<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>0</X>
					<Y>6.24999952</Y>
					<Z>6.24999952</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>0.707106769</R11>
					<R12>0.707106769</R12>
					<R20>0</R20>
					<R21>-0.707106769</R21>
					<R22>0.707106769</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Terrain" referent="RBX2">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>126</Y>
					<Z>-2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX3">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Stolen place!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX4">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">CurrentCamera</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Camera" referent="RBX5">
					<Properties>
						<Ref name="CameraSubject">null</Ref>
						<token name="CameraType">5</token>
						<CoordinateFrame name="CoordinateFrame">
							<X>1014</X>
							<Y>2806.35571</Y>
							<Z>-733.243896</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>0.97438705</R11>
							<R12>0.224877328</R12>
							<R20>0</R20>
							<R21>0.224877328</R21>
							<R22>-0.97438705</R22>
						</CoordinateFrame>
						<float name="FieldOfView">70</float>
						<CoordinateFrame name="Focus">
							<X>1014</X>
							<Y>2804.10693</Y>
							<Z>-723.5</Z>
							<R00>-1</R00>
							<R01>5.02489506e-015</R01>
							<R02>-8.17186992e-006</R02>
							<R10>5.02485355e-015</R10>
							<R11>1</R11>
							<R12>5.05094894e-015</R12>
							<R20>8.17186992e-006</R20>
							<R21>5.05090829e-015</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Camera</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX6">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Workspace</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX7">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Regen</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX8">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>345.726471</X>
								<Y>664.346436</Y>
								<Z>1002.92139</Z>
								<R00>0.989195168</R00>
								<R01>-0.0815657899</R01>
								<R02>0.121814899</R02>
								<R10>0.0876573548</R10>
								<R11>0.995110631</R11>
								<R12>-0.0455031618</R12>
								<R20>-0.117507599</R20>
								<R21>0.0556899682</R21>
								<R22>0.991508842</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Electirizer</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.200000003</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX9">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Electirizer&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX10">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1023</int>
							<CoordinateFrame name="CFrame">
								<X>890</X>
								<Y>399</Y>
								<Z>928</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Upgrade</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.200000003</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX11">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX12">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Upgrade&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX13">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1020</int>
							<CoordinateFrame name="CFrame">
								<X>303.716156</X>
								<Y>404.404846</Y>
								<Z>-161.340118</Z>
								<R00>0.669688582</R00>
								<R01>4.02859041e-005</R01>
								<R02>-0.742639422</R02>
								<R10>-1.54816116e-005</R10>
								<R11>1</R11>
								<R12>4.02859041e-005</R12>
								<R20>0.742639422</R20>
								<R21>-1.54816116e-005</R21>
								<R22>0.669688582</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Trade3</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.200000003</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX14">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;LinkCable&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX15">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1020</int>
							<CoordinateFrame name="CFrame">
								<X>2.19717956</X>
								<Y>554.809082</Y>
								<Z>1027.08765</Z>
								<R00>1.96103447e-005</R00>
								<R01>0.075129047</R01>
								<R02>0.997173846</R02>
								<R10>-4.32105589e-005</R10>
								<R11>0.997173786</R11>
								<R12>-0.0751290545</R12>
								<R20>-0.99999994</R20>
								<R21>-4.16151343e-005</R21>
								<R22>2.28012923e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Trade1</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.200000003</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX16">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;LinkCable&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX17">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>889.053772</X>
								<Y>623.442444</Y>
								<Z>441.884674</Z>
								<R00>-0.808360994</R00>
								<R01>0.2761226</R01>
								<R02>0.519912302</R02>
								<R10>1.7434096e-006</R10>
								<R11>0.883173704</R11>
								<R12>-0.469046056</R12>
								<R20>-0.588687062</R20>
								<R21>-0.379157603</R21>
								<R22>-0.713923693</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">ThunderStone</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX18">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX19">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">106</int>
							<CoordinateFrame name="CFrame">
								<X>1334.50012</X>
								<Y>532.317017</Y>
								<Z>-816.567627</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">SunStone</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX20">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;SunStone&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX22">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>800.518555</X>
								<Y>574.305847</Y>
								<Z>447.94751</Z>
								<R00>-0.588703752</R00>
								<R01>4.10384237e-005</R01>
								<R02>-0.808346093</R02>
								<R10>1.33600261e-005</R10>
								<R11>1</R11>
								<R12>4.10384237e-005</R12>
								<R20>0.808346093</R20>
								<R21>1.33600261e-005</R21>
								<R22>-0.588703752</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1056</token>
							<string name="Name">SteelCoat</string>
							<float name="Reflectance">0.25</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>2.79999995</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX23">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX24">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;SteelCoat&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX25">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1020</int>
							<CoordinateFrame name="CFrame">
								<X>1309.50012</X>
								<Y>517.416809</Y>
								<Z>-362.567627</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Trade2</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.200000003</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX26">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;LinkCable&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX27">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1013</int>
							<CoordinateFrame name="CFrame">
								<X>426.795624</X>
								<Y>548.866028</Y>
								<Z>1182.21875</Z>
								<R00>-0.0405949354</R00>
								<R01>0.123156622</R01>
								<R02>-0.991556585</R02>
								<R10>-0.310376942</R10>
								<R11>0.9417274</R11>
								<R12>0.129674599</R12>
								<R20>0.94974643</R20>
								<R21>0.313020408</R21>
								<R22>-4.3908758e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">DawnStone</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX28">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;DawnStone&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX30">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>1033</X>
								<Y>541.200134</Y>
								<Z>109</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">DubiousDisc</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.200000003</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX31">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;DubiousDisc&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
						<Item class="CylinderMesh" referent="RBX32">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX33">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>1312.40015</X>
								<Y>464.416565</Y>
								<Z>-853.067627</Z>
								<R00>-3.26636837e-005</R00>
								<R01>-0.99999994</R01>
								<R02>1.37800094e-009</R02>
								<R10>-0.99999994</R10>
								<R11>3.26636837e-005</R11>
								<R12>4.31586013e-005</R12>
								<R20>-4.31585977e-005</R20>
								<R21>3.17178471e-011</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">WaterStone</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX34">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX35">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>285.586151</X>
								<Y>686.851135</Y>
								<Z>522.189758</Z>
								<R00>-0.989195645</R00>
								<R01>-0.0815622881</R01>
								<R02>-0.121817715</R02>
								<R10>-0.0876611024</R10>
								<R11>0.995107651</R11>
								<R12>0.0455658212</R12>
								<R20>0.11750529</R20>
								<R21>0.0557521917</R21>
								<R22>-0.99150604</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">Everstone</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX36">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX37">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Everstone&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX38">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>1178.28357</X>
								<Y>495.11676</Y>
								<Z>-446.907898</Z>
								<R00>0.766738892</R00>
								<R01>3.91049689e-005</R01>
								<R02>-0.641960442</R02>
								<R10>-1.826072e-005</R10>
								<R11>1</R11>
								<R12>3.91049689e-005</R12>
								<R20>0.641960442</R20>
								<R21>-1.826072e-005</R21>
								<R22>0.766738892</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">FireStone</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX39">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX40">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;FireStone&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX41">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>982</X>
								<Y>745.500122</Y>
								<Z>982</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">GyaradosEgg</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX42">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1527559</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.20000005</X>
									<Y>1.20000005</Y>
									<Z>1.20000005</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=44738475</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX43">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local deb = false

function touch(hit)
if deb==true then
end
if deb==false then
deb=true


local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if (h~=nil) then
local name = h.Parent.Name
player = game.Players:FindFirstChild(name)
if (player~=nil) then
c=script.Gui:Clone()
c.Parent=player.PlayerGui
c.Background.Script.Disabled=false
script.Parent.CanCollide=false
script.Parent.Transparency=1
wait(120)
script.Parent.CanCollide=true
script.Parent.Transparency = 0
deb=false
end
end
end
end

script.Parent.Touched:connect(touch)

</ProtectedString>
							</Properties>
							<Item class="ScreenGui" referent="RBX44">
								<Properties>
									<string name="Name">Gui</string>
								</Properties>
								<Item class="Frame" referent="RBX45">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Background</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>700</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>140</XO>
											<YS>0</YS>
											<YO>140</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">3</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="ImageLabel" referent="RBX46">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4279308561</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4294704123</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=110&amp;ht=110&amp;aid=24485062</url></Content>
											<string name="Name">Egg</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>20</XO>
												<YS>0</YS>
												<YO>-15</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>80</XO>
												<YS>0</YS>
												<YO>80</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX47">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">1</token>
											<string name="Name">Eggtxt</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>65</XO>
												<YS>0</YS>
												<YO>60</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Congrats! </string>
											<Color3 name="TextColor3">4294967295</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX48">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">1</token>
											<string name="Name">Eggtxt2</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>65</XO>
												<YS>0</YS>
												<YO>75</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">You found an egg!</string>
											<Color3 name="TextColor3">4294967295</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX49">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">1</token>
											<string name="Name">Eggtxt3</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>65</XO>
												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Not ready to hatch...</string>
											<Color3 name="TextColor3">4294967295</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">false</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX50">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">1</token>
											<string name="Name">Eggtxt4</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>65</XO>
												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Close to hatching...</string>
											<Color3 name="TextColor3">4294967295</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">false</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX51">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">1</token>
											<string name="Name">Eggtxt5</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>65</XO>
												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">The egg is hatching!</string>
											<Color3 name="TextColor3">4294967295</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">false</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX52">
										<Properties>
											<bool name="Disabled">true</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">wait(2)
script.Parent.Eggtxt3.Visible=true
wait(30)
script.Parent.Eggtxt3.Visible=false
script.Parent.Eggtxt4.Visible=true
wait(30)
script.Parent.Eggtxt4.Visible=false
script.Parent.Eggtxt5.Visible=true
wait(3)
script.Parent.Eggtxt5.Visible=false
script.Parent.Egg.Visible=false
script.Parent.Eggtxt2.Text=&quot;You got a Red Gyarados!&quot;
script.Parent.Pokemon.Visible=true
script.Parent.warning.Visible=false
script.Parent.Parent.Parent.Parent.GyaradosUnlocked.Value=true
wait(6)
script.Parent.Parent:remove()


</ProtectedString>
										</Properties>
									</Item>
									<Item class="ImageLabel" referent="RBX53">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4279308561</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4294704123</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=58932011</url></Content>
											<string name="Name">Pokemon</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>20</XO>
												<YS>0</YS>
												<YO>-20</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>80</XO>
												<YS>0</YS>
												<YO>80</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<bool name="Visible">false</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX54">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<string name="Name">warning</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>65</XO>
												<YS>0</YS>
												<YO>120</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">(Survive for 1 minute)</string>
											<Color3 name="TextColor3">4294967295</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX55">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>37.5029678</X>
								<Y>595.340942</Y>
								<Z>1475.51038</Z>
								<R00>-3.26622794e-005</R00>
								<R01>1</R01>
								<R02>4.31576664e-005</R02>
								<R10>1</R10>
								<R11>3.26622794e-005</R11>
								<R12>1.40962775e-009</R12>
								<R20>0</R20>
								<R21>4.31576664e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">IceRock</string>
							<float name="Reflectance">0.25</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.75</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX56">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>3</X>
									<Y>3</Y>
									<Z>3</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX57">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;IceRock&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX58">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>776.5</X>
								<Y>574.600098</Y>
								<Z>1722.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Location</string>
							<float name="Reflectance">0.25</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.200000003</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX59">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Location&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX60">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>1004.87964</X>
								<Y>507.20343</Y>
								<Z>-758.166504</Z>
								<R00>0.28667286</R00>
								<R01>0.0675812289</R01>
								<R02>0.955641925</R02>
								<R10>-0.133163169</R10>
								<R11>0.990636647</R11>
								<R12>-0.0301097874</R12>
								<R20>-0.9487288</R20>
								<R21>-0.118624642</R21>
								<R22>0.292987972</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Magmarizer</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX61">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Magmarizer&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX62">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>894</X>
								<Y>745.000122</Y>
								<Z>112.400002</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">MoonStone</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX63">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX64">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;MoonStone&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX65">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>873</X>
								<Y>533.80011</Y>
								<Z>-196.199997</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">MossRock</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>4.4000001</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX66">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>3</X>
									<Y>3</Y>
									<Z>3</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>5.5</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX67">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;MossRock&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX68">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">106</int>
							<CoordinateFrame name="CFrame">
								<X>671.205688</X>
								<Y>523.817322</Y>
								<Z>-668.089905</Z>
								<R00>0.798581541</R00>
								<R01>3.86240536e-005</R01>
								<R02>-0.60188663</R02>
								<R10>1.92561583e-005</R10>
								<R11>-1</R11>
								<R12>-3.86226275e-005</R12>
								<R20>-0.60188663</R20>
								<R21>1.92532916e-005</R21>
								<R22>-0.798581541</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Protector</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2.20000005</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX69">
							<Properties>
								<float name="Bevel">0.300000012</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0.100000001</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.5</X>
									<Y>0.5</Y>
									<Z>1.5</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX70">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Protector&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX71">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>814.870178</X>
								<Y>716.730469</Y>
								<Z>1614.15515</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">ReaperCloth</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.25</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.200000003</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX72">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Get</string>
								<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;ReaperCloth&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX73">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">DarkStone</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX74">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>99</X>
									<Y>574.5</Y>
									<Z>1853</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">800</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX75">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Get</string>
									<ProtectedString name="Source">local amnt = 1

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;DarkStone&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX76">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>99</X>
									<Y>574.500061</Y>
									<Z>1853</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.25</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX77">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Get</string>
									<ProtectedString name="Source">local amnt = 0

function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;stats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;DarkStone&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
score.Value = score.Value + amnt
         end
&#9;&#9; end
     end
script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX78">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">leaderstats</string>
						<ProtectedString name="Source">--Models is the creator of this script
function onXPChanged(player, XP, level)
&#9;if XP.Value&gt;=level.Value * 75 then
&#9;&#9;XP.Value = XP.Value - level.Value * 75
&#9;&#9;level.Value = level.Value + 1
&#9;end
end

function onLevelUp(player, XP, level)
&#9;if player.Character~=nil then
&#9;&#9;for i = 1,5 do
&#9;&#9;&#9;local fireworks = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fireworks.Shape = 0
&#9;&#9;&#9;fireworks.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;fireworks.Size = Vector3.new(1,1,1)
&#9;&#9;&#9;fireworks.BrickColor = BrickColor.Random()
&#9;&#9;&#9;fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0)
&#9;&#9;&#9;fireworks.Parent = game.Workspace
&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(fireworks, 2)
&#9;&#9;&#9;fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
&#9;&#9;end
&#9;end
&#9;local m = Instance.new(&quot;Hint&quot;)
&#9;m.Parent = game.Workspace
&#9;m.Text = player.Name .. &quot; has leveled up!&quot;
&#9;wait(3)
&#9;m.Parent = nil
end

function onPlayerRespawned(player)
&#9;wait(5)
&#9;player.Character.Humanoid.Health = player.leaderstats.Level * 999
&#9;player.Character.Humanoid.MaxHealth = player.leaderstats.Level * 1000
--[[
&#9;local stuff = player.Backpack:GetChildren()
&#9;wait(5)
&#9;for i = 1,#stuff do
&#9;&#9;local name = stuff[i].Name
&#9;&#9;if game.Starterpack:findFirstChild(name)==nil then
&#9;&#9;&#9;stuff[i]:Clone().Parent = player.Backpack
&#9;&#9;end
&#9;end
--]]
end

function onPlayerEntered(newPlayer)
&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;stats.Name = &quot;stats&quot;

&#9;local xp = Instance.new(&quot;IntValue&quot;)
&#9;xp.Name = &quot;XP&quot;
&#9;xp.Value = 0
&#9;
&#9;local level = Instance.new(&quot;IntValue&quot;)
&#9;level.Name = &quot;Level&quot;
&#9;level.Value = 5

&#9;local c = Instance.new(&quot;IntValue&quot;)
&#9;c.Name = &quot;Cash&quot;
&#9;c.Value = 5

&#9;local t = Instance.new(&quot;IntValue&quot;)
&#9;t.Name = &quot;Type&quot;
&#9;t.Value = 0

   local t2 = Instance.new(&quot;IntValue&quot;)
&#9;t2.Name = &quot;Type2&quot;
&#9;t2.Value = 0

&#9;local p = Instance.new(&quot;IntValue&quot;)
&#9;p.Name = &quot;Potion&quot;
&#9;p.Value = 5

&#9;local ts = Instance.new(&quot;IntValue&quot;)
&#9;ts.Name = &quot;ThunderStone&quot;
&#9;ts.Value = 0

&#9;local ws = Instance.new(&quot;IntValue&quot;)
&#9;ws.Name = &quot;WaterStone&quot;
&#9;ws.Value = 1

&#9;local fs = Instance.new(&quot;IntValue&quot;)
&#9;fs.Name = &quot;FireStone&quot;
&#9;fs.Value = 1

&#9;local ms = Instance.new(&quot;IntValue&quot;)
&#9;ms.Name = &quot;MoonStone&quot;
&#9;ms.Value = 1

&#9;local ss = Instance.new(&quot;IntValue&quot;)
&#9;ss.Name = &quot;SunStone&quot;
&#9;ss.Value = 1

&#9;local ds = Instance.new(&quot;IntValue&quot;)
&#9;ds.Name = &quot;DawnStone&quot;
&#9;ds.Value = 1

&#9;local es = Instance.new(&quot;IntValue&quot;)
&#9;es.Name = &quot;Everstone&quot;
&#9;es.Value = 1

&#9;local mr = Instance.new(&quot;IntValue&quot;)
&#9;mr.Name = &quot;MossRock&quot;
&#9;mr.Value = 1

&#9;local ir = Instance.new(&quot;IntValue&quot;)
&#9;ir.Name = &quot;IceRock&quot;
&#9;ir.Value = 1

&#9;local er = Instance.new(&quot;IntValue&quot;)
&#9;er.Name = &quot;Electirizer&quot;
&#9;er.Value = 1

&#9;local mr = Instance.new(&quot;IntValue&quot;)
&#9;mr.Name = &quot;Magmarizer&quot;
&#9;mr.Value = 1

&#9;local ug = Instance.new(&quot;IntValue&quot;)
&#9;ug.Name = &quot;Upgrade&quot;
&#9;ug.Value = 1

&#9;local dd = Instance.new(&quot;IntValue&quot;)
&#9;dd.Name = &quot;DubiousDisc&quot;
&#9;dd.Value = 1

&#9;local lc = Instance.new(&quot;IntValue&quot;)
&#9;lc.Name = &quot;LinkCable&quot;
&#9;lc.Value = 1

&#9;local pt = Instance.new(&quot;IntValue&quot;)
&#9;pt.Name = &quot;Protector&quot;
&#9;pt.Value = 1

&#9;local lt = Instance.new(&quot;IntValue&quot;)
&#9;lt.Name = &quot;Location&quot;
&#9;lt.Value = 1

&#9;local sc = Instance.new(&quot;IntValue&quot;)
&#9;sc.Name = &quot;SteelCoat&quot;
&#9;sc.Value = 1

&#9;local rc = Instance.new(&quot;IntValue&quot;)
&#9;rc.Name = &quot;ReaperCloth&quot;
&#9;rc.Value = 1

&#9;local ds = Instance.new(&quot;IntValue&quot;)
&#9;ds.Name = &quot;DarkStone&quot;
&#9;ds.Value = 1

&#9;local ls = Instance.new(&quot;IntValue&quot;)
&#9;ls.Name = &quot;LightStone&quot;
&#9;ls.Value = 1

&#9;local fs = Instance.new(&quot;IntValue&quot;)
&#9;fs.Name = &quot;Friendship&quot;
&#9;fs.Value = 5

&#9;xp.Parent = stats
   level.Parent = stats
&#9;c.Parent = stats
   t.Parent = stats
   t2.Parent = stats
   p.Parent = stats
   ts.Parent = stats
   ws.Parent = stats
   fs.Parent = stats
&#9;es.Parent = stats
&#9;ms.Parent = stats
&#9;ss.Parent = stats
&#9;ds.Parent = stats
&#9;mr.Parent = stats
&#9;er.Parent = stats
&#9;mr.Parent = stats
&#9;ug.Parent = stats
&#9;dd.Parent = stats
&#9;lc.Parent = stats
&#9;pt.Parent = stats
&#9;lt.Parent = stats
&#9;sc.Parent = stats
&#9;rc.Parent = stats
&#9;ds.Parent = stats
&#9;ls.Parent = stats
   fs.Parent = stats

&#9;stats.Parent = newPlayer

&#9;xp.Changed:connect(function() onXPChanged(newPlayer, xp, level) end)
&#9;level.Changed:connect(function() onLevelUp(newPlayer, xp, level) end)

&#9;newPlayer.Changed:connect(function (property)
&#9;&#9;if (property == &quot;Character&quot;) then
&#9;&#9;&#9;onPlayerRespawned(newPlayer)
&#9;&#9;end
&#9;end)
end

game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX79">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Types</string>
						<ProtectedString name="Source">--[[Type1
None = 0
Grass = 1 
Fire = 2
Water = 3
Electric = 4
Normal = 5
Phsychic = 6
Fighting = 7
Ghost = 8
Bug = 9
Dragon = 10
Ice = 11
]]
--[[Type2
None = 0
Flying = 1
Rock = 2
Poison = 3
Ground = 4
Dark = 5]]</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX80">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Person299&apos;s Admin Commands V2</string>
						<ProtectedString name="Source">--Version 2 1.02 I fixed some problems caused by the updates.
adminlist = {&quot;dragon115454&quot;,&quot;nakata1609&quot;,&quot;blackout45&quot;,&quot;doomero&quot;,&quot;crazytrex70&quot;,&quot;Pokemantrainer&quot;,&quot;XmasGo&quot;,&quot;recneps72900&quot;,&quot;Bubski09&quot;,&quot;jamesbiggsbot&quot;,&quot;sharps222&quot;,&quot;AWSOMEKYUREM&quot;,&quot;multishane999&quot;,&quot;logenismyrealname&quot;}--Add in the names of the people you want to be able to use the command script here.
--Please keep my name in there. ;)
bannedlist = { &quot;jackson2611&quot;,&quot;rhoades&quot;,&quot;riley700&quot;,&quot;brandon9912&quot;,&quot;Regigigas1999&quot;,&quot;logDominated&quot;,&quot;blueeyes0whitedragon&quot;}--If you want someone not to be able to enter your place, put their name in here.
texture = &quot;http://www.roblox.com/asset/?id=71198510&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.

--[[
 I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.

If theres anything you think this command script needs, just message me (Person299) and i might put it in. :)
And also, if you find any bugs, report them to me.

The commands are,

commands
Shows a list of all the commands

fix
If the command script breaks for you, say this to fix it

kill/Person299
kills Person299

loopkill/Person299
Repeatedly kills Person299 when he respawns

unloopkill/Person299
Undos loopkill/

heal/Person299
Returns Person299 to full health

damage/Person299/50
Makes Person299&apos;s character take 50 damage

health/Person299/999999
Makes Person299&apos;s MaxHealth and Health 999999

kick/Person299
Removes Person299 from the game, cannot be used by admin/ed people

ban/Person299
Removes Person299 from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Person299
Unbans Person299

explode/Person299
Explodes Person299&apos;s character

rocket/Person299
Straps a rocket onto Person299&apos;s back

removetools/Person299
Removes all of Person299&apos;s tools.

givetools/Person299
Gives Person299 all the tools in StarterPack

givebtools/Person299
Gives Person299 the building tools

sit/Person299
Makes Person299 sit

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Person299
Makes Person299&apos;s character respawn

jail/Person299
Makes a lil jail cell around Person299&apos;s character

unjail/Person299
Undos jail/

punish/Person299
Puts Person299&apos;s character in game.Lighting

unpunish/Person299
Undos punish/

merge/Person299/Farvei
Makes Person299 control Farvei&apos;s character

teleport/Person299/nccvoyager
Teleports Person299&apos;s character to nccvoyager&apos;s character

control/Person299
Makes you control Person299&apos;s character

change/Person299/Money/999999
Makes the Money value in Person299&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Person299/Tool
Give&apos;s Person299 a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Person299
Makes Person299 almost weightless

antigrav/Person299
Gives Person299 antigravity properties

grav/Person299
Returns Person299&apos;s gravity to normal

highgrav/Person299
Makes Person299 heavier

setgrav/Person299/-196
Sets Person299&apos;s gravity

trip/Person299
Makes Person299&apos;s character trip

walkspeed/Person299/99
Makes Person299&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Person299
Makes Person299&apos;s character invisible

visible/Person299
Undos invisible/

freeze/Person299
Makes Person299&apos;s character unable to move

thaw/Person299
Undos freeze/

unlock/Person299
Makes Person299&apos;s character unlocked

lock/Person299
Makes Person299&apos;s character locked

ff/Person299
Gives Person299&apos;s character a ForceField

unff/Person299
Undos ff/

sparkles/Person299
Makes Person299&apos;s character sparkly

unsparkles/Person299
Undos sparkles/

shield/Person299
Makes a destructive shield thingy appear around Person299

unshield/Person299
Undos shield/

god/Person299
Makes Person299 godish

ungod/Person299
Undos god/

zombify/Person299
Makes Person299 a infecting zombie

admin/Person299
Makes Person299 able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Person299
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds

h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local msg = string.lower(msg)

if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity&#9;
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...

if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

--I finally tried flicking it but it keeps on coming back......

if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end

--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)

if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end

if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Perso&quot;
eloname = eloname .. &quot;n299&quot;
script.Name = eloname .. &quot;&apos;s Admin Commands V2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end 

--And also, I&apos;m working on V3 but I&apos;m not spending much time on it as I&apos;m addicted to Fallout 2 again.
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX81">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Malicious Objects Vaccine V1.5</string>
						<ProtectedString name="Source">------------------------------------------------
Print_Scan_Results = true                       --Prints the results of each scan in the output window.
------------------------------------------------
Quarantine_Instead_of_Delete = true    --Quarantines all malicious objects into the Lighting Directory for you to view, after making all hidden objects visable.
------------------------------------------------
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--Script Created by Vitos
q = Instance.new(&quot;Model&quot;)
q.Name = &quot;Quarantine&quot;
classes = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;, &quot;Geometry&quot;, &quot;Timer&quot;,&quot;ChangeHistoryService&quot;}
names = {&quot;Infected&quot;, &quot;ROFL&quot;, &quot;Snap Reducer&quot;, &quot;SnapReducer&quot;, &quot;Snap-Reducer&quot;, &quot;Anti-Lag&quot;, &quot;Anti Lag&quot;, &quot;AntiLag&quot;, &quot;Wildfire&quot;, &quot;AntiVirus&quot;, &quot;Anti-Virus&quot;, &quot;Anti Virus&quot;, &quot;No samurai plzzz&quot;, &quot;OHAI&quot;, &quot;VIRUS&quot;, &quot;Guest_Talking_Script&quot;, &quot;Guest Free Chat Script&quot;, &quot;bob&quot;, &quot;BOB&quot;, &quot;Snap Remover&quot;, &quot;SnapRemover&quot;,&quot;Vaccine&quot;,&quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;,&quot;Agnst&quot;}
hidden = Instance.new(&quot;StringValue&quot;)
file = {}

function Start()
&#9;workspace = game.Workspace:GetChildren()
&#9;qu = q:GetChildren()
&#9;index = {}
&#9;virus = 0

&#9;function Scan(object)
&#9;&#9;for i = 1,#object do
&#9;&#9;&#9;inside = object[i]:GetChildren()
&#9;&#9;&#9;if Malicious(object[i]) then
&#9;&#9;&#9;&#9;virus = virus+1
&#9;&#9;&#9;&#9;Name(object[i])
&#9;&#9;&#9;&#9;Quarantine(object[i])
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;if #inside &gt; 0 then
&#9;&#9;&#9;&#9;&#9;Scan(inside)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end 

&#9;function Malicious(class)
&#9;&#9;for x = 1, #classes do
&#9;&#9;&#9;if class.className == classes[x] and #(class:GetChildren()) &gt; 0 then return true end
&#9;&#9;end
&#9;&#9;for x = 1, #names do
&#9;&#9;&#9;if string.lower(class.Name) == string.lower(names[x]) then return true end
&#9;&#9;end
&#9;&#9;return false
&#9;end

&#9;function Hidden(class)
&#9;&#9;for x = 1, #classes do
&#9;&#9;&#9;if class.className == classes[x] then return true end
&#9;&#9;end
&#9;&#9;return false
&#9;end

&#9;function Name(malware)
&#9;&#9;cur = malware
&#9;&#9;file[1] = &quot;.&quot;..cur.Name
&#9;&#9;while cur.Parent.Name ~= &quot;Workspace&quot; do
&#9;&#9;&#9;cur = cur.Parent
&#9;&#9;&#9;file[#file+1] = &quot;.&quot;..cur.Name
&#9;&#9;end
&#9;&#9;inde = &quot;game.Workspace&quot;
&#9;&#9;for j = 1, #file do
&#9;&#9;&#9;inde = inde..file[#file+1-j]
&#9;&#9;end
&#9;&#9;file = {}
&#9;&#9;inde = inde..&quot;  (&quot;..malware.className..&quot; Class)&quot;
&#9;&#9;index[#index+1] = inde
&#9;&#9;malware.Parent = q
&#9;end

&#9;function Quarantine(malware)
&#9;&#9;if malware ~= nil then
&#9;&#9;&#9;contain = malware:GetChildren()
&#9;&#9;&#9;if Hidden(malware) then
&#9;&#9;&#9;&#9;h = hidden:clone()
&#9;&#9;&#9;&#9;h.Name = malware.Name
&#9;&#9;&#9;&#9;h.Value = &quot;Original Class: &quot;..malware.className
&#9;&#9;&#9;&#9;h.Parent = malware.Parent
&#9;&#9;&#9;&#9;for j = 1, #contain do
&#9;&#9;&#9;&#9;&#9;contain[j].Parent = h
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;malware:remove()
&#9;&#9;&#9;&#9;malware = h
&#9;&#9;&#9;end
&#9;&#9;&#9;contain = malware:GetChildren()
&#9;&#9;&#9;for j = 1, #contain do
&#9;&#9;&#9;&#9;Quarantine(contain[j])
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;Scan(workspace)

&#9;if virus &gt; 0 and Quarantine_Instead_of_Delete then
&#9;&#9;q.Parent = game.Lighting
&#9;end

&#9;if virus &gt; 0 and Print_Scan_Results then
&#9;&#9;print(&quot;--------------------&quot;)
&#9;&#9;print(&quot;Scan Results:&quot;)
&#9;&#9;print(&quot;Potentially malicious objects were found in the following locations:&quot;)
&#9;&#9;for i = 1, #index do
&#9;&#9;&#9;print(&quot; -- &quot;..index[i])
&#9;&#9;end
&#9;&#9;if Quarantine_Instead_of_Delete then
&#9;&#9;&#9;print(&quot;These objects have been quarantined to the Lighting Directory.&quot;)
&#9;&#9;else
&#9;&#9;&#9;print(&quot;These objects have been removed.&quot;)
&#9;&#9;end
&#9;&#9;print(&quot;--------------------&quot;)
&#9;&#9;Start()
&#9;&#9;wait()
&#9;&#9;Start()
&#9;end
end

Start()
game.Workspace.ChildAdded:connect(Start)



--Made by Java--</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX82">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Day/Night Script</string>
						<ProtectedString name="Source">l = game:service(&quot;Lighting&quot;) 
function li()
c=0.01
for i=1,100 do
l.FogColor=Color3.new(c,c,c)
wait(0.006)
c=c+0.01
end
end

function d()
f=1
for i=1,100 do
l.FogColor=Color3.new(f,f,f)
wait(0.006)
f=f-0.01
end
end

function checkl()
if l.TimeOfDay==&quot;06:00:00&quot; then
li()
end
end

function checkd()
if l.TimeOfDay==&quot;19:00:00&quot; then
d()
end
end

while true do 
&#9;wait(0.1)
l:SetMinutesAfterMidnight(l:GetMinutesAfterMidnight()+1)
checkl()
checkd()
end





</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX83">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Color codes</string>
						<ProtectedString name="Source">--to find the color you want press [Ctrl + f] then tipe the color you want

--[[1] White  
[2] Grey  
[3] Light yellow  
[5] Brick yellow  
[6] Light green (Mint)  
[9] Light reddish violet  
[11] Pastel Blue  
[12] Light orange brown  
[18] Nougat  
[21] Bright red  
[22] Med. reddish violet  
[23] Bright blue  
[24] Bright yellow  
[25] Earth orange  
[26] Black  
[27] Dark grey  
[28] Dark green  
[29] Medium green  
[36] Lig. Yellowich orange  
[37] Bright green  
[38] Dark orange  
[39] Light bluish violet  
[40] Transparent  
[41] Tr. Red  
[42] Tr. Lg blue  
[43] Tr. Blue  
[44] Tr. Yellow  
[45] Light blue  
[47] Tr. Flu. Reddish orange  
[48] Tr. Green  
[49] Tr. Flu. Green  
[50] Phosph. White  
[100] Light red  
[101] Medium red  
[102] Medium blue  
[103] Light grey  
[104] Bright violet  
[105] Br. yellowish orange  
[106] Bright orange  
[107] Bright bluish green  
[108] Earth yellow  
[110] Bright bluish violet  
[111] Tr. Brown  
[112] Medium bluish violet  
[113] Tr. Medi. reddish violet  
[115] Med. yellowish green  
[116] Med. bluish green  
[118] Light bluish green  
[119] Br. yellowish green  
[120] Lig. yellowish green  
[121] Med. yellowish orange  
[123] Br. reddish orange  
[124] Bright reddish violet  
[125] Light orange  
[126] Tr. Bright bluish violet  
[127] Gold  
[128] Dark nougat  
[131] Silver  
[133] Neon orange  
[134] Neon green  
[135] Sand blue  
[136] Sand violet  
[137] Medium orange  
[138] Sand yellow  
[140] Earth blue  
[141] Earth green  
[143] Tr. Flu. Blue  
[145] Sand blue metallic  
[146] Sand violet metallic  
[147] Sand yellow metallic  
[148] Dark grey metallic  
[149] Black metallic  
[150] Light grey metallic  
[151] Sand green  
[153] Sand red  
[154] Dark red  
[157] Tr. Flu. Yellow  
[158] Tr. Flu. Red  
[168] Gun metallic  
[176] Red flip/flop  
[178] Yellow flip/flop  
[179] Silver flip/flop  
[180] Curry  
[190] Fire Yellow  
[191] Flame yellowish orange  
[192] Reddish brown  
[193] Flame reddish orange  
[194] Medium stone grey  
[195] Royal blue  
[196] Dark Royal blue  
[198] Bright reddish lilac  
[199] Dark stone grey  
[200] Lemon metalic  
[208] Light stone grey  
[209] Dark Curry  
[210] Faded green  
[211] Turquoise  
[212] Light Royal blue  
[213] Medium Royal blue  
[216] Rust  
[217] Brown  
[218] Reddish lilac  
[219] Lilac  
[220] Light lilac  
[221] Bright purple  
[222] Light purple  
[223] Light pink  
[224] Light brick yellow  
[225] Warm yellowish orange  
[226] Cool yellow  
[232] Dove blue  
[268] Medium lilac  
[1001] Institutional white  
[1002] Mid gray  
[1003] Really black  
[1004] Really red  
[1005] Neon orange  
[1006] Alder  
[1007] Dusty Rose  
[1008] Olive  
[1009] New Yeller  
[1010] Really blue  
[1011] Navy blue  
[1012] Deep blue  
[1013] Cyan  
[1014] CGA brown  
[1015] Magenta  
[1016] Pink  
[1017] Deep orange  
[1018] Teal  
[1019] Toothpaste  
[1020] Lime green  
[1021] Camo  
[1022] Grime  
[1023] Lavender  
[1024] Pastel light blue  
[1025] Pastel orange  
[1026] Pastel violet  
[1027] Pastel blue-green  
[1028] Pastel green  
[1029] Pastel yellow  
[1030] Pastel brown  
[1031] Royal purple  
[1032] Hot pink  </ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX84">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>1120.00012</X>
							<Y>484.309662</Y>
							<Z>-587.067627</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">tele3</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX85">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">CleanUpSnaps</string>
						<ProtectedString name="Source">local check = {&quot;Part&quot;,&quot;SpawnLocation&quot;,&quot;FlagStand&quot;,&quot;Seat&quot;}

local function runCheck(class)
&#9;for i = 1, #check do
&#9;&#9;if check[i]:lower() == class:lower() then return true end
&#9;end
&#9;return false
end

function cleanUpSnaps(object)
&#9;local c = object:GetChildren()
&#9;for i = 1, #c do
&#9;&#9;if runCheck(c[i].className) then
&#9;&#9;&#9;if not c[i].Anchored then
&#9;&#9;&#9;&#9;c[i]:MakeJoints()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;c[i]:BreakJoints()
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;cleanUpSnaps(c[i])
&#9;&#9;end
&#9;end
end

cleanUpSnaps(game.Workspace)
game.Workspace.DescendantAdded:connect(function(instance) 
&#9;if runCheck(instance.className) then
&#9;&#9;if not instance.Anchored then
&#9;&#9;&#9;instance:MakeJoints()
&#9;&#9;else
&#9;&#9;&#9;instance:BreakJoints()
&#9;&#9;end
&#9;end
end)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX86">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Anti Fire Virus</string>
						<ProtectedString name="Source">num = 0

repeat
fire = workspace:findFirstChild(&quot;Fire&quot;,true)
if fire then
spread = fire:FindFirstChild(&quot;Spread&quot;)
if spread and spread.className == &quot;Script&quot; then
num = num + 1
fire:Remove()
end
end
wait()
until not fire
print(num..&quot; Virus(es) Removed&quot;)

----Created By Brypzenloha------</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX87">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1311981</url></Content>
						<string name="Name">VoteKicker</string>
						<ProtectedString name="Source">print(&quot;Hello world!&quot;)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX88">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">model = game.Workspace.Regen

backup = model:clone()

while true do
&#9;wait(250) 

&#9;model:remove()

&#9;wait(5) 

&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
end </ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX89">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script/load</string>
						<ProtectedString name="Source">function onPlayerEntered(newPlayer)
    newPlayer:WaitForDataReady()
    newPlayer.stats.Level.Value = newPlayer:LoadNumber(&quot;Level&quot;)
end

function onPlayerLeave(oldPlayer)
    oldPlayer:SaveNumber(&quot;Level&quot;, oldPlayer.stats.Level.Value)
end

game.Players.PlayerAdded:connect(onPlayerEntered)
game.Players.PlayerRemoving:connect(onPlayerLeave)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX90">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-23.0000935</X>
							<Y>426.598846</Y>
							<Z>93.2000122</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">tele5</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX91">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>495.942841</X>
							<Y>560.013733</Y>
							<Z>315.569305</Z>
							<R00>-0.821708322</R00>
							<R01>-0.0815615654</R01>
							<R02>-0.564041793</R02>
							<R10>-0.0988176838</R10>
							<R11>0.995105565</R11>
							<R12>6.55143813e-005</R12>
							<R20>0.561275721</R20>
							<R21>0.0557911359</R21>
							<R22>-0.825746238</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">tele4</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="SpawnLocation" referent="RBX92">
					<Properties>
						<bool name="AllowTeamChangeOnTouch">false</bool>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>1014.00037</X>
							<Y>2799.10156</Y>
							<Z>-723.067627</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<int name="Duration">10</int>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SpawnLocation</string>
						<bool name="Neutral">true</bool>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="TeamColor">194</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX93">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Map</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="WedgePart" referent="RBX94">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1029</int>
							<CoordinateFrame name="CFrame">
								<X>1658.50195</X>
								<Y>401.513367</Y>
								<Z>-928.564087</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">816</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Right Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX113">
								<Properties>
									<Color3 name="Color">4294948864</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Humanoid" referent="RBX114">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="BodyColors" referent="RBX115">
							<Properties>
								<int name="HeadColor">125</int>
								<int name="LeftArmColor">125</int>
								<int name="LeftLegColor">125</int>
								<string name="Name">Body Colors</string>
								<int name="RightArmColor">125</int>
								<int name="RightLegColor">125</int>
								<int name="TorsoColor">125</int>
							</Properties>
						</Item>
						<Item class="Pants" referent="RBX116">
							<Properties>
								<string name="Name">Pants</string>
								<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=46053153</url></Content>
							</Properties>
						</Item>
						<Item class="Shirt" referent="RBX117">
							<Properties>
								<string name="Name">Shirt</string>
								<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=47818694</url></Content>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX118">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">2</token>
								<int name="MeshId">32328397</int>
								<string name="Name">Superhero Left Arm</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX119">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">4</token>
								<int name="MeshId">32328520</int>
								<string name="Name">Superhero Left Leg</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX120">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">3</token>
								<int name="MeshId">32328563</int>
								<string name="Name">Superhero Right Arm</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX121">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">5</token>
								<int name="MeshId">32328627</int>
								<string name="Name">Superhero Right Leg</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX122">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">1</token>
								<int name="MeshId">32328670</int>
								<string name="Name">Superhero Torso</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX123">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealthScript v3.1</string>
								<ProtectedString name="Source">local HealthGUI_prototype = script:FindFirstChild(&quot;HealthGUI&quot;)
local lastHealth = 100
local lastHealth2 = 100
local maxWidth = 0.96

local humanoid = script.Parent.Humanoid

if (humanoid == nil) then
&#9;print(&quot;ERROR: no humanoid found in &apos;HealthScript v3.1&apos;&quot;)
end


function CreateGUI()
&#9;local p = game.Players:GetPlayerFromCharacter(humanoid.Parent)
&#9;HealthGUI_prototype.Parent = p.PlayerGui
end

function UpdateGUI(health)
&#9;tray = HealthGUI_prototype.tray
&#9;local width = (health / humanoid.MaxHealth) * maxWidth
&#9;local height = 0.83
&#9;local lastX = tray.bar.Position.X.Scale
&#9;local x = 0.019 + (maxWidth - width)
&#9;local y = 0.1
&#9;
&#9;tray.bar.Position = UDim2.new(x,0,y, 0) 
&#9;tray.bar.Size = UDim2.new(width, 0, height, 0)
&#9;-- If more than 1/4 health, bar = green.  Else, bar = red.
&#9;if( (health / humanoid.MaxHealth) &gt; 0.25 ) then
&#9;&#9;tray.barRed.Size = UDim2.new(0, 0, 0, 0)
&#9;else
&#9;&#9;tray.barRed.Position = tray.bar.Position
&#9;&#9;tray.barRed.Size = tray.bar.Size
&#9;&#9;tray.bar.Size = UDim2.new(0, 0, 0, 0)
&#9;end
&#9;
&#9;if ( (lastHealth - health) &gt; (humanoid.MaxHealth / 10) ) then
&#9;&#9;lastHealth = health

&#9;&#9;if humanoid.Health ~= humanoid.MaxHealth then
&#9;&#9;&#9;delay(0,function()
&#9;&#9;&#9;&#9;AnimateHurtOverlay()
&#9;&#9;&#9;end)
&#9;&#9;&#9;delay(0,function()
&#9;&#9;&#9;&#9;AnimateBars(x, y, lastX, height)
&#9;&#9;&#9;end)
&#9;&#9;end
&#9;else
&#9;&#9;lastHealth = health
&#9;end
end


function HealthChanged(health)
&#9;UpdateGUI(health)
&#9;if ( (lastHealth2 - health) &gt; (humanoid.MaxHealth / 10) ) then
&#9;&#9;lastHealth2 = health
&#9;else
&#9;&#9;lastHealth2 = health
&#9;end
end

function AnimateBars(x, y, lastX, height)
&#9;tray = HealthGUI_prototype.tray
&#9;local width = math.abs(x - lastX)
&#9;if( x &gt; lastX ) then
&#9;&#9;x = lastX
&#9;end
&#9;tray.bar2.Position = UDim2.new(x,0, y, 0)
&#9;tray.bar2.Size = UDim2.new(width, 0, height, 0)
&#9;tray.bar2.BackgroundTransparency = 0
&#9;local GBchannels = 1
&#9;local j = 0.2

&#9;local i_total = 30
&#9;for i=1,i_total do
&#9;&#9;-- Increment Values
&#9;&#9;if (GBchannels &lt; 0.2) then
&#9;&#9;&#9;j = -j
&#9;&#9;end
&#9;&#9;GBchannels = GBchannels + j
&#9;&#9;if (i &gt; (i_total - 10)) then
&#9;&#9;&#9;tray.bar2.BackgroundTransparency = tray.bar2.BackgroundTransparency + 0.1
&#9;&#9;end
&#9;&#9;tray.bar2.BackgroundColor3 = Color3.new(1, GBchannels, GBchannels)
&#9;&#9;
&#9;&#9;wait(0.02)
&#9;end
end

function AnimateHurtOverlay()
&#9;-- Start:
&#9;-- overlay.Position = UDim2.new(0, 0, 0, -22)
&#9;-- overlay.Size = UDim2.new(1, 0, 1.15, 30)
&#9;
&#9;-- Finish:
&#9;-- overlay.Position = UDim2.new(-2, 0, -2, -22)
&#9;-- overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
&#9;
&#9;overlay = HealthGUI_prototype.hurtOverlay
&#9;overlay.Position = UDim2.new(-2, 0, -2, -22)
&#9;overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
&#9;-- Animate In, fast
&#9;local i_total = 2
&#9;local wiggle_total = 0
&#9;local wiggle_i = 0.02
&#9;for i=1,i_total do
&#9;&#9;overlay.Position = UDim2.new( (-2 + (2 * (i/i_total)) + wiggle_total/2), 0, (-2 + (2 * (i/i_total)) + wiggle_total/2), -22 )
&#9;&#9;overlay.Size = UDim2.new( (4.5 - (3.5 * (i/i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i/i_total)) + wiggle_total), 30 )
&#9;&#9;wait(0.01)
&#9;end
&#9;
&#9;i_total = 30
&#9;
&#9;wait(0.03)
&#9;
&#9;-- Animate Out, slow
&#9;for i=1,i_total do
&#9;&#9;if( math.abs(wiggle_total) &gt; (wiggle_i * 3) ) then
&#9;&#9;&#9;wiggle_i = -wiggle_i
&#9;&#9;end
&#9;&#9;wiggle_total = wiggle_total + wiggle_i
&#9;&#9;overlay.Position = UDim2.new( (0 - (2 * (i/i_total)) + wiggle_total/2), 0, (0 - (2 * (i/i_total)) + wiggle_total/2), -22 )
&#9;&#9;overlay.Size = UDim2.new( (1 + (3.5 * (i/i_total)) + wiggle_total), 0, (1.15 + (3.5 * (i/i_total)) + wiggle_total), 30 )
&#9;&#9;wait(0.01)
&#9;end
&#9;
&#9;-- Hide after we&apos;re done
&#9;overlay.Position = UDim2.new(10, 0, 0, 0)
end

CreateGUI()
humanoid.HealthChanged:connect(HealthChanged)
humanoid.Died:connect(function() HealthChanged(0) end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX124">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Health</string>
								<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
   while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
   end
end

-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
local regening = false

-- regeneration
function regenHealth()
&#9;if regening then return end
&#9;regening = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local s = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then
&#9;&#9;&#9;local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + newHealthDelta
&#9;&#9;&#9;Humanoid.Health = math.min(health,Humanoid.MaxHealth)
&#9;&#9;end
&#9;end
&#9;if Humanoid.Health &gt; Humanoid.MaxHealth then
&#9;&#9;Humanoid.Health = Humanoid.MaxHealth
&#9;end
&#9;regening = false
end

Humanoid.HealthChanged:connect(regenHealth)
      </ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX125">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Eric</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX126">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>-38</X>
									<Y>398</Y>
									<Z>-108.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX127">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX128">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">face</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=31117192</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX129">
								<Properties>
									<Color3 name="Color">4294948864</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
							<Item class="Dialog" referent="RBX130">
								<Properties>
									<float name="ConversationDistance">25</float>
									<string name="InitialPrompt">Dude! Be careful out there... Wild Pokemon may attacked you!</string>
									<string name="Name">Dialog</string>
									<token name="Purpose">1</token>
									<token name="Tone">0</token>
								</Properties>
								<Item class="DialogChoice" referent="RBX131">
									<Properties>
										<string name="Name">DialogChoice</string>
										<string name="ResponseDialog">By the way, in front of you is Route 1... Good Luck!</string>
										<string name="UserDialog">Thanks man! You&apos;re the best!</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX132">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>-38</X>
									<Y>396.5</Y>
									<Z>-108.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Torso</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX133">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">roblox</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=12770203</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX134">
								<Properties>
									<Color3 name="Color">4294948864</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX135">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>-38.6999969</X>
									<Y>396.601501</Y>
									<Z>-109</Z>
									<R00>0.642832994</R00>
									<R01>-0.754378378</R01>
									<R02>0.132962555</R02>
									<R10>0.586775303</R10>
									<R11>0.373367399</R11>
									<R12>-0.71853435</R12>
									<R20>0.492402911</R20>
									<R21>0.539916635</R21>
									<R22>0.682663441</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
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											<string name="ResponseDialog">NO! YOU P3RV3RT. THAT&quot;S MY IMPORTANCE, YOU CAN&quot;T TOUCH IT! GET LOST FREAK!!</string>
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								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Left Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX275">
								<Properties>
									<Color3 name="Color">4278190315</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX276">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1030</int>
								<CoordinateFrame name="CFrame">
									<X>-107.650719</X>
									<Y>394.268341</Y>
									<Z>79</Z>
									<R00>3.57057579e-005</R00>
									<R01>-0.90626514</R01>
									<R02>-0.422709674</R02>
									<R10>-2.31878785e-005</R10>
									<R11>0.422709644</R11>
									<R12>-0.90626514</R12>
									<R20>1</R20>
									<R21>4.21606237e-005</R21>
									<R22>-5.92119795e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX277">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX278">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">face</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=28999175</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX279">
								<Properties>
									<Color3 name="Color">4278190315</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
							<Item class="Dialog" referent="RBX280">
								<Properties>
									<float name="ConversationDistance">25</float>
									<string name="InitialPrompt">Beautiful sky, I&apos; m judging it!</string>
									<string name="Name">Dialog</string>
									<token name="Purpose">1</token>
									<token name="Tone">0</token>
								</Properties>
								<Item class="DialogChoice" referent="RBX281">
									<Properties>
										<string name="Name">DialogChoice</string>
										<string name="ResponseDialog">Mostly cloud, and sun... But people said there are legendaries up there!</string>
										<string name="UserDialog">Really? What do you see?</string>
									</Properties>
									<Item class="DialogChoice" referent="RBX282">
										<Properties>
											<string name="Name">DialogChoice</string>
											<string name="ResponseDialog">I don&apos;t remember any, but i remembered the strongest one. It&apos;s Arceus!</string>
											<string name="UserDialog">Woah! Legendaries!!! I want to know about them!</string>
										</Properties>
										<Item class="DialogChoice" referent="RBX283">
											<Properties>
												<string name="Name">DialogChoice</string>
												<string name="ResponseDialog">Oh... Lol. Good luck then!</string>
												<string name="UserDialog">Cool, the Pokemon will be mine somedays!</string>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX284">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1030</int>
								<CoordinateFrame name="CFrame">
									<X>-107.547241</X>
									<Y>393.901276</Y>
									<Z>78.5</Z>
									<R00>0.86599189</R00>
									<R01>0.500058055</R01>
									<R02>3.41084087e-005</R02>
									<R10>1.12056041e-005</R10>
									<R11>-8.76145568e-005</R11>
									<R12>1</R12>
									<R20>0.500058055</R20>
									<R21>-0.86599189</R21>
									<R22>-8.14769519e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Left Arm</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX285">
								<Properties>
									<Color3 name="Color">4278190315</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="LocalScript" referent="RBX286">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Animate</string>
								<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
&#9;while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
&#9;end
end

-- ANIMATION

-- declarations

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

-- functions

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
end

function onJumping()
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;pose = &quot;Seated&quot;
end

function onPlatformStanding()
&#9;pose = &quot;PlatformStanding&quot;
end

function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end


-- same as jump for now

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = 3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()&#9;
&#9;for _, kid in ipairs(Figure:GetChildren()) do
&#9;&#9;if kid.className == &quot;Tool&quot; then return kid end
&#9;end
&#9;return nil
end

function getToolAnim(tool)
&#9;for _, c in ipairs(tool:GetChildren()) do
&#9;&#9;if c.Name == &quot;toolanim&quot; and c.className == &quot;StringValue&quot; then
&#9;&#9;&#9;return c
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency
  
&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end
 
&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;local climbFudge = 0
&#9;
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.15
&#9;&#9;LeftShoulder.MaxVelocity = 0.15
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Climbing&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5 
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;&#9;climbFudge = 3.14
&#9;else
&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1
&#9;end

&#9;desiredAngle = amplitude * math.sin(time*frequency)

&#9;RightShoulder.DesiredAngle = desiredAngle + climbFudge
&#9;LeftShoulder.DesiredAngle = desiredAngle - climbFudge
&#9;RightHip.DesiredAngle = -desiredAngle
&#9;LeftHip.DesiredAngle = -desiredAngle


&#9;local tool = getTool()

&#9;if tool then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)

-- main program

local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;local _, time = wait(0.1)
&#9;move(time)
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX287">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Sound</string>
								<ProtectedString name="Source">-- util

function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
&#9;while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
&#9;end
end

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.archivable = false
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end

-- declarations

local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

-- functions

function onDied()
&#9;sDied:Play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:Play()
&#9;else
&#9;&#9;sound:Pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:Play()
&#9;else
&#9;&#9;sRunning:Pause()
&#9;end
end

-- connect up

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Pants" referent="RBX288">
							<Properties>
								<string name="Name">Pants</string>
								<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=30100034</url></Content>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX289">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">RobloxTeam</string>
								<ProtectedString name="Source">-- Now with exciting TeamColors HACK!

        function waitForChild(parent, childName)
        local child = parent:findFirstChild(childName)
        if child then return child end
        while true do
        child = parent.ChildAdded:wait()
        if child.Name==childName then return child end
        end
        end

        -- TEAM COLORS


        function onTeamChanged(player)

        wait(1)

        local char = player.Character
        if char == nil then return end

        if player.Neutral then
        -- Replacing the current BodyColor object will force a reset
        local old = char:findFirstChild(&quot;Body Colors&quot;)
        if not old then return end
        old:clone().Parent = char
        old.Parent = nil
        else
        local head = char:findFirstChild(&quot;Head&quot;)
        local torso = char:findFirstChild(&quot;Torso&quot;)
        local left_arm = char:findFirstChild(&quot;Left Arm&quot;)
        local right_arm = char:findFirstChild(&quot;Right Arm&quot;)
        local left_leg = char:findFirstChild(&quot;Left Leg&quot;)
        local right_leg = char:findFirstChild(&quot;Right Leg&quot;)

        if head then head.BrickColor = BrickColor.new(24) end
        if torso then torso.BrickColor = player.TeamColor end
        if left_arm then left_arm.BrickColor = BrickColor.new(26) end
        if right_arm then right_arm.BrickColor = BrickColor.new(26) end
        if left_leg then left_leg.BrickColor = BrickColor.new(26) end
        if right_leg then right_leg.BrickColor = BrickColor.new(26) end
        end
        end

        function onPlayerPropChanged(property, player)
        if property == &quot;Character&quot; then
        onTeamChanged(player)
        end
        if property== &quot;TeamColor&quot; or property == &quot;Neutral&quot; then
        onTeamChanged(player)
        end
        end


        local cPlayer = game.Players:GetPlayerFromCharacter(script.Parent)
        cPlayer.Changed:connect(function(property) onPlayerPropChanged(property, cPlayer) end )
        onTeamChanged(cPlayer)

      </ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyColors" referent="RBX290">
							<Properties>
								<int name="HeadColor">1030</int>
								<int name="LeftArmColor">1030</int>
								<int name="LeftLegColor">1030</int>
								<string name="Name">Body Colors</string>
								<int name="RightArmColor">1030</int>
								<int name="RightLegColor">1030</int>
								<int name="TorsoColor">1030</int>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX291">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX292">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealthScript v3.0</string>
								<ProtectedString name="Source">local HealthGUI_prototype = script:FindFirstChild(&quot;HealthGUI&quot;)
local lastHealth = 100
local lastHealth2 = 100
local maxWidth = 0.96

local humanoid = script.Parent.Humanoid

if (humanoid == nil) then
&#9;print(&quot;ERROR: no humanoid found in &apos;HealthScript v3.0&apos;&quot;)
end

function AnimateBars(x, y, lastX, height)
&#9;tray = HealthGUI_prototype.tray
&#9;local width = math.abs(x - lastX)
&#9;if( x &gt; lastX ) then
&#9;&#9;x = lastX
&#9;end
&#9;tray.bar2.Position = UDim2.new(x,0, y, 0)
&#9;tray.bar2.Size = UDim2.new(width, 0, height, 0)
&#9;tray.bar2.BackgroundTransparency = 0
&#9;local GBchannels = 1
&#9;local j = 0.2

&#9;local i_total = 30
&#9;for i=1,i_total do
&#9;&#9;-- Increment Values
&#9;&#9;if (GBchannels &lt; 0.2) then
&#9;&#9;&#9;j = -j
&#9;&#9;end
&#9;&#9;GBchannels = GBchannels + j
&#9;&#9;if (i &gt; (i_total - 10)) then
&#9;&#9;&#9;tray.bar2.BackgroundTransparency = tray.bar2.BackgroundTransparency + 0.1
&#9;&#9;end

&#9;&#9;tray.bar2.BackgroundColor3 = Color3.new(1, GBchannels, GBchannels)
&#9;&#9;-- print(&quot;     x: &quot; .. x .. &quot;, y: &quot; .. y .. &quot;, w: &quot; .. width .. &quot;, h: &quot; .. height .. &quot;, bkgt: &quot; .. tray.bar2.BackgroundTransparency .. &quot;, GBchannels: &quot; .. GBchannels) 
&#9;&#9;
&#9;&#9;wait(0.02)
&#9;end
end

function CreateGUI()
&#9;local p = game.Players:GetPlayerFromCharacter(humanoid.Parent)
&#9;HealthGUI_prototype.Parent = p.PlayerGui
end

function UpdateGUI(health)
&#9;tray = HealthGUI_prototype.tray
&#9;local width = (health / humanoid.MaxHealth) * maxWidth
&#9;local height = 0.83
&#9;local lastX = tray.bar.Position.X.Scale
&#9;local x = 0.019 + (maxWidth - width)
&#9;local y = 0.1
&#9;
&#9;tray.bar.Position = UDim2.new(x,0,y, 0) 
&#9;tray.bar.Size = UDim2.new(width, 0, height, 0)
&#9;-- If more than 1/4 health, bar = green.  Else, bar = red.
&#9;if( (health / humanoid.MaxHealth) &gt; 0.25 ) then
&#9;&#9;tray.barRed.Size = UDim2.new(0, 0, 0, 0)
&#9;else
&#9;&#9;tray.barRed.Position = tray.bar.Position
&#9;&#9;tray.barRed.Size = tray.bar.Size
&#9;&#9;tray.bar.Size = UDim2.new(0, 0, 0, 0)
&#9;end
&#9;
&#9;if ( (lastHealth - health) &gt; (humanoid.MaxHealth / 10) ) then
&#9;&#9;lastHealth = health
&#9;&#9;local animator = coroutine.create(function() AnimateBars(x, y, lastX, height) end)
&#9;&#9;coroutine.resume(animator)
&#9;else
&#9;&#9;lastHealth = health
&#9;end
end


function HealthChanged(health)
&#9;UpdateGUI(health)
&#9;if ( (lastHealth2 - health) &gt; (humanoid.MaxHealth / 10) ) then
&#9;&#9;lastHealth2 = health
&#9;&#9;AnimateHurtOverlay()
&#9;else
&#9;&#9;lastHealth2 = health
&#9;end
end

function AnimateHurtOverlay()
&#9;
&#9;-- Start:
&#9;-- overlay.Position = UDim2.new(0, 0, 0, -22)
&#9;-- overlay.Size = UDim2.new(1, 0, 1.15, 30)
&#9;
&#9;-- Finish:
&#9;-- overlay.Position = UDim2.new(-2, 0, -2, -22)
&#9;-- overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
&#9;
&#9;
&#9;overlay = HealthGUI_prototype.hurtOverlay
&#9;overlay.Visible = true
&#9;overlay.Position = UDim2.new(-2, 0, -2, -22)
&#9;overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
&#9;-- Animate In, fast
&#9;local i_total = 2
&#9;local wiggle_total = 0
&#9;local wiggle_i = 0.02
&#9;for i=1,i_total do
&#9;&#9;overlay.Position = UDim2.new( (-2 + (2 * (i/i_total)) + wiggle_total/2), 0, (-2 + (2 * (i/i_total)) + wiggle_total/2), -22 )
&#9;&#9;overlay.Size = UDim2.new( (4.5 - (3.5 * (i/i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i/i_total)) + wiggle_total), 30 )
&#9;&#9;wait(0.01)
&#9;end
&#9;
&#9;i_total = 30
&#9;
&#9;wait(0.03)
&#9;
&#9;-- Animate Out, slow
&#9;for i=1,i_total do
&#9;&#9;if( math.abs(wiggle_total) &gt; (wiggle_i * 3) ) then
&#9;&#9;&#9;wiggle_i = -wiggle_i
&#9;&#9;end
&#9;&#9;wiggle_total = wiggle_total + wiggle_i
&#9;&#9;overlay.Position = UDim2.new( (0 - (2 * (i/i_total)) + wiggle_total/2), 0, (0 - (2 * (i/i_total)) + wiggle_total/2), -22 )
&#9;&#9;overlay.Size = UDim2.new( (1 + (3.5 * (i/i_total)) + wiggle_total), 0, (1.15 + (3.5 * (i/i_total)) + wiggle_total), 30 )
&#9;&#9;wait(0.01)
&#9;end
&#9;
&#9;-- Hide after we&apos;re done
&#9;overlay.Position = UDim2.new(10, 0, 0, 0)
&#9;overlay.Visible = false
end

CreateGUI()
humanoid.HealthChanged:connect(HealthChanged)
humanoid.Died:connect(function() HealthChanged(0) end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX293">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Health</string>
								<ProtectedString name="Source">function waitForChild(parent, childName)
        local child = parent:findFirstChild(childName)
        if child then return child end
        while true do
        child = parent.ChildAdded:wait()
        if child.Name==childName then return child end
        end
        end

        -- declarations

        local Figure = script.Parent
        local Head = waitForChild(Figure, &quot;Head&quot;)
        local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

        -- regeneration
        while true do
        local s = wait(1)
        local health = Humanoid.Health
        if health &gt; 0 and health &lt; Humanoid.MaxHealth then
        health = health + 0.01 * s * Humanoid.MaxHealth
        if health * 1.05 &lt; Humanoid.MaxHealth then
        Humanoid.Health = health
        else
        Humanoid.Health = Humanoid.MaxHealth
        end
        end
        end
      </ProtectedString>
							</Properties>
						</Item>
						<Item class="Shirt" referent="RBX294">
							<Properties>
								<string name="Name">Shirt</string>
								<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=41769282</url></Content>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX295">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-107.658211</X>
									<Y>394.705139</Y>
									<Z>79.0500488</Z>
									<R00>2.7419303e-006</R00>
									<R01>-0.707076788</R01>
									<R02>-0.70713675</R02>
									<R10>-1.64813864e-005</R10>
									<R11>0.70713675</R11>
									<R12>-0.707076848</R12>
									<R20>1</R20>
									<R21>1.35933506e-005</R21>
									<R22>-9.7146858e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX296">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=30166087</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=30166098</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX297">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-108.12085</X>
									<Y>394.517242</Y>
									<Z>79</Z>
									<R00>2.7419303e-006</R00>
									<R01>-0.707076788</R01>
									<R02>-0.70713675</R02>
									<R10>-1.64813864e-005</R10>
									<R11>0.70713675</R11>
									<R12>-0.707076848</R12>
									<R20>1</R20>
									<R21>1.35933506e-005</R21>
									<R22>-9.7146858e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1.4000001</X>
									<Y>1.79999995</Y>
									<Z>1.60000014</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX298">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=62246019</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=62246077</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX299">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Kisharo Village</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX300">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>242.5</X>
									<Y>394.700012</Y>
									<Z>-24.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX301">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>242.5</X>
									<Y>397.700012</Y>
									<Z>-24.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX302">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX303">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Laboratory</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">102</int>
									<CoordinateFrame name="CFrame">
										<X>605.151062</X>
										<Y>402.998932</Y>
										<Z>-23.1513672</Z>
										<R00>-0.707105815</R00>
										<R01>-0.707107723</R01>
										<R02>3.00918546e-005</R02>
										<R10>3.98149677e-005</R10>
										<R11>2.74139143e-006</R11>
										<R12>1</R12>
										<R20>-0.707107663</R20>
										<R21>0.707105875</R21>
										<R22>2.62150188e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>20.0000076</X>
										<Y>0.200000003</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="WedgePart" referent="RBX618">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>619.010437</X>
										<Y>410.901581</Y>
										<Z>-37.010498</Z>
										<R00>0.707063794</R00>
										<R01>3.98733209e-005</R01>
										<R02>-0.707141817</R02>
										<R10>-1.65144629e-005</R10>
										<R11>1</R11>
										<R12>3.98733209e-005</R12>
										<R20>0.707141817</R20>
										<R21>-1.65144629e-005</R21>
										<R22>0.707063794</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>22</X>
										<Y>8.40000057</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX619">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Mommy</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="BodyColors" referent="RBX620">
							<Properties>
								<int name="HeadColor">125</int>
								<int name="LeftArmColor">125</int>
								<int name="LeftLegColor">125</int>
								<string name="Name">Body Colors</string>
								<int name="RightArmColor">125</int>
								<int name="RightLegColor">125</int>
								<int name="TorsoColor">125</int>
							</Properties>
						</Item>
						<Item class="Pants" referent="RBX621">
							<Properties>
								<string name="Name">Pants</string>
								<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=13568836</url></Content>
							</Properties>
						</Item>
						<Item class="Shirt" referent="RBX622">
							<Properties>
								<string name="Name">Shirt</string>
								<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=43660300</url></Content>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX623">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">1</token>
								<int name="MeshId">27111894</int>
								<string name="Name">Roblox 2.0 torso</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX624">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Health</string>
								<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
   while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
   end
end

-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
local regening = false

-- regeneration
function regenHealth()
&#9;if regening then return end
&#9;regening = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local s = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then
&#9;&#9;&#9;local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + newHealthDelta
&#9;&#9;&#9;Humanoid.Health = math.min(health,Humanoid.MaxHealth)
&#9;&#9;end
&#9;end
&#9;if Humanoid.Health &gt; Humanoid.MaxHealth then
&#9;&#9;Humanoid.Health = Humanoid.MaxHealth
&#9;end
&#9;regening = false
end

Humanoid.HealthChanged:connect(regenHealth)
      </ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX625">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealthScript v3.1</string>
								<ProtectedString name="Source">local HealthGUI_prototype = script:FindFirstChild(&quot;HealthGUI&quot;)
local lastHealth = 100
local lastHealth2 = 100
local maxWidth = 0.96

local humanoid = script.Parent.Humanoid

if (humanoid == nil) then
&#9;print(&quot;ERROR: no humanoid found in &apos;HealthScript v3.1&apos;&quot;)
end


function CreateGUI()
&#9;local p = game.Players:GetPlayerFromCharacter(humanoid.Parent)
&#9;HealthGUI_prototype.Parent = p.PlayerGui
end

function UpdateGUI(health)
&#9;tray = HealthGUI_prototype.tray
&#9;local width = (health / humanoid.MaxHealth) * maxWidth
&#9;local height = 0.83
&#9;local lastX = tray.bar.Position.X.Scale
&#9;local x = 0.019 + (maxWidth - width)
&#9;local y = 0.1
&#9;
&#9;tray.bar.Position = UDim2.new(x,0,y, 0) 
&#9;tray.bar.Size = UDim2.new(width, 0, height, 0)
&#9;-- If more than 1/4 health, bar = green.  Else, bar = red.
&#9;if( (health / humanoid.MaxHealth) &gt; 0.25 ) then
&#9;&#9;tray.barRed.Size = UDim2.new(0, 0, 0, 0)
&#9;else
&#9;&#9;tray.barRed.Position = tray.bar.Position
&#9;&#9;tray.barRed.Size = tray.bar.Size
&#9;&#9;tray.bar.Size = UDim2.new(0, 0, 0, 0)
&#9;end
&#9;
&#9;if ( (lastHealth - health) &gt; (humanoid.MaxHealth / 10) ) then
&#9;&#9;lastHealth = health

&#9;&#9;if humanoid.Health ~= humanoid.MaxHealth then
&#9;&#9;&#9;delay(0,function()
&#9;&#9;&#9;&#9;AnimateHurtOverlay()
&#9;&#9;&#9;end)
&#9;&#9;&#9;delay(0,function()
&#9;&#9;&#9;&#9;AnimateBars(x, y, lastX, height)
&#9;&#9;&#9;end)
&#9;&#9;end
&#9;else
&#9;&#9;lastHealth = health
&#9;end
end


function HealthChanged(health)
&#9;UpdateGUI(health)
&#9;if ( (lastHealth2 - health) &gt; (humanoid.MaxHealth / 10) ) then
&#9;&#9;lastHealth2 = health
&#9;else
&#9;&#9;lastHealth2 = health
&#9;end
end

function AnimateBars(x, y, lastX, height)
&#9;tray = HealthGUI_prototype.tray
&#9;local width = math.abs(x - lastX)
&#9;if( x &gt; lastX ) then
&#9;&#9;x = lastX
&#9;end
&#9;tray.bar2.Position = UDim2.new(x,0, y, 0)
&#9;tray.bar2.Size = UDim2.new(width, 0, height, 0)
&#9;tray.bar2.BackgroundTransparency = 0
&#9;local GBchannels = 1
&#9;local j = 0.2

&#9;local i_total = 30
&#9;for i=1,i_total do
&#9;&#9;-- Increment Values
&#9;&#9;if (GBchannels &lt; 0.2) then
&#9;&#9;&#9;j = -j
&#9;&#9;end
&#9;&#9;GBchannels = GBchannels + j
&#9;&#9;if (i &gt; (i_total - 10)) then
&#9;&#9;&#9;tray.bar2.BackgroundTransparency = tray.bar2.BackgroundTransparency + 0.1
&#9;&#9;end
&#9;&#9;tray.bar2.BackgroundColor3 = Color3.new(1, GBchannels, GBchannels)
&#9;&#9;
&#9;&#9;wait(0.02)
&#9;end
end

function AnimateHurtOverlay()
&#9;-- Start:
&#9;-- overlay.Position = UDim2.new(0, 0, 0, -22)
&#9;-- overlay.Size = UDim2.new(1, 0, 1.15, 30)
&#9;
&#9;-- Finish:
&#9;-- overlay.Position = UDim2.new(-2, 0, -2, -22)
&#9;-- overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
&#9;
&#9;overlay = HealthGUI_prototype.hurtOverlay
&#9;overlay.Position = UDim2.new(-2, 0, -2, -22)
&#9;overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
&#9;-- Animate In, fast
&#9;local i_total = 2
&#9;local wiggle_total = 0
&#9;local wiggle_i = 0.02
&#9;for i=1,i_total do
&#9;&#9;overlay.Position = UDim2.new( (-2 + (2 * (i/i_total)) + wiggle_total/2), 0, (-2 + (2 * (i/i_total)) + wiggle_total/2), -22 )
&#9;&#9;overlay.Size = UDim2.new( (4.5 - (3.5 * (i/i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i/i_total)) + wiggle_total), 30 )
&#9;&#9;wait(0.01)
&#9;end
&#9;
&#9;i_total = 30
&#9;
&#9;wait(0.03)
&#9;
&#9;-- Animate Out, slow
&#9;for i=1,i_total do
&#9;&#9;if( math.abs(wiggle_total) &gt; (wiggle_i * 3) ) then
&#9;&#9;&#9;wiggle_i = -wiggle_i
&#9;&#9;end
&#9;&#9;wiggle_total = wiggle_total + wiggle_i
&#9;&#9;overlay.Position = UDim2.new( (0 - (2 * (i/i_total)) + wiggle_total/2), 0, (0 - (2 * (i/i_total)) + wiggle_total/2), -22 )
&#9;&#9;overlay.Size = UDim2.new( (1 + (3.5 * (i/i_total)) + wiggle_total), 0, (1.15 + (3.5 * (i/i_total)) + wiggle_total), 30 )
&#9;&#9;wait(0.01)
&#9;end
&#9;
&#9;-- Hide after we&apos;re done
&#9;overlay.Position = UDim2.new(10, 0, 0, 0)
end

CreateGUI()
humanoid.HealthChanged:connect(HealthChanged)
humanoid.Died:connect(function() HealthChanged(0) end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX626">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX627">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">RobloxTeam</string>
								<ProtectedString name="Source">-- Now with exciting TeamColors HACK!

        function waitForChild(parent, childName)
        local child = parent:findFirstChild(childName)
        if child then return child end
        while true do
        child = parent.ChildAdded:wait()
        if child.Name==childName then return child end
        end
        end

        -- TEAM COLORS


        function onTeamChanged(player)

        wait(1)

        local char = player.Character
        if char == nil then return end

        if player.Neutral then
        -- Replacing the current BodyColor object will force a reset
        local old = char:findFirstChild(&quot;Body Colors&quot;)
        if not old then return end
        old:clone().Parent = char
        old.Parent = nil
        else
        local head = char:findFirstChild(&quot;Head&quot;)
        local torso = char:findFirstChild(&quot;Torso&quot;)
        local left_arm = char:findFirstChild(&quot;Left Arm&quot;)
        local right_arm = char:findFirstChild(&quot;Right Arm&quot;)
        local left_leg = char:findFirstChild(&quot;Left Leg&quot;)
        local right_leg = char:findFirstChild(&quot;Right Leg&quot;)

        if head then head.BrickColor = BrickColor.new(24) end
        if torso then torso.BrickColor = player.TeamColor end
        if left_arm then left_arm.BrickColor = BrickColor.new(26) end
        if right_arm then right_arm.BrickColor = BrickColor.new(26) end
        if left_leg then left_leg.BrickColor = BrickColor.new(26) end
        if right_leg then right_leg.BrickColor = BrickColor.new(26) end
        end
        end

        function onPlayerPropChanged(property, player)
        if property == &quot;Character&quot; then
        onTeamChanged(player)
        end
        if property== &quot;TeamColor&quot; or property == &quot;Neutral&quot; then
        onTeamChanged(player)
        end
        end


        local cPlayer = game.Players:GetPlayerFromCharacter(script.Parent)
        cPlayer.Changed:connect(function(property) onPlayerPropChanged(property, cPlayer) end )
        onTeamChanged(cPlayer)

      </ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX628">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Sound</string>
								<ProtectedString name="Source">-- util

function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
&#9;while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
&#9;end
end

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.archivable = false
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end

-- declarations

local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

-- functions

function onDied()
&#9;sDied:Play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:Play()
&#9;else
&#9;&#9;sound:Pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:Play()
&#9;else
&#9;&#9;sRunning:Pause()
&#9;end
end

-- connect up

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX629">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Animate</string>
								<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
&#9;while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
&#9;end
end

-- ANIMATION

-- declarations

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

-- functions

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
end

function onJumping()
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;pose = &quot;Seated&quot;
end

function onPlatformStanding()
&#9;pose = &quot;PlatformStanding&quot;
end

function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
  RightShoulder:SetDesiredAngle(3.14)
&#9;LeftShoulder:SetDesiredAngle(-3.14)
&#9;RightHip:SetDesiredAngle(0)
&#9;LeftHip:SetDesiredAngle(0)
end


-- same as jump for now

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder:SetDesiredAngle(3.14)
&#9;LeftShoulder:SetDesiredAngle(-3.14)
&#9;RightHip:SetDesiredAngle(0)
&#9;LeftHip:SetDesiredAngle(0)
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder:SetDesiredAngle(3.14 /2)
&#9;LeftShoulder:SetDesiredAngle(-3.14 /2)
&#9;RightHip:SetDesiredAngle(3.14 /2)
&#9;LeftHip:SetDesiredAngle(-3.14 /2)
end

function getTool()&#9;
&#9;for _, kid in ipairs(Figure:GetChildren()) do
&#9;&#9;if kid.className == &quot;Tool&quot; then return kid end
&#9;end
&#9;return nil
end

function getToolAnim(tool)
&#9;for _, c in ipairs(tool:GetChildren()) do
&#9;&#9;if c.Name == &quot;toolanim&quot; and c.className == &quot;StringValue&quot; then
&#9;&#9;&#9;return c
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder:SetDesiredAngle(1.57)
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder:SetDesiredAngle(0)
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder:SetDesiredAngle(1.57)
&#9;&#9;LeftShoulder:SetDesiredAngle(1.0)
&#9;&#9;RightHip:SetDesiredAngle(1.57)
&#9;&#9;LeftHip:SetDesiredAngle(1.0)
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency
  
&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end
 
&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;local climbFudge = 0
&#9;
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.15
&#9;&#9;LeftShoulder.MaxVelocity = 0.15
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Climbing&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5 
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;&#9;climbFudge = 3.14
&#9;else
&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1
&#9;end

&#9;desiredAngle = amplitude * math.sin(time*frequency)

&#9;RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
&#9;LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
&#9;RightHip:SetDesiredAngle(-desiredAngle)
&#9;LeftHip:SetDesiredAngle(-desiredAngle)


&#9;local tool = getTool()

&#9;if tool then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)

-- main program

local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;local _, time = wait(0.1)
&#9;move(time)
end
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									<string name="Name">Mesh</string>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=11419678</url></Content>
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							<Item class="Script" referent="RBX737">
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									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;bunnyears&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(2, 1, 1) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0, 0.3, 0.2)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

-- Proof to kewlmaiaII</ProtectedString>
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								<string name="Name">Part</string>
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						</Item>
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									<X>5</X>
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									<Z>1</Z>
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							</Properties>
						</Item>
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							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
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								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
					</Item>
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							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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							</CoordinateFrame>
							<string name="Name">Route 1</string>
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							</Properties>
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								<R21>1.67892085e-005</R21>
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							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
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							<Vector3 name="Velocity">
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					</Item>
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							<bool name="Anchored">true</bool>
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							<token name="BottomSurface">0</token>
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							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>963.5</X>
								<Y>533.299988</Y>
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								<R01>0</R01>
								<R02>1</R02>
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								<R11>1</R11>
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								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
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							<token name="Material">800</token>
							<string name="Name">Part</string>
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								<Y>422.400024</Y>
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					</Item>
					<Item class="Part" referent="RBX895">
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							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<CoordinateFrame name="CFrame">
								<X>640.859436</X>
								<Y>544.081238</Y>
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								<R22>0.991508842</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
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							<float name="LeftParamB">0.5</float>
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							<bool name="Locked">false</bool>
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							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
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							<float name="RightParamB">0.5</float>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<float name="TopParamB">0.5</float>
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							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<Vector3 name="size">
								<X>635</X>
								<Y>319.200012</Y>
								<Z>489</Z>
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						</Properties>
						<Item class="Fire" referent="RBX896">
							<Properties>
								<Color3 name="Color">4294946048</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294901760</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
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								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Spread</string>
									<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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						</Properties>
					</Item>
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							<CoordinateFrame name="CFrame">
								<X>385.499969</X>
								<Y>414.938995</Y>
								<Z>315.916779</Z>
								<R00>-0.999992132</R00>
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								<R02>1.96689034e-005</R02>
								<R10>1.96689034e-005</R10>
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								<R20>-3.84157793e-005</R20>
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							<float name="Friction">0.300000012</float>
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							<token name="LeftSurface">0</token>
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							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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								<X>133</X>
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						</Properties>
					</Item>
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						<Properties>
							<bool name="Anchored">true</bool>
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								<Y>585.502502</Y>
								<Z>298.150238</Z>
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								<R01>3.8465143e-005</R01>
								<R02>-0.588699698</R02>
								<R10>-1.95711127e-005</R10>
								<R11>1</R11>
								<R12>3.8465143e-005</R12>
								<R20>0.588699698</R20>
								<R21>-1.95711127e-005</R21>
								<R22>0.808345497</R22>
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							<string name="Name">Part</string>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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						</Properties>
					</Item>
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						<Properties>
							<bool name="Anchored">true</bool>
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								<Y>710.534912</Y>
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								<R12>-0.0455031618</R12>
								<R20>-0.117507599</R20>
								<R21>0.0556899682</R21>
								<R22>0.991508842</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>342</X>
								<Y>25.2000008</Y>
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						</Properties>
					</Item>
					<Item class="Part" referent="RBX902">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<CoordinateFrame name="CFrame">
								<X>716.760925</X>
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										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="CylinderMesh" referent="RBX973">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>3</X>
												<Y>1</Y>
												<Z>3</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="IntValue" referent="RBX974">
										<Properties>
											<string name="Name">Enabled</string>
											<int name="Value">1</int>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX975">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Teleport pad Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleT1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX976">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1020</int>
										<CoordinateFrame name="CFrame">
											<X>38</X>
											<Y>8577.90039</Y>
											<Z>696</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">teleT1</string>
										<float name="Reflectance">0.5</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="CylinderMesh" referent="RBX977">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>3</X>
												<Y>1</Y>
												<Z>3</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="IntValue" referent="RBX978">
										<Properties>
											<string name="Name">Enabled</string>
											<int name="Value">1</int>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX979">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Teleport pad Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleT2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX980">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>82</X>
										<Y>8612.10059</Y>
										<Z>713.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>115</X>
										<Y>2.4000001</Y>
										<Z>116</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX981">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX982">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>82</X>
										<Y>8642.10059</Y>
										<Z>713.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>115</X>
										<Y>2.4000001</Y>
										<Z>116</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX983">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX984">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>82</X>
										<Y>8672.10059</Y>
										<Z>713.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>115</X>
										<Y>2.4000001</Y>
										<Z>116</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX985">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX986">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>82</X>
										<Y>8698.7002</Y>
										<Z>713.5</Z>
										<R00>0</R00>
										<R01>0</R01>
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									<int name="BrickColor">1020</int>
									<CoordinateFrame name="CFrame">
										<X>35</X>
										<Y>8577.90039</Y>
										<Z>718</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.5</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1028">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>1</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1029">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1020</int>
									<CoordinateFrame name="CFrame">
										<X>42</X>
										<Y>8577.90039</Y>
										<Z>738</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.5</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1030">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>1</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1031">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Telepad2</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1032">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>87.6992188</X>
											<Y>8583.26074</Y>
											<Z>498.40625</Z>
											<R00>3.05166468e-005</R00>
											<R01>-9.31265731e-010</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>-3.05166468e-005</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-9.31294153e-010</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">teleDT2</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>14</X>
											<Y>2.4000001</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1033">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1034">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Teleport pad Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleDT1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="IntValue" referent="RBX1035">
										<Properties>
											<string name="Name">Enabled</string>
											<int name="Value">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1036">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>87.7000046</X>
											<Y>8583.10059</Y>
											<Z>498.399994</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.25</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>14.3999996</X>
											<Y>2.80000019</Y>
											<Z>7.39999962</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1037">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1038">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-28.4000034</X>
											<Y>9227.26855</Y>
											<Z>382.900024</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>14</X>
											<Y>2.4000001</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1039">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1040">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-28.4000015</X>
											<Y>9227.15234</Y>
											<Z>382.900055</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">teleDT1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.25</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>14.3999996</X>
											<Y>2.80000019</Y>
											<Z>7.39999962</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1041">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1042">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Teleport pad Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleDT2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
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							</Item>
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									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>82</X>
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									<token name="FrontSurface">0</token>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">800</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>116</X>
										<Y>9.60000038</Y>
										<Z>279</Z>
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								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1045">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">SpacielRift</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
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										<Y>8133.90039</Y>
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										<Y>27.6000004</Y>
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								</Properties>
							</Item>
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									<int name="BrickColor">199</int>
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										<Y>0</Y>
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									<bool name="Anchored">true</bool>
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									</Vector3>
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									<Vector3 name="size">
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										<Y>321.600006</Y>
										<Z>31</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1059">
								<Properties>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-163.5</X>
										<Y>8263.10059</Y>
										<Z>-13</Z>
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									</Vector3>
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										<Y>321.600006</Y>
										<Z>31</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1060">
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									<bool name="Anchored">true</bool>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>1.5</X>
										<Y>8261.10059</Y>
										<Z>139.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
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										<R21>0</R21>
										<R22>-1</R22>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">800</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>357</X>
										<Y>321.600006</Y>
										<Z>31</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Model" referent="RBX1061">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Telepad</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1062">
									<Properties>
										<bool name="Anchored">true</bool>
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										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1016</int>
										<CoordinateFrame name="CFrame">
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											<Y>8134.49463</Y>
											<Z>-116.599998</Z>
											<R00>3.05166468e-005</R00>
											<R01>-9.31265731e-010</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>-3.05166468e-005</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-9.31294153e-010</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<token name="shape">1</token>
										<Vector3 name="size">
											<X>14</X>
											<Y>2.4000001</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1063">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1064">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1016</int>
										<CoordinateFrame name="CFrame">
											<X>134.699997</X>
											<Y>8134.5</Y>
											<Z>-116.599998</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">teleSR2</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.25</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>14.3999996</X>
											<Y>2.80000019</Y>
											<Z>7.39999962</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1065">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1066">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Teleport pad Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleSR1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="IntValue" referent="RBX1067">
										<Properties>
											<string name="Name">Enabled</string>
											<int name="Value">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1068">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1016</int>
										<CoordinateFrame name="CFrame">
											<X>46.1000023</X>
											<Y>9227.25879</Y>
											<Z>386.299927</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>14</X>
											<Y>2.4000001</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1069">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1070">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1016</int>
										<CoordinateFrame name="CFrame">
											<X>46.1000061</X>
											<Y>9227.18848</Y>
											<Z>386.299896</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">teleSR1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.25</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>14.3999996</X>
											<Y>2.80000019</Y>
											<Z>7.39999962</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1071">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1072">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Teleport pad Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleSR2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
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						</Item>
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											<Y>9222.32715</Y>
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									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">800</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>260</X>
										<Y>110.599991</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1132">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>-130</X>
										<Y>9265.2002</Y>
										<Z>337</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">800</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>260</X>
										<Y>110.599991</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1133">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>0</X>
										<Y>9265.2002</Y>
										<Z>472</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">800</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>270</X>
										<Y>110.599991</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1134">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>0</X>
										<Y>9219.7002</Y>
										<Z>342</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>240</X>
										<Y>0.400000006</Y>
										<Z>240</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1135">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>0</X>
										<Y>9219.7002</Y>
										<Z>185.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>52</X>
										<Y>0.400000006</Y>
										<Z>51</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Model" referent="RBX1136">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">telepad</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1137">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>891.799988</X>
											<Y>405.100006</Y>
											<Z>963</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>-0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">teleSP1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>11.9999962</X>
											<Y>0.400000006</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="IntValue" referent="RBX1138">
										<Properties>
											<string name="Name">Enabled</string>
											<int name="Value">1</int>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1139">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Teleport pad Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleSP2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1140">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>2</X>
											<Y>9225.5</Y>
											<Z>155.199997</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">teleSP2</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.400000006</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="IntValue" referent="RBX1141">
										<Properties>
											<string name="Name">Enabled</string>
											<int name="Value">1</int>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1142">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Teleport pad Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleSP1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1143">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="TrussPart" referent="RBX1144">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">5</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">5</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1029</int>
										<CoordinateFrame name="CFrame">
											<X>2508.60059</X>
											<Y>390.501099</Y>
											<Z>-1123.70007</Z>
											<R00>0.24199076</R00>
											<R01>0.796838403</R01>
											<R02>0.553614497</R02>
											<R10>0.894738972</R10>
											<R11>0.037458729</R11>
											<R12>-0.445015669</R12>
											<R20>-0.375343233</R20>
											<R21>0.603030205</R21>
											<R22>-0.703897715</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<float name="Friction">0</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">5</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">5</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">816</token>
										<string name="Name">Truss</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">5</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">5</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="size">
											<X>64</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<token name="style">0</token>
									</Properties>
								</Item>
								<Item class="TrussPart" referent="RBX1145">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">5</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">5</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1029</int>
										<CoordinateFrame name="CFrame">
											<X>2506</X>
											<Y>439.701691</Y>
											<Z>-1157</Z>
											<R00>-0.326759428</R00>
											<R01>0.765992045</R01>
											<R02>0.553610444</R02>
											<R10>0.661339879</R10>
											<R11>0.603779197</R11>
											<R12>-0.445062131</R12>
											<R20>-0.675172508</R20>
											<R21>0.220696345</R21>
											<R22>-0.703871608</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<float name="Friction">0</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">5</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">5</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">816</token>
										<string name="Name">Truss</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">5</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">5</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="size">
											<X>64</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<token name="style">0</token>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1146">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1029</int>
										<CoordinateFrame name="CFrame">
											<X>2479.50195</X>
											<Y>346.512695</Y>
											<Z>-1111.96411</Z>
											<R00>0.707119286</R00>
											<R01>-0.707094193</R01>
											<R02>-3.98723896e-005</R02>
											<R10>0.707094193</R10>
											<R11>0.707119286</R11>
											<R12>1.65168021e-005</R12>
											<R20>1.65155998e-005</R20>
											<R21>-3.98728844e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">816</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>44</X>
											<Y>2.4000001</Y>
											<Z>15.3999996</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1147">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1029</int>
										<CoordinateFrame name="CFrame">
											<X>2501.30176</X>
											<Y>351.012756</Y>
											<Z>-1111.96411</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">816</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>14.199995</X>
											<Y>23.8000011</Y>
											<Z>15.3999929</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1148">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1029</int>
										<CoordinateFrame name="CFrame">
											<X>2618</X>
											<Y>393.5</Y>
											<Z>-1302</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">816</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>250</X>
											<Y>141.600006</Y>
											<Z>250</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1149">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Destortion World</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1150">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1151">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>756.293213</X>
											<Y>9003.26367</Y>
											<Z>727.206421</Z>
											<R00>0.999878168</R00>
											<R01>-0.000696409901</R01>
											<R02>-0.0155944917</R02>
											<R10>0.000707355852</R10>
											<R11>0.999999523</R11>
											<R12>0.000696409901</R12>
											<R20>0.0155939981</R20>
											<R21>-0.000707355852</R21>
											<R22>0.999878168</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1152">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1153">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1154">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1155">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>769.293701</X>
											<Y>9000.87305</Y>
											<Z>727.389648</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1156">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1157">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1158">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1159">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>764.529053</X>
											<Y>9004.45703</Y>
											<Z>710.319092</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1160">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1161">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1162">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1163">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>770.680298</X>
											<Y>9006.85547</Y>
											<Z>699.402344</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1164">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1165">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1166">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1167">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>780.817261</X>
											<Y>9009.25586</Y>
											<Z>689.541504</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1168">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1169">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1170">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1171">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>793.023926</X>
											<Y>9011.6543</Y>
											<Z>674.708862</Z>
											<R00>0.999878168</R00>
											<R01>-0.000696409901</R01>
											<R02>-0.0155944917</R02>
											<R10>0.000707355852</R10>
											<R11>0.999999523</R11>
											<R12>0.000696409901</R12>
											<R20>0.0155939981</R20>
											<R21>-0.000707355852</R21>
											<R22>0.999878168</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1172">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1173">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1174">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1175">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>794.217651</X>
											<Y>9014.04492</Y>
											<Z>660.722656</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1176">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1177">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1178">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1179">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>796.383484</X>
											<Y>9016.23828</Y>
											<Z>648.750244</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1180">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1181">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1182">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1183">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>779.479431</X>
											<Y>9021.02344</Y>
											<Z>641.510254</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1184">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1185">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1186">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1187">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>788.522217</X>
											<Y>9018.62695</Y>
											<Z>638.637817</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1188">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1189">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1190">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1191">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>778.631409</X>
											<Y>9023.41602</Y>
											<Z>630.495605</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1192">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1193">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1194">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1195">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>779.825134</X>
											<Y>9025.80859</Y>
											<Z>616.509399</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1196">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1197">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1198">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1199">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>770.852234</X>
											<Y>9028.19922</Y>
											<Z>614.382324</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1200">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1201">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1202">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1203">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>759.823608</X>
											<Y>9030.59375</Y>
											<Z>616.226807</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1204">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1205">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1206">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1207">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>745.865112</X>
											<Y>9032.98047</Y>
											<Z>613.029907</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1208">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1209">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1210">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1211">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>734.976196</X>
											<Y>9035.36719</Y>
											<Z>604.875488</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1212">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1213">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1214">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1215">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>705.93457</X>
											<Y>9038.94727</Y>
											<Z>607.461304</Z>
											<R00>0.999878168</R00>
											<R01>-0.000696409901</R01>
											<R02>-0.0155944917</R02>
											<R10>0.000707355852</R10>
											<R11>0.999999523</R11>
											<R12>0.000696409901</R12>
											<R20>0.0155939981</R20>
											<R21>-0.000707355852</R21>
											<R22>0.999878168</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1216">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1217">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1218">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1219">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>723.059448</X>
											<Y>9037.75391</Y>
											<Z>598.706787</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1220">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1221">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1222">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1223">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>700.778687</X>
											<Y>9042.55078</Y>
											<Z>618.394287</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1224">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1225">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1226">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1227">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>708.622437</X>
											<Y>9044.96484</Y>
											<Z>629.503296</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1228">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1229">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1230">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1231">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>712.424744</X>
											<Y>9047.37695</Y>
											<Z>643.556152</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1232">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1233">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1234">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1235">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>723.240295</X>
											<Y>9049.79492</Y>
											<Z>656.707031</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1236">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1237">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1238">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1239">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>723.070862</X>
											<Y>9052.20508</Y>
											<Z>668.704224</Z>
											<R00>0.999824762</R00>
											<R01>-0.000695296039</R01>
											<R02>-0.0187066179</R02>
											<R10>0.000708426873</R10>
											<R11>0.999999523</R11>
											<R12>0.000695296039</R12>
											<R20>0.0187061261</R20>
											<R21>-0.000708426873</R21>
											<R22>0.999824762</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1240">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1241">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1242">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1243">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>712.958374</X>
											<Y>9054.60352</Y>
											<Z>676.562134</Z>
											<R00>0.999795079</R00>
											<R01>-0.000694760471</R01>
											<R02>-0.0202325229</R02>
											<R10>0.000708962441</R10>
											<R11>0.999999523</R11>
											<R12>0.000694760471</R12>
											<R20>0.0202320311</R20>
											<R21>-0.000708962441</R21>
											<R22>0.999795079</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1244">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1245">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1246">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1247">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>742.840332</X>
										<Y>9021.46289</Y>
										<Z>745.750183</Z>
										<R00>0.698261976</R00>
										<R01>-0.000661419588</R01>
										<R02>-0.715837419</R02>
										<R10>0.000969612855</R10>
										<R11>0.999999523</R11>
										<R12>2.18221976e-005</R12>
										<R20>0.715837061</R20>
										<R21>-0.000709330314</R21>
										<R22>0.698262215</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">1280</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>3</Y>
										<Z>29</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX1248">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX1249">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1250">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1251">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>727.413818</X>
											<Y>9085.22266</Y>
											<Z>691.407837</Z>
											<R00>-0.715800047</R00>
											<R01>-0.698304951</R01>
											<R02>0.00075648434</R02>
											<R10>-5.81123713e-005</R10>
											<R11>-0.00102374633</R11>
											<R12>-0.999999464</R12>
											<R20>0.698305309</R20>
											<R21>-0.715799689</R21>
											<R22>0.000692217494</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1252">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1253">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>734.984375</X>
											<Y>9082.22461</Y>
											<Z>685.563599</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>15.6000004</Y>
											<Z>25</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1254">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1255">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>731.707825</X>
											<Y>9086.42383</Y>
											<Z>687.217285</Z>
											<R00>-0.715800047</R00>
											<R01>-0.698304951</R01>
											<R02>0.00075648434</R02>
											<R10>-5.81123713e-005</R10>
											<R11>-0.00102374633</R11>
											<R12>-0.999999464</R12>
											<R20>0.698305309</R20>
											<R21>-0.715799689</R21>
											<R22>0.000692217494</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
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											<float name="size_xml">30</float>
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										<Item class="Script" referent="RBX1274">
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									</Item>
								</Item>
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<token name="TopSurface">0</token>
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											<Z>2</Z>
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											<token name="LODY">2</token>
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								</Item>
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											<string name="Name">Mesh</string>
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												<Y>0</Y>
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											<Vector3 name="VertexColor">
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												<Y>1</Y>
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										</Properties>
									</Item>
								</Item>
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>728.741699</X>
											<Y>9068.63086</Y>
											<Z>699.355591</Z>
											<R00>0.698283195</R00>
											<R01>-0.715821385</R01>
											<R02>0.00063513784</R02>
											<R10>0.000929514936</R10>
											<R11>1.94560653e-005</R11>
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											<R20>0.715821087</R20>
											<R21>0.698283434</R21>
											<R22>0.000678952434</R22>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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											<Y>1.20000005</Y>
											<Z>2</Z>
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									<Item class="SpecialMesh" referent="RBX1282">
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											<string name="Name">Mesh</string>
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												<Y>0</Y>
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												<Y>1</Y>
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										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1283">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>737.109741</X>
											<Y>9084.24219</Y>
											<Z>707.934814</Z>
											<R00>0.698283195</R00>
											<R01>-0.715821385</R01>
											<R02>0.00063513784</R02>
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											<R11>1.94560653e-005</R11>
											<R12>-0.999999583</R12>
											<R20>0.715821087</R20>
											<R21>0.698283434</R21>
											<R22>0.000678952434</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
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										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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											<Y>0</Y>
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										<float name="TopParamB">0.5</float>
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											<token name="LODY">2</token>
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											<token name="MeshType">1</token>
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												<Y>0</Y>
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										<float name="BackParamA">-0.5</float>
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										<CoordinateFrame name="CFrame">
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											<Y>0</Y>
											<Z>0</Z>
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										<Properties>
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											<float name="Bevel Roundness">0</float>
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											<token name="LODY">2</token>
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												<Y>1</Y>
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										<Properties>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
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											<float name="size_xml">30</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
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										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<float name="Reflectance">0</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>1</X>
											<Y>15.6000004</Y>
											<Z>35</Z>
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									</Properties>
									<Item class="BlockMesh" referent="RBX1290">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
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											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1291">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1292">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									</Item>
								</Item>
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										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
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											<R11>1.94560653e-005</R11>
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										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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											<X>0</X>
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											<Z>0</Z>
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										<float name="TopParamB">0.5</float>
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										<float name="Transparency">0</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<token name="formFactorRaw">1</token>
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											<X>2</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
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									</Properties>
									<Item class="SpecialMesh" referent="RBX1294">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
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											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
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												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1295">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1296">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1297">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>734.058105</X>
											<Y>9082.23633</Y>
											<Z>703.231079</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
											<R20>0.698279023</R20>
											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>15.6000004</Y>
											<Z>25</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1298">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1299">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1300">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1301">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>731.298096</X>
											<Y>9073.85352</Y>
											<Z>710.827881</Z>
											<R00>0.737360001</R00>
											<R01>-0.000712566369</R01>
											<R02>0.675499618</R02>
											<R10>2.69196771e-005</R10>
											<R11>0.999999464</R11>
											<R12>0.00102548767</R12>
											<R20>-0.675500035</R20>
											<R21>-0.000737969356</R21>
											<R22>0.737359583</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1302">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1303">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1304">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1305">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>746.84906</X>
											<Y>9090.64258</Y>
											<Z>697.726807</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
											<R20>0.698279023</R20>
											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>27</X>
											<Y>1.20000005</Y>
											<Z>35</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1306">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1307">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1308">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1309">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>728.145996</X>
											<Y>9062.62305</Y>
											<Z>690.724854</Z>
											<R00>-0.715800047</R00>
											<R01>-0.698304951</R01>
											<R02>0.00075648434</R02>
											<R10>-5.81123713e-005</R10>
											<R11>-0.00102374633</R11>
											<R12>-0.999999464</R12>
											<R20>0.698305309</R20>
											<R21>-0.715799689</R21>
											<R22>0.000692217494</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1310">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1311">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1312">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1313">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>736.017761</X>
											<Y>9065.82422</Y>
											<Z>683.041504</Z>
											<R00>-0.715800047</R00>
											<R01>-0.698304951</R01>
											<R02>0.00075648434</R02>
											<R10>-5.81123713e-005</R10>
											<R11>-0.00102374633</R11>
											<R12>-0.999999464</R12>
											<R20>0.698305309</R20>
											<R21>-0.715799689</R21>
											<R22>0.000692217494</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1314">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1315">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
											<X>742.30896</X>
											<Y>9092.43555</Y>
											<Z>693.072754</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
											<R20>0.698279023</R20>
											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>25</X>
											<Y>2.4000001</Y>
											<Z>20</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1316">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1317">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1318">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>720.949707</X>
											<Y>9073.83984</Y>
											<Z>701.337402</Z>
											<R00>0.734157145</R00>
											<R01>-0.000714326976</R01>
											<R02>0.678965271</R02>
											<R10>2.45015544e-005</R10>
											<R11>0.999999464</R11>
											<R12>0.00102555181</R12>
											<R20>-0.678965628</R20>
											<R21>-0.000736270158</R21>
											<R22>0.734156787</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1319">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1320">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1321">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1322">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>764.501587</X>
											<Y>9075.05664</Y>
											<Z>700.784912</Z>
											<R00>-0.698298752</R00>
											<R01>-0.00068510219</R01>
											<R02>0.715806127</R02>
											<R10>-0.000945859938</R10>
											<R11>0.999999523</R11>
											<R12>3.437962e-005</R12>
											<R20>-0.715805829</R20>
											<R21>-0.000653045077</R21>
											<R22>-0.69829905</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1323">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1324">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1325">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1326">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
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										<float name="FrontParamB">0.5</float>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
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										<float name="Reflectance">0</float>
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										<float name="RightParamB">0.5</float>
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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										<Vector3 name="size">
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											<Y>2.4000001</Y>
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									</Properties>
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								<Item class="Part" referent="RBX1327">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
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										<float name="BottomParamB">0.5</float>
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										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
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											<Y>9092.45117</Y>
											<Z>711.866699</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
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											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
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										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
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												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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											<R22>-0.25454706</R22>
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										<token name="LeftSurfaceInput">0</token>
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											<X>0</X>
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
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										<token name="BackSurface">0</token>
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										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>9058.2168</Y>
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											<R10>-3.38662358e-005</R10>
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											<R21>-0.000670185313</R21>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
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										<token name="Material">512</token>
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										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
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											<Y>0</Y>
											<Z>0</Z>
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										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
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												<X>0</X>
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												<Z>0</Z>
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												<Y>1</Y>
												<Z>1</Z>
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											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
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										</Properties>
									</Item>
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										<Properties>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1334">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1335">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
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										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">800</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<token name="formFactorRaw">1</token>
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											<Z>10</Z>
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									</Properties>
								</Item>
								<Item class="Part" referent="RBX1336">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
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											<R10>1.32773794e-005</R10>
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											<R20>-0.69486171</R20>
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										<float name="Elasticity">0.5</float>
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										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">800</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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									</Properties>
								</Item>
								<Item class="Part" referent="RBX1337">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
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										<float name="Elasticity">0.5</float>
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										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1.02999878</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX1338">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">CG</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1339">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Speed = 3 -- Speed at which the door rises. Higher = faster. 
Time = 2.5 -- Time between the door totally open and starting to close.
Running = false
for x,z in pairs(script.Parent.Parent:getChildren()) do
if z.Name == &quot;Button&quot; then
z.CG.MouseClick:connect(function ()
if Running == true then return end
Running = true
for i=1,script.Parent.Size.y/Speed*10+1 do 
script.Parent.CFrame = script.Parent.CFrame*CFrame.new(0,-0.1*Speed,0)
wait()
end 
wait(Time)
for i=1,script.Parent.Size.y/Speed*10+1 do 
script.Parent.CFrame = script.Parent.CFrame*CFrame.new(0,0.1*Speed,0)
wait()
end 
Running = false
end)
end
end 

-- Script by RafalMG</ProtectedString>
										</Properties>
									</Item>
									<Item class="CylinderMesh" referent="RBX1340">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.00999999</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX1341">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1342">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1343">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1344">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>740.915405</X>
											<Y>9073.86719</Y>
											<Z>721.000732</Z>
											<R00>0.741591096</R00>
											<R01>-0.000745254511</R01>
											<R02>0.670851767</R02>
											<R10>0.000109033899</R10>
											<R11>0.999999523</R11>
											<R12>0.000990376109</R12>
											<R20>-0.670852184</R20>
											<R21>-0.000661308586</R21>
											<R22>0.741590798</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1345">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1346">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1347">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1348">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>690.110046</X>
											<Y>9058.18164</Y>
											<Z>656.029297</Z>
											<R00>0.72023654</R00>
											<R01>-0.000721735123</R01>
											<R02>0.693728149</R02>
											<R10>1.40912989e-005</R10>
											<R11>0.999999464</R11>
											<R12>0.00102574145</R12>
											<R20>-0.693728507</R20>
											<R21>-0.000729000894</R21>
											<R22>0.720236242</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1349">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1350">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1351">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1352">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>721.879395</X>
											<Y>9066.56055</Y>
											<Z>717.955078</Z>
											<R00>0.715862989</R00>
											<R01>-0.370615602</R01>
											<R02>0.591755629</R02>
											<R10>9.7900629e-006</R10>
											<R11>0.847511292</R11>
											<R12>0.530772626</R12>
											<R20>-0.698233962</R20>
											<R21>-0.379952163</R21>
											<R22>0.606706262</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Disappearing Brick</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>9</X>
											<Y>1.20000005</Y>
											<Z>28</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1353">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1354">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouch(hit)
wait (0)
script.Parent.Transparency = 0
script.Parent.CanCollide = true 
wait (5)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
end 

script.Parent.Touched:connect(onTouch)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1355">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1356">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1357">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>745.925781</X>
											<Y>9086.45313</Y>
											<Z>715.397217</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
											<R20>0.698279023</R20>
											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1358">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1359">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1360">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1361">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>758.368042</X>
											<Y>9082.25977</Y>
											<Z>710.250732</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>15.6000004</Y>
											<Z>26</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1362">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1363">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1364">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1365">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>709.661926</X>
											<Y>9058.21289</Y>
											<Z>676.072266</Z>
											<R00>0.518768489</R00>
											<R01>-0.000703379512</R01>
											<R02>0.854914486</R02>
											<R10>-0.000224733711</R10>
											<R11>0.999999523</R11>
											<R12>0.000959118071</R12>
											<R20>-0.854914784</R20>
											<R21>-0.000689688313</R21>
											<R22>0.518768072</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1366">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1367">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1368">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1369">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>699.885986</X>
											<Y>9058.19922</Y>
											<Z>666.050781</Z>
											<R00>0.873695672</R00>
											<R01>-0.000724546495</R01>
											<R02>0.486465365</R02>
											<R10>0.00027973915</R10>
											<R11>0.999999464</R11>
											<R12>0.000986971194</R12>
											<R20>-0.486465842</R20>
											<R21>-0.000726222002</R21>
											<R22>0.873695433</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1370">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1371">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1372">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1373">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>733.037842</X>
											<Y>9066.6543</Y>
											<Z>729.393799</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
											<R20>0.698279023</R20>
											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>9</X>
											<Y>15.6000004</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1374">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1375">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1376">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1377">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>707.555786</X>
											<Y>9059.41797</Y>
											<Z>703.271118</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
											<R20>0.698279023</R20>
											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>9</X>
											<Y>1.20000005</Y>
											<Z>18</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1378">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1379">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1380">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1381">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>730.436279</X>
										<Y>9021.45508</Y>
										<Z>748.071289</Z>
										<R00>0.698261976</R00>
										<R01>-0.000661419588</R01>
										<R02>-0.715837419</R02>
										<R10>0.000969612855</R10>
										<R11>0.999999523</R11>
										<R12>2.18221976e-005</R12>
										<R20>0.715837061</R20>
										<R21>-0.000709330314</R21>
										<R22>0.698262215</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">1280</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>3</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX1382">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX1383">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1384">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>745.826416</X>
										<Y>9021.45703</Y>
										<Z>733.05835</Z>
										<R00>0.698261976</R00>
										<R01>-0.000661419588</R01>
										<R02>-0.715837419</R02>
										<R10>0.000969612855</R10>
										<R11>0.999999523</R11>
										<R12>2.18221976e-005</R12>
										<R20>0.715837061</R20>
										<R21>-0.000709330314</R21>
										<R22>0.698262215</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">1280</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>3</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX1385">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX1386">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1387">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Telepad</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1388">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">24</int>
										<CoordinateFrame name="CFrame">
											<X>738.311279</X>
											<Y>9020.15234</Y>
											<Z>740.391113</Z>
											<R00>0.69825232</R00>
											<R01>0.000717681134</R01>
											<R02>0.715851367</R02>
											<R10>0.00102587033</R10>
											<R11>-0.999999464</R11>
											<R12>1.9060102e-006</R12>
											<R20>0.715851009</R20>
											<R21>0.000733039749</R21>
											<R22>-0.698252678</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">teleDW2</string>
										<float name="Reflectance">0.300000012</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>0.400000006</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1389">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleDW1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="IntValue" referent="RBX1390">
										<Properties>
											<string name="Name">Enabled</string>
											<int name="Value">1</int>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX1391">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1392">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
											<X>9</X>
											<Y>9219.93555</Y>
											<Z>428</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>-1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.25</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>50.4000015</X>
											<Y>2.80000019</Y>
											<Z>50.4000015</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1393">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1394">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
											<X>9</X>
											<Y>9219.90039</Y>
											<Z>428</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>-1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">teleDW1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>50</X>
											<Y>2.4000001</Y>
											<Z>50</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1395">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1396">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleDW2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="IntValue" referent="RBX1397">
										<Properties>
											<string name="Name">Enabled</string>
											<int name="Value">1</int>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1398">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1399">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>697.116089</X>
											<Y>8990.51563</Y>
											<Z>722.343506</Z>
											<R00>-0.236112595</R00>
											<R01>-0.000735170848</R01>
											<R02>0.971725404</R02>
											<R10>-0.000848365191</R10>
											<R11>0.999999464</R11>
											<R12>0.000550423865</R12>
											<R20>-0.971725345</R20>
											<R21>-0.000694415998</R21>
											<R22>-0.236113086</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1400">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1401">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1402">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1403">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>727.465576</X>
											<Y>8990.54492</Y>
											<Z>732.851074</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
											<R20>0.698279023</R20>
											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>37</X>
											<Y>1.20000005</Y>
											<Z>42</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1404">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1405">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1406">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1407">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>683.733582</X>
											<Y>8987.30469</Y>
											<Z>718.227539</Z>
											<R00>0.285850734</R00>
											<R01>-0.000724131474</R01>
											<R02>0.958273888</R02>
											<R10>-0.000479447044</R10>
											<R11>0.999999464</R11>
											<R12>0.000898679777</R12>
											<R20>-0.958274066</R20>
											<R21>-0.000716329843</R21>
											<R22>0.285850257</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1408">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1409">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1410">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1411">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
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											<Y>8991.38477</Y>
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											<R01>0.962643504</R01>
											<R02>0.000702679157</R02>
											<R10>-0.000496119261</R10>
											<R11>0.000873863697</R11>
											<R12>-0.999995112</R12>
											<R20>-0.962643623</R20>
											<R21>0.270754367</R21>
											<R22>0.000717401505</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
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											<Y>0</Y>
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										</Vector3>
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										<Vector3 name="size">
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											<Y>2</Y>
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									</Properties>
									<Item class="SpecialMesh" referent="RBX1412">
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											<token name="LODY">2</token>
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										</Properties>
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									<Item class="Fire" referent="RBX1413">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1414">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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								</Item>
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										<token name="BackSurface">0</token>
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>8995.38867</Y>
											<Z>686.95166</Z>
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											<R10>-0.000496119261</R10>
											<R11>0.000873863697</R11>
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											<R21>0.270754367</R21>
											<R22>0.000717401505</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<float name="Reflectance">0</float>
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										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
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										</Vector3>
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										<Vector3 name="size">
											<X>3</X>
											<Y>2</Y>
											<Z>3</Z>
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									</Properties>
									<Item class="SpecialMesh" referent="RBX1416">
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												<Y>1</Y>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1417">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1418">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Part" referent="RBX1419">
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										<token name="BackSurface">0</token>
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										<float name="BottomParamB">0.5</float>
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										<float name="LeftParamB">0.5</float>
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										<float name="TopParamB">0.5</float>
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											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1421">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1423">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
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										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
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											<Z>676.813232</Z>
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											<R01>-0.000676519296</R01>
											<R02>-0.270780951</R02>
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											<R22>0.962639689</R22>
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										<bool name="CanCollide">false</bool>
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										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>9</X>
											<Y>2</Y>
											<Z>8</Z>
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									</Properties>
									<Item class="Fire" referent="RBX1424">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1425">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
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										<token name="BottomSurfaceInput">0</token>
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										<CoordinateFrame name="CFrame">
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										<float name="LeftParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
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											<X>0</X>
											<Y>0</Y>
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											<X>3</X>
											<Y>2</Y>
											<Z>3</Z>
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											<token name="LODY">2</token>
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									<Item class="Fire" referent="RBX1428">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="BottomParamB">0.5</float>
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											<R01>-0.000676519296</R01>
											<R02>-0.270780951</R02>
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											<R11>0.999999523</R11>
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											<R21>-0.000678658602</R21>
											<R22>0.962639689</R22>
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										<float name="FrontParamB">0.5</float>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<bool name="Locked">false</bool>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
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										</Vector3>
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											<X>9</X>
											<Y>12</Y>
											<Z>8</Z>
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									</Properties>
									<Item class="BlockMesh" referent="RBX1431">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
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										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1433">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
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										<token name="BackSurface">0</token>
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
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										<float name="LeftParamB">0.5</float>
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										<bool name="Locked">false</bool>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<token name="formFactorRaw">0</token>
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										<Vector3 name="size">
											<X>3</X>
											<Y>2</Y>
											<Z>3</Z>
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									</Properties>
									<Item class="SpecialMesh" referent="RBX1435">
										<Properties>
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											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
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									<Item class="Fire" referent="RBX1436">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="BottomParamB">0.5</float>
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											<X>0</X>
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										<float name="TopParamB">0.5</float>
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											<Y>0</Y>
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											<token name="LODY">2</token>
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									<Item class="Fire" referent="RBX1440">
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
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											<float name="size_xml">30</float>
										</Properties>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="BottomParamB">0.5</float>
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										<token name="FrontSurface">0</token>
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										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
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										<float name="RightParamB">0.5</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
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										<float name="TopParamB">0.5</float>
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											<Y>0</Y>
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											<X>11</X>
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									<Item class="BlockMesh" referent="RBX1443">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
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											<string name="Name">Mesh</string>
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												<X>1</X>
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									<Item class="Fire" referent="RBX1444">
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Part" referent="RBX1446">
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										<float name="BottomParamB">0.5</float>
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										<token name="BottomSurfaceInput">0</token>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1465">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>696.324707</X>
											<Y>8997.37891</Y>
											<Z>665.772217</Z>
											<R00>0.270759284</R00>
											<R01>0.962643504</R01>
											<R02>0.000702679157</R02>
											<R10>-0.000496119261</R10>
											<R11>0.000873863697</R11>
											<R12>-0.999995112</R12>
											<R20>-0.962643623</R20>
											<R21>0.270754367</R21>
											<R22>0.000717401505</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>2</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1466">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1467">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1468">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1469">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>687.277771</X>
											<Y>8979.46875</Y>
											<Z>660.996826</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
											<R20>0.698279023</R20>
											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>95</X>
											<Y>10.8000002</Y>
											<Z>57</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1470">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1471">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1472">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1473">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>696.745239</X>
											<Y>9010.66016</Y>
											<Z>638.483765</Z>
											<R00>0.720181465</R00>
											<R01>-0.000755561865</R01>
											<R02>0.693775594</R02>
											<R10>9.3495968e-005</R10>
											<R11>0.999999523</R11>
											<R12>0.000991979847</R12>
											<R20>-0.693775952</R20>
											<R21>-0.000649532012</R21>
											<R22>0.720181167</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1474">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1475">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1476">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1477">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>697.98291</X>
											<Y>9006.65625</Y>
											<Z>652.535156</Z>
											<R00>0.733132482</R00>
											<R01>-0.000749402912</R01>
											<R02>0.680071771</R02>
											<R10>0.000102840044</R10>
											<R11>0.999999523</R11>
											<R12>0.000991049455</R12>
											<R20>-0.680072129</R20>
											<R21>-0.000656620366</R21>
											<R22>0.733132243</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1478">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1479">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1480">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1481">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
											<X>739.921875</X>
											<Y>9004.4082</Y>
											<Z>662.69397</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>17</X>
											<Y>3</Y>
											<Z>20</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1482">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1483">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1484">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>739.929932</X>
											<Y>8993.30859</Y>
											<Z>662.701416</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>19</X>
											<Y>19.2000008</Y>
											<Z>22</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1485">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1486">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1487">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1488">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>721.690735</X>
											<Y>9008.64648</Y>
											<Z>741.253357</Z>
											<R00>-0.715800047</R00>
											<R01>-0.698304951</R01>
											<R02>0.00075648434</R02>
											<R10>-5.81123713e-005</R10>
											<R11>-0.00102374633</R11>
											<R12>-0.999999464</R12>
											<R20>0.698305309</R20>
											<R21>-0.715799689</R21>
											<R22>0.000692217494</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>2</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1489">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1490">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1491">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1492">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>683.366211</X>
											<Y>9010.64648</Y>
											<Z>633.361084</Z>
											<R00>0.720181465</R00>
											<R01>-0.000755561865</R01>
											<R02>0.693775594</R02>
											<R10>9.3495968e-005</R10>
											<R11>0.999999523</R11>
											<R12>0.000991979847</R12>
											<R20>-0.693775952</R20>
											<R21>-0.000649532012</R21>
											<R22>0.720181167</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1493">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1494">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1495">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1496">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>736.971436</X>
											<Y>8993.89258</Y>
											<Z>644.631714</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
											<R20>0.698279023</R20>
											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>11</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1497">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1498">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1499">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1500">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>737.39032</X>
											<Y>8989.49219</Y>
											<Z>644.929199</Z>
											<R00>-0.697992742</R00>
											<R01>0.000661271915</R01>
											<R02>-0.716104507</R02>
											<R10>-0.000969600282</R10>
											<R11>-0.999999523</R11>
											<R12>2.16482331e-005</R12>
											<R20>-0.71610415</R20>
											<R21>0.000709445449</R21>
											<R22>0.6979931</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button4</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>9.19999981</Y>
											<Z>1.20000005</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX1501">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">CA</string>
										</Properties>
									</Item>
									<Item class="BlockMesh" referent="RBX1502">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1503">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Speed = 3 -- Speed at which the door rises. Higher = faster. 
Time = 2.5 -- Time between the door totally open and starting to close.
Running = false
for x,z in pairs(script.Parent.Parent:getChildren()) do
if z.Name == &quot;Button4&quot; then
z.CA.MouseClick:connect(function ()
if Running == true then return end
Running = true
for i=1,script.Parent.Size.y/Speed*10+1 do 
script.Parent.CFrame = script.Parent.CFrame*CFrame.new(0,0.1*Speed,0)
wait()
end 
wait(Time)
for i=1,script.Parent.Size.y/Speed*10+1 do 
script.Parent.CFrame = script.Parent.CFrame*CFrame.new(0,-0.1*Speed,0)
wait()
end 
Running = false
end)
end
end 

-- Script by RafalMG</ProtectedString>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1504">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1505">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1506">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
											<X>705.256042</X>
											<Y>8986.36523</Y>
											<Z>636.4646</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>39</X>
											<Y>3</Y>
											<Z>25</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1507">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1508">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1509">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>727.887207</X>
											<Y>9002.88086</Y>
											<Z>635.319946</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
											<R20>0.698279023</R20>
											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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											<Y>16.8000011</Y>
											<Z>37</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1510">
										<Properties>
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											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1511">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1512">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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								</Item>
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										<float name="BackParamB">0.5</float>
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>8984.29492</Y>
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											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
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											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
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										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<Vector3 name="size">
											<X>23</X>
											<Y>1.20000005</Y>
											<Z>12</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1514">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
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												<X>0</X>
												<Y>0</Y>
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											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1515">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1516">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Part" referent="RBX1517">
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
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										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>23</X>
											<Y>1.20000005</Y>
											<Z>12</Z>
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									</Properties>
									<Item class="BlockMesh" referent="RBX1518">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
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												<Y>1</Y>
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												<Y>1</Y>
												<Z>1</Z>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1519">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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									</Item>
								</Item>
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										<float name="BackParamA">-0.5</float>
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										<float name="BottomParamB">0.5</float>
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										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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											<X>22</X>
											<Y>16.8000011</Y>
											<Z>12</Z>
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									</Properties>
									<Item class="BlockMesh" referent="RBX1522">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
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											<Vector3 name="Scale">
												<X>1</X>
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												<Y>1</Y>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1523">
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											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1524">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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									</Item>
								</Item>
								<Item class="Part" referent="RBX1525">
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
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										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
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											<Y>9012.79297</Y>
											<Z>636.230835</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
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											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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										<float name="Transparency">0</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<token name="formFactorRaw">0</token>
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											<X>12</X>
											<Y>3</Y>
											<Z>20</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1526">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1527">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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									</Item>
								</Item>
								<Item class="Part" referent="RBX1528">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
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										<token name="BackSurface">0</token>
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										<float name="BottomParamB">0.5</float>
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										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>8989.09961</Y>
											<Z>636.709961</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
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											<Z>0</Z>
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											<float name="Bevel Roundness">0</float>
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												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<float name="Bevel Roundness">0</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<float name="Bevel Roundness">0</float>
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											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1546">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1547">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1548">
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										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Starter Kit </string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Script" referent="RBX1549">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">(Instructions Read)</string>
											<ProtectedString name="Source">-- Here are some simple instructions:
-- 1: delete everything besides what is in the models arm 1,2 leg 1,2 and chest that say middle (they are bricks)
-- 2: add everything into the part of the pokemon that says chest
-- 3: change the models name to what the pokemon is
-- 4: if you can please publich it and put my name in it so i can take if not ok
</ProtectedString>
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									</Item>
								</Item>
								<Item class="Part" referent="RBX1550">
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<R10>-3.38662358e-005</R10>
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										<float name="FrontParamB">0.5</float>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>23</X>
											<Y>27.6000004</Y>
											<Z>26</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1551">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
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											<Vector3 name="Scale">
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												<Y>1</Y>
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												<Y>1</Y>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1552">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1553">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1554">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>757.709351</X>
											<Y>9010.69531</Y>
											<Z>625.077271</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1555">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1556">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1557">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1558">
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										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>734.934326</X>
											<Y>8995.44922</Y>
											<Z>729.051025</Z>
											<R00>-0.872144639</R00>
											<R01>-0.48924759</R01>
											<R02>0.000730221916</R02>
											<R10>-0.000282842026</R10>
											<R11>-0.000988338958</R11>
											<R12>-0.999999464</R12>
											<R20>0.489248037</R20>
											<R21>-0.872144401</R21>
											<R22>0.000723594683</R22>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<float name="TopParamB">0.5</float>
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										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
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											<X>3</X>
											<Y>2</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1559">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
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									</Item>
									<Item class="Fire" referent="RBX1560">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1561">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									</Item>
								</Item>
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
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										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>9018.26758</Y>
											<Z>621.552734</Z>
											<R00>0.96263957</R00>
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											<R22>0.962639689</R22>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
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										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>9</X>
											<Y>12</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1563">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
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												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
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											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1564">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1565">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1566">
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										<bool name="Anchored">true</bool>
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										<float name="FrontParamB">0.5</float>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<float name="TopParamB">0.5</float>
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											<X>9</X>
											<Y>2</Y>
											<Z>8</Z>
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									</Properties>
									<Item class="Fire" referent="RBX1567">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1568">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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								</Item>
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											<R01>0</R01>
											<R02>0</R02>
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											<R21>0</R21>
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										<string name="Name">Starter Kit </string>
										<Ref name="PrimaryPart">null</Ref>
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									<Item class="Script" referent="RBX1570">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">(Instructions Read)</string>
											<ProtectedString name="Source">-- Here are some simple instructions:
-- 1: delete everything besides what is in the models arm 1,2 leg 1,2 and chest that say middle (they are bricks)
-- 2: add everything into the part of the pokemon that says chest
-- 3: change the models name to what the pokemon is
-- 4: if you can please publich it and put my name in it so i can take if not ok
</ProtectedString>
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								</Item>
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										<bool name="Locked">false</bool>
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										<float name="RightParamA">-0.5</float>
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											<X>0</X>
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											<Z>0</Z>
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										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<token name="formFactorRaw">1</token>
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											<Y>1.20000005</Y>
											<Z>11</Z>
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									</Properties>
									<Item class="BlockMesh" referent="RBX1572">
										<Properties>
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											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1573">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
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										<Item class="Script" referent="RBX1574">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
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										<CoordinateFrame name="CFrame">
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										<float name="FrontParamA">-0.5</float>
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										<Properties>
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											<float name="Bevel Roundness">0</float>
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											<string name="Name">Mesh</string>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1577">
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											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
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											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1578">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="BackParamA">-0.5</float>
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										<float name="BottomParamB">0.5</float>
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										<float name="LeftParamB">0.5</float>
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											<X>0</X>
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										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="LeftParamB">0.5</float>
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											<Y>0</Y>
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											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
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									<Item class="Fire" referent="RBX1585">
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
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											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1586">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
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										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
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											<R01>-0.000661419588</R01>
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											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
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											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
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										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
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										<bool name="Locked">false</bool>
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											<X>0</X>
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										</Vector3>
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										<float name="TopParamB">0.5</float>
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									</Properties>
									<Item class="Fire" referent="RBX1588">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1589">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<token name="BackSurface">0</token>
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										<float name="BottomParamB">0.5</float>
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										<Vector3 name="Velocity">
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									<Item class="BlockMesh" referent="RBX1591">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
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												<Y>1</Y>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1592">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<X>0</X>
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										<float name="TopParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>1</X>
											<Y>1.20000005</Y>
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									</Properties>
									<Item class="BlockMesh" referent="RBX1595">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
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											<string name="Name">Mesh</string>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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											<X>0</X>
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										<float name="TopParamB">0.5</float>
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											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
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											<bool name="Enabled">false</bool>
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											<float name="size_xml">30</float>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="BottomParamB">0.5</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<float name="Bevel Roundness">0</float>
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											<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<float name="Bevel Roundness">0</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1620">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1621">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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								</Item>
								<Item class="Part" referent="RBX1622">
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										<float name="BackParamB">0.5</float>
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>8995.08203</Y>
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											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
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										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1623">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
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											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
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											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1624">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1625">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1626">
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										<float name="BackParamB">0.5</float>
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>8997.48047</Y>
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											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
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										<float name="Friction">0.300000012</float>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
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										<token name="RightSurfaceInput">0</token>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1627">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
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											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
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											<Vector3 name="VertexColor">
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												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1628">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1629">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1630">
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										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>8996.28125</Y>
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										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
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										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
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										<float name="RightParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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										<float name="Transparency">0</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>9</Z>
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									</Properties>
									<Item class="BlockMesh" referent="RBX1631">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
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												<X>1</X>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1632">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1633">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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									</Item>
								</Item>
								<Item class="Part" referent="RBX1634">
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										<float name="BottomParamB">0.5</float>
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										<float name="Friction">0.300000012</float>
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										<float name="FrontParamB">0.5</float>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<float name="TopParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>1</X>
											<Y>1.20000005</Y>
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									</Properties>
									<Item class="BlockMesh" referent="RBX1635">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
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												<X>1</X>
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												<Y>1</Y>
												<Z>1</Z>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1636">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1637">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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									</Item>
								</Item>
								<Item class="Part" referent="RBX1638">
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>8999.67773</Y>
											<Z>612.208618</Z>
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											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
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											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1639">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1640">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1641">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1642">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>686.884766</X>
											<Y>8984.23047</Y>
											<Z>606.890869</Z>
											<R00>0.285850704</R00>
											<R01>-0.000773070497</R01>
											<R02>0.958273828</R02>
											<R10>-0.000430507498</R10>
											<R11>0.999999464</R11>
											<R12>0.000935151184</R12>
											<R20>-0.958274066</R20>
											<R21>-0.00067985768</R21>
											<R22>0.285850197</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1643">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1644">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1645">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1646">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>737.043091</X>
											<Y>9006.16992</Y>
											<Z>609.619995</Z>
											<R00>-0.698297977</R00>
											<R01>0.715806901</R01>
											<R02>0.000693969079</R02>
											<R10>-0.000986092025</R10>
											<R11>7.51980815e-006</R11>
											<R12>-0.999999523</R12>
											<R20>-0.715806544</R20>
											<R21>-0.698298335</R21>
											<R22>0.000700600329</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>2</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1647">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1648">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1649">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1650">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>745.162109</X>
											<Y>8992.67773</Y>
											<Z>611.497559</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>15.6000004</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1651">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1652">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1653">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1654">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>740.274597</X>
											<Y>8992.07031</Y>
											<Z>606.487183</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>13</X>
											<Y>16.8000011</Y>
											<Z>11</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1655">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1656">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1657">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1658">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>735.716919</X>
											<Y>9005.86328</Y>
											<Z>602.532104</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>10.8000002</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1659">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1660">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1661">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1662">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>692.984558</X>
											<Y>8985.22656</Y>
											<Z>593.543579</Z>
											<R00>-0.233132347</R00>
											<R01>-0.000734097324</R01>
											<R02>0.972444773</R02>
											<R10>-0.000847499294</R10>
											<R11>0.999999464</R11>
											<R12>0.000551720324</R12>
											<R20>-0.972444654</R20>
											<R21>-0.000695522351</R21>
											<R22>-0.233132824</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1663">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1664">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1665">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1666">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>743.843628</X>
											<Y>9005.87109</Y>
											<Z>602.98645</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>13</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1667">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1668">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1669">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1670">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>742.39978</X>
											<Y>9010.66992</Y>
											<Z>605.086914</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>1.20000005</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1671">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1672">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1673">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1674">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>614.474854</X>
											<Y>9026.75195</Y>
											<Z>569.899048</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>9</X>
											<Y>12</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1675">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1676">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1677">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1678">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
											<X>614.469727</X>
											<Y>9033.75195</Y>
											<Z>569.894287</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>9</X>
											<Y>2</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1679">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1680">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1681">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>688.572449</X>
											<Y>8986.41406</Y>
											<Z>578.78125</Z>
											<R00>-0.879737794</R00>
											<R01>-0.000645829947</R01>
											<R02>-0.475458801</R02>
											<R10>-0.000241717644</R10>
											<R11>0.999999583</R11>
											<R12>-0.000911081093</R12>
											<R20>0.475459188</R20>
											<R21>-0.00068658567</R21>
											<R22>-0.879737496</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1682">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1683">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1684">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1685">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
											<X>675.270325</X>
											<Y>9013.37109</Y>
											<Z>531.003418</Z>
											<R00>0.443312228</R00>
											<R01>-0.000690974644</R01>
											<R02>-0.896366954</R02>
											<R10>0.000916373916</R10>
											<R11>0.999999523</R11>
											<R12>-0.00031765399</R12>
											<R20>0.896366775</R20>
											<R21>-0.000680587371</R21>
											<R22>0.443312675</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>19</X>
											<Y>3</Y>
											<Z>24</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1686">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1687">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1688">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>617.500793</X>
											<Y>9020.14063</Y>
											<Z>554.383423</Z>
											<R00>0.715837836</R00>
											<R01>-0.000724031357</R01>
											<R02>0.698266268</R02>
											<R10>1.08474824e-005</R10>
											<R11>0.999999464</R11>
											<R12>0.00102577778</R12>
											<R20>-0.698266625</R20>
											<R21>-0.000726716069</R21>
											<R22>0.715837419</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>38</X>
											<Y>1.20000005</Y>
											<Z>29</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1689">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1690">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1691">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1692">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
											<X>621.436279</X>
											<Y>9022.24414</Y>
											<Z>550.541382</Z>
											<R00>0.698261976</R00>
											<R01>-0.000661419588</R01>
											<R02>-0.715837419</R02>
											<R10>0.000969612855</R10>
											<R11>0.999999523</R11>
											<R12>2.18221976e-005</R12>
											<R20>0.715837061</R20>
											<R21>-0.000709330314</R21>
											<R22>0.698262215</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>27</X>
											<Y>3</Y>
											<Z>25</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1693">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1694">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1695">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
											<X>655.273438</X>
											<Y>8990.57422</Y>
											<Z>557.094727</Z>
											<R00>0.443312228</R00>
											<R01>-0.000690974644</R01>
											<R02>-0.896366954</R02>
											<R10>0.000916373916</R10>
											<R11>0.999999523</R11>
											<R12>-0.00031765399</R12>
											<R20>0.896366775</R20>
											<R21>-0.000680587371</R21>
											<R22>0.443312675</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>46</X>
											<Y>3</Y>
											<Z>25</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1696">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1697">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1698">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>654.669739</X>
											<Y>9014.66211</Y>
											<Z>540.681885</Z>
											<R00>-0.997512877</R00>
											<R01>-0.000678843702</R01>
											<R02>0.0704810768</R02>
											<R10>-0.000724041369</R10>
											<R11>0.999999523</R11>
											<R12>-0.000615727506</R12>
											<R20>-0.0704806224</R20>
											<R21>-0.0006652273</R21>
											<R22>-0.997512937</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1699">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1700">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1701">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1702">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>638.451111</X>
											<Y>9016.84375</Y>
											<Z>537.097656</Z>
											<R00>-0.0705468878</R00>
											<R01>-0.0007088813</R01>
											<R02>-0.997508228</R02>
											<R10>0.000664207677</R10>
											<R11>0.999999464</R11>
											<R12>-0.000757626665</R12>
											<R20>0.997508228</R20>
											<R21>-0.000716000795</R21>
											<R22>-0.0705463812</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1703">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1704">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1705">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1706">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>667.823792</X>
											<Y>8988.47852</Y>
											<Z>550.88916</Z>
											<R00>0.443312228</R00>
											<R01>-0.000690974644</R01>
											<R02>-0.896366954</R02>
											<R10>0.000916373916</R10>
											<R11>0.999999523</R11>
											<R12>-0.00031765399</R12>
											<R20>0.896366775</R20>
											<R21>-0.000680587371</R21>
											<R22>0.443312675</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>50</X>
											<Y>1.20000005</Y>
											<Z>57</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1707">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1708">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1709">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1710">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>673.651978</X>
											<Y>9005.57813</Y>
											<Z>544.641724</Z>
											<R00>0.896363854</R00>
											<R01>0.443318456</R01>
											<R02>0.000720220502</R02>
											<R10>0.000317709811</R10>
											<R11>0.000982220634</R11>
											<R12>-0.999999464</R12>
											<R20>-0.443318874</R20>
											<R21>0.896363676</R21>
											<R22>0.000739580544</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>2</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1711">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1712">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1713">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1714">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>679.033691</X>
											<Y>9000.58008</Y>
											<Z>541.984985</Z>
											<R00>0.896363854</R00>
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										<float name="Friction">0.300000012</float>
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										<Vector3 name="RotVelocity">
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										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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									<Item class="Fire" referent="RBX1716">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
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											<float name="size_xml">30</float>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
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										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>9000.4707</Y>
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											<R01>-0.000690974644</R01>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
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										<bool name="Locked">false</bool>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
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										</Vector3>
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											<Y>22.8000011</Y>
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										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1719">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
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												<Y>1</Y>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1720">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1721">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											</Properties>
										</Item>
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								</Item>
								<Item class="Part" referent="RBX1722">
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										<float name="BackParamA">-0.5</float>
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
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											<Y>8992.63477</Y>
											<Z>725.333496</Z>
											<R00>0.698261976</R00>
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										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
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										<float name="Reflectance">0</float>
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											<X>0</X>
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										<float name="TopParamB">0.5</float>
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										<float name="Transparency">0</float>
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											<X>17</X>
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									</Properties>
									<Item class="Fire" referent="RBX1723">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1724">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="BottomParamB">0.5</float>
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											<X>0</X>
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										<float name="TopParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>18</X>
											<Y>28.8000011</Y>
											<Z>31</Z>
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									</Properties>
									<Item class="BlockMesh" referent="RBX1726">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
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											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
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											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1727">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1728">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="BottomParamB">0.5</float>
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										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
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										<float name="RightParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>3</X>
											<Y>3</Y>
											<Z>29</Z>
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									</Properties>
									<Item class="Fire" referent="RBX1730">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1731">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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									</Item>
								</Item>
								<Item class="Part" referent="RBX1732">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<Item class="Fire" referent="RBX1749">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1750">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
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								</Item>
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>9003.64844</Y>
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											<R00>-0.715800047</R00>
											<R01>-0.698304951</R01>
											<R02>0.00075648434</R02>
											<R10>-5.81123713e-005</R10>
											<R11>-0.00102374633</R11>
											<R12>-0.999999464</R12>
											<R20>0.698305309</R20>
											<R21>-0.715799689</R21>
											<R22>0.000692217494</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
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										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>2</Y>
											<Z>3</Z>
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									</Properties>
									<Item class="SpecialMesh" referent="RBX1752">
										<Properties>
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											<token name="LODY">2</token>
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											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
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												<Y>0</Y>
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											<Vector3 name="Scale">
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												<Y>1</Y>
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											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
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												<Y>1</Y>
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											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1753">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1754">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1755">
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										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>9013.64844</Y>
											<Z>734.965332</Z>
											<R00>-0.506659508</R00>
											<R01>-0.698319912</R01>
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											<R11>-0.0010201931</R11>
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											<R21>-0.71577853</R21>
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										<float name="Friction">0.300000012</float>
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										<float name="FrontParamB">0.5</float>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
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										<float name="RightParamB">0.5</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>2</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1756">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
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											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
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												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1757">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1758">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1759">
								<Properties>
									<bool name="Anchored">true</bool>
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									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">153</int>
									<CoordinateFrame name="CFrame">
										<X>686.209045</X>
										<Y>8994.58398</Y>
										<Z>538.442627</Z>
										<R00>0.696413159</R00>
										<R01>0.50821054</R01>
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										<R11>-0.217224628</R11>
										<R12>-0.707065821</R12>
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										<R22>-0.49328202</R22>
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									<float name="Elasticity">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>3</X>
										<Y>2</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1760">
									<Properties>
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>1</X>
											<Y>1</Y>
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											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX1761">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Model" referent="RBX1763">
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										<Y>0</Y>
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										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
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										<R20>0</R20>
										<R21>0</R21>
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								</Properties>
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										<float name="BackParamA">-0.5</float>
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										<CoordinateFrame name="CFrame">
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											<R10>-0.000968288106</R10>
											<R11>0.999999464</R11>
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											<R20>-0.896376848</R20>
											<R21>-0.000712855603</R21>
											<R22>-0.44329223</R22>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
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										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
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											<Y>4.80000019</Y>
											<Z>55</Z>
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									</Properties>
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										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
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											<string name="Name">Mesh</string>
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												<Y>1</Y>
												<Z>1</Z>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1766">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1767">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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								</Item>
								<Item class="Part" referent="RBX1768">
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										<float name="BackParamA">-0.5</float>
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										<token name="BackSurfaceInput">0</token>
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										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>610.875488</X>
											<Y>9036.52148</Y>
											<Z>526.014404</Z>
											<R00>0.443312228</R00>
											<R01>-0.000690974644</R01>
											<R02>-0.896366954</R02>
											<R10>0.000916373916</R10>
											<R11>0.999999523</R11>
											<R12>-0.00031765399</R12>
											<R20>0.896366775</R20>
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										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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											<X>55</X>
											<Y>1.20000005</Y>
											<Z>55</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1769">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
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												<Y>1</Y>
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									<Item class="Fire" referent="RBX1770">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1771">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>9037.13672</Y>
											<Z>515.860352</Z>
											<R00>-0.896358073</R00>
											<R01>-0.000678845274</R01>
											<R02>-0.443330228</R02>
											<R10>-0.000331486081</R10>
											<R11>0.999999583</R11>
											<R12>-0.000861016626</R12>
											<R20>0.443330646</R20>
											<R21>-0.000624821405</R21>
											<R22>-0.896357954</R22>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>9</X>
											<Y>4.80000019</Y>
											<Z>64</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1773">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
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											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
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											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1774">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1775">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1776">
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										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>610.874634</X>
											<Y>9037.72266</Y>
											<Z>526.013672</Z>
											<R00>0.443312228</R00>
											<R01>-0.000690974644</R01>
											<R02>-0.896366954</R02>
											<R10>0.000916373916</R10>
											<R11>0.999999523</R11>
											<R12>-0.00031765399</R12>
											<R20>0.896366775</R20>
											<R21>-0.000680587371</R21>
											<R22>0.443312675</R22>
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										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>55</X>
											<Y>1.20000005</Y>
											<Z>55</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1777">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
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											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1778">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1780">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>9046.05664</Y>
											<Z>570.174805</Z>
											<R00>0.896351457</R00>
											<R01>-0.000692744157</R01>
											<R02>0.443335027</R02>
											<R10>0.000317589613</R10>
											<R11>0.999999523</R11>
											<R12>0.00092042808</R12>
											<R20>-0.443335444</R20>
											<R21>-0.000684219645</R21>
											<R22>0.896351218</R22>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<Vector3 name="size">
											<X>1</X>
											<Y>13.1999998</Y>
											<Z>18</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1781">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
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												<X>1</X>
												<Y>1</Y>
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												<Z>1</Z>
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								</Item>
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										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
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											<Z>540.201416</Z>
											<R00>0.896351457</R00>
											<R01>-0.000692744157</R01>
											<R02>0.443335027</R02>
											<R10>0.000317589613</R10>
											<R11>0.999999523</R11>
											<R12>0.00092042808</R12>
											<R20>-0.443335444</R20>
											<R21>-0.000684219645</R21>
											<R22>0.896351218</R22>
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										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<token name="Material">256</token>
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										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="size">
											<X>9</X>
											<Y>4.80000019</Y>
											<Z>73</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1783">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
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											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1784">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1785">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1786">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>562.715576</X>
											<Y>9046.09766</Y>
											<Z>547.966309</Z>
											<R00>-0.971618891</R00>
											<R01>-0.000688410073</R01>
											<R02>0.236550778</R02>
											<R10>-0.000826554839</R10>
											<R11>0.999999523</R11>
											<R12>-0.000484828168</R12>
											<R20>-0.236550331</R20>
											<R21>-0.000666590349</R21>
											<R22>-0.97161901</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>26</X>
											<Y>13.1999998</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1787">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1788">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>572.850342</X>
											<Y>9046.11328</Y>
											<Z>559.181763</Z>
											<R00>-0.236575603</R00>
											<R01>-0.000704469625</R01>
											<R02>-0.971603274</R02>
											<R10>0.000464506069</R10>
											<R11>0.999999523</R11>
											<R12>-0.000838159351</R12>
											<R20>0.971603394</R20>
											<R21>-0.000649614842</R21>
											<R22>-0.236575127</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>13.1999998</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1789">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1790">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>566.410645</X>
											<Y>9046.11914</Y>
											<Z>573.86438</Z>
											<R00>0.554601133</R00>
											<R01>-0.000688577711</R01>
											<R02>0.832116067</R02>
											<R10>-0.000204312848</R10>
											<R11>0.999999523</R11>
											<R12>0.000963675033</R12>
											<R20>-0.832116365</R20>
											<R21>-0.000704467238</R21>
											<R22>0.554600656</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>18</X>
											<Y>13.1999998</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1791">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1792">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>560.817993</X>
											<Y>9053.30664</Y>
											<Z>555.734375</Z>
											<R00>-0.971618891</R00>
											<R01>-0.000688410073</R01>
											<R02>0.236550778</R02>
											<R10>-0.000826554839</R10>
											<R11>0.999999523</R11>
											<R12>-0.000484828168</R12>
											<R20>-0.236550331</R20>
											<R21>-0.000666590349</R21>
											<R22>-0.97161901</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>26</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1793">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1794">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1795">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1796">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>583.187012</X>
											<Y>9047.125</Y>
											<Z>567.031982</Z>
											<R00>-0.864592075</R00>
											<R01>0.498346627</R01>
											<R02>0.0642737225</R02>
											<R10>0.499344498</R10>
											<R11>0.866403282</R11>
											<R12>-0.000620212115</R12>
											<R20>-0.0559960492</R20>
											<R21>0.0315585025</R21>
											<R22>-0.997932136</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Disappearing Brick</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>33</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1797">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1798">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouch(hit)
wait (0)
script.Parent.Transparency = 0
script.Parent.CanCollide = true 
wait (5)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
end 

script.Parent.Touched:connect(onTouch)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1799">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1800">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1801">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
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											<float name="Bevel Roundness">0</float>
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												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
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											<bool name="Enabled">false</bool>
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												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="LeftParamB">0.5</float>
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										<float name="TopParamB">0.5</float>
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											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<Item class="BlockMesh" referent="RBX1818">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1819">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1820">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1821">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>540.086243</X>
											<Y>9046.11328</Y>
											<Z>593.851074</Z>
											<R00>0.959732234</R00>
											<R01>-0.000690875866</R01>
											<R02>0.280911684</R02>
											<R10>0.000457042392</R10>
											<R11>0.999999464</R11>
											<R12>0.000897900842</R12>
											<R20>-0.280912161</R20>
											<R21>-0.000733351393</R21>
											<R22>0.959732056</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>19</X>
											<Y>13.1999998</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1822">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1823">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1824">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1825">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>525.271851</X>
											<Y>9038.87109</Y>
											<Z>547.156494</Z>
											<R00>0.690684378</R00>
											<R01>-0.000736785179</R01>
											<R02>0.723155975</R02>
											<R10>-7.29891917e-006</R10>
											<R11>0.999999464</R11>
											<R12>0.00102581736</R12>
											<R20>-0.723156393</R20>
											<R21>-0.000713794259</R21>
											<R22>0.690683961</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>99</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1826">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1827">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1828">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1829">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>525.364258</X>
											<Y>9038.87109</Y>
											<Z>547.11084</Z>
											<R00>0.401683897</R00>
											<R01>-0.000729636464</R01>
											<R02>0.9157781</R02>
											<R10>-0.000372015435</R10>
											<R11>0.999999464</R11>
											<R12>0.000959914469</R12>
											<R20>-0.915778339</R20>
											<R21>-0.000726265775</R21>
											<R22>0.40168339</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>99</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1830">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1831">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1832">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1833">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>512.415466</X>
											<Y>9038.82227</Y>
											<Z>490.481934</Z>
											<R00>-0.660251975</R00>
											<R01>-0.000693081296</R01>
											<R02>0.751043797</R02>
											<R10>-0.000919476035</R10>
											<R11>0.999999583</R11>
											<R12>0.000114500748</R12>
											<R20>-0.751043558</R20>
											<R21>-0.000614967488</R21>
											<R22>-0.660252333</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1834">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1835">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1836">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1837">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>525.364258</X>
											<Y>9038.87305</Y>
											<Z>547.11084</Z>
											<R00>0.896351457</R00>
											<R01>-0.000692744157</R01>
											<R02>0.443335027</R02>
											<R10>0.000317589613</R10>
											<R11>0.999999523</R11>
											<R12>0.00092042808</R12>
											<R20>-0.443335444</R20>
											<R21>-0.000684219645</R21>
											<R22>0.896351218</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>99</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1838">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1839">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1840">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1841">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>525.364258</X>
											<Y>9038.87109</Y>
											<Z>547.11084</Z>
											<R00>-0.280945152</R00>
											<R01>-0.000714490307</R01>
											<R02>0.959723532</R02>
											<R10>-0.000897499034</R10>
											<R11>0.999999464</R11>
											<R12>0.000481744879</R12>
											<R20>-0.959723353</R20>
											<R21>-0.0007260071</R21>
											<R22>-0.280945659</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>99</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1842">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1843">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1844">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1845">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>526.061646</X>
											<Y>9053.28125</Y>
											<Z>555.166748</Z>
											<R00>-0.993928611</R00>
											<R01>-0.000678525073</R01>
											<R02>-0.110025138</R02>
											<R10>-0.000601178384</R10>
											<R11>0.999999523</R11>
											<R12>-0.000736163638</R12>
											<R20>0.110025585</R20>
											<R21>-0.000665549363</R21>
											<R22>-0.993928552</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>50</X>
											<Y>1.20000005</Y>
											<Z>16</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1846">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1847">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1848">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1849">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>525.364258</X>
											<Y>9038.87109</Y>
											<Z>547.11084</Z>
											<R00>-0.592270315</R00>
											<R01>-0.000747644168</R01>
											<R02>0.805738986</R02>
											<R10>-0.00094054488</R10>
											<R11>0.999999523</R11>
											<R12>0.000236536987</R12>
											<R20>-0.805738807</R20>
											<R21>-0.000617739803</R21>
											<R22>-0.592270732</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>99</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1850">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1851">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1852">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1853">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>525.364258</X>
											<Y>9038.87109</Y>
											<Z>547.11084</Z>
											<R00>0.0642444193</R00>
											<R01>-0.000711119268</R01>
											<R02>0.997933924</R02>
											<R10>-0.000666606182</R10>
											<R11>0.999999464</R11>
											<R12>0.00075550552</R12>
											<R20>-0.997934043</R20>
											<R21>-0.000713765912</R21>
											<R22>0.0642439052</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>99</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1854">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1855">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1856">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1857">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
											<X>528.042969</X>
											<Y>9055.0918</Y>
											<Z>568.528442</Z>
											<R00>-0.993928611</R00>
											<R01>-0.000678525073</R01>
											<R02>-0.110025138</R02>
											<R10>-0.000601178384</R10>
											<R11>0.999999523</R11>
											<R12>-0.000736163638</R12>
											<R20>0.110025585</R20>
											<R21>-0.000665549363</R21>
											<R22>-0.993928552</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>49</X>
											<Y>2.4000001</Y>
											<Z>33</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1858">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1859">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1860">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>531.200195</X>
											<Y>9038.83984</Y>
											<Z>490.115723</Z>
											<R00>-0.443291724</R00>
											<R01>-0.000742852397</R01>
											<R02>0.896377087</R02>
											<R10>-0.000968288106</R10>
											<R11>0.999999464</R11>
											<R12>0.000349872687</R12>
											<R20>-0.896376848</R20>
											<R21>-0.000712855603</R21>
											<R22>-0.44329223</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1861">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1862">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1863">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1864">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>525.364258</X>
											<Y>9038.87109</Y>
											<Z>547.11084</Z>
											<R00>-0.832131445</R00>
											<R01>-0.000732089393</R01>
											<R02>0.554578006</R02>
											<R10>-0.000961964193</R10>
											<R11>0.999999523</R11>
											<R12>-0.000123321879</R12>
											<R20>-0.554577649</R20>
											<R21>-0.000636104203</R21>
											<R22>-0.832131743</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>99</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1865">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1866">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1867">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1868">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>525.364258</X>
											<Y>9038.87109</Y>
											<Z>547.11084</Z>
											<R00>-0.971618891</R00>
											<R01>-0.000688410073</R01>
											<R02>0.236550778</R02>
											<R10>-0.000826554839</R10>
											<R11>0.999999523</R11>
											<R12>-0.000484828168</R12>
											<R20>-0.236550331</R20>
											<R21>-0.000666590349</R21>
											<R22>-0.97161901</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>99</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1869">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1870">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1871">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1872">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>534.625793</X>
											<Y>9053.30273</Y>
											<Z>578.771729</Z>
											<R00>-0.280945152</R00>
											<R01>-0.000714490307</R01>
											<R02>0.959723532</R02>
											<R10>-0.000897499034</R10>
											<R11>0.999999464</R11>
											<R12>0.000481744879</R12>
											<R20>-0.959723353</R20>
											<R21>-0.0007260071</R21>
											<R22>-0.280945659</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>33</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1873">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1874">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1875">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1876">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>523.210327</X>
											<Y>9046.10156</Y>
											<Z>596.06897</Z>
											<R00>0.997932434</R00>
											<R01>-0.000678973389</R01>
											<R02>-0.0642683804</R02>
											<R10>0.000724106911</R10>
											<R11>0.999999523</R11>
											<R12>0.000678973389</R12>
											<R20>0.0642678887</R20>
											<R21>-0.000724106911</R21>
											<R22>0.997932434</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>19</X>
											<Y>13.1999998</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1877">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1878">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>523.234619</X>
											<Y>9053.29688</Y>
											<Z>580.032959</Z>
											<R00>0.0642444193</R00>
											<R01>-0.000711119268</R01>
											<R02>0.997933924</R02>
											<R10>-0.000666606182</R10>
											<R11>0.999999464</R11>
											<R12>0.00075550552</R12>
											<R20>-0.997934043</R20>
											<R21>-0.000713765912</R21>
											<R22>0.0642439052</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>33</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1879">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1880">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1881">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1882">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>535.30603</X>
											<Y>9038.82617</Y>
											<Z>471.35022</Z>
											<R00>-0.947315216</R00>
											<R01>-0.000728807529</R01>
											<R02>0.320302039</R02>
											<R10>-0.000897213991</R10>
											<R11>0.999999523</R11>
											<R12>-0.00037819671</R12>
											<R20>-0.320301652</R20>
											<R21>-0.000645650958</R21>
											<R22>-0.947315395</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1883">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1884">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1885">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1886">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>522.757202</X>
											<Y>9038.82227</Y>
											<Z>477.557129</Z>
											<R00>-0.196225122</R00>
											<R01>-0.000720830401</R01>
											<R02>0.980558574</R02>
											<R10>-0.000836942054</R10>
											<R11>0.999999464</R11>
											<R12>0.000567636569</R12>
											<R20>-0.980558455</R20>
											<R21>-0.000709286134</R21>
											<R22>-0.196225643</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1887">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1888">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1889">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1890">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>512.701538</X>
											<Y>9053.28516</Y>
											<Z>575.948486</Z>
											<R00>0.401683897</R00>
											<R01>-0.000729636464</R01>
											<R02>0.9157781</R02>
											<R10>-0.000372015435</R10>
											<R11>0.999999464</R11>
											<R12>0.000959914469</R12>
											<R20>-0.915778339</R20>
											<R21>-0.000726265775</R21>
											<R22>0.40168339</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>36</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1891">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1892">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1893">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1894">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>509.129211</X>
											<Y>9046.08984</Y>
											<Z>549.458252</Z>
											<R00>-0.993928611</R00>
											<R01>-0.000678525073</R01>
											<R02>-0.110025138</R02>
											<R10>-0.000601178384</R10>
											<R11>0.999999523</R11>
											<R12>-0.000736163638</R12>
											<R20>0.110025585</R20>
											<R21>-0.000665549363</R21>
											<R22>-0.993928552</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>17</X>
											<Y>13.1999998</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1895">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1896">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1897">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1898">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>508.908386</X>
											<Y>9047.08984</Y>
											<Z>547.469727</Z>
											<R00>0.993927717</R00>
											<R01>-0.000681929465</R01>
											<R02>0.110032246</R02>
											<R10>0.000597853039</R10>
											<R11>0.999999523</R11>
											<R12>0.000797087385</R12>
											<R20>-0.110032737</R20>
											<R21>-0.000726463215</R21>
											<R22>0.993927598</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Disappearing Brick</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>11</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1899">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1900">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouch(hit)
wait (0)
script.Parent.Transparency = 0
script.Parent.CanCollide = true 
wait (5)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
end 

script.Parent.Touched:connect(onTouch)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1901">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1902">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1903">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>513.861206</X>
											<Y>9038.80664</Y>
											<Z>466.338379</Z>
											<R00>0.0642444193</R00>
											<R01>-0.000711119268</R01>
											<R02>0.997933924</R02>
											<R10>-0.000666606182</R10>
											<R11>0.999999464</R11>
											<R12>0.00075550552</R12>
											<R20>-0.997934043</R20>
											<R21>-0.000713765912</R21>
											<R22>0.0642439052</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1904">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1905">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1906">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1907">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>506.593567</X>
											<Y>9046.08789</Y>
											<Z>592.381226</Z>
											<R00>0.915770292</R00>
											<R01>-0.000699955446</R01>
											<R02>-0.401694447</R02>
											<R10>0.00091288978</R10>
											<R11>0.999999523</R11>
											<R12>0.000338652637</R12>
											<R20>0.40169403</R20>
											<R21>-0.000676842523</R21>
											<R22>0.915770531</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>19</X>
											<Y>13.1999998</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1908">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1909">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1910">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1911">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>503.252899</X>
											<Y>9053.27539</Y>
											<Z>570.24292</Z>
											<R00>0.690684378</R00>
											<R01>-0.000736785179</R01>
											<R02>0.723155975</R02>
											<R10>-7.29891917e-006</R10>
											<R11>0.999999464</R11>
											<R12>0.00102581736</R12>
											<R20>-0.723156393</R20>
											<R21>-0.000713794259</R21>
											<R22>0.690683961</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>35</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1912">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1913">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1914">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1915">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>492.240173</X>
											<Y>9046.07031</Y>
											<Z>583.232666</Z>
											<R00>0.723141253</R00>
											<R01>-0.000673851115</R01>
											<R02>-0.69068706</R02>
											<R10>0.000969065237</R10>
											<R11>0.999999523</R11>
											<R12>3.89624911e-005</R12>
											<R20>0.690686703</R20>
											<R21>-0.000697517185</R21>
											<R22>0.723141551</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>19</X>
											<Y>13.1999998</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1916">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1917">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>492.637146</X>
											<Y>9053.26563</Y>
											<Z>563.283447</Z>
											<R00>0.896351457</R00>
											<R01>-0.000692744157</R01>
											<R02>0.443335027</R02>
											<R10>0.000317589613</R10>
											<R11>0.999999523</R11>
											<R12>0.00092042808</R12>
											<R20>-0.443335444</R20>
											<R21>-0.000684219645</R21>
											<R22>0.896351218</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>26</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1918">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1919">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>489.09552</X>
											<Y>9046.05273</Y>
											<Z>556.117554</Z>
											<R00>0.896351457</R00>
											<R01>-0.000692744157</R01>
											<R02>0.443335027</R02>
											<R10>0.000317589613</R10>
											<R11>0.999999523</R11>
											<R12>0.00092042808</R12>
											<R20>-0.443335444</R20>
											<R21>-0.000684219645</R21>
											<R22>0.896351218</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>26</X>
											<Y>13.1999998</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1920">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1921">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">TerrainPack</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX1922">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Tree</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1923">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>683.11438</X>
												<Y>8988.8457</Y>
												<Z>634.808105</Z>
												<R00>-0.443291724</R00>
												<R01>-0.000742852397</R01>
												<R02>0.896377087</R02>
												<R10>-0.000968288106</R10>
												<R11>0.999999464</R11>
												<R12>0.000349872687</R12>
												<R20>-0.896376848</R20>
												<R21>-0.000712855603</R21>
												<R22>-0.44329223</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">3</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>8</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX1924">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX1925">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1926">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1023</int>
											<CoordinateFrame name="CFrame">
												<X>683.109985</X>
												<Y>8994.8457</Y>
												<Z>634.804199</Z>
												<R00>0.322093815</R00>
												<R01>0.761789978</R01>
												<R02>0.56207788</R02>
												<R10>0.875513077</R10>
												<R11>-0.46557501</R11>
												<R12>0.129293546</R12>
												<R20>0.360183954</R20>
												<R21>0.450461835</R21>
												<R22>-0.816915929</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">1280</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">3</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX1927">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX1928">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX1931">
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													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<float name="BottomParamB">0.5</float>
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												<R22>-0.761963427</R22>
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											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
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											<float name="LeftParamB">0.5</float>
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												<X>0</X>
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										</Properties>
										<Item class="Fire" referent="RBX1933">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX1934">
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													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Item>
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								</Item>
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											<bool name="Enabled">false</bool>
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												<bool name="Disabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1944">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1945">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1946">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>724.628296</X>
											<Y>8985.49805</Y>
											<Z>653.325317</Z>
											<R00>0.896351457</R00>
											<R01>-0.000692744157</R01>
											<R02>0.443335027</R02>
											<R10>0.000317589613</R10>
											<R11>0.999999523</R11>
											<R12>0.00092042808</R12>
											<R20>-0.443335444</R20>
											<R21>-0.000684219645</R21>
											<R22>0.896351218</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1947">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1948">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1949">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>728.213684</X>
											<Y>8985.49023</Y>
											<Z>651.55188</Z>
											<R00>0.896351457</R00>
											<R01>-0.000692744157</R01>
											<R02>0.443335027</R02>
											<R10>0.000317589613</R10>
											<R11>0.999999523</R11>
											<R12>0.00092042808</R12>
											<R20>-0.443335444</R20>
											<R21>-0.000684219645</R21>
											<R22>0.896351218</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1950">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>725.534241</X>
											<Y>8985.49805</Y>
											<Z>650.645874</Z>
											<R00>0.896351457</R00>
											<R01>-0.000692744157</R01>
											<R02>0.443335027</R02>
											<R10>0.000317589613</R10>
											<R11>0.999999523</R11>
											<R12>0.00092042808</R12>
											<R20>-0.443335444</R20>
											<R21>-0.000684219645</R21>
											<R22>0.896351218</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1951">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1952">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1953">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>726.415649</X>
											<Y>8992.88867</Y>
											<Z>652.433594</Z>
											<R00>0.896351457</R00>
											<R01>-0.000692744157</R01>
											<R02>0.443335027</R02>
											<R10>0.000317589613</R10>
											<R11>0.999999523</R11>
											<R12>0.00092042808</R12>
											<R20>-0.443335444</R20>
											<R21>-0.000684219645</R21>
											<R22>0.896351218</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>4.80000019</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1954">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1955">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1956">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1957">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>616.64801</X>
											<Y>9028.57227</Y>
											<Z>599.18042</Z>
											<R00>0.720181465</R00>
											<R01>-0.000755561865</R01>
											<R02>0.693775594</R02>
											<R10>9.3495968e-005</R10>
											<R11>0.999999523</R11>
											<R12>0.000991979847</R12>
											<R20>-0.693775952</R20>
											<R21>-0.000649532012</R21>
											<R22>0.720181167</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1958">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1959">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1960">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1961">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>613.298584</X>
											<Y>9030.96094</Y>
											<Z>585.695679</Z>
											<R00>0.720181465</R00>
											<R01>-0.000755561865</R01>
											<R02>0.693775594</R02>
											<R10>9.3495968e-005</R10>
											<R11>0.999999523</R11>
											<R12>0.000991979847</R12>
											<R20>-0.693775952</R20>
											<R21>-0.000649532012</R21>
											<R22>0.720181167</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1962">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1963">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1964">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1965">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>627.963379</X>
											<Y>9024.98047</Y>
											<Z>599.340698</Z>
											<R00>0.720181465</R00>
											<R01>-0.000755561865</R01>
											<R02>0.693775594</R02>
											<R10>9.3495968e-005</R10>
											<R11>0.999999523</R11>
											<R12>0.000991979847</R12>
											<R20>-0.693775952</R20>
											<R21>-0.000649532012</R21>
											<R22>0.720181167</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1966">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1967">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1968">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1969">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>637.06781</X>
											<Y>9022.5918</Y>
											<Z>605.833984</Z>
											<R00>0.719143331</R00>
											<R01>-0.000756012567</R01>
											<R02>0.694861352</R02>
											<R10>9.27367582e-005</R10>
											<R11>0.999999523</R11>
											<R12>0.000992026879</R12>
											<R20>-0.69486171</R20>
											<R21>-0.000648970366</R21>
											<R22>0.719143033</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1970">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1971">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1972">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1973">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>639.700195</X>
											<Y>9020.20117</Y>
											<Z>620.015869</Z>
											<R00>0.719143331</R00>
											<R01>-0.000756012567</R01>
											<R02>0.694861352</R02>
											<R10>9.27367582e-005</R10>
											<R11>0.999999523</R11>
											<R12>0.000992026879</R12>
											<R20>-0.69486171</R20>
											<R21>-0.000648970366</R21>
											<R22>0.719143033</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1974">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1975">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1976">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1977">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>653.842834</X>
											<Y>9017.81055</Y>
											<Z>620.214966</Z>
											<R00>0.720181465</R00>
											<R01>-0.000755561865</R01>
											<R02>0.693775594</R02>
											<R10>9.3495968e-005</R10>
											<R11>0.999999523</R11>
											<R12>0.000991979847</R12>
											<R20>-0.693775952</R20>
											<R21>-0.000649532012</R21>
											<R22>0.720181167</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1978">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1979">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1980">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1981">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>666.551636</X>
											<Y>9015.42578</Y>
											<Z>621.80835</Z>
											<R00>0.720181465</R00>
											<R01>-0.000755561865</R01>
											<R02>0.693775594</R02>
											<R10>9.3495968e-005</R10>
											<R11>0.999999523</R11>
											<R12>0.000991979847</R12>
											<R20>-0.693775952</R20>
											<R21>-0.000649532012</R21>
											<R22>0.720181167</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1982">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1983">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1984">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1985">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>675.675781</X>
											<Y>9013.03711</Y>
											<Z>626.887451</Z>
											<R00>0.720181465</R00>
											<R01>-0.000755561865</R01>
											<R02>0.693775594</R02>
											<R10>9.3495968e-005</R10>
											<R11>0.999999523</R11>
											<R12>0.000991979847</R12>
											<R20>-0.693775952</R20>
											<R21>-0.000649532012</R21>
											<R22>0.720181167</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1986">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1987">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX1988">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1989">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1990">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1031</int>
										<CoordinateFrame name="CFrame">
											<X>503.841309</X>
											<Y>9046.78906</Y>
											<Z>455.109375</Z>
											<R00>0.589828491</R00>
											<R01>-0.000727688777</R01>
											<R02>0.807528138</R02>
											<R10>-0.000129157488</R10>
											<R11>0.999999523</R11>
											<R12>0.000995468814</R12>
											<R20>-0.807528496</R20>
											<R21>-0.000691454217</R21>
											<R22>0.589828193</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1991">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1992">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1993">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1994">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>503.841919</X>
											<Y>9045.99023</Y>
											<Z>455.109985</Z>
											<R00>-0.807562888</R00>
											<R01>-0.000718267576</R01>
											<R02>0.589781046</R02>
											<R10>-0.000964389765</R10>
											<R11>0.999999523</R11>
											<R12>-0.000102645179</R12>
											<R20>-0.589780688</R20>
											<R21>-0.00065167126</R21>
											<R22>-0.807563186</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1995">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX1996">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1997">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1031</int>
										<CoordinateFrame name="CFrame">
											<X>506.946686</X>
											<Y>9044.39648</Y>
											<Z>461.385498</Z>
											<R00>0.968281746</R00>
											<R01>-0.000671294518</R01>
											<R02>0.249859005</R02>
											<R10>0.000479136477</R10>
											<R11>0.999999523</R11>
											<R12>0.000829882512</R12>
											<R20>-0.249859452</R20>
											<R21>-0.000683842401</R21>
											<R22>0.968281627</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1998">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1999">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2000">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2001">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>496.05127</X>
											<Y>9043.58594</Y>
											<Z>447.251709</Z>
											<R00>-0.896358073</R00>
											<R01>-0.000678845274</R01>
											<R02>-0.443330228</R02>
											<R10>-0.000331486081</R10>
											<R11>0.999999583</R11>
											<R12>-0.000861016626</R12>
											<R20>0.443330646</R20>
											<R21>-0.000624821405</R21>
											<R22>-0.896357954</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>24</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2002">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2003">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2004">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>504.109192</X>
											<Y>9049.58984</Y>
											<Z>444.375488</Z>
											<R00>-0.443291724</R00>
											<R01>-0.000742852397</R01>
											<R02>0.896377087</R02>
											<R10>-0.000968288106</R10>
											<R11>0.999999464</R11>
											<R12>0.000349872687</R12>
											<R20>-0.896376848</R20>
											<R21>-0.000712855603</R21>
											<R22>-0.44329223</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>2</X>
											<Y>3.60000014</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2005">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2006">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2007">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>495.603149</X>
											<Y>9043.4375</Y>
											<Z>447.473389</Z>
											<R00>-0.116849028</R00>
											<R01>-0.339703649</R01>
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											<R11>0.925584197</R11>
											<R12>0.353776485</R12>
											<R20>-0.983976841</R20>
											<R21>0.167018607</R21>
											<R22>-0.0624057278</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>16</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2008">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2009">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="LeftParamB">0.5</float>
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										<float name="Reflectance">0</float>
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											<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="TopParamB">0.5</float>
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										<float name="Transparency">0</float>
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											<Y>0</Y>
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											<token name="LODY">2</token>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
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											<Y>9043.59766</Y>
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											<R00>0.249801427</R00>
											<R01>-0.000691799039</R01>
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										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
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											<Z>0</Z>
										</Vector3>
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										<float name="TopParamB">0.5</float>
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										<Vector3 name="Velocity">
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											<Y>1.20000005</Y>
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									<Item class="Fire" referent="RBX2026">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2027">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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										<float name="BackParamB">0.5</float>
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1031</int>
										<CoordinateFrame name="CFrame">
											<X>496.948364</X>
											<Y>9049.18555</Y>
											<Z>445.686523</Z>
											<R00>0.443312228</R00>
											<R01>-0.000690974644</R01>
											<R02>-0.896366954</R02>
											<R10>0.000916373916</R10>
											<R11>0.999999523</R11>
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											<R20>0.896366775</R20>
											<R21>-0.000680587371</R21>
											<R22>0.443312675</R22>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
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										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
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										<Properties>
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											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
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											</Vector3>
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												<X>1</X>
												<Y>1</Y>
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												<Y>1</Y>
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											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2030">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2031">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2032">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Y>9044.18945</Y>
											<Z>442.60083</Z>
											<R00>-0.443291724</R00>
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										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
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										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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											<X>0</X>
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										</Vector3>
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										<float name="TopParamB">0.5</float>
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										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>23</X>
											<Y>2.4000001</Y>
											<Z>22</Z>
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									</Properties>
									<Item class="Fire" referent="RBX2033">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2034">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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								</Item>
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										<float name="BottomParamB">0.5</float>
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										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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											<Z>442.820557</Z>
											<R00>-0.443291724</R00>
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											<R02>0.896377087</R02>
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											<R22>-0.44329223</R22>
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										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
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										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
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										<token name="Material">256</token>
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										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="size">
											<X>11</X>
											<Y>1.20000005</Y>
											<Z>13</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2036">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2037">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2038">
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										<float name="BackParamA">-0.5</float>
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										<token name="BackSurface">0</token>
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										<float name="BottomParamB">0.5</float>
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										<token name="BottomSurfaceInput">0</token>
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										<CoordinateFrame name="CFrame">
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											<R22>-0.44329223</R22>
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										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
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											<Y>0</Y>
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											<X>15</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
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									</Properties>
									<Item class="Fire" referent="RBX2039">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2040">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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									</Item>
								</Item>
								<Item class="Part" referent="RBX2041">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
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										<token name="BackSurface">0</token>
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
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												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											</Properties>
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										<float name="BottomParamB">0.5</float>
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										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
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											<R00>-0.443291724</R00>
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										</CoordinateFrame>
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										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<bool name="Locked">false</bool>
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										<float name="TopParamB">0.5</float>
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									<Item class="Fire" referent="RBX2046">
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											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
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											<float name="size_xml">30</float>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="BottomParamB">0.5</float>
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										<CoordinateFrame name="CFrame">
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<float name="Reflectance">0</float>
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									<Item class="Fire" referent="RBX2049">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
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										<Item class="Script" referent="RBX2050">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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												<X>2</X>
												<Y>2</Y>
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									</Item>
									<Item class="Fire" referent="RBX2053">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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											<X>0</X>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="BottomParamB">0.5</float>
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										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<bool name="Locked">false</bool>
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										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<Properties>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="BottomParamA">-0.5</float>
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										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
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											<Y>9057.19531</Y>
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											<R00>-0.443291724</R00>
											<R01>-0.000742852397</R01>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
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										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
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										<float name="Reflectance">0</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="size">
											<X>2</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
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									</Properties>
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											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
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											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
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										</Properties>
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									<Item class="Fire" referent="RBX2064">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2065">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
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										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
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										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
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										<float name="Reflectance">0</float>
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										<float name="RightParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>2</X>
											<Y>2.4000001</Y>
											<Z>2</Z>
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									</Properties>
									<Item class="SpecialMesh" referent="RBX2067">
										<Properties>
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											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
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										<Properties>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
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												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
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										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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											<X>0</X>
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										<float name="TopParamB">0.5</float>
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										<Vector3 name="Velocity">
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											<Y>0</Y>
											<Z>0</Z>
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											<token name="LODY">2</token>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="BottomParamB">0.5</float>
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										<CoordinateFrame name="CFrame">
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											<R00>-0.443291724</R00>
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										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
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										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<float name="TopParamB">0.5</float>
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											<Y>0</Y>
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											<X>2</X>
											<Y>3.60000014</Y>
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									</Properties>
									<Item class="Fire" referent="RBX2075">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2076">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="BackParamA">-0.5</float>
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>510.342896</X>
											<Y>9045.99805</Y>
											<Z>451.33667</Z>
											<R00>-0.443291724</R00>
											<R01>-0.000742852397</R01>
											<R02>0.896377087</R02>
											<R10>-0.000968288106</R10>
											<R11>0.999999464</R11>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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											<X>2</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
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									</Properties>
									<Item class="Fire" referent="RBX2078">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2079">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2080">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>511.896332</X>
											<Y>9043.60156</Y>
											<Z>454.475464</Z>
											<R00>-0.443291724</R00>
											<R01>-0.000742852397</R01>
											<R02>0.896377087</R02>
											<R10>-0.000968288106</R10>
											<R11>0.999999464</R11>
											<R12>0.000349872687</R12>
											<R20>-0.896376848</R20>
											<R21>-0.000712855603</R21>
											<R22>-0.44329223</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>3</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2081">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2082">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2083">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1031</int>
										<CoordinateFrame name="CFrame">
											<X>512.768066</X>
											<Y>9044.40039</Y>
											<Z>459.621704</Z>
											<R00>0.981216669</R00>
											<R01>-0.000711774104</R01>
											<R02>0.192902923</R02>
											<R10>0.000563901151</R10>
											<R11>0.999999523</R11>
											<R12>0.000821437105</R12>
											<R20>-0.192903399</R20>
											<R21>-0.000697223819</R21>
											<R22>0.981216609</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
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										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2084">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2085">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2086">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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									</Item>
								</Item>
								<Item class="Part" referent="RBX2087">
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										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>512.768677</X>
											<Y>9043.59961</Y>
											<Z>459.622314</Z>
											<R00>-0.192919672</R00>
											<R01>-0.000719629927</R01>
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											<R10>-0.000835971907</R10>
											<R11>0.999999464</R11>
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											<R20>-0.981214225</R20>
											<R21>-0.000710487773</R21>
											<R22>-0.192920163</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2088">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2089">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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									</Item>
								</Item>
								<Item class="Part" referent="RBX2090">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
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										<token name="BackSurface">0</token>
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1031</int>
										<CoordinateFrame name="CFrame">
											<X>513.909302</X>
											<Y>9045.59766</Y>
											<Z>454.035645</Z>
											<R00>0.424367368</R00>
											<R01>-0.000720532844</R01>
											<R02>0.905489862</R02>
											<R10>-0.000360032835</R10>
											<R11>0.999999464</R11>
											<R12>0.000964470906</R12>
											<R20>-0.905490041</R20>
											<R21>-0.000735296053</R21>
											<R22>0.424366862</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
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										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<token name="formFactorRaw">2</token>
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											<X>3</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2091">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2092">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2093">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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								</Item>
								<Item class="Part" referent="RBX2094">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>513.909912</X>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
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												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="FrontParamB">0.5</float>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<Properties>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
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											<float name="heat_xml">25</float>
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												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
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										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
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										<float name="LeftParamB">0.5</float>
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										<float name="TopParamB">0.5</float>
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										<float name="Transparency">0</float>
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										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
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										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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											<bool name="Enabled">false</bool>
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											<float name="heat_xml">25</float>
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												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="BackParamA">-0.5</float>
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										<float name="Reflectance">0</float>
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										<float name="RightParamB">0.5</float>
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											<X>0</X>
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										<float name="TopParamB">0.5</float>
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											<token name="LODY">2</token>
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												<Y>0</Y>
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										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
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												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="BottomParamB">0.5</float>
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											<R22>-0.999891162</R22>
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										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
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										<float name="LeftParamB">0.5</float>
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										<float name="RightParamB">0.5</float>
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											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
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										<Item class="Script" referent="RBX2124">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="BackParamA">-0.5</float>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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									<Item class="Fire" referent="RBX2126">
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
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												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="Elasticity">0.5</float>
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										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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											<token name="LODY">2</token>
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											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
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												<X>1</X>
												<Y>1</Y>
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									<Item class="Fire" referent="RBX2130">
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2131">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>509.91217</X>
											<Y>9045.97852</Y>
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											<R00>0.532153785</R00>
											<R01>-0.000697917945</R01>
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										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
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											<X>0</X>
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											<Y>1.20000005</Y>
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									</Properties>
									<Item class="Fire" referent="RBX2133">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2134">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="TopParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
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												<X>1</X>
												<Y>1</Y>
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										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2137">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
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												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="BottomParamB">0.5</float>
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										<float name="RightParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
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										<float name="TopParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>2</X>
											<Y>3.60000014</Y>
											<Z>2</Z>
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									</Properties>
									<Item class="Fire" referent="RBX2140">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
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										<Item class="Script" referent="RBX2141">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="BackParamA">-0.5</float>
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										<float name="BottomParamB">0.5</float>
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										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<Item class="Fire" referent="RBX2156">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2157">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2158">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>495.119263</X>
											<Y>9044.76758</Y>
											<Z>429.861206</Z>
											<R00>0.993278921</R00>
											<R01>-0.000724485028</R01>
											<R02>-0.11574018</R02>
											<R10>0.000798786175</R10>
											<R11>0.999999523</R11>
											<R12>0.000595547026</R12>
											<R20>0.115739688</R20>
											<R21>-0.000684000785</R21>
											<R22>0.99327898</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2159">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1031</int>
										<CoordinateFrame name="CFrame">
											<X>495.118713</X>
											<Y>9045.56836</Y>
											<Z>429.860596</Z>
											<R00>-0.115757301</R00>
											<R01>-0.000697446929</R01>
											<R02>-0.993277311</R02>
											<R10>0.00056066527</R10>
											<R11>0.999999523</R11>
											<R12>-0.000767507474</R12>
											<R20>0.993277371</R20>
											<R21>-0.000645740656</R21>
											<R22>-0.115756854</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2160">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2161">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>516.893982</X>
											<Y>9043.41211</Y>
											<Z>436.384766</Z>
											<R00>0.899226606</R00>
											<R01>0.157419294</R01>
											<R02>-0.408173829</R02>
											<R10>0.000917062163</R10>
											<R11>0.932337642</R11>
											<R12>0.361583233</R12>
											<R20>0.437476724</R20>
											<R21>-0.325518727</R21>
											<R22>0.838238597</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>1.20000005</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2162">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>507.096497</X>
											<Y>9043.58008</Y>
											<Z>426.727295</Z>
											<R00>0.443312228</R00>
											<R01>-0.000690974644</R01>
											<R02>-0.896366954</R02>
											<R10>0.000916373916</R10>
											<R11>0.999999523</R11>
											<R12>-0.00031765399</R12>
											<R20>0.896366775</R20>
											<R21>-0.000680587371</R21>
											<R22>0.443312675</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>1.20000005</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2163">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2164">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2165">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>517.578003</X>
											<Y>9043.5918</Y>
											<Z>433.25708</Z>
											<R00>-0.896358073</R00>
											<R01>-0.000678845274</R01>
											<R02>-0.443330228</R02>
											<R10>-0.000331486081</R10>
											<R11>0.999999583</R11>
											<R12>-0.000861016626</R12>
											<R20>0.443330646</R20>
											<R21>-0.000624821405</R21>
											<R22>-0.896357954</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>1.20000005</Y>
											<Z>24</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2166">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2167">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2168">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1031</int>
										<CoordinateFrame name="CFrame">
											<X>519.138062</X>
											<Y>9045.58789</Y>
											<Z>434.156982</Z>
											<R00>-0.0216427017</R00>
											<R01>-0.000683472725</R01>
											<R02>-0.999765515</R02>
											<R10>0.00063986436</R10>
											<R11>0.999999523</R11>
											<R12>-0.000697484356</R12>
											<R20>0.999765575</R20>
											<R21>-0.000654809759</R21>
											<R22>-0.0216422547</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2169">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2170">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2171">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2172">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>504.188904</X>
											<Y>9045.97656</Y>
											<Z>426.489502</Z>
											<R00>-0.443291724</R00>
											<R01>-0.000742852397</R01>
											<R02>0.896377087</R02>
											<R10>-0.000968288106</R10>
											<R11>0.999999464</R11>
											<R12>0.000349872687</R12>
											<R20>-0.896376848</R20>
											<R21>-0.000712855603</R21>
											<R22>-0.44329223</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>3.60000014</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2173">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>497.812225</X>
											<Y>9045.96875</Y>
											<Z>427.412231</Z>
											<R00>-0.443291724</R00>
											<R01>-0.000742852397</R01>
											<R02>0.896377087</R02>
											<R10>-0.000968288106</R10>
											<R11>0.999999464</R11>
											<R12>0.000349872687</R12>
											<R20>-0.896376848</R20>
											<R21>-0.000712855603</R21>
											<R22>-0.44329223</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>3.60000014</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2174">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1031</int>
										<CoordinateFrame name="CFrame">
											<X>497.810822</X>
											<Y>9047.9707</Y>
											<Z>427.410889</Z>
											<R00>0.443312228</R00>
											<R01>-0.000690974644</R01>
											<R02>-0.896366954</R02>
											<R10>0.000916373916</R10>
											<R11>0.999999523</R11>
											<R12>-0.00031765399</R12>
											<R20>0.896366775</R20>
											<R21>-0.000680587371</R21>
											<R22>0.443312675</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2175">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2176">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>519.138672</X>
											<Y>9044.78711</Y>
											<Z>434.157471</Z>
											<R00>0.999765694</R00>
											<R01>-0.000694267801</R01>
											<R02>-0.0216362458</R02>
											<R10>0.000709455111</R10>
											<R11>0.999999523</R11>
											<R12>0.000694267801</R12>
											<R20>0.021635754</R20>
											<R21>-0.000709455111</R21>
											<R22>0.999765694</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2177">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2178">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2179">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1031</int>
										<CoordinateFrame name="CFrame">
											<X>504.187439</X>
											<Y>9047.97656</Y>
											<Z>426.488159</Z>
											<R00>0.443312228</R00>
											<R01>-0.000690974644</R01>
											<R02>-0.896366954</R02>
											<R10>0.000916373916</R10>
											<R11>0.999999523</R11>
											<R12>-0.00031765399</R12>
											<R20>0.896366775</R20>
											<R21>-0.000680587371</R21>
											<R22>0.443312675</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2180">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2181">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>521.572266</X>
											<Y>9044.79297</Y>
											<Z>440.205566</Z>
											<R00>-0.843915939</R00>
											<R01>-0.000738889212</R01>
											<R02>0.536474943</R02>
											<R10>-0.000960548234</R10>
											<R11>0.999999523</R11>
											<R12>-0.000133711714</R12>
											<R20>-0.536474645</R20>
											<R21>-0.000628151465</R21>
											<R22>-0.843916237</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2182">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1031</int>
										<CoordinateFrame name="CFrame">
											<X>521.571655</X>
											<Y>9045.59375</Y>
											<Z>440.204956</Z>
											<R00>-0.536481857</R00>
											<R01>-0.000666785985</R01>
											<R02>-0.843899906</R02>
											<R10>0.000185313722</R10>
											<R11>0.999999583</R11>
											<R12>-0.000907927635</R12>
											<R20>0.843900144</R20>
											<R21>-0.000643482897</R21>
											<R22>-0.5364815</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2183">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2184">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2185">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>477.80188</X>
											<Y>9045.98047</Y>
											<Z>466.0177</Z>
											<R00>0.0642444193</R00>
											<R01>-0.000711119268</R01>
											<R02>0.997933924</R02>
											<R10>-0.000666606182</R10>
											<R11>0.999999464</R11>
											<R12>0.00075550552</R12>
											<R20>-0.997934043</R20>
											<R21>-0.000713765912</R21>
											<R22>0.0642439052</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2186">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2187">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2188">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2189">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>489.200897</X>
											<Y>9043.5957</Y>
											<Z>475.771362</Z>
											<R00>0.0658327267</R00>
											<R01>-0.000710547727</R01>
											<R02>0.997830391</R02>
											<R10>-0.000666028529</R10>
											<R11>0.999999464</R11>
											<R12>0.000756034104</R12>
											<R20>-0.997830451</R20>
											<R21>-0.000714355265</R21>
											<R22>0.06583222</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2190">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2191">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2192">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2193">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>501.306274</X>
											<Y>9041.20313</Y>
											<Z>474.547607</Z>
											<R00>0.0642444193</R00>
											<R01>-0.000711119268</R01>
											<R02>0.997933924</R02>
											<R10>-0.000666606182</R10>
											<R11>0.999999464</R11>
											<R12>0.00075550552</R12>
											<R20>-0.997934043</R20>
											<R21>-0.000713765912</R21>
											<R22>0.0642439052</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2194">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2195">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2196">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2197">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2198">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>466.854126</X>
											<Y>9045.96094</Y>
											<Z>449.280029</Z>
											<R00>0.0642444193</R00>
											<R01>-0.000711119268</R01>
											<R02>0.997933924</R02>
											<R10>-0.000666606182</R10>
											<R11>0.999999464</R11>
											<R12>0.00075550552</R12>
											<R20>-0.997934043</R20>
											<R21>-0.000713765912</R21>
											<R22>0.0642439052</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2199">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2200">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2201">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2202">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>480.146606</X>
											<Y>9048.36914</Y>
											<Z>445.123657</Z>
											<R00>0.0642444193</R00>
											<R01>-0.000711119268</R01>
											<R02>0.997933924</R02>
											<R10>-0.000666606182</R10>
											<R11>0.999999464</R11>
											<R12>0.00075550552</R12>
											<R20>-0.997934043</R20>
											<R21>-0.000713765912</R21>
											<R22>0.0642439052</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2203">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2204">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2205">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2206">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2207">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1031</int>
										<CoordinateFrame name="CFrame">
											<X>610.492249</X>
											<Y>9040.04492</Y>
											<Z>562.45874</Z>
											<R00>-0.896358073</R00>
											<R01>-0.000678845274</R01>
											<R02>-0.443330228</R02>
											<R10>-0.000331486081</R10>
											<R11>0.999999583</R11>
											<R12>-0.000861016626</R12>
											<R20>0.443330646</R20>
											<R21>-0.000624821405</R21>
											<R22>-0.896357954</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Outer</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2208">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>700</X>
												<Y>700</Y>
												<Z>700</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2209">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2210">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2211">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>610.491516</X>
											<Y>9041.04297</Y>
											<Z>562.458008</Z>
											<R00>-0.896358073</R00>
											<R01>-0.000678845274</R01>
											<R02>-0.443330228</R02>
											<R10>-0.000331486081</R10>
											<R11>0.999999583</R11>
											<R12>-0.000861016626</R12>
											<R20>0.443330646</R20>
											<R21>-0.000624821405</R21>
											<R22>-0.896357954</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Inner</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2212">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>-690</X>
												<Y>-690</Y>
												<Z>-690</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>2</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2213">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2214">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2215">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2216">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>527.440308</X>
											<Y>9045</Y>
											<Z>442.158325</Z>
											<R00>0.843896091</R00>
											<R01>-0.000721874472</R01>
											<R02>-0.536502123</R02>
											<R10>0.000977652147</R10>
											<R11>0.999999523</R11>
											<R12>0.000192281004</R12>
											<R20>0.536501765</R20>
											<R21>-0.000686784508</R21>
											<R22>0.843896389</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2217">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2218">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2219">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2220">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>537.258057</X>
											<Y>9047.41016</Y>
											<Z>447.214111</Z>
											<R00>0.843896091</R00>
											<R01>-0.000721874472</R01>
											<R02>-0.536502123</R02>
											<R10>0.000977652147</R10>
											<R11>0.999999523</R11>
											<R12>0.000192281004</R12>
											<R20>0.536501765</R20>
											<R21>-0.000686784508</R21>
											<R22>0.843896389</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2221">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2222">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2223">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2224">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>547.690735</X>
											<Y>9049.82422</Y>
											<Z>455.030518</Z>
											<R00>0.843896091</R00>
											<R01>-0.000721874472</R01>
											<R02>-0.536502123</R02>
											<R10>0.000977652147</R10>
											<R11>0.999999523</R11>
											<R12>0.000192281004</R12>
											<R20>0.536501765</R20>
											<R21>-0.000686784508</R21>
											<R22>0.843896389</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2225">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2226">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2227">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2228">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>552.222107</X>
											<Y>9052.24219</Y>
											<Z>472.130127</Z>
											<R00>0.843896091</R00>
											<R01>-0.000721874472</R01>
											<R02>-0.536502123</R02>
											<R10>0.000977652147</R10>
											<R11>0.999999523</R11>
											<R12>0.000192281004</R12>
											<R20>0.536501765</R20>
											<R21>-0.000686784508</R21>
											<R22>0.843896389</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2229">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2230">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2231">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2232">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>550.388916</X>
											<Y>9053.45313</Y>
											<Z>489.923828</Z>
											<R00>0.843896091</R00>
											<R01>-0.000721874472</R01>
											<R02>-0.536502123</R02>
											<R10>0.000977652147</R10>
											<R11>0.999999523</R11>
											<R12>0.000192281004</R12>
											<R20>0.536501765</R20>
											<R21>-0.000686784508</R21>
											<R22>0.843896389</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2233">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2234">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2235">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2236">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>530.10498</X>
											<Y>9053.44141</Y>
											<Z>494.803589</Z>
											<R00>0.843896091</R00>
											<R01>-0.000721874472</R01>
											<R02>-0.536502123</R02>
											<R10>0.000977652147</R10>
											<R11>0.999999523</R11>
											<R12>0.000192281004</R12>
											<R20>0.536501765</R20>
											<R21>-0.000686784508</R21>
											<R22>0.843896389</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>13</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2237">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2238">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2239">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2240">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>522.787231</X>
											<Y>9053.44531</Y>
											<Z>509.11084</Z>
											<R00>0.536509633</R00>
											<R01>-0.000696131028</R01>
											<R02>0.843893886</R02>
											<R10>-0.000214710803</R10>
											<R11>0.999999523</R11>
											<R12>0.000961406564</R12>
											<R20>-0.843894184</R20>
											<R21>-0.000696996984</R21>
											<R22>0.536509216</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2241">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2242">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2243">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2244">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>522.642761</X>
											<Y>9053.45898</Y>
											<Z>527.978271</Z>
											<R00>-0.843069732</R00>
											<R01>-0.000738373667</R01>
											<R02>0.537803769</R02>
											<R10>-0.000960632344</R10>
											<R11>0.999999523</R11>
											<R12>-0.000132960457</R12>
											<R20>-0.537803471</R20>
											<R21>-0.000628726615</R21>
											<R22>-0.84307003</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2245">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2246">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2247">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2248">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>539.832153</X>
											<Y>9053.4707</Y>
											<Z>527.063477</Z>
											<R00>0.540500581</R00>
											<R01>-0.000694471237</R01>
											<R02>0.841343403</R02>
											<R10>-0.000212438506</R10>
											<R11>0.999999523</R11>
											<R12>0.000961906917</R12>
											<R20>-0.841343701</R20>
											<R21>-0.000698644959</R21>
											<R22>0.540500104</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2249">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2250">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2251">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2252">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>558.868958</X>
											<Y>9054.48047</Y>
											<Z>521.420532</Z>
											<R00>0.539146125</R00>
											<R01>-0.000695049821</R01>
											<R02>0.842211962</R02>
											<R10>-0.000213200139</R10>
											<R11>0.999999523</R11>
											<R12>0.000961747835</R12>
											<R20>-0.8422122</R20>
											<R21>-0.000698082382</R21>
											<R22>0.539145708</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2253">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2254">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2255">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2256">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>566.953491</X>
											<Y>9054.49805</Y>
											<Z>538.46875</Z>
											<R00>0.539146125</R00>
											<R01>-0.000695049821</R01>
											<R02>0.842211962</R02>
											<R10>-0.000213200139</R10>
											<R11>0.999999523</R11>
											<R12>0.000961747835</R12>
											<R20>-0.8422122</R20>
											<R21>-0.000698082382</R21>
											<R22>0.539145708</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2257">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2258">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2259">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2260">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">153</int>
									<CoordinateFrame name="CFrame">
										<X>610.431274</X>
										<Y>9031.12109</Y>
										<Z>526.239746</Z>
										<R00>0.443312228</R00>
										<R01>-0.000690974644</R01>
										<R02>-0.896366954</R02>
										<R10>0.000916373916</R10>
										<R11>0.999999523</R11>
										<R12>-0.00031765399</R12>
										<R20>0.896366775</R20>
										<R21>-0.000680587371</R21>
										<R22>0.443312675</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>55</X>
										<Y>9.60000038</Y>
										<Z>54</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX2261">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX2262">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2263">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2264">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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														<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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													<bool name="Enabled">false</bool>
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													<float name="size_xml">30</float>
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														<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
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script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">1280</token>
												<string name="Name">Part</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">3</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>6</X>
													<Y>6</Y>
													<Z>6</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX2309">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1023</int>
												<CoordinateFrame name="CFrame">
													<X>566</X>
													<Y>9009.64844</Y>
													<Z>652</Z>
													<R00>-0.499983728</R00>
													<R01>1.11688978e-005</R01>
													<R02>0.866034806</R02>
													<R10>4.16870207e-005</R10>
													<R11>1</R11>
													<R12>1.11703757e-005</R12>
													<R20>-0.866034806</R20>
													<R21>4.16874173e-005</R21>
													<R22>-0.499983728</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">1280</token>
												<string name="Name">Part</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">3</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>6</X>
													<Y>6</Y>
													<Z>6</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX2310">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">104</int>
												<CoordinateFrame name="CFrame">
													<X>566</X>
													<Y>9009.64844</Y>
													<Z>652</Z>
													<R00>-0.612407029</R00>
													<R01>0.3534953</R01>
													<R02>0.707105875</R02>
													<R10>0.786538959</R10>
													<R11>0.362360686</R11>
													<R12>0.5000512</R12>
													<R20>-0.0794616193</R20>
													<R21>0.862401187</R21>
													<R22>-0.499950022</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">1280</token>
												<string name="Name">Part</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">3</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>6</X>
													<Y>6</Y>
													<Z>6</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX2311">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX2312">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">153</int>
											<CoordinateFrame name="CFrame">
												<X>617.568665</X>
												<Y>8975.125</Y>
												<Z>634.716614</Z>
												<R00>0.33297196</R00>
												<R01>7.2814626e-005</R01>
												<R02>0.942936718</R02>
												<R10>-0.00187049014</R10>
												<R11>0.999998093</R11>
												<R12>0.000583290821</R12>
												<R20>-0.942934811</R20>
												<R21>-0.00195797347</R21>
												<R22>0.332971454</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Falling</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>1.20000005</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX2313">
											<Properties>
												<Color3 name="Color">4294951168</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX2314">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">faller</string>
												<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
											</Properties>
										</Item>
										<Item class="BodyVelocity" referent="RBX2315">
											<Properties>
												<string name="Name">BodyVelocity</string>
												<float name="P">1250</float>
												<Vector3 name="maxForce">
													<X>9.99999996e+011</X>
													<Y>9.99999996e+011</Y>
													<Z>100000000</Z>
												</Vector3>
												<Vector3 name="velocity">
													<X>0</X>
													<Y>10</Y>
													<Z>0</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2316">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">153</int>
											<CoordinateFrame name="CFrame">
												<X>617.401184</X>
												<Y>8975.14258</Y>
												<Z>644.201965</Z>
												<R00>0.33297196</R00>
												<R01>7.2814626e-005</R01>
												<R02>0.942936718</R02>
												<R10>-0.00187049014</R10>
												<R11>0.999998093</R11>
												<R12>0.000583290821</R12>
												<R20>-0.942934811</R20>
												<R21>-0.00195797347</R21>
												<R22>0.332971454</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Falling</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>1.20000005</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX2317">
											<Properties>
												<Color3 name="Color">4294951168</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX2318">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">faller</string>
												<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
											</Properties>
										</Item>
										<Item class="BodyVelocity" referent="RBX2319">
											<Properties>
												<string name="Name">BodyVelocity</string>
												<float name="P">1250</float>
												<Vector3 name="maxForce">
													<X>9.99999996e+011</X>
													<Y>9.99999996e+011</Y>
													<Z>100000000</Z>
												</Vector3>
												<Vector3 name="velocity">
													<X>0</X>
													<Y>10</Y>
													<Z>0</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2320">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">153</int>
											<CoordinateFrame name="CFrame">
												<X>608.525818</X>
												<Y>8975.14453</Y>
												<Z>645.310486</Z>
												<R00>0.33297196</R00>
												<R01>7.2814626e-005</R01>
												<R02>0.942936718</R02>
												<R10>-0.00187049014</R10>
												<R11>0.999998093</R11>
												<R12>0.000583290821</R12>
												<R20>-0.942934811</R20>
												<R21>-0.00195797347</R21>
												<R22>0.332971454</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Falling</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>1.20000005</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX2321">
											<Properties>
												<Color3 name="Color">4294951168</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX2322">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">faller</string>
												<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
											</Properties>
										</Item>
										<Item class="BodyVelocity" referent="RBX2323">
											<Properties>
												<string name="Name">BodyVelocity</string>
												<float name="P">1250</float>
												<Vector3 name="maxForce">
													<X>9.99999996e+011</X>
													<Y>9.99999996e+011</Y>
													<Z>100000000</Z>
												</Vector3>
												<Vector3 name="velocity">
													<X>0</X>
													<Y>10</Y>
													<Z>0</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2324">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">153</int>
											<CoordinateFrame name="CFrame">
												<X>600.011353</X>
												<Y>8975.14258</Y>
												<Z>643.895081</Z>
												<R00>-0.942952096</R00>
												<R01>0.000103883416</R01>
												<R02>0.33292833</R02>
												<R10>-0.000524933857</R10>
												<R11>0.999998271</R11>
												<R12>-0.00179879786</R12>
												<R20>-0.332927912</R20>
												<R21>-0.00187094556</R21>
												<R22>-0.942950428</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Falling</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>1.20000005</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX2325">
											<Properties>
												<Color3 name="Color">4294951168</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX2326">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">faller</string>
												<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
											</Properties>
										</Item>
										<Item class="BodyVelocity" referent="RBX2327">
											<Properties>
												<string name="Name">BodyVelocity</string>
												<float name="P">1250</float>
												<Vector3 name="maxForce">
													<X>9.99999996e+011</X>
													<Y>9.99999996e+011</Y>
													<Z>100000000</Z>
												</Vector3>
												<Vector3 name="velocity">
													<X>0</X>
													<Y>10</Y>
													<Z>0</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2328">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">153</int>
											<CoordinateFrame name="CFrame">
												<X>579.071289</X>
												<Y>8981.15039</Y>
												<Z>647.625183</Z>
												<R00>0.33297196</R00>
												<R01>7.2814626e-005</R01>
												<R02>0.942936718</R02>
												<R10>-0.00187049014</R10>
												<R11>0.999998093</R11>
												<R12>0.000583290821</R12>
												<R20>-0.942934811</R20>
												<R21>-0.00195797347</R21>
												<R22>0.332971454</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Falling</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>1.20000005</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX2329">
											<Properties>
												<Color3 name="Color">4294951168</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX2330">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">faller</string>
												<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
											</Properties>
										</Item>
										<Item class="BodyVelocity" referent="RBX2331">
											<Properties>
												<string name="Name">BodyVelocity</string>
												<float name="P">1250</float>
												<Vector3 name="maxForce">
													<X>9.99999996e+011</X>
													<Y>9.99999996e+011</Y>
													<Z>100000000</Z>
												</Vector3>
												<Vector3 name="velocity">
													<X>0</X>
													<Y>10</Y>
													<Z>0</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2332">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">153</int>
											<CoordinateFrame name="CFrame">
												<X>583.066895</X>
												<Y>8985.72852</Y>
												<Z>636.301025</Z>
												<R00>0.33297196</R00>
												<R01>7.2814626e-005</R01>
												<R02>0.942936718</R02>
												<R10>-0.00187049014</R10>
												<R11>0.999998093</R11>
												<R12>0.000583290821</R12>
												<R20>-0.942934811</R20>
												<R21>-0.00195797347</R21>
												<R22>0.332971454</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Falling</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>1.20000005</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX2333">
											<Properties>
												<Color3 name="Color">4294951168</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX2334">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">faller</string>
												<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
											</Properties>
										</Item>
										<Item class="BodyVelocity" referent="RBX2335">
											<Properties>
												<string name="Name">BodyVelocity</string>
												<float name="P">1250</float>
												<Vector3 name="maxForce">
													<X>9.99999996e+011</X>
													<Y>9.99999996e+011</Y>
													<Z>100000000</Z>
												</Vector3>
												<Vector3 name="velocity">
													<X>0</X>
													<Y>10</Y>
													<Z>0</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2336">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">153</int>
											<CoordinateFrame name="CFrame">
												<X>576.217346</X>
												<Y>8989.31836</Y>
												<Z>630.163757</Z>
												<R00>-0.942952096</R00>
												<R01>0.000103883416</R01>
												<R02>0.33292833</R02>
												<R10>-0.000524933857</R10>
												<R11>0.999998271</R11>
												<R12>-0.00179879786</R12>
												<R20>-0.332927912</R20>
												<R21>-0.00187094556</R21>
												<R22>-0.942950428</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Falling</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>1.20000005</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX2337">
											<Properties>
												<Color3 name="Color">4294951168</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX2338">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">faller</string>
												<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
											</Properties>
										</Item>
										<Item class="BodyVelocity" referent="RBX2339">
											<Properties>
												<string name="Name">BodyVelocity</string>
												<float name="P">1250</float>
												<Vector3 name="maxForce">
													<X>9.99999996e+011</X>
													<Y>9.99999996e+011</Y>
													<Z>100000000</Z>
												</Vector3>
												<Vector3 name="velocity">
													<X>0</X>
													<Y>10</Y>
													<Z>0</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2340">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">153</int>
											<CoordinateFrame name="CFrame">
												<X>569.144287</X>
												<Y>8992.53125</Y>
												<Z>636.674438</Z>
												<R00>-0.333016366</R00>
												<R01>0.000108067943</R01>
												<R02>-0.942921042</R02>
												<R10>0.0018351787</R10>
												<R11>0.999998152</R11>
												<R12>-0.000533530139</R12>
												<R20>0.942919254</R20>
												<R21>-0.00190810289</R21>
												<R22>-0.333015949</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Falling</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>1.20000005</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX2341">
											<Properties>
												<Color3 name="Color">4294951168</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX2342">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">faller</string>
												<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
											</Properties>
										</Item>
										<Item class="BodyVelocity" referent="RBX2343">
											<Properties>
												<string name="Name">BodyVelocity</string>
												<float name="P">1250</float>
												<Vector3 name="maxForce">
													<X>9.99999996e+011</X>
													<Y>9.99999996e+011</Y>
													<Z>100000000</Z>
												</Vector3>
												<Vector3 name="velocity">
													<X>0</X>
													<Y>10</Y>
													<Z>0</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2344">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">153</int>
											<CoordinateFrame name="CFrame">
												<X>589.471436</X>
												<Y>8977.35352</Y>
												<Z>649.713745</Z>
												<R00>-0.942952096</R00>
												<R01>0.000103883416</R01>
												<R02>0.33292833</R02>
												<R10>-0.000524933857</R10>
												<R11>0.999998271</R11>
												<R12>-0.00179879786</R12>
												<R20>-0.332927912</R20>
												<R21>-0.00187094556</R21>
												<R22>-0.942950428</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Falling</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>1.20000005</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX2345">
											<Properties>
												<Color3 name="Color">4294951168</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX2346">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">faller</string>
												<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 0.9
wait(0.1)
script.Parent.Transparency = 0.8
wait(0.1)
script.Parent.Transparency = 0.7
wait(0.1)
script.Parent.Transparency = 0.6
wait(0.1)
script.Parent.Transparency = 0.5
wait(0.1)
script.Parent.Transparency = 0.4
wait(0.1)
script.Parent.Transparency = 0.3
wait(0.1)
script.Parent.Transparency = 0.2
wait(0.1)
script.Parent.Transparency = 0.1
wait(0.1)
script.Parent.Transparency = 0
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
											</Properties>
										</Item>
										<Item class="BodyVelocity" referent="RBX2347">
											<Properties>
												<string name="Name">BodyVelocity</string>
												<float name="P">1250</float>
												<Vector3 name="maxForce">
													<X>9.99999996e+011</X>
													<Y>9.99999996e+011</Y>
													<Z>100000000</Z>
												</Vector3>
												<Vector3 name="velocity">
													<X>0</X>
													<Y>10</Y>
													<Z>0</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX2348">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX2349">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">153</int>
											<CoordinateFrame name="CFrame">
												<X>590.804138</X>
												<Y>8975.73047</Y>
												<Z>636.931213</Z>
												<R00>-0.942952096</R00>
												<R01>0.000103883416</R01>
												<R02>0.33292833</R02>
												<R10>-0.000524933857</R10>
												<R11>0.999998271</R11>
												<R12>-0.00179879786</R12>
												<R20>-0.332927912</R20>
												<R21>-0.00187094556</R21>
												<R22>-0.942950428</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>11</X>
												<Y>2.4000001</Y>
												<Z>11</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX2350">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX2351">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2352">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
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											<float name="FrontParamB">0.5</float>
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											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
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											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
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												<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<float name="LeftParamB">0.5</float>
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											<float name="Reflectance">0</float>
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											<float name="RightParamB">0.5</float>
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											<float name="TopParamB">0.5</float>
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											<Vector3 name="Velocity">
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										</Properties>
										<Item class="Fire" referent="RBX2357">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX2358">
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													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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												</Properties>
											</Item>
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											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
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												<X>0</X>
												<Y>0</Y>
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												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>0</Y>
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										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
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										<CoordinateFrame name="ModelInPrimary">
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											<Y>0</Y>
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											<float name="BottomParamB">0.5</float>
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											<token name="BottomSurfaceInput">0</token>
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												<float name="size_xml">30</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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											<float name="BottomParamB">0.5</float>
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										<Item class="Fire" referent="RBX2370">
											<Properties>
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												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
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													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2372">
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											<float name="BottomParamB">0.5</float>
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											<int name="BrickColor">153</int>
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											<float name="LeftParamB">0.5</float>
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										</Properties>
										<Item class="Fire" referent="RBX2373">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX2374">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2375">
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											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
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											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">153</int>
											<CoordinateFrame name="CFrame">
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												<R20>-0.608215272</R20>
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											<float name="Elasticity">0.5</float>
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											<float name="FrontParamA">-0.5</float>
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											<token name="FrontSurface">0</token>
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											<float name="TopParamB">0.100000001</float>
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												<Y>1.20000005</Y>
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											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX2376">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX2377">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										</Item>
									</Item>
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											<float name="BottomParamB">0.5</float>
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											<float name="Elasticity">0.5</float>
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											<float name="FrontParamA">-0.5</float>
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											<token name="FrontSurface">0</token>
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											<token name="LeftSurfaceInput">0</token>
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											<float name="TopParamB">0.100000001</float>
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												<Z>0.0132214604</Z>
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												<Y>1.20000005</Y>
												<Z>8</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX2379">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX2380">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2381">
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											<float name="Elasticity">0.5</float>
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											<token name="FrontSurface">0</token>
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											<token name="LeftSurfaceInput">0</token>
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										</Properties>
										<Item class="Fire" referent="RBX2382">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
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													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
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												<CoordinateFrame name="ModelInPrimary">
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													<Y>0</Y>
													<Z>0</Z>
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											<Item class="Model" referent="RBX2411">
												<Properties>
													<CoordinateFrame name="ModelInPrimary">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
														<R00>1</R00>
														<R01>0</R01>
														<R02>0</R02>
														<R10>0</R10>
														<R11>1</R11>
														<R12>0</R12>
														<R20>0</R20>
														<R21>0</R21>
														<R22>1</R22>
													</CoordinateFrame>
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												</Properties>
												<Item class="Part" referent="RBX2412">
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															<R10>1.08474824e-005</R10>
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														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
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														<token name="FrontSurface">0</token>
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														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
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														<string name="Name">Part</string>
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															<Y>0</Y>
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														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
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													</Properties>
													<Item class="CylinderMesh" referent="RBX2413">
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															<float name="Bulge">0</float>
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															<string name="Name">Mesh</string>
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																<Y>1</Y>
																<Z>1</Z>
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														</Properties>
													</Item>
													<Item class="Fire" referent="RBX2414">
														<Properties>
															<Color3 name="Color">4294946048</Color3>
															<bool name="Enabled">false</bool>
															<string name="Name">Fire</string>
															<Color3 name="SecondaryColor">4294901760</Color3>
															<float name="heat_xml">25</float>
															<float name="size_xml">30</float>
														</Properties>
														<Item class="Script" referent="RBX2415">
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																<bool name="Disabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
															</Properties>
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												</Item>
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														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
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														<token name="LeftSurfaceInput">0</token>
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														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
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														<float name="TopParamB">0.5</float>
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														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
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															<X>10</X>
															<Y>1</Y>
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														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2417">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
													<Item class="Fire" referent="RBX2418">
														<Properties>
															<Color3 name="Color">4294946048</Color3>
															<bool name="Enabled">false</bool>
															<string name="Name">Fire</string>
															<Color3 name="SecondaryColor">4294901760</Color3>
															<float name="heat_xml">25</float>
															<float name="size_xml">30</float>
														</Properties>
														<Item class="Script" referent="RBX2419">
															<Properties>
																<bool name="Disabled">false</bool>
																<Content name="LinkedSource"><null></null></Content>
																<string name="Name">Spread</string>
																<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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													</Item>
												</Item>
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														<float name="BottomParamB">0.5</float>
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														<float name="LeftParamB">0.5</float>
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														</Vector3>
													</Properties>
												</Item>
												<Item class="Part" referent="RBX2421">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
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														<token name="BottomSurfaceInput">0</token>
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														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
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														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
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														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0.200000003</float>
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															<Y>0</Y>
															<Z>0</Z>
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														<token name="formFactorRaw">0</token>
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														<Vector3 name="size">
															<X>6</X>
															<Y>18</Y>
															<Z>6</Z>
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													</Properties>
													<Item class="CylinderMesh" referent="RBX2422">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
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																<Y>0</Y>
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																<Y>1</Y>
																<Z>1</Z>
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															<Vector3 name="VertexColor">
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																<Y>1</Y>
																<Z>1</Z>
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														</Properties>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2423">
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													<Item class="CylinderMesh" referent="RBX2424">
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													</Item>
												</Item>
												<Item class="Part" referent="RBX2425">
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														<token name="BottomSurfaceInput">0</token>
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															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>10</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2426">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
												</Item>
											</Item>
											<Item class="Model" referent="RBX2427">
												<Properties>
													<CoordinateFrame name="ModelInPrimary">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
														<R00>1</R00>
														<R01>0</R01>
														<R02>0</R02>
														<R10>0</R10>
														<R11>1</R11>
														<R12>0</R12>
														<R20>0</R20>
														<R21>0</R21>
														<R22>1</R22>
													</CoordinateFrame>
													<string name="Name">Pillar - BS</string>
													<Ref name="PrimaryPart">null</Ref>
												</Properties>
												<Item class="Part" referent="RBX2428">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
															<X>598.709351</X>
															<Y>9096.27539</Y>
															<Z>611.026123</Z>
															<R00>0.715837836</R00>
															<R01>-0.000724031357</R01>
															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>10</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2429">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2430">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
															<X>598.708618</X>
															<Y>9097.27539</Y>
															<Z>611.025391</Z>
															<R00>0.715837836</R00>
															<R01>-0.000724031357</R01>
															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>8</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2431">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
													<Item class="Fire" referent="RBX2432">
														<Properties>
															<Color3 name="Color">4294946048</Color3>
															<bool name="Enabled">false</bool>
															<string name="Name">Fire</string>
															<Color3 name="SecondaryColor">4294901760</Color3>
															<float name="heat_xml">25</float>
															<float name="size_xml">30</float>
														</Properties>
														<Item class="Script" referent="RBX2433">
															<Properties>
																<bool name="Disabled">false</bool>
																<Content name="LinkedSource"><null></null></Content>
																<string name="Name">Spread</string>
																<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
															</Properties>
														</Item>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2434">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">23</int>
														<CoordinateFrame name="CFrame">
															<X>601.212036</X>
															<Y>9099.96875</Y>
															<Z>608.57959</Z>
															<R00>-0.715833545</R00>
															<R01>-0.000701063778</R01>
															<R02>-0.698278666</R02>
															<R10>-3.38662358e-005</R10>
															<R11>0.999999523</R11>
															<R12>-0.000969273853</R12>
															<R20>0.698279023</R20>
															<R21>-0.000670185313</R21>
															<R22>-0.715833306</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">1</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>1</X>
															<Y>2</Y>
															<Z>2</Z>
														</Vector3>
													</Properties>
												</Item>
												<Item class="Part" referent="RBX2435">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">26</int>
														<CoordinateFrame name="CFrame">
															<X>598.701721</X>
															<Y>9106.77539</Y>
															<Z>611.019043</Z>
															<R00>0.715837836</R00>
															<R01>-0.000724031357</R01>
															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0.200000003</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>6</X>
															<Y>18</Y>
															<Z>6</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2436">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
													<Item class="Fire" referent="RBX2437">
														<Properties>
															<Color3 name="Color">4294946048</Color3>
															<bool name="Enabled">false</bool>
															<string name="Name">Fire</string>
															<Color3 name="SecondaryColor">4294901760</Color3>
															<float name="heat_xml">25</float>
															<float name="size_xml">30</float>
														</Properties>
														<Item class="Script" referent="RBX2438">
															<Properties>
																<bool name="Disabled">false</bool>
																<Content name="LinkedSource"><null></null></Content>
																<string name="Name">Spread</string>
																<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
															</Properties>
														</Item>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2439">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
															<X>598.694824</X>
															<Y>9116.27539</Y>
															<Z>611.012573</Z>
															<R00>0.715837836</R00>
															<R01>-0.000724031357</R01>
															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>8</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2440">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2441">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
															<X>598.694092</X>
															<Y>9117.27539</Y>
															<Z>611.011963</Z>
															<R00>0.715837836</R00>
															<R01>-0.000724031357</R01>
															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>10</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2442">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
												</Item>
											</Item>
											<Item class="Model" referent="RBX2443">
												<Properties>
													<CoordinateFrame name="ModelInPrimary">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
														<R00>1</R00>
														<R01>0</R01>
														<R02>0</R02>
														<R10>0</R10>
														<R11>1</R11>
														<R12>0</R12>
														<R20>0</R20>
														<R21>0</R21>
														<R22>1</R22>
													</CoordinateFrame>
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													<Ref name="PrimaryPart">null</Ref>
												</Properties>
												<Item class="Part" referent="RBX2444">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
															<X>604.61145</X>
															<Y>9096.16602</Y>
															<Z>591.298828</Z>
															<R00>0.715837836</R00>
															<R01>-0.000724031357</R01>
															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>10</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2445">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
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																<X>0</X>
																<Y>0</Y>
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															</Vector3>
															<Vector3 name="Scale">
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																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
													<Item class="Fire" referent="RBX2446">
														<Properties>
															<Color3 name="Color">4294946048</Color3>
															<bool name="Enabled">false</bool>
															<string name="Name">Fire</string>
															<Color3 name="SecondaryColor">4294901760</Color3>
															<float name="heat_xml">25</float>
															<float name="size_xml">30</float>
														</Properties>
														<Item class="Script" referent="RBX2447">
															<Properties>
																<bool name="Disabled">false</bool>
																<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
															</Properties>
														</Item>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2448">
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														<float name="BackParamA">-0.5</float>
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														<float name="BottomParamB">0.5</float>
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														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
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															<Y>9097.16602</Y>
															<Z>591.298218</Z>
															<R00>0.715837836</R00>
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															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
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															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
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														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
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														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
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														<float name="Reflectance">0</float>
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														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
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														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>8</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2449">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
													<Item class="Fire" referent="RBX2450">
														<Properties>
															<Color3 name="Color">4294946048</Color3>
															<bool name="Enabled">false</bool>
															<string name="Name">Fire</string>
															<Color3 name="SecondaryColor">4294901760</Color3>
															<float name="heat_xml">25</float>
															<float name="size_xml">30</float>
														</Properties>
														<Item class="Script" referent="RBX2451">
															<Properties>
																<bool name="Disabled">false</bool>
																<Content name="LinkedSource"><null></null></Content>
																<string name="Name">Spread</string>
																<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
															</Properties>
														</Item>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2452">
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														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">23</int>
														<CoordinateFrame name="CFrame">
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															<Y>9099.85938</Y>
															<Z>588.852417</Z>
															<R00>-0.715833545</R00>
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															<R02>-0.698278666</R02>
															<R10>-3.38662358e-005</R10>
															<R11>0.999999523</R11>
															<R12>-0.000969273853</R12>
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															<R21>-0.000670185313</R21>
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														<float name="Friction">0.300000012</float>
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														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
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															<Y>0</Y>
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														<float name="TopParamB">0.5</float>
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														<float name="Transparency">1</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
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														<Vector3 name="size">
															<X>1</X>
															<Y>2</Y>
															<Z>2</Z>
														</Vector3>
													</Properties>
												</Item>
												<Item class="Part" referent="RBX2453">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">26</int>
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															<R00>0.715837836</R00>
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														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0.200000003</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>6</X>
															<Y>18</Y>
															<Z>6</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2454">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
													<Item class="Fire" referent="RBX2455">
														<Properties>
															<Color3 name="Color">4294946048</Color3>
															<bool name="Enabled">false</bool>
															<string name="Name">Fire</string>
															<Color3 name="SecondaryColor">4294901760</Color3>
															<float name="heat_xml">25</float>
															<float name="size_xml">30</float>
														</Properties>
														<Item class="Script" referent="RBX2456">
															<Properties>
																<bool name="Disabled">false</bool>
																<Content name="LinkedSource"><null></null></Content>
																<string name="Name">Spread</string>
																<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
															</Properties>
														</Item>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2457">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
															<X>604.596863</X>
															<Y>9116.16602</Y>
															<Z>591.2854</Z>
															<R00>0.715837836</R00>
															<R01>-0.000724031357</R01>
															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>8</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2458">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2459">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
															<X>604.59613</X>
															<Y>9117.16602</Y>
															<Z>591.284668</Z>
															<R00>0.715837836</R00>
															<R01>-0.000724031357</R01>
															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>10</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2460">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
												</Item>
											</Item>
											<Item class="Model" referent="RBX2461">
												<Properties>
													<CoordinateFrame name="ModelInPrimary">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
														<R00>1</R00>
														<R01>0</R01>
														<R02>0</R02>
														<R10>0</R10>
														<R11>1</R11>
														<R12>0</R12>
														<R20>0</R20>
														<R21>0</R21>
														<R22>1</R22>
													</CoordinateFrame>
													<string name="Name">Pillar - BS</string>
													<Ref name="PrimaryPart">null</Ref>
												</Properties>
												<Item class="Part" referent="RBX2462">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
															<X>577.150391</X>
															<Y>9096.14063</Y>
															<Z>581.765137</Z>
															<R00>0.715837836</R00>
															<R01>-0.000724031357</R01>
															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>10</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2463">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
													<Item class="Fire" referent="RBX2464">
														<Properties>
															<Color3 name="Color">4294946048</Color3>
															<bool name="Enabled">false</bool>
															<string name="Name">Fire</string>
															<Color3 name="SecondaryColor">4294901760</Color3>
															<float name="heat_xml">25</float>
															<float name="size_xml">30</float>
														</Properties>
														<Item class="Script" referent="RBX2465">
															<Properties>
																<bool name="Disabled">false</bool>
																<Content name="LinkedSource"><null></null></Content>
																<string name="Name">Spread</string>
																<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
															</Properties>
														</Item>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2466">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
															<X>577.149658</X>
															<Y>9097.14063</Y>
															<Z>581.764404</Z>
															<R00>0.715837836</R00>
															<R01>-0.000724031357</R01>
															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>8</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2467">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
													<Item class="Fire" referent="RBX2468">
														<Properties>
															<Color3 name="Color">4294946048</Color3>
															<bool name="Enabled">false</bool>
															<string name="Name">Fire</string>
															<Color3 name="SecondaryColor">4294901760</Color3>
															<float name="heat_xml">25</float>
															<float name="size_xml">30</float>
														</Properties>
														<Item class="Script" referent="RBX2469">
															<Properties>
																<bool name="Disabled">false</bool>
																<Content name="LinkedSource"><null></null></Content>
																<string name="Name">Spread</string>
																<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
															</Properties>
														</Item>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2470">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">23</int>
														<CoordinateFrame name="CFrame">
															<X>579.653076</X>
															<Y>9099.83203</Y>
															<Z>579.318604</Z>
															<R00>-0.715833545</R00>
															<R01>-0.000701063778</R01>
															<R02>-0.698278666</R02>
															<R10>-3.38662358e-005</R10>
															<R11>0.999999523</R11>
															<R12>-0.000969273853</R12>
															<R20>0.698279023</R20>
															<R21>-0.000670185313</R21>
															<R22>-0.715833306</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
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														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">1</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>1</X>
															<Y>2</Y>
															<Z>2</Z>
														</Vector3>
													</Properties>
												</Item>
												<Item class="Part" referent="RBX2471">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">26</int>
														<CoordinateFrame name="CFrame">
															<X>577.142761</X>
															<Y>9106.64063</Y>
															<Z>581.758057</Z>
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															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0.200000003</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>6</X>
															<Y>18</Y>
															<Z>6</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2472">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
													<Item class="Fire" referent="RBX2473">
														<Properties>
															<Color3 name="Color">4294946048</Color3>
															<bool name="Enabled">false</bool>
															<string name="Name">Fire</string>
															<Color3 name="SecondaryColor">4294901760</Color3>
															<float name="heat_xml">25</float>
															<float name="size_xml">30</float>
														</Properties>
														<Item class="Script" referent="RBX2474">
															<Properties>
																<bool name="Disabled">false</bool>
																<Content name="LinkedSource"><null></null></Content>
																<string name="Name">Spread</string>
																<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
															</Properties>
														</Item>
													</Item>
												</Item>
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														<float name="Friction">0.300000012</float>
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														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
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														<Vector3 name="RotVelocity">
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															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
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															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
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														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>8</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2476">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
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																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2477">
													<Properties>
														<bool name="Anchored">true</bool>
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														<token name="BackSurfaceInput">0</token>
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														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
															<X>577.135132</X>
															<Y>9117.14063</Y>
															<Z>581.750977</Z>
															<R00>0.715837836</R00>
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															<R10>1.08474824e-005</R10>
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														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
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														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
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															<Y>0</Y>
															<Z>0</Z>
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															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
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															<X>10</X>
															<Y>1</Y>
															<Z>10</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2478">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
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															<string name="Name">Mesh</string>
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																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
												</Item>
											</Item>
											<Item class="Model" referent="RBX2479">
												<Properties>
													<CoordinateFrame name="ModelInPrimary">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
														<R00>1</R00>
														<R01>0</R01>
														<R02>0</R02>
														<R10>0</R10>
														<R11>1</R11>
														<R12>0</R12>
														<R20>0</R20>
														<R21>0</R21>
														<R22>1</R22>
													</CoordinateFrame>
													<string name="Name">Pillar - BS</string>
													<Ref name="PrimaryPart">null</Ref>
												</Properties>
												<Item class="Part" referent="RBX2480">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
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														<token name="BackSurfaceInput">0</token>
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														<float name="BottomParamB">0.5</float>
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														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
															<X>611.21167</X>
															<Y>9096.1582</Y>
															<Z>572.287354</Z>
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															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
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														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
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														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>10</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2481">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
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																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
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																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2482">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
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															<Y>9097.1582</Y>
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														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
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														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
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															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>8</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2483">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
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														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>8</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2495">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2496">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">23</int>
														<CoordinateFrame name="CFrame">
															<X>586.969238</X>
															<Y>9099.82617</Y>
															<Z>559.608887</Z>
															<R00>-0.715833545</R00>
															<R01>-0.000701063778</R01>
															<R02>-0.698278666</R02>
															<R10>-3.38662358e-005</R10>
															<R11>0.999999523</R11>
															<R12>-0.000969273853</R12>
															<R20>0.698279023</R20>
															<R21>-0.000670185313</R21>
															<R22>-0.715833306</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">1</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>1</X>
															<Y>2</Y>
															<Z>2</Z>
														</Vector3>
													</Properties>
												</Item>
												<Item class="Part" referent="RBX2497">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">26</int>
														<CoordinateFrame name="CFrame">
															<X>584.458862</X>
															<Y>9106.63281</Y>
															<Z>562.04834</Z>
															<R00>0.715837836</R00>
															<R01>-0.000724031357</R01>
															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0.200000003</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>6</X>
															<Y>18</Y>
															<Z>6</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2498">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2499">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
															<X>584.451965</X>
															<Y>9116.13281</Y>
															<Z>562.04187</Z>
															<R00>0.715837836</R00>
															<R01>-0.000724031357</R01>
															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>8</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2500">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
												</Item>
												<Item class="Part" referent="RBX2501">
													<Properties>
														<bool name="Anchored">true</bool>
														<float name="BackParamA">-0.5</float>
														<float name="BackParamB">0.5</float>
														<token name="BackSurface">0</token>
														<token name="BackSurfaceInput">0</token>
														<float name="BottomParamA">-0.5</float>
														<float name="BottomParamB">0.5</float>
														<token name="BottomSurface">0</token>
														<token name="BottomSurfaceInput">0</token>
														<int name="BrickColor">104</int>
														<CoordinateFrame name="CFrame">
															<X>584.451233</X>
															<Y>9117.13281</Y>
															<Z>562.04126</Z>
															<R00>0.715837836</R00>
															<R01>-0.000724031357</R01>
															<R02>0.698266268</R02>
															<R10>1.08474824e-005</R10>
															<R11>0.999999464</R11>
															<R12>0.00102577778</R12>
															<R20>-0.698266625</R20>
															<R21>-0.000726716069</R21>
															<R22>0.715837419</R22>
														</CoordinateFrame>
														<bool name="CanCollide">true</bool>
														<float name="Elasticity">0.5</float>
														<float name="Friction">0.300000012</float>
														<float name="FrontParamA">-0.5</float>
														<float name="FrontParamB">0.5</float>
														<token name="FrontSurface">0</token>
														<token name="FrontSurfaceInput">0</token>
														<float name="LeftParamA">-0.5</float>
														<float name="LeftParamB">0.5</float>
														<token name="LeftSurface">0</token>
														<token name="LeftSurfaceInput">0</token>
														<bool name="Locked">false</bool>
														<token name="Material">256</token>
														<string name="Name">Part</string>
														<float name="Reflectance">0</float>
														<float name="RightParamA">-0.5</float>
														<float name="RightParamB">0.5</float>
														<token name="RightSurface">0</token>
														<token name="RightSurfaceInput">0</token>
														<Vector3 name="RotVelocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<float name="TopParamA">-0.5</float>
														<float name="TopParamB">0.5</float>
														<token name="TopSurface">0</token>
														<token name="TopSurfaceInput">0</token>
														<float name="Transparency">0</float>
														<Vector3 name="Velocity">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<token name="formFactorRaw">0</token>
														<token name="shape">1</token>
														<Vector3 name="size">
															<X>10</X>
															<Y>1</Y>
															<Z>10</Z>
														</Vector3>
													</Properties>
													<Item class="CylinderMesh" referent="RBX2502">
														<Properties>
															<float name="Bevel">0</float>
															<float name="Bevel Roundness">0</float>
															<float name="Bulge">0</float>
															<token name="LODX">2</token>
															<token name="LODY">2</token>
															<string name="Name">Mesh</string>
															<Vector3 name="Offset">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
															</Vector3>
															<Vector3 name="Scale">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
															<Vector3 name="VertexColor">
																<X>1</X>
																<Y>1</Y>
																<Z>1</Z>
															</Vector3>
														</Properties>
													</Item>
												</Item>
											</Item>
										</Item>
										<Item class="Model" referent="RBX2503">
											<Properties>
												<CoordinateFrame name="ModelInPrimary">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<string name="Name">Model</string>
												<Ref name="PrimaryPart">null</Ref>
											</Properties>
											<Item class="Part" referent="RBX2504">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">4</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">153</int>
													<CoordinateFrame name="CFrame">
														<X>540.055298</X>
														<Y>9094.96875</Y>
														<Z>654.307373</Z>
														<R00>0.942944169</R00>
														<R01>7.12481706e-005</R01>
														<R02>-0.332948685</R02>
														<R10>0.00037203735</R10>
														<R11>0.999999106</R11>
														<R12>0.00126762106</R12>
														<R20>0.332948506</R20>
														<R21>-0.00131916581</R21>
														<R22>0.942943275</R22>
													</CoordinateFrame>
													<bool name="CanCollide">false</bool>
													<float name="Elasticity">0.5</float>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Disappearing Brick</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">1</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<token name="formFactorRaw">1</token>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>29</X>
														<Y>1.20000005</Y>
														<Z>10</Z>
													</Vector3>
												</Properties>
												<Item class="BlockMesh" referent="RBX2505">
													<Properties>
														<float name="Bevel">0</float>
														<float name="Bevel Roundness">0</float>
														<float name="Bulge">0</float>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX2506">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouch(hit)
wait (0)
script.Parent.Transparency = 0
script.Parent.CanCollide = true 
wait (5)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
end 

script.Parent.Touched:connect(onTouch)</ProtectedString>
													</Properties>
												</Item>
												<Item class="Fire" referent="RBX2507">
													<Properties>
														<Color3 name="Color">4294946048</Color3>
														<bool name="Enabled">false</bool>
														<string name="Name">Fire</string>
														<Color3 name="SecondaryColor">4294901760</Color3>
														<float name="heat_xml">25</float>
														<float name="size_xml">30</float>
													</Properties>
													<Item class="Script" referent="RBX2508">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">Spread</string>
															<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														</Properties>
													</Item>
												</Item>
											</Item>
											<Item class="Part" referent="RBX2509">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">153</int>
													<CoordinateFrame name="CFrame">
														<X>607.935364</X>
														<Y>9094.95313</Y>
														<Z>544.649658</Z>
														<R00>0.942944169</R00>
														<R01>0.000114180002</R01>
														<R02>-0.332948804</R02>
														<R10>0.000535284868</R10>
														<R11>0.999998152</R11>
														<R12>0.00185889041</R12>
														<R20>0.332948387</R20>
														<R21>-0.00193105324</R21>
														<R22>0.942942321</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<float name="Elasticity">0.5</float>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Falling</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<token name="formFactorRaw">1</token>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>10</X>
														<Y>1.20000005</Y>
														<Z>10</Z>
													</Vector3>
												</Properties>
												<Item class="Fire" referent="RBX2510">
													<Properties>
														<Color3 name="Color">4294951168</Color3>
														<bool name="Enabled">false</bool>
														<string name="Name">Fire</string>
														<Color3 name="SecondaryColor">4294901760</Color3>
														<float name="heat_xml">25</float>
														<float name="size_xml">30</float>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX2511">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">faller</string>
														<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
													</Properties>
												</Item>
												<Item class="BodyVelocity" referent="RBX2512">
													<Properties>
														<string name="Name">BodyVelocity</string>
														<float name="P">1250</float>
														<Vector3 name="maxForce">
															<X>9.99999996e+011</X>
															<Y>9.99999996e+011</Y>
															<Z>100000000</Z>
														</Vector3>
														<Vector3 name="velocity">
															<X>0</X>
															<Y>10</Y>
															<Z>0</Z>
														</Vector3>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX2513">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">153</int>
													<CoordinateFrame name="CFrame">
														<X>613.262329</X>
														<Y>9094.92383</Y>
														<Z>529.5625</Z>
														<R00>0.942944169</R00>
														<R01>0.000114180002</R01>
														<R02>-0.332948804</R02>
														<R10>0.000535284868</R10>
														<R11>0.999998152</R11>
														<R12>0.00185889041</R12>
														<R20>0.332948387</R20>
														<R21>-0.00193105324</R21>
														<R22>0.942942321</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<float name="Elasticity">0.5</float>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Falling</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<token name="formFactorRaw">1</token>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>10</X>
														<Y>1.20000005</Y>
														<Z>10</Z>
													</Vector3>
												</Properties>
												<Item class="Fire" referent="RBX2514">
													<Properties>
														<Color3 name="Color">4294951168</Color3>
														<bool name="Enabled">false</bool>
														<string name="Name">Fire</string>
														<Color3 name="SecondaryColor">4294901760</Color3>
														<float name="heat_xml">25</float>
														<float name="size_xml">30</float>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX2515">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">faller</string>
														<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
													</Properties>
												</Item>
												<Item class="BodyVelocity" referent="RBX2516">
													<Properties>
														<string name="Name">BodyVelocity</string>
														<float name="P">1250</float>
														<Vector3 name="maxForce">
															<X>9.99999996e+011</X>
															<Y>9.99999996e+011</Y>
															<Z>100000000</Z>
														</Vector3>
														<Vector3 name="velocity">
															<X>0</X>
															<Y>10</Y>
															<Z>0</Z>
														</Vector3>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX2517">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
										</Properties>
										<Item class="Part" referent="RBX2518">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">153</int>
												<CoordinateFrame name="CFrame">
													<X>524.718384</X>
													<Y>9054.51172</Y>
													<Z>603.67627</Z>
													<R00>0.0642444193</R00>
													<R01>-0.000713892805</R01>
													<R02>0.997933924</R02>
													<R10>-0.000580333464</R10>
													<R11>0.999999523</R11>
													<R12>0.000752730877</R12>
													<R20>-0.997934103</R20>
													<R21>-0.000627493137</R21>
													<R22>0.0642439649</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Smooth Block Model</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">1</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>4</X>
													<Y>1.20000005</Y>
													<Z>3</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX2519">
												<Properties>
													<Color3 name="Color">4294946048</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294901760</Color3>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX2520">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX2521">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">153</int>
												<CoordinateFrame name="CFrame">
													<X>522.555176</X>
													<Y>9058.10938</Y>
													<Z>612.490723</Z>
													<R00>0.397389531</R00>
													<R01>-0.00057983445</R01>
													<R02>0.917643726</R02>
													<R10>-0.000324745924</R10>
													<R11>0.999999642</R11>
													<R12>0.000772496394</R12>
													<R20>-0.917643845</R20>
													<R21>-0.000604981498</R21>
													<R22>0.397389174</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Smooth Block Model</string>
												<float name="Reflectance">0</float>
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											<Item class="Fire" referent="RBX2522">
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													<Color3 name="Color">4294946048</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294901760</Color3>
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												</Properties>
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														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
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														<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX2524">
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												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">153</int>
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												<float name="LeftParamB">0.5</float>
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												<bool name="Locked">false</bool>
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											<Item class="Fire" referent="RBX2525">
												<Properties>
													<Color3 name="Color">4294946048</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294901760</Color3>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX2526">
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														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX2527">
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												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
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												<int name="BrickColor">153</int>
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												<float name="FrontParamA">-0.5</float>
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											</Properties>
											<Item class="Fire" referent="RBX2528">
												<Properties>
													<Color3 name="Color">4294946048</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294901760</Color3>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX2529">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX2530">
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											</Properties>
											<Item class="Fire" referent="RBX2531">
												<Properties>
													<Color3 name="Color">4294946048</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294901760</Color3>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
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														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
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														<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<Item class="Fire" referent="RBX2534">
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													<Color3 name="Color">4294946048</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294901760</Color3>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
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														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
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														<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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											</Properties>
											<Item class="Fire" referent="RBX2537">
												<Properties>
													<Color3 name="Color">4294946048</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294901760</Color3>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
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														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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														<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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														<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
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												<X>0</X>
												<Y>0</Y>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
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											<float name="size_xml">30</float>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<Item class="Fire" referent="RBX2579">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
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											<float name="size_xml">30</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									</Item>
								</Item>
								<Item class="Part" referent="RBX2587">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>605.200378</X>
											<Y>9062.52539</Y>
											<Z>679.582275</Z>
											<R00>-0.698298752</R00>
											<R01>-0.00068510219</R01>
											<R02>0.715806127</R02>
											<R10>-0.000945859938</R10>
											<R11>0.999999523</R11>
											<R12>3.437962e-005</R12>
											<R20>-0.715805829</R20>
											<R21>-0.000653045077</R21>
											<R22>-0.69829905</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>45</X>
											<Y>1.20000005</Y>
											<Z>55</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX2588">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2589">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2590">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2591">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>594.810425</X>
											<Y>9076.92383</Y>
											<Z>689.697754</Z>
											<R00>-0.698298752</R00>
											<R01>-0.00068510219</R01>
											<R02>0.715806127</R02>
											<R10>-0.000945859938</R10>
											<R11>0.999999523</R11>
											<R12>3.437962e-005</R12>
											<R20>-0.715805829</R20>
											<R21>-0.000653045077</R21>
											<R22>-0.69829905</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>45</X>
											<Y>8.40000057</Y>
											<Z>26</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX2592">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2593">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2594">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2595">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>668.570068</X>
											<Y>9062.57031</Y>
											<Z>674.034302</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2596">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2597">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2598">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2599">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>655.09314</X>
											<Y>9062.55859</Y>
											<Z>670.243408</Z>
											<R00>0.697122812</R00>
											<R01>-0.000660858932</R01>
											<R02>-0.71694988</R02>
											<R10>0.000969633344</R10>
											<R11>0.999999523</R11>
											<R12>2.10528669e-005</R12>
											<R20>0.716949522</R20>
											<R21>-0.000709857442</R21>
											<R22>0.69712317</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2600">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2601">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2602">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Model" referent="RBX2603">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX2604">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">26</int>
											<CoordinateFrame name="CFrame">
												<X>629.125427</X>
												<Y>9091.54297</Y>
												<Z>673.832764</Z>
												<R00>-0.962642908</R00>
												<R01>-0.000684840896</R01>
												<R02>0.270773292</R02>
												<R10>-0.000826649601</R10>
												<R11>0.999999583</R11>
												<R12>-0.000409670203</R12>
												<R20>-0.270772904</R20>
												<R21>-0.000618200691</R21>
												<R22>-0.962643087</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">ButtonY</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">3</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2</Y>
												<Z>1.02999878</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX2605">
											<Properties>
												<float name="MaxActivationDistance">10</float>
												<string name="Name">YY</string>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX2606">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">Speed = 3 -- Speed at which the door rises. Higher = faster. 
Time = 2.5 -- Time between the door totally open and starting to close.
Running = false
for x,z in pairs(script.Parent.Parent:getChildren()) do
if z.Name == &quot;ButtonY&quot; then
z.YY.MouseClick:connect(function ()
if Running == true then return end
Running = true
for i=1,script.Parent.Size.y/Speed*10+1 do 
script.Parent.CFrame = script.Parent.CFrame*CFrame.new(0,-0.1*Speed,0)
wait()
end 
wait(Time)
for i=1,script.Parent.Size.y/Speed*10+1 do 
script.Parent.CFrame = script.Parent.CFrame*CFrame.new(0,0.1*Speed,0)
wait()
end 
Running = false
end)
end
end 

-- Script by RafalMG</ProtectedString>
											</Properties>
										</Item>
										<Item class="CylinderMesh" referent="RBX2607">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1.00999999</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="SpecialMesh" referent="RBX2608">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">1</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX2609">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX2610">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2611">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">26</int>
											<CoordinateFrame name="CFrame">
												<X>629.123901</X>
												<Y>9090.14453</Y>
												<Z>673.879883</Z>
												<R00>0.27082783</R00>
												<R01>-0.000729694904</R01>
												<R02>0.96262753</R02>
												<R10>-0.000486486213</R10>
												<R11>0.999999464</R11>
												<R12>0.000894892844</R12>
												<R20>-0.962627649</R20>
												<R21>-0.000710666878</R21>
												<R22>0.270827323</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX2612">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">1</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX2613">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX2614">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2615">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
											<X>630.865845</X>
											<Y>9090.75195</Y>
											<Z>670.980225</Z>
											<R00>-0.698298752</R00>
											<R01>-0.00068510219</R01>
											<R02>0.715806127</R02>
											<R10>-0.000945859938</R10>
											<R11>0.999999523</R11>
											<R12>3.437962e-005</R12>
											<R20>-0.715805829</R20>
											<R21>-0.000653045077</R21>
											<R22>-0.69829905</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>2.4000001</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2616">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2617">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2618">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>630.859253</X>
											<Y>9087.75195</Y>
											<Z>671.689331</Z>
											<R00>0.69825232</R00>
											<R01>0.000717681134</R01>
											<R02>0.715851367</R02>
											<R10>0.00102587033</R10>
											<R11>-0.999999464</R11>
											<R12>1.9060102e-006</R12>
											<R20>0.715851009</R20>
											<R21>0.000733039749</R21>
											<R22>-0.698252678</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
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										</Vector3>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
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										<float name="LeftParamA">-0.5</float>
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										<float name="TopParamB">0.5</float>
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											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
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										<Properties>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2623">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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									</Item>
								</Item>
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										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
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											<Y>9090.74414</Y>
											<Z>668.055664</Z>
											<R00>-0.698298752</R00>
											<R01>-0.00068510219</R01>
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											<R10>-0.000945859938</R10>
											<R11>0.999999523</R11>
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											<R20>-0.715805829</R20>
											<R21>-0.000653045077</R21>
											<R22>-0.69829905</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
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										<float name="Reflectance">0</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
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										</Vector3>
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											<X>10</X>
											<Y>2.4000001</Y>
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									</Properties>
									<Item class="Fire" referent="RBX2625">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2626">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									</Item>
								</Item>
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										<float name="BackParamA">-0.5</float>
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										<float name="BottomParamB">0.5</float>
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									</Item>
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
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										<float name="LeftParamB">0.5</float>
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										<float name="Reflectance">0</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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											<X>11</X>
											<Y>1.20000005</Y>
											<Z>17</Z>
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									</Properties>
									<Item class="BlockMesh" referent="RBX2630">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
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											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
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											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2631">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2632">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="BottomParamB">0.5</float>
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											<R20>-0.245265082</R20>
											<R21>-0.000677871576</R21>
											<R22>0.969454288</R22>
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										<float name="Friction">0.300000012</float>
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										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
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										<string name="Name">Falling</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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										<float name="Transparency">0</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2634">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2635">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2636">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2637">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>592.01593</X>
											<Y>9068.11133</Y>
											<Z>669.097412</Z>
											<R00>0.000697860552</R00>
											<R01>0.698304892</R01>
											<R02>-0.715800166</R02>
											<R10>-0.999999464</R10>
											<R11>0.000995509559</R11>
											<R12>-3.75959985e-006</R12>
											<R20>0.00070996047</R20>
											<R21>0.715799809</R21>
											<R22>0.69830519</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">ButtonZ</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>8.19999981</Y>
											<Z>1.20000076</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX2638">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ZZ</string>
										</Properties>
									</Item>
									<Item class="BlockMesh" referent="RBX2639">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2640">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Speed = 3 -- Speed at which the door rises. Higher = faster. 
Time = 2.5 -- Time between the door totally open and starting to close.
Running = false
for x,z in pairs(script.Parent.Parent:getChildren()) do
if z.Name == &quot;ButtonZ&quot; then
z.ZZ.MouseClick:connect(function ()
if Running == true then return end
Running = true
for i=1,script.Parent.Size.y/Speed*10+1 do 
script.Parent.CFrame = script.Parent.CFrame*CFrame.new(0,0.1*Speed,0)
wait()
end 
wait(Time)
for i=1,script.Parent.Size.y/Speed*10+1 do 
script.Parent.CFrame = script.Parent.CFrame*CFrame.new(0,-0.1*Speed,0)
wait()
end 
Running = false
end)
end
end 

-- Script by RafalMG</ProtectedString>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX2641">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=42907471</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2642">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>618.176147</X>
											<Y>9087.74023</Y>
											<Z>667.996216</Z>
											<R00>0.715826929</R00>
											<R01>0.000780603616</R01>
											<R02>-0.698278606</R02>
											<R10>6.73924806e-005</R10>
											<R11>-1.0000062</R11>
											<R12>-0.00104881381</R12>
											<R20>-0.698279083</R20>
											<R21>0.000703711587</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2643">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">1</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2644">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>602.264282</X>
											<Y>9080.50781</Y>
											<Z>658.672607</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
											<R20>0.698279023</R20>
											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Disappearing Brick</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>28</X>
											<Y>1.20000005</Y>
											<Z>11</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX2645">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2646">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouch(hit)
wait (0)
script.Parent.Transparency = 0
script.Parent.CanCollide = true 
wait (5)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
end 

script.Parent.Touched:connect(onTouch)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2647">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2648">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2649">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">104</int>
										<CoordinateFrame name="CFrame">
											<X>602.28479</X>
											<Y>9064.30859</Y>
											<Z>657.976563</Z>
											<R00>-0.698298752</R00>
											<R01>-0.00068510219</R01>
											<R02>0.715806127</R02>
											<R10>-0.000945859938</R10>
											<R11>0.999999523</R11>
											<R12>3.437962e-005</R12>
											<R20>-0.715805829</R20>
											<R21>-0.000653045077</R21>
											<R22>-0.69829905</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1280</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>2.4000001</Y>
											<Z>27</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2650">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2651">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2652">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>613.266541</X>
											<Y>9083.82031</Y>
											<Z>657.944946</Z>
											<R00>0.604349732</R00>
											<R01>-0.349742591</R01>
											<R02>-0.715838611</R02>
											<R10>0.500841677</R10>
											<R11>0.865535617</R11>
											<R12>-4.79966402e-005</R12>
											<R20>0.619598567</R20>
											<R21>-0.358500361</R21>
											<R22>0.698256731</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Disappearing Brick</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>20</X>
											<Y>1.20000005</Y>
											<Z>12</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX2653">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2654">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouch(hit)
wait (0)
script.Parent.Transparency = 0
script.Parent.CanCollide = true 
wait (5)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
end 

script.Parent.Touched:connect(onTouch)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2655">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2656">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2657">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2658">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>732.698303</X>
											<Y>9053.45313</Y>
											<Z>729.0448</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
											<R20>0.698279023</R20>
											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>10.8000002</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX2659">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2660">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2661">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2662">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>746.167786</X>
											<Y>9055.24219</Y>
											<Z>697.742065</Z>
											<R00>-0.715833545</R00>
											<R01>-0.000701063778</R01>
											<R02>-0.698278666</R02>
											<R10>-3.38662358e-005</R10>
											<R11>0.999999523</R11>
											<R12>-0.000969273853</R12>
											<R20>0.698279023</R20>
											<R21>-0.000670185313</R21>
											<R22>-0.715833306</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>14</X>
											<Y>7.20000029</Y>
											<Z>20</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX2663">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX2664">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2665">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2666">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2667">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>790.022461</X>
											<Y>9014.05273</Y>
											<Z>674.660645</Z>
											<R00>0.999878168</R00>
											<R01>-0.000696409901</R01>
											<R02>-0.0155944917</R02>
											<R10>0.000707355852</R10>
											<R11>0.999999523</R11>
											<R12>0.000696409901</R12>
											<R20>0.0155939981</R20>
											<R21>-0.000707355852</R21>
											<R22>0.999878168</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2668">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2669">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2670">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2671">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>696.475098</X>
											<Y>9056.96484</Y>
											<Z>639.32666</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2672">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2673">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2674">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2675">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>707.377991</X>
											<Y>9054.57813</Y>
											<Z>646.481201</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2676">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2677">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2678">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2679">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>713.239502</X>
											<Y>9052.18945</Y>
											<Z>656.565674</Z>
											<R00>0.999901652</R00>
											<R01>-0.000696966832</R01>
											<R02>-0.0140076261</R02>
											<R10>0.000706798921</R10>
											<R11>0.999999523</R11>
											<R12>0.000696966832</R12>
											<R20>0.0140071325</R20>
											<R21>-0.000706798921</R21>
											<R22>0.999901652</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2680">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2681">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2682">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2683">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2684">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>610</X>
											<Y>8950</Y>
											<Z>552</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>156</X>
											<Y>1.20000005</Y>
											<Z>60</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2685">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2686">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="SpecialMesh" referent="RBX2687">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>4</X>
												<Y>3</Y>
												<Z>9</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2688">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>610</X>
											<Y>8951.2002</Y>
											<Z>552</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>156</X>
											<Y>1.20000005</Y>
											<Z>60</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2689">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2690">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="SpecialMesh" referent="RBX2691">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>4</X>
												<Y>3</Y>
												<Z>9</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2692">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>610</X>
											<Y>8952.40039</Y>
											<Z>552</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>156</X>
											<Y>1.20000005</Y>
											<Z>60</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2693">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2694">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="SpecialMesh" referent="RBX2695">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>4</X>
												<Y>3</Y>
												<Z>9</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2696">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>610</X>
											<Y>8948.7998</Y>
											<Z>552</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
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										<Vector3 name="RotVelocity">
											<X>0</X>
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										<float name="TopParamB">0.5</float>
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										<Vector3 name="Velocity">
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											<Y>1.20000005</Y>
											<Z>60</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2697">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2698">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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									</Item>
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												<Y>3</Y>
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											<Vector3 name="VertexColor">
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												<Y>1</Y>
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									</Item>
								</Item>
								<Item class="Part" referent="RBX2700">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
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											<Y>8947.60059</Y>
											<Z>552</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>156</X>
											<Y>1.20000005</Y>
											<Z>60</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2701">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2702">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="SpecialMesh" referent="RBX2703">
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											<token name="LODY">2</token>
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												<Y>0</Y>
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											<Vector3 name="Scale">
												<X>4</X>
												<Y>3</Y>
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											<Vector3 name="VertexColor">
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												<Y>1</Y>
												<Z>1</Z>
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									</Item>
								</Item>
								<Item class="Part" referent="RBX2704">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
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										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
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											<Y>8946.40039</Y>
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											<R00>0</R00>
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											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<Vector3 name="size">
											<X>156</X>
											<Y>1.20000005</Y>
											<Z>60</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2705">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2706">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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											<token name="LODY">2</token>
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												<Y>0</Y>
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											</Vector3>
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												<X>4</X>
												<Y>3</Y>
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									</Item>
								</Item>
								<Item class="Part" referent="RBX2708">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
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											<Y>8945.2002</Y>
											<Z>552</Z>
											<R00>0</R00>
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											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
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										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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											<Y>1.20000005</Y>
											<Z>60</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2709">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2710">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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												<Y>1</Y>
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										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2712">
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										<float name="BottomParamB">0.5</float>
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											<Y>8944.05078</Y>
											<Z>552.005615</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<token name="RightSurfaceInput">0</token>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<Z>60</Z>
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									</Properties>
									<Item class="Fire" referent="RBX2713">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2714">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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									</Item>
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												<Y>0</Y>
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												<X>4</X>
												<Y>3</Y>
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												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
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										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2716">
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
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										<int name="BrickColor">26</int>
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											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
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										<Vector3 name="RotVelocity">
											<X>0</X>
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										</Vector3>
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										<float name="TopParamB">0.5</float>
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										<Vector3 name="Velocity">
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									<Item class="Fire" referent="RBX2717">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2718">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
								<Item class="Part" referent="RBX2720">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
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											<R10>-4.3159529e-005</R10>
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											<R12>2.30754016e-009</R12>
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										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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									</Properties>
									<Item class="Fire" referent="RBX2721">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2722">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Part" referent="RBX2724">
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											<R02>1</R02>
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										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
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										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
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										<float name="Transparency">0</float>
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									</Properties>
									<Item class="Fire" referent="RBX2725">
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
											</Properties>
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												<Y>1</Y>
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								</Item>
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										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
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											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
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										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
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											<X>0</X>
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									</Properties>
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										<Properties>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX2730">
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<token name="BackSurfaceInput">0</token>
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										<float name="BottomParamB">0.5</float>
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										<int name="BrickColor">26</int>
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											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
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										<float name="Friction">0.300000012</float>
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										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="CanCollide">false</bool>
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										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<bool name="Locked">false</bool>
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										<float name="Reflectance">0</float>
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										<float name="RightParamB">0.5</float>
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										<Vector3 name="RotVelocity">
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										<float name="TopParamB">0.5</float>
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									<Item class="Fire" referent="RBX2737">
										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="Friction">0.300000012</float>
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										<token name="FrontSurface">0</token>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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										<float name="TopParamB">0.5</float>
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									</Properties>
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										<Properties>
											<Color3 name="Color">4294946048</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="BottomParamB">0.5</float>
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										<bool name="Locked">false</bool>
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										<float name="Reflectance">0</float>
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										</Vector3>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
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											<float name="size_xml">30</float>
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												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<R02>1</R02>
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										<float name="FrontParamB">0.5</float>
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										<float name="LeftParamB">0.5</float>
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										<float name="Reflectance">0</float>
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											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
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											<float name="size_xml">30</float>
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												<bool name="Disabled">false</bool>
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												<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<token name="BackSurfaceInput">0</token>
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										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
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												<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="LeftParamB">0.5</float>
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											<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="Reflectance">0</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Locked">false</bool>
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										<float name="Reflectance">0</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2770">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2771">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2772">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2773">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">153</int>
										<CoordinateFrame name="CFrame">
											<X>671.962036</X>
											<Y>9056.96875</Y>
											<Z>671.782715</Z>
											<R00>0.969830334</R00>
											<R01>-0.000729703344</R01>
											<R02>0.243772954</R02>
											<R10>0.000542295049</R10>
											<R11>0.999999523</R11>
											<R12>0.000835853338</R12>
											<R20>-0.243773431</R20>
											<R21>-0.00067843037</R21>
											<R22>0.969830275</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Falling</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>1.20000005</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX2774">
										<Properties>
											<Color3 name="Color">4294951168</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2775">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">faller</string>
											<ProtectedString name="Source">function onTouch(part)
script.Disabled = true
script.Parent.Transparency = 0 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, -0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0.1, 0, 0.1)
wait(0.1)
script.Parent.CanCollide = false
fall = script.Parent:clone()
fall.Parent = script.Parent
fall.Position = script.Parent.Position
fall.CanCollide = false
fall.faller:remove()
fall.Name = &quot;down&quot;
fall.Anchored = false
script.Parent.Transparency = 1
wait(0.1)
fall.Material = &quot;Plastic&quot;
fall.Transparency = 0.1
wait(0.05)
fall.Transparency = 0.2
wait(0.05)
fall.Transparency = 0.3
wait(0.05)
fall.Transparency = 0.4
wait(0.05)
fall.Transparency = 0.5
wait(0.05)
fall.Transparency = 0.6
wait(0.05)
fall.Transparency = 0.7
wait(0.05)
fall.Transparency = 0.8
wait(0.05)
fall.Transparency = 0.9
wait(0.05)
fall.Transparency = 1
wait(1)
fall:remove()
script.Parent.Material = &quot;Plastic&quot;
script.Parent.CanCollide = true 
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = 1
script.Parent.Material = &quot;Plastic&quot;
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouch)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="BodyVelocity" referent="RBX2776">
										<Properties>
											<string name="Name">BodyVelocity</string>
											<float name="P">1250</float>
											<Vector3 name="maxForce">
												<X>9.99999996e+011</X>
												<Y>9.99999996e+011</Y>
												<Z>100000000</Z>
											</Vector3>
											<Vector3 name="velocity">
												<X>0</X>
												<Y>10</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2777">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Sky Pillar</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX2778">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2779">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">5</int>
										<CoordinateFrame name="CFrame">
											<X>2631.30151</X>
											<Y>590.702576</Y>
											<Z>-1345</Z>
											<R00>-0.707121372</R00>
											<R01>3.98727716e-005</R01>
											<R02>-0.707092166</R02>
											<R10>1.65159381e-005</R10>
											<R11>1</R11>
											<R12>3.98731572e-005</R12>
											<R20>0.707092166</R20>
											<R21>1.65168731e-005</R21>
											<R22>-0.707121372</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">800</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>20</X>
											<Y>4.80000019</Y>
											<Z>20</Z>
										</Vector3>
									</Properties>
									<Item class="CylinderMesh" referent="RBX2780">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2781">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">5</int>
										<CoordinateFrame name="CFrame">
											<X>2631.30151</X>
											<Y>615.502563</Y>
											<Z>-1345</Z>
											<R00>-0.707121372</R00>
											<R01>3.98727716e-005</R01>
											<R02>-0.707092166</R02>
											<R10>1.65159381e-005</R10>
											<R11>1</R11>
											<R12>3.98731572e-005</R12>
											<R20>0.707092166</R20>
											<R21>1.65168731e-005</R21>
											<R22>-0.707121372</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>20</X>
											<Y>4.80000019</Y>
											<Z>20</Z>
										</Vector3>
									</Properties>
									<Item class="CylinderMesh" referent="RBX2782">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
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											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>3</X>
												<Y>1</Y>
												<Z>3</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="IntValue" referent="RBX2809">
										<Properties>
											<string name="Name">Enabled</string>
											<int name="Value">1</int>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2810">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Teleport pad Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleS1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2811">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">135</int>
										<CoordinateFrame name="CFrame">
											<X>2679.38477</X>
											<Y>466.302032</Y>
											<Z>-1301.15942</Z>
											<R00>0.707119286</R00>
											<R01>1.65160982e-005</R01>
											<R02>0.707094252</R02>
											<R10>-3.98728844e-005</R10>
											<R11>1</R11>
											<R12>1.65165966e-005</R12>
											<R20>-0.707094193</R20>
											<R21>-3.98730917e-005</R21>
											<R22>0.707119346</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">teleS1</string>
										<float name="Reflectance">0.5</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="CylinderMesh" referent="RBX2812">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>3</X>
												<Y>1</Y>
												<Z>3</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="IntValue" referent="RBX2813">
										<Properties>
											<string name="Name">Enabled</string>
											<int name="Value">1</int>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2814">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Teleport pad Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleS2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2815">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>2660.64648</X>
										<Y>500.502411</Y>
										<Z>-1344.64648</Z>
										<R00>-0.707121372</R00>
										<R01>3.98727716e-005</R01>
										<R02>-0.707092166</R02>
										<R10>1.65159381e-005</R10>
										<R11>1</R11>
										<R12>3.98731572e-005</R12>
										<R20>0.707092166</R20>
										<R21>1.65168731e-005</R21>
										<R22>-0.707121372</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">800</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>115</X>
										<Y>2.4000001</Y>
										<Z>116</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX2816">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2817">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>2660.64648</X>
										<Y>530.502563</Y>
										<Z>-1344.64648</Z>
										<R00>-0.707121372</R00>
										<R01>3.98727716e-005</R01>
										<R02>-0.707092166</R02>
										<R10>1.65159381e-005</R10>
										<R11>1</R11>
										<R12>3.98731572e-005</R12>
										<R20>0.707092166</R20>
										<R21>1.65168731e-005</R21>
										<R22>-0.707121372</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>115</X>
										<Y>2.4000001</Y>
										<Z>116</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX2818">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2819">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>2660.64648</X>
										<Y>560.502563</Y>
										<Z>-1344.64648</Z>
										<R00>-0.707121372</R00>
										<R01>3.98727716e-005</R01>
										<R02>-0.707092166</R02>
										<R10>1.65159381e-005</R10>
										<R11>1</R11>
										<R12>3.98731572e-005</R12>
										<R20>0.707092166</R20>
										<R21>1.65168731e-005</R21>
										<R22>-0.707121372</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>115</X>
										<Y>2.4000001</Y>
										<Z>116</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX2820">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2821">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>2660.64648</X>
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										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>10.7999992</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX2897">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2898">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1024</int>
									<CoordinateFrame name="CFrame">
										<X>907</X>
										<Y>722.402588</Y>
										<Z>1701.1499</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">1536</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.25</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.25</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>138</X>
										<Y>9.60000038</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2899">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1024</int>
									<CoordinateFrame name="CFrame">
										<X>855.370178</X>
										<Y>742.427856</Y>
										<Z>1674.15515</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">1536</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>87</X>
										<Y>51.6000023</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2900">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1024</int>
									<CoordinateFrame name="CFrame">
										<X>958.370178</X>
										<Y>742.427551</Y>
										<Z>1674.15515</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">1536</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>87</X>
										<Y>51.6000023</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="WedgePart" referent="RBX2901">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1024</int>
									<CoordinateFrame name="CFrame">
										<X>954.370178</X>
										<Y>693.2276</Y>
										<Z>1714.65515</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">1536</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>25</X>
										<Y>46.7999992</Y>
										<Z>45</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2902">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">IcyMaze</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2903">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1541</X>
										<Y>18885.8008</Y>
										<Z>1301</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX2904">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2905">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2906">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1544</X>
										<Y>18888.2012</Y>
										<Z>1301</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX2907">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2908">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2909">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1254</X>
										<Y>18890</Y>
										<Z>1361.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>23</X>
										<Y>25.2000008</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2910">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2911">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1267.5</X>
										<Y>18890</Y>
										<Z>1349</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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										<X>29</X>
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										<Z>2</Z>
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								</Properties>
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							<Item class="Part" referent="RBX2913">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1315</X>
										<Y>18888.8008</Y>
										<Z>1362</Z>
										<R00>1</R00>
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										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
										<Z>0</Z>
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										<Y>22.8000011</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2914">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX2915">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
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										<X>1281</X>
										<Y>18890</Y>
										<Z>1353</Z>
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										<R01>0</R01>
										<R02>1</R02>
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										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
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										<Y>25.2000008</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2917">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
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										<X>1547</X>
										<Y>18885.8008</Y>
										<Z>1301</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
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									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
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										<X>0</X>
										<Y>0</Y>
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										<Y>2.4000001</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2920">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2922">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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										<Y>18905</Y>
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										<R00>1</R00>
										<R01>0</R01>
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										<Y>2.4000001</Y>
										<Z>198</Z>
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								</Properties>
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							<Item class="Part" referent="RBX2923">
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									<bool name="Anchored">true</bool>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1544</X>
										<Y>18885.8008</Y>
										<Z>1303</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
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										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX2924">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2925">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX2926">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1544</X>
										<Y>18885.8008</Y>
										<Z>1299</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
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										<X>0</X>
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									<float name="TopParamB">0.5</float>
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										<Y>0</Y>
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									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX2927">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2928">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2929">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1547</X>
										<Y>18883.4004</Y>
										<Z>1299</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
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										<Y>0</Y>
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									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX2930">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2931">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2932">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1547</X>
										<Y>18883.4004</Y>
										<Z>1303</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
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									<float name="Friction">0</float>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
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									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2933">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2934">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2935">
								<Properties>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1258.5</X>
										<Y>18876.2012</Y>
										<Z>1476</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
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										<Y>0</Y>
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									<Vector3 name="size">
										<X>43</X>
										<Y>2.4000001</Y>
										<Z>20</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX2936">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2937">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2938">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1272</X>
										<Y>18890.5996</Y>
										<Z>1467</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
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									<float name="RightParamA">-0.5</float>
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										<X>0</X>
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									<float name="TopParamB">0.5</float>
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										<Y>0</Y>
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										<X>16</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX2939">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2940">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2941">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1401.5</X>
										<Y>18876.2012</Y>
										<Z>1377</Z>
										<R00>1</R00>
										<R01>0</R01>
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										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
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										<Y>2.4000001</Y>
										<Z>178</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2942">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2943">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
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										<Y>18890.5996</Y>
										<Z>1467</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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										<Y>0</Y>
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										<X>25</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2945">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2946">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2947">
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									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1565</X>
										<Y>18890.5996</Y>
										<Z>1386</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
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										<R22>0</R22>
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									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
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									<Vector3 name="size">
										<X>196</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2948">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2949">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2950">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1402</X>
										<Y>18890.5996</Y>
										<Z>1289</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
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									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
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										<X>0</X>
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									<float name="TopParamB">0.5</float>
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										<Y>0</Y>
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										<X>324</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2951">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2952">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2953">
								<Properties>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1248</X>
										<Y>18890.5996</Y>
										<Z>1456.5</Z>
										<R00>0</R00>
										<R01>0</R01>
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										<R10>0</R10>
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										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
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									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>35</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX2954">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2955">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2956">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1294</X>
										<Y>18890.5996</Y>
										<Z>1477</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
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									<float name="FrontParamA">-0.5</float>
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									<float name="LeftParamB">0.5</float>
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										<X>0</X>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>18</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX2957">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2958">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2959">
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1257.5</X>
										<Y>18890.5996</Y>
										<Z>1485</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
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										<Y>26.3999996</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2960">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2961">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
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										<Y>18890.5996</Y>
										<Z>1485</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
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										<R22>1</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="Friction">0</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
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									<Vector3 name="size">
										<X>271</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2963">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2964">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2965">
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									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1238.5</X>
										<Y>18890.5996</Y>
										<Z>1386</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
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										<R22>0</R22>
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									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
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									<float name="LeftParamA">-0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
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										<X>196</X>
										<Y>26.3999996</Y>
										<Z>3</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2966">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2967">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2968">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1429.5</X>
										<Y>18876.2012</Y>
										<Z>1473.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
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									<float name="Friction">0</float>
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										<Y>2.4000001</Y>
										<Z>25</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2969">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX2970">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2971">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
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										<X>1286.5</X>
										<Y>18876.2012</Y>
										<Z>1476</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
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										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
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										<Y>0</Y>
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										<X>13</X>
										<Y>2.4000001</Y>
										<Z>20</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2972">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
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										<X>1265</X>
										<Y>18890.5996</Y>
										<Z>1470</Z>
										<R00>0</R00>
										<R01>0</R01>
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										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
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										<X>0</X>
										<Y>0</Y>
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										<X>4</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX2975">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX2976">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX2977">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1257.5</X>
										<Y>18890.5996</Y>
										<Z>1473</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
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									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">45</int>
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										<Y>18890.5996</Y>
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										<R01>0</R01>
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										<R20>0</R20>
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								<Item class="Fire" referent="RBX2981">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R12>-0</R12>
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										<Z>2</Z>
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									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">45</int>
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										<Z>1405</Z>
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										<R12>0</R12>
										<R20>0</R20>
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										<Y>26.3999996</Y>
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
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									<int name="BrickColor">45</int>
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										<Y>18890.5996</Y>
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										<R02>0</R02>
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										<R20>0</R20>
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										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R12>-0</R12>
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX3010">
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">45</int>
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										<R20>-1</R20>
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									<float name="RightParamB">0.5</float>
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								<Item class="Fire" referent="RBX3013">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX3014">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R02>0</R02>
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										<R12>0</R12>
										<R20>0</R20>
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									<float name="LeftParamB">0.5</float>
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									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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										<Y>26.3999996</Y>
										<Z>2</Z>
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								<Item class="Fire" referent="RBX3016">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
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									<int name="BrickColor">45</int>
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										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<Y>18890.5996</Y>
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								<Item class="Fire" referent="RBX3023">
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										<bool name="Enabled">false</bool>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R01>0</R01>
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										<R12>-0</R12>
										<R20>-1</R20>
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										<R22>0</R22>
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										<bool name="Enabled">false</bool>
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										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">45</int>
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										<Z>1468.5</Z>
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										<R01>0</R01>
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										<R12>-0</R12>
										<R20>-1</R20>
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										<Y>26.3999996</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX3032">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3033">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
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										<Y>18890.5996</Y>
										<Z>1458</Z>
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										<R01>0</R01>
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										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
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										<Z>2</Z>
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									<bool name="Anchored">true</bool>
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										<Y>18890.5996</Y>
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										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
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									<float name="Friction">0</float>
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										<R20>-1</R20>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<Y>18890.5996</Y>
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&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
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script.Parent.Parent.Touched:connect(Spread)
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&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>22.8000011</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX3054">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3055">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3056">
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									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1308</X>
										<Y>18888.8008</Y>
										<Z>1308.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>37</X>
										<Y>22.8000011</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX3057">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3058">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3059">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1509</X>
										<Y>18890.5996</Y>
										<Z>1395</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
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										<R22>1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>110</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX3060">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3061">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3062">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1455</X>
										<Y>18891.2012</Y>
										<Z>1419.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
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									<float name="Friction">0</float>
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
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										<X>41</X>
										<Y>27.6000004</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX3063">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3064">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3065">
								<Properties>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1523</X>
										<Y>18890.5996</Y>
										<Z>1339</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
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									<float name="Friction">0</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
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										<Y>0</Y>
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									<Vector3 name="size">
										<X>98</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX3066">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3067">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3068">
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1429</X>
										<Y>18890</Y>
										<Z>1362.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
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									<float name="Friction">0</float>
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										<X>0</X>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>41</X>
										<Y>25.2000008</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX3069">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3070">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX3071">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">45</int>
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										<X>1355</X>
										<Y>18890.5996</Y>
										<Z>1318.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>57</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX3072">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3073">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3074">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1496</X>
										<Y>18890.5996</Y>
										<Z>1315</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>52</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3075">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1478</X>
										<Y>18890</Y>
										<Z>1360.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>37</X>
										<Y>25.2000008</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3076">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1497</X>
										<Y>18890.5996</Y>
										<Z>1344</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>26</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX3077">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3078">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3079">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1406.5</X>
										<Y>18887.5996</Y>
										<Z>1311</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>27</X>
										<Y>20.3999996</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3080">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1548</X>
										<Y>18878.5996</Y>
										<Z>1296</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX3081">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3082">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3083">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1544</X>
										<Y>18878.5996</Y>
										<Z>1296</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3084">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1540</X>
										<Y>18878.5996</Y>
										<Z>1296</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
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										<Y>2.4000001</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX3085">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1539</X>
										<Y>18878.5996</Y>
										<Z>1299</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
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										<X>0</X>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX3088">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3089">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3090">
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									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1539</X>
										<Y>18878.5996</Y>
										<Z>1303</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
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										<Y>0</Y>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX3091">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3092">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3093">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1540</X>
										<Y>18878.5996</Y>
										<Z>1306</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
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									<float name="Friction">0</float>
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										<X>0</X>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX3094">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3095">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3096">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1544</X>
										<Y>18878.5996</Y>
										<Z>1306</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
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									<float name="Friction">0</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
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										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX3097">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3098">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX3099">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1548</X>
										<Y>18878.5996</Y>
										<Z>1306</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
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									<float name="Friction">0</float>
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									<float name="LeftParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX3100">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3101">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX3102">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1549</X>
										<Y>18878.5996</Y>
										<Z>1299</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
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									<float name="Friction">0</float>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<float name="TopParamB">0.5</float>
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								<Item class="Fire" referent="RBX3103">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
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										<Z>1303</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
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									<float name="LeftParamB">0.5</float>
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									<float name="TopParamB">0.5</float>
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										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX3106">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3107">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3108">
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									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
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										<Y>18881</Y>
										<Z>1305</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
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									<float name="Elasticity">0</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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									<float name="TopParamB">0.5</float>
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										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX3109">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3110">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3111">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1543</X>
										<Y>18881</Y>
										<Z>1305</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
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										<Y>2.4000001</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX3112">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX3114">
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1540</X>
										<Y>18881</Y>
										<Z>1304</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
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										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
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										<X>0</X>
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										<Y>2.4000001</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX3115">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3116">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
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										<Y>18881</Y>
										<Z>1302</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
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										<X>0</X>
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										<X>0</X>
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										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX3118">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3119">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX3120">
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									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
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										<Y>18881</Y>
										<Z>1298</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">45</int>
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										<R00>-1</R00>
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										<R10>0</R10>
										<R11>1</R11>
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										<R20>0</R20>
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									<float name="LeftParamB">0.5</float>
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								<Item class="Fire" referent="RBX3127">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">45</int>
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										<R00>1</R00>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<R20>-1</R20>
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3137">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1544</X>
										<Y>18883.25</Y>
										<Z>1304</Z>
										<R00>1</R00>
										<R01>3.05161811e-005</R01>
										<R02>-3.05189751e-005</R02>
										<R10>-3.05189751e-005</R10>
										<R11>1</R11>
										<R12>-9.15522687e-005</R12>
										<R20>3.05161811e-005</R20>
										<R21>9.15532e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX3138">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX3139">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3140">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1285.5</X>
										<Y>18890.5996</Y>
										<Z>1542</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>15</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3141">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1285.5</X>
										<Y>18876.2012</Y>
										<Z>1514.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>19</X>
										<Y>2.4000001</Y>
										<Z>57</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3142">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1294</X>
										<Y>18890.5996</Y>
										<Z>1514.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>57</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3143">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1277</X>
										<Y>18890.5996</Y>
										<Z>1514.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>57</X>
										<Y>26.3999996</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3144">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>1285.5</X>
										<Y>18905</Y>
										<Z>1514.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>19</X>
										<Y>2.4000001</Y>
										<Z>57</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Model" referent="RBX3145">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">telepad</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3146">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>766.664856</X>
											<Y>579.502563</Y>
											<Z>1928.6322</Z>
											<R00>5.93697514e-005</R00>
											<R01>-0.793135285</R01>
											<R02>0.609045565</R02>
											<R10>1</R10>
											<R11>4.70882442e-005</R11>
											<R12>-3.61588864e-005</R12>
											<R20>0</R20>
											<R21>0.609045625</R21>
											<R22>0.793135226</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">teleK1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>0.400000006</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX3147">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleK2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="IntValue" referent="RBX3148">
										<Properties>
											<string name="Name">Enabled</string>
											<int name="Value">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3149">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">102</int>
										<CoordinateFrame name="CFrame">
											<X>1544</X>
											<Y>18877.5996</Y>
											<Z>1313</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">teleK2</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>0.400000006</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3150">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3151">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleK1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="IntValue" referent="RBX3152">
										<Properties>
											<string name="Name">Enabled</string>
											<int name="Value">1</int>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3153">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3154">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>947.000122</X>
									<Y>529.913574</Y>
									<Z>-628.567627</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">800</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>164</X>
									<Y>27.6000004</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3155">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>990.500122</X>
									<Y>511.913544</Y>
									<Z>-628.567627</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">800</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>77</X>
									<Y>8.40000057</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3156">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>954.500122</X>
									<Y>508.113312</Y>
									<Z>-668.067627</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">800</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.19999981</Y>
									<Z>74</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3157">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>944.500122</X>
									<Y>533.973511</Y>
									<Z>-707.567627</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">800</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>159</X>
									<Y>19.5200005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3158">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>894.160095</X>
									<Y>514.313477</Y>
									<Z>-651.367676</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
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									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">8</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3189">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Leg1</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3190">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">106</int>
								<CoordinateFrame name="CFrame">
									<X>868.5</X>
									<Y>511.200012</Y>
									<Z>-133.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Middle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3191">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Arm2</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3192">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">106</int>
								<CoordinateFrame name="CFrame">
									<X>866.5</X>
									<Y>513.200012</Y>
									<Z>-133.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">8</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Middle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">8</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3193">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Leg2</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3194">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">106</int>
								<CoordinateFrame name="CFrame">
									<X>867.5</X>
									<Y>511.200012</Y>
									<Z>-133.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Middle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3195">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>828.712402</X>
							<Y>524.898499</Y>
							<Z>-136.12265</Z>
							<R00>-0.505453527</R00>
							<R01>1.12990783e-005</R01>
							<R02>0.862853825</R02>
							<R10>4.16499061e-005</R10>
							<R11>1</R11>
							<R12>1.13032056e-005</R12>
							<R20>-0.862853825</R20>
							<R21>4.16510265e-005</R21>
							<R22>-0.505453527</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">tele2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3196">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>224.70755</X>
							<Y>428.898895</Y>
							<Z>-90.5460358</Z>
							<R00>0.578466535</R00>
							<R01>1.31007737e-005</R01>
							<R02>0.815706134</R02>
							<R10>-4.1121948e-005</R10>
							<R11>1</R11>
							<R12>1.31014049e-005</R12>
							<R20>-0.815706134</R20>
							<R21>-4.11221481e-005</R21>
							<R22>0.578466535</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">tele1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3197">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">leaderstats</string>
						<ProtectedString name="Source">--Models is the creator of this script
function onXPChanged(player, XP, level)
&#9;if XP.Value&gt;=level.Value * 75 then
&#9;&#9;XP.Value = XP.Value - level.Value * 75
&#9;&#9;level.Value = level.Value + 1
&#9;end
end

function onLevelUp(player, XP, level)
&#9;if player.Character~=nil then
&#9;&#9;for i = 1,5 do
&#9;&#9;&#9;local fireworks = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fireworks.Shape = 0
&#9;&#9;&#9;fireworks.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;fireworks.Size = Vector3.new(1,1,1)
&#9;&#9;&#9;fireworks.BrickColor = BrickColor.Random()
&#9;&#9;&#9;fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0)
&#9;&#9;&#9;fireworks.Parent = game.Workspace
&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(fireworks, 2)
&#9;&#9;&#9;fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
&#9;&#9;end
&#9;end
&#9;local m = Instance.new(&quot;Hint&quot;)
&#9;m.Parent = game.Workspace
&#9;m.Text = player.Name .. &quot; has leveled up!&quot;
&#9;wait(3)
&#9;m.Parent = nil
end

function onPlayerRespawned(player)
&#9;wait(5)
&#9;player.Character.Humanoid.Health = player.leaderstats.Level * 999
&#9;player.Character.Humanoid.MaxHealth = player.leaderstats.Level * 1000
--[[
&#9;local stuff = player.Backpack:GetChildren()
&#9;wait(5)
&#9;for i = 1,#stuff do
&#9;&#9;local name = stuff[i].Name
&#9;&#9;if game.Starterpack:findFirstChild(name)==nil then
&#9;&#9;&#9;stuff[i]:Clone().Parent = player.Backpack
&#9;&#9;end
&#9;end
--]]
end

function onPlayerEntered(newPlayer)
&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;stats.Name = &quot;stats&quot;

&#9;local xp = Instance.new(&quot;IntValue&quot;)
&#9;xp.Name = &quot;XP&quot;
&#9;xp.Value = 0
&#9;
&#9;local level = Instance.new(&quot;IntValue&quot;)
&#9;level.Name = &quot;Level&quot;
&#9;level.Value = 5

&#9;local c = Instance.new(&quot;IntValue&quot;)
&#9;c.Name = &quot;Cash&quot;
&#9;c.Value = 5

&#9;local t = Instance.new(&quot;IntValue&quot;)
&#9;t.Name = &quot;Type&quot;
&#9;t.Value = 0

   local t2 = Instance.new(&quot;IntValue&quot;)
&#9;t2.Name = &quot;Type2&quot;
&#9;t2.Value = 0

&#9;local p = Instance.new(&quot;IntValue&quot;)
&#9;p.Name = &quot;Potion&quot;
&#9;p.Value = 5

&#9;local ts = Instance.new(&quot;IntValue&quot;)
&#9;ts.Name = &quot;ThunderStone&quot;
&#9;ts.Value = 0

&#9;local ws = Instance.new(&quot;IntValue&quot;)
&#9;ws.Name = &quot;WaterStone&quot;
&#9;ws.Value = 1

&#9;local fs = Instance.new(&quot;IntValue&quot;)
&#9;fs.Name = &quot;FireStone&quot;
&#9;fs.Value = 1

&#9;local ms = Instance.new(&quot;IntValue&quot;)
&#9;ms.Name = &quot;MoonStone&quot;
&#9;ms.Value = 1

&#9;local ss = Instance.new(&quot;IntValue&quot;)
&#9;ss.Name = &quot;SunStone&quot;
&#9;ss.Value = 1

&#9;local ds = Instance.new(&quot;IntValue&quot;)
&#9;ds.Name = &quot;DawnStone&quot;
&#9;ds.Value = 1

&#9;local es = Instance.new(&quot;IntValue&quot;)
&#9;es.Name = &quot;Everstone&quot;
&#9;es.Value = 1

&#9;local mr = Instance.new(&quot;IntValue&quot;)
&#9;mr.Name = &quot;MossRock&quot;
&#9;mr.Value = 1

&#9;local ir = Instance.new(&quot;IntValue&quot;)
&#9;ir.Name = &quot;IceRock&quot;
&#9;ir.Value = 1

&#9;local er = Instance.new(&quot;IntValue&quot;)
&#9;er.Name = &quot;Electirizer&quot;
&#9;er.Value = 1

&#9;local mr = Instance.new(&quot;IntValue&quot;)
&#9;mr.Name = &quot;Magmarizer&quot;
&#9;mr.Value = 1

&#9;local ug = Instance.new(&quot;IntValue&quot;)
&#9;ug.Name = &quot;Upgrade&quot;
&#9;ug.Value = 1

&#9;local dd = Instance.new(&quot;IntValue&quot;)
&#9;dd.Name = &quot;DubiousDisc&quot;
&#9;dd.Value = 1

&#9;local lc = Instance.new(&quot;IntValue&quot;)
&#9;lc.Name = &quot;LinkCable&quot;
&#9;lc.Value = 1

&#9;local pt = Instance.new(&quot;IntValue&quot;)
&#9;pt.Name = &quot;Protector&quot;
&#9;pt.Value = 1

&#9;local lt = Instance.new(&quot;IntValue&quot;)
&#9;lt.Name = &quot;Location&quot;
&#9;lt.Value = 1

&#9;local sc = Instance.new(&quot;IntValue&quot;)
&#9;sc.Name = &quot;SteelCoat&quot;
&#9;sc.Value = 1

&#9;local rc = Instance.new(&quot;IntValue&quot;)
&#9;rc.Name = &quot;ReaperCloth&quot;
&#9;rc.Value = 1

&#9;local ds = Instance.new(&quot;IntValue&quot;)
&#9;ds.Name = &quot;DarkStone&quot;
&#9;ds.Value = 1

&#9;local ls = Instance.new(&quot;IntValue&quot;)
&#9;ls.Name = &quot;LightStone&quot;
&#9;ls.Value = 1

&#9;local fs = Instance.new(&quot;IntValue&quot;)
&#9;fs.Name = &quot;Friendship&quot;
&#9;fs.Value = 5

&#9;xp.Parent = stats
   level.Parent = stats
&#9;c.Parent = stats
   t.Parent = stats
   t2.Parent = stats
   p.Parent = stats
   ts.Parent = stats
   ws.Parent = stats
   fs.Parent = stats
&#9;es.Parent = stats
&#9;ms.Parent = stats
&#9;ss.Parent = stats
&#9;ds.Parent = stats
&#9;mr.Parent = stats
&#9;er.Parent = stats
&#9;mr.Parent = stats
&#9;ug.Parent = stats
&#9;dd.Parent = stats
&#9;lc.Parent = stats
&#9;pt.Parent = stats
&#9;lt.Parent = stats
&#9;sc.Parent = stats
&#9;rc.Parent = stats
&#9;ds.Parent = stats
&#9;ls.Parent = stats
   fs.Parent = stats

&#9;stats.Parent = newPlayer

&#9;xp.Changed:connect(function() onXPChanged(newPlayer, xp, level) end)
&#9;level.Changed:connect(function() onLevelUp(newPlayer, xp, level) end)

&#9;newPlayer.Changed:connect(function (property)
&#9;&#9;if (property == &quot;Character&quot;) then
&#9;&#9;&#9;onPlayerRespawned(newPlayer)
&#9;&#9;end
&#9;end)
end

game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3198">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">leaderstats</string>
						<ProtectedString name="Source">--Models is the creator of this script
function onXPChanged(player, XP, level)
&#9;if XP.Value&gt;=level.Value * 75 then
&#9;&#9;XP.Value = XP.Value - level.Value * 75
&#9;&#9;level.Value = level.Value + 1
&#9;end
end

function onLevelUp(player, XP, level)
&#9;if player.Character~=nil then
&#9;&#9;for i = 1,5 do
&#9;&#9;&#9;local fireworks = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fireworks.Shape = 0
&#9;&#9;&#9;fireworks.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;fireworks.Size = Vector3.new(1,1,1)
&#9;&#9;&#9;fireworks.BrickColor = BrickColor.Random()
&#9;&#9;&#9;fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0)
&#9;&#9;&#9;fireworks.Parent = game.Workspace
&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(fireworks, 2)
&#9;&#9;&#9;fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
&#9;&#9;end
&#9;end
&#9;local m = Instance.new(&quot;Hint&quot;)
&#9;m.Parent = game.Workspace
&#9;m.Text = player.Name .. &quot; has leveled up!&quot;
&#9;wait(3)
&#9;m.Parent = nil
end

function onPlayerRespawned(player)
&#9;wait(5)
&#9;player.Character.Humanoid.Health = player.leaderstats.Level * 999
&#9;player.Character.Humanoid.MaxHealth = player.leaderstats.Level * 1000
--[[
&#9;local stuff = player.Backpack:GetChildren()
&#9;wait(5)
&#9;for i = 1,#stuff do
&#9;&#9;local name = stuff[i].Name
&#9;&#9;if game.Starterpack:findFirstChild(name)==nil then
&#9;&#9;&#9;stuff[i]:Clone().Parent = player.Backpack
&#9;&#9;end
&#9;end
--]]
end

function onPlayerEntered(newPlayer)
&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;stats.Name = &quot;stats&quot;

&#9;local xp = Instance.new(&quot;IntValue&quot;)
&#9;xp.Name = &quot;XP&quot;
&#9;xp.Value = 0
&#9;
&#9;local level = Instance.new(&quot;IntValue&quot;)
&#9;level.Name = &quot;Level&quot;
&#9;level.Value = 5

&#9;local c = Instance.new(&quot;IntValue&quot;)
&#9;c.Name = &quot;Cash&quot;
&#9;c.Value = 5

&#9;local t = Instance.new(&quot;IntValue&quot;)
&#9;t.Name = &quot;Type&quot;
&#9;t.Value = 0

   local t2 = Instance.new(&quot;IntValue&quot;)
&#9;t2.Name = &quot;Type2&quot;
&#9;t2.Value = 0

&#9;local p = Instance.new(&quot;IntValue&quot;)
&#9;p.Name = &quot;Potion&quot;
&#9;p.Value = 5

&#9;local ts = Instance.new(&quot;IntValue&quot;)
&#9;ts.Name = &quot;ThunderStone&quot;
&#9;ts.Value = 0

&#9;local ws = Instance.new(&quot;IntValue&quot;)
&#9;ws.Name = &quot;WaterStone&quot;
&#9;ws.Value = 1

&#9;local fs = Instance.new(&quot;IntValue&quot;)
&#9;fs.Name = &quot;FireStone&quot;
&#9;fs.Value = 1

&#9;local ms = Instance.new(&quot;IntValue&quot;)
&#9;ms.Name = &quot;MoonStone&quot;
&#9;ms.Value = 1

&#9;local ss = Instance.new(&quot;IntValue&quot;)
&#9;ss.Name = &quot;SunStone&quot;
&#9;ss.Value = 1

&#9;local ds = Instance.new(&quot;IntValue&quot;)
&#9;ds.Name = &quot;DawnStone&quot;
&#9;ds.Value = 1

&#9;local es = Instance.new(&quot;IntValue&quot;)
&#9;es.Name = &quot;Everstone&quot;
&#9;es.Value = 1

&#9;local mr = Instance.new(&quot;IntValue&quot;)
&#9;mr.Name = &quot;MossRock&quot;
&#9;mr.Value = 1

&#9;local ir = Instance.new(&quot;IntValue&quot;)
&#9;ir.Name = &quot;IceRock&quot;
&#9;ir.Value = 1

&#9;local er = Instance.new(&quot;IntValue&quot;)
&#9;er.Name = &quot;Electirizer&quot;
&#9;er.Value = 1

&#9;local mr = Instance.new(&quot;IntValue&quot;)
&#9;mr.Name = &quot;Magmarizer&quot;
&#9;mr.Value = 1

&#9;local ug = Instance.new(&quot;IntValue&quot;)
&#9;ug.Name = &quot;Upgrade&quot;
&#9;ug.Value = 1

&#9;local dd = Instance.new(&quot;IntValue&quot;)
&#9;dd.Name = &quot;DubiousDisc&quot;
&#9;dd.Value = 1

&#9;local lc = Instance.new(&quot;IntValue&quot;)
&#9;lc.Name = &quot;LinkCable&quot;
&#9;lc.Value = 1

&#9;local pt = Instance.new(&quot;IntValue&quot;)
&#9;pt.Name = &quot;Protector&quot;
&#9;pt.Value = 1

&#9;local lt = Instance.new(&quot;IntValue&quot;)
&#9;lt.Name = &quot;Location&quot;
&#9;lt.Value = 1

&#9;local sc = Instance.new(&quot;IntValue&quot;)
&#9;sc.Name = &quot;SteelCoat&quot;
&#9;sc.Value = 1

&#9;local rc = Instance.new(&quot;IntValue&quot;)
&#9;rc.Name = &quot;ReaperCloth&quot;
&#9;rc.Value = 1

&#9;local ds = Instance.new(&quot;IntValue&quot;)
&#9;ds.Name = &quot;DarkStone&quot;
&#9;ds.Value = 1

&#9;local ls = Instance.new(&quot;IntValue&quot;)
&#9;ls.Name = &quot;LightStone&quot;
&#9;ls.Value = 1

&#9;local fs = Instance.new(&quot;IntValue&quot;)
&#9;fs.Name = &quot;Friendship&quot;
&#9;fs.Value = 5

&#9;xp.Parent = stats
   level.Parent = stats
&#9;c.Parent = stats
   t.Parent = stats
   t2.Parent = stats
   p.Parent = stats
   ts.Parent = stats
   ws.Parent = stats
   fs.Parent = stats
&#9;es.Parent = stats
&#9;ms.Parent = stats
&#9;ss.Parent = stats
&#9;ds.Parent = stats
&#9;mr.Parent = stats
&#9;er.Parent = stats
&#9;mr.Parent = stats
&#9;ug.Parent = stats
&#9;dd.Parent = stats
&#9;lc.Parent = stats
&#9;pt.Parent = stats
&#9;lt.Parent = stats
&#9;sc.Parent = stats
&#9;rc.Parent = stats
&#9;ds.Parent = stats
&#9;ls.Parent = stats
   fs.Parent = stats

&#9;stats.Parent = newPlayer

&#9;xp.Changed:connect(function() onXPChanged(newPlayer, xp, level) end)
&#9;level.Changed:connect(function() onLevelUp(newPlayer, xp, level) end)

&#9;newPlayer.Changed:connect(function (property)
&#9;&#9;if (property == &quot;Character&quot;) then
&#9;&#9;&#9;onPlayerRespawned(newPlayer)
&#9;&#9;end
&#9;end)
end

game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3199">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">leaderstats</string>
						<ProtectedString name="Source">--Models is the creator of this script
function onXPChanged(player, XP, level)
&#9;if XP.Value&gt;=level.Value * 75 then
&#9;&#9;XP.Value = XP.Value - level.Value * 75
&#9;&#9;level.Value = level.Value + 1
&#9;end
end

function onLevelUp(player, XP, level)
&#9;if player.Character~=nil then
&#9;&#9;for i = 1,5 do
&#9;&#9;&#9;local fireworks = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fireworks.Shape = 0
&#9;&#9;&#9;fireworks.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;fireworks.Size = Vector3.new(1,1,1)
&#9;&#9;&#9;fireworks.BrickColor = BrickColor.Random()
&#9;&#9;&#9;fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0)
&#9;&#9;&#9;fireworks.Parent = game.Workspace
&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(fireworks, 2)
&#9;&#9;&#9;fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
&#9;&#9;end
&#9;end
&#9;local m = Instance.new(&quot;Hint&quot;)
&#9;m.Parent = game.Workspace
&#9;m.Text = player.Name .. &quot; has leveled up!&quot;
&#9;wait(3)
&#9;m.Parent = nil
end

function onPlayerRespawned(player)
&#9;wait(5)
&#9;player.Character.Humanoid.Health = player.leaderstats.Level * 999
&#9;player.Character.Humanoid.MaxHealth = player.leaderstats.Level * 1000
--[[
&#9;local stuff = player.Backpack:GetChildren()
&#9;wait(5)
&#9;for i = 1,#stuff do
&#9;&#9;local name = stuff[i].Name
&#9;&#9;if game.Starterpack:findFirstChild(name)==nil then
&#9;&#9;&#9;stuff[i]:Clone().Parent = player.Backpack
&#9;&#9;end
&#9;end
--]]
end

function onPlayerEntered(newPlayer)
&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;stats.Name = &quot;stats&quot;

&#9;local xp = Instance.new(&quot;IntValue&quot;)
&#9;xp.Name = &quot;XP&quot;
&#9;xp.Value = 0
&#9;
&#9;local level = Instance.new(&quot;IntValue&quot;)
&#9;level.Name = &quot;Level&quot;
&#9;level.Value = 5

&#9;local c = Instance.new(&quot;IntValue&quot;)
&#9;c.Name = &quot;Cash&quot;
&#9;c.Value = 5

&#9;local t = Instance.new(&quot;IntValue&quot;)
&#9;t.Name = &quot;Type&quot;
&#9;t.Value = 0

   local t2 = Instance.new(&quot;IntValue&quot;)
&#9;t2.Name = &quot;Type2&quot;
&#9;t2.Value = 0

&#9;local p = Instance.new(&quot;IntValue&quot;)
&#9;p.Name = &quot;Potion&quot;
&#9;p.Value = 5

&#9;local ts = Instance.new(&quot;IntValue&quot;)
&#9;ts.Name = &quot;ThunderStone&quot;
&#9;ts.Value = 0

&#9;local ws = Instance.new(&quot;IntValue&quot;)
&#9;ws.Name = &quot;WaterStone&quot;
&#9;ws.Value = 1

&#9;local fs = Instance.new(&quot;IntValue&quot;)
&#9;fs.Name = &quot;FireStone&quot;
&#9;fs.Value = 1

&#9;local ms = Instance.new(&quot;IntValue&quot;)
&#9;ms.Name = &quot;MoonStone&quot;
&#9;ms.Value = 1

&#9;local ss = Instance.new(&quot;IntValue&quot;)
&#9;ss.Name = &quot;SunStone&quot;
&#9;ss.Value = 1

&#9;local ds = Instance.new(&quot;IntValue&quot;)
&#9;ds.Name = &quot;DawnStone&quot;
&#9;ds.Value = 1

&#9;local es = Instance.new(&quot;IntValue&quot;)
&#9;es.Name = &quot;Everstone&quot;
&#9;es.Value = 1

&#9;local mr = Instance.new(&quot;IntValue&quot;)
&#9;mr.Name = &quot;MossRock&quot;
&#9;mr.Value = 1

&#9;local ir = Instance.new(&quot;IntValue&quot;)
&#9;ir.Name = &quot;IceRock&quot;
&#9;ir.Value = 1

&#9;local er = Instance.new(&quot;IntValue&quot;)
&#9;er.Name = &quot;Electirizer&quot;
&#9;er.Value = 1

&#9;local mr = Instance.new(&quot;IntValue&quot;)
&#9;mr.Name = &quot;Magmarizer&quot;
&#9;mr.Value = 1

&#9;local ug = Instance.new(&quot;IntValue&quot;)
&#9;ug.Name = &quot;Upgrade&quot;
&#9;ug.Value = 1

&#9;local dd = Instance.new(&quot;IntValue&quot;)
&#9;dd.Name = &quot;DubiousDisc&quot;
&#9;dd.Value = 1

&#9;local lc = Instance.new(&quot;IntValue&quot;)
&#9;lc.Name = &quot;LinkCable&quot;
&#9;lc.Value = 1

&#9;local pt = Instance.new(&quot;IntValue&quot;)
&#9;pt.Name = &quot;Protector&quot;
&#9;pt.Value = 1

&#9;local lt = Instance.new(&quot;IntValue&quot;)
&#9;lt.Name = &quot;Location&quot;
&#9;lt.Value = 1

&#9;local sc = Instance.new(&quot;IntValue&quot;)
&#9;sc.Name = &quot;SteelCoat&quot;
&#9;sc.Value = 1

&#9;local rc = Instance.new(&quot;IntValue&quot;)
&#9;rc.Name = &quot;ReaperCloth&quot;
&#9;rc.Value = 1

&#9;local ds = Instance.new(&quot;IntValue&quot;)
&#9;ds.Name = &quot;DarkStone&quot;
&#9;ds.Value = 1

&#9;local ls = Instance.new(&quot;IntValue&quot;)
&#9;ls.Name = &quot;LightStone&quot;
&#9;ls.Value = 1

&#9;local fs = Instance.new(&quot;IntValue&quot;)
&#9;fs.Name = &quot;Friendship&quot;
&#9;fs.Value = 5

&#9;xp.Parent = stats
   level.Parent = stats
&#9;c.Parent = stats
   t.Parent = stats
   t2.Parent = stats
   p.Parent = stats
   ts.Parent = stats
   ws.Parent = stats
   fs.Parent = stats
&#9;es.Parent = stats
&#9;ms.Parent = stats
&#9;ss.Parent = stats
&#9;ds.Parent = stats
&#9;mr.Parent = stats
&#9;er.Parent = stats
&#9;mr.Parent = stats
&#9;ug.Parent = stats
&#9;dd.Parent = stats
&#9;lc.Parent = stats
&#9;pt.Parent = stats
&#9;lt.Parent = stats
&#9;sc.Parent = stats
&#9;rc.Parent = stats
&#9;ds.Parent = stats
&#9;ls.Parent = stats
   fs.Parent = stats

&#9;stats.Parent = newPlayer

&#9;xp.Changed:connect(function() onXPChanged(newPlayer, xp, level) end)
&#9;level.Changed:connect(function() onLevelUp(newPlayer, xp, level) end)

&#9;newPlayer.Changed:connect(function (property)
&#9;&#9;if (property == &quot;Character&quot;) then
&#9;&#9;&#9;onPlayerRespawned(newPlayer)
&#9;&#9;end
&#9;end)
end

game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3200">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Lighting</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Sky" referent="RBX3201">
					<Properties>
						<bool name="CelestialBodiesShown">true</bool>
						<string name="Name">Sky</string>
						<Content name="SkyboxBk"><url>http://www.roblox.com/asset?id=58372690</url></Content>
						<Content name="SkyboxDn"><url>http://www.roblox.com/asset?id=58372722</url></Content>
						<Content name="SkyboxFt"><url>http://www.roblox.com/asset?id=58372742</url></Content>
						<Content name="SkyboxLf"><url>http://www.roblox.com/asset?id=58372777</url></Content>
						<Content name="SkyboxRt"><url>http://www.roblox.com/asset?id=58372794</url></Content>
						<Content name="SkyboxUp"><url>http://www.roblox.com/asset?id=58372812</url></Content>
						<int name="StarCount">3000</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3202">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">AuroraBeam1</string>
						<ProtectedString name="Source">wait(0.01)
damage = 50
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright red&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end

torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 2 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3203">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam</string>
						<ProtectedString name="Source">wait(0.01)
damage = 500
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = hit.Parent.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3204">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam1</string>
						<ProtectedString name="Source">wait(0.01)
damage = 360
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3205">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam10</string>
						<ProtectedString name="Source">wait(0.01)
damage = 400
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = hit.Parent.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3206">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam11</string>
						<ProtectedString name="Source">wait(0.01)
damage = 700
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = hit.Parent.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3207">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam12</string>
						<ProtectedString name="Source">wait(0.01)
damage = 1000
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = hit.Parent.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3208">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam13</string>
						<ProtectedString name="Source">wait(0.01)
damage = 1200
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = hit.Parent.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3209">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam14</string>
						<ProtectedString name="Source">wait(0.01)
damage = 350
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = hit.Parent.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3210">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam15</string>
						<ProtectedString name="Source">wait(0.01)
damage = 300
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = hit.Parent.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3211">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam16</string>
						<ProtectedString name="Source">wait(0.01)
damage = 100
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(104)
p.Size = Vector3.new(30, 0.1, 30)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = hit.Parent.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3212">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam17</string>
						<ProtectedString name="Source">wait(0.01)
damage = 1000
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(23)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = hit.Parent.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3213">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam18</string>
						<ProtectedString name="Source">wait(0.01)
damage = 200
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright red&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Smoke&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 20 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3214">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam19</string>
						<ProtectedString name="Source">wait(0.01)
damage = 1000
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright red&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 20 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3215">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam2</string>
						<ProtectedString name="Source">wait(0.01)
damage = 280
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = hit.Parent.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3216">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam20</string>
						<ProtectedString name="Source">wait(0.01)
damage = 1000
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright red&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 20 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3217">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam21</string>
						<ProtectedString name="Source">wait(0.01)
damage = 500
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = hit.Parent.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3218">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam22</string>
						<ProtectedString name="Source">wait(0.01)
damage = 300
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = hit.Parent.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3219">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam23</string>
						<ProtectedString name="Source">wait(0.01)
damage = 1200
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = hit.Parent.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3220">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam24</string>
						<ProtectedString name="Source">wait(0.01)
damage = 400
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright red&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 20 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3221">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam25</string>
						<ProtectedString name="Source">wait(0.01)
damage = 1200
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright red&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 20 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3222">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam26</string>
						<ProtectedString name="Source">wait(0.01)
damage = 750
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Really black&quot;)
p.Size = Vector3.new(2, 2, 2)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 25
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 10 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3223">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam27</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 50
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 10
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3224">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam3</string>
						<ProtectedString name="Source">wait(0.01)
damage = 65
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
p.Size = Vector3.new(2, 2, 2)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 10 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3225">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam4</string>
						<ProtectedString name="Source">wait(0.01)
damage = 120
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
p.Size = Vector3.new(2, 2, 2)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3226">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam5</string>
						<ProtectedString name="Source">wait(0.01)
damage = 80
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Really black&quot;)
p.Size = Vector3.new(2, 2, 2)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 25
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 10 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3227">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam6</string>
						<ProtectedString name="Source">wait(0.01)
damage = 150
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Really red&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 25
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 100 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3228">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam7</string>
						<ProtectedString name="Source">wait(0.01)
damage = 300
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3229">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam8</string>
						<ProtectedString name="Source">wait(0.01)
damage = 400
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright red&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 20 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3230">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Beam9</string>
						<ProtectedString name="Source">wait(0.01)
damage = 160
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Really black&quot;)
p.Size = Vector3.new(2, 2, 2)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 25
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 10 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3231">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Bubble1</string>
						<ProtectedString name="Source">wait(0.01)
damage = 5
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end

torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 2 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3232">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Charge1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 80
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3233">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Charge2</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 500
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3234">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Charge3</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 5
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3235">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Charge4</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 500
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3236">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Charge5</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 10000
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3237">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Charge6</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 320
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3238">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Down1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 250
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 5
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 50 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3239">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Down2</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 500
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 5
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 50 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3240">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Down3</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 750
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 5
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 50 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3241">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Draco</string>
						<ProtectedString name="Source">wait(0.05)
enabled = true
function onTouched(hit)
if not enabled then return end
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
enabled = false
script.Parent.Transparency = 1
humanoid.WalkSpeed = 0
s = Instance.new(&quot;Part&quot;)
s.Parent = humanoid.Parent
s.Size = Vector3.new(8, 8, 8)
s.BrickColor = BrickColor.new(24)
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.CFrame = humanoid.Parent.Torso.CFrame
weld = Instance.new(&quot;Weld&quot;) 
weld.Part0 = humanoid.Parent.Torso
weld.Part1 = s
weld.Parent = humanoid.Parent.Torso
weld.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
d = Instance.new(&quot;BodyVelocity&quot;)
d.Parent = s
d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
d.velocity = Vector3.new(0, 50, 0)
a = Instance.new(&quot;SpecialMesh&quot;)
a.Parent = s
a.MeshType = &quot;Sphere&quot;
for i = 1 , 35 do
b = Instance.new(&quot;Part&quot;)
b.Parent = s
b.Size = Vector3.new(1, 1, 1)
b.BrickColor = BrickColor.new(24)
b.Shape = &quot;Ball&quot;
b.TopSurface = &quot;Smooth&quot;
b.BottomSurface = &quot;Smooth&quot;
b.CanCollide = false
b.CFrame = humanoid.Parent.Head.CFrame + Vector3.new(0,5,0)
b.Velocity = Vector3.new(math.random(-40,30),math.random(-30,40),math.random(-20,50))
wait(0.1)
end 
s:Remove()
v = Instance.new(&quot;Explosion&quot;)
v.Parent = game.Workspace
v.BlastPressure = 0
v.BlastRadius = 15
v.Position = humanoid.Parent.Torso.Position
humanoid.Sit = true
humanoid.Health = humanoid.Health - 140
humanoid.WalkSpeed = humanoid.Parent.Speed.Value
script.Parent:Remove()


end





humanoid = hit.Parent:findFirstChild(&quot;Zombie&quot;)
if humanoid ~= nil then
enabled = false
script.Parent.Transparency = 1
humanoid.WalkSpeed = 0
s = Instance.new(&quot;Part&quot;)
s.Parent = humanoid.Parent
s.Size = Vector3.new(8, 8, 8)
s.BrickColor = BrickColor.new(5)
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.CFrame = humanoid.Parent.Torso.CFrame
weld = Instance.new(&quot;Weld&quot;) 
weld.Part0 = humanoid.Parent.Torso
weld.Part1 = s
weld.Parent = humanoid.Parent.Torso
weld.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
d = Instance.new(&quot;BodyVelocity&quot;)
d.Parent = s
d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
d.velocity = Vector3.new(0, 10, 0)
a = Instance.new(&quot;SpecialMesh&quot;)
a.Parent = s
a.MeshType = &quot;Sphere&quot;
for i = 1 , 35 do
b = Instance.new(&quot;Part&quot;)
b.Parent = s
b.Size = Vector3.new(1, 1, 1)
b.BrickColor = BrickColor.new(5)
b.TopSurface = &quot;Smooth&quot;
b.BottomSurface = &quot;Smooth&quot;
b.CanCollide = false
b.CFrame = humanoid.Parent.Torso.CFrame * CFrame.new(Vector3.new(math.random(-1, 1), 0, math.random(-1, 1)))
wait(0.1)
end 
s:Remove()
v = Instance.new(&quot;Explosion&quot;)
v.Parent = game.Workspace
v.BlastPressure = 0
v.BlastRadius = 20
v.Position = humanoid.Parent.Torso.Position
humanoid.Sit = true
humanoid.Health = humanoid.Health - 280
humanoid.WalkSpeed = humanoid.Parent.WalkSpeed.Value
script.Parent:Remove()


end












end
end
end
script.Parent.Touched:connect(onTouched)
wait(20)
script.Parent:Remove()</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX3242">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(25)
script.Parent.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3243">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Draco1</string>
						<ProtectedString name="Source">wait(0.05)
enabled = true
function onTouched(hit)
if not enabled then return end
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
enabled = false
script.Parent.Transparency = 1
humanoid.WalkSpeed = 0
s = Instance.new(&quot;Part&quot;)
s.Parent = humanoid.Parent
s.Size = Vector3.new(15, 15, 15)
s.BrickColor = BrickColor.new(192)
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.CFrame = humanoid.Parent.Torso.CFrame
weld = Instance.new(&quot;Weld&quot;) 
weld.Part0 = humanoid.Parent.Torso
weld.Part1 = s
weld.Parent = humanoid.Parent.Torso
weld.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
d = Instance.new(&quot;BodyVelocity&quot;)
d.Parent = s
d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
d.velocity = Vector3.new(0, 0, 0)
a = Instance.new(&quot;SpecialMesh&quot;)
a.Parent = s
a.MeshType = &quot;Sphere&quot;
for i = 2 , 50 do
b = Instance.new(&quot;Part&quot;)
b.Parent = s
b.Size = Vector3.new(10, 10, 10)
b.BrickColor = BrickColor.new(192)
b.Shape = &quot;Ball&quot;
b.TopSurface = &quot;Smooth&quot;
b.BottomSurface = &quot;Smooth&quot;
b.CanCollide = false
b.CFrame = humanoid.Parent.Head.CFrame + Vector3.new(0,5,0)
b.Velocity = Vector3.new(math.random(-40,30),math.random(-30,40),math.random(-20,50))
wait(0.1)
end 
s:Remove()
v = Instance.new(&quot;Explosion&quot;)
v.Parent = game.Workspace
v.BlastPressure = 0
v.BlastRadius = 0
v.Position = humanoid.Parent.Torso.Position
humanoid.Sit = true
humanoid.Health = humanoid.Health - 500
humanoid.WalkSpeed = humanoid.Parent.Speed.Value
script.Parent:Remove()


end





humanoid = hit.Parent:findFirstChild(&quot;Zombie&quot;)
if humanoid ~= nil then
enabled = false
script.Parent.Transparency = 1
humanoid.WalkSpeed = 0
s = Instance.new(&quot;Part&quot;)
s.Parent = humanoid.Parent
s.Size = Vector3.new(8, 8, 8)
s.BrickColor = BrickColor.new(192)
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.CFrame = humanoid.Parent.Torso.CFrame
weld = Instance.new(&quot;Weld&quot;) 
weld.Part0 = humanoid.Parent.Torso
weld.Part1 = s
weld.Parent = humanoid.Parent.Torso
weld.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
d = Instance.new(&quot;BodyVelocity&quot;)
d.Parent = s
d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
d.velocity = Vector3.new(0, 10, 0)
a = Instance.new(&quot;SpecialMesh&quot;)
a.Parent = s
a.MeshType = &quot;Sphere&quot;
for i = 1 , 35 do
b = Instance.new(&quot;Part&quot;)
b.Parent = s
b.Size = Vector3.new(1, 1, 1)
b.BrickColor = BrickColor.new(192)
b.TopSurface = &quot;Smooth&quot;
b.BottomSurface = &quot;Smooth&quot;
b.CanCollide = false
b.CFrame = humanoid.Parent.Torso.CFrame * CFrame.new(Vector3.new(math.random(-1, 1), 0, math.random(-1, 1)))
wait(0.1)
end 
s:Remove()
v = Instance.new(&quot;Explosion&quot;)
v.Parent = game.Workspace
v.BlastPressure = 0
v.BlastRadius = 0
v.Position = humanoid.Parent.Torso.Position
humanoid.Sit = true
humanoid.Health = humanoid.Health - 500
humanoid.WalkSpeed = humanoid.Parent.WalkSpeed.Value
script.Parent:Remove()


end












end
end
end
script.Parent.Touched:connect(onTouched)
wait(20)
script.Parent:Remove()</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX3244">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(30)
script.Parent.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3245">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Draco2</string>
						<ProtectedString name="Source">wait(0.05)
enabled = true
function onTouched(hit)
if not enabled then return end
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
enabled = false
script.Parent.Transparency = 1
humanoid.WalkSpeed = 0
s = Instance.new(&quot;Part&quot;)
s.Parent = humanoid.Parent
s.Size = Vector3.new(15, 15, 15)
s.BrickColor = BrickColor.new(1029)
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.CFrame = humanoid.Parent.Torso.CFrame
weld = Instance.new(&quot;Weld&quot;) 
weld.Part0 = humanoid.Parent.Torso
weld.Part1 = s
weld.Parent = humanoid.Parent.Torso
weld.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
d = Instance.new(&quot;BodyVelocity&quot;)
d.Parent = s
d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
d.velocity = Vector3.new(0, 0, 0)
a = Instance.new(&quot;SpecialMesh&quot;)
a.Parent = s
a.MeshType = &quot;Sphere&quot;
for i = 2 , 50 do
b = Instance.new(&quot;Part&quot;)
b.Parent = s
b.Size = Vector3.new(10, 10, 10)
b.BrickColor = BrickColor.new(1029)
b.Shape = &quot;Ball&quot;
b.TopSurface = &quot;Smooth&quot;
b.BottomSurface = &quot;Smooth&quot;
b.CanCollide = false
b.CFrame = humanoid.Parent.Head.CFrame + Vector3.new(0,5,0)
b.Velocity = Vector3.new(math.random(-40,30),math.random(-30,40),math.random(-20,50))
wait(0.1)
end 
s:Remove()
v = Instance.new(&quot;Explosion&quot;)
v.Parent = game.Workspace
v.BlastPressure = 0
v.BlastRadius = 50
v.Position = humanoid.Parent.Torso.Position
humanoid.Sit = true
humanoid.Health = humanoid.Health - 500
humanoid.WalkSpeed = humanoid.Parent.Speed.Value
script.Parent:Remove()


end





humanoid = hit.Parent:findFirstChild(&quot;Zombie&quot;)
if humanoid ~= nil then
enabled = false
script.Parent.Transparency = 1
humanoid.WalkSpeed = 0
s = Instance.new(&quot;Part&quot;)
s.Parent = humanoid.Parent
s.Size = Vector3.new(8, 8, 8)
s.BrickColor = BrickColor.new(1029)
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.CFrame = humanoid.Parent.Torso.CFrame
weld = Instance.new(&quot;Weld&quot;) 
weld.Part0 = humanoid.Parent.Torso
weld.Part1 = s
weld.Parent = humanoid.Parent.Torso
weld.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
d = Instance.new(&quot;BodyVelocity&quot;)
d.Parent = s
d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
d.velocity = Vector3.new(0, 10, 0)
a = Instance.new(&quot;SpecialMesh&quot;)
a.Parent = s
a.MeshType = &quot;Sphere&quot;
for i = 1 , 35 do
b = Instance.new(&quot;Part&quot;)
b.Parent = s
b.Size = Vector3.new(1, 1, 1)
b.BrickColor = BrickColor.new(1029)
b.TopSurface = &quot;Smooth&quot;
b.BottomSurface = &quot;Smooth&quot;
b.CanCollide = false
b.CFrame = humanoid.Parent.Torso.CFrame * CFrame.new(Vector3.new(math.random(-1, 1), 0, math.random(-1, 1)))
wait(0.1)
end 
s:Remove()
v = Instance.new(&quot;Explosion&quot;)
v.Parent = game.Workspace
v.BlastPressure = 0
v.BlastRadius = 20
v.Position = humanoid.Parent.Torso.Position
humanoid.Sit = true
humanoid.Health = humanoid.Health - 500
humanoid.WalkSpeed = humanoid.Parent.WalkSpeed.Value
script.Parent:Remove()


end












end
end
end
script.Parent.Touched:connect(onTouched)
wait(20)
script.Parent:Remove()</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX3246">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(30)
script.Parent.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3247">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Draco3</string>
						<ProtectedString name="Source">wait(0.05)
enabled = true
function onTouched(hit)
if not enabled then return end
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
enabled = false
script.Parent.Transparency = 1
humanoid.WalkSpeed = 0
s = Instance.new(&quot;Part&quot;)
s.Parent = humanoid.Parent
s.Size = Vector3.new(20, 20, 30)
s.BrickColor = BrickColor.new(21)
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.CFrame = humanoid.Parent.Torso.CFrame
weld = Instance.new(&quot;Weld&quot;) 
weld.Part0 = humanoid.Parent.Torso
weld.Part1 = s
weld.Parent = humanoid.Parent.Torso
weld.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
d = Instance.new(&quot;BodyVelocity&quot;)
d.Parent = s
d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
d.velocity = Vector3.new(0, 50, 0)
a = Instance.new(&quot;SpecialMesh&quot;)
a.Parent = s
a.MeshType = &quot;Sphere&quot;
for i = 1 , 35 do
b = Instance.new(&quot;Part&quot;)
b.Parent = s
b.Size = Vector3.new(1, 1, 1)
b.BrickColor = BrickColor.new(21)
b.Shape = &quot;Ball&quot;
b.TopSurface = &quot;Smooth&quot;
b.BottomSurface = &quot;Smooth&quot;
b.CanCollide = false
b.CFrame = humanoid.Parent.Head.CFrame + Vector3.new(0,5,0)
b.Velocity = Vector3.new(math.random(-40,30),math.random(-30,40),math.random(-20,50))
wait(0.1)
end 
s:Remove()
v = Instance.new(&quot;Explosion&quot;)
v.Parent = game.Workspace
v.BlastPressure = 0
v.BlastRadius = 15
v.Position = humanoid.Parent.Torso.Position
humanoid.Sit = true
humanoid.Health = humanoid.Health - 500
humanoid.WalkSpeed = humanoid.Parent.Speed.Value
script.Parent:Remove()


end





humanoid = hit.Parent:findFirstChild(&quot;Zombie&quot;)
if humanoid ~= nil then
enabled = false
script.Parent.Transparency = 1
humanoid.WalkSpeed = 0
s = Instance.new(&quot;Part&quot;)
s.Parent = humanoid.Parent
s.Size = Vector3.new(10, 10, 10)
s.BrickColor = BrickColor.new(21)
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.CFrame = humanoid.Parent.Torso.CFrame
weld = Instance.new(&quot;Weld&quot;) 
weld.Part0 = humanoid.Parent.Torso
weld.Part1 = s
weld.Parent = humanoid.Parent.Torso
weld.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
d = Instance.new(&quot;BodyVelocity&quot;)
d.Parent = s
d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
d.velocity = Vector3.new(0, 10, 0)
a = Instance.new(&quot;SpecialMesh&quot;)
a.Parent = s
a.MeshType = &quot;Sphere&quot;
for i = 1 , 35 do
b = Instance.new(&quot;Part&quot;)
b.Parent = s
b.Size = Vector3.new(1, 1, 1)
b.BrickColor = BrickColor.new(21)
b.TopSurface = &quot;Smooth&quot;
b.BottomSurface = &quot;Smooth&quot;
b.CanCollide = false
b.CFrame = humanoid.Parent.Torso.CFrame * CFrame.new(Vector3.new(math.random(-1, 1), 0, math.random(-1, 1)))
wait(0.1)
end 
s:Remove()
v = Instance.new(&quot;Explosion&quot;)
v.Parent = game.Workspace
v.BlastPressure = 0
v.BlastRadius = 20
v.Position = humanoid.Parent.Torso.Position
humanoid.Sit = true
humanoid.Health = humanoid.Health - 250
humanoid.WalkSpeed = humanoid.Parent.WalkSpeed.Value
script.Parent:Remove()


end












end
end
end
script.Parent.Touched:connect(onTouched)
wait(20)
script.Parent:Remove()</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX3248">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(25)
script.Parent.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3249">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Drag1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 80
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3250">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Drag2</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 90
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 25
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3251">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Ember1</string>
						<ProtectedString name="Source">wait(0.01)
damage = 5
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
d.Sit = true
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright red&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end

torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 2 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3252">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Ember2</string>
						<ProtectedString name="Source">wait(0.01)
damage = 10
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright red&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end

torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 2 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3253">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Ember3</string>
						<ProtectedString name="Source">wait(0.01)
damage = 50
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
d.Sit = true
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright red&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end

torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 2 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3254">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Ember4</string>
						<ProtectedString name="Source">wait(0.01)
damage = 25
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
d.Sit = true
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright red&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end

torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 2 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3255">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Fire spread remover</string>
						<ProtectedString name="Source">--This is created by Umbreonteam
--It removes ALL viruses! Also removes Vaccine (which also makes lag)
--If you  find another virus thats not in the &quot;names&quot;, add it!
--Please give credit, or at least leave my name in
--the script.
--Thank you!

------------------------------------------------
Print_Scan_Results = true                       --Prints the results of each scan in the output window.
------------------------------------------------
Quarantine_Instead_of_Delete = true    --Quarantines all malicious objects into the Lighting Directory for you to view, after making all hidden objects visable.
------------------------------------------------
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--Script Created by Vitos
q = Instance.new(&quot;Model&quot;)
q.Name = &quot;Quarantine&quot;
classes = {&quot;guest-chat-script&quot;, &quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;, &quot;Geometry&quot;, &quot;Timer&quot;,&quot;ChangeHistoryService&quot;,&quot;Script&quot;,&quot;Fire&quot;}
names = {&quot;Infected&quot;, &quot;ROFL&quot;, &quot;Snap Reducer&quot;, &quot;SnapReducer&quot;, &quot;Snap-Reducer&quot;, &quot;Anti-Lag&quot;, &quot;Anti Lag&quot;, &quot;AntiLag&quot;, &quot;Wildfire&quot;, &quot;AntiVirus&quot;, &quot;Anti-Virus&quot;, &quot;Anti Virus&quot;, &quot;4D Being&quot;, &quot;No samurai plzzz&quot;, &quot;OHAI&quot;, &quot;VIRUS&quot;, &quot;Guest_Talking_Script&quot;, &quot;Guest Free Chat Script&quot;, &quot;lol&quot;, &quot;LOL&quot;, &quot;bob&quot;, &quot;BOB&quot;, &quot;Snap Remover&quot;, &quot;SnapRemover&quot;,&quot;Vaccine&quot;,&quot;Fire&quot;}
hidden = Instance.new(&quot;StringValue&quot;)
file = {}

function Start()
&#9;workspace = game.Workspace:GetChildren()
&#9;qu = q:GetChildren()
&#9;index = {}
&#9;virus = 0

&#9;function Scan(object)
&#9;&#9;for i = 1,#object do
&#9;&#9;&#9;inside = object[i]:GetChildren()
&#9;&#9;&#9;if Malicious(object[i]) then
&#9;&#9;&#9;&#9;virus = virus+1
&#9;&#9;&#9;&#9;Name(object[i])
&#9;&#9;&#9;&#9;Quarantine(object[i])
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;if #inside &gt; 0 then
&#9;&#9;&#9;&#9;&#9;Scan(inside)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end 

&#9;function Malicious(class)
&#9;&#9;for x = 1, #classes do
&#9;&#9;&#9;if class.className == classes[x] and #(class:GetChildren()) &gt; 0 then return true end
&#9;&#9;end
&#9;&#9;for x = 1, #names do
&#9;&#9;&#9;if string.lower(class.Name) == string.lower(names[x]) then return true end
&#9;&#9;end
&#9;&#9;return false
&#9;end

&#9;function Hidden(class)
&#9;&#9;for x = 1, #classes do
&#9;&#9;&#9;if class.className == classes[x] then return true end
&#9;&#9;end
&#9;&#9;return false
&#9;end

&#9;function Name(malware)
&#9;&#9;cur = malware
&#9;&#9;file[1] = &quot;.&quot;..cur.Name
&#9;&#9;while cur.Parent.Name ~= &quot;Workspace&quot; do
&#9;&#9;&#9;cur = cur.Parent
&#9;&#9;&#9;file[#file+1] = &quot;.&quot;..cur.Name
&#9;&#9;end
&#9;&#9;inde = &quot;game.Workspace&quot;
&#9;&#9;for j = 1, #file do
&#9;&#9;&#9;inde = inde..file[#file+1-j]
&#9;&#9;end
&#9;&#9;file = {}
&#9;&#9;inde = inde..&quot;  (&quot;..malware.className..&quot; Class)&quot;
&#9;&#9;index[#index+1] = inde
&#9;&#9;malware.Parent = q
&#9;end

&#9;function Quarantine(malware)
&#9;&#9;if malware ~= nil then
&#9;&#9;&#9;contain = malware:GetChildren()
&#9;&#9;&#9;if Hidden(malware) then
&#9;&#9;&#9;&#9;h = hidden:clone()
&#9;&#9;&#9;&#9;h.Name = malware.Name
&#9;&#9;&#9;&#9;h.Value = &quot;Original Class: &quot;..malware.className
&#9;&#9;&#9;&#9;h.Parent = malware.Parent
&#9;&#9;&#9;&#9;for j = 1, #contain do
&#9;&#9;&#9;&#9;&#9;contain[j].Parent = h
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;malware:remove()
&#9;&#9;&#9;&#9;malware = h
&#9;&#9;&#9;end
&#9;&#9;&#9;contain = malware:GetChildren()
&#9;&#9;&#9;for j = 1, #contain do
&#9;&#9;&#9;&#9;Quarantine(contain[j])
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;Scan(workspace)

&#9;if virus &gt; 0 and Quarantine_Instead_of_Delete then
&#9;&#9;q.Parent = game.Lighting
&#9;end

&#9;if virus &gt; 0 and Print_Scan_Results then
&#9;&#9;print(&quot;--------------------&quot;)
&#9;&#9;print(&quot;Scan Results:&quot;)
&#9;&#9;print(&quot;Potentially malicious objects were found in the following locations:&quot;)
&#9;&#9;for i = 1, #index do
&#9;&#9;&#9;print(&quot; -- &quot;..index[i])
&#9;&#9;end
&#9;&#9;if Quarantine_Instead_of_Delete then
&#9;&#9;&#9;print(&quot;These objects have been quarantined to the Lighting Directory.&quot;)
&#9;&#9;else
&#9;&#9;&#9;print(&quot;These objects have been removed.&quot;)
&#9;&#9;end
&#9;&#9;print(&quot;--------------------&quot;)
&#9;&#9;Start()
&#9;&#9;wait()
&#9;&#9;Start()
&#9;end
end

Start()
game.Workspace.ChildAdded:connect(Start)</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX3256">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Malicious Objects Vaccine V1.5</string>
							<ProtectedString name="Source">------------------------------------------------
Print_Scan_Results = true                       --Prints the results of each scan in the output window.
------------------------------------------------
Quarantine_Instead_of_Delete = true    --Quarantines all malicious objects into the Lighting Directory for you to view, after making all hidden objects visable.
------------------------------------------------
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--Script Created by Vitos
q = Instance.new(&quot;Model&quot;)
q.Name = &quot;Quarantine&quot;
classes = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;, &quot;Geometry&quot;, &quot;Timer&quot;,&quot;ChangeHistoryService&quot;}
names = {&quot;Infected&quot;, &quot;ROFL&quot;, &quot;Snap Reducer&quot;, &quot;SnapReducer&quot;, &quot;Snap-Reducer&quot;, &quot;Anti-Lag&quot;, &quot;Anti Lag&quot;, &quot;AntiLag&quot;, &quot;Wildfire&quot;, &quot;AntiVirus&quot;, &quot;Anti-Virus&quot;, &quot;Anti Virus&quot;, &quot;No samurai plzzz&quot;, &quot;OHAI&quot;, &quot;VIRUS&quot;, &quot;Guest_Talking_Script&quot;, &quot;Guest Free Chat Script&quot;, &quot;bob&quot;, &quot;BOB&quot;, &quot;Snap Remover&quot;, &quot;SnapRemover&quot;,&quot;Vaccine&quot;,&quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;,&quot;Agnst&quot;}
hidden = Instance.new(&quot;StringValue&quot;)
file = {}

function Start()
&#9;workspace = game.Workspace:GetChildren()
&#9;qu = q:GetChildren()
&#9;index = {}
&#9;virus = 0

&#9;function Scan(object)
&#9;&#9;for i = 1,#object do
&#9;&#9;&#9;inside = object[i]:GetChildren()
&#9;&#9;&#9;if Malicious(object[i]) then
&#9;&#9;&#9;&#9;virus = virus+1
&#9;&#9;&#9;&#9;Name(object[i])
&#9;&#9;&#9;&#9;Quarantine(object[i])
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;if #inside &gt; 0 then
&#9;&#9;&#9;&#9;&#9;Scan(inside)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end 

&#9;function Malicious(class)
&#9;&#9;for x = 1, #classes do
&#9;&#9;&#9;if class.className == classes[x] and #(class:GetChildren()) &gt; 0 then return true end
&#9;&#9;end
&#9;&#9;for x = 1, #names do
&#9;&#9;&#9;if string.lower(class.Name) == string.lower(names[x]) then return true end
&#9;&#9;end
&#9;&#9;return false
&#9;end

&#9;function Hidden(class)
&#9;&#9;for x = 1, #classes do
&#9;&#9;&#9;if class.className == classes[x] then return true end
&#9;&#9;end
&#9;&#9;return false
&#9;end

&#9;function Name(malware)
&#9;&#9;cur = malware
&#9;&#9;file[1] = &quot;.&quot;..cur.Name
&#9;&#9;while cur.Parent.Name ~= &quot;Workspace&quot; do
&#9;&#9;&#9;cur = cur.Parent
&#9;&#9;&#9;file[#file+1] = &quot;.&quot;..cur.Name
&#9;&#9;end
&#9;&#9;inde = &quot;game.Workspace&quot;
&#9;&#9;for j = 1, #file do
&#9;&#9;&#9;inde = inde..file[#file+1-j]
&#9;&#9;end
&#9;&#9;file = {}
&#9;&#9;inde = inde..&quot;  (&quot;..malware.className..&quot; Class)&quot;
&#9;&#9;index[#index+1] = inde
&#9;&#9;malware.Parent = q
&#9;end

&#9;function Quarantine(malware)
&#9;&#9;if malware ~= nil then
&#9;&#9;&#9;contain = malware:GetChildren()
&#9;&#9;&#9;if Hidden(malware) then
&#9;&#9;&#9;&#9;h = hidden:clone()
&#9;&#9;&#9;&#9;h.Name = malware.Name
&#9;&#9;&#9;&#9;h.Value = &quot;Original Class: &quot;..malware.className
&#9;&#9;&#9;&#9;h.Parent = malware.Parent
&#9;&#9;&#9;&#9;for j = 1, #contain do
&#9;&#9;&#9;&#9;&#9;contain[j].Parent = h
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;malware:remove()
&#9;&#9;&#9;&#9;malware = h
&#9;&#9;&#9;end
&#9;&#9;&#9;contain = malware:GetChildren()
&#9;&#9;&#9;for j = 1, #contain do
&#9;&#9;&#9;&#9;Quarantine(contain[j])
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;Scan(workspace)

&#9;if virus &gt; 0 and Quarantine_Instead_of_Delete then
&#9;&#9;q.Parent = game.Lighting
&#9;end

&#9;if virus &gt; 0 and Print_Scan_Results then
&#9;&#9;print(&quot;--------------------&quot;)
&#9;&#9;print(&quot;Scan Results:&quot;)
&#9;&#9;print(&quot;Potentially malicious objects were found in the following locations:&quot;)
&#9;&#9;for i = 1, #index do
&#9;&#9;&#9;print(&quot; -- &quot;..index[i])
&#9;&#9;end
&#9;&#9;if Quarantine_Instead_of_Delete then
&#9;&#9;&#9;print(&quot;These objects have been quarantined to the Lighting Directory.&quot;)
&#9;&#9;else
&#9;&#9;&#9;print(&quot;These objects have been removed.&quot;)
&#9;&#9;end
&#9;&#9;print(&quot;--------------------&quot;)
&#9;&#9;Start()
&#9;&#9;wait()
&#9;&#9;Start()
&#9;end
end

Start()
game.Workspace.ChildAdded:connect(Start)



--Made by Java--</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3257">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FirePunch1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 75
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3258">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Flame1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 100
humanoid.Sit = true
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 80 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX3259">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(10)
script.Parent.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3260">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Flame2</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 300
humanoid.Sit = true
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 80 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX3261">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(10)
script.Parent.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3262">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Flame3</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 1000
humanoid.Sit = true
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 80 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX3263">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(10)
script.Parent.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3264">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Flame4</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 400
humanoid.Sit = true
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 80 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX3265">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(10)
script.Parent.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3266">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Flame5</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 400
humanoid.Sit = true
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 20
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 80 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX3267">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(10)
script.Parent.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3268">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HeatWave</string>
						<ProtectedString name="Source">wait(0.05)
damage = 100
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
end
end

end
end
script.Parent:Remove()
end
script.Parent.Touched:connect(onTouched)
wait(6)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3269">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HydroCannon</string>
						<ProtectedString name="Source">bin = script.Parent
me = script.Parent.Parent.Parent

enabled = true

function onButton1Down(mouse)
if not enabled then
&#9;&#9;return
&#9;end

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end
        enabled = false


&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = true
p.Anchored = true
p.Size = Vector3.new(30, 30, 30)
p.BrickColor = BrickColor.new(221)
p.Transparency = 0
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.Shape = &quot;Ball&quot;
p.CFrame = me.Character.Torso.CFrame * CFrame.new(Vector3.new(-15, -3, 0))
game.Lighting.Beam5:clone().Parent = p
p2 = Instance.new(&quot;Part&quot;)
p2.Parent = game.Workspace
p2.CanCollide = true
p2.Anchored = true
p2.Size = Vector3.new(30, 30, 30)
p2.BrickColor = BrickColor.new(221)
p2.Transparency = 0
p2.TopSurface = &quot;Smooth&quot;
p2.BottomSurface = &quot;Smooth&quot;
p2.Shape = &quot;Ball&quot;
p2.CFrame = me.Character.Torso.CFrame * CFrame.new(Vector3.new(15, -3, 0))
game.Lighting.Beam5:clone().Parent = p2
p3 = Instance.new(&quot;Part&quot;)
p3.Parent = game.Workspace
p3.CanCollide = true
p3.Anchored = true
p3.Size = Vector3.new(30, 30, 30)
p3.BrickColor = BrickColor.new(221)
p3.Transparency = 0
p3.TopSurface = &quot;Smooth&quot;
p3.BottomSurface = &quot;Smooth&quot;
p3.Shape = &quot;Ball&quot;
p3.CFrame = me.Character.Torso.CFrame * CFrame.new(Vector3.new(0, -3, 15))
game.Lighting.Beam5:clone().Parent = p3
p4 = Instance.new(&quot;Part&quot;)
p4.Parent = game.Workspace
p4.CanCollide = true
p4.Anchored = true
p4.Size = Vector3.new(30, 30, 30)
p4.BrickColor = BrickColor.new(221)
p4.Transparency = 0
p4.TopSurface = &quot;Smooth&quot;
p4.BottomSurface = &quot;Smooth&quot;
p4.Shape = &quot;Ball&quot;
p4.CFrame = me.Character.Torso.CFrame * CFrame.new(Vector3.new(0, -3, -15))
game.Lighting.Beam5:clone().Parent = p4

wait(10)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true
end
function onS(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
end 
bin.Selected:connect(onS)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3270">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">IceBeam1</string>
						<ProtectedString name="Source">wait(0.01)
damage = 95
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then

for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
p = Instance.new(&quot;Part&quot;) 
p.Position = torso.Position 
p.Anchored = true 
p.BrickColor = BrickColor.new(&quot;Cyan&quot;) 
p.Size = Vector3.new(4,6,4) 
p.Reflectance = .2 
p.TopSurface = 0 
p.BottomSurface = 0 
p.Transparency = .5 
p.Parent = game.Workspace
q = Instance.new(&quot;Weld&quot;) 
q.Parent = p 
q.Part0 = p 
q.Part1 = torso 
game:GetService(&quot;Debris&quot;):AddItem(p,5) 
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3271">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">IceBeam2</string>
						<ProtectedString name="Source">wait(0.01)
damage = 500
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then

for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
p = Instance.new(&quot;Part&quot;) 
p.Position = torso.Position 
p.Anchored = true 
p.BrickColor = BrickColor.new(&quot;Cyan&quot;) 
p.Size = Vector3.new(8,12,8) 
p.Reflectance = .2 
p.TopSurface = 0 
p.BottomSurface = 0 
p.Transparency = .5 
p.Parent = game.Workspace
q = Instance.new(&quot;Weld&quot;) 
q.Parent = p 
q.Part0 = p 
q.Part1 = torso 
game:GetService(&quot;Debris&quot;):AddItem(p,5) 
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3272">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">IceBeam3</string>
						<ProtectedString name="Source">wait(0.01)
damage = 50
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then

for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
p = Instance.new(&quot;Part&quot;) 
p.Position = torso.Position 
p.Anchored = true 
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;) 
p.Size = Vector3.new(2,4,2) 
p.TopSurface = 0 
p.BottomSurface = 0  
p.Parent = game.Workspace
q = Instance.new(&quot;Weld&quot;) 
q.Parent = p 
q.Part0 = p 
q.Part1 = torso 
game:GetService(&quot;Debris&quot;):AddItem(p,5) 
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3273">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LeafBlade1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 20
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
game:GetService(&quot;Debris&quot;):AddItem(p,5)
end
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3274">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Malicious Objects Vaccine V1.5</string>
						<ProtectedString name="Source">------------------------------------------------
Print_Scan_Results = true                       --Prints the results of each scan in the output window.
------------------------------------------------
Quarantine_Instead_of_Delete = true    --Quarantines all malicious objects into the Lighting Directory for you to view, after making all hidden objects visable.
------------------------------------------------
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--Script Created by Vitos
q = Instance.new(&quot;Model&quot;)
q.Name = &quot;Quarantine&quot;
classes = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;, &quot;Geometry&quot;, &quot;Timer&quot;,&quot;ChangeHistoryService&quot;}
names = {&quot;Infected&quot;, &quot;ROFL&quot;, &quot;Snap Reducer&quot;, &quot;SnapReducer&quot;, &quot;Snap-Reducer&quot;, &quot;Anti-Lag&quot;, &quot;Anti Lag&quot;, &quot;AntiLag&quot;, &quot;Wildfire&quot;, &quot;AntiVirus&quot;, &quot;Anti-Virus&quot;, &quot;Anti Virus&quot;, &quot;No samurai plzzz&quot;, &quot;OHAI&quot;, &quot;VIRUS&quot;, &quot;Guest_Talking_Script&quot;, &quot;Guest Free Chat Script&quot;, &quot;bob&quot;, &quot;BOB&quot;, &quot;Snap Remover&quot;, &quot;SnapRemover&quot;,&quot;Vaccine&quot;,&quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;,&quot;Agnst&quot;}
hidden = Instance.new(&quot;StringValue&quot;)
file = {}

function Start()
&#9;workspace = game.Workspace:GetChildren()
&#9;qu = q:GetChildren()
&#9;index = {}
&#9;virus = 0

&#9;function Scan(object)
&#9;&#9;for i = 1,#object do
&#9;&#9;&#9;inside = object[i]:GetChildren()
&#9;&#9;&#9;if Malicious(object[i]) then
&#9;&#9;&#9;&#9;virus = virus+1
&#9;&#9;&#9;&#9;Name(object[i])
&#9;&#9;&#9;&#9;Quarantine(object[i])
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;if #inside &gt; 0 then
&#9;&#9;&#9;&#9;&#9;Scan(inside)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end 

&#9;function Malicious(class)
&#9;&#9;for x = 1, #classes do
&#9;&#9;&#9;if class.className == classes[x] and #(class:GetChildren()) &gt; 0 then return true end
&#9;&#9;end
&#9;&#9;for x = 1, #names do
&#9;&#9;&#9;if string.lower(class.Name) == string.lower(names[x]) then return true end
&#9;&#9;end
&#9;&#9;return false
&#9;end

&#9;function Hidden(class)
&#9;&#9;for x = 1, #classes do
&#9;&#9;&#9;if class.className == classes[x] then return true end
&#9;&#9;end
&#9;&#9;return false
&#9;end

&#9;function Name(malware)
&#9;&#9;cur = malware
&#9;&#9;file[1] = &quot;.&quot;..cur.Name
&#9;&#9;while cur.Parent.Name ~= &quot;Workspace&quot; do
&#9;&#9;&#9;cur = cur.Parent
&#9;&#9;&#9;file[#file+1] = &quot;.&quot;..cur.Name
&#9;&#9;end
&#9;&#9;inde = &quot;game.Workspace&quot;
&#9;&#9;for j = 1, #file do
&#9;&#9;&#9;inde = inde..file[#file+1-j]
&#9;&#9;end
&#9;&#9;file = {}
&#9;&#9;inde = inde..&quot;  (&quot;..malware.className..&quot; Class)&quot;
&#9;&#9;index[#index+1] = inde
&#9;&#9;malware.Parent = q
&#9;end

&#9;function Quarantine(malware)
&#9;&#9;if malware ~= nil then
&#9;&#9;&#9;contain = malware:GetChildren()
&#9;&#9;&#9;if Hidden(malware) then
&#9;&#9;&#9;&#9;h = hidden:clone()
&#9;&#9;&#9;&#9;h.Name = malware.Name
&#9;&#9;&#9;&#9;h.Value = &quot;Original Class: &quot;..malware.className
&#9;&#9;&#9;&#9;h.Parent = malware.Parent
&#9;&#9;&#9;&#9;for j = 1, #contain do
&#9;&#9;&#9;&#9;&#9;contain[j].Parent = h
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;malware:remove()
&#9;&#9;&#9;&#9;malware = h
&#9;&#9;&#9;end
&#9;&#9;&#9;contain = malware:GetChildren()
&#9;&#9;&#9;for j = 1, #contain do
&#9;&#9;&#9;&#9;Quarantine(contain[j])
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;Scan(workspace)

&#9;if virus &gt; 0 and Quarantine_Instead_of_Delete then
&#9;&#9;q.Parent = game.Lighting
&#9;end

&#9;if virus &gt; 0 and Print_Scan_Results then
&#9;&#9;print(&quot;--------------------&quot;)
&#9;&#9;print(&quot;Scan Results:&quot;)
&#9;&#9;print(&quot;Potentially malicious objects were found in the following locations:&quot;)
&#9;&#9;for i = 1, #index do
&#9;&#9;&#9;print(&quot; -- &quot;..index[i])
&#9;&#9;end
&#9;&#9;if Quarantine_Instead_of_Delete then
&#9;&#9;&#9;print(&quot;These objects have been quarantined to the Lighting Directory.&quot;)
&#9;&#9;else
&#9;&#9;&#9;print(&quot;These objects have been removed.&quot;)
&#9;&#9;end
&#9;&#9;print(&quot;--------------------&quot;)
&#9;&#9;Start()
&#9;&#9;wait()
&#9;&#9;Start()
&#9;end
end

Start()
game.Workspace.ChildAdded:connect(Start)



--Made by Java--</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3275">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">MegaPunch1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 80
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 25
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 250 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3276">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">MegaPunch2</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 100
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 15
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 275 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3277">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">MudShot1</string>
						<ProtectedString name="Source">wait(0.01)
damage = 10
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end

torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 2 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3278">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">MudShot2</string>
						<ProtectedString name="Source">wait(0.01)
damage = 35
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end

torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 2 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Tool" referent="RBX3279">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.899999976</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Paint</string>
						<Content name="TextureId"><url>rbxasset://icons/color.png</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX3280">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>31.1983337</X>
								<Y>69.7898178</Y>
								<Z>29.4973145</Z>
								<R00>-3.05175781e-005</R00>
								<R01>1</R01>
								<R02>3.05175781e-005</R02>
								<R10>9.15527344e-005</R10>
								<R11>-3.05175781e-005</R11>
								<R12>1</R12>
								<R20>1</R20>
								<R21>3.05175781e-005</R21>
								<R22>-9.15527344e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00118700508</X>
								<Y>-3.20870458e-005</Y>
								<Z>0.000543540053</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0034990795</X>
								<Y>-0.0192006137</Y>
								<Z>-0.000431087363</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX3281">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15952510</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.400000006</X>
									<Y>0.400000006</Y>
									<Z>0.400000006</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=15952494</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX3282">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Sound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX3283">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Sound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX3284">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Sound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX3285">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Sound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX3286">
							<Properties>
								<Color3 name="Color">4294948096</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294901760</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX3287">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Color Picker Local</string>
							<ProtectedString name="Source">local Tool = script.Parent

enabled = true
local origTexture = &#9;Tool.TextureId
game:GetService(&quot;ContentProvider&quot;):Preload(&quot;rbxasset://icons/color_sel.png&quot;)

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(.5)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end


local selectionBox
local selectionLasso
local inGui = false
local inPalette = false

local selectedButtonTable = {}
local oldButton = nil
function onMouseLeave(hoverSelection)
&#9;if oldButton ~= nil then
&#9;&#9;local notSelected = true
&#9;&#9;local selectionText = &quot;&quot;
&#9;&#9;for key, value in pairs(selectedButtonTable) do
&#9;&#9;&#9;if oldButton == value then
&#9;&#9;&#9;&#9;notSelected = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;selectionText = value.BackgroundColor.Name
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if notSelected then
&#9;&#9;&#9;hoverSelection.Text = selectionText
&#9;&#9;&#9;oldButton.Parent.BackgroundColor = BrickColor.Black()
&#9;&#9;end
&#9;end
&#9;oldButton = nil
end

function onMouseEnter(hoverSelection, guiButton)
&#9;onMouseLeave(hoverSelection)
&#9;hoverSelection.Text = guiButton.BackgroundColor.Name
&#9;if guiButton ~= selectedButton then
&#9;&#9;guiButton.Parent.BackgroundColor = BrickColor.White()
&#9;&#9;oldButton = guiButton
&#9;end
end

function onMouseUp(colorHolder, paletteFrame, guiButton)
&#9;if selectedButtonTable[colorHolder] ~= nil then
&#9;&#9;selectedButtonTable[colorHolder].Parent.BackgroundColor = BrickColor.Black()
&#9;end
&#9;guiButton.Parent.BackgroundColor = BrickColor.Yellow()
&#9;colorHolder.BackgroundColor = guiButton.BackgroundColor
&#9;selectionBox.Color = guiButton.BackgroundColor
&#9;selectionLasso.Color = guiButton.BackgroundColor
&#9;Tool.Value.Value = guiButton.BackgroundColor
&#9;selectedButtonTable[colorHolder] = guiButton
&#9;
&#9;onMouseLeavePalette(paletteFrame)
&#9;
&#9;print(&quot;Selected Color: &quot; .. guiButton.BackgroundColor.Name)
end

function onShowColorDialog(paletteFrame)
&#9;paletteFrame.Visible = true
end

function setSelectionBox(part) 
&#9;unsetSelectionBox()
&#9;selectionBox.Adornee = part
&#9;selectionLasso.Part = part
end
function unsetSelectionBox() 
&#9;selectionBox.Adornee = nil
&#9;selectionLasso.Part = nil
end

function onMouseEnterGui(mouse)
&#9;mouse.Icon =&quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;unsetSelectionBox()
&#9;inGui = true
end
function onMouseLeaveGui(mouse)
&#9;inGui = false
end

function onMouseEnterPalette(mouse)
&#9;mouse.Icon =&quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;unsetSelectionBox()
&#9;inPalette = true
end
function onMouseLeavePalette(paletteFrame, mouse)
&#9;paletteFrame.Visible = false
&#9;inPalette = false
end
&#9;

local primaryColor = nil
function buildGui(root, mouse)

&#9;local mainFrame = Instance.new(&quot;Frame&quot;)
&#9;mainFrame.Position = UDim2.new(0.0, 0, 1.0, -250)
&#9;mainFrame.Size = UDim2.new(0.0, 200, 0.0, 250)
&#9;mainFrame.Transparency = 1.0
&#9;mainFrame.Parent = root
&#9;

&#9;local paletteFrame = Instance.new(&quot;Frame&quot;)
&#9;paletteFrame.Position = UDim2.new(0.0, 0, 0.0, 0)
&#9;paletteFrame.Size = UDim2.new(1.0, 0, 4.0/5, 0)
&#9;paletteFrame.BackgroundColor = BrickColor.Black()
&#9;paletteFrame.Visible = false
&#9;paletteFrame.Parent = mainFrame
&#9;paletteFrame.MouseEnter:connect(function() print(&quot;EnterPalette&quot;) onMouseEnterPalette(mouse) end)
&#9;paletteFrame.MouseLeave:connect(function() print(&quot;LeavePalette&quot;)  onMouseLeavePalette(paletteFrame, mouse) end)


&#9;local sideBar = Instance.new(&quot;Frame&quot;)
&#9;sideBar.Position = UDim2.new(0.0, 0, 4.0/5, 0)
&#9;sideBar.Size = UDim2.new(1.0, 0, 1.0/5, 0)
&#9;sideBar.BackgroundColor = BrickColor.Black()
&#9;sideBar.Parent = mainFrame
&#9;sideBar.MouseEnter:connect(function() onMouseEnterGui(mouse) end)
&#9;sideBar.MouseLeave:connect(function() onMouseLeaveGui(mouse) end)

&#9;primaryColor = Instance.new(&quot;TextButton&quot;)
&#9;primaryColor.Position = UDim2.new(0.75, 1, 0.0, 1)
&#9;primaryColor.Size = UDim2.new(0.25, -2, 1.0, -2)
&#9;primaryColor.Text  = &quot;&quot;&#9;
&#9;primaryColor.BackgroundColor = Tool.Value.Value
&#9;primaryColor.BorderColor = BrickColor.Black()
&#9;primaryColor.BorderSizePixel = 1
&#9;primaryColor.Parent = sideBar
&#9;primaryColor.MouseButton1Down:connect(function() print(&quot;Showdialog&quot;) onShowColorDialog(paletteFrame) end)


&#9;local hoverSelection = Instance.new(&quot;TextLabel&quot;)
&#9;hoverSelection.Position = UDim2.new(0.0, 0, 0.0, 0)
&#9;hoverSelection.Size = UDim2.new(0.75, 0, 1.0, 0)
&#9;hoverSelection.Text = &quot;&quot;
&#9;hoverSelection.BackgroundColor = BrickColor.Black()
&#9;hoverSelection.TextColor = BrickColor.White()
&#9;hoverSelection.Text = primaryColor.BackgroundColor.Name
&#9;hoverSelection.Parent = sideBar

&#9;--local secondaryColor = Instance.new(&quot;TextButton&quot;)
&#9;--secondaryColor.Position = UDim2.new(0.75, 0, 0.0, 0)
&#9;--secondaryColor.Size = UDim2.new(0.25, 0, 1.0, 0)
&#9;--secondaryColor.Text = &quot;&quot;
&#9;--secondaryColor.BackgroundColor = BrickColor.Black()
&#9;--secondaryColor.Parent = sideBar

&#9;for xOffset = 0, 7 do
&#9;&#9;for yOffset = 0,7 do
&#9;&#9;&#9;local guiFrame = Instance.new(&quot;Frame&quot;)
&#9;&#9;&#9;guiFrame.Position = UDim2.new(1.0/8 * xOffset, 0, 1.0/8*yOffset, 0)
&#9;&#9;&#9;guiFrame.Size = UDim2.new(1.0/8, 0, 1.0/8, 0)
&#9;&#9;&#9;guiFrame.BackgroundColor = BrickColor.Black()
&#9;&#9;&#9;guiFrame.BorderSizePixel = 0
&#9;&#9;&#9;guiFrame.Parent = paletteFrame
&#9;&#9;
&#9;&#9;&#9;local guiButton = Instance.new(&quot;TextButton&quot;)
&#9;&#9;&#9;guiButton.Position = UDim2.new(0.0, 2, 0.0, 2)
&#9;&#9;&#9;guiButton.Size = UDim2.new(1.0, -4, 1.0, -4)
&#9;&#9;&#9;guiButton.Text = &quot;&quot;
&#9;&#9;&#9;guiButton.BorderSizePixel = 0
&#9;&#9;&#9;guiButton.AutoButtonColor = false
&#9;&#9;&#9;guiButton.BackgroundColor = BrickColor.palette(xOffset + yOffset*8)
&#9;&#9;&#9;guiButton.MouseEnter:connect(function() onMouseEnter(hoverSelection, guiButton) end)
&#9;&#9;&#9;guiButton.MouseButton1Up:connect(function() onMouseUp(primaryColor, paletteFrame, guiButton) end)
&#9;&#9;&#9;--guiButton.MouseButton2Down:connect(function() onMouseClick(secondaryColor, guiButton) end)
&#9;&#9;&#9;guiButton.Parent = guiFrame

&#9;&#9;&#9;if guiButton.BackgroundColor == primaryColor.BackgroundColor then
&#9;&#9;&#9;&#9;guiFrame.BackgroundColor = BrickColor.White()
&#9;&#9;&#9;&#9;selectedButtonTable[primaryColor] = guiButton
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;mainFrame.MouseLeave:connect(function() onMouseLeave(hoverSelection) end)

end
function canSelectObject(part)
&#9;return part and not (part.Locked) and (part.Position - Tool.Parent.Head.Position).Magnitude &lt; 60
end

function on3dButton1Down(mouse) 
&#9;local part = mouse.Target
&#9;if canSelectObject(part) then
&#9;&#9;if Instance.Lock(part) then
&#9;&#9;&#9;part.BrickColor = primaryColor.BackgroundColor
&#9;&#9;&#9;Instance.Unlock(part)
&#9;&#9;end
&#9;end
end

function on3dMouseMove(mouse) 
&#9;if not(inGui) and not(inPalette) then
&#9;&#9;mouse.Icon =&quot;rbxasset://textures\\FillCursor.png&quot;
&#9;&#9;local part = mouse.Target
&#9;&#9;if canSelectObject(part) then
&#9;&#9;&#9;setSelectionBox(part)
&#9;&#9;else
&#9;&#9;&#9;unsetSelectionBox()
&#9;&#9;end
&#9;end
end

local guiMain
function onEquippedLocal(mouse)
&#9;Tool.TextureId = &quot;rbxasset://icons/color_sel.png&quot;

&#9;local character = script.Parent.Parent
&#9;local player = game.Players:GetPlayerFromCharacter(character)

&#9;guiMain = Instance.new(&quot;ScreenGui&quot;)
&#9;guiMain.Parent = player.PlayerGui

&#9;inGui = false
&#9;inPalette = false

&#9;mouse.Button1Down:connect(function() on3dButton1Down(mouse) end)
&#9;mouse.Move:connect(function() on3dMouseMove(mouse) end)
&#9;mouse.Icon =&quot;rbxasset://textures\\FillCursor.png&quot;

&#9;selectionBox = Instance.new(&quot;SelectionBox&quot;)
&#9;selectionBox.Color = Tool.Value.Value
&#9;selectionBox.Adornee = nil
&#9;selectionBox.Parent = player.PlayerGui

&#9;selectionLasso = Instance.new(&quot;SelectionPartLasso&quot;)
&#9;selectionLasso.Name = &quot;Model Delete Lasso&quot;
&#9;selectionLasso.Humanoid = character.Humanoid
&#9;selectionLasso.Part = nil
&#9;selectionLasso.Visible = true
&#9;selectionLasso.archivable = false
&#9;selectionLasso.Color = Tool.Value.Value
&#9;selectionLasso.Parent = game.workspace
&#9;
&#9;buildGui(guiMain, mouse)
end

function onUnequippedLocal()
&#9;Tool.TextureId = origTexture
&#9;guiMain:Remove()
&#9;selectionBox:Remove()
&#9;selectionLasso:Remove()
end


--local part2 = Instance.new(&quot;Part&quot;)
--if Instance.Lock(part2) then
--&#9;Instance.Unlock(part2)
--end


Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="BrickColorValue" referent="RBX3288">
						<Properties>
							<string name="Name">Value</string>
							<int name="Value">21</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3289">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SwordScript</string>
							<ProtectedString name="Source">-------- OMG HAX

r = game:service(&quot;RunService&quot;)


local damage = 0


local slash_damage = 0


sword = script.Parent.Handle
Tool = script.Parent



function attack()
&#9;local anim = Instance.new(&quot;StringValue&quot;)
&#9;anim.Name = &quot;toolanim&quot;
&#9;anim.Value = &quot;Slash&quot;
&#9;anim.Parent = Tool
end


function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end



Tool.Enabled = true

function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;

&#9;attack()

&#9;wait(1)

&#9;Tool.Enabled = true
end


function onEquipped()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3290">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Poison1</string>
						<ProtectedString name="Source">wait(0.01)
damage = 10
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then

for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
p = Instance.new(&quot;Part&quot;) 
p.Position = torso.Position 
p.Anchored = true 
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;) 
p.Size = Vector3.new(math.random(15,17),math.random(15,17),math.random(15,17))  
p.Reflectance = 0
p.TopSurface = 0 
p.BottomSurface = 0 
p.Transparency = .5 
p.Shape = &quot;Ball&quot;
p.Parent = game.Workspace
game:GetService(&quot;Debris&quot;):AddItem(p,3) 
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Tool" referent="RBX3291">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0.400000006</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Pokeball</string>
						<Content name="TextureId"><url>http://www.roblox.com/Pokeball-item?id=25185306</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX3292">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-1077.88452</X>
								<Y>129.005676</Y>
								<Z>190.031967</Z>
								<R00>0.981015205</R00>
								<R01>-0.000447496132</R01>
								<R02>-0.193929777</R02>
								<R10>-2.2284119e-005</R10>
								<R11>0.999997079</R11>
								<R12>-0.00242022378</R12>
								<R20>0.193930283</R20>
								<R21>0.00237859786</R21>
								<R22>0.981012344</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3293">
							<Properties>
								<token name="Face">4</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=25770051</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3294">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=25770081</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3295">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=25770106</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3296">
							<Properties>
								<token name="Face">2</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=25770106</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3297">
							<Properties>
								<token name="Face">0</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=25770106</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3298">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=25770136</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="BoolValue" referent="RBX3299">
							<Properties>
								<string name="Name">Capture</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX3300">
							<Properties>
								<string name="Name">Player</string>
								<Ref name="Value">null</Ref>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX3301">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">CaptureSound</string>
								<float name="Pitch">7</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1994345</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX3302">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Release</string>
								<float name="Pitch">2</float>
								<bool name="PlayOnRemove">true</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=3931318</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX3303">
							<Properties>
								<string name="Name">Gui</string>
								<Ref name="Value">null</Ref>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX3304">
							<Properties>
								<string name="Name">Players</string>
								<Ref name="Value">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3305">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PokeBall</string>
							<ProtectedString name="Source">local Ball = script.Parent;
local Tool = Ball.Parent;
local Capture = Tool.Capture
local Player = Tool.Player
local Players = Tool.Players
local Gui = Tool.Gui
local cpt = Tool.Cpt:Clone()
local rls = Tool.Rls:Clone()

function Cam(Player, Subject)
&#9;local new_script = script.Camera:clone()
&#9;new_script.Disabled = false
&#9;new_script.Sub.Value = Subject
&#9;new_script = new_script:clone()
&#9;new_script.Parent = Player
&#9;wait(0.04)
end

function removeGui(gui)
&#9;for i = 0.2, 1, .1 do
&#9;&#9;gui.BackgroundTransparency = i
&#9;&#9;wait(0.075)
&#9;end
&#9;gui.Parent:remove()
end

function onTouch(hit)
&#9;connection:disconnect()
&#9;if Capture.Value == true then --when released
&#9;&#9;Ball.Anchored = true
&#9;&#9;local c = Instance.new(&quot;Smoke&quot;)
&#9;&#9;c.Parent = Ball
&#9;&#9;c.RiseVelocity = 4
&#9;&#9;rls.Parent = Ball
&#9;&#9;wait(2)
&#9;&#9;if Players.Value and Gui.Value then
&#9;&#9;&#9;removeGui(Gui.Value.TextLabel)
&#9;&#9;&#9;Cam(Players.Value.Backpack, Player.Value.Humanoid)
&#9;&#9;end
&#9;&#9;--wait(.04)
&#9;&#9;Player.Value.Parent = Workspace
&#9;&#9;Player.Value:makeJoints()
&#9;&#9;if Player.Value:IsA(&quot;Model&quot;) then
&#9;&#9;&#9;Player.Value:MoveTo(Ball.Position)
&#9;&#9;elseif Player.Value:IsA(&quot;BasePart&quot;) then
&#9;&#9;&#9;Player.Value.CFrame = Ball.CFrame + Vector3.new(0, 5, 0)
&#9;&#9;else
&#9;&#9;&#9;Player.Value.Parent = Workspace
&#9;&#9;&#9;print(&quot;Cannot move type &quot;..Player.Value.className)
&#9;&#9;end
&#9;&#9;Ball.Release.Volume = 1
&#9;&#9;Ball.Release:Play()
&#9;&#9;--wait(0.3)
&#9;&#9;--c:remove()
&#9;&#9;Capture.Value = false
&#9;&#9;Player.Value = nil
&#9;&#9;Tool.Name = &quot;Pokeball&quot;
&#9;&#9;Ball:remove()
&#9;else
&#9;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if humanoid and humanoid.Parent ~= Tool.Parent then --when caught
&#9;&#9;&#9;local spark = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;&#9;Ball.Anchored = true
&#9;&#9;&#9;cpt.Parent = Ball
&#9;&#9;&#9;spark.Parent = Ball
&#9;&#9;&#9;spark.Color = Color3.new(1, 0, 0)
&#9;&#9;&#9;Capture.Value = true
&#9;&#9;&#9;Player.Value = humanoid.Parent
&#9;&#9;&#9;Ball.CaptureSound.Volume = 1
&#9;&#9;&#9;Ball.CaptureSound:Play()
&#9;&#9;&#9;Tool.Name = Player.Value.Name
&#9;&#9;&#9;Players.Value = game.Players:GetPlayerFromCharacter(humanoid.Parent)
&#9;&#9;&#9;if Players.Value then
&#9;&#9;&#9;&#9;Gui.Value = Tool.CaptureGui:clone()
&#9;&#9;&#9;&#9;Gui.Value.Parent = Players.Value.PlayerGui
&#9;&#9;&#9;&#9;Cam(Players.Value.Backpack, Tool.Handle)
&#9;&#9;&#9;end
&#9;&#9;&#9;--wait(.04)
&#9;&#9;&#9;humanoid.Parent.Parent = game.Lighting
&#9;&#9;&#9;wait(2)
&#9;&#9;&#9;Ball:remove()
&#9;&#9;else
&#9;&#9;&#9;wait(2)
&#9;&#9;&#9;Ball:remove()
&#9;&#9;end
&#9;end
end

connection = Ball.Touched:connect(onTouch)



</ProtectedString>
						</Properties>
						<Item class="LocalScript" referent="RBX3306">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Camera</string>
								<ProtectedString name="Source">wait()
game.Workspace.CurrentCamera.CameraSubject = script.Sub.Value
game.Workspace.CurrentCamera.CameraType = &quot;Custom&quot;
wait()
script:remove()</ProtectedString>
							</Properties>
							<Item class="ObjectValue" referent="RBX3307">
								<Properties>
									<string name="Name">Sub</string>
									<Ref name="Value">null</Ref>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="ScreenGui" referent="RBX3308">
						<Properties>
							<string name="Name">CaptureGui</string>
						</Properties>
						<Item class="TextLabel" referent="RBX3309">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280887593</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">TextLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>-23</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>300</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">You have been captured!</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="BillboardGui" referent="RBX3310">
						<Properties>
							<bool name="Active">false</bool>
							<Ref name="Adornee">null</Ref>
							<bool name="AlwaysOnTop">false</bool>
							<bool name="Enabled">true</bool>
							<Vector3 name="ExtentsOffset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<string name="Name">Rls</string>
							<Ref name="PlayerToHideFrom">null</Ref>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>1</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<Vector2 name="SizeOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector3 name="StudsOffset">
								<X>0</X>
								<Y>6</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
						<Item class="ImageLabel" referent="RBX3311">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4290229945</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=25885883</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-85</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>170</XO>
									<YS>0</YS>
									<YO>170</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3312">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">script.Parent.Adornee=script.Parent.Parent</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="BillboardGui" referent="RBX3313">
						<Properties>
							<bool name="Active">false</bool>
							<Ref name="Adornee">null</Ref>
							<bool name="AlwaysOnTop">false</bool>
							<bool name="Enabled">true</bool>
							<Vector3 name="ExtentsOffset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<string name="Name">Cpt</string>
							<Ref name="PlayerToHideFrom">null</Ref>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>1</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<Vector2 name="SizeOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector3 name="StudsOffset">
								<X>0</X>
								<Y>6</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
						<Item class="ImageLabel" referent="RBX3314">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4290295738</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=25885907</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-85</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>170</XO>
									<YS>0</YS>
									<YO>170</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3315">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">script.Parent.Adornee=script.Parent.Parent</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3316">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PokeScript</string>
							<ProtectedString name="Source">local Tool = script.Parent;
local Decals = Tool.Handle:GetChildren()

function fire(v)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1
&#9;local Ball = Tool.Handle:clone()
&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:GetPlayerFromCharacter(vCharacter)

&#9;local SpawnPos = vCharacter.PrimaryPart.Position

&#9;SpawnPos = SpawnPos + (v*8)

&#9;for _, v in pairs(Decals) do
&#9;&#9;v.Parent = Tool
&#9;end

&#9;Ball.Name = &quot;Ball&quot;
&#9;Ball.Parent = Tool
&#9;Ball.Position = SpawnPos
&#9;Ball.Velocity = v * 100

&#9;local new = Tool.PokeBall:clone()

&#9;new.Disabled = false
&#9;new.Parent = Ball

&#9;wait(4)

&#9;--Ball:remove()

&#9;for _, v in pairs(Decals) do
&#9;&#9;v.Parent = Tool.Handle
&#9;end&#9;
end

function onActivated()
&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local targetPos = Tool.Parent.Humanoid.TargetPoint
&#9;local lookAt = (targetPos - Tool.Parent.Head.Position).unit

&#9;fire(lookAt)

&#9;Tool.Enabled = true
end

Tool.Activated:connect(onActivated)</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX3317">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onMouseButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(4)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
end

function onEquippedLocal(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

&#9;mouse.Button1Down:connect(function() onMouseButton1Down(mouse) end)
end

Tool.Equipped:connect(onEquippedLocal)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3318">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3319">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Remover3</string>
						<ProtectedString name="Source">wait(5)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3320">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Scratch1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 8
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3321">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ShurikenDamage</string>
						<ProtectedString name="Source">wait(0.05)
damage = 30
humanoidnames = {&quot;Humanoid&quot;,&quot;Zombie&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then


for i = 1 , #humanoidnames do
d = hit.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
for i = 1 , 4 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
end
end

end
end
script.Parent:Remove()
end
script.Parent.Touched:connect(onTouched)
wait(4)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3322">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ShurikenSpinner</string>
						<ProtectedString name="Source">gyro = Instance.new(&quot;BodyGyro&quot;)
gyro.Parent = script.Parent
gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
gyro.cframe = CFrame.Angles(0, 0, 0)
gyro.D = 50

while true do
gyro.cframe = gyro.cframe * CFrame.Angles(0, 0.2, 0)
wait()
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3323">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Snow1</string>
						<ProtectedString name="Source">wait(0.01)
damage = 10
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then

for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
p = Instance.new(&quot;Part&quot;) 
p.Position = torso.Position 
p.Anchored = true 
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;White&quot;) 
p.Size = Vector3.new(math.random(15,17),math.random(15,17),math.random(15,17))  
p.Reflectance = 0
p.TopSurface = 0 
p.BottomSurface = 0 
p.Transparency = .5 
p.Shape = &quot;Ball&quot;
p.Parent = game.Workspace
game:GetService(&quot;Debris&quot;):AddItem(p,3) 
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3324">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Snow2</string>
						<ProtectedString name="Source">wait(0.01)
damage = 25
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then

for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
p = Instance.new(&quot;Part&quot;) 
p.Position = torso.Position 
p.Anchored = true 
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;) 
p.Size = Vector3.new(math.random(15,17),math.random(15,17),math.random(15,17))  
p.Reflectance = 0
p.TopSurface = 0 
p.BottomSurface = 0 
p.Transparency = .5 
p.Shape = &quot;Ball&quot;
p.Parent = game.Workspace
game:GetService(&quot;Debris&quot;):AddItem(p,3) 
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3325">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Snow3</string>
						<ProtectedString name="Source">wait(0.01)
damage = 50
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then

for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
p = Instance.new(&quot;Part&quot;) 
p.Position = torso.Position 
p.Anchored = true 
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
p.Size = Vector3.new(math.random(18,20),math.random(18,20),math.random(18,20))  
p.Reflectance = 0
p.TopSurface = 0 
p.BottomSurface = 0 
p.Transparency = .5 
p.Shape = &quot;Ball&quot;
p.Parent = game.Workspace
game:GetService(&quot;Debris&quot;):AddItem(p,3) 
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3326">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Snow4</string>
						<ProtectedString name="Source">wait(0.01)
damage = 25
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then

for i = 1 , #humanoidnames do
d = hit.Parent.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
torso = d.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
p = Instance.new(&quot;Part&quot;) 
p.Position = torso.Position 
p.Anchored = true 
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Cyan&quot;) 
p.Size = Vector3.new(math.random(9,10),math.random(9,10),math.random(9,10))  
p.Reflectance = 0
p.TopSurface = 0 
p.BottomSurface = 0 
p.Transparency = .5 
p.Shape = &quot;Ball&quot;
p.Parent = game.Workspace
game:GetService(&quot;Debris&quot;):AddItem(p,3) 
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3327">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SpacialRend1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 100
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(&quot;Pink&quot;)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
f = Instance.new(&quot;Fire&quot;)
f.Parent = p
f.Size = 10
f.Heat = 0
f.Color = Color3.new(9,0,1)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent.Anchored = true
for i = 1,3 do
script.Parent.Size = script.Parent.Size + Vector3.new(2,2,2)
end
wait(3)
script.Parent.Anchored = false
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3328">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Thunder1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 120
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3329">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Thunder2</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 1000
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3330">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ThunderShock1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 250
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3331">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ThunderShock2</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 500
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3332">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ThunderWave1</string>
						<ProtectedString name="Source">wait(0.01)
damage = 5
humanoidnames = {&quot;Humanoid&quot;}
function onTouched(hit)
if hit.Parent.Name ~= script.Parent.Name then
if hit.Parent.Parent.Name ~= script.Parent.Name then

for i = 1 , #humanoidnames do
d = hit.Parent:findFirstChild(humanoidnames[i])
if d ~= nil then
d.Health = d.Health - damage
torso = hit.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
p = Instance.new(&quot;Part&quot;) 
p.Position = torso.Position 
p.Anchored = true 
p.BrickColor = BrickColor.new(&quot;Bright yellow&quot;) 
p.Size = Vector3.new(5,5,5) 
p.Reflectance = 0
p.TopSurface = 0 
p.BottomSurface = 0 
p.Transparency = .5 
p.Shape = &quot;Ball&quot;
p.Parent = game.Workspace
q = Instance.new(&quot;Weld&quot;) 
q.Parent = p 
q.Part0 = p 
q.Part1 = torso 
game:GetService(&quot;Debris&quot;):AddItem(p,7) 
end
script.Parent:Remove()
end
end

end
end
end
script.Parent.Touched:connect(onTouched)
wait(8)
script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3333">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">VCreate1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 500
humanoid.Sit = true
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 100
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 80 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX3334">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(10)
script.Parent.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3335">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Volt1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 50
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
p = Instance.new(&quot;Explosion&quot;)
p.Parent = workspace
p.BlastPressure = 0
p.Position = script.Parent.Position
p.BlastRadius = 50
torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.Velocity = torso.CFrame.lookVector * 200 + Vector3.new(0, 20, 0)
torso.CFrame = torso.CFrame * CFrame.Angles(3.14, 0, 0)
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3336">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">WaterPulse1</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 5
humanoid.Sit = true
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3337">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">WaterPulse2</string>
						<ProtectedString name="Source">function onTouched(hit)
humanoid = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
if humanoid.Parent ~= script.Parent.Parent then
humanoid.Health = humanoid.Health - 25
humanoid.Sit = true
hit.CFrame = hit.CFrame * CFrame.fromEulerAnglesXYZ(-0.4, 0, 0)
for i = 1 , 1 do
p = Instance.new(&quot;Part&quot;)
p.Parent = game.Workspace
p.CanCollide = false
p.BrickColor = BrickColor.new(21)
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.CFrame = hit.CFrame
p.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
d = Instance.new(&quot;SpecialMesh&quot;)
d.Parent = p
d.MeshType = &quot;Brick&quot;
d.Scale = Vector3.new(0.2, 0.2, 0.2)
end
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX3338">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Morphs</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX3339">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Mudkip</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX3340">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3341">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1004</int>
									<CoordinateFrame name="CFrame">
										<X>694.827637</X>
										<Y>3.07003474</Y>
										<Z>3365.23999</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3342">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.10000002</X>
											<Y>1.10000002</Y>
											<Z>1.10000002</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3343">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3344">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1004</int>
									<CoordinateFrame name="CFrame">
										<X>691.827637</X>
										<Y>3.07003474</Y>
										<Z>3365.23999</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3345">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.10000002</X>
											<Y>1.10000002</Y>
											<Z>1.10000002</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3346">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3347">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">3</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>693.827637</X>
										<Y>1.0699923</Y>
										<Z>3358.23999</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">3</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">3</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">3</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3348">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1013</int>
									<CoordinateFrame name="CFrame">
										<X>692.699341</X>
										<Y>0.569961667</Y>
										<Z>3359.09009</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3349">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1013</int>
									<CoordinateFrame name="CFrame">
										<X>694.706299</X>
										<Y>0.569961667</Y>
										<Z>3358.06006</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3350">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3351">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>693.827637</X>
										<Y>1.0699923</Y>
										<Z>3359.23999</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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										<Z>2</Z>
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										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
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										</Vector3>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX5944">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
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										<Y>84.6683578</Y>
										<Z>114.427307</Z>
										<R00>-3.26636837e-005</R00>
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										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
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										<X>0</X>
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								</Properties>
								<Item class="BlockMesh" referent="RBX5945">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
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								</Item>
								<Item class="Fire" referent="RBX5946">
									<Properties>
										<Color3 name="Color">4278190335</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4278248959</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX5947">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1</X>
											<Y>-0.600000024</Y>
											<Z>-1</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.999999523</X>
											<Y>0.0805289745</Y>
											<Z>0.517112732</Z>
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											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5948">
								<Properties>
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									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
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										<Y>84.7368469</Y>
										<Z>113.145676</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<string name="Name">Part</string>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX5949">
									<Properties>
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										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX5950">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX5951">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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											<Y>-0.600000024</Y>
											<Z>-1</Z>
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											<R11>1</R11>
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											<R21>0</R21>
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											<Y>0.149015188</Y>
											<Z>0.494102478</Z>
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											<R21>0</R21>
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										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5953">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
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										<Y>83.0668488</Y>
										<Z>114.445679</Z>
										<R00>-9.15471464e-005</R00>
										<R01>-1</R01>
										<R02>-3.05147842e-005</R02>
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										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>9.15462151e-005</R21>
										<R22>3.05185094e-005</R22>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
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										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX5954">
									<Properties>
										<token name="LODX">2</token>
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										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.00000024</Y>
											<Z>1.00000131</Z>
										</Vector3>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5955">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
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										<Y>83.3878326</Y>
										<Z>114.427307</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX5956">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.00000024</Y>
											<Z>1.00000131</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5957">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>-208.681458</X>
										<Y>84.7119522</Y>
										<Z>115.747345</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX5958">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX5959">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX5960">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX5961">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.600000024</Y>
											<Z>-1</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.82004881</X>
											<Y>0.124122381</Y>
											<Z>0.517112732</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5962">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>-208.164337</X>
										<Y>83.7878342</Y>
										<Z>114.427307</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX5963">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX5964">
									<Properties>
										<Color3 name="Color">4278190335</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4278248959</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX5965">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1</X>
											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.999999523</X>
											<Y>-0.800000191</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5966">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX5967">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-208.199982</X>
										<Y>84.9000015</Y>
										<Z>112.929993</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5968">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX5969">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-208.199982</X>
										<Y>82.9000015</Y>
										<Z>113.929993</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5970">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>-208.164337</X>
										<Y>82.5878296</Y>
										<Z>113.927307</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX5971">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX5972">
									<Properties>
										<Color3 name="Color">4278190335</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4278248959</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5973">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>-208.164337</X>
										<Y>83.5878296</Y>
										<Z>115.927307</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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											<Y>-0.600000381</Y>
											<Z>0.600000024</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6001">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>-206.263535</X>
										<Y>83.6408997</Y>
										<Z>119.891876</Z>
										<R00>-3.05157155e-005</R00>
										<R01>1</R01>
										<R02>-3.05147842e-005</R02>
										<R10>3.05157155e-005</R10>
										<R11>-3.05138528e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>-3.05166468e-005</R21>
										<R22>-3.05147842e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX6002">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.00000024</Y>
											<Z>1.00000131</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6003">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-208.257248</X>
										<Y>85.7408981</Y>
										<Z>119.891876</Z>
										<R00>-9.15471464e-005</R00>
										<R01>-1</R01>
										<R02>-3.05147842e-005</R02>
										<R10>3.05157155e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>9.15462151e-005</R21>
										<R22>3.05185094e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX6004">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.00000024</Y>
											<Z>1.00000131</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6005">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>-207.863541</X>
										<Y>87.3409042</Y>
										<Z>118.391876</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX6006">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6007">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX6008">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6009">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>-207.375153</X>
										<Y>85.7408981</Y>
										<Z>121.391876</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX6010">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6011">
									<Properties>
										<Color3 name="Color">4278190335</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4278248959</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6012">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>-208.857254</X>
										<Y>85.7408981</Y>
										<Z>121.391876</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX6013">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6014">
									<Properties>
										<Color3 name="Color">4278190335</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4278248959</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX6015">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1</X>
											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-1</X>
											<Y>-0.999999523</Y>
											<Z>-0.600000381</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX6016">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1</X>
											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.500000119</X>
											<Y>-0.599999905</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX6017">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1</X>
											<Y>-0.600000024</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.600000381</X>
											<Y>-0.800000072</Y>
											<Z>-0.800000191</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6018">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1004</int>
									<CoordinateFrame name="CFrame">
										<X>-207.590149</X>
										<Y>84.3409042</Y>
										<Z>119.891876</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX6019">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6020">
									<Properties>
										<Color3 name="Color">4278190335</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4278248959</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6021">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>-207.363541</X>
										<Y>85.7408981</Y>
										<Z>118.391876</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX6022">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6023">
									<Properties>
										<Color3 name="Color">4278190335</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4278248959</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6024">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>-207.863541</X>
										<Y>87.3409042</Y>
										<Z>121.391876</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX6025">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6026">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX6027">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6028">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>-208.863541</X>
										<Y>85.7408981</Y>
										<Z>118.391876</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX6029">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6030">
									<Properties>
										<Color3 name="Color">4278190335</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4278248959</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX6031">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1</X>
											<Y>-0.600000024</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1</X>
											<Y>1.00629282</Y>
											<Z>-0.599998951</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX6032">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1</X>
											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
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									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX6077">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6078">
									<Properties>
										<Color3 name="Color">4278190335</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4278248959</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6079">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>-208.482727</X>
										<Y>86.2422943</Y>
										<Z>126.48764</Z>
										<R00>1</R00>
										<R01>3.04221176e-005</R01>
										<R02>-3.0611176e-005</R02>
										<R10>-3.0611176e-005</R10>
										<R11>0.999980807</R11>
										<R12>-0.00619487884</R12>
										<R20>3.04221176e-005</R20>
										<R21>0.00619487977</R21>
										<R22>0.999980807</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX6080">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6081">
									<Properties>
										<Color3 name="Color">4278190335</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4278248959</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX6082">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1.5</X>
											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.499999762</X>
											<Y>-0.599999905</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX6083">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.5</X>
											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.600000143</X>
											<Y>-0.900000095</Y>
											<Z>1.9000001</Z>
											<R00>3.05175781e-005</R00>
											<R01>-1</R01>
											<R02>-3.05175781e-005</R02>
											<R10>-3.05175781e-005</R10>
											<R11>-3.05175781e-005</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>-3.05175781e-005</R21>
											<R22>-3.05175781e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6084">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>-204.600006</X>
										<Y>85.9997864</Y>
										<Z>129.5</Z>
										<R00>-9.15471464e-005</R00>
										<R01>1</R01>
										<R02>9.15480778e-005</R02>
										<R10>3.05157155e-005</R10>
										<R11>-9.15452838e-005</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>9.15499404e-005</R21>
										<R22>-3.05073336e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1.00000048</X>
										<Y>1.20000005</Y>
										<Z>0.999999821</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX6085">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.00000024</Y>
											<Z>1.00000131</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6086">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>-205.5</X>
										<Y>88.3000031</Y>
										<Z>129.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3.00000048</X>
										<Y>1.20000005</Y>
										<Z>0.999999821</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX6087">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.00000024</Y>
											<Z>1.00000131</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6088">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>-207.569336</X>
										<Y>88.2997971</Y>
										<Z>131.5</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX6089">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6090">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX6091">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6092">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>-204.5</X>
										<Y>87.0999985</Y>
										<Z>129.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>4.80000019</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX6119">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6120">
									<Properties>
										<Color3 name="Color">4278190335</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4278248959</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX6121">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1.5</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-1.50000095</X>
											<Y>-0.599999905</Y>
											<Z>1.49999988</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
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											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">1</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6122">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>-207.429291</X>
										<Y>88.2997971</Y>
										<Z>127.5</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX6123">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6124">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX6125">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6126">
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-206.982727</X>
										<Y>84.0998001</Y>
										<Z>129.5</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
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										<R12>4.31581502e-005</R12>
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										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX6127">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6128">
									<Properties>
										<Color3 name="Color">4278190335</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4278248959</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6129">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>-206.5</X>
										<Y>86.5</Y>
										<Z>132</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX6130">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX6131">
									<Properties>
										<Color3 name="Color">4278190335</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4278248959</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6132">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX6133">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-207.299988</X>
										<Y>84.9000015</Y>
										<Z>127.999977</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6134">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX6135">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-207.299988</X>
										<Y>82.9000015</Y>
										<Z>128.999969</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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											<token name="Material">256</token>
											<string name="Name">Beam</string>
											<float name="Reflectance">0</float>
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											<Vector3 name="RotVelocity">
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										<Item class="CylinderMesh" referent="RBX9153">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
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												</Vector3>
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											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9154">
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											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>-173.97406</X>
												<Y>782.829834</Y>
												<Z>26.0344639</Z>
												<R00>-1</R00>
												<R01>3.05115245e-005</R01>
												<R02>0.000396728981</R02>
												<R10>3.05236317e-005</R10>
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												<R12>3.05115245e-005</R12>
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												<R21>3.05236317e-005</R21>
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											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
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											<float name="FrontParamB">0.5</float>
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											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">invis</string>
											<float name="Reflectance">0</float>
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											<float name="TopParamB">0.5</float>
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										</Properties>
										<Item class="ManualWeld" referent="RBX9155">
											<Properties>
												<CoordinateFrame name="C0">
													<X>1.80000019</X>
													<Y>-1.29999983</Y>
													<Z>-0.200000018</Z>
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													<R02>0</R02>
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													<R20>0</R20>
													<R21>0</R21>
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												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>2.70006347</X>
													<Y>7.22408295e-005</Y>
													<Z>0.499432087</Z>
													<R00>-1</R00>
													<R01>3.05171125e-005</R01>
													<R02>3.05180438e-005</R02>
													<R10>3.05180438e-005</R10>
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													<R12>3.05171125e-005</R12>
													<R20>-3.05171125e-005</R20>
													<R21>3.05180438e-005</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">5</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9156">
											<Properties>
												<CoordinateFrame name="C0">
													<X>1.80000019</X>
													<Y>-1.29999983</Y>
													<Z>-0.200000018</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>2.70009995</X>
													<Y>9.15527344e-005</Y>
													<Z>0.499420166</Z>
													<R00>-1</R00>
													<R01>3.05171125e-005</R01>
													<R02>3.05180438e-005</R02>
													<R10>3.05180438e-005</R10>
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													<R21>3.05180438e-005</R21>
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												</CoordinateFrame>
												<string name="Name">invis-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">5</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9157">
											<Properties>
												<CoordinateFrame name="C0">
													<X>1.80000019</X>
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													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0.501342773</X>
													<Y>-0.780849457</Y>
													<Z>-0.212982178</Z>
													<R00>-0.0001527071</R00>
													<R01>-9.14931297e-005</R01>
													<R02>-1</R02>
													<R10>-0.99999994</R10>
													<R11>0.000457704067</R11>
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													<R22>-9.16719437e-005</R22>
												</CoordinateFrame>
												<string name="Name">invis-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">4</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9158">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
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											<token name="BottomSurfaceInput">0</token>
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											<CoordinateFrame name="CFrame">
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												<R11>1</R11>
												<R12>3.05115245e-005</R12>
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												<R21>3.05236317e-005</R21>
												<R22>-1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
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											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
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											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">sign</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
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											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
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												<Y>2.59999967</Y>
												<Z>0.400000036</Z>
											</Vector3>
										</Properties>
										<Item class="ManualWeld" referent="RBX9159">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1.60000014</X>
													<Y>-1.29999983</Y>
													<Z>0.200000018</Z>
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													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-1.50044012</X>
													<Y>0.200184822</Y>
													<Z>-0.499995232</Z>
													<R00>1</R00>
													<R01>3.05180438e-005</R01>
													<R02>-3.05171125e-005</R02>
													<R10>-3.05171125e-005</R10>
													<R11>1</R11>
													<R12>3.05180438e-005</R12>
													<R20>3.05180438e-005</R20>
													<R21>-3.05171125e-005</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<string name="Name">sign-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">2</int>
												<int name="Surface1">5</int>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX9160">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">SignScript</string>
												<ProtectedString name="Source">local sign = script.Parent 
local teleporter = sign.Parent 

local placeId = teleporter.PlaceId
local decal
local tex

if placeId then 
&#9;placeId = placeId.Value
&#9;decal = script.Parent.Decal
&#9;tex = &quot;http://www.roblox.com/Thumbs/Asset.ashx?format=png&amp;width=420&amp;height=230&amp;assetId=&quot; ..placeId
&#9;decal.Texture = tex
end



</ProtectedString>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX9161">
											<Properties>
												<token name="Face">5</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><null></null></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9162">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1.50000012</X>
													<Y>-1.29999983</Y>
													<Z>0.200000018</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-1.5004425</X>
													<Y>0.200286865</Y>
													<Z>-0.5</Z>
													<R00>1</R00>
													<R01>3.05180438e-005</R01>
													<R02>-3.05171125e-005</R02>
													<R10>-3.05171125e-005</R10>
													<R11>1</R11>
													<R12>3.05180438e-005</R12>
													<R20>3.05180438e-005</R20>
													<R21>-3.05171125e-005</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<string name="Name">sign-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">2</int>
												<int name="Surface1">5</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9163">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1.50000012</X>
													<Y>-1.29999983</Y>
													<Z>0.200000018</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>1.50043488</X>
													<Y>-2.19973755</Y>
													<Z>0.499664307</Z>
													<R00>-1</R00>
													<R01>3.05115245e-005</R01>
													<R02>0.000396728981</R02>
													<R10>3.05236317e-005</R10>
													<R11>1</R11>
													<R12>3.05115245e-005</R12>
													<R20>-0.00039672805</R20>
													<R21>3.05236317e-005</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">sign-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">2</int>
												<int name="Surface1">0</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9164">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1.50000012</X>
													<Y>-1.29999983</Y>
													<Z>-0.200000018</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>-1</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0.213531494</X>
													<Y>-1.29840088</Y>
													<Z>0.180641174</Z>
													<R00>-1</R00>
													<R01>3.05115245e-005</R01>
													<R02>0.000396728981</R02>
													<R10>3.05236317e-005</R10>
													<R11>1</R11>
													<R12>3.05115245e-005</R12>
													<R20>-0.00039672805</R20>
													<R21>3.05236317e-005</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">sign-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">3</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9165">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1.50000012</X>
													<Y>1.29999983</Y>
													<Z>0.200000018</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>-0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-0.186462402</X>
													<Y>-0.198394775</Y>
													<Z>-1.51945877</Z>
													<R00>0.000396668911</R00>
													<R01>-1</R01>
													<R02>-3.05473804e-005</R02>
													<R10>-3.05473804e-005</R10>
													<R11>-3.05175781e-005</R11>
													<R12>1</R12>
													<R20>-1</R20>
													<R21>-0.000396698713</R21>
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												<CoordinateFrame name="C0">
													<X>-0.5</X>
													<Y>-2</Y>
													<Z>2</Z>
													<R00>1</R00>
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													<R02>0</R02>
													<R10>0</R10>
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												</CoordinateFrame>
												<CoordinateFrame name="C1">
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													<Z>-2.00031948</Z>
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													<R21>0.000129464592</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">0</int>
												<int name="Surface1">5</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9305">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-0.5</X>
													<Y>-1.5</Y>
													<Z>1.5</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>-1</R02>
													<R10>0</R10>
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													<R12>0</R12>
													<R20>1</R20>
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												</CoordinateFrame>
												<CoordinateFrame name="C1">
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													<R01>1.95581507e-008</R01>
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												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">3</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9306">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-0.5</X>
													<Y>-1.5</Y>
													<Z>1.5</Z>
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												</CoordinateFrame>
												<CoordinateFrame name="C1">
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												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">0</int>
												<int name="Surface1">5</int>
											</Properties>
										</Item>
									</Item>
									<Item class="WedgePart" referent="RBX9307">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">199</int>
											<CoordinateFrame name="CFrame">
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												<Y>781.028137</Y>
												<Z>19.6204071</Z>
												<R00>-3.27843118e-005</R00>
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												<R02>-0.000129479493</R02>
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												<R20>8.63134628e-005</R20>
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											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">stairs</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
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											</Vector3>
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											<Vector3 name="size">
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												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="ManualWeld" referent="RBX9308">
											<Properties>
												<CoordinateFrame name="C0">
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												<CoordinateFrame name="C1">
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												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">4</int>
												<int name="Surface1">5</int>
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										</Item>
										<Item class="ManualWeld" referent="RBX9309">
											<Properties>
												<CoordinateFrame name="C0">
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												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">0</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
									</Item>
									<Item class="WedgePart" referent="RBX9310">
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											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
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											<bool name="Locked">false</bool>
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											<string name="Name">stairs</string>
											<float name="Reflectance">0</float>
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											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
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											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
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											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
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											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
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											</Vector3>
											<token name="formFactorRaw">3</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>3</Y>
												<Z>3</Z>
											</Vector3>
										</Properties>
										<Item class="ManualWeld" referent="RBX9311">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0.5</X>
													<Y>-2</Y>
													<Z>-2</Z>
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												</CoordinateFrame>
												<CoordinateFrame name="C1">
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													<R22>-3.27866182e-005</R22>
												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">2</int>
												<int name="Surface1">3</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9312">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0.5</X>
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												</CoordinateFrame>
												<CoordinateFrame name="C1">
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													<R01>1</R01>
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													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">4</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9313">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0.5</X>
													<Y>-1.5</Y>
													<Z>-1.5</Z>
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												</CoordinateFrame>
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												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">2</int>
												<int name="Surface1">3</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9314">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-0.5</X>
													<Y>-1.5</Y>
													<Z>1.5</Z>
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													<R01>-0.99999994</R01>
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													<R10>1</R10>
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												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">0</int>
												<int name="Surface1">5</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9315">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0.5</X>
													<Y>-1.5</Y>
													<Z>1.5</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
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													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
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												</CoordinateFrame>
												<CoordinateFrame name="C1">
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													<R10>1</R10>
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													<R20>-2.79375589e-009</R20>
													<R21>-0.000129470209</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">4</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX9316">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">TouchScript</string>
											<ProtectedString name="Source">local teleporter = script.Parent

local beam_1 = teleporter.teleBeam1
local beam_2 = teleporter.teleBeam2
local beam_3 = teleporter.teleBeam3

local spinCo 

local vCharacter
local torso
local humanoid

function spin()
&#9;if vCharacter and torso and humanoid then &#9;&#9;
&#9;&#9;humanoid.WalkSpeed = 0.0
&#9;&#9;torso.CFrame = beam_2.CFrame&#9;+ Vector3.new(0, -2, 0)&#9;
&#9;&#9;bg = Instance.new(&quot;BodyGyro&quot;)
&#9;&#9;bg.Name = &quot;Spin&quot;
&#9;&#9;bg.maxTorque = Vector3.new(100000, 100000, 100000)
&#9;&#9;bg.P = 100000
&#9;&#9;bg.Parent = torso
&#9;&#9;bg.cframe = torso.CFrame

&#9;&#9;fire = Instance.new(&quot;Fire&quot;)
&#9;&#9;fire.Parent = beam_3
&#9;&#9;fire.Color = Color3.new(0, 0, 0.6)
&#9;&#9;fire.SecondaryColor = Color3.new(0, 0, 0)
&#9;&#9;fire.Heat = 20
&#9;&#9;fire.Size = 5
&#9;&#9;
&#9;&#9;bv = Instance.new(&quot;BodyVelocity&quot;)
&#9;&#9;bv.Name = &quot;Rise&quot;
&#9;&#9;bv.Parent = torso
&#9;&#9;bv.P = 100000
&#9;&#9;bv.maxForce = Vector3.new(0, bv.P, 0)
&#9;&#9;local v = Vector3.new(0, 0.1, 0)
&#9;&#9;for i = 1, 180 do 
&#9;&#9;&#9;bg.cframe = torso.CFrame * CFrame.Angles(0, i * math.pi/10, 0)
&#9;&#9;&#9;bv.velocity = v * i/10
&#9;&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;if bg then bg:Remove() end&#9;
&#9;&#9;if bv then bv:Remove () end
&#9;&#9;if fire then fire:Remove() end
&#9;&#9;humanoid.WalkSpeed = 16.0&#9;&#9;
&#9;end
end

function tele(hit) 
&#9;print(&quot;In function&quot;)
&#9;if not hit or not hit.Parent then return end 
&#9;print(&quot;found hit&quot;)
&#9;humanoid = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) 
&#9;torso = hit.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if not humanoid then return end 
&#9;if not torso then return end
&#9;print(&quot;Found humanoid&quot;)
&#9;vCharacter = hit.Parent 
&#9;if vCharacter then 
&#9;&#9;print(&quot;Found character&quot;)&#9;&#9;&#9;
&#9;&#9;tp = vCharacter:FindFirstChild(&quot;TeleportScript&quot;)
&#9;&#9;if spinCo == nil or coroutine.status(spinCo) == &apos;dead&apos; then
&#9;&#9;&#9;spinCo = coroutine.create(spin)
&#9;&#9;&#9;coroutine.resume(spinCo)
&#9;&#9;end
&#9;&#9;if tp == nil then 
&#9;&#9;&#9;print(&quot;Cloning Script&quot;)
&#9;&#9;&#9;tp = script.TeleportScript:Clone() 
&#9;&#9;&#9;tp.Parent = vCharacter
&#9;&#9;&#9;place = teleporter.PlaceId:Clone()
&#9;&#9;&#9;place.Parent = tp
&#9;&#9;&#9;destination = teleporter.DestinationSpawnName:Clone()
&#9;&#9;&#9;destination.Parent = tp
&#9;&#9;&#9;wait(1.0) 
&#9;&#9;&#9;tp.Disabled = false 
&#9;&#9;else
&#9;&#9;&#9;wait(1.0)
&#9;&#9;&#9;tp.Disabled = true
&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;tp.Disabled = false 
&#9;&#9;end
&#9;end 
end

beam_1.Touched:connect(tele)
beam_2.Touched:connect(tele)
beam_3.Touched:connect(tele)


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local spawn = script:FindFirstChild(&quot;DestinationSpawnName&quot;)

local placeId
local spawnName
if place then
&#9;placeId = place.Value
&#9;if spawn and spawn.Value then
&#9;&#9;spawnName = spawn.Value
&#9;&#9;game:GetService(&quot;TeleportService&quot;):TeleportToSpawnByName(placeId, spawnName)
&#9;else
&#9;&#9;game:GetService(&quot;TeleportService&quot;):Teleport(placeId)
&#9;end
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													<Y>7.22408295e-005</Y>
													<Z>0.499432087</Z>
													<R00>-1</R00>
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													<R21>3.05180438e-005</R21>
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												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">5</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9343">
											<Properties>
												<CoordinateFrame name="C0">
													<X>1.80000019</X>
													<Y>-1.29999983</Y>
													<Z>-0.200000018</Z>
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												</CoordinateFrame>
												<string name="Name">invis-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">5</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9344">
											<Properties>
												<CoordinateFrame name="C0">
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												<CoordinateFrame name="C1">
													<X>0.501342773</X>
													<Y>-0.780849457</Y>
													<Z>-0.212982178</Z>
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													<R01>-9.14931297e-005</R01>
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												</CoordinateFrame>
												<string name="Name">invis-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">4</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9345">
										<Properties>
											<bool name="Anchored">true</bool>
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											<float name="BackParamB">0.5</float>
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											<CoordinateFrame name="CFrame">
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											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
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											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
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											<float name="LeftParamB">0.5</float>
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											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">sign</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
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											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
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											<float name="TopParamB">0.5</float>
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											<token name="TopSurfaceInput">0</token>
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											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
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												<Y>2.59999967</Y>
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										</Properties>
										<Item class="ManualWeld" referent="RBX9346">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1.60000014</X>
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												</CoordinateFrame>
												<CoordinateFrame name="C1">
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													<Y>0.200184822</Y>
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												</CoordinateFrame>
												<string name="Name">sign-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">2</int>
												<int name="Surface1">5</int>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX9347">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">SignScript</string>
												<ProtectedString name="Source">local sign = script.Parent 
local teleporter = sign.Parent 

local placeId = teleporter.PlaceId
local decal
local tex

if placeId then 
&#9;placeId = placeId.Value
&#9;decal = script.Parent.Decal
&#9;tex = &quot;http://www.roblox.com/Thumbs/Asset.ashx?format=png&amp;width=420&amp;height=230&amp;assetId=&quot; ..placeId
&#9;decal.Texture = tex
end



</ProtectedString>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX9348">
											<Properties>
												<token name="Face">5</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><null></null></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9349">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1.50000012</X>
													<Y>-1.29999983</Y>
													<Z>0.200000018</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-1.5004425</X>
													<Y>0.200286865</Y>
													<Z>-0.5</Z>
													<R00>1</R00>
													<R01>3.05180438e-005</R01>
													<R02>-3.05171125e-005</R02>
													<R10>-3.05171125e-005</R10>
													<R11>1</R11>
													<R12>3.05180438e-005</R12>
													<R20>3.05180438e-005</R20>
													<R21>-3.05171125e-005</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<string name="Name">sign-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">2</int>
												<int name="Surface1">5</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9350">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1.50000012</X>
													<Y>-1.29999983</Y>
													<Z>0.200000018</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>1.50043488</X>
													<Y>-2.19973755</Y>
													<Z>0.499664307</Z>
													<R00>-1</R00>
													<R01>3.05115245e-005</R01>
													<R02>0.000396728981</R02>
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													<R12>3.05115245e-005</R12>
													<R20>-0.00039672805</R20>
													<R21>3.05236317e-005</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">sign-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">2</int>
												<int name="Surface1">0</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9351">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1.50000012</X>
													<Y>-1.29999983</Y>
													<Z>-0.200000018</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>-1</R02>
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													<R12>0</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0.213531494</X>
													<Y>-1.29840088</Y>
													<Z>0.180641174</Z>
													<R00>-1</R00>
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													<R02>0.000396728981</R02>
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													<R12>3.05115245e-005</R12>
													<R20>-0.00039672805</R20>
													<R21>3.05236317e-005</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">sign-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">3</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9352">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1.50000012</X>
													<Y>1.29999983</Y>
													<Z>0.200000018</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
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													<R12>1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>-0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-0.186462402</X>
													<Y>-0.198394775</Y>
													<Z>-1.51945877</Z>
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													<R01>-1</R01>
													<R02>-3.05473804e-005</R02>
													<R10>-3.05473804e-005</R10>
													<R11>-3.05175781e-005</R11>
													<R12>1</R12>
													<R20>-1</R20>
													<R21>-0.000396698713</R21>
													<R22>-3.05175781e-005</R22>
												</CoordinateFrame>
												<string name="Name">sign-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">1</int>
												<int name="Surface1">4</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Model" referent="RBX9353">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
										</Properties>
										<Item class="Part" referent="RBX9354">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">11</int>
												<CoordinateFrame name="CFrame">
													<X>-157.093201</X>
													<Y>784.5271</Y>
													<Z>27.4211903</Z>
													<R00>-3.26636837e-005</R00>
													<R01>4.31581502e-005</R01>
													<R02>-1</R02>
													<R10>9.29513244e-010</R10>
													<R11>1</R11>
													<R12>4.31581502e-005</R12>
													<R20>0.99999994</R20>
													<R21>4.80190998e-010</R21>
													<R22>-3.26636873e-005</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">stairs</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">3</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>0.400000036</X>
													<Y>0.400000006</Y>
													<Z>2.99999952</Z>
												</Vector3>
											</Properties>
											<Item class="ManualWeld" referent="RBX9355">
												<Properties>
													<CoordinateFrame name="C0">
														<X>-1.5</X>
														<Y>-0.5</Y>
														<Z>2</Z>
														<R00>1</R00>
														<R01>0</R01>
														<R02>0</R02>
														<R10>0</R10>
														<R11>1</R11>
														<R12>0</R12>
														<R20>0</R20>
														<R21>0</R21>
														<R22>1</R22>
													</CoordinateFrame>
													<CoordinateFrame name="C1">
														<X>-0.499821663</X>
														<Y>-1.49977303</Y>
														<Z>1.50019455</Z>
														<R00>0.000139947137</R00>
														<R01>1</R01>
														<R02>-8.63204768e-005</R02>
														<R10>1</R10>
														<R11>-0.000139950862</R11>
														<R12>-4.31530389e-005</R12>
														<R20>-4.31651206e-005</R20>
														<R21>-8.63144378e-005</R21>
														<R22>-1</R22>
													</CoordinateFrame>
													<string name="Name">stairs-to-stairs Strong Joint</string>
													<Ref name="Part0">null</Ref>
													<Ref name="Part1">null</Ref>
													<int name="Surface0">2</int>
													<int name="Surface1">0</int>
												</Properties>
											</Item>
											<Item class="ManualWeld" referent="RBX9356">
												<Properties>
													<CoordinateFrame name="C0">
														<X>1.5</X>
														<Y>-0.5</Y>
														<Z>2</Z>
														<R00>1</R00>
														<R01>0</R01>
														<R02>0</R02>
														<R10>0</R10>
														<R11>0</R11>
														<R12>-1</R12>
														<R20>0</R20>
														<R21>1</R21>
														<R22>0</R22>
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											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">stairs</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">3</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="ManualWeld" referent="RBX9495">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0.5</X>
													<Y>-1.5</Y>
													<Z>1.5</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-1.49980545</X>
													<Y>0.499788523</Y>
													<Z>-1.9997406</Z>
													<R00>-3.27843118e-005</R00>
													<R01>-1</R01>
													<R02>-0.000129477688</R02>
													<R10>1</R10>
													<R11>-3.27954913e-005</R11>
													<R12>8.63204186e-005</R12>
													<R20>-8.63246605e-005</R20>
													<R21>-0.000129474851</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">4</int>
												<int name="Surface1">5</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9496">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-0.5</X>
													<Y>-1</Y>
													<Z>1</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-1.00001454</X>
													<Y>-0.500003397</Y>
													<Z>2.00000238</Z>
													<R00>5.36424268e-005</R00>
													<R01>1</R01>
													<R02>-8.6325148e-005</R02>
													<R10>1</R10>
													<R11>-5.36536027e-005</R11>
													<R12>-0.000129472101</R12>
													<R20>-0.000129476728</R20>
													<R21>-8.63181995e-005</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">0</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
									</Item>
									<Item class="WedgePart" referent="RBX9497">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">11</int>
											<CoordinateFrame name="CFrame">
												<X>-165.493332</X>
												<Y>780.026917</Y>
												<Z>19.1204071</Z>
												<R00>5.34682295e-005</R00>
												<R01>-1</R01>
												<R02>-4.3159529e-005</R02>
												<R10>1</R10>
												<R11>5.34682331e-005</R11>
												<R12>2.30766362e-009</R12>
												<R20>0</R20>
												<R21>-4.3159529e-005</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">stairs</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">3</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>3</Y>
												<Z>3</Z>
											</Vector3>
										</Properties>
										<Item class="ManualWeld" referent="RBX9498">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0.5</X>
													<Y>-2</Y>
													<Z>-2</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>1</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>-0</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-0.499905348</X>
													<Y>-1.49885941</Y>
													<Z>-2.50022507</Z>
													<R00>-3.27828893e-005</R00>
													<R01>8.63172318e-005</R01>
													<R02>1</R02>
													<R10>4.31604531e-005</R10>
													<R11>1</R11>
													<R12>-8.63158202e-005</R12>
													<R20>-0.99999994</R20>
													<R21>4.31576264e-005</R21>
													<R22>-3.27866182e-005</R22>
												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">2</int>
												<int name="Surface1">3</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9499">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0.5</X>
													<Y>-2</Y>
													<Z>2</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>2.0000639</X>
													<Y>0.500007153</Y>
													<Z>1.99998856</Z>
													<R00>-3.26608679e-005</R00>
													<R01>1</R01>
													<R02>-0.000129470209</R02>
													<R10>1</R10>
													<R11>3.26608679e-005</R11>
													<R12>-7.02236491e-009</R12>
													<R20>-2.79375589e-009</R20>
													<R21>-0.000129470209</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">4</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9500">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0.5</X>
													<Y>-1.5</Y>
													<Z>-1.5</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>1</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>-0</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-0.499944746</X>
													<Y>-0.998963118</Y>
													<Z>-2.00048113</Z>
													<R00>-3.27828893e-005</R00>
													<R01>8.63172318e-005</R01>
													<R02>1</R02>
													<R10>4.31604531e-005</R10>
													<R11>1</R11>
													<R12>-8.63158202e-005</R12>
													<R20>-0.99999994</R20>
													<R21>4.31576264e-005</R21>
													<R22>-3.27866182e-005</R22>
												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">2</int>
												<int name="Surface1">3</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9501">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-0.5</X>
													<Y>-1.5</Y>
													<Z>1.5</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>1.49909949</X>
													<Y>-0.50001961</Y>
													<Z>-2.00026107</Z>
													<R00>5.34682295e-005</R00>
													<R01>-0.99999994</R01>
													<R02>0.000172635802</R02>
													<R10>1</R10>
													<R11>5.34607752e-005</R11>
													<R12>-4.31687658e-005</R12>
													<R20>4.31595363e-005</R20>
													<R21>0.000172638102</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">0</int>
												<int name="Surface1">5</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9502">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0.5</X>
													<Y>-1.5</Y>
													<Z>1.5</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>1.49986064</X>
													<Y>0.499936283</Y>
													<Z>2.00000095</Z>
													<R00>-3.26608679e-005</R00>
													<R01>1</R01>
													<R02>-0.000129470209</R02>
													<R10>1</R10>
													<R11>3.26608679e-005</R11>
													<R12>-7.02236491e-009</R12>
													<R20>-2.79375589e-009</R20>
													<R21>-0.000129470209</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">stairs-to-stairs Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">4</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX9503">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">TouchScript</string>
											<ProtectedString name="Source">local teleporter = script.Parent

local beam_1 = teleporter.teleBeam1
local beam_2 = teleporter.teleBeam2
local beam_3 = teleporter.teleBeam3

local spinCo 

local vCharacter
local torso
local humanoid

function spin()
&#9;if vCharacter and torso and humanoid then &#9;&#9;
&#9;&#9;humanoid.WalkSpeed = 0.0
&#9;&#9;torso.CFrame = beam_2.CFrame&#9;+ Vector3.new(0, -2, 0)&#9;
&#9;&#9;bg = Instance.new(&quot;BodyGyro&quot;)
&#9;&#9;bg.Name = &quot;Spin&quot;
&#9;&#9;bg.maxTorque = Vector3.new(100000, 100000, 100000)
&#9;&#9;bg.P = 100000
&#9;&#9;bg.Parent = torso
&#9;&#9;bg.cframe = torso.CFrame

&#9;&#9;fire = Instance.new(&quot;Fire&quot;)
&#9;&#9;fire.Parent = beam_3
&#9;&#9;fire.Color = Color3.new(0, 0, 0.6)
&#9;&#9;fire.SecondaryColor = Color3.new(0, 0, 0)
&#9;&#9;fire.Heat = 20
&#9;&#9;fire.Size = 5
&#9;&#9;
&#9;&#9;bv = Instance.new(&quot;BodyVelocity&quot;)
&#9;&#9;bv.Name = &quot;Rise&quot;
&#9;&#9;bv.Parent = torso
&#9;&#9;bv.P = 100000
&#9;&#9;bv.maxForce = Vector3.new(0, bv.P, 0)
&#9;&#9;local v = Vector3.new(0, 0.1, 0)
&#9;&#9;for i = 1, 180 do 
&#9;&#9;&#9;bg.cframe = torso.CFrame * CFrame.Angles(0, i * math.pi/10, 0)
&#9;&#9;&#9;bv.velocity = v * i/10
&#9;&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;if bg then bg:Remove() end&#9;
&#9;&#9;if bv then bv:Remove () end
&#9;&#9;if fire then fire:Remove() end
&#9;&#9;humanoid.WalkSpeed = 16.0&#9;&#9;
&#9;end
end

function tele(hit) 
&#9;print(&quot;In function&quot;)
&#9;if not hit or not hit.Parent then return end 
&#9;print(&quot;found hit&quot;)
&#9;humanoid = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) 
&#9;torso = hit.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if not humanoid then return end 
&#9;if not torso then return end
&#9;print(&quot;Found humanoid&quot;)
&#9;vCharacter = hit.Parent 
&#9;if vCharacter then 
&#9;&#9;print(&quot;Found character&quot;)&#9;&#9;&#9;
&#9;&#9;tp = vCharacter:FindFirstChild(&quot;TeleportScript&quot;)
&#9;&#9;if spinCo == nil or coroutine.status(spinCo) == &apos;dead&apos; then
&#9;&#9;&#9;spinCo = coroutine.create(spin)
&#9;&#9;&#9;coroutine.resume(spinCo)
&#9;&#9;end
&#9;&#9;if tp == nil then 
&#9;&#9;&#9;print(&quot;Cloning Script&quot;)
&#9;&#9;&#9;tp = script.TeleportScript:Clone() 
&#9;&#9;&#9;tp.Parent = vCharacter
&#9;&#9;&#9;place = teleporter.PlaceId:Clone()
&#9;&#9;&#9;place.Parent = tp
&#9;&#9;&#9;destination = teleporter.DestinationSpawnName:Clone()
&#9;&#9;&#9;destination.Parent = tp
&#9;&#9;&#9;wait(1.0) 
&#9;&#9;&#9;tp.Disabled = false 
&#9;&#9;else
&#9;&#9;&#9;wait(1.0)
&#9;&#9;&#9;tp.Disabled = true
&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;tp.Disabled = false 
&#9;&#9;end
&#9;end 
end

beam_1.Touched:connect(tele)
beam_2.Touched:connect(tele)
beam_3.Touched:connect(tele)


</ProtectedString>
										</Properties>
										<Item class="LocalScript" referent="RBX9504">
											<Properties>
												<bool name="Disabled">true</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">TeleportScript</string>
												<ProtectedString name="Source">local place = script:FindFirstChild(&quot;PlaceId&quot;)
local spawn = script:FindFirstChild(&quot;DestinationSpawnName&quot;)

local placeId
local spawnName
if place then
&#9;placeId = place.Value
&#9;if spawn and spawn.Value then
&#9;&#9;spawnName = spawn.Value
&#9;&#9;game:GetService(&quot;TeleportService&quot;):TeleportToSpawnByName(placeId, spawnName)
&#9;else
&#9;&#9;game:GetService(&quot;TeleportService&quot;):Teleport(placeId)
&#9;end
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="StringValue" referent="RBX9505">
										<Properties>
											<string name="Name">DestinationSpawnName</string>
											<string name="Value">SpawnLocation</string>
										</Properties>
									</Item>
									<Item class="IntValue" referent="RBX9506">
										<Properties>
											<string name="Name">PlaceId</string>
											<int name="Value">57087340</int>
										</Properties>
									</Item>
									<Item class="StringValue" referent="RBX9507">
										<Properties>
											<string name="Name">ThisSpawnName</string>
											<string name="Value"></string>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX9508">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arena</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX9509">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>446.969971</X>
										<Y>37.5003014</Y>
										<Z>101</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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												<R20>-3.05171125e-005</R20>
												<R21>3.05180438e-005</R21>
												<R22>-1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1.20000005</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX9606">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">3</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9607">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX9608">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
										<Item class="ManualWeld" referent="RBX9609">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0.5</X>
													<Y>-0.600000024</Y>
													<Z>-1</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-0.781628132</X>
													<Y>0.149015188</Y>
													<Z>0.494102478</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">5</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9610">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">23</int>
											<CoordinateFrame name="CFrame">
												<X>27</X>
												<Y>201.721207</Y>
												<Z>688.517151</Z>
												<R00>-1</R00>
												<R01>3.05171125e-005</R01>
												<R02>3.05180438e-005</R02>
												<R10>3.05180438e-005</R10>
												<R11>1</R11>
												<R12>3.05171125e-005</R12>
												<R20>-3.05171125e-005</R20>
												<R21>3.05180438e-005</R21>
												<R22>-1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9611">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9612">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9613">
											<Properties>
												<CoordinateFrame name="C0">
													<X>1</X>
													<Y>-0.600000024</Y>
													<Z>-0.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0.999999523</X>
													<Y>-0.800000191</Y>
													<Z>0.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">5</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9614">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">23</int>
											<CoordinateFrame name="CFrame">
												<X>26.5</X>
												<Y>200.52121</Y>
												<Z>688.517151</Z>
												<R00>-1</R00>
												<R01>3.05171125e-005</R01>
												<R02>3.05180438e-005</R02>
												<R10>3.05180438e-005</R10>
												<R11>1</R11>
												<R12>3.05171125e-005</R12>
												<R20>-3.05171125e-005</R20>
												<R21>3.05180438e-005</R21>
												<R22>-1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1.20000005</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9615">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9616">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9617">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">23</int>
											<CoordinateFrame name="CFrame">
												<X>25.6799927</X>
												<Y>202.64534</Y>
												<Z>688</Z>
												<R00>-1</R00>
												<R01>3.05171125e-005</R01>
												<R02>3.05180438e-005</R02>
												<R10>3.05180438e-005</R10>
												<R11>1</R11>
												<R12>3.05171125e-005</R12>
												<R20>-3.05171125e-005</R20>
												<R21>3.05180438e-005</R21>
												<R22>-1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1.20000005</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX9618">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">3</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9619">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX9620">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
										<Item class="ManualWeld" referent="RBX9621">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0.5</X>
													<Y>-0.600000024</Y>
													<Z>-1</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>1.82004881</X>
													<Y>0.124122381</Y>
													<Z>0.517112732</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">5</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9622">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">23</int>
											<CoordinateFrame name="CFrame">
												<X>25.5</X>
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											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>3</X>
												<Y>1.20000005</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9637">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9638">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9639">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1.5</X>
													<Y>-0.600000024</Y>
													<Z>-0.5</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>-1</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0.5</X>
													<Y>-0.600001097</Y>
													<Z>0.5</Z>
													<R00>-1</R00>
													<R01>3.05171125e-005</R01>
													<R02>3.05180438e-005</R02>
													<R10>3.05180438e-005</R10>
													<R11>1</R11>
													<R12>3.05171125e-005</R12>
													<R20>-3.05171125e-005</R20>
													<R21>3.05180438e-005</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">3</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9640">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1.5</X>
													<Y>-0.600000024</Y>
													<Z>0.5</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-0.599999905</X>
													<Y>-0.899999619</Y>
													<Z>-1.0999999</Z>
													<R00>-9.15471464e-005</R00>
													<R01>1</R01>
													<R02>9.15480778e-005</R02>
													<R10>3.05157155e-005</R10>
													<R11>-9.15452838e-005</R11>
													<R12>1</R12>
													<R20>1</R20>
													<R21>9.15499404e-005</R21>
													<R22>-3.05073336e-005</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">2</int>
												<int name="Surface1">4</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9641">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1011</int>
											<CoordinateFrame name="CFrame">
												<X>-19.0123291</X>
												<Y>129.451782</Y>
												<Z>-107.517273</Z>
												<R00>0.99998045</R00>
												<R01>0.00625603227</R01>
												<R02>-3.04211844e-005</R02>
												<R10>-0.00625603134</R10>
												<R11>0.99998045</R11>
												<R12>3.06121074e-005</R12>
												<R20>3.06121074e-005</R20>
												<R21>-3.04211844e-005</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9642">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9643">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9644">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1011</int>
											<CoordinateFrame name="CFrame">
												<X>-19.5123291</X>
												<Y>129.454865</Y>
												<Z>-105.517273</Z>
												<R00>4.36921218e-005</R00>
												<R01>0.00621472392</R01>
												<R02>0.999980688</R02>
												<R10>-4.32434354e-005</R10>
												<R11>0.999980688</R11>
												<R12>-0.00621472253</R12>
												<R20>-1</R20>
												<R21>-4.29710635e-005</R21>
												<R22>4.39600226e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>3</X>
												<Y>1.20000005</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9645">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9646">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9647">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1.5</X>
													<Y>-0.600000024</Y>
													<Z>-0.5</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>-1</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0.499999762</X>
													<Y>-0.599999905</Y>
													<Z>0.5</Z>
													<R00>-1</R00>
													<R01>3.05171125e-005</R01>
													<R02>3.05180438e-005</R02>
													<R10>3.05180438e-005</R10>
													<R11>1</R11>
													<R12>3.05171125e-005</R12>
													<R20>-3.05171125e-005</R20>
													<R21>3.05180438e-005</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">3</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9648">
											<Properties>
												<CoordinateFrame name="C0">
													<X>1.5</X>
													<Y>-0.600000024</Y>
													<Z>-0.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0.600000143</X>
													<Y>-0.900000095</Y>
													<Z>1.9000001</Z>
													<R00>3.05175781e-005</R00>
													<R01>-1</R01>
													<R02>-3.05175781e-005</R02>
													<R10>-3.05175781e-005</R10>
													<R11>-3.05175781e-005</R11>
													<R12>1</R12>
													<R20>-1</R20>
													<R21>-3.05175781e-005</R21>
													<R22>-3.05175781e-005</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">5</int>
												<int name="Surface1">4</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9649">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1011</int>
											<CoordinateFrame name="CFrame">
												<X>-14.5</X>
												<Y>131.51236</Y>
												<Z>-106.430664</Z>
												<R00>1</R00>
												<R01>3.05180438e-005</R01>
												<R02>-3.05171125e-005</R02>
												<R10>-3.05171125e-005</R10>
												<R11>1</R11>
												<R12>3.05180438e-005</R12>
												<R20>3.05180438e-005</R20>
												<R21>-3.05171125e-005</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1.20000005</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX9650">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">3</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9651">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX9652">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9653">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1011</int>
											<CoordinateFrame name="CFrame">
												<X>-14</X>
												<Y>129.699997</Y>
												<Z>-107.5</Z>
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												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
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												<R21>0</R21>
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											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
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											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
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											<Vector3 name="RotVelocity">
												<X>0</X>
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											</Vector3>
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												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
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											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9654">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9655">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9656">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1011</int>
											<CoordinateFrame name="CFrame">
												<X>-14.6081543</X>
												<Y>126.349564</Y>
												<Z>-106.636475</Z>
												<R00>1</R00>
												<R01>3.05180438e-005</R01>
												<R02>-3.05171125e-005</R02>
												<R10>-3.05171125e-005</R10>
												<R11>1</R11>
												<R12>3.05180438e-005</R12>
												<R20>3.05180438e-005</R20>
												<R21>-3.05171125e-005</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9657">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9658">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9659">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1011</int>
											<CoordinateFrame name="CFrame">
												<X>-14.8412476</X>
												<Y>127.271652</Y>
												<Z>-107.224731</Z>
												<R00>-1</R00>
												<R01>3.05171125e-005</R01>
												<R02>3.05180438e-005</R02>
												<R10>3.05180438e-005</R10>
												<R11>1</R11>
												<R12>3.05171125e-005</R12>
												<R20>-3.05171125e-005</R20>
												<R21>3.05180438e-005</R21>
												<R22>-1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
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											<token name="LeftSurfaceInput">0</token>
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											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">0</token>
											<Vector3 name="size">
												<X>3</X>
												<Y>3</Y>
												<Z>3</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX9660">
											<Properties>
												<Color3 name="Color">4294949120</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9661">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
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											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1011</int>
											<CoordinateFrame name="CFrame">
												<X>-18.5</X>
												<Y>131.51236</Y>
												<Z>-106.570679</Z>
												<R00>1</R00>
												<R01>3.05180438e-005</R01>
												<R02>-3.05171125e-005</R02>
												<R10>-3.05171125e-005</R10>
												<R11>1</R11>
												<R12>3.05180438e-005</R12>
												<R20>3.05180438e-005</R20>
												<R21>-3.05171125e-005</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
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											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
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											<token name="LeftSurfaceInput">0</token>
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											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
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												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
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												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
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												<X>1</X>
												<Y>1.20000005</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX9662">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">3</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9663">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX9664">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9665">
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											<int name="BrickColor">24</int>
											<CoordinateFrame name="CFrame">
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												<Y>127.308411</Y>
												<Z>-107.017273</Z>
												<R00>1</R00>
												<R01>3.05180438e-005</R01>
												<R02>-3.05171125e-005</R02>
												<R10>-3.05171125e-005</R10>
												<R11>1</R11>
												<R12>3.05180438e-005</R12>
												<R20>3.05180438e-005</R20>
												<R21>-3.05171125e-005</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
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											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
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											<float name="TopParamB">0.5</float>
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											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
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											<token name="shape">1</token>
											<Vector3 name="size">
												<X>3</X>
												<Y>2.4000001</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9666">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9667">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9668">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1004</int>
											<CoordinateFrame name="CFrame">
												<X>-16.5</X>
												<Y>129.6539</Y>
												<Z>-107.017273</Z>
												<R00>1</R00>
												<R01>3.05180438e-005</R01>
												<R02>-3.05171125e-005</R02>
												<R10>-3.05171125e-005</R10>
												<R11>1</R11>
												<R12>3.05180438e-005</R12>
												<R20>3.05180438e-005</R20>
												<R21>-3.05171125e-005</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
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											<string name="Name">Part</string>
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												<token name="LODY">2</token>
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												<string name="Name">Mesh</string>
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										</Item>
									</Item>
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											<int name="BrickColor">1011</int>
											<CoordinateFrame name="CFrame">
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												<Y>130.300003</Y>
												<Z>-109.5</Z>
												<R00>1</R00>
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												<R02>0</R02>
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												<R21>0</R21>
												<R22>1</R22>
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											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
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											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
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											<Vector3 name="size">
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												<Y>1.20000005</Y>
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										<Item class="SpecialMesh" referent="RBX9715">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">2</token>
												<string name="Name">Mesh</string>
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													<Z>1</Z>
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											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9716">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0.500000238</X>
													<Y>-0.600000024</Y>
													<Z>0.499999911</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0.5</X>
													<Y>-0.600000262</Y>
													<Z>0.5</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>-1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">4</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9717">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1011</int>
											<CoordinateFrame name="CFrame">
												<X>-16.5</X>
												<Y>129.212372</Y>
												<Z>-109.400024</Z>
												<R00>1</R00>
												<R01>4.31581466e-005</R01>
												<R02>4.80200768e-010</R02>
												<R10>9.29503585e-010</R10>
												<R11>-3.26636837e-005</R11>
												<R12>1</R12>
												<R20>4.31581502e-005</R20>
												<R21>-0.99999994</R21>
												<R22>-3.26636873e-005</R22>
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											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">3</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1.00000048</X>
												<Y>1.20000005</Y>
												<Z>0.999999821</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX9718">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
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													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
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													<Y>1.00000024</Y>
													<Z>1.00000131</Z>
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												<Content name="TextureId"><null></null></Content>
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													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX9719">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Q1</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX9720">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
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											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">23</int>
											<CoordinateFrame name="CFrame">
												<X>27</X>
												<Y>202.600006</Y>
												<Z>688</Z>
												<R00>-1</R00>
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												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
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												<R21>0</R21>
												<R22>-1</R22>
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											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Head</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
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											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
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											<Vector3 name="size">
												<X>4</X>
												<Y>4.4000001</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX9721">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Money Giver</string>
												<ProtectedString name="Source">local ting = 0 

function onTouched(hit)

&#9;if ting == 0 then 
&#9;ting = 1 
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) 

&#9;if check ~= nil then 

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) 
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) 

&#9;&#9;if stats ~= nil then 
&#9;&#9;&#9;local points = stats:findFirstChild(&quot;Quest Points&quot;) &#9;--change &quot;Points&quot; to the name of your currency
&#9;&#9;&#9;points.Value  = points.Value +30&#9;--cahnge this little old number here to how much you want it to give.
&#9;&#9;&#9;wait(1) &#9;--change this number to how long until you can use it again
&#9;&#9;end

&#9;end

&#9;ting = 0 
&#9;end

end

script.Parent.Touched:connect(onTouched)

--camtheman4! your welcome!</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX9722">
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										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
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											<R02>0</R02>
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											<R20>0</R20>
											<R21>0</R21>
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										</CoordinateFrame>
										<string name="Name">Gabite</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX9723">
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											<bool name="Anchored">true</bool>
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											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1012</int>
											<CoordinateFrame name="CFrame">
												<X>-113.646454</X>
												<Y>114.499992</Y>
												<Z>393.767761</Z>
												<R00>0.707119286</R00>
												<R01>1.65160982e-005</R01>
												<R02>0.707094252</R02>
												<R10>-3.98728844e-005</R10>
												<R11>1</R11>
												<R12>1.65165966e-005</R12>
												<R20>-0.707094193</R20>
												<R21>-3.98730917e-005</R21>
												<R22>0.707119346</R22>
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											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
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												<X>0</X>
												<Y>0</Y>
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											</Vector3>
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												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
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												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9724">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
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													<Y>0</Y>
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													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
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													<Y>1</Y>
													<Z>1</Z>
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											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9725">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9726">
											<Properties>
												<CoordinateFrame name="C0">
													<X>1</X>
													<Y>-0.600000024</Y>
													<Z>-0.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-1</X>
													<Y>-0.999999523</Y>
													<Z>-0.600000381</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>1</R02>
													<R10>1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">5</int>
												<int name="Surface1">3</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9727">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1</X>
													<Y>-0.600000024</Y>
													<Z>-0.5</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>-1</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0.500000119</X>
													<Y>-0.599999905</Y>
													<Z>0.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">3</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9728">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1</X>
													<Y>-0.600000024</Y>
													<Z>0.5</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-0.600000381</X>
													<Y>-0.800000072</Y>
													<Z>-0.800000191</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">2</int>
												<int name="Surface1">4</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9729">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1012</int>
											<CoordinateFrame name="CFrame">
												<X>-112.594009</X>
												<Y>114.500053</Y>
												<Z>392.715363</Z>
												<R00>0.707063794</R00>
												<R01>3.98733209e-005</R01>
												<R02>-0.707141817</R02>
												<R10>-1.65144629e-005</R10>
												<R11>1</R11>
												<R12>3.98733209e-005</R12>
												<R20>0.707141817</R20>
												<R21>-1.65144629e-005</R21>
												<R22>0.707063794</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1.20000005</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9730">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9731">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9732">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1012</int>
											<CoordinateFrame name="CFrame">
												<X>-112.939346</X>
												<Y>116.099991</Y>
												<Z>393.060669</Z>
												<R00>0.707063794</R00>
												<R01>3.98733209e-005</R01>
												<R02>-0.707141817</R02>
												<R10>-1.65144629e-005</R10>
												<R11>1</R11>
												<R12>3.98733209e-005</R12>
												<R20>0.707141817</R20>
												<R21>-1.65144629e-005</R21>
												<R22>0.707063794</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1.20000005</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX9733">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">3</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9734">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX9735">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9736">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1012</int>
											<CoordinateFrame name="CFrame">
												<X>-113.292892</X>
												<Y>111.299995</Y>
												<Z>392</Z>
												<R00>0.707063794</R00>
												<R01>3.98733209e-005</R01>
												<R02>-0.707141817</R02>
												<R10>-1.65144629e-005</R10>
												<R11>1</R11>
												<R12>3.98733209e-005</R12>
												<R20>0.707141817</R20>
												<R21>-1.65144629e-005</R21>
												<R22>0.707063794</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1.20000005</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9737">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9738">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9739">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1004</int>
											<CoordinateFrame name="CFrame">
												<X>-113.806671</X>
												<Y>113.100029</Y>
												<Z>391.806702</Z>
												<R00>0.707063794</R00>
												<R01>3.98733209e-005</R01>
												<R02>-0.707141817</R02>
												<R10>-1.65144629e-005</R10>
												<R11>1</R11>
												<R12>3.98733209e-005</R12>
												<R20>0.707141817</R20>
												<R21>-1.65144629e-005</R21>
												<R22>0.707063794</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9740">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9741">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9742">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1012</int>
											<CoordinateFrame name="CFrame">
												<X>-113.646454</X>
												<Y>113.699997</Y>
												<Z>391.646454</Z>
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											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9758">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9759">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9760">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1</X>
													<Y>-0.600000024</Y>
													<Z>0.5</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>1</X>
													<Y>1.00629282</Y>
													<Z>-0.599998951</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>-1</R02>
													<R10>-1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">2</int>
												<int name="Surface1">0</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9761">
											<Properties>
												<CoordinateFrame name="C0">
													<X>-1</X>
													<Y>-0.600000024</Y>
													<Z>-0.5</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>-1</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0.5</X>
													<Y>-0.599999905</Y>
													<Z>0.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">3</int>
												<int name="Surface1">2</int>
											</Properties>
										</Item>
										<Item class="ManualWeld" referent="RBX9762">
											<Properties>
												<CoordinateFrame name="C0">
													<X>1</X>
													<Y>-0.600000024</Y>
													<Z>-0.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0.600000858</X>
													<Y>-0.799999714</Y>
													<Z>1.19999981</Z>
													<R00>0</R00>
													<R01>-1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>1</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<string name="Name">Part-to-Part Strong Joint</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<int name="Surface0">5</int>
												<int name="Surface1">4</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9763">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1012</int>
											<CoordinateFrame name="CFrame">
												<X>-114.707108</X>
												<Y>114.499992</Y>
												<Z>390.585785</Z>
												<R00>0.707063794</R00>
												<R01>3.98733209e-005</R01>
												<R02>-0.707141817</R02>
												<R10>-1.65144629e-005</R10>
												<R11>1</R11>
												<R12>3.98733209e-005</R12>
												<R20>0.707141817</R20>
												<R21>-1.65144629e-005</R21>
												<R22>0.707063794</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1.20000005</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="BlockMesh" referent="RBX9764">
											<Properties>
												<float name="Bevel">0</float>
												<float name="Bevel Roundness">0</float>
												<float name="Bulge">0</float>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9765">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4278248959</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9766">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1012</int>
											<CoordinateFrame name="CFrame">
												<X>-115.060654</X>
												<Y>116.099991</Y>
												<Z>390.939331</Z>
												<R00>0.707063794</R00>
												<R01>3.98733209e-005</R01>
												<R02>-0.707141817</R02>
												<R10>-1.65144629e-005</R10>
												<R11>1</R11>
												<R12>3.98733209e-005</R12>
												<R20>0.707141817</R20>
												<R21>-1.65144629e-005</R21>
												<R22>0.707063794</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1.20000005</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX9767">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">3</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Fire" referent="RBX9768">
											<Properties>
												<Color3 name="Color">4294946048</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294901760</Color3>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX9769">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9770">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1012</int>
											<CoordinateFrame name="CFrame">
												<X>-116.8284</X>
												<Y>114.500053</Y>
												<Z>390.868683</Z>
												<R00>2.74188483e-006</R00>
												<R01>-0.707087398</R01>
												<R02>0.7071262</R02>
												<R10>-1</R10>
												<R11>3.78710793e-005</R11>
												<R12>4.1746498e-005</R12>
												<R20>-5.62980495e-005</R20>
												<R21>-0.70712626</R21>
												<R22>-0.707087338</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">3</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1.19999981</X>
												<Y>1.60000014</Y>
												<Z>1.5999999</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX9771">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1.00000024</Y>
													<Z>1.00000131</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX9772">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1012</int>
											<CoordinateFrame name="CFrame">
												<X>-112.864136</X>
												<Y>114.500053</Y>
												<Z>394.824036</Z>
												<R00>-3.02782428e-005</R00>
												<R01>0.707070887</R01>
												<R02>0.707142711</R02>
												<R10>1</R10>
												<R11>2.1408865e-005</R11>
												<R12>2.14110369e-005</R12>
												<R20>0</R20>
												<R21>0.707142711</R21>
												<R22>-0.707070887</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
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											</Item>
											<Item class="Fire" referent="RBX9937">
												<Properties>
													<Color3 name="Color">4294901760</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294940979</Color3>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
											</Item>
											<Item class="RotateP" referent="RBX9938">
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													<CoordinateFrame name="C0">
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								</Item>
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											<R21>0</R21>
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										<string name="Name">Q2</string>
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											<bool name="Anchored">true</bool>
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											<int name="BrickColor">23</int>
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											<string name="Name">Head</string>
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												<Y>6.0600009</Y>
												<Z>4</Z>
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										<Item class="Script" referent="RBX9941">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Money Giver</string>
												<ProtectedString name="Source">local ting = 0 

function onTouched(hit)

&#9;if ting == 0 then 
&#9;ting = 1 
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) 

&#9;if check ~= nil then 

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) 
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) 

&#9;&#9;if stats ~= nil then 
&#9;&#9;&#9;local points = stats:findFirstChild(&quot;Quest Points&quot;) &#9;--change &quot;Points&quot; to the name of your currency
&#9;&#9;&#9;points.Value  = points.Value +30&#9;--cahnge this little old number here to how much you want it to give.
&#9;&#9;&#9;wait(1) &#9;--change this number to how long until you can use it again
&#9;&#9;end

&#9;end

&#9;ting = 0 
&#9;end

end

script.Parent.Touched:connect(onTouched)

--camtheman4! your welcome!</ProtectedString>
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								</Item>
								<Item class="Model" referent="RBX9942">
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<R02>0</R02>
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											<R20>0</R20>
											<R21>0</R21>
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										</CoordinateFrame>
										<string name="Name">Eevee</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
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												<R02>0</R02>
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								<Item class="Fire" referent="RBX11377">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11378">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<int name="BrickColor">26</int>
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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								</Item>
								<Item class="Fire" referent="RBX11381">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								<Item class="SpecialMesh" referent="RBX11384">
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											<X>0</X>
											<Y>0</Y>
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								</Item>
								<Item class="Fire" referent="RBX11385">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="Velocity">
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										<Y>1.20000005</Y>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11388">
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										<token name="LODY">2</token>
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										<token name="MeshType">5</token>
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									</Properties>
								</Item>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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										<Vector3 name="VertexColor">
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								<Item class="RotateP" referent="RBX11397">
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										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
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											<Y>0</Y>
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											<R00>1</R00>
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								</Item>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
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									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
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											<X>1</X>
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											<X>1</X>
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								</Item>
								<Item class="Fire" referent="RBX11409">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX11410">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>2.79999995</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11412">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>1</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11413">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>144.324463</X>
										<Y>186.238907</Y>
										<Z>-569.998169</Z>
										<R00>-1</R00>
										<R01>-3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX11414">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.200000003</Y>
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										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11415">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11416">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11417">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>143.775513</X>
										<Y>186.24762</Y>
										<Z>-570.023865</Z>
										<R00>-1</R00>
										<R01>-3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX11418">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11419">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11420">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11421">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
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										<Y>186.284103</Y>
										<Z>-569.117859</Z>
										<R00>1</R00>
										<R01>2.30753994e-009</R01>
										<R02>-4.31572189e-005</R02>
										<R10>-4.31572189e-005</R10>
										<R11>5.34682295e-005</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>5.34682295e-005</R22>
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									<float name="Elasticity">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11422">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>2</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11423">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11424">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11425">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>144.082153</X>
										<Y>185.277039</Y>
										<Z>-570.526428</Z>
										<R00>-3.05166468e-005</R00>
										<R01>9.31265731e-010</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>6.10332936e-005</R11>
										<R12>-3.05166468e-005</R12>
										<R20>-6.10332936e-005</R20>
										<R21>-1</R21>
										<R22>-9.31294153e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>1.60000002</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11426">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11427">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11428">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11429">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>144.056396</X>
										<Y>185.058197</Y>
										<Z>-570.502075</Z>
										<R00>-1</R00>
										<R01>0.000152587425</R01>
										<R02>3.05199064e-005</R02>
										<R10>0.000152588356</R10>
										<R11>1</R11>
										<R12>3.05152498e-005</R12>
										<R20>-3.05152498e-005</R20>
										<R21>3.05199064e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
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									<float name="LeftParamA">-0.5</float>
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										<Y>0</Y>
										<Z>0</Z>
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Vector3>
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											<X>1</X>
											<Y>1</Y>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11435">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
						</Item>
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							<Item class="Part" referent="RBX11438">
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										<Y>0</Y>
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										<Y>2</Y>
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								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX11439">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
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							</Properties>
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										<Z>-570.5</Z>
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										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
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										<X>0</X>
										<Y>0</Y>
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										<Y>2</Y>
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								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX11441">
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							</Properties>
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								<Properties>
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										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX11806">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Dusclops</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX11807">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX11808">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>911.292908</X>
										<Y>481.5</Y>
										<Z>1693.41418</Z>
										<R00>0.707119286</R00>
										<R01>1.65160982e-005</R01>
										<R02>0.707094252</R02>
										<R10>-3.98728844e-005</R10>
										<R11>1</R11>
										<R12>1.65165966e-005</R12>
										<R20>-0.707094193</R20>
										<R21>-3.98730917e-005</R21>
										<R22>0.707119346</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX11809">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX11810">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>912</X>
										<Y>479.5</Y>
										<Z>1692.70715</Z>
										<R00>0.707119286</R00>
										<R01>1.65160982e-005</R01>
										<R02>0.707094252</R02>
										<R10>-3.98728844e-005</R10>
										<R11>1</R11>
										<R12>1.65165966e-005</R12>
										<R20>-0.707094193</R20>
										<R21>-3.98730917e-005</R21>
										<R22>0.707119346</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11811">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>911.575439</X>
										<Y>479.250275</Y>
										<Z>1693.13135</Z>
										<R00>-0.707121372</R00>
										<R01>3.98727716e-005</R01>
										<R02>-0.707092166</R02>
										<R10>1.65159381e-005</R10>
										<R11>1</R11>
										<R12>3.98731572e-005</R12>
										<R20>0.707092166</R20>
										<R21>1.65168731e-005</R21>
										<R22>-0.707121372</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11812">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>2</Y>
											<Z>0.779999971</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX11813">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11814">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11815">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11816">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>911.646423</X>
										<Y>479.450623</Y>
										<Z>1693.0603</Z>
										<R00>-0.55229032</R00>
										<R01>-0.703217983</R01>
										<R02>0.447739065</R02>
										<R10>-0.703246832</R10>
										<R11>0.10456723</R11>
										<R12>-0.703217983</R12>
										<R20>0.447693706</R20>
										<R21>-0.703246832</R21>
										<R22>-0.55229032</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11817">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.39999998</X>
											<Y>1.29999995</Y>
											<Z>1.39999998</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11818">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11819">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX11820">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX11821">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>912.353577</X>
										<Y>481.5</Y>
										<Z>1692.35352</Z>
										<R00>0.707119286</R00>
										<R01>1.65160982e-005</R01>
										<R02>0.707094252</R02>
										<R10>-3.98728844e-005</R10>
										<R11>1</R11>
										<R12>1.65165966e-005</R12>
										<R20>-0.707094193</R20>
										<R21>-3.98730917e-005</R21>
										<R22>0.707119346</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11822">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>911.716736</X>
										<Y>482.050476</Y>
										<Z>1691.85815</Z>
										<R00>0.707136989</R00>
										<R01>-0.660122931</R01>
										<R02>0.253367215</R02>
										<R10>5.72207409e-006</R10>
										<R11>0.358336002</R11>
										<R12>0.933592677</R12>
										<R20>-0.70707655</R20>
										<R21>-0.660176456</R21>
										<R22>0.253396422</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11823">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>0.300000012</Y>
											<Z>0.800000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11824">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11825">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11826">
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									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>910.238342</X>
										<Y>480.488647</Y>
										<Z>1691.36975</Z>
										<R00>-0.478914499</R00>
										<R01>-0.519915342</R01>
										<R02>-0.707339287</R02>
										<R10>0.735726118</R10>
										<R11>-0.677279115</R11>
										<R12>-0.000313981058</R12>
										<R20>-0.478902906</R20>
										<R21>-0.520558357</R21>
										<R22>0.706874132</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11827">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.600000024</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11828">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11829">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11830">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
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										<Y>479.850739</Y>
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										<R00>-0.707112312</R00>
										<R01>0.612354636</R01>
										<R02>-0.353560686</R02>
										<R10>7.86781311e-006</R10>
										<R11>-0.500007868</R11>
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										<R20>-0.707095027</R20>
										<R21>-0.612377405</R21>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11831">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.699999988</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX11832">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11833">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11834">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX11835">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>914.468628</X>
										<Y>479.878479</Y>
										<Z>1690.08435</Z>
										<R00>-0.508720458</R00>
										<R01>-0.707009375</R01>
										<R02>0.49126482</R02>
										<R10>-0.707026839</R10>
										<R11>0.0174954366</R11>
										<R12>-0.706970215</R12>
										<R20>0.491239697</R20>
										<R21>-0.706987619</R21>
										<R22>-0.508774996</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX11836">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.899999976</X>
											<Y>0.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11837">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11838">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
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										<R22>-0.447772145</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11840">
									<Properties>
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>0.5</Y>
											<Z>0.800000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11841">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11842">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>909.737061</X>
										<Y>479.850708</Y>
										<Z>1694.68652</Z>
										<R00>-0.707123578</R00>
										<R01>-0.612373471</R01>
										<R02>-0.353518009</R02>
										<R10>2.08304991e-005</R10>
										<R11>-0.499979913</R11>
										<R12>0.866037011</R12>
										<R20>-0.707089961</R20>
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										<R22>0.353560328</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11844">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.699999988</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX11845">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
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										<CoordinateFrame name="C1">
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											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11846">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11847">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11848">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>912.494568</X>
										<Y>481.250366</Y>
										<Z>1692.49438</Z>
										<R00>0.707063794</R00>
										<R01>3.98733209e-005</R01>
										<R02>-0.707141817</R02>
										<R10>-1.65144629e-005</R10>
										<R11>1</R11>
										<R12>3.98733209e-005</R12>
										<R20>0.707141817</R20>
										<R21>-1.65144629e-005</R21>
										<R22>0.707063794</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11849">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1527559</url></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1.29999995</X>
											<Y>1.29999995</Y>
											<Z>1.14999998</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11850">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11851">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX11852">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>912.353088</X>
										<Y>483.150269</Y>
										<Z>1692.7771</Z>
										<R00>0.668271303</R00>
										<R01>-0.70317632</R01>
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										<R10>-0.240625039</R10>
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										<R20>-0.703926861</R20>
										<R21>-0.703289986</R21>
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									<float name="Elasticity">0.5</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX11853">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.699999988</X>
											<Y>0.400000006</Y>
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										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX11854">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11855">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX11856">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
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										<X>911.504944</X>
										<Y>481.350586</Y>
										<Z>1691.64587</Z>
										<R00>0.694357097</R00>
										<R01>0.378020316</R01>
										<R02>-0.612347007</R02>
										<R10>0.0302310381</R10>
										<R11>-0.8654899</R11>
										<R12>-0.500013292</R12>
										<R20>-0.718995333</R20>
										<R21>0.328675896</R21>
										<R22>-0.612387061</R22>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX11874">
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										<float name="size_xml">30</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11893">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.600000024</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11894">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11895">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11896">
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>912.141052</X>
										<Y>483.35022</Y>
										<Z>1692.98975</Z>
										<R00>-0.707090974</R00>
										<R01>-0.395437777</R01>
										<R02>0.586217821</R02>
										<R10>8.65709717e-006</R10>
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										<R12>0.559228122</R12>
										<R20>-0.707122624</R20>
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										<R22>-0.58618474</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11897">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.600000024</Y>
											<Z>0.150000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX11898">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
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										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11899">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11900">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11901">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>912.565186</X>
										<Y>482.950317</Y>
										<Z>1692.56543</Z>
										<R00>0.57544899</R00>
										<R01>-0.703207254</R01>
										<R02>0.417562068</R02>
										<R10>-0.497271955</R10>
										<R11>0.104496539</R11>
										<R12>0.861278772</R12>
										<R20>-0.649291277</R20>
										<R21>-0.703263879</R21>
										<R22>-0.289552808</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11902">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>0.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11903">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11904">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11905">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>912.565491</X>
										<Y>482.650269</Y>
										<Z>1692.56543</Z>
										<R00>0.707121134</R00>
										<R01>-0.703221023</R01>
										<R02>0.0738906786</R02>
										<R10>-2.33949213e-005</R10>
										<R11>0.104476057</R11>
										<R12>0.9945274</R12>
										<R20>-0.707092345</R20>
										<R21>-0.70325309</R21>
										<R22>0.0738607794</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11906">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.899999976</X>
											<Y>0.899999976</Y>
											<Z>0.800000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11907">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11908">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11909">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>912.494568</X>
										<Y>480.550415</Y>
										<Z>1692.49451</Z>
										<R00>0.706980169</R00>
										<R01>0.0123800626</R01>
										<R02>-0.707115531</R02>
										<R10>-0.0174485296</R10>
										<R11>0.99984777</R11>
										<R12>6.01438805e-005</R12>
										<R20>0.7070086</R20>
										<R21>0.0122958887</R21>
										<R22>0.70708859</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11910">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1527559</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.29999995</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11911">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11912">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11913">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>911.363159</X>
										<Y>481.550476</Y>
										<Z>1692.49438</Z>
										<R00>0.905650556</R00>
										<R01>0.385437697</R01>
										<R02>-0.17673406</R02>
										<R10>0.280124962</R10>
										<R11>-0.856752157</R11>
										<R12>-0.43301934</R12>
										<R20>-0.318319291</R20>
										<R21>0.342656553</R21>
										<R22>-0.883888721</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11914">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>0.699999988</Y>
											<Z>0.699999988</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11915">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11916">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11917">
								<Properties>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>912.211792</X>
										<Y>481.550262</Y>
										<Z>1691.36304</Z>
										<R00>0.905650556</R00>
										<R01>0.385437697</R01>
										<R02>-0.17673406</R02>
										<R10>0.280124962</R10>
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										<R21>0.342656553</R21>
										<R22>-0.883888721</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11918">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>0.699999988</Y>
											<Z>0.699999988</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11919">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11920">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11921">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>911.646179</X>
										<Y>482.05011</Y>
										<Z>1691.78735</Z>
										<R00>0.707136989</R00>
										<R01>-0.660122931</R01>
										<R02>0.253367215</R02>
										<R10>5.72207409e-006</R10>
										<R11>0.358336002</R11>
										<R12>0.933592677</R12>
										<R20>-0.70707655</R20>
										<R21>-0.660176456</R21>
										<R22>0.253396422</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11922">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0.200000003</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11923">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11924">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11925">
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
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										<Y>480.650421</Y>
										<Z>1693.69666</Z>
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										<R10>-0.703246832</R10>
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										<R21>-0.703246832</R21>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11926">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>3</X>
											<Y>0.5</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11927">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11928">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>910.59198</X>
										<Y>480.988586</Y>
										<Z>1691.44055</Z>
										<R00>-0.0304556713</R00>
										<R01>0.709960461</R01>
										<R02>-0.703582644</R02>
										<R10>-0.942014456</R10>
										<R11>0.214959219</R11>
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										<R20>0.334187269</R20>
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									<float name="Elasticity">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11930">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<Vector3 name="Offset">
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										<Content name="TextureId"><null></null></Content>
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											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11931">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11932">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11933">
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">5</int>
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										<Y>480.888824</Y>
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										<R01>-0.495184153</R01>
										<R02>-0.572759211</R02>
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										<R11>0.843718529</R11>
										<R12>-0.496361941</R12>
										<R20>0.729038119</R20>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
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										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11934">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11935">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11936">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11937">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
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										<Y>480.988586</Y>
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										<R00>0.333484471</R00>
										<R01>0.670719087</R01>
										<R02>-0.662506044</R02>
										<R10>-0.942282498</R10>
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										<R20>-0.0296987295</R20>
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										<R22>0.703715801</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11938">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.600000024</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11939">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11940">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11941">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>910.379761</X>
										<Y>480.388702</Y>
										<Z>1691.51086</Z>
										<R00>0.689629436</R00>
										<R01>-0.154545724</R01>
										<R02>-0.707485557</R02>
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										<R12>-3.63513827e-005</R12>
										<R20>0.690374613</R20>
										<R21>-0.154656798</R21>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11942">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.600000024</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11943">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11944">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11945">
								<Properties>
									<bool name="Anchored">true</bool>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
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										<Y>481.088776</Y>
										<Z>1691.58167</Z>
										<R00>0.154203162</R00>
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										<R02>-0.707177341</R02>
										<R10>-0.975808501</R10>
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										<R20>0.154981017</R20>
										<R21>0.689986229</R21>
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									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">2</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11946">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.600000024</Y>
											<Z>0.300000012</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11947">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11948">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11949">
								<Properties>
									<bool name="Anchored">true</bool>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
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										<Y>481.088654</Y>
										<Z>1691.36951</Z>
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									<bool name="Locked">false</bool>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<Y>0.400000006</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX11950">
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										<token name="LODY">2</token>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11951">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11952">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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										<R20>-0.0123357642</R20>
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										<R22>-0.706996083</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1.20000005</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX11954">
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11955">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11956">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<X>0</X>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX11958">
									<Properties>
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										<token name="LODY">2</token>
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											<Y>0</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11959">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<int name="BrickColor">5</int>
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									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11962">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
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										<Vector3 name="Offset">
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											<Y>0</Y>
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											<Y>0.600000024</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11963">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<Y>0.400000006</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX11966">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<token name="MeshType">6</token>
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											<Y>0</Y>
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											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX11967">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11968">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11969">
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>911.640076</X>
										<Y>480.676819</Y>
										<Z>1690.50879</Z>
										<R00>-0.0123910476</R00>
										<R01>-0.70710367</R01>
										<R02>-0.707001328</R02>
										<R10>-0.999847174</R10>
										<R11>3.90204841e-005</R11>
										<R12>0.0174844954</R12>
										<R20>-0.0123357642</R20>
										<R21>0.707109869</R21>
										<R22>-0.706996083</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11970">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.899999976</X>
											<Y>0.699999988</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11971">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11972">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11973">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>911.511169</X>
										<Y>481.188782</Y>
										<Z>1690.37952</Z>
										<R00>0.689991713</R00>
										<R01>-0.154228434</R01>
										<R02>-0.707204759</R02>
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										<R12>0.000532798469</R12>
										<R20>0.69001013</R20>
										<R21>-0.154999822</R21>
										<R22>0.70701766</R22>
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									<float name="Friction">0.300000012</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11974">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.600000024</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11975">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11976">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11977">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>911.723389</X>
										<Y>480.988586</Y>
										<Z>1690.30896</Z>
										<R00>-0.207931742</R00>
										<R01>0.729104877</R01>
										<R02>-0.652050972</R02>
										<R10>-0.843179822</R10>
										<R11>0.204286307</R11>
										<R12>0.497307688</R12>
										<R20>0.495794564</R20>
										<R21>0.653202236</R21>
										<R22>0.572288871</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11978">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.600000024</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11979">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11980">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX11981">
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								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
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									<R00>1</R00>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
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								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX11982">
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									<int name="BrickColor">106</int>
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										<R00>0.707119286</R00>
										<R01>1.65160982e-005</R01>
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										<R10>-3.98728844e-005</R10>
										<R11>1</R11>
										<R12>1.65165966e-005</R12>
										<R20>-0.707094193</R20>
										<R21>-3.98730917e-005</R21>
										<R22>0.707119346</R22>
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									<float name="Friction">0.300000012</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<Y>2</Y>
										<Z>1</Z>
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								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX11983">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
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							</Properties>
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										<R21>-3.98730917e-005</R21>
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										<X>0</X>
										<Y>0</Y>
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									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11985">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>913.060608</X>
										<Y>479.450439</Y>
										<Z>1691.64636</Z>
										<R00>-0.55229032</R00>
										<R01>-0.703217983</R01>
										<R02>0.447739065</R02>
										<R10>-0.703246832</R10>
										<R11>0.10456723</R11>
										<R12>-0.703217983</R12>
										<R20>0.447693706</R20>
										<R21>-0.703246832</R21>
										<R22>-0.55229032</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11986">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.39999998</X>
											<Y>1.29999995</Y>
											<Z>1.39999998</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11987">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11988">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11989">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>913.131165</X>
										<Y>479.250641</Y>
										<Z>1691.57544</Z>
										<R00>-0.707121372</R00>
										<R01>3.98727716e-005</R01>
										<R02>-0.707092166</R02>
										<R10>1.65159381e-005</R10>
										<R11>1</R11>
										<R12>3.98731572e-005</R12>
										<R20>0.707092166</R20>
										<R21>1.65168731e-005</R21>
										<R22>-0.707121372</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11990">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>2</Y>
											<Z>0.779999971</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX11991">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX11992">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX11993">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX11994">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Dragonite</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX11995">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX11996">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-182.099976</X>
										<Y>85.5999908</Y>
										<Z>170.999969</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX11997">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX11998">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-181.099976</X>
										<Y>83.5999908</Y>
										<Z>170.999969</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11999">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">105</int>
									<CoordinateFrame name="CFrame">
										<X>-182.315521</X>
										<Y>82.9436417</Y>
										<Z>170.838013</Z>
										<R00>-3.02791595e-005</R00>
										<R01>4.77954745e-005</R01>
										<R02>-0.999992371</R02>
										<R10>0.230878294</R10>
										<R11>0.972982407</R11>
										<R12>3.7766993e-005</R12>
										<R20>0.972974777</R20>
										<R21>-0.230878294</R21>
										<R22>-4.02927399e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Sphere</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX12000">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.899999976</X>
											<Y>0.899999976</Y>
											<Z>0.899999976</Z>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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									<float name="TopParamB">0.5</float>
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										<Y>0</Y>
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									<int name="BrickColor">1</int>
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										<R00>-1.0847928e-005</R00>
										<R01>1.23657074e-011</R01>
										<R02>1</R02>
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										<R12>-1.13377803e-006</R12>
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<float name="LeftParamA">-0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1.5999999</X>
										<Y>0.400000006</Y>
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								</Item>
								<Item class="Fire" referent="RBX12719">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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									</Properties>
									<Item class="Script" referent="RBX12720">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<int name="BrickColor">1</int>
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										<R02>1</R02>
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										<R22>1.07885162e-005</R22>
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									<float name="Friction">0.300000012</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX12722">
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										<token name="LODY">2</token>
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											<Y>0</Y>
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										</Vector3>
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											<X>1</X>
											<Y>1</Y>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX12723">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX12724">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>0</Y>
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										<Y>0.400000006</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX12726">
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										<token name="LODY">2</token>
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											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1</X>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX12727">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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								</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
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										<Y>116.245972</Y>
										<Z>111.807068</Z>
										<R00>-1.0847928e-005</R00>
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										<R02>1</R02>
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									<float name="Elasticity">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<bool name="Locked">false</bool>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1.5999999</X>
										<Y>0.400000006</Y>
										<Z>0.800000012</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX12730">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
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										<Vector3 name="Offset">
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											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX12731">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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								<CoordinateFrame name="ModelInPrimary">
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									<R00>1</R00>
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									<R02>0</R02>
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									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX12734">
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									<int name="BrickColor">106</int>
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										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
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										<R01>0.874598205</R01>
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										<R20>-0.173655108</R20>
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									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">1</int>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>2</X>
										<Y>0.400000006</Y>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX12741">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>4</Y>
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								<Item class="Fire" referent="RBX12745">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
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										<X>-638.5</X>
										<Y>116.800079</Y>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1.5999999</X>
										<Y>0.400000006</Y>
										<Z>0.200000003</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX12748">
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										<token name="LODX">2</token>
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											<X>1</X>
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											<X>1</X>
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								</Item>
								<Item class="Fire" referent="RBX12749">
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										<bool name="Enabled">false</bool>
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">1</int>
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									<token name="FrontSurfaceInput">0</token>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
								<Item class="Fire" referent="RBX12769">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX12770">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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										<X>0</X>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
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								</Properties>
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										<token name="LODY">2</token>
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											<Y>0</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX12773">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX12774">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
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										<X>1.5999999</X>
										<Y>0.400000006</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX12776">
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>1</X>
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								</Item>
								<Item class="Fire" referent="RBX12777">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">45</int>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX12780">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
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											<Y>0</Y>
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											<X>1</X>
											<Y>1</Y>
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											<Y>1</Y>
											<Z>1</Z>
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								</Item>
								<Item class="Fire" referent="RBX12781">
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										<bool name="Enabled">false</bool>
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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							</Item>
						</Item>
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							<string name="Name">Pelipper</string>
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						</Properties>
						<Item class="Model" referent="RBX12784">
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								<CoordinateFrame name="ModelInPrimary">
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									<token name="BottomSurface">4</token>
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									<int name="BrickColor">106</int>
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										<R01>0</R01>
										<R02>-1</R02>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
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										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX12788">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX12789">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-639.5</X>
										<Y>116.099998</Y>
										<Z>122</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
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										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX12790">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
										<X>-638.801025</X>
										<Y>116.800171</Y>
										<Z>118.499939</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX12791">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.600000024</X>
											<Y>0.298999995</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX12792">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX12793">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<int name="BrickColor">26</int>
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										<Y>118.900177</Y>
										<Z>122.599976</Z>
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									</CoordinateFrame>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
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										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
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										<token name="LODX">2</token>
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										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>0.800000012</Y>
											<Z>0.100000001</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12796">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">105</int>
									<CoordinateFrame name="CFrame">
										<X>-637</X>
										<Y>118.200005</Y>
										<Z>122</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX12797">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.200000003</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12798">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-639.5</X>
										<Y>118.890213</Y>
										<Z>122</Z>
										<R00>-0.965935647</R00>
										<R01>-0.258782327</R01>
										<R02>2.62729773e-005</R02>
										<R10>-0.258782357</R10>
										<R11>0.965935647</R11>
										<R12>3.42395397e-005</R12>
										<R20>-3.42385938e-005</R20>
										<R21>2.62742087e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX12799">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12800">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
										<X>-639.5</X>
										<Y>119.090195</Y>
										<Z>122</Z>
										<R00>-0.965935647</R00>
										<R01>-0.258782327</R01>
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										<R12>3.42395397e-005</R12>
										<R20>-3.42385938e-005</R20>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX12813">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>0.100000001</Y>
											<Z>0.100000001</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12814">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-638.211182</X>
										<Y>118.900146</Y>
										<Z>121.384094</Z>
										<R00>-0.951257646</R00>
										<R01>-0.173583329</R01>
										<R02>0.254907191</R02>
										<R10>-0.16765371</R10>
										<R11>0.984819174</R11>
										<R12>0.0449822806</R12>
										<R20>-0.258845657</R20>
										<R21>5.36028128e-005</R21>
										<R22>-0.96591866</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX12815">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>0.100000001</Y>
											<Z>0.100000001</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12816">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-638.200012</X>
										<Y>118.900146</Y>
										<Z>121.400024</Z>
										<R00>-0.965920568</R00>
										<R01>2.62716148e-005</R01>
										<R02>0.258838743</R02>
										<R10>3.42389903e-005</R10>
										<R11>1</R11>
										<R12>2.62732246e-005</R12>
										<R20>-0.258838743</R20>
										<R21>3.42402236e-005</R21>
										<R22>-0.965920568</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX12817">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>0.800000012</Y>
											<Z>0.100000001</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12818">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-639.5</X>
										<Y>116.700005</Y>
										<Z>122</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>5</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX12819">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12820">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-639.5</X>
										<Y>116.80014</Y>
										<Z>120</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX12821">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.300000012</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX12822">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX12823">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12824">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-639.5</X>
										<Y>116.80014</Y>
										<Z>124</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX12825">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.300000012</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12826">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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								</Properties>
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										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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										<bool name="Enabled">false</bool>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<R22>0</R22>
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										<float name="Bevel Roundness">0</float>
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										<Z>118.499939</Z>
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										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
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										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX12834">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX12835">
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>2</X>
										<Y>3</Y>
										<Z>2</Z>
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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											<Y>0</Y>
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								</Item>
							</Item>
						</Item>
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								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
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								<string name="Name">Arm2</string>
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									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13319">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.79999995</X>
											<Y>2</Y>
											<Z>1.70000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13320">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-313.55423</X>
										<Y>158.200577</Y>
										<Z>-415.007568</Z>
										<R00>0.180476889</R00>
										<R01>-0.682958782</R01>
										<R02>0.707810283</R02>
										<R10>-0.814135194</R10>
										<R11>0.300077438</R11>
										<R12>0.497129112</R12>
										<R20>-0.551916599</R20>
										<R21>-0.665973604</R21>
										<R22>-0.501863778</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13321">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.600000024</X>
											<Y>3</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13322">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-312.79071</X>
										<Y>158.661316</Y>
										<Z>-415.467163</Z>
										<R00>-0.183043584</R00>
										<R01>-0.682939529</R01>
										<R02>-0.707169473</R02>
										<R10>0.812425077</R10>
										<R11>0.299972266</R11>
										<R12>-0.499982148</R12>
										<R20>0.553588808</R20>
										<R21>-0.666040719</R21>
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13323">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.600000024</X>
											<Y>3</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13324">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">133</int>
									<CoordinateFrame name="CFrame">
										<X>-315.555481</X>
										<Y>156.767639</Y>
										<Z>-420.469879</Z>
										<R00>-3.26633453e-005</R00>
										<R01>0.707092285</R01>
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										<R10>-0.707122803</R10>
										<R11>-0.500017405</R11>
										<R12>-0.499963164</R12>
										<R20>-0.707092285</R20>
										<R21>0.500006318</R21>
										<R22>0.500015259</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX13325">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.70000005</X>
											<Y>6</Y>
											<Z>1.70000005</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
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									</Properties>
								</Item>
								<Item class="Script" referent="RBX13326">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Glow Script</string>
										<ProtectedString name="Source">--It is a glowing script! Just put this script in a brick and it glows! Enjoy! ---nise45---
while true do
wait(.1)
script.Parent.Transparency = .1
wait(.1)
script.Parent.Transparency = .2
wait(.1)
script.Parent.Transparency = .3
wait(.1)
script.Parent.Transparency = .4
wait(.1)
script.Parent.Transparency = .5
wait(.1)
script.Parent.Transparency = .6
wait(.1)
script.Parent.Transparency = .7
wait(.1)
script.Parent.Transparency = .8
wait(.1)
script.Parent.Transparency = .9
wait(.1)
script.Parent.Transparency = .8
wait(.1)
script.Parent.Transparency = .7
wait(.1)
script.Parent.Transparency = .6
wait(.1)
script.Parent.Transparency = .5
wait(.1)
script.Parent.Transparency = .4
wait(.1)
script.Parent.Transparency = .3
wait(.1)
script.Parent.Transparency = .2
wait(.1)
script.Parent.Transparency = .1
wait(.1)
script.Parent.Transparency = 0
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13327">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-315.555481</X>
										<Y>156.767639</Y>
										<Z>-420.469879</Z>
										<R00>5.3467611e-005</R00>
										<R01>-0.707136869</R01>
										<R02>0.707076669</R02>
										<R10>0.70709151</R10>
										<R11>-0.499962777</R11>
										<R12>-0.50005877</R12>
										<R20>0.707122028</R20>
										<R21>0.499994665</R21>
										<R22>0.499983758</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13328">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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											<X>1.89999998</X>
											<Y>1.89999998</Y>
											<Z>2.9000001</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13329">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
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										<X>-316.262543</X>
										<Y>157.338318</Y>
										<Z>-420.899109</Z>
										<R00>5.3467611e-005</R00>
										<R01>-0.707136869</R01>
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										<R11>-0.499962777</R11>
										<R12>-0.50005877</R12>
										<R20>0.707122028</R20>
										<R21>0.499994665</R21>
										<R22>0.499983758</R22>
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									<bool name="CanCollide">true</bool>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13330">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.70000005</X>
											<Y>2.70000005</Y>
											<Z>2.9000001</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13331">
								<Properties>
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							</Item>
							<Item class="Part" referent="RBX13405">
								<Properties>
									<bool name="Anchored">true</bool>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX13406">
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										<float name="Bevel">0</float>
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							</Item>
							<Item class="Part" referent="RBX13407">
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									<bool name="Anchored">true</bool>
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									<float name="BottomParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
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								</Properties>
								<Item class="SpecialMesh" referent="RBX13408">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX13409">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
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										<Y>155.556076</Y>
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										<R21>-0.853557765</R21>
										<R22>0.146473303</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
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										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX13410">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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								</Item>
							</Item>
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
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										<Y>155.671265</Y>
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										<R00>0.182744175</R00>
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										<R02>-0.707152724</R02>
										<R10>0.812639832</R10>
										<R11>-0.299899489</R11>
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										<R20>-0.553372383</R20>
										<R21>-0.665973485</R21>
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX13412">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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											<Y>1</Y>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX13413">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1013</int>
									<CoordinateFrame name="CFrame">
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										<Y>155.430679</Y>
										<Z>-403.687225</Z>
										<R00>-0.707149208</R00>
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										<R02>0.182692781</R02>
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										<R11>0.665740252</R11>
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										<R20>-0.499993056</R20>
										<R21>0.300377309</R21>
										<R22>-0.812268674</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<Y>0</Y>
										<Z>0</Z>
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									<token name="TopSurface">2</token>
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									<float name="Transparency">0.5</float>
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										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								<Item class="SpecialMesh" referent="RBX13414">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
											<Z>0</Z>
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											<X>2</X>
											<Y>6</Y>
											<Z>2</Z>
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										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
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									</Properties>
								</Item>
								<Item class="Script" referent="RBX13415">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Glow Script</string>
										<ProtectedString name="Source">--It is a glowing script! Just put this script in a brick and it glows! Enjoy! ---nise45---
while true do
wait(.1)
script.Parent.Transparency = .1
wait(.1)
script.Parent.Transparency = .2
wait(.1)
script.Parent.Transparency = .3
wait(.1)
script.Parent.Transparency = .4
wait(.1)
script.Parent.Transparency = .5
wait(.1)
script.Parent.Transparency = .6
wait(.1)
script.Parent.Transparency = .7
wait(.1)
script.Parent.Transparency = .8
wait(.1)
script.Parent.Transparency = .9
wait(.1)
script.Parent.Transparency = .8
wait(.1)
script.Parent.Transparency = .7
wait(.1)
script.Parent.Transparency = .6
wait(.1)
script.Parent.Transparency = .5
wait(.1)
script.Parent.Transparency = .4
wait(.1)
script.Parent.Transparency = .3
wait(.1)
script.Parent.Transparency = .2
wait(.1)
script.Parent.Transparency = .1
wait(.1)
script.Parent.Transparency = 0
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13416">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-312.516632</X>
										<Y>156.384415</Y>
										<Z>-406.871887</Z>
										<R00>-0.6831007</R00>
										<R01>0.182719246</R01>
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										<R22>5.24520874e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13513">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13514">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13515">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13516">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1023</int>
									<CoordinateFrame name="CFrame">
										<X>151.327881</X>
										<Y>188.459854</Y>
										<Z>-570.52356</Z>
										<R00>-0.855881214</R00>
										<R01>-3.69335285e-005</R01>
										<R02>0.517172456</R02>
										<R10>0.517172456</R10>
										<R11>-6.1122184e-005</R11>
										<R12>0.855881214</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>7.14143316e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13517">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13518">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13519">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13520">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1023</int>
									<CoordinateFrame name="CFrame">
										<X>152.720642</X>
										<Y>187.921677</Y>
										<Z>-570.489868</Z>
										<R00>-0.921110153</R00>
										<R01>0.389307529</R01>
										<R02>3.56882811e-005</R02>
										<R10>0.389197975</R10>
										<R11>0.920850873</R11>
										<R12>-0.0236394946</R12>
										<R20>-0.00923588686</R20>
										<R21>-0.0217606369</R21>
										<R22>-0.999722838</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX13521">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.400000006</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13522">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13523">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13524">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1023</int>
									<CoordinateFrame name="CFrame">
										<X>149.206726</X>
										<Y>187.955246</Y>
										<Z>-570.489868</Z>
										<R00>-0.95825994</R00>
										<R01>-0.285903126</R01>
										<R02>2.96572689e-005</R02>
										<R10>-0.285823852</R10>
										<R11>0.957990348</R11>
										<R12>-0.0236493982</R12>
										<R20>0.0067330217</R20>
										<R21>-0.022670716</R21>
										<R22>-0.999721766</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX13525">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.400000006</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13526">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13527">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13528">
								<Properties>
									<bool name="Anchored">true</bool>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1023</int>
									<CoordinateFrame name="CFrame">
										<X>151.563599</X>
										<Y>185.176361</Y>
										<Z>-570.591309</Z>
										<R00>0.469614834</R00>
										<R01>3.21263615e-005</R01>
										<R02>0.882871389</R02>
										<R10>-0.882871389</R10>
										<R11>-4.9885075e-005</R11>
										<R12>0.469614863</R12>
										<R20>5.91291246e-005</R20>
										<R21>-1</R21>
										<R22>4.9366754e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX13529">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.400000006</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13530">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13531">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1023</int>
									<CoordinateFrame name="CFrame">
										<X>151.12146</X>
										<Y>185.028931</Y>
										<Z>-570.591309</Z>
										<R00>-3.05166468e-005</R00>
										<R01>9.31265731e-010</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>6.10332936e-005</R11>
										<R12>-3.05166468e-005</R12>
										<R20>-6.10332936e-005</R20>
										<R21>-1</R21>
										<R22>-9.31294153e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX13533">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.400000006</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13534">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13535">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13536">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1023</int>
									<CoordinateFrame name="CFrame">
										<X>150.66748</X>
										<Y>185.111053</Y>
										<Z>-570.585083</Z>
										<R00>-0.533654034</R00>
										<R01>3.64002299e-005</R01>
										<R02>0.845702887</R02>
										<R10>-0.845702887</R10>
										<R11>4.62722128e-005</R11>
										<R12>-0.533654034</R12>
										<R20>-5.85576709e-005</R20>
										<R21>-1</R21>
										<R22>6.09042581e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX13537">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.400000006</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13538">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13539">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13540">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>151</X>
										<Y>191.899231</Y>
										<Z>-570.599976</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13541">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13542">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13543">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13544">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>151.072754</X>
										<Y>191.42897</Y>
										<Z>-570.534363</Z>
										<R00>-9.15499404e-005</R00>
										<R01>2.79379719e-009</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>9.15499404e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>2.79388246e-009</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13545">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13546">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13547">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>151.072754</X>
										<Y>189.669418</Y>
										<Z>-570.544922</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<token name="LODY">2</token>
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										</Vector3>
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										<R01>-3.05171125e-005</R01>
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									<float name="Elasticity">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
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								</Properties>
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										<float name="Bevel Roundness">0</float>
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								<Item class="Fire" referent="RBX13552">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
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									<int name="BrickColor">1</int>
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										<Y>188.547607</Y>
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										<R00>-1</R00>
										<R01>-3.05171125e-005</R01>
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										<R22>1</R22>
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									<float name="FrontParamB">0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="BlockMesh" referent="RBX13555">
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										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<Y>0.200000003</Y>
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											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13556">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>1.20000005</Y>
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								</Properties>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
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									</Properties>
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								<Item class="Fire" referent="RBX13560">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">26</int>
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										<Y>187.577026</Y>
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										<R10>-0.99994874</R10>
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										<R20>-6.11245632e-005</R20>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>3</X>
										<Y>1.60000002</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX13563">
									<Properties>
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>1</X>
											<Y>1</Y>
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										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX13564">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<int name="BrickColor">9</int>
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										<R02>3.05199064e-005</R02>
										<R10>0.000152588356</R10>
										<R11>1</R11>
										<R12>3.05152498e-005</R12>
										<R20>-3.05152498e-005</R20>
										<R21>3.05199064e-005</R21>
										<R22>-1</R22>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<Y>1</Y>
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								</Item>
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
							</Item>
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							</Item>
						</Item>
					</Item>
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								<Y>0</Y>
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								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX13579">
							<Properties>
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											<Y>0.100000001</Y>
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											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13861">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13862">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">1001</int>
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										<Y>2.09999418</Y>
										<Z>-1.30000305</Z>
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										<R01>1</R01>
										<R02>4.31576664e-005</R02>
										<R10>1</R10>
										<R11>3.26622794e-005</R11>
										<R12>1.40962775e-009</R12>
										<R20>0</R20>
										<R21>4.31576664e-005</R21>
										<R22>-1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13864">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10681506</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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											<X>2</X>
											<Y>2</Y>
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										</Vector3>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13865">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13866">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX13867">
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
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										<Y>2</Y>
										<Z>-1</Z>
										<R00>0</R00>
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										<R10>1</R10>
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										<R22>-1</R22>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
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									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13868">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10681506</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.100000001</Y>
											<Z>0.449999988</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13869">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX13870">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX13871">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<token name="BottomSurface">4</token>
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									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-0.700012207</X>
										<Y>2.09996748</Y>
										<Z>-1.70001221</Z>
										<R00>-3.26622794e-005</R00>
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										<R02>4.31576664e-005</R02>
										<R10>1</R10>
										<R11>3.26622794e-005</R11>
										<R12>1.40962775e-009</R12>
										<R20>0</R20>
										<R21>4.31576664e-005</R21>
										<R22>-1</R22>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13872">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10681506</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>0</Y>
											<Z>0</Z>
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											<Y>2.0999999</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13873">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX13875">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
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									<R00>1</R00>
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									<R20>0</R20>
									<R21>0</R21>
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								<string name="Name">Chest</string>
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							</Properties>
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									<int name="BrickColor">106</int>
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										<R01>0</R01>
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										<R10>0</R10>
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										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>0</X>
										<Y>0</Y>
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										<Y>2</Y>
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								</Properties>
							</Item>
							<Item class="Part" referent="RBX13877">
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										<R21>-3.05175781e-005</R21>
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										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX13878">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15934744</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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										<Vector3 name="Scale">
											<X>1.14999998</X>
											<Y>1</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13879">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13880">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13881">
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>0.600006104</X>
										<Y>1.99998569</Y>
										<Z>-0.199996948</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13882">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13883">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13884">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13885">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">151</int>
									<CoordinateFrame name="CFrame">
										<X>-1.70001221</X>
										<Y>2.10020566</Y>
										<Z>-0.199966431</Z>
										<R00>-1</R00>
										<R01>-4.31590415e-005</R01>
										<R02>4.8021076e-010</R02>
										<R10>9.29522848e-010</R10>
										<R11>-3.26636837e-005</R11>
										<R12>-1</R12>
										<R20>4.31590452e-005</R20>
										<R21>-0.99999994</R21>
										<R22>3.26636873e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13886">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13887">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13888">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13889">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>0.900016785</X>
										<Y>2.09998059</Y>
										<Z>-0.199996948</Z>
										<R00>2.38412895e-006</R00>
										<R01>-0.965912938</R01>
										<R02>0.258867145</R02>
										<R10>3.42420535e-005</R10>
										<R11>-0.258867115</R11>
										<R12>-0.965912938</R12>
										<R20>1</R20>
										<R21>1.11670015e-005</R21>
										<R22>3.24576649e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13890">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13425802</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.300000012</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13891">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13892">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13893">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">151</int>
									<CoordinateFrame name="CFrame">
										<X>-0.699996948</X>
										<Y>1.99998593</Y>
										<Z>-0.199996948</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
										<R20>0</R20>
										<R21>-4.3159529e-005</R21>
										<R22>1</R22>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13894">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13895">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13896">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13897">
								<Properties>
									<bool name="Anchored">true</bool>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-0.899993896</X>
										<Y>2.09998083</Y>
										<Z>-0.199996948</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
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										<X>1</X>
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								</Item>
								<Item class="Fire" referent="RBX13899">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R22>1</R22>
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
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								<Item class="Fire" referent="RBX13903">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Properties>
								<Item class="SpecialMesh" referent="RBX13906">
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											<Y>1</Y>
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								<Item class="Fire" referent="RBX13907">
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										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
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										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>-1.80002594</X>
										<Y>2.29997206</Y>
										<Z>1.00006104</Z>
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										<R20>0</R20>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13910">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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											<X>0</X>
											<Y>0</Y>
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											<X>0.5</X>
											<Y>0.5</Y>
											<Z>0.5</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13911">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>2.1000874</Y>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX13914">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
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											<Y>0</Y>
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											<Y>0.699999988</Y>
											<Z>0.699999988</Z>
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											<X>1</X>
											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX13915">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13916">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13917">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-1.70001221</X>
										<Y>2.29997587</Y>
										<Z>-0.199996948</Z>
										<R00>-3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>3.05175781e-005</R11>
										<R12>-1</R12>
										<R20>1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13918">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15934744</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13919">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13920">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13921">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-1.80003357</X>
										<Y>2.29996061</Y>
										<Z>-1.40002441</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
										<R20>0</R20>
										<R21>-4.3159529e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13922">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13923">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13924">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13925">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>-1.70001984</X>
										<Y>2.09996748</Y>
										<Z>-1.40002441</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
										<R20>0</R20>
										<R21>-4.3159529e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13926">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>0.699999988</Y>
											<Z>0.699999988</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13927">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13928">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13929">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">151</int>
									<CoordinateFrame name="CFrame">
										<X>-2.30000305</X>
										<Y>1.80000257</Y>
										<Z>-0.200012207</Z>
										<R00>-3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>3.05175781e-005</R11>
										<R12>-1</R12>
										<R20>1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13930">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15934744</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.29999995</X>
											<Y>2.29999995</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13931">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13932">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX13933">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX13934">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-0.599999785</X>
										<Y>4.49999857</Y>
										<Z>-1.70000005</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX13935">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX13936">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-0.599999785</X>
										<Y>2.49999976</Y>
										<Z>-0.700000048</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX13937">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-0.700004578</X>
										<Y>2.09999061</Y>
										<Z>0.900039673</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
										<R20>0</R20>
										<R21>-4.3159529e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13938">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10681506</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13939">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13940">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13941">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>0.200004578</X>
										<Y>1.99999237</Y>
										<Z>1.09997559</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
										<R20>0</R20>
										<R21>-4.3159529e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13942">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10681506</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.100000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13943">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13944">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13945">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>0.199996948</X>
										<Y>1.99999619</Y>
										<Z>0.699935913</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
										<R20>0</R20>
										<R21>-4.3159529e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13946">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10681506</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.100000001</Y>
											<Z>0.449999988</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13947">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13948">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13949">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-0.699996948</X>
										<Y>2.09996176</Y>
										<Z>1.29988098</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
										<R20>0</R20>
										<R21>-4.3159529e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13950">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10681506</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2.0999999</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX13951">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX13952">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX13953">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Seaking</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX13954">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX13955">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-1.29999995</X>
										<Y>3</Y>
										<Z>7.49999905</Z>
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										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX13956">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX13957">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-1.29999995</X>
										<Y>1</Y>
										<Z>6.49999905</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX13958">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX13959">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-1.29999995</X>
										<Y>3</Y>
										<Z>5.99999905</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX13960">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>0.849994659</X>
										<Y>0.81000042</Y>
										<Z>6.6000042</Z>
										<R00>0.965923667</R00>
										<R01>0.258826941</R01>
										<R02>2.92973964e-005</R02>
										<R10>0.224165797</R10>
										<R11>-0.836514294</R11>
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										<R20>-0.129387274</R20>
										<R21>0.482962191</R21>
										<R22>-0.866029143</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13961">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.100000001</X>
											<Y>2</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13962">
								<Properties>
									<bool name="Anchored">true</bool>
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									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>0.849994659</X>
										<Y>1.010005</Y>
										<Z>5.40000916</Z>
										<R00>0.965920031</R00>
										<R01>0.25884071</R01>
										<R02>3.52208808e-005</R02>
										<R10>0.224152282</R10>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<string name="Name">Part</string>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX13963">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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											<Y>2</Y>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX13964">
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										<X>0.850000381</X>
										<Y>1.91002262</Y>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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if p == &quot;Size&quot; then
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									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX14511">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX14512">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>138.299988</X>
										<Y>85.605629</Y>
										<Z>-340.600006</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX14513">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX14514">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Registeel</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX14515">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX14516">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>139.299988</X>
										<Y>87.4056168</Y>
										<Z>-327.399994</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX14517">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX14518">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>139.299988</X>
										<Y>85.4056168</Y>
										<Z>-328.399994</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX14519">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>139.400024</X>
										<Y>85.9056168</Y>
										<Z>-327.299988</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>3</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX14520">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX14521">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX14522">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX14523">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>139.399994</X>
										<Y>87.605629</Y>
										<Z>-327.399994</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX14524">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX14525">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX14526">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX14527">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<Y>2</Y>
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											<X>0</X>
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											<X>0.75</X>
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								</Item>
								<Item class="Fire" referent="RBX14615">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX14616">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="Bevel Roundness">0</float>
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										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<X>-0.5</X>
											<Y>0</Y>
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											<X>2</X>
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									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX14619">
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										<CoordinateFrame name="C0">
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										</CoordinateFrame>
										<string name="Name">garmo hacked ur place</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX14620">
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										<Y>0</Y>
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										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX14621">
									<Properties>
										<token name="LODX">2</token>
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									</Properties>
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										<R10>-3.82076869e-005</R10>
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										<R20>-1</R20>
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										<R22>3.65855376e-005</R22>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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								</Properties>
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										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
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										<Y>0</Y>
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								<Item class="CylinderMesh" referent="RBX14642">
									<Properties>
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										<float name="Bevel Roundness">0</float>
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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										<Y>0</Y>
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										<Y>2</Y>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX14646">
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX14647">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
							</Item>
						</Item>
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								<Y>0</Y>
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								<R02>0</R02>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
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						</Properties>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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							</Item>
						</Item>
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										<R01>0</R01>
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										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
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										<Y>2</Y>
										<Z>1</Z>
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								</Properties>
							</Item>
						</Item>
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							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
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									<Properties>
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
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										</Vector3>
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								</Item>
							</Item>
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									<CoordinateFrame name="CFrame">
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										<Y>89.2994232</Y>
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										<Vector3 name="Scale">
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										</Vector3>
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								</Item>
								<Item class="Fire" referent="RBX14694">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
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									<int name="BrickColor">1008</int>
									<CoordinateFrame name="CFrame">
										<X>140.200012</X>
										<Y>87.6994171</Y>
										<Z>-365</Z>
										<R00>-6.52032249e-005</R00>
										<R01>2.12561013e-009</R01>
										<R02>1</R02>
										<R10>-0.499956191</R10>
										<R11>-0.866050661</R11>
										<R12>-3.25969231e-005</R12>
										<R20>0.86605072</R20>
										<R21>-0.499956161</R21>
										<R22>5.64703587e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>3.80000019</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX14696">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX14697">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX14698">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>139.5</X>
										<Y>89.1994171</Y>
										<Z>-363.5</Z>
										<R00>-3.26622794e-005</R00>
										<R01>-4.59821458e-014</R01>
										<R02>1</R02>
										<R10>4.31576664e-005</R10>
										<R11>-1</R11>
										<R12>1.40958167e-009</R12>
										<R20>1</R20>
										<R21>4.31576664e-005</R21>
										<R22>3.26622794e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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										<Y>1.99999976</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX14699">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX14700">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX14701">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BottomSurface">4</token>
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									<int name="BrickColor">1013</int>
									<CoordinateFrame name="CFrame">
										<X>139.5</X>
										<Y>89.5</Y>
										<Z>-363.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
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										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<X>5</X>
										<Y>5</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX14702">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
											<Z>0</Z>
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											<X>5</X>
											<Y>5</Y>
											<Z>5</Z>
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											<X>1</X>
											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX14703">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX14704">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<Y>87.9994354</Y>
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										<R00>-5.37604974e-005</R00>
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										<R02>1</R02>
										<R10>0.258828431</R10>
										<R11>-0.965923309</R11>
										<R12>1.39140175e-005</R12>
										<R20>0.965923309</R20>
										<R21>0.258828461</R21>
										<R22>5.19287096e-005</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>3.80000019</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX14706">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX14707">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX14708">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1008</int>
									<CoordinateFrame name="CFrame">
										<X>140.399994</X>
										<Y>87.9994354</Y>
										<Z>-364.000031</Z>
										<R00>-4.25559047e-005</R00>
										<R01>4.67316519e-010</R01>
										<R02>1</R02>
										<R10>-0.25874576</R10>
										<R11>-0.965945482</R11>
										<R12>-1.10107094e-005</R12>
										<R20>0.965945423</R20>
										<R21>-0.25874576</R21>
										<R22>4.11067995e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
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									</Vector3>
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									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>3.80000019</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX14709">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX14710">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX14711">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1013</int>
									<CoordinateFrame name="CFrame">
										<X>139.5</X>
										<Y>89.5</Y>
										<Z>-363.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>5</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX14712">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>5</X>
											<Y>5</Y>
											<Z>5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX14713">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX14714">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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										<R02>4.80205764e-010</R02>
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										<R22>1</R22>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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										<X>6.99999905</X>
										<Y>2.60000038</Y>
										<Z>0.400000036</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX14716">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13425802</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=0</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX14717">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX14718">
									<Properties>
										<CoordinateFrame name="C0">
											<X>3.49999952</X>
											<Y>-1.30000019</Y>
											<Z>0.200000018</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>3.49999952</X>
											<Y>-1.29999924</Y>
											<Z>-0.300003052</Z>
											<R00>1</R00>
											<R01>4.31581466e-005</R01>
											<R02>4.80200768e-010</R02>
											<R10>9.29503585e-010</R10>
											<R11>-3.26636837e-005</R11>
											<R12>1</R12>
											<R20>4.31581502e-005</R20>
											<R21>-0.99999994</R21>
											<R22>-3.26636873e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX14719">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1008</int>
									<CoordinateFrame name="CFrame">
										<X>140.399994</X>
										<Y>87.9994354</Y>
										<Z>-363.000031</Z>
										<R00>-5.37604974e-005</R00>
										<R01>-7.497446e-010</R01>
										<R02>1</R02>
										<R10>0.258828431</R10>
										<R11>-0.965923309</R11>
										<R12>1.39140175e-005</R12>
										<R20>0.965923309</R20>
										<R21>0.258828461</R21>
										<R22>5.19287096e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>3.80000019</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX14720">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX14721">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX14722">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1008</int>
									<CoordinateFrame name="CFrame">
										<X>138.800018</X>
										<Y>87.6994171</Y>
										<Z>-362</Z>
										<R00>-8.76111517e-005</R00>
										<R01>-3.83756582e-009</R01>
										<R02>1</R02>
										<R10>0.500028551</R10>
										<R11>-0.866008878</R11>
										<R12>4.38047609e-005</R12>
										<R20>0.866008937</R20>
										<R21>0.500028551</R21>
										<R22>7.58739625e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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						</Item>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Properties>
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>238.019806</Y>
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										<R00>-1</R00>
										<R01>-8.86298412e-009</R01>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<Y>0</Y>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<int name="BrickColor">21</int>
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										<R21>1.89171567e-006</R21>
										<R22>-2.52070386e-005</R22>
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									<float name="Elasticity">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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								</Properties>
								<Item class="Fire" referent="RBX16497">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										</Vector3>
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											<X>0.800000012</X>
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											<Y>1</Y>
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									<int name="BrickColor">21</int>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
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										<Y>1.20000005</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX16501">
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											<Y>0</Y>
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											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX16502">
									<Properties>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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											<R02>-4.3159529e-005</R02>
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											<R21>-4.3159529e-005</R21>
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										<Ref name="Part1">null</Ref>
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										<int name="Surface1">5</int>
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								</Item>
								<Item class="ManualWeld" referent="RBX16505">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.399999976</X>
											<Y>0.600000024</Y>
											<Z>1.60000014</Z>
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											<R20>0</R20>
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											<R00>-9.15443525e-005</R00>
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										<R21>1.89171567e-006</R21>
										<R22>-2.52070386e-005</R22>
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX16511">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16512">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
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										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16514">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>170.800034</X>
										<Y>237.599411</Y>
										<Z>7.59999084</Z>
										<R00>-1</R00>
										<R01>-8.86298412e-009</R01>
										<R02>4.31562548e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-0.000378000288</R11>
										<R12>0.99999994</R12>
										<R20>7.45009388e-009</R20>
										<R21>0.99999994</R21>
										<R22>0.000378000288</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16515">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.5</X>
											<Y>3</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16516">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16517">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16518">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>163.622147</X>
										<Y>238.752197</Y>
										<Z>6.09996796</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.799999952</X>
										<Y>1.20000005</Y>
										<Z>1.19999981</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16519">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16520">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16521">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX16522">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.399999976</X>
											<Y>-0.600000024</Y>
											<Z>0.599999905</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.00005341</X>
											<Y>1.19996643</Y>
											<Z>0.100003242</Z>
											<R00>5.34659193e-005</R00>
											<R01>-0.99999994</R01>
											<R02>4.80205653e-010</R02>
											<R10>-0.99999994</R10>
											<R11>-5.34659193e-005</R11>
											<R12>-4.31586013e-005</R12>
											<R20>4.31585977e-005</R20>
											<R21>1.82730864e-009</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX16523">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.399999976</X>
											<Y>-0.600000024</Y>
											<Z>0.599999905</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<Y>1.99996948</Y>
											<Z>-0.550004959</Z>
											<R00>3.05166468e-005</R00>
											<R01>-9.31265731e-010</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>-3.05166468e-005</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-9.31294153e-010</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16524">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
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										<Y>238.652206</Y>
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										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
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										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16525">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16526">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16527">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16528">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>166.452133</X>
										<Y>238.552185</Y>
										<Z>6.40000153</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>0.800000012</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16529">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16530">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16531">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16532">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>166.05011</X>
										<Y>237.55426</Y>
										<Z>6.3999176</Z>
										<R00>-9.15443525e-005</R00>
										<R01>-8.3803684e-009</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>9.15443525e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>8.38113579e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1.00000024</X>
										<Y>0.200000003</Y>
										<Z>0.999999881</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16533">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16534">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16535">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16536">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>165.822159</X>
										<Y>239.952377</Y>
										<Z>5.09999084</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.799999952</X>
										<Y>1.20000005</Y>
										<Z>3.20000029</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16537">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16538">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16539">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX16540">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.399999976</X>
											<Y>0.600000024</Y>
											<Z>1.60000014</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-1.1999588</X>
											<Y>1</Y>
											<Z>-0.0999917984</Z>
											<R00>5.34682295e-005</R00>
											<R01>-1</R01>
											<R02>-4.3159529e-005</R02>
											<R10>1</R10>
											<R11>5.34682331e-005</R11>
											<R12>2.30766362e-009</R12>
											<R20>0</R20>
											<R21>-4.3159529e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">1</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16541">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>167.040085</X>
										<Y>238.544327</Y>
										<Z>6.3999176</Z>
										<R00>-9.15443525e-005</R00>
										<R01>-8.3803684e-009</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>9.15443525e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>8.38113579e-009</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
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										<X>0.80000025</X>
										<Y>0.200000003</Y>
										<Z>0.999999881</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16542">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16543">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16544">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX16545">
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										<CoordinateFrame name="C0">
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											<Y>-0.100000001</Y>
											<Z>-0.49999994</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.100082397</X>
											<Y>0.39214325</Y>
											<Z>0.0879669189</Z>
											<R00>5.34659193e-005</R00>
											<R01>-0.99999994</R01>
											<R02>4.80205653e-010</R02>
											<R10>-0.99999994</R10>
											<R11>-5.34659193e-005</R11>
											<R12>-4.31586013e-005</R12>
											<R20>4.31585977e-005</R20>
											<R21>1.82730864e-009</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16546">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
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										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
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										<R12>4.31581502e-005</R12>
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										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">OrangeBlock</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BoolValue" referent="RBX16547">
									<Properties>
										<string name="Name">RobloxStamper</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX16548">
									<Properties>
										<string name="Name">RobloxModel</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX16549">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.5999999</X>
											<Y>2.5999999</Y>
											<Z>2.5999999</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16550">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16551">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16552">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>165.449997</X>
										<Y>234.117645</Y>
										<Z>8.24997711</Z>
										<R00>-0.500040591</R00>
										<R01>-2.72546622e-005</R01>
										<R02>0.866001964</R02>
										<R10>0.866001964</R10>
										<R11>-1.57371924e-005</R11>
										<R12>0.50004065</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.147182e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.399999976</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16553">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16554">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16555">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16556">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>167.050095</X>
										<Y>237.154129</Y>
										<Z>6.3999176</Z>
										<R00>-9.15443525e-005</R00>
										<R01>-8.3803684e-009</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>9.15443525e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>8.38113579e-009</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1.80000043</X>
										<Y>0.200000003</Y>
										<Z>0.999999881</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16557">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16558">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16559">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16560">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>165.749985</X>
										<Y>233.517654</Y>
										<Z>8.24997711</Z>
										<R00>-0.500040591</R00>
										<R01>-2.72546622e-005</R01>
										<R02>0.866001964</R02>
										<R10>0.866001964</R10>
										<R11>-1.57371924e-005</R11>
										<R12>0.50004065</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.147182e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.399999976</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16561">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16562">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16563">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16564">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>169.300064</X>
										<Y>231.004211</Y>
										<Z>9.0499649</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600000024</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16565">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16566">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16567">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16568">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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										<R00>-1</R00>
										<R01>-8.86298412e-009</R01>
										<R02>4.31562548e-005</R02>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
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								</Properties>
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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										<string name="Name">Mesh</string>
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											<X>0.5</X>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16570">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16571">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
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							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
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									<int name="BrickColor">21</int>
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										<Y>233.904251</Y>
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										<R10>-0.866045594</R10>
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										<R20>0</R20>
										<R21>1</R21>
										<R22>6.01971942e-006</R22>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16573">
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										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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											<X>3</X>
											<Y>3</Y>
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										</Vector3>
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										<Vector3 name="VertexColor">
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16574">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16575">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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									<int name="BrickColor">1001</int>
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										<R21>-3.33751341e-005</R21>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<X>0.399999976</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16577">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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											<X>1</X>
											<Y>1</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX16578">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>170.500076</X>
										<Y>233.404144</Y>
										<Z>7.84996796</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">OrangeBlock</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BoolValue" referent="RBX16581">
									<Properties>
										<string name="Name">RobloxStamper</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX16582">
									<Properties>
										<string name="Name">RobloxModel</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX16583">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>3</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16584">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16585">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX16586">
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									<int name="BrickColor">21</int>
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										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
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										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>0.799999952</X>
										<Y>1.20000005</Y>
										<Z>1.19999981</Z>
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								</Properties>
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										<string name="Name">Mesh</string>
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								</Item>
								<Item class="Fire" referent="RBX16588">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16589">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX16590">
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											<X>0.399999976</X>
											<Y>-0.600000024</Y>
											<Z>0.599999905</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.00005341</X>
											<Y>0.199981689</Y>
											<Z>0.100006104</Z>
											<R00>5.34659193e-005</R00>
											<R01>-0.99999994</R01>
											<R02>4.80205653e-010</R02>
											<R10>-0.99999994</R10>
											<R11>-5.34659193e-005</R11>
											<R12>-4.31586013e-005</R12>
											<R20>4.31585977e-005</R20>
											<R21>1.82730864e-009</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX16591">
									<Properties>
										<CoordinateFrame name="C0">
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											<Y>-0.600000024</Y>
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											<R00>3.05166468e-005</R00>
											<R01>-9.31265731e-010</R01>
											<R02>-1</R02>
											<R10>-1</R10>
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										<int name="Surface1">0</int>
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							</Item>
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									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
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										<R01>-2.72546622e-005</R01>
										<R02>0.866001964</R02>
										<R10>0.866001964</R10>
										<R11>-1.57371924e-005</R11>
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										<R20>0</R20>
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										<R22>3.147182e-005</R22>
									</CoordinateFrame>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX16593">
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16594">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16595">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16596">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
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										<Y>233.877625</Y>
										<Z>4.49996948</Z>
										<R00>0.766058207</R00>
										<R01>-1.38239266e-005</R01>
										<R02>0.642771244</R02>
										<R10>0.642771184</R10>
										<R11>1.6475431e-005</R11>
										<R12>-0.766058207</R12>
										<R20>0</R20>
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										<R22>2.15067612e-005</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<Y>0.800000012</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="BlockMesh" referent="RBX16597">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>5</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16598">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16599">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16600">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>165.822174</X>
										<Y>239.952118</Y>
										<Z>4</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<X>0.799999952</X>
										<Y>1.20000005</Y>
										<Z>3.20000029</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16601">
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										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16602">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16603">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
								<Item class="ManualWeld" referent="RBX16604">
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										<CoordinateFrame name="C0">
											<X>-0.399999976</X>
											<Y>0.600000024</Y>
											<Z>1.60000014</Z>
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											<R11>0</R11>
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											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
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											<Y>-0.0999984741</Y>
											<Z>-0.0999917984</Z>
											<R00>5.34682295e-005</R00>
											<R01>-1</R01>
											<R02>-4.3159529e-005</R02>
											<R10>1</R10>
											<R11>5.34682331e-005</R11>
											<R12>2.30766362e-009</R12>
											<R20>0</R20>
											<R21>-4.3159529e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
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										<int name="Surface0">1</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16605">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>166.222198</X>
										<Y>239.352203</Y>
										<Z>4.5</Z>
										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.26622794e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2.4000001</X>
										<Y>3.99999976</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16606">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16607">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16608">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX16609">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.20000005</X>
											<Y>-1.99999988</Y>
											<Z>0.100000001</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.399978638</X>
											<Y>-2</Y>
											<Z>0.749991417</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16610">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>164.622253</X>
										<Y>238.702179</Y>
										<Z>4.5</Z>
										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.26622794e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.799999952</X>
										<Y>3.99999976</Y>
										<Z>1.39999986</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16611">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16612">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16613">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX16614">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.399999976</X>
											<Y>-1.99999988</Y>
											<Z>-0.699999928</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-3.90002441</X>
											<Y>-0.649983406</Y>
											<Z>0.0999069214</Z>
											<R00>-3.26622794e-005</R00>
											<R01>1</R01>
											<R02>4.31576664e-005</R02>
											<R10>1</R10>
											<R11>3.26622794e-005</R11>
											<R12>1.40962775e-009</R12>
											<R20>0</R20>
											<R21>4.31576664e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16615">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>168.922134</X>
										<Y>238.352524</Y>
										<Z>4.5</Z>
										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.26622794e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16616">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>4.4000001</Y>
											<Z>2.20000005</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16617">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16618">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16619">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>163.622147</X>
										<Y>238.752197</Y>
										<Z>4</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.799999952</X>
										<Y>1.20000005</Y>
										<Z>1.19999981</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16620">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16621">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16622">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX16623">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.399999976</X>
											<Y>-0.600000024</Y>
											<Z>0.599999905</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.00005341</X>
											<Y>-0.900001526</Y>
											<Z>0.100008965</Z>
											<R00>5.34659193e-005</R00>
											<R01>-0.99999994</R01>
											<R02>4.80205653e-010</R02>
											<R10>-0.99999994</R10>
											<R11>-5.34659193e-005</R11>
											<R12>-4.31586013e-005</R12>
											<R20>4.31585977e-005</R20>
											<R21>1.82730864e-009</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX16624">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.399999976</X>
											<Y>-0.600000024</Y>
											<Z>0.599999905</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.40007019</X>
											<Y>-0.0999984741</Y>
											<Z>-0.549999237</Z>
											<R00>3.05166468e-005</R00>
											<R01>-9.31265731e-010</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>-3.05166468e-005</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-9.31294153e-010</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16625">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>166.222183</X>
										<Y>238.652206</Y>
										<Z>4.5</Z>
										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.26622794e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16626">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.4000001</X>
											<Y>3.5999999</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16627">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16628">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16629">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>165.222183</X>
										<Y>238.0522</Y>
										<Z>4.5</Z>
										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.26622794e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4.4000001</X>
										<Y>3.99999976</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16630">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16631">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16632">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX16633">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.20000005</X>
											<Y>-1.99999988</Y>
											<Z>0.100000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.100021362</X>
											<Y>-0.499995232</Y>
											<Z>-2.30007172</Z>
											<R00>-9.15471464e-005</R00>
											<R01>1</R01>
											<R02>9.15480778e-005</R02>
											<R10>3.05157155e-005</R10>
											<R11>-9.15452838e-005</R11>
											<R12>1</R12>
											<R20>1</R20>
											<R21>9.15499404e-005</R21>
											<R22>-3.05073336e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX16634">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.20000005</X>
											<Y>-1.99999988</Y>
											<Z>0.100000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.0999984741</X>
											<Y>-0.399992943</Y>
											<Z>0.970085144</Z>
											<R00>3.05175781e-005</R00>
											<R01>-1</R01>
											<R02>-3.05175781e-005</R02>
											<R10>-3.05175781e-005</R10>
											<R11>-3.05175781e-005</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>-3.05175781e-005</R21>
											<R22>-3.05175781e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX16635">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.20000005</X>
											<Y>-1.99999988</Y>
											<Z>0.100000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>3.90000153</X>
											<Y>-0.399992943</Y>
											<Z>0.970085144</Z>
											<R00>3.05175781e-005</R00>
											<R01>-1</R01>
											<R02>-3.05175781e-005</R02>
											<R10>-3.05175781e-005</R10>
											<R11>-3.05175781e-005</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>-3.05175781e-005</R21>
											<R22>-3.05175781e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX16636">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.20000005</X>
											<Y>-1.99999988</Y>
											<Z>0.100000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-3.90002441</X>
											<Y>-0.499991417</Y>
											<Z>-2.30007172</Z>
											<R00>-9.15471464e-005</R00>
											<R01>1</R01>
											<R02>9.15480778e-005</R02>
											<R10>3.05157155e-005</R10>
											<R11>-9.15452838e-005</R11>
											<R12>1</R12>
											<R20>1</R20>
											<R21>9.15499404e-005</R21>
											<R22>-3.05073336e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16637">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>170.500076</X>
										<Y>233.704147</Y>
										<Z>6.44998932</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">OrangeBlock</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BoolValue" referent="RBX16638">
									<Properties>
										<string name="Name">RobloxStamper</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX16639">
									<Properties>
										<string name="Name">RobloxModel</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16640">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16641">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="SpecialMesh" referent="RBX16642">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.20000005</X>
											<Y>2.20000005</Y>
											<Z>2.20000005</Z>
										</Vector3>
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="CylinderMesh" referent="RBX16648">
									<Properties>
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										<float name="Bevel Roundness">0</float>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>3</X>
											<Y>4</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16661">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16662">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16663">
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>169.300064</X>
										<Y>231.004211</Y>
										<Z>6.64997101</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600000024</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16664">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16665">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16666">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16667">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>170.100067</X>
										<Y>236.404205</Y>
										<Z>4.6000061</Z>
										<R00>1</R00>
										<R01>2.30753994e-009</R01>
										<R02>-4.31572189e-005</R02>
										<R10>-4.31572189e-005</R10>
										<R11>5.34682295e-005</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX16668">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.79999995</X>
											<Y>4</Y>
											<Z>1.60000002</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16669">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16670">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16671">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>168.852112</X>
										<Y>236.852371</Y>
										<Z>4.5</Z>
										<R00>-1</R00>
										<R01>-4.31590415e-005</R01>
										<R02>4.8021076e-010</R02>
										<R10>9.29522848e-010</R10>
										<R11>-3.26636837e-005</R11>
										<R12>-1</R12>
										<R20>4.31590452e-005</R20>
										<R21>-0.99999994</R21>
										<R22>3.26636873e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16672">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>4</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16673">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16674">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16675">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>170.799026</X>
										<Y>237.403564</Y>
										<Z>4.49998474</Z>
										<R00>-0.707085967</R00>
										<R01>-1.51391214e-005</R01>
										<R02>0.707127631</R02>
										<R10>0.707127631</R10>
										<R11>-1.51382292e-005</R11>
										<R12>0.707085907</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>2.14093197e-005</R22>
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									<float name="Elasticity">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0.400000006</X>
										<Y>4.39999962</Y>
										<Z>2.19997668</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16676">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16677">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16678">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16679">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>163.622147</X>
										<Y>238.752197</Y>
										<Z>2.8999939</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16680">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>1.20000005</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16681">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16682">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16683">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>165.822144</X>
										<Y>239.952057</Y>
										<Z>2.8999939</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16684">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>1.20000005</Y>
											<Z>3.20000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16685">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16686">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16687">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>172.5</X>
										<Y>233.100006</Y>
										<Z>4.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX16688">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>4</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16689">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16690">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16691">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>171.600082</X>
										<Y>236.514084</Y>
										<Z>4.5</Z>
										<R00>1</R00>
										<R01>2.30753994e-009</R01>
										<R02>-4.31572189e-005</R02>
										<R10>-4.31572189e-005</R10>
										<R11>5.34682295e-005</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX16692">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.20000005</X>
											<Y>4</Y>
											<Z>2.20000005</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16693">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16694">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16695">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>171.700058</X>
										<Y>235.104294</Y>
										<Z>4.49996948</Z>
										<R00>-9.15443525e-005</R00>
										<R01>-8.3803684e-009</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>9.15443525e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>8.38113579e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16696">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>4.4000001</Y>
											<Z>2.20000005</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16697">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16698">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16699">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>171.599991</X>
										<Y>234.884216</Y>
										<Z>4.5</Z>
										<R00>-9.15443525e-005</R00>
										<R01>-8.3803684e-009</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>9.15443525e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>8.38113579e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16700">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4</X>
											<Y>4</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16701">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16702">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16703">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>167.040085</X>
										<Y>238.544357</Y>
										<Z>2.59991455</Z>
										<R00>-9.15443525e-005</R00>
										<R01>-8.3803684e-009</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>9.15443525e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>8.38113579e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.80000025</X>
										<Y>0.200000003</Y>
										<Z>0.999999881</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16704">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16705">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16706">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX16707">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.400000125</X>
											<Y>-0.100000001</Y>
											<Z>-0.49999994</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.100082397</X>
											<Y>0.392155647</Y>
											<Z>0.0879669189</Z>
											<R00>5.34659193e-005</R00>
											<R01>-0.99999994</R01>
											<R02>4.80205653e-010</R02>
											<R10>-0.99999994</R10>
											<R11>-5.34659193e-005</R11>
											<R12>-4.31586013e-005</R12>
											<R20>4.31585977e-005</R20>
											<R21>1.82730864e-009</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16708">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>165.122116</X>
										<Y>238.652206</Y>
										<Z>2.6000061</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16709">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16710">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16711">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX16712">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.100000001</X>
											<Y>-0.5</Y>
											<Z>0.100000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.399909973</X>
											<Y>-1.99997711</Y>
											<Z>-0.550013542</Z>
											<R00>3.05185094e-005</R00>
											<R01>-9.31379418e-010</R01>
											<R02>1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>-3.05185094e-005</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>9.31350996e-010</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16713">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>165.450012</X>
										<Y>234.217651</Y>
										<Z>0.749969482</Z>
										<R00>0.500005245</R00>
										<R01>1.58250332e-005</R01>
										<R02>0.866024554</R02>
										<R10>-0.866024613</R10>
										<R11>-6.29425049e-005</R11>
										<R12>0.500009</R12>
										<R20>5.9068203e-005</R20>
										<R21>-1.00000381</R21>
										<R22>-1.96695328e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX16714">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16715">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="SpecialMesh" referent="RBX16716">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
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										<R12>0.500009</R12>
										<R20>5.9068203e-005</R20>
										<R21>-1.00000381</R21>
										<R22>-1.96695328e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="Fire" referent="RBX16718">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
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							<Item class="Part" referent="RBX16721">
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									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="shape">0</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX16722">
									<Properties>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16723">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16724">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<R10>-4.3159529e-005</R10>
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										<R20>-1</R20>
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									<bool name="Locked">false</bool>
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									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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								<Item class="SpecialMesh" referent="RBX16726">
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16727">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>166.500046</X>
										<Y>234.504242</Y>
										<Z>1.69998169</Z>
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										<R22>-0.70712477</R22>
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									<token name="FrontSurface">0</token>
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									<token name="LeftSurface">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>0.399999976</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16730">
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										<token name="LODX">2</token>
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											<Y>0</Y>
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											<X>1</X>
											<Y>1</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16731">
									<Properties>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<Z>1.3999939</Z>
										<R00>-1</R00>
										<R01>4.31590452e-005</R01>
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										<R10>8.38389802e-009</R10>
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										<R12>-0.99999994</R12>
										<R20>-4.31590488e-005</R20>
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									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16734">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>3</Y>
											<Z>0.5</Z>
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										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
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								</Item>
								<Item class="Fire" referent="RBX16735">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16736">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16737">
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
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										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
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										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">OrangeBlock</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BoolValue" referent="RBX16738">
									<Properties>
										<string name="Name">RobloxStamper</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX16739">
									<Properties>
										<string name="Name">RobloxModel</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX16740">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>2.20000005</X>
											<Y>2.20000005</Y>
											<Z>2.20000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16741">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16742">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16743">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
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									<int name="BrickColor">1001</int>
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										<Y>237.519684</Y>
										<Z>1.3999939</Z>
										<R00>-1</R00>
										<R01>4.31590452e-005</R01>
										<R02>8.83903795e-009</R02>
										<R10>8.38389802e-009</R10>
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										<R12>-0.99999994</R12>
										<R20>-4.31590488e-005</R20>
										<R21>-0.999999881</R21>
										<R22>-0.000399057317</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16744">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.5</X>
											<Y>3</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16745">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16746">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16747">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">1001</int>
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										<Y>231.004196</Y>
										<Z>2.44998169</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
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										<X>0.600000024</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16748">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>1</X>
											<Y>1</Y>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16749">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16750">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX16751">
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">1001</int>
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										<Y>231.004196</Y>
										<Z>0.049987793</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0.600000024</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16752">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16753">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16754">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16755">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>170.500076</X>
										<Y>232.004257</Y>
										<Z>1.24996948</Z>
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										<R01>-4.31590452e-005</R01>
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										<R12>4.31590452e-005</R12>
										<R20>-0.99999994</R20>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
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										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX16756">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
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											<Y>3</Y>
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											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX16757">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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									</Properties>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">21</int>
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										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
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										<R12>4.31581502e-005</R12>
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										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<bool name="CanCollide">true</bool>
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									<bool name="Locked">false</bool>
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									<float name="RightParamA">-0.5</float>
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										<X>0</X>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BoolValue" referent="RBX16760">
									<Properties>
										<string name="Name">RobloxStamper</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX16761">
									<Properties>
										<string name="Name">RobloxModel</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX16762">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>2.5999999</X>
											<Y>2.5999999</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16763">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16764">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							<Item class="Part" referent="RBX16765">
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									<token name="BottomSurface">0</token>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BoolValue" referent="RBX16766">
									<Properties>
										<string name="Name">RobloxStamper</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX16767">
									<Properties>
										<string name="Name">RobloxModel</string>
										<bool name="Value">false</bool>
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											<Y>0</Y>
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									</Properties>
								</Item>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">21</int>
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										<Y>237.054062</Y>
										<Z>2.59991455</Z>
										<R00>-9.15443525e-005</R00>
										<R01>-8.3803684e-009</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>9.15443525e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1.80000043</X>
										<Y>0.200000003</Y>
										<Z>0.999999881</Z>
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								</Properties>
								<Item class="BlockMesh" referent="RBX16772">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
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											<X>0</X>
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								</Item>
								<Item class="Fire" referent="RBX16773">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>237.454193</Y>
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										<R01>-8.3803684e-009</R01>
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										<R12>9.15443525e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>8.38113579e-009</R22>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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								</Properties>
								<Item class="BlockMesh" referent="RBX16776">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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											<X>1</X>
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16777">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16778">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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									<int name="BrickColor">1001</int>
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										<Y>235.104279</Y>
										<Z>1.3999939</Z>
										<R00>-1</R00>
										<R01>4.31590415e-005</R01>
										<R02>1.37801526e-009</R02>
										<R10>9.29522848e-010</R10>
										<R11>5.34659193e-005</R11>
										<R12>-1</R12>
										<R20>-4.31590452e-005</R20>
										<R21>-0.99999994</R21>
										<R22>-5.3465923e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<X>0</X>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1.60000002</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX16780">
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.5</X>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16781">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16782">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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									<int name="BrickColor">199</int>
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										<R01>2.30753994e-009</R01>
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									<float name="Reflectance">0</float>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX16784">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>4</Y>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16785">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">199</int>
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										<Z>4.49998474</Z>
										<R00>-9.15443525e-005</R00>
										<R01>-8.3803684e-009</R01>
										<R02>1</R02>
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										<R11>0</R11>
										<R12>9.15443525e-005</R12>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16788">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>4</X>
											<Y>4</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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								</Item>
								<Item class="Fire" referent="RBX16789">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
						</Item>
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									<Y>0</Y>
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								<Ref name="PrimaryPart">null</Ref>
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										<R20>-1</R20>
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										<X>0</X>
										<Y>0</Y>
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								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX16793">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16795">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Kyogre</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX16796">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX16797">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>130.5</X>
										<Y>233.400009</Y>
										<Z>5.99999952</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX16798">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX16799">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>130.5</X>
										<Y>231.400009</Y>
										<Z>4.99999952</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX16800">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX16801">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>130.5</X>
										<Y>233.400009</Y>
										<Z>4.49999952</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX16802">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>129.700012</X>
										<Y>233.391754</Y>
										<Z>1.90005493</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16803">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.5</Y>
											<Z>2.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16804">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16805">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16806">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>137.30014</X>
										<Y>232.591766</Y>
										<Z>4.70001602</Z>
										<R00>-3.05157155e-005</R00>
										<R01>1</R01>
										<R02>-3.05147842e-005</R02>
										<R10>3.05157155e-005</R10>
										<R11>-3.05138528e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>-3.05166468e-005</R21>
										<R22>-3.05147842e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16807">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>4</Y>
											<Z>1.39999998</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16808">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>132.400116</X>
										<Y>232.591766</Y>
										<Z>12.499939</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16809">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.5</Y>
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										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16810">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16811">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>129.800079</X>
										<Y>232.591766</Y>
										<Z>12.499939</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16813">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
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										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16814">
								<Properties>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>131.100037</X>
										<Y>232.591766</Y>
										<Z>12.5</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16815">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.5</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16816">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16817">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16818">
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">21</int>
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										<X>129.200043</X>
										<Y>232.75177</Y>
										<Z>11.8999634</Z>
										<R00>-9.15471464e-005</R00>
										<R01>1</R01>
										<R02>9.15480778e-005</R02>
										<R10>3.05157155e-005</R10>
										<R11>-9.15452838e-005</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>9.15499404e-005</R21>
										<R22>-3.05073336e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16819">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16820">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16821">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16822">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
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										<X>129.500122</X>
										<Y>232.701752</Y>
										<Z>11.499939</Z>
										<R00>0.707119286</R00>
										<R01>1.65160982e-005</R01>
										<R02>0.707094252</R02>
										<R10>-3.98728844e-005</R10>
										<R11>1</R11>
										<R12>1.65165966e-005</R12>
										<R20>-0.707094193</R20>
										<R21>-3.98730917e-005</R21>
										<R22>0.707119346</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16823">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.899999976</X>
											<Y>0.300000012</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16824">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16825">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>127.300018</X>
										<Y>230.891785</Y>
										<Z>5.90002441</Z>
										<R00>-3.26636837e-005</R00>
										<R01>-4.31590452e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>-1</R11>
										<R12>4.31590452e-005</R12>
										<R20>-0.99999994</R20>
										<R21>4.80220141e-010</R21>
										<R22>3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16827">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.60000002</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16828">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16829">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16830">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>127.500061</X>
										<Y>230.891785</Y>
										<Z>3</Z>
										<R00>-3.26622794e-005</R00>
										<R01>-4.59821458e-014</R01>
										<R02>1</R02>
										<R10>4.31576664e-005</R10>
										<R11>-1</R11>
										<R12>1.40958167e-009</R12>
										<R20>1</R20>
										<R21>4.31576664e-005</R21>
										<R22>3.26622794e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16831">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.60000002</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16832">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16833">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16834">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>128.600067</X>
										<Y>232.591766</Y>
										<Z>12.5</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16835">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.5</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16836">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16837">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16838">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>131.370758</X>
										<Y>232.701752</Y>
										<Z>11.3992462</Z>
										<R00>0.707063794</R00>
										<R01>3.98733209e-005</R01>
										<R02>-0.707141817</R02>
										<R10>-1.65144629e-005</R10>
										<R11>1</R11>
										<R12>3.98733209e-005</R12>
										<R20>0.707141817</R20>
										<R21>-1.65144629e-005</R21>
										<R22>0.707063794</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16839">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>0.300000012</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16840">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16841">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16842">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>131.600067</X>
										<Y>232.76178</Y>
										<Z>11.7999573</Z>
										<R00>-9.15471464e-005</R00>
										<R01>1</R01>
										<R02>9.15480778e-005</R02>
										<R10>3.05157155e-005</R10>
										<R11>-9.15452838e-005</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>9.15499404e-005</R21>
										<R22>-3.05073336e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16843">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16844">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16845">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16846">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>130.500061</X>
										<Y>232.701752</Y>
										<Z>11.6999512</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
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									</Vector3>
									<token name="formFactorRaw">0</token>
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									<Vector3 name="size">
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										<Y>1</Y>
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								</Properties>
								<Item class="BlockMesh" referent="RBX16847">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
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											<Y>0.300000012</Y>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16848">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>130.500061</X>
										<Y>232.841766</Y>
										<Z>11.9999695</Z>
										<R00>-1</R00>
										<R01>-3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
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										<Y>0</Y>
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									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16849">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
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										<Vector3 name="Offset">
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											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
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								</Item>
							</Item>
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								<Properties>
									<bool name="Anchored">true</bool>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>128.800079</X>
										<Y>233.691772</Y>
										<Z>5.90002441</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
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								</Properties>
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									<Properties>
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										<token name="LODY">2</token>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16852">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<int name="BrickColor">1012</int>
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										<Y>232.76178</Y>
										<Z>10.4999695</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
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										<R11>1</R11>
										<R12>4.31581502e-005</R12>
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										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX16855">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.200000003</Y>
											<Z>0.800000012</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16856">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16857">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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							</Item>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
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										<Y>232.75177</Y>
										<Z>10.4999695</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
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										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX16859">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.200000003</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16860">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
							</Item>
							<Item class="Part" referent="RBX16862">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
								<Item class="Fire" referent="RBX16880">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16881">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<int name="BrickColor">208</int>
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										<R01>1.23517841e-013</R01>
										<R02>1</R02>
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										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
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									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX16883">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
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											<X>0</X>
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											<X>1.5</X>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16884">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16885">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX16886">
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										<Y>232.75177</Y>
										<Z>-2.59997559</Z>
										<R00>-9.15471464e-005</R00>
										<R01>1</R01>
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										<R10>3.05157155e-005</R10>
										<R11>-9.15452838e-005</R11>
										<R12>1</R12>
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										<R21>9.15499404e-005</R21>
										<R22>-3.05073336e-005</R22>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16887">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.5</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16888">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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									<token name="BottomSurface">4</token>
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									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>133.059509</X>
										<Y>234.761902</Y>
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										<R00>-0.00113302376</R00>
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										<R10>-0.00898580533</R10>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX16891">
									<Properties>
										<token name="LODX">2</token>
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.5</X>
											<Y>2</Y>
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								</Item>
								<Item class="Fire" referent="RBX16892">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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										<R01>3.05171125e-005</R01>
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									<float name="RightParamA">-0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX16895">
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										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16896">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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										<Y>232.591766</Y>
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										<R02>1</R02>
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									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16899">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.5</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16900">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
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										<Y>232.591766</Y>
										<Z>-3.3999939</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
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										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
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									<Vector3 name="size">
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										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16901">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16902">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BottomSurface">4</token>
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									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
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										<Y>234.766113</Y>
										<Z>2.70091248</Z>
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										<R20>-0.999958932</R20>
										<R21>-0.00897242595</R21>
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<string name="Name">Part</string>
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									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16903">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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											<X>0.5</X>
											<Y>2</Y>
											<Z>1.39999998</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16904">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16905">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Properties>
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									<Properties>
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										<string name="Name">Mesh</string>
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										</Vector3>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16908">
								<Properties>
									<bool name="Anchored">true</bool>
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									<token name="BottomSurfaceInput">0</token>
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									<CoordinateFrame name="CFrame">
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										<Y>232.591766</Y>
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										<R00>-1</R00>
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										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<bool name="Locked">false</bool>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>1</X>
										<Y>1</Y>
										<Z>6</Z>
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								</Properties>
								<Item class="BlockMesh" referent="RBX16909">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
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										<string name="Name">Mesh</string>
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											<X>1</X>
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											<Z>1</Z>
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									</Properties>
								</Item>
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>131.700012</X>
										<Y>232.75177</Y>
										<Z>-2.6000061</Z>
										<R00>-9.15471464e-005</R00>
										<R01>1</R01>
										<R02>9.15480778e-005</R02>
										<R10>3.05157155e-005</R10>
										<R11>-9.15452838e-005</R11>
										<R12>1</R12>
										<R20>1</R20>
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										<R22>-3.05073336e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="Material">256</token>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16911">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX16912">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>138.500031</X>
										<Y>232.591766</Y>
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										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
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									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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								</Properties>
								<Item class="BlockMesh" referent="RBX16913">
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										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										</Vector3>
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									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>131.5</X>
										<Y>232.701752</Y>
										<Z>-2.19999695</Z>
										<R00>0.707119286</R00>
										<R01>1.65160982e-005</R01>
										<R02>0.707094252</R02>
										<R10>-3.98728844e-005</R10>
										<R11>1</R11>
										<R12>1.65165966e-005</R12>
										<R20>-0.707094193</R20>
										<R21>-3.98730917e-005</R21>
										<R22>0.707119346</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<bool name="Locked">false</bool>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
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								</Properties>
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										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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								<Item class="Fire" referent="RBX16916">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
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									</Properties>
									<Item class="Script" referent="RBX16917">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">1012</int>
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										<R00>5.34682295e-005</R00>
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										<R02>1</R02>
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										<R12>2.30754016e-009</R12>
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										<R22>5.34682295e-005</R22>
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									<bool name="Locked">false</bool>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16919">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
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											<X>1.70000005</X>
											<Y>0.5</Y>
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										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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								</Item>
								<Item class="Fire" referent="RBX16920">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX16921">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>232.591766</Y>
										<Z>8.60003662</Z>
										<R00>5.34682295e-005</R00>
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										<R10>-4.3159529e-005</R10>
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										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX16923">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16924">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
											<Z>1</Z>
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								</Item>
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									<float name="BackParamA">-0.5</float>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
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										<Y>232.591766</Y>
										<Z>-3.3999939</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<float name="Friction">0.300000012</float>
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									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX16927">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.5</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16928">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX16929">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX16930">
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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										<float name="Bevel Roundness">0</float>
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="Bevel Roundness">0</float>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Z>2</Z>
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								<Item class="CylinderMesh" referent="RBX16939">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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								</Item>
								<Item class="Fire" referent="RBX16940">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>233.691772</Y>
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										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX16947">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2.79999995</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX16948">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX16949">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
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									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX16951">
								<Properties>
									<bool name="Anchored">true</bool>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
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										<Y>233.400009</Y>
										<Z>2.99999952</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
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										<R22>0</R22>
									</CoordinateFrame>
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									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX16952">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX16953">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>130.5</X>
										<Y>231.400009</Y>
										<Z>3.99999952</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16954">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Rayquaza</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX16955">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX16956">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>133.5</X>
										<Y>233.400009</Y>
										<Z>20.7000008</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX16957">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX16958">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
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									<CoordinateFrame name="CFrame">
										<X>133.5</X>
										<Y>231.400009</Y>
										<Z>19.7000008</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX16959">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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									<R02>0</R02>
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									<R21>0</R21>
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								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
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									<bool name="Anchored">true</bool>
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									</CoordinateFrame>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX16961">
								<Properties>
									<bool name="Anchored">true</bool>
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										<float name="Bulge">0</float>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
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									</Properties>
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												<Z>0</Z>
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												<R21>0</R21>
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											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX16964">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
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											<Y>0</Y>
											<Z>0</Z>
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										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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										<string name="Name">Decal</string>
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										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61566821</url></Content>
										<float name="Transparency">0</float>
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							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
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										<R00>0.413300961</R00>
										<R01>-0.560121536</R01>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX16969">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX16971">
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											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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									<Vector3 name="Velocity">
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								</Properties>
								<Item class="Fire" referent="RBX16973">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">37</int>
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										<Y>233.390182</Y>
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										<R12>-0.0692658126</R12>
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										<R21>-0.128267348</R21>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<X>4</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX16976">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
							</Item>
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R22>-1</R22>
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								</Properties>
								<Item class="Fire" referent="RBX16983">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
								<Item class="Fire" referent="RBX16987">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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									<Item class="Script" referent="RBX16988">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="SpecialMesh" referent="RBX16990">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Properties>
								<Item class="Fire" referent="RBX16994">
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										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
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										<float name="size_xml">30</float>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX16997">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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									<int name="BrickColor">37</int>
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										<Y>236.829819</Y>
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										<R20>2.44664079e-005</R20>
										<R21>0.618541181</R21>
										<R22>-0.785752356</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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								</Properties>
								<Item class="Fire" referent="RBX17000">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17001">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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									<int name="BrickColor">1003</int>
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										<Y>235.315048</Y>
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										<X>0</X>
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										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<Z>2</Z>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17004">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17005">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1.20000005</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX17007">
									<Properties>
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											<X>0</X>
											<Y>0</Y>
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								</Item>
								<Item class="Fire" referent="RBX17008">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<int name="BrickColor">37</int>
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										<Y>231.880264</Y>
										<Z>14.1441927</Z>
										<R00>7.5100952e-006</R00>
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										<R02>-1</R02>
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										<X>0</X>
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										<X>0</X>
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										<Y>1.20000005</Y>
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								<Item class="Fire" referent="RBX17012">
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
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									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX17015">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17016">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>132.016907</X>
										<Y>237.406998</Y>
										<Z>19.2542229</Z>
										<R00>0.678594112</R00>
										<R01>0.734513462</R01>
										<R02>4.01913348e-005</R02>
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										<R11>-0.678594112</R11>
										<R12>-1.57223549e-005</R12>
										<R20>1.57253235e-005</R20>
										<R21>4.01901743e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
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								</Properties>
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17019">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17020">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX17021">
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									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
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										<Y>231.780258</Y>
										<Z>14.0141687</Z>
										<R00>-7.748391e-006</R00>
										<R01>5.78137879e-005</R01>
										<R02>-1</R02>
										<R10>0.7938205</R10>
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										<R12>-4.13104099e-005</R12>
										<R20>-0.608152092</R20>
										<R21>-0.7938205</R21>
										<R22>-4.11815745e-005</R22>
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									<float name="Elasticity">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX17022">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1.5</Y>
											<Z>1.70000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17023">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17024">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX17025">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>133.925781</X>
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										<Z>19.5541515</Z>
										<R00>-0.734487593</R00>
										<R01>-0.431191862</R01>
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										<R20>5.28353885e-005</R20>
										<R21>0.772152483</R21>
										<R22>0.63543731</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX17026">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17027">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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										<Y>237.602676</Y>
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										<R01>-0.851527333</R01>
										<R02>-0.460771084</R02>
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										<R20>-0.778654337</R20>
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										<X>0</X>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX17029">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
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											<Z>1.04999995</Z>
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										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17030">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17031">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<Y>237.99028</Y>
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										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>-3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX17038">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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									<Item class="Script" referent="RBX17039">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">37</int>
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								</Properties>
								<Item class="Fire" referent="RBX17041">
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										<bool name="Enabled">false</bool>
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										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Properties>
								<Item class="Fire" referent="RBX17044">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
								<Item class="Fire" referent="RBX17048">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX17052">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<int name="BrickColor">37</int>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
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								</Properties>
								<Item class="Fire" referent="RBX17055">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17056">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61566402</url></Content>
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									<Vector3 name="Velocity">
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										<X>2</X>
										<Y>2</Y>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>2</X>
											<Y>1.20000005</Y>
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											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX17060">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<int name="BrickColor">37</int>
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									<float name="Reflectance">0</float>
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										<X>0</X>
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										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX17063">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX17064">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565660</url></Content>
										<float name="Transparency">0</float>
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								</Item>
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									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>128.234131</X>
										<Y>238.490372</Y>
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										<R01>-0.468525767</R01>
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										<R21>-0.879722714</R21>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="Fire" referent="RBX17067">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17068">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61566522</url></Content>
										<float name="Transparency">0</float>
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							</Item>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX17071">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17072">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX17073">
									<Properties>
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										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61566267</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX17074">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>140.460007</X>
										<Y>232.880203</Y>
										<Z>15.7541943</Z>
										<R00>-0.998427451</R00>
										<R01>-0.0492025018</R01>
										<R02>0.0268642008</R02>
										<R10>5.38829372e-005</R10>
										<R11>0.478373498</R11>
										<R12>0.878156424</R12>
										<R20>-0.0560586117</R20>
										<R21>0.876776993</R21>
										<R22>-0.477618635</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX17075">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>3.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX17076">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX17077">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17078">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17079">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX17080">
									<Properties>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565185</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX17081">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565185</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX17082">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>140.199997</X>
										<Y>233.400223</Y>
										<Z>17.3142204</Z>
										<R00>-0.957897902</R00>
										<R01>-0.287109077</R01>
										<R02>2.82414621e-005</R02>
										<R10>4.27025116e-005</R10>
										<R11>-4.41058328e-005</R11>
										<R12>1</R12>
										<R20>-0.287109107</R20>
										<R21>0.957897902</R21>
										<R22>5.45091607e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="RotateP" referent="RBX17083">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17084">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17085">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="CylinderMesh" referent="RBX17086">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.29999995</X>
											<Y>2.8499999</Y>
											<Z>2.29999995</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX17087">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX17088">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>136.970093</X>
										<Y>233.290512</Y>
										<Z>20.0542202</Z>
										<R00>-7.7243516e-005</R00>
										<R01>0.926347852</R01>
										<R02>0.376669139</R02>
										<R10>3.57310855e-005</R10>
										<R11>-0.376669168</R11>
										<R12>0.926347852</R12>
										<R20>1</R20>
										<R21>8.50131619e-005</R21>
										<R22>-4.00416184e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX17089">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.29999995</X>
											<Y>2.8499999</Y>
											<Z>2.29999995</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX17090">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
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												<R20>0</R20>
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												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX17091">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
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											<R11>1</R11>
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											<R20>0</R20>
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											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17092">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17093">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX17094">
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									<bool name="Anchored">true</bool>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>138.830017</X>
										<Y>233.150192</Y>
										<Z>19.2441597</Z>
										<R00>-0.636045635</R00>
										<R01>-0.765239239</R01>
										<R02>-0.0992715284</R02>
										<R10>0.058686953</R10>
										<R11>-0.176247209</R11>
										<R12>0.982594907</R12>
										<R20>-0.769416511</R20>
										<R21>0.619149268</R21>
										<R22>0.157010823</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="RotateP" referent="RBX17095">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17096">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17097">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX17098">
									<Properties>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565185</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX17099">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565185</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX17100">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.46000004</X>
											<Y>4.69999981</Y>
											<Z>1.46000004</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX17101">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX17102">
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									<bool name="Anchored">true</bool>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>135.364502</X>
										<Y>234.327988</Y>
										<Z>19.6542206</Z>
										<R00>-0.235571936</R00>
										<R01>0.695646822</R01>
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										<R12>0.734451234</R12>
										<R20>0.947166681</R20>
										<R21>0.320741743</R21>
										<R22>4.28902558e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX17103">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.46000004</X>
											<Y>4.0999999</Y>
											<Z>1.46000004</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX17104">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX17105">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
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											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17106">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17107">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX17108">
									<Properties>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565185</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX17109">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565185</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX17110">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>128.070038</X>
										<Y>237.99028</Y>
										<Z>18.7542076</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>-3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<float name="FrontParamA">-0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Lava</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
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										<bool name="Enabled">false</bool>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Properties>
								<Item class="Fire" referent="RBX17115">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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									<Item class="Script" referent="RBX17116">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Properties>
								<Item class="Fire" referent="RBX17118">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX17121">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX17124">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Properties>
								<Item class="Fire" referent="RBX17127">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX17128">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<string name="Name">Spike</string>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
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								</Properties>
								<Item class="Fire" referent="RBX17134">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									</Properties>
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								<Item class="Fire" referent="RBX17138">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<token name="shape">1</token>
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										<X>0.200000003</X>
										<Y>1.20000005</Y>
										<Z>0.200000003</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX17141">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
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										<Vector3 name="Offset">
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								<Item class="Fire" referent="RBX17142">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
										<X>0</X>
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										<X>0.200000003</X>
										<Y>1.20000005</Y>
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											<X>0</X>
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											<Y>1.5</Y>
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											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17146">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17147">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>129.924377</X>
										<Y>235.601761</Y>
										<Z>22.1634064</Z>
										<R00>-0.747283101</R00>
										<R01>-0.664201856</R01>
										<R02>-0.020095285</R02>
										<R10>-0.122342028</R10>
										<R11>0.167243212</R11>
										<R12>-0.978295505</R12>
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										<R21>-0.728605211</R21>
										<R22>-0.206237838</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0.0700000003</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>0.200000003</X>
										<Y>1.20000005</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX17149">
									<Properties>
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										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.5</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17150">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17151">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX17152">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>129.924362</X>
										<Y>235.701767</Y>
										<Z>15.9634085</Z>
										<R00>-0.747283101</R00>
										<R01>-0.664201856</R01>
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										<R20>0.653146505</R20>
										<R21>-0.728605211</R21>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0.0700000003</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>1.20000005</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX17153">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.5</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17154">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17155">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX17156">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>130.965775</X>
										<Y>237.8853</Y>
										<Z>19.2542095</Z>
										<R00>-6.99726443e-005</R00>
										<R01>0.925645411</R01>
										<R02>0.37839216</R02>
										<R10>3.59101505e-005</R10>
										<R11>-0.37839216</R11>
										<R12>0.925645351</R12>
										<R20>1</R20>
										<R21>7.83579817e-005</R21>
										<R22>-6.76296941e-006</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX17157">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>4</Y>
											<Z>1.5</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
									<Item class="Weld" referent="RBX17158">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
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												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
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												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
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												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX17159">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<Y>0</Y>
											<Z>0</Z>
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											<R01>0</R01>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17160">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17161">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX17162">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>131.495773</X>
										<Y>235.651627</Y>
										<Z>21.5808678</Z>
										<R00>0.481853694</R00>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
										<X>0</X>
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										<Y>2</Y>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX17163">
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										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>0.5</X>
											<Y>1</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
									<Item class="Weld" referent="RBX17164">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX17165">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17166">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17167">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX17168">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>130.995789</X>
										<Y>235.55162</Y>
										<Z>16.7808647</Z>
										<R00>-0.384075433</R00>
										<R01>-0.923014343</R01>
										<R02>0.0230323374</R02>
										<R10>-0.16098018</R10>
										<R11>0.0423802249</R11>
										<R12>-0.986047328</R12>
										<R20>0.90915972</R20>
										<R21>-0.382424265</R21>
										<R22>-0.164864227</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX17169">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX17170">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX17171">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17172">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17173">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX17174">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>132.708267</X>
										<Y>236.184311</Y>
										<Z>20.654232</Z>
										<R00>0.353841782</R00>
										<R01>0.579126894</R01>
										<R02>-0.734444022</R02>
										<R10>0.383044034</R10>
										<R11>0.626646042</R11>
										<R12>0.678669274</R12>
										<R20>0.85327208</R20>
										<R21>-0.521465957</R21>
										<R22>-9.7555152e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX17175">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX17176">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX17177">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17178">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17179">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX17180">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>132.395798</X>
										<Y>236.051682</Y>
										<Z>17.5808849</Z>
										<R00>-0.513862848</R00>
										<R01>-0.587477863</R01>
										<R02>0.625151753</R02>
										<R10>-0.323189855</R10>
										<R11>-0.542460382</R11>
										<R12>-0.775425732</R12>
										<R20>0.794665575</R20>
										<R21>-0.600505173</R21>
										<R22>0.0888833329</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX17181">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX17182">
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											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
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											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
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												<R02>0</R02>
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												<R11>1</R11>
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												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX17183">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
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											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX17184">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX17185">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
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								<string name="Name">Arm2</string>
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							</Properties>
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									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>133.5</X>
										<Y>233.400009</Y>
										<Z>17.7000008</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
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										<R22>0</R22>
									</CoordinateFrame>
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									<float name="LeftParamB">0.5</float>
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										<Y>0</Y>
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									</Vector3>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
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							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
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									<R20>0</R20>
									<R21>0</R21>
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								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>133.5</X>
										<Y>231.400009</Y>
										<Z>18.7000008</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17190">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Shieldon</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX17191">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX17192">
								<Properties>
									<bool name="Anchored">true</bool>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-1267.30017</X>
										<Y>143.849045</Y>
										<Z>115.5</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX17193">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
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								<Properties>
									<bool name="Anchored">true</bool>
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									<token name="BottomSurfaceInput">0</token>
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									<CoordinateFrame name="CFrame">
										<X>-1267.30017</X>
										<Y>141.849045</Y>
										<Z>116.5</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
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										<R11>1</R11>
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										<R21>4.80190998e-010</R21>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX17195">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
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								<Properties>
									<bool name="Anchored">true</bool>
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									<CoordinateFrame name="CFrame">
										<X>-1267.30017</X>
										<Y>143.849045</Y>
										<Z>117</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
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									</CoordinateFrame>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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										<Y>2</Y>
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									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX17197">
								<Properties>
									<bool name="Anchored">true</bool>
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										<Z>3</Z>
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								<Item class="SpecialMesh" referent="RBX17799">
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									<string name="Name">Part</string>
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										<Y>1.20000005</Y>
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								<Item class="SpecialMesh" referent="RBX17801">
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										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9756362</url></Content>
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										<string name="Name">Mesh</string>
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											<Y>0</Y>
											<Z>0</Z>
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											<Y>0.5</Y>
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								</Item>
								<Item class="Fire" referent="RBX17802">
									<Properties>
										<Color3 name="Color">4278190322</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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								<Item class="Script" referent="RBX17803">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">player = script.Parent.Parent.Parent
p = script.Parent
while true do 
wait() 
p.Position = player.Character.Torso.Position+ Vector3.new(0,7,0)  
p.Parent = Workspace.crystals
end 



</ProtectedString>
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							<Item class="Part" referent="RBX17806">
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								</Item>
							</Item>
							<Item class="Part" referent="RBX17808">
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										<Y>0</Y>
										<Z>0</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX17809">
									<Properties>
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										<string name="Name">Mesh</string>
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											<Y>1</Y>
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									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX17810">
								<Properties>
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								<Item class="SpecialMesh" referent="RBX17811">
									<Properties>
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							</Item>
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										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18164">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>2.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18165">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18166">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>146.601379</X>
										<Y>98.1839294</Y>
										<Z>-563.661011</Z>
										<R00>0.000742413045</R00>
										<R01>-0.000586517155</R01>
										<R02>0.999999523</R02>
										<R10>0.497698665</R10>
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										<R20>-0.867349744</R20>
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										<R22>0.000935840711</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<Y>0.400000006</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="Weld" referent="RBX18168">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX18169">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.39999998</X>
											<Y>4.5</Y>
											<Z>1.39999998</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18170">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18171">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>146.600952</X>
										<Y>96.8774719</Y>
										<Z>-562.905029</Z>
										<R00>0.999999583</R00>
										<R01>-0.00090325292</R01>
										<R02>0.00018799727</R02>
										<R10>0.000157194736</R10>
										<R11>-0.0339816622</R11>
										<R12>-0.999422431</R12>
										<R20>0.000909119728</R20>
										<R21>0.999422073</R21>
										<R22>-0.0339815058</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX18173">
									<Properties>
										<token name="LODX">2</token>
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										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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											<X>0.75</X>
											<Y>3.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18174">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18175">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>146.602295</X>
										<Y>97.0084534</Y>
										<Z>-564.401367</Z>
										<R00>0.000969056913</R00>
										<R01>-0.00023116947</R01>
										<R02>0.999999523</R02>
										<R10>0.0340057723</R10>
										<R11>0.999421597</R11>
										<R12>0.000198082358</R12>
										<R20>-0.999421179</R20>
										<R21>0.0340055637</R21>
										<R22>0.000976357551</R22>
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									<float name="Elasticity">0.5</float>
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									<float name="FrontParamA">-0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX18177">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<Y>-0.800000012</Y>
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											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
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											<R20>0</R20>
											<R21>0</R21>
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									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX18178">
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										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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											<Y>0.100000001</Y>
											<Z>0</Z>
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											<X>2</X>
											<Y>1</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18179">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18180">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX18181">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>146.601501</X>
										<Y>96.9678345</Y>
										<Z>-563.502258</Z>
										<R00>0.000969056913</R00>
										<R01>-0.00023116947</R01>
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										<R20>-0.999421179</R20>
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										<R22>0.000976357551</R22>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
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									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX18182">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX18183">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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											<X>0</X>
											<Y>0.100000001</Y>
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										</Vector3>
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											<X>2</X>
											<Y>1</Y>
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										</Vector3>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18184">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18185">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
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										<Y>96.8773956</Y>
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										<R01>-0.00090325292</R01>
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										<R10>0.000157194736</R10>
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										<R12>-0.999422431</R12>
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										<R22>-0.0339815058</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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										<X>1</X>
										<Y>1</Y>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18187">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
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										<Vector3 name="Offset">
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											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>2.5</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18188">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18189">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
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										<X>146.601746</X>
										<Y>97.4111938</Y>
										<Z>-563.88739</Z>
										<R00>0.999999523</R00>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18191">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>2.20000005</X>
											<Y>1.39999998</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18192">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18194">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>146.400818</X>
										<Y>99.2930603</Y>
										<Z>-563.323242</Z>
										<R00>0.999999523</R00>
										<R01>-0.000168660423</R01>
										<R02>-0.000943304447</R02>
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										<R12>-0.0340224542</R12>
										<R20>0.000948496687</R20>
										<R21>0.0340223126</R21>
										<R22>0.999420643</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18195">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>2.4000001</X>
											<Y>2.4000001</Y>
											<Z>2.4000001</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18196">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX18198">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
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									<R00>1</R00>
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									<R02>0</R02>
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									<R21>0</R21>
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								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX18199">
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									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
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										<Y>99.7000046</Y>
										<Z>-563.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
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								</Properties>
							</Item>
							<Item class="Part" referent="RBX18200">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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										<Y>0</Y>
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								</Properties>
								<Item class="Weld" referent="RBX18201">
									<Properties>
										<CoordinateFrame name="C0">
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											<Y>0.5</Y>
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											<R00>1</R00>
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											<R20>0</R20>
											<R21>0</R21>
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										<CoordinateFrame name="C1">
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											<R02>0</R02>
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								</Item>
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>104.673668</Y>
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										<X>0</X>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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										<float name="size_xml">30</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<R01>0</R01>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
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										<X>1</X>
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										<Z>1</Z>
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								</Properties>
								<Item class="Fire" referent="RBX18214">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
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								<Item class="Fire" referent="RBX18219">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
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										<X>1</X>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX18222">
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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											<X>0</X>
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								</Item>
								<Item class="Fire" referent="RBX18223">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18224">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
							<Item class="Part" referent="RBX18225">
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									<bool name="Locked">false</bool>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX18226">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18227">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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										<X>0</X>
										<Y>0</Y>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18230">
									<Properties>
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										<Vector3 name="Offset">
											<X>0</X>
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								</Item>
								<Item class="Fire" referent="RBX18231">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18235">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX18246">
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX18255">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18256">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18257">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>145.003479</X>
										<Y>99.3948517</Y>
										<Z>-566.322754</Z>
										<R00>0.999999523</R00>
										<R01>0.00094397628</R01>
										<R02>0.00011082409</R02>
										<R10>0.000196015666</R10>
										<R11>-0.318919778</R11>
										<R12>0.947781682</R12>
										<R20>0.000930027338</R20>
										<R21>-0.947781324</R21>
										<R22>-0.318919778</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18258">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.29999995</X>
											<Y>7</Y>
											<Z>1.29999995</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18259">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18260">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18261">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>144.200012</X>
										<Y>99.8650513</Y>
										<Z>-562.505249</Z>
										<R00>0.000152537585</R00>
										<R01>-0.000762965297</R01>
										<R02>0.999999702</R02>
										<R10>1</R10>
										<R11>0.000152653913</R11>
										<R12>-0.00015242114</R12>
										<R20>-0.000152537585</R20>
										<R21>0.999999642</R21>
										<R22>0.000762988639</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18262">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.79999995</X>
											<Y>1.5</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18263">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18264">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18265">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>144.041504</X>
										<Y>102.049271</Y>
										<Z>-565.826904</Z>
										<R00>0.0619097948</R00>
										<R01>0.346228927</R01>
										<R02>-0.936104059</R02>
										<R10>-0.783484936</R10>
										<R11>0.597896457</R11>
										<R12>0.169323236</R12>
										<R20>0.618317604</R20>
										<R21>0.722941637</R21>
										<R22>0.308281422</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18266">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>5.5</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18267">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18268">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18269">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">2</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>144.041382</X>
										<Y>101.339447</Y>
										<Z>-565.550842</Z>
										<R00>0.117144674</R00>
										<R01>0.331618458</R01>
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										<R10>-0.676388264</R10>
										<R11>0.716825485</R11>
										<R12>0.169293001</R12>
										<R20>0.727169812</R20>
										<R21>0.613343656</R21>
										<R22>0.308275133</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18270">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>1</X>
											<Y>5.5</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18271">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18272">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18273">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>143.199463</X>
										<Y>103.373032</Y>
										<Z>-562.68689</Z>
										<R00>0.999999523</R00>
										<R01>-0.000168660423</R01>
										<R02>-0.000943304447</R02>
										<R10>0.000136468792</R10>
										<R11>0.99942106</R11>
										<R12>-0.0340224542</R12>
										<R20>0.000948496687</R20>
										<R21>0.0340223126</R21>
										<R22>0.999420643</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18274">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>1.5</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18275">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18276">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18277">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>143.200195</X>
										<Y>103.229584</Y>
										<Z>-563.410645</Z>
										<R00>0.999999344</R00>
										<R01>0.000761074771</R01>
										<R02>-0.000821148686</R02>
										<R10>0.000154516223</R10>
										<R11>0.632593095</R11>
										<R12>0.774484277</R12>
										<R20>0.00110889343</R20>
										<R21>-0.774483919</R21>
										<R22>0.632592618</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18278">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>1.5</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18279">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18280">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18281">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>143.199036</X>
										<Y>102.897369</Y>
										<Z>-562.172913</Z>
										<R00>0.999999523</R00>
										<R01>-0.000947714841</R01>
										<R02>-7.17825824e-005</R02>
										<R10>0.000157397793</R10>
										<R11>0.239617541</R11>
										<R12>-0.970867336</R12>
										<R20>0.00093730574</R20>
										<R21>0.970866919</R21>
										<R22>0.239617571</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18282">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>1.5</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18283">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18284">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18285">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>146.035278</X>
										<Y>103.17276</Y>
										<Z>-565.505249</Z>
										<R00>0.0414016992</R00>
										<R01>-0.556650937</R01>
										<R02>-0.829714179</R02>
										<R10>-0.925418973</R10>
										<R11>0.2917068</R11>
										<R12>-0.241881877</R12>
										<R20>0.376677066</R20>
										<R21>0.777847528</R21>
										<R22>-0.503058195</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18286">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>5.5</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18287">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18288">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18289">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>146.499268</X>
										<Y>102.263535</Y>
										<Z>-562.181763</Z>
										<R00>-0.999999583</R00>
										<R01>-0.000740740565</R01>
										<R02>-0.000492855033</R02>
										<R10>8.62821325e-005</R10>
										<R11>-0.632071018</R11>
										<R12>0.77491045</R12>
										<R20>-0.000885526941</R20>
										<R21>0.774910152</R21>
										<R22>0.63207078</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18290">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>1.5</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18291">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18292">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
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								</Properties>
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								<Item class="Fire" referent="RBX18299">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
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										<X>0</X>
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										<X>1</X>
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										<Z>1</Z>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX18306">
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18310">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>1</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18311">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18312">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18313">
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									<bool name="Anchored">true</bool>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>146.698547</X>
										<Y>100.160461</Y>
										<Z>-560.956299</Z>
										<R00>0.000611678348</R00>
										<R01>-0.00075424934</R01>
										<R02>-0.999999523</R02>
										<R10>-0.923224092</R10>
										<R11>-0.384261936</R11>
										<R12>-0.000274887017</R12>
										<R20>-0.384261519</R20>
										<R21>0.923223853</R21>
										<R22>-0.000931385788</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18314">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.100000001</X>
											<Y>1</Y>
											<Z>0.100000001</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18315">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18316">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18317">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>144.997314</X>
										<Y>104.179642</Y>
										<Z>-560.258179</Z>
										<R00>0.999996483</R00>
										<R01>-0.000643044768</R01>
										<R02>-0.0025659583</R02>
										<R10>-0.00195332151</R10>
										<R11>0.474625319</R11>
										<R12>-0.880185783</R12>
										<R20>0.0017838676</R20>
										<R21>0.88018769</R21>
										<R22>0.474622399</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18318">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.70000005</X>
											<Y>1.70000005</Y>
											<Z>1.70000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18319">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18320">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18321">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>143.070007</X>
										<Y>102.654449</Y>
										<Z>-562.894653</Z>
										<R00>0.000851708057</R00>
										<R01>-0.999999523</R01>
										<R02>-0.000390091824</R02>
										<R10>0.307993412</R10>
										<R11>-0.000108808403</R11>
										<R12>0.951388478</R12>
										<R20>-0.951388061</R20>
										<R21>-0.000930450915</R21>
										<R22>0.307993203</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18322">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.29999995</X>
											<Y>1</Y>
											<Z>1.29999995</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18323">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18324">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18325">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>143.199402</X>
										<Y>102.185455</Y>
										<Z>-562.371399</Z>
										<R00>0.999999464</R00>
										<R01>0.000763900985</R01>
										<R02>-0.000684701372</R02>
										<R10>4.70520754e-005</R10>
										<R11>0.632593095</R11>
										<R12>0.774484336</R12>
										<R20>0.00102476671</R20>
										<R21>-0.774483979</R21>
										<R22>0.632592738</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18326">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>1.5</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18327">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18328">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18329">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>143.200134</X>
										<Y>101.91835</Y>
										<Z>-563.040649</Z>
										<R00>0.999999702</R00>
										<R01>0.000368974172</R01>
										<R02>0.000685013714</R02>
										<R10>0.000301651628</R10>
										<R11>-0.995400429</R11>
										<R12>0.0958017334</R12>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
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								</Properties>
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18331">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18332">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<int name="BrickColor">104</int>
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										<Y>102.376389</Y>
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										<R00>0.999999702</R00>
										<R01>0.000786357094</R01>
										<R02>4.36907212e-005</R02>
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										<R12>0.904198468</R12>
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										<R22>-0.42711249</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>1</X>
										<Y>1</Y>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18334">
									<Properties>
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										<token name="LODY">2</token>
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											<X>0.699999988</X>
											<Y>1.5</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18335">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18336">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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										<X>0</X>
										<Y>0</Y>
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										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX18338">
									<Properties>
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										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>3</X>
											<Y>1</Y>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18339">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">9</int>
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										<Y>102.654449</Y>
										<Z>-562.894775</Z>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18342">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18343">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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									<float name="BottomParamB">0.5</float>
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										<Y>100.949097</Y>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18346">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<token name="MeshType">5</token>
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										<Vector3 name="Offset">
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											<Y>0</Y>
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											<X>0.100000001</X>
											<Y>1</Y>
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										<Content name="TextureId"><null></null></Content>
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											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
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								</Item>
								<Item class="Fire" referent="RBX18347">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
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								<Item class="Fire" referent="RBX18351">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18352">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18354">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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										<string name="Name">Mesh</string>
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											<X>0</X>
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								</Item>
								<Item class="Fire" referent="RBX18355">
									<Properties>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
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										<X>0</X>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								<Item class="Fire" referent="RBX18359">
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										<bool name="Enabled">false</bool>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<X>0</X>
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										<X>0</X>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18366">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>5.5</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18367">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18368">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18369">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">9</int>
									<CoordinateFrame name="CFrame">
										<X>146.699707</X>
										<Y>102.677612</Y>
										<Z>-562.807495</Z>
										<R00>-0.000659082143</R00>
										<R01>0.999999523</R01>
										<R02>0.000757622707</R02>
										<R10>0.892874897</R10>
										<R11>0.000247316842</R11>
										<R12>0.450304747</R12>
										<R20>0.450304359</R20>
										<R21>0.000973250135</R21>
										<R22>-0.892874599</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18370">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18371">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18372">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18373">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>146.499084</X>
										<Y>103.063721</Y>
										<Z>-562.1745</Z>
										<R00>-0.999999642</R00>
										<R01>-0.000588317402</R01>
										<R02>0.000638881989</R02>
										<R10>8.73007739e-005</R10>
										<R11>0.663800478</R11>
										<R12>0.747909725</R12>
										<R20>-0.000864098431</R20>
										<R21>0.747909486</R21>
										<R22>-0.66380018</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18374">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>1.5</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18375">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18376">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18377">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>146.499756</X>
										<Y>103.448853</Y>
										<Z>-562.853394</Z>
										<R00>-0.999999344</R00>
										<R01>-0.000328148715</R01>
										<R02>0.00111475482</R02>
										<R10>-0.000220533388</R10>
										<R11>0.995458126</R11>
										<R12>0.0952003524</R12>
										<R20>-0.00114093174</R20>
										<R21>0.0952000469</R21>
										<R22>-0.99545753</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18378">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>1.5</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18379">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18380">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18381">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>145.797302</X>
										<Y>104.177704</Y>
										<Z>-560.256592</Z>
										<R00>-0.00260101981</R00>
										<R01>-0.000623219123</R01>
										<R02>-0.999996424</R02>
										<R10>-0.880227089</R10>
										<R11>0.474548519</R11>
										<R12>0.00199374766</R12>
										<R20>0.474545568</R20>
										<R21>0.880229115</R21>
										<R22>-0.00178288447</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18382">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1.5</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18383">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18384">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18385">
								<Properties>
									<bool name="Anchored">true</bool>
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									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
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										<Y>102.677521</Y>
										<Z>-562.807556</Z>
										<R00>-0.000659082143</R00>
										<R01>0.999999523</R01>
										<R02>0.000757622707</R02>
										<R10>0.892874897</R10>
										<R11>0.000247316842</R11>
										<R12>0.450304747</R12>
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										<R22>-0.892874599</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18386">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
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										<Vector3 name="Scale">
											<X>1.29999995</X>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18387">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18388">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18389">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
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									<int name="BrickColor">104</int>
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										<Y>103.035034</Y>
										<Z>-563.464233</Z>
										<R00>-0.999999523</R00>
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										<R10>-0.000127412015</R10>
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										<R12>-0.734235108</R12>
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										<R21>-0.734234869</R21>
										<R22>-0.678894877</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18390">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>1.5</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18391">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18392">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX18393">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
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									<int name="BrickColor">104</int>
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										<Y>101.975739</Y>
										<Z>-562.842407</Z>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18394">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.699999988</X>
											<Y>1.5</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18395">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX18397">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>146.500671</X>
										<Y>102.335449</Y>
										<Z>-563.488037</Z>
										<R00>-0.999999523</R00>
										<R01>0.000878831081</R01>
										<R02>-0.00038187913</R02>
										<R10>-0.000132598841</R10>
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										<R12>-0.853181362</R12>
										<R20>-0.000948995934</R20>
										<R21>-0.853180945</R21>
										<R22>0.521614194</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18398">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>1.5</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18399">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18400">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX18401">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
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									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>144.998779</X>
										<Y>103.281799</Y>
										<Z>-561.894165</Z>
										<R00>0.00252407789</R00>
										<R01>0.000749349594</R01>
										<R02>-0.999990642</R02>
										<R10>0.880211651</R10>
										<R11>-0.474559426</R11>
										<R12>0.00186094642</R12>
										<R20>-0.474562228</R20>
										<R21>-0.880213261</R21>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX18402">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
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											<R11>1</R11>
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											<R20>0</R20>
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										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<R02>0</R02>
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											<R11>1</R11>
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										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX18403">
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										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<X>1.75</X>
											<Y>10</Y>
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											<X>1</X>
											<Y>1</Y>
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								<Item class="Fire" referent="RBX18404">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>145.204529</X>
										<Y>99.0266418</Y>
										<Z>-567.416626</Z>
										<R00>-0.0182436779</R00>
										<R01>0.241270542</R01>
										<R02>-0.970286369</R02>
										<R10>-0.920863032</R10>
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										<R12>0.110302463</R12>
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										<R21>0.895513237</R21>
										<R22>0.21535477</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<X>0</X>
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									<float name="TopParamB">0.5</float>
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								</Properties>
								<Item class="Weld" referent="RBX18407">
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											<X>0</X>
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											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
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											<R00>1</R00>
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											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX18408">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
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										<Vector3 name="Scale">
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											<Z>0.600000024</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18409">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18410">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>145.003662</X>
										<Y>98.9391785</Y>
										<Z>-566.408325</Z>
										<R00>0.999999523</R00>
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										<R02>-8.06624594e-005</R02>
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										<R11>-0.102304593</R11>
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										<R22>-0.102304719</R22>
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									<float name="Elasticity">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
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										<X>0</X>
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								</Properties>
								<Item class="Weld" referent="RBX18412">
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										<CoordinateFrame name="C0">
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											<R02>0</R02>
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											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX18413">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
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											<X>0.600000024</X>
											<Y>10</Y>
											<Z>0.600000024</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18414">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18415">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX18416">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
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									<R00>1</R00>
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									<R02>0</R02>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX18417">
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										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
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								</Properties>
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									<Y>0</Y>
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								<string name="Name">Leg2</string>
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							</Properties>
							<Item class="Part" referent="RBX18419">
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										<Y>97.7000046</Y>
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										<R11>1</R11>
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										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>2</Y>
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								</Properties>
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							<Item class="Part" referent="RBX18420">
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									<float name="BottomParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>143.700928</X>
										<Y>96.8768921</Y>
										<Z>-562.907593</Z>
										<R00>0.999999583</R00>
										<R01>-0.00090325292</R01>
										<R02>0.00018799727</R02>
										<R10>0.000157194736</R10>
										<R11>-0.0339816622</R11>
										<R12>-0.999422431</R12>
										<R20>0.000909119728</R20>
										<R21>0.999422073</R21>
										<R22>-0.0339815058</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18421">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>2.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18422">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18423">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18424">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>143.301331</X>
										<Y>98.1832886</Y>
										<Z>-563.66394</Z>
										<R00>0.000742413045</R00>
										<R01>-0.000586517155</R01>
										<R02>0.999999523</R02>
										<R10>0.497698665</R10>
										<R11>0.867349923</R11>
										<R12>0.00013921778</R12>
										<R20>-0.867349744</R20>
										<R21>0.497698307</R21>
										<R22>0.000935840711</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX18425">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX18426">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.39999998</X>
											<Y>4.5</Y>
											<Z>1.39999998</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18427">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18428">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18429">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>143.300903</X>
										<Y>96.8768311</Y>
										<Z>-562.907959</Z>
										<R00>0.999999583</R00>
										<R01>-0.00090325292</R01>
										<R02>0.00018799727</R02>
										<R10>0.000157194736</R10>
										<R11>-0.0339816622</R11>
										<R12>-0.999422431</R12>
										<R20>0.000909119728</R20>
										<R21>0.999422073</R21>
										<R22>-0.0339815058</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18430">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>3.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18431">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18432">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18433">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>143.302246</X>
										<Y>97.0077972</Y>
										<Z>-564.404358</Z>
										<R00>0.000969056913</R00>
										<R01>-0.00023116947</R01>
										<R02>0.999999523</R02>
										<R10>0.0340057723</R10>
										<R11>0.999421597</R11>
										<R12>0.000198082358</R12>
										<R20>-0.999421179</R20>
										<R21>0.0340055637</R21>
										<R22>0.000976357551</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX18434">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX18435">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18436">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18437">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18438">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>143.301453</X>
										<Y>96.9671936</Y>
										<Z>-563.505188</Z>
										<R00>0.000969056913</R00>
										<R01>-0.00023116947</R01>
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									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
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									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX18439">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
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										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX18440">
									<Properties>
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										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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								</Item>
								<Item class="Fire" referent="RBX18441">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18442">
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<int name="BrickColor">1002</int>
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									<bool name="Locked">false</bool>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX18444">
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											<X>0.75</X>
											<Y>2.5</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18445">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18446">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">1002</int>
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										<Y>97.410553</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX18448">
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										<string name="Name">Mesh</string>
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											<Y>0</Y>
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											<Y>1.39999998</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18449">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
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										<X>143.60083</X>
										<Y>99.2924805</Y>
										<Z>-563.325745</Z>
										<R00>0.999999523</R00>
										<R01>-0.000168660423</R01>
										<R02>-0.000943304447</R02>
										<R10>0.000136468792</R10>
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										<R12>-0.0340224542</R12>
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										<R22>0.999420643</R22>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18452">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>2.4000001</X>
											<Y>2.4000001</Y>
											<Z>2.4000001</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX18453">
									<Properties>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
						</Item>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Magnezone</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX18456">
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								<CoordinateFrame name="ModelInPrimary">
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									<Y>0</Y>
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									<R20>0</R20>
									<R21>0</R21>
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								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX18457">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>153.298828</X>
										<Y>99.302475</Y>
										<Z>-554.199951</Z>
										<R00>-1</R00>
										<R01>-0.0008850093</R01>
										<R02>3.05310823e-005</R02>
										<R10>-0.000885010231</R10>
										<R11>0.999999583</R11>
										<R12>-3.05040739e-005</R12>
										<R20>-3.05040739e-005</R20>
										<R21>-3.05310823e-005</R21>
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									</Vector3>
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										<Color3 name="Color">4294950656</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
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									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>145.299973</X>
										<Y>114.160645</Y>
										<Z>-565.43396</Z>
										<R00>0.933010161</R00>
										<R01>-0.249997452</R01>
										<R02>0.258830726</R02>
										<R10>-0.345931232</R10>
										<R11>-0.425004095</R11>
										<R12>0.836482584</R12>
										<R20>-0.0991144031</R20>
										<R21>-0.869984329</R21>
										<R22>-0.48301509</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<string name="Name">Part</string>
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										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
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									</Vector3>
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										<X>1</X>
										<Y>0.400000006</Y>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18700">
									<Properties>
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
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											<X>1</X>
											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18701">
									<Properties>
										<Color3 name="Color">4294950656</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18702">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">102</int>
									<CoordinateFrame name="CFrame">
										<X>145.90004</X>
										<Y>111.96048</Y>
										<Z>-565.934082</Z>
										<R00>-0.866046309</R00>
										<R01>0.49996379</R01>
										<R02>2.15794553e-005</R02>
										<R10>-0.49996379</R10>
										<R11>-0.86604625</R11>
										<R12>3.73743642e-005</R12>
										<R20>3.7374637e-005</R20>
										<R21>2.15789805e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
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									<Vector3 name="size">
										<X>3</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18703">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18704">
									<Properties>
										<Color3 name="Color">4294950656</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX18705">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>144.700012</X>
										<Y>112.96051</Y>
										<Z>-564.834045</Z>
										<R00>-0.000274641381</R00>
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										<R10>0.99999994</R10>
										<R11>-3.04160712e-005</R11>
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										<R20>3.05753092e-005</R20>
										<R21>0.999999821</R21>
										<R22>-0.000579803134</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX18706">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18707">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX18708">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<R21>9.15499404e-005</R21>
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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										<X>2</X>
										<Y>2.4000001</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX18710">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX18711">
									<Properties>
										<Color3 name="Color">4294950656</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX18712">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX18713">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>143.200012</X>
										<Y>108.903198</Y>
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										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX19557">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX19558">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>225.077881</X>
										<Y>105.748718</Y>
										<Z>248</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX19559">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX19560">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>225.077881</X>
										<Y>107.74881</Y>
										<Z>247.5</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX19561">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>222.030029</X>
										<Y>112.901062</Y>
										<Z>245.600006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>0.800000012</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19562">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19563">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19564">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19565">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>221.627899</X>
										<Y>107.166382</Y>
										<Z>243.749985</Z>
										<R00>0.500005245</R00>
										<R01>1.58250332e-005</R01>
										<R02>0.866024554</R02>
										<R10>-0.866024613</R10>
										<R11>-6.29425049e-005</R11>
										<R12>0.500009</R12>
										<R20>5.9068203e-005</R20>
										<R21>-1.00000381</R21>
										<R22>-1.96695328e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19566">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19567">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19568">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19569">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>231.547913</X>
										<Y>109.853058</Y>
										<Z>249.099976</Z>
										<R00>2.02651718e-005</R00>
										<R01>0.656053901</R01>
										<R02>-0.754714072</R02>
										<R10>1.51094728e-005</R10>
										<R11>-0.754714012</R11>
										<R12>-0.656053901</R12>
										<R20>-1</R20>
										<R21>1.89171567e-006</R21>
										<R22>-2.52070386e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX19570">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19571">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">1001</int>
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										<R00>-1</R00>
										<R01>-8.86298412e-009</R01>
										<R02>4.31562548e-005</R02>
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									<bool name="CanCollide">true</bool>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="TopSurfaceInput">0</token>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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								</Properties>
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											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX19575">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">24</int>
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										<R20>-1</R20>
										<R21>1.89171567e-006</R21>
										<R22>-2.52070386e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX19578">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19579">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<string name="Name">Mesh</string>
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											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
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										</Vector3>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
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							<Item class="Part" referent="RBX19581">
								<Properties>
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									<float name="BackParamA">-0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
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										<Z>249.099976</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
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										<R10>-4.3159529e-005</R10>
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									<token name="RightSurface">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<Y>1.20000005</Y>
										<Z>3.20000029</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX19582">
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										<token name="LODY">2</token>
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											<Y>0</Y>
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											<X>1</X>
											<Y>1</Y>
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											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19583">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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											<Z>1.60000014</Z>
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											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
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											<Y>2</Y>
											<Z>-0.0999917984</Z>
											<R00>5.34682295e-005</R00>
											<R01>-1</R01>
											<R02>-4.3159529e-005</R02>
											<R10>1</R10>
											<R11>5.34682331e-005</R11>
											<R12>2.30766362e-009</R12>
											<R20>0</R20>
											<R21>-4.3159529e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">1</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX19586">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.399999976</X>
											<Y>0.600000024</Y>
											<Z>1.60000014</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
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											<Y>0.100082397</Y>
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											<R00>-9.15443525e-005</R00>
											<R01>-8.3803684e-009</R01>
											<R02>1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>9.15443525e-005</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>8.38113579e-009</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
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										<int name="Surface1">3</int>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
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										<Y>109.818634</Y>
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										<R11>-0.754714012</R11>
										<R12>-0.656053901</R12>
										<R20>-1</R20>
										<R21>1.89171567e-006</R21>
										<R22>-2.52070386e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="LeftParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
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								<Item class="Fire" referent="RBX19588">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R22>-2.52070386e-005</R22>
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									<token name="FrontSurfaceInput">0</token>
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										<Y>0</Y>
										<Z>0</Z>
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								</Properties>
								<Item class="Fire" referent="RBX19592">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R01>-8.86298412e-009</R01>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
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								</Item>
								<Item class="Fire" referent="RBX19597">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
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										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
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											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX19601">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<R21>1.82730864e-009</R21>
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										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">2</int>
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								</Item>
								<Item class="ManualWeld" referent="RBX19604">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.399999976</X>
											<Y>-0.600000024</Y>
											<Z>0.599999905</Z>
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											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19607">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19608">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19609">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>222.030029</X>
										<Y>112.901031</Y>
										<Z>249.399994</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>0.800000012</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19610">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19611">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19612">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19613">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>221.627991</X>
										<Y>111.903076</Y>
										<Z>249.399933</Z>
										<R00>3.05185094e-005</R00>
										<R01>-9.31379418e-010</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-3.05185094e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>9.31350996e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1.00000024</X>
										<Y>0.200000003</Y>
										<Z>0.999999881</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19614">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19615">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19616">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19617">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>221.400024</X>
										<Y>114.30127</Y>
										<Z>248.099976</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.799999952</X>
										<Y>1.20000005</Y>
										<Z>3.20000029</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19618">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19619">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19620">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX19621">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.399999976</X>
											<Y>0.600000024</Y>
											<Z>1.60000014</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-1.1999588</X>
											<Y>1</Y>
											<Z>-0.0999917984</Z>
											<R00>5.34682295e-005</R00>
											<R01>-1</R01>
											<R02>-4.3159529e-005</R02>
											<R10>1</R10>
											<R11>5.34682331e-005</R11>
											<R12>2.30766362e-009</R12>
											<R20>0</R20>
											<R21>-4.3159529e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">1</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19622">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>222.617981</X>
										<Y>112.893219</Y>
										<Z>249.399902</Z>
										<R00>3.05185094e-005</R00>
										<R01>-9.31379418e-010</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-3.05185094e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>9.31350996e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.80000025</X>
										<Y>0.200000003</Y>
										<Z>0.999999881</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19623">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19624">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19625">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX19626">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.400000125</X>
											<Y>-0.100000001</Y>
											<Z>-0.49999994</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
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											<R22>-1</R22>
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											<X>0.100082397</X>
											<Y>0.39214325</Y>
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											<R00>5.34659193e-005</R00>
											<R01>-0.99999994</R01>
											<R02>4.80205653e-010</R02>
											<R10>-0.99999994</R10>
											<R11>-5.34659193e-005</R11>
											<R12>-4.31586013e-005</R12>
											<R20>4.31585977e-005</R20>
											<R21>1.82730864e-009</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19627">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>225.577972</X>
										<Y>110.853119</Y>
										<Z>250.449982</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">OrangeBlock</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BoolValue" referent="RBX19628">
									<Properties>
										<string name="Name">RobloxStamper</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX19629">
									<Properties>
										<string name="Name">RobloxModel</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX19630">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.5999999</X>
											<Y>2.5999999</Y>
											<Z>2.5999999</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19631">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19632">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19633">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>221.027893</X>
										<Y>108.466461</Y>
										<Z>251.25</Z>
										<R00>-0.500040591</R00>
										<R01>-2.72546622e-005</R01>
										<R02>0.866001964</R02>
										<R10>0.866001964</R10>
										<R11>-1.57371924e-005</R11>
										<R12>0.50004065</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.147182e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.399999976</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19634">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19635">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19636">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19637">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>222.627991</X>
										<Y>111.50293</Y>
										<Z>249.399902</Z>
										<R00>3.05185094e-005</R00>
										<R01>-9.31379418e-010</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-3.05185094e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>9.31350996e-010</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
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										<X>1.80000043</X>
										<Y>0.200000003</Y>
										<Z>0.999999881</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19638">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19639">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19640">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19641">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>221.327881</X>
										<Y>107.866486</Y>
										<Z>251.249969</Z>
										<R00>-0.500040591</R00>
										<R01>-2.72546622e-005</R01>
										<R02>0.866001964</R02>
										<R10>0.866001964</R10>
										<R11>-1.57371924e-005</R11>
										<R12>0.50004065</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.147182e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.399999976</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19642">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19643">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19644">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19645">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>224.87793</X>
										<Y>105.352905</Y>
										<Z>252.049988</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600000024</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19646">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19647">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19648">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19649">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
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									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>226.877991</X>
										<Y>109.468506</Y>
										<Z>250.599976</Z>
										<R00>-1</R00>
										<R01>-8.86298412e-009</R01>
										<R02>4.31562548e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-0.000378000288</R11>
										<R12>0.99999994</R12>
										<R20>7.45009388e-009</R20>
										<R21>0.99999994</R21>
										<R22>0.000378000288</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19650">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>3</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19651">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19652">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX19653">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
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										<Y>108.253021</Y>
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										<R00>0.499964952</R00>
										<R01>5.21335141e-006</R01>
										<R02>-0.866045654</R02>
										<R10>-0.866045594</R10>
										<R11>3.00964962e-006</R11>
										<R12>-0.499964982</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>6.01971942e-006</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19654">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>3</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19655">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19656">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19657">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>222.080597</X>
										<Y>108.848022</Y>
										<Z>250.207092</Z>
										<R00>0.612441063</R00>
										<R01>-0.499949157</R01>
										<R02>0.612345278</R02>
										<R10>0.353517801</R10>
										<R11>0.866054773</R11>
										<R12>0.353517056</R12>
										<R20>-0.707065046</R20>
										<R21>-3.33751341e-005</R21>
										<R22>0.707148492</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.399999976</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19658">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19659">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19660">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19661">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>226.077942</X>
										<Y>107.75296</Y>
										<Z>250.849976</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">OrangeBlock</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BoolValue" referent="RBX19662">
									<Properties>
										<string name="Name">RobloxStamper</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX19663">
									<Properties>
										<string name="Name">RobloxModel</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX19664">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>3</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19665">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19666">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>219.200012</X>
										<Y>113.101074</Y>
										<Z>248.099976</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
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										<X>0.799999952</X>
										<Y>1.20000005</Y>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19668">
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19669">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19670">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX19671">
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										<CoordinateFrame name="C0">
											<X>0.399999976</X>
											<Y>-0.600000024</Y>
											<Z>0.599999905</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.00005341</X>
											<Y>0.199981689</Y>
											<Z>0.100006104</Z>
											<R00>5.34659193e-005</R00>
											<R01>-0.99999994</R01>
											<R02>4.80205653e-010</R02>
											<R10>-0.99999994</R10>
											<R11>-5.34659193e-005</R11>
											<R12>-4.31586013e-005</R12>
											<R20>4.31585977e-005</R20>
											<R21>1.82730864e-009</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX19672">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.399999976</X>
											<Y>-0.600000024</Y>
											<Z>0.599999905</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
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										</CoordinateFrame>
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											<X>0.40007019</X>
											<Y>0.999984741</Y>
											<Z>-0.550002098</Z>
											<R00>3.05166468e-005</R00>
											<R01>-9.31265731e-010</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>-3.05166468e-005</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-9.31294153e-010</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
							</Item>
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
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										<R22>3.147182e-005</R22>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.399999976</X>
										<Y>1</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX19674">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19675">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19676">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19677">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
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										<Y>108.22641</Y>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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								</Properties>
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									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>3</X>
											<Y>5</Y>
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											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19679">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19680">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">24</int>
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										<X>221.400055</X>
										<Y>114.300995</Y>
										<Z>247</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<X>0.799999952</X>
										<Y>1.20000005</Y>
										<Z>3.20000029</Z>
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								</Properties>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19683">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19684">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX19685">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.399999976</X>
											<Y>0.600000024</Y>
											<Z>1.60000014</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-1.1999588</X>
											<Y>-0.0999984741</Y>
											<Z>-0.0999917984</Z>
											<R00>5.34682295e-005</R00>
											<R01>-1</R01>
											<R02>-4.3159529e-005</R02>
											<R10>1</R10>
											<R11>5.34682331e-005</R11>
											<R12>2.30766362e-009</R12>
											<R20>0</R20>
											<R21>-4.3159529e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">1</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19686">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>221.800079</X>
										<Y>113.70108</Y>
										<Z>247.5</Z>
										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.26622794e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2.4000001</X>
										<Y>3.99999976</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19687">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19688">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19689">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX19690">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.20000005</X>
											<Y>-1.99999988</Y>
											<Z>0.100000001</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.399978638</X>
											<Y>-2</Y>
											<Z>0.749991417</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19691">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>220.200134</X>
										<Y>113.051056</Y>
										<Z>247.5</Z>
										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.26622794e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.799999952</X>
										<Y>3.99999976</Y>
										<Z>1.39999986</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19692">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19693">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19694">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX19695">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.399999976</X>
											<Y>-1.99999988</Y>
											<Z>-0.699999928</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-3.90002441</X>
											<Y>-0.649983406</Y>
											<Z>0.0999069214</Z>
											<R00>-3.26622794e-005</R00>
											<R01>1</R01>
											<R02>4.31576664e-005</R02>
											<R10>1</R10>
											<R11>3.26622794e-005</R11>
											<R12>1.40962775e-009</R12>
											<R20>0</R20>
											<R21>4.31576664e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19696">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>224.5</X>
										<Y>112.700005</Y>
										<Z>247.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19697">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>4.4000001</Y>
											<Z>2.20000005</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19698">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19699">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19700">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>219.200012</X>
										<Y>113.101105</Y>
										<Z>247</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.799999952</X>
										<Y>1.20000005</Y>
										<Z>1.19999981</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19701">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19702">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19703">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX19704">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.399999976</X>
											<Y>-0.600000024</Y>
											<Z>0.599999905</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.00005341</X>
											<Y>-0.900001526</Y>
											<Z>0.100008965</Z>
											<R00>5.34659193e-005</R00>
											<R01>-0.99999994</R01>
											<R02>4.80205653e-010</R02>
											<R10>-0.99999994</R10>
											<R11>-5.34659193e-005</R11>
											<R12>-4.31586013e-005</R12>
											<R20>4.31585977e-005</R20>
											<R21>1.82730864e-009</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX19705">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.399999976</X>
											<Y>-0.600000024</Y>
											<Z>0.599999905</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.40007019</X>
											<Y>-0.0999984741</Y>
											<Z>-0.549999237</Z>
											<R00>3.05166468e-005</R00>
											<R01>-9.31265731e-010</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>-3.05166468e-005</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-9.31294153e-010</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19706">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>221.800049</X>
										<Y>113.001068</Y>
										<Z>247.5</Z>
										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.26622794e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19707">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.4000001</X>
											<Y>3.5999999</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19708">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19709">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19710">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>220.800049</X>
										<Y>112.401093</Y>
										<Z>247.5</Z>
										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.26622794e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4.4000001</X>
										<Y>3.99999976</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19711">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19712">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19713">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX19714">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.20000005</X>
											<Y>-1.99999988</Y>
											<Z>0.100000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.100021362</X>
											<Y>-0.499995232</Y>
											<Z>-2.30007172</Z>
											<R00>-9.15471464e-005</R00>
											<R01>1</R01>
											<R02>9.15480778e-005</R02>
											<R10>3.05157155e-005</R10>
											<R11>-9.15452838e-005</R11>
											<R12>1</R12>
											<R20>1</R20>
											<R21>9.15499404e-005</R21>
											<R22>-3.05073336e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX19715">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.20000005</X>
											<Y>-1.99999988</Y>
											<Z>0.100000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.0999984741</X>
											<Y>-0.399992943</Y>
											<Z>0.970085144</Z>
											<R00>3.05175781e-005</R00>
											<R01>-1</R01>
											<R02>-3.05175781e-005</R02>
											<R10>-3.05175781e-005</R10>
											<R11>-3.05175781e-005</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>-3.05175781e-005</R21>
											<R22>-3.05175781e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX19716">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.20000005</X>
											<Y>-1.99999988</Y>
											<Z>0.100000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>3.90000153</X>
											<Y>-0.399992943</Y>
											<Z>0.970085144</Z>
											<R00>3.05175781e-005</R00>
											<R01>-1</R01>
											<R02>-3.05175781e-005</R02>
											<R10>-3.05175781e-005</R10>
											<R11>-3.05175781e-005</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>-3.05175781e-005</R21>
											<R22>-3.05175781e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX19717">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.20000005</X>
											<Y>-1.99999988</Y>
											<Z>0.100000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-3.90002441</X>
											<Y>-0.499991417</Y>
											<Z>-2.30007172</Z>
											<R00>-9.15471464e-005</R00>
											<R01>1</R01>
											<R02>9.15480778e-005</R02>
											<R10>3.05157155e-005</R10>
											<R11>-9.15452838e-005</R11>
											<R12>1</R12>
											<R20>1</R20>
											<R21>9.15499404e-005</R21>
											<R22>-3.05073336e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19718">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>226.077942</X>
										<Y>108.052948</Y>
										<Z>249.450012</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">OrangeBlock</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BoolValue" referent="RBX19719">
									<Properties>
										<string name="Name">RobloxStamper</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX19720">
									<Properties>
										<string name="Name">RobloxModel</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19721">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19722">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="SpecialMesh" referent="RBX19723">
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										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>2.20000005</X>
											<Y>2.20000005</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
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									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19724">
								<Properties>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
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										<Y>112.631256</Y>
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										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
										<R20>0</R20>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19725">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19726">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19727">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
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										<Y>106.352966</Y>
										<Z>250.849976</Z>
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										<R01>4.31590452e-005</R01>
										<R02>-1</R02>
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										<R11>-1</R11>
										<R12>-4.31590452e-005</R12>
										<R20>-0.99999994</R20>
										<R21>1.37802481e-009</R21>
										<R22>-5.3465923e-005</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX19729">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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											<X>3</X>
											<Y>3</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19730">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19731">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>224.177917</X>
										<Y>105.352966</Y>
										<Z>250.849976</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>0.600000024</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19733">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19734">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19735">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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									<token name="BottomSurface">4</token>
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									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>223.600037</X>
										<Y>111.501221</Y>
										<Z>247.5</Z>
										<R00>-3.26622794e-005</R00>
										<R01>-4.59821458e-014</R01>
										<R02>1</R02>
										<R10>4.31576664e-005</R10>
										<R11>-1</R11>
										<R12>1.40958167e-009</R12>
										<R20>1</R20>
										<R21>4.31576664e-005</R21>
										<R22>3.26622794e-005</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="shape">0</token>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19737">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>4</X>
											<Y>2</Y>
											<Z>8</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19738">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19739">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
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										<Y>111.851135</Y>
										<Z>247.5</Z>
										<R00>-0.707085967</R00>
										<R01>-1.51391214e-005</R01>
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										<R12>0.707085907</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>2.14093197e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19741">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
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										</Vector3>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19742">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19743">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>224.87793</X>
										<Y>105.352966</Y>
										<Z>249.649963</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
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										<X>0.600000024</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19745">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19746">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>225.677948</X>
										<Y>110.753082</Y>
										<Z>247.600006</Z>
										<R00>1</R00>
										<R01>2.30753994e-009</R01>
										<R02>-4.31572189e-005</R02>
										<R10>-4.31572189e-005</R10>
										<R11>5.34682295e-005</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19749">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
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											<Y>4</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19750">
									<Properties>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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									<token name="BottomSurface">0</token>
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										<X>224.429993</X>
										<Y>111.201233</Y>
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										<R00>-1</R00>
										<R01>-4.31590415e-005</R01>
										<R02>4.8021076e-010</R02>
										<R10>9.29522848e-010</R10>
										<R11>-3.26636837e-005</R11>
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										<R20>4.31590452e-005</R20>
										<R21>-0.99999994</R21>
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									<float name="LeftParamB">0.5</float>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19753">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19754">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">1003</int>
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										<X>226.376892</X>
										<Y>111.75238</Y>
										<Z>247.5</Z>
										<R00>-0.707085967</R00>
										<R01>-1.51391214e-005</R01>
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										<R10>0.707127631</R10>
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										<R12>0.707085907</R12>
										<R20>0</R20>
										<R21>1</R21>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>0</X>
										<Y>0</Y>
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										<X>0.400000006</X>
										<Y>4.39999962</Y>
										<Z>2.19997668</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19757">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19758">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19759">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19760">
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>219.200012</X>
										<Y>113.101105</Y>
										<Z>245.900009</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19761">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>1.20000005</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19762">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19763">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19764">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>221.400024</X>
										<Y>114.300934</Y>
										<Z>245.899994</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19765">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>1.20000005</Y>
											<Z>3.20000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19766">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19767">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19768">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>228.077881</X>
										<Y>107.448792</Y>
										<Z>247.5</Z>
										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.26622794e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19769">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>4</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19770">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19771">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19772">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>227.177979</X>
										<Y>110.862915</Y>
										<Z>247.5</Z>
										<R00>1</R00>
										<R01>2.30753994e-009</R01>
										<R02>-4.31572189e-005</R02>
										<R10>-4.31572189e-005</R10>
										<R11>5.34682295e-005</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19773">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.20000005</X>
											<Y>4</Y>
											<Z>2.20000005</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19774">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19775">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19776">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>227.277954</X>
										<Y>109.453033</Y>
										<Z>247.499969</Z>
										<R00>-9.15443525e-005</R00>
										<R01>-8.3803684e-009</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>9.15443525e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>8.38113579e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19777">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>4.4000001</Y>
											<Z>2.20000005</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19778">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19779">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19780">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>227.177856</X>
										<Y>109.233002</Y>
										<Z>247.5</Z>
										<R00>-9.15443525e-005</R00>
										<R01>-8.3803684e-009</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>9.15443525e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>8.38113579e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19781">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4</X>
											<Y>4</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19782">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19783">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19784">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>222.617981</X>
										<Y>112.89325</Y>
										<Z>245.599915</Z>
										<R00>3.05185094e-005</R00>
										<R01>-9.31379418e-010</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-3.05185094e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>9.31350996e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.80000025</X>
										<Y>0.200000003</Y>
										<Z>0.999999881</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19785">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19786">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19787">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX19788">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.400000125</X>
											<Y>-0.100000001</Y>
											<Z>-0.49999994</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.100082397</X>
											<Y>0.392155647</Y>
											<Z>0.0879669189</Z>
											<R00>5.34659193e-005</R00>
											<R01>-0.99999994</R01>
											<R02>4.80205653e-010</R02>
											<R10>-0.99999994</R10>
											<R11>-5.34659193e-005</R11>
											<R12>-4.31586013e-005</R12>
											<R20>4.31585977e-005</R20>
											<R21>1.82730864e-009</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19789">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>220.700012</X>
										<Y>113.001099</Y>
										<Z>245.600021</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19790">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19791">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19792">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX19793">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.100000001</X>
											<Y>-0.5</Y>
											<Z>0.100000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.399909973</X>
											<Y>-1.99997711</Y>
											<Z>-0.550013542</Z>
											<R00>3.05185094e-005</R00>
											<R01>-9.31379418e-010</R01>
											<R02>1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>-3.05185094e-005</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>9.31350996e-010</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19794">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>221.027893</X>
										<Y>108.566437</Y>
										<Z>243.749969</Z>
										<R00>0.500005245</R00>
										<R01>1.58250332e-005</R01>
										<R02>0.866024554</R02>
										<R10>-0.866024613</R10>
										<R11>-6.29425049e-005</R11>
										<R12>0.500009</R12>
										<R20>5.9068203e-005</R20>
										<R21>-1.00000381</R21>
										<R22>-1.96695328e-005</R22>
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									<float name="LeftParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
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										<X>1</X>
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								</Properties>
								<Item class="Fire" referent="RBX19795">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<float name="Elasticity">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
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									<token name="shape">1</token>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="Fire" referent="RBX19799">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19804">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">1001</int>
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										<Y>105.352936</Y>
										<Z>244.249985</Z>
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										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
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									<float name="Friction">0.300000012</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19808">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<token name="LeftSurface">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
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								<Item class="Fire" referent="RBX19812">
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										<bool name="Enabled">false</bool>
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										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19814">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>224.477905</X>
										<Y>112.659302</Y>
										<Z>244.399994</Z>
										<R00>-1</R00>
										<R01>4.31590452e-005</R01>
										<R02>8.83903795e-009</R02>
										<R10>8.38389802e-009</R10>
										<R11>0.000399057288</R11>
										<R12>-0.99999994</R12>
										<R20>-4.31590488e-005</R20>
										<R21>-0.999999881</R21>
										<R22>-0.000399057317</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19815">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>3</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19816">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19817">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19818">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>226.077942</X>
										<Y>108.052917</Y>
										<Z>245.649979</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">OrangeBlock</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BoolValue" referent="RBX19819">
									<Properties>
										<string name="Name">RobloxStamper</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX19820">
									<Properties>
										<string name="Name">RobloxModel</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX19821">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.20000005</X>
											<Y>2.20000005</Y>
											<Z>2.20000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19822">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19823">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19824">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>226.377869</X>
										<Y>111.868561</Y>
										<Z>244.399994</Z>
										<R00>-1</R00>
										<R01>4.31590452e-005</R01>
										<R02>8.83903795e-009</R02>
										<R10>8.38389802e-009</R10>
										<R11>0.000399057288</R11>
										<R12>-0.99999994</R12>
										<R20>-4.31590488e-005</R20>
										<R21>-0.999999881</R21>
										<R22>-0.000399057317</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19825">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>3</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19826">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19827">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19828">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>224.87793</X>
										<Y>105.352936</Y>
										<Z>245.449997</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600000024</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19829">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19830">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19831">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19832">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>224.87793</X>
										<Y>105.352905</Y>
										<Z>243.050003</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600000024</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19833">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19834">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19835">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19836">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>226.077942</X>
										<Y>106.352997</Y>
										<Z>244.249969</Z>
										<R00>5.34659193e-005</R00>
										<R01>4.31590452e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>-1</R11>
										<R12>-4.31590452e-005</R12>
										<R20>-0.99999994</R20>
										<R21>1.37802481e-009</R21>
										<R22>-5.3465923e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19837">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>3</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19838">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19839">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19840">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>225.577972</X>
										<Y>110.753082</Y>
										<Z>244.549988</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">OrangeBlock</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BoolValue" referent="RBX19841">
									<Properties>
										<string name="Name">RobloxStamper</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX19842">
									<Properties>
										<string name="Name">RobloxModel</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX19843">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.5999999</X>
											<Y>2.5999999</Y>
											<Z>2.5999999</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19844">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19845">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19846">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>226.077942</X>
										<Y>107.952942</Y>
										<Z>244.249969</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">OrangeBlock</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BoolValue" referent="RBX19847">
									<Properties>
										<string name="Name">RobloxStamper</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX19848">
									<Properties>
										<string name="Name">RobloxModel</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX19849">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>3</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19850">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19851">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19852">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>222.627991</X>
										<Y>111.402863</Y>
										<Z>245.599915</Z>
										<R00>3.05185094e-005</R00>
										<R01>-9.31379418e-010</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-3.05185094e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>9.31350996e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1.80000043</X>
										<Y>0.200000003</Y>
										<Z>0.999999881</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19853">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19854">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19855">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
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										<Y>111.803009</Y>
										<Z>245.599915</Z>
										<R00>3.05185094e-005</R00>
										<R01>-9.31379418e-010</R01>
										<R02>1</R02>
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										<R11>0</R11>
										<R12>-3.05185094e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>9.31350996e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1.00000024</X>
										<Y>0.200000003</Y>
										<Z>0.999999881</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19857">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19858">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19859">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19860">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>226.877899</X>
										<Y>109.453064</Y>
										<Z>244.399994</Z>
										<R00>-1</R00>
										<R01>4.31590415e-005</R01>
										<R02>1.37801526e-009</R02>
										<R10>9.29522848e-010</R10>
										<R11>5.34659193e-005</R11>
										<R12>-1</R12>
										<R20>-4.31590452e-005</R20>
										<R21>-0.99999994</R21>
										<R22>-5.3465923e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19861">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>3</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19862">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19863">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>225.777985</X>
										<Y>107.852875</Y>
										<Z>247.5</Z>
										<R00>1</R00>
										<R01>2.30753994e-009</R01>
										<R02>-4.31572189e-005</R02>
										<R10>-4.31572189e-005</R10>
										<R11>5.34682295e-005</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>5.34682295e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">3</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19865">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>1.20000005</X>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19866">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">199</int>
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										<Z>247.5</Z>
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									<float name="LeftParamA">-0.5</float>
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									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19869">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>1</X>
											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX19870">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
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							<Item class="Part" referent="RBX19873">
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										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<float name="Friction">0.300000012</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX19874">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX19875">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>225.077881</X>
										<Y>105.748779</Y>
										<Z>247</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX19876">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">GiratinaO</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX19877">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX19878">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>17.5</X>
										<Y>193.699997</Y>
										<Z>19.3999996</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19879">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4.9000001</X>
											<Y>1</Y>
											<Z>4.9000001</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX19880">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX19881">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19882">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19883">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19884">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>17.5</X>
										<Y>193.600006</Y>
										<Z>15.4000006</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19885">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3.0999999</X>
											<Y>1</Y>
											<Z>3.0999999</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX19886">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX19887">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19888">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19889">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19890">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>17.5</X>
										<Y>194.399506</Y>
										<Z>22.3999977</Z>
										<R00>1</R00>
										<R01>2.89086929e-005</R01>
										<R02>-3.2044507e-005</R02>
										<R10>-3.2044507e-005</R10>
										<R11>0.994720757</R11>
										<R12>-0.102616377</R12>
										<R20>2.89086929e-005</R20>
										<R21>0.102616377</R21>
										<R22>0.994720757</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19891">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>1</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX19892">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX19893">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19894">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19895">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19896">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>17.5099945</X>
										<Y>195.999496</Y>
										<Z>22.5999985</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19897">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>1</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX19898">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX19899">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19900">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19901">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19902">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>17.5</X>
										<Y>193.600006</Y>
										<Z>17.3999996</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19903">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4.5999999</X>
											<Y>2</Y>
											<Z>4.5999999</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX19904">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX19905">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19906">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19907">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19908">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>17.5</X>
										<Y>193.600006</Y>
										<Z>15.4000006</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19909">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>2</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX19910">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX19911">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19912">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19913">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19914">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>17.5</X>
										<Y>193.699997</Y>
										<Z>19.3999996</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19915">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4.80000019</X>
											<Y>2</Y>
											<Z>4.80000019</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX19916">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX19917">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19918">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19919">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19920">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>17.5</X>
										<Y>193.299484</Y>
										<Z>21.9000053</Z>
										<R00>-0.00211549294</R00>
										<R01>0.000832097547</R01>
										<R02>0.999997437</R02>
										<R10>0.350507289</R10>
										<R11>0.936559975</R11>
										<R12>-3.78138466e-005</R12>
										<R20>-0.936557651</R20>
										<R21>0.350506246</R21>
										<R22>-0.00227294234</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19921">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>1</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX19922">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX19923">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19924">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19925">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19926">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>17.5000019</X>
										<Y>197.399506</Y>
										<Z>22.2699814</Z>
										<R00>1</R00>
										<R01>3.3667824e-005</R01>
										<R02>-2.70022465e-005</R02>
										<R10>-2.70022465e-005</R10>
										<R11>0.976146877</R11>
										<R12>0.21711117</R12>
										<R20>3.3667824e-005</R20>
										<R21>-0.21711117</R21>
										<R22>0.976146877</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19927">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>1</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX19928">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX19929">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19930">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19931">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19932">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>17.5</X>
										<Y>193.600006</Y>
										<Z>17.3999996</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX19933">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4.69999981</X>
											<Y>1</Y>
											<Z>4.69999981</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX19934">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX19935">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19936">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19937">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19938">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>17.5</X>
										<Y>194.2995</Y>
										<Z>21.7800446</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19939">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4</X>
											<Y>1</Y>
											<Z>4.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19940">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19941">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19942">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>13.7999592</X>
										<Y>198.199448</Y>
										<Z>19.5000458</Z>
										<R00>-0.322751343</R00>
										<R01>-0.94648385</R01>
										<R02>-5.68451833e-005</R02>
										<R10>-2.50648682e-005</R10>
										<R11>6.86064595e-005</R11>
										<R12>-1</R12>
										<R20>0.94648385</R20>
										<R21>-0.322751313</R21>
										<R22>-4.58663199e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19943">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>4.80000019</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19944">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19945">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									</Vector3>
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									<Vector3 name="Velocity">
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								</Item>
								<Item class="Fire" referent="RBX19948">
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										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX19949">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
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											<Y>0</Y>
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											<R00>1</R00>
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											<R02>0</R02>
											<R10>0</R10>
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										</CoordinateFrame>
										<string name="Name">rayan11968</string>
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									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19950">
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									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
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										<Y>198.199448</Y>
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										<R21>0.500443101</R21>
										<R22>-8.97013069e-006</R22>
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									<string name="Name">Part</string>
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									<float name="RightParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<Y>0</Y>
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										<X>1</X>
										<Y>1.20000005</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX19951">
									<Properties>
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										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
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											<Y>0</Y>
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										</Vector3>
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											<X>1</X>
											<Y>4.80000019</Y>
											<Z>1</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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								</Item>
								<Item class="Fire" referent="RBX19952">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19953">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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										<Z>17.5</Z>
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										<R21>0</R21>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
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									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
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									<Properties>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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											<X>0.699999988</X>
											<Y>5</Y>
											<Z>0.699999988</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19956">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX19957">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<R02>0</R02>
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											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
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									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19958">
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									<token name="BottomSurface">4</token>
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									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
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										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
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									<token name="TopSurface">3</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19959">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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											<X>0</X>
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											<Z>0</Z>
										</Vector3>
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											<Y>5</Y>
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										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19960">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX19961">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19962">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>20.9999676</X>
										<Y>196.799469</Y>
										<Z>19.5000496</Z>
										<R00>0.500443101</R00>
										<R01>-0.865769386</R01>
										<R02>-5.9160604e-005</R02>
										<R10>-3.73725816e-005</R10>
										<R11>4.67304017e-005</R11>
										<R12>-1</R12>
										<R20>0.865769386</R20>
										<R21>0.500443101</R21>
										<R22>-8.97013069e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19963">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>4.80000019</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19964">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19965">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19966">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>14.5</X>
										<Y>193.699997</Y>
										<Z>19.5</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19967">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>5</Y>
											<Z>0.699999988</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19968">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX19969">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19970">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>12.9900236</X>
										<Y>193.609451</Y>
										<Z>17.5000095</Z>
										<R00>0.0192092657</R00>
										<R01>-0.999811053</R01>
										<R02>0.000345664739</R02>
										<R10>-0.999811053</R10>
										<R11>-0.019200325</R11>
										<R12>-3.98407283e-005</R12>
										<R20>4.64718323e-005</R20>
										<R21>-0.000344835833</R21>
										<R22>-0.99999094</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19971">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.29999995</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19972">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX19973">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19974">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>17.4886513</X>
										<Y>199.330185</Y>
										<Z>21.5</Z>
										<R00>0.00402563252</R00>
										<R01>0.999410272</R01>
										<R02>-0.0341003723</R02>
										<R10>0.0150697483</R10>
										<R11>-0.0341574065</R11>
										<R12>-0.999302864</R12>
										<R20>-0.999878347</R20>
										<R21>0.00350894197</R21>
										<R22>-0.0151983667</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19975">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>2.79999995</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19976">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX19977">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19978">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>10.8946066</X>
										<Y>198.199463</Y>
										<Z>18.5323162</Z>
										<R00>0.322811455</R00>
										<R01>-0.946463346</R01>
										<R02>6.73632576e-006</R02>
										<R10>-2.50643243e-005</R10>
										<R11>-1.43135514e-006</R11>
										<R12>1</R12>
										<R20>-0.946463346</R20>
										<R21>-0.322811425</R21>
										<R22>-2.41845191e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19979">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX19981">
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							</Item>
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										<Y>0</Y>
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										<string name="Name">Mesh</string>
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											<X>4.5</X>
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								</Item>
								<Item class="Fire" referent="RBX19984">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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											<X>2</X>
											<Y>10</Y>
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											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX19988">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
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										<CoordinateFrame name="C0">
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							</Item>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
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									<Properties>
										<token name="LODX">2</token>
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									</Properties>
								</Item>
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									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX19993">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<R02>0</R02>
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											<R20>0</R20>
											<R21>0</R21>
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										<CoordinateFrame name="C1">
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										</CoordinateFrame>
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										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19994">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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											<X>0</X>
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								</Item>
								<Item class="Fire" referent="RBX19996">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="size_xml">30</float>
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											<R02>0</R02>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19999">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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											<X>1</X>
											<Y>4.80000019</Y>
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										</Vector3>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20000">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20001">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>15.4899902</X>
										<Y>193.649429</Y>
										<Z>15.4000111</Z>
										<R00>0.0192092657</R00>
										<R01>-0.999811053</R01>
										<R02>0.000345664739</R02>
										<R10>-0.999811053</R10>
										<R11>-0.019200325</R11>
										<R12>-3.98407283e-005</R12>
										<R20>4.64718323e-005</R20>
										<R21>-0.000344835833</R21>
										<R22>-0.99999094</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20003">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>5</Y>
											<Z>0.699999988</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20004">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20005">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
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											<R20>0</R20>
											<R21>0</R21>
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										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX20006">
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									<int name="BrickColor">24</int>
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										<R21>-4.3159529e-005</R21>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20007">
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											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20008">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20009">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20010">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>17.4999943</X>
										<Y>195.599487</Y>
										<Z>21.5</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20011">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>8</X>
											<Y>3.5</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20012">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20013">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20014">
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>17.5299664</X>
										<Y>199.699478</Y>
										<Z>22.8000259</Z>
										<R00>-0.999563396</R00>
										<R01>0.0225932747</R01>
										<R02>-0.019039603</R02>
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									<Vector3 name="size">
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										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX20015">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13425802</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.5</Y>
											<Z>5</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=0</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20016">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20017">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20018">
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									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
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										<Y>196.799805</Y>
										<Z>18.086586</Z>
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										<R10>-1</R10>
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										<R12>4.07220286e-005</R12>
										<R20>5.29598074e-005</R20>
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									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX20019">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
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										</Vector3>
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											<Y>1.29999995</Y>
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										<Content name="TextureId"><null></null></Content>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20020">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20021">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<Y>0</Y>
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											<R10>0</R10>
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											<R20>0</R20>
											<R21>0</R21>
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										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20022">
								<Properties>
									<bool name="Anchored">true</bool>
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									<float name="BackParamB">0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>17.4999981</X>
										<Y>195.699493</Y>
										<Z>21.9999962</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
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										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX20023">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>7.5</X>
											<Y>3</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20024">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20025">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>23.4465923</X>
										<Y>195.399796</Y>
										<Z>18.086586</Z>
										<R00>-1.02522081e-005</R00>
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										<R10>-1</R10>
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										<R21>-0.500401735</R21>
										<R22>0.865793347</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20027">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.29999995</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20028">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20029">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20030">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>13.7999601</X>
										<Y>195.399475</Y>
										<Z>19.5000477</Z>
										<R00>-0.322751343</R00>
										<R01>-0.94648385</R01>
										<R02>-5.68451833e-005</R02>
										<R10>-2.50648682e-005</R10>
										<R11>6.86064595e-005</R11>
										<R12>-1</R12>
										<R20>0.94648385</R20>
										<R21>-0.322751313</R21>
										<R22>-4.58663199e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
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									<float name="RightParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1.20000005</Y>
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									<Properties>
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										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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											<X>1</X>
											<Y>4.80000019</Y>
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											<X>1</X>
											<Y>1</Y>
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								<Item class="Fire" referent="RBX20032">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Properties>
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										</Vector3>
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										</Vector3>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20036">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20037">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
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										</CoordinateFrame>
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											<R21>0</R21>
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										</CoordinateFrame>
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							</Item>
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX20039">
									<Properties>
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									</Properties>
								</Item>
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									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
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									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
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											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<R21>0</R21>
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										<Ref name="Part0">null</Ref>
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									</Properties>
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							</Item>
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
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										<R10>-0.999811053</R10>
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									<Properties>
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							</Item>
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										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
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										<Vector3 name="Scale">
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								</Item>
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									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20049">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
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											<Y>0</Y>
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											<R02>0</R02>
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											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
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										</CoordinateFrame>
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											<R10>0</R10>
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										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20050">
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									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
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										<Y>195.399475</Y>
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									<float name="Friction">0.300000012</float>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20051">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
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											<X>0</X>
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										</Vector3>
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											<X>1</X>
											<Y>4.80000019</Y>
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										</Vector3>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20052">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20053">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20054">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>10.8946104</X>
										<Y>196.799454</Y>
										<Z>18.5323143</Z>
										<R00>0.322811455</R00>
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										<R02>6.73632576e-006</R02>
										<R10>-2.50643243e-005</R10>
										<R11>-1.43135514e-006</R11>
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										<R21>-0.322811425</R21>
										<R22>-2.41845191e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20055">
									<Properties>
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.29999995</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20056">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20057">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
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											<Y>0</Y>
											<Z>0</Z>
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											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
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											<Y>0</Y>
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											<R20>0</R20>
											<R21>0</R21>
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										</CoordinateFrame>
										<string name="Name">rayan11968</string>
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										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20058">
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20059">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
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											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>8</X>
											<Y>3.5</Y>
											<Z>5</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20060">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20061">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20062">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>22.0999775</X>
										<Y>193.599503</Y>
										<Z>17.5</Z>
										<R00>-3.05157155e-005</R00>
										<R01>1</R01>
										<R02>-3.05147842e-005</R02>
										<R10>3.05157155e-005</R10>
										<R11>-3.05138528e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>-3.05166468e-005</R21>
										<R22>-3.05147842e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20063">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.29999995</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20064">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20065">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>129.700012</X>
										<Y>233.391754</Y>
										<Z>1.90005493</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20231">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.5</Y>
											<Z>2.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20232">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20233">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20234">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1032</int>
									<CoordinateFrame name="CFrame">
										<X>137.30014</X>
										<Y>232.591766</Y>
										<Z>4.70001602</Z>
										<R00>-3.05157155e-005</R00>
										<R01>1</R01>
										<R02>-3.05147842e-005</R02>
										<R10>3.05157155e-005</R10>
										<R11>-3.05138528e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>-3.05166468e-005</R21>
										<R22>-3.05147842e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20235">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>4</Y>
											<Z>1.39999998</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20236">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>132.400116</X>
										<Y>232.591766</Y>
										<Z>12.499939</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20237">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.5</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20238">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20239">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20240">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>129.800079</X>
										<Y>232.591766</Y>
										<Z>12.499939</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20241">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.5</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20242">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>131.100037</X>
										<Y>232.591766</Y>
										<Z>12.5</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20243">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.5</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20244">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20245">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20246">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>129.200043</X>
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										<R01>1</R01>
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										<R22>-3.05073336e-005</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="LeftParamA">-0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="BlockMesh" referent="RBX20247">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20248">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20249">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">21</int>
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										<X>129.500122</X>
										<Y>232.701752</Y>
										<Z>11.499939</Z>
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										<R01>1.65160982e-005</R01>
										<R02>0.707094252</R02>
										<R10>-3.98728844e-005</R10>
										<R11>1</R11>
										<R12>1.65165966e-005</R12>
										<R20>-0.707094193</R20>
										<R21>-3.98730917e-005</R21>
										<R22>0.707119346</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20251">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20252">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20253">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<float name="BottomParamA">-0.5</float>
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									<token name="BottomSurface">4</token>
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									<int name="BrickColor">208</int>
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										<Y>230.891785</Y>
										<Z>5.90002441</Z>
										<R00>-3.26636837e-005</R00>
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										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX20255">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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											<Y>1.60000002</Y>
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										<Content name="TextureId"><null></null></Content>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20256">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX20258">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">208</int>
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										<Y>230.891785</Y>
										<Z>3</Z>
										<R00>-3.26622794e-005</R00>
										<R01>-4.59821458e-014</R01>
										<R02>1</R02>
										<R10>4.31576664e-005</R10>
										<R11>-1</R11>
										<R12>1.40958167e-009</R12>
										<R20>1</R20>
										<R21>4.31576664e-005</R21>
										<R22>3.26622794e-005</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20259">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>0.300000012</X>
											<Y>1.60000002</Y>
											<Z>0.600000024</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20260">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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										<Y>232.591766</Y>
										<Z>12.5</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20263">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<Y>0.5</Y>
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										<Vector3 name="VertexColor">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
								<Item class="Fire" referent="RBX20268">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="BlockMesh" referent="RBX20271">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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											<Y>0</Y>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R22>-3.26636873e-005</R22>
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										<X>0</X>
										<Y>0</Y>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX20283">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
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										<string name="Name">Mesh</string>
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								</Item>
								<Item class="Fire" referent="RBX20284">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
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										<Y>0</Y>
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										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX20287">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
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								<Item class="Fire" referent="RBX20288">
									<Properties>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>232.791779</Y>
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										<Y>1</Y>
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								</Properties>
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								<Item class="Fire" referent="RBX20292">
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
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								</Properties>
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										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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								<Item class="Fire" referent="RBX20296">
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20299">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
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										<Vector3 name="Scale">
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											<Y>0.300000012</Y>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20300">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20301">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20302">
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>131.200012</X>
										<Y>232.891754</Y>
										<Z>4.60003662</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20303">
									<Properties>
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>7.80000019</X>
											<Y>1</Y>
											<Z>11.1999998</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20304">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20305">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX20306">
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									<token name="BackSurface">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1032</int>
									<CoordinateFrame name="CFrame">
										<X>131.200012</X>
										<Y>232.591797</Y>
										<Z>4.60003662</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20307">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>7.5999999</X>
											<Y>5</Y>
											<Z>11</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20308">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20309">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX20310">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>129.700012</X>
										<Y>233.391754</Y>
										<Z>7.29998779</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20311">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.5</Y>
											<Z>2.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20312">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20313">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20314">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>129.299988</X>
										<Y>232.75177</Y>
										<Z>-2.59997559</Z>
										<R00>-9.15471464e-005</R00>
										<R01>1</R01>
										<R02>9.15480778e-005</R02>
										<R10>3.05157155e-005</R10>
										<R11>-9.15452838e-005</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>9.15499404e-005</R21>
										<R22>-3.05073336e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20315">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20316">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20317">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20318">
								<Properties>
									<bool name="Anchored">true</bool>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1032</int>
									<CoordinateFrame name="CFrame">
										<X>133.059509</X>
										<Y>234.761902</Y>
										<Z>6.69198608</Z>
										<R00>-0.00113302376</R00>
										<R01>0.259162426</R01>
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										<R21>-0.00897242595</R21>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20319">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>2</Y>
											<Z>1.39999998</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20320">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20321">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20322">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1032</int>
									<CoordinateFrame name="CFrame">
										<X>130.5</X>
										<Y>232.841766</Y>
										<Z>-2.8999939</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>-3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20323">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>5</X>
											<Y>2.5999999</Y>
											<Z>7</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20324">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20325">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20326">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>131.199921</X>
										<Y>232.591766</Y>
										<Z>-3.39993286</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20327">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.5</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20328">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
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										<Y>232.591766</Y>
										<Z>-3.3999939</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20329">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.5</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20330">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1032</int>
									<CoordinateFrame name="CFrame">
										<X>132.800385</X>
										<Y>234.766113</Y>
										<Z>2.70091248</Z>
										<R00>-0.00113302376</R00>
										<R01>0.259162426</R01>
										<R02>0.965833068</R02>
										<R10>-0.00898580533</R10>
										<R11>0.96579212</R11>
										<R12>-0.259161949</R12>
										<R20>-0.999958932</R20>
										<R21>-0.00897242595</R21>
										<R22>0.0012345179</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20331">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>2</Y>
											<Z>1.39999998</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20332">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20333">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20334">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1032</int>
									<CoordinateFrame name="CFrame">
										<X>139.000031</X>
										<Y>232.591766</Y>
										<Z>2.1999855</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
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									<string name="Name">Part</string>
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										<Y>0</Y>
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									</Vector3>
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									</Vector3>
								</Properties>
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									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
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										</Vector3>
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							</Item>
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										<Y>232.591766</Y>
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										<R00>-1</R00>
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										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
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										<R22>-1</R22>
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								</Properties>
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										<float name="Bevel Roundness">0</float>
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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										</Vector3>
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									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20338">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>131.700012</X>
										<Y>232.75177</Y>
										<Z>-2.6000061</Z>
										<R00>-9.15471464e-005</R00>
										<R01>1</R01>
										<R02>9.15480778e-005</R02>
										<R10>3.05157155e-005</R10>
										<R11>-9.15452838e-005</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>9.15499404e-005</R21>
										<R22>-3.05073336e-005</R22>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20339">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX20340">
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									<bool name="Anchored">true</bool>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1032</int>
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										<Y>232.591766</Y>
										<Z>3.60000992</Z>
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										<R01>1.23517841e-013</R01>
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										<R10>-4.3159529e-005</R10>
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										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<float name="Friction">0.300000012</float>
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										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20341">
									<Properties>
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										<float name="Bevel Roundness">0</float>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX20342">
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									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
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										<Y>232.701752</Y>
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										<R01>1.65160982e-005</R01>
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										<R21>-3.98730917e-005</R21>
										<R22>0.707119346</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
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										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
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									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>0.300000012</Y>
											<Z>0.200000003</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX20344">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20345">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<Y>232.591766</Y>
										<Z>0.700012207</Z>
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										<R01>1.23517841e-013</R01>
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20347">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.70000005</X>
											<Y>0.5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
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										<string name="Name">Fire</string>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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								</Properties>
								<Item class="Fire" referent="RBX20351">
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										<bool name="Enabled">false</bool>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="BlockMesh" referent="RBX20355">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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										<token name="LODY">2</token>
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								</Item>
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R20>-1</R20>
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										<X>0</X>
										<Y>0</Y>
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									<float name="Transparency">0</float>
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										<X>0</X>
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								<Item class="Fire" referent="RBX20360">
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										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
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								<Item class="CylinderMesh" referent="RBX20363">
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										<float name="Bevel Roundness">0</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX20367">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.200000003</Y>
											<Z>0.800000012</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20368">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20369">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20370">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1032</int>
									<CoordinateFrame name="CFrame">
										<X>139.000031</X>
										<Y>232.591766</Y>
										<Z>7.1999855</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20371">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.5</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20372">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1032</int>
									<CoordinateFrame name="CFrame">
										<X>138.500031</X>
										<Y>232.591766</Y>
										<Z>5.79996109</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20373">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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											<X>1</X>
											<Y>0.5</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20374">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>128.800018</X>
										<Y>233.691772</Y>
										<Z>3.20004272</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="Material">256</token>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20375">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2.79999995</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20376">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20377">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX20378">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX20379">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>130.5</X>
										<Y>233.400009</Y>
										<Z>2.99999952</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX20380">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX20381">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>130.5</X>
										<Y>231.400009</Y>
										<Z>3.99999952</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX20382">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
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									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
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										<Y>482.500488</Y>
										<Z>1694.69995</Z>
										<R00>-0.17984654</R00>
										<R01>-0.290321618</R01>
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									<float name="FrontParamB">0.5</float>
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										<string name="Name">Mesh</string>
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										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>0.5</Y>
											<Z>0.200000003</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
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								</Item>
								<Item class="RotateP" referent="RBX20400">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
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											<Y>0</Y>
											<Z>0</Z>
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											<R02>0</R02>
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										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
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								</Item>
								<Item class="Fire" referent="RBX20401">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20402">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>909.599487</X>
										<Y>482.703491</Y>
										<Z>1694.62671</Z>
										<R00>-0.206235096</R00>
										<R01>0.978502393</R01>
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										<R10>-0.978502452</R10>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
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											<Y>0.400000006</Y>
											<Z>0.200000003</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20405">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
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											<R11>1</R11>
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											<R20>0</R20>
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										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20406">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX20407">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>909.199463</X>
										<Y>482.900635</Y>
										<Z>1695</Z>
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										<R01>-0.480775505</R01>
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										<X>0</X>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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								<Item class="RotateP" referent="RBX20410">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20411">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>909.262207</X>
										<Y>482.797363</Y>
										<Z>1695.29993</Z>
										<R00>0.836553335</R00>
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<Y>1</Y>
										<Z>1</Z>
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								<Item class="SpecialMesh" referent="RBX20414">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
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											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>0.899999976</Y>
											<Z>0.800000012</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20415">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20416">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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										<R22>3.59672867e-006</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
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									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX20419">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
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											<X>3</X>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20420">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20421">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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								</Item>
							</Item>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX20423">
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											<Y>0</Y>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20425">
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									<bool name="Anchored">true</bool>
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										<R21>0.500008643</R21>
										<R22>3.59672867e-006</R22>
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									<float name="Friction">0.300000012</float>
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										<Y>0</Y>
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										<Y>0</Y>
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								<Item class="CylinderMesh" referent="RBX20426">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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										<Y>0</Y>
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								<Item class="CylinderMesh" referent="RBX20429">
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											<Z>1.20000005</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20430">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20431">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20432">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20433">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>905.499634</X>
										<Y>480.000488</Y>
										<Z>1696.59985</Z>
										<R00>-8.76148042e-005</R00>
										<R01>-0.500018358</R01>
										<R02>-0.866014779</R02>
										<R10>1.12051594e-005</R10>
										<R11>-0.866014779</R11>
										<R12>0.500018418</R12>
										<R20>-1</R20>
										<R21>3.41051782e-005</R21>
										<R22>8.14785089e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20434">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>2</Y>
											<Z>0.800000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>15</X>
											<Y>15</Y>
											<Z>15</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20435">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20436">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20437">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20438">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>905.899658</X>
										<Y>480.700562</Y>
										<Z>1696.6001</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20439">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9759642</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.5</X>
											<Y>1.29999995</Y>
											<Z>2.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20440">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20441">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20442">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">105</int>
									<CoordinateFrame name="CFrame">
										<X>906.708862</X>
										<Y>482.484619</Y>
										<Z>1695.19983</Z>
										<R00>-0.836549878</R00>
										<R01>0.499952853</R01>
										<R02>-0.22410959</R02>
										<R10>-0.482926309</R10>
										<R11>-0.866048932</R11>
										<R12>-0.129364014</R12>
										<R20>-0.258766621</R20>
										<R21>8.73953104e-006</R21>
										<R22>0.96593982</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20443">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>0.600000024</Y>
											<Z>0.200000003</Z>
										</Vector3>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20444">
									<Properties>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20445">
								<Properties>
									<bool name="Anchored">true</bool>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">105</int>
									<CoordinateFrame name="CFrame">
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										<Y>483.200684</Y>
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										<R20>0.866020441</R20>
										<R21>0.500008643</R21>
										<R22>3.59672867e-006</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
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									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX20446">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<CoordinateFrame name="C0">
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								<Item class="Fire" referent="RBX20454">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
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										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX20457">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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										<string name="Name">Mesh</string>
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											<Z>1</Z>
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								</Item>
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										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX20459">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<CoordinateFrame name="CFrame">
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										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20460">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20461">
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										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
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										<CoordinateFrame name="C0">
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											<Y>0</Y>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<Y>2</Y>
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								</Properties>
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									</Properties>
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								<Item class="Fire" referent="RBX20469">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>3</X>
										<Y>2</Y>
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								</Properties>
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								</Item>
								<Item class="Fire" referent="RBX20473">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">194</int>
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										<R02>-1</R02>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<Y>1</Y>
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								<Item class="Fire" referent="RBX20477">
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										<bool name="Enabled">false</bool>
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										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R00>0.183052063</R00>
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									<float name="Friction">0.300000012</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<token name="shape">0</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20483">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1527559</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
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											<X>1.29999995</X>
											<Y>1</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20484">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20485">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX20486">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>905.899536</X>
										<Y>483.900635</Y>
										<Z>1696.40015</Z>
										<R00>-1</R00>
										<R01>5.63019512e-006</R01>
										<R02>4.27864106e-005</R02>
										<R10>4.27861487e-005</R10>
										<R11>0.258742183</R11>
										<R12>0.965946436</R12>
										<R20>-5.63218191e-006</R20>
										<R21>0.965946376</R21>
										<R22>-0.258742213</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20487">
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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											<Y>1.39999998</Y>
											<Z>2.29999995</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20488">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										</CoordinateFrame>
										<string name="Name">rayan11968</string>
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										<X>0</X>
										<Y>0</Y>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20490">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
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											<Y>1</Y>
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								<Item class="RotateP" referent="RBX20491">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
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										</CoordinateFrame>
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											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
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											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20492">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20493">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX20494">
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									<bool name="Anchored">true</bool>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>902.399658</X>
										<Y>482.700684</Y>
										<Z>1694.99988</Z>
										<R00>0.26278764</R00>
										<R01>0.65719521</R01>
										<R02>-0.706437707</R02>
										<R10>-0.935838819</R10>
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										<R12>-0.020817697</R12>
										<R20>0.234873071</R20>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20495">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>1.5</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20496">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20497">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20498">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20499">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">105</int>
									<CoordinateFrame name="CFrame">
										<X>905.899414</X>
										<Y>485.200439</Y>
										<Z>1696.69995</Z>
										<R00>1</R00>
										<R01>3.73761359e-005</R01>
										<R02>2.15804757e-005</R02>
										<R10>2.15800046e-005</R10>
										<R11>-0.866046309</R11>
										<R12>0.49996379</R12>
										<R20>3.73764051e-005</R20>
										<R21>-0.49996379</R21>
										<R22>-0.866046309</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20500">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25078175</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.170000002</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20501">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>902.799561</X>
										<Y>483.000488</Y>
										<Z>1694.69995</Z>
										<R00>0.113922119</R00>
										<R01>0.234627098</R01>
										<R02>-0.965378642</R02>
										<R10>-0.940207362</R10>
										<R11>0.339393973</R11>
										<R12>-0.0284582973</R12>
										<R20>0.32096079</R20>
										<R21>0.910906076</R21>
										<R22>0.259269953</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX20502">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20503">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<R01>0</R01>
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											<R10>0</R10>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20504">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20505">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20506">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>902.099609</X>
										<Y>482.500488</Y>
										<Z>1694.2998</Z>
										<R00>0.194343239</R00>
										<R01>0.523177326</R01>
										<R02>0.829768777</R02>
										<R10>-0.96792388</R10>
										<R11>-0.0350323133</R11>
										<R12>0.248789281</R12>
										<R20>0.159229621</R20>
										<R21>-0.851503491</R21>
										<R22>0.499587536</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20507">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>0.5</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20508">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20509">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20510">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20511">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>902.599609</X>
										<Y>482.800415</Y>
										<Z>1694.19995</Z>
										<R00>0.188207686</R00>
										<R01>-0.845696092</R01>
										<R02>0.499371678</R02>
										<R10>-0.977823019</R10>
										<R11>-0.208898783</R11>
										<R12>0.0147476643</R12>
										<R20>0.0918475091</R20>
										<R21>-0.491073906</R21>
										<R22>-0.866257191</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
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										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20512">
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.400000006</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20513">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
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											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
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										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20514">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20515">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>902.762207</X>
										<Y>482.797363</Y>
										<Z>1694.99976</Z>
										<R00>0.836553335</R00>
										<R01>-0.258766621</R01>
										<R02>-0.482926309</R02>
										<R10>-0.22410959</R10>
										<R11>-0.965936422</R11>
										<R12>0.129364014</R12>
										<R20>-0.499952853</R20>
										<R21>8.73953104e-006</R21>
										<R22>-0.866048932</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<Y>1</Y>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20517">
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										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>0.899999976</Y>
											<Z>0.800000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20518">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
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											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
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											<R10>0</R10>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20519">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20520">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX20521">
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">105</int>
									<CoordinateFrame name="CFrame">
										<X>903.685547</X>
										<Y>483.100098</Y>
										<Z>1695.79993</Z>
										<R00>0.557851732</R00>
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										<R02>0.0697532594</R02>
										<R10>0.0389758237</R10>
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										<R12>-0.997564256</R12>
										<R20>-0.829024911</R20>
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										<R22>3.74942356e-005</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX20522">
									<Properties>
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										<float name="Bulge">0</float>
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										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.29999995</X>
											<Y>0.300000012</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20523">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<Y>0</Y>
											<Z>0</Z>
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											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20524">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20525">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20526">
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">105</int>
									<CoordinateFrame name="CFrame">
										<X>905.899536</X>
										<Y>484.800293</Y>
										<Z>1696.5</Z>
										<R00>-1</R00>
										<R01>-8.97384052e-006</R01>
										<R02>4.22137819e-005</R02>
										<R10>4.22139456e-005</R10>
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										<R20>8.97307018e-006</R20>
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									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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											<Y>1</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20528">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<R20>0</R20>
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										<CoordinateFrame name="C1">
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											<Y>0</Y>
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											<R11>1</R11>
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											<R21>0</R21>
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										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20529">
								<Properties>
									<bool name="Anchored">true</bool>
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									<token name="BackSurface">0</token>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
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									<CoordinateFrame name="CFrame">
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX20530">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>1.26999998</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20531">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20532">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20533">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>905.899658</X>
										<Y>484.900635</Y>
										<Z>1696.5</Z>
										<R00>-5.57899475e-005</R00>
										<R01>3.1426549e-005</R01>
										<R02>-1.00000346</R02>
										<R10>-0.469444215</R10>
										<R11>0.882962584</R11>
										<R12>5.2317977e-005</R12>
										<R20>0.882966042</R20>
										<R21>0.469444215</R21>
										<R22>-3.49283218e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX20534">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.29999995</X>
											<Y>0.550000012</Y>
											<Z>0.99000001</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20535">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20536">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>903.699463</X>
										<Y>483.100586</Y>
										<Z>1695.7998</Z>
										<R00>0.581371188</R00>
										<R01>0.771376491</R01>
										<R02>0.258816153</R02>
										<R10>0.155718699</R10>
										<R11>0.20673047</R11>
										<R12>-0.965926588</R12>
										<R20>-0.798598349</R20>
										<R21>0.601864338</R21>
										<R22>6.93911497e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX20537">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1.29999995</X>
											<Y>2</Y>
											<Z>1</Z>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20538">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<R02>0</R02>
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											<R11>1</R11>
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											<R21>0</R21>
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										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20539">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20540">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20541">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>904.599609</X>
										<Y>483.300781</Y>
										<Z>1696.2998</Z>
										<R00>-0.0336995013</R00>
										<R01>-0.965331972</R01>
										<R02>0.258840799</R02>
										<R10>-0.00902007706</R10>
										<R11>-0.258683592</R11>
										<R12>-0.965919971</R12>
										<R20>0.999391317</R20>
										<R21>-0.0348857865</R21>
										<R22>1.01391888e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX20542">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.29999995</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20543">
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										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
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										<CoordinateFrame name="C1">
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											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20544">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20545">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20546">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">105</int>
									<CoordinateFrame name="CFrame">
										<X>904.199707</X>
										<Y>483.200684</Y>
										<Z>1696.19995</Z>
										<R00>0.557851732</R00>
										<R01>0.827004194</R01>
										<R02>0.0697532594</R02>
										<R10>0.0389758237</R10>
										<R11>0.0578481033</R11>
										<R12>-0.997564256</R12>
										<R20>-0.829024911</R20>
										<R21>0.559211671</R21>
										<R22>3.74942356e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX20547">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.29999995</X>
											<Y>0.300000012</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20548">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20549">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20550">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20551">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>905.899414</X>
										<Y>484.300537</Y>
										<Z>1695.90015</Z>
										<R00>0.0175352488</R00>
										<R01>-1.62848664e-005</R01>
										<R02>0.99984622</R02>
										<R10>0.484740853</R10>
										<R11>0.874616623</R11>
										<R12>-0.00848711468</R12>
										<R20>-0.874481976</R20>
										<R21>0.48481521</R21>
										<R22>0.0153445136</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20552">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.150000006</Y>
											<Z>0.330000013</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20553">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>905.899414</X>
										<Y>484.300537</Y>
										<Z>1696</Z>
										<R00>-2.50339508e-006</R00>
										<R01>0</R01>
										<R02>1.0000025</R02>
										<R10>-0.325512886</R10>
										<R11>-0.945542693</R11>
										<R12>0</R12>
										<R20>0.94554019</R20>
										<R21>-0.325512886</R21>
										<R22>-2.50339508e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20554">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.10000002</X>
											<Y>0.699999988</Y>
											<Z>0.899999976</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20555">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>905.099854</X>
										<Y>483.800293</Y>
										<Z>1695.80005</Z>
										<R00>0.353587747</R00>
										<R01>0.612367153</R01>
										<R02>-0.707094193</R02>
										<R10>-0.353536606</R10>
										<R11>-0.61236763</R11>
										<R12>-0.707119405</R12>
										<R20>-0.866018236</R20>
										<R21>0.500012398</R21>
										<R22>-3.14712124e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20556">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.600000024</X>
											<Y>1.5</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20557">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20558">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20559">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20560">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>905.899658</X>
										<Y>484.38916</Y>
										<Z>1696.40015</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>-3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20561">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25078175</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.899999976</X>
											<Y>0.800000012</Y>
											<Z>0.800000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20562">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>904.999512</X>
										<Y>483.900635</Y>
										<Z>1696.69995</Z>
										<R00>-0.353581548</R00>
										<R01>0.612324834</R01>
										<R02>-0.707133949</R02>
										<R10>0.353555977</R10>
										<R11>-0.61240232</R11>
										<R12>-0.707079589</R12>
										<R20>-0.866012871</R20>
										<R21>-0.500021756</R21>
										<R22>4.3055461e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
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									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20565">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>1.5</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX20566">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">YAZEEDX</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20567">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20568">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX20569">
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								<CoordinateFrame name="ModelInPrimary">
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									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX20570">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>907.400024</X>
										<Y>481.500488</Y>
										<Z>1696.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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									<Vector3 name="RotVelocity">
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										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX20571">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX20572">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>906.400024</X>
										<Y>479.500488</Y>
										<Z>1696.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<token name="FrontSurface">0</token>
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									<float name="LeftParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">1</float>
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										<X>0</X>
										<Y>0</Y>
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									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
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								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX20573">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
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								<R02>0</R02>
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								<R20>0</R20>
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								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Zubat</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX20574">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
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									<R00>1</R00>
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									<R20>0</R20>
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									<R22>1</R22>
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								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX20575">
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									<bool name="Anchored">true</bool>
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										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<Y>2</Y>
										<Z>1</Z>
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								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX20576">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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										<Y>2</Y>
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								</Properties>
							</Item>
							<Item class="Part" referent="RBX20578">
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										<R01>-0.258826077</R01>
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										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.5</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX20928">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX20929">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>7</X>
										<Y>193.699997</Y>
										<Z>6.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX20930">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>6.49999046</X>
										<Y>196.300507</Y>
										<Z>4.47003937</Z>
										<R00>-1</R00>
										<R01>-4.09787353e-005</R01>
										<R02>1.35398332e-005</R02>
										<R10>1.35394757e-005</R10>
										<R11>-0.59577316</R11>
										<R12>-0.80315274</R12>
										<R20>4.09788518e-005</R20>
										<R21>-0.80315274</R21>
										<R22>0.59577316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20931">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20932">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>9.85004616</X>
										<Y>196.500504</Y>
										<Z>10.2000504</Z>
										<R00>0.00339463889</R00>
										<R01>0.749586761</R01>
										<R02>0.661897361</R02>
										<R10>0.996702909</R10>
										<R11>-0.0561942421</R11>
										<R12>0.05852722</R12>
										<R20>0.0810660496</R20>
										<R21>0.659516394</R21>
										<R22>-0.747306108</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20933">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.899999976</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20934">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20935">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20936">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>5.99998283</X>
										<Y>194.100479</Y>
										<Z>4.47003174</Z>
										<R00>-1</R00>
										<R01>-3.80434758e-005</R01>
										<R02>2.03729305e-005</R02>
										<R10>2.03718591e-005</R10>
										<R11>-0.832321942</R11>
										<R12>-0.5542925</R12>
										<R20>3.8044047e-005</R20>
										<R21>-0.55429244</R21>
										<R22>0.832321942</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20937">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>7</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20938">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20939">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20940">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>6.49999428</X>
										<Y>195.000519</Y>
										<Z>4.47001648</Z>
										<R00>-1</R00>
										<R01>-3.80434758e-005</R01>
										<R02>2.03729305e-005</R02>
										<R10>2.03718591e-005</R10>
										<R11>-0.832321942</R11>
										<R12>-0.5542925</R12>
										<R20>3.8044047e-005</R20>
										<R21>-0.55429244</R21>
										<R22>0.832321942</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20941">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>10</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20942">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20943">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20944">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>6.4999752</X>
										<Y>195.700516</Y>
										<Z>7.50001526</Z>
										<R00>3.05185094e-005</R00>
										<R01>-9.31379418e-010</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-3.05185094e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>9.31350996e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Ball</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20945">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.70000005</X>
											<Y>1.29999995</Y>
											<Z>0.800000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20946">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>7.00000668</X>
										<Y>194.800476</Y>
										<Z>7.40001678</Z>
										<R00>3.05185094e-005</R00>
										<R01>-9.31379418e-010</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-3.05185094e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>9.31350996e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Ball</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20947">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.70000005</X>
											<Y>1.29999995</Y>
											<Z>0.800000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20948">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>7.49999905</X>
										<Y>195.700516</Y>
										<Z>7.50002289</Z>
										<R00>3.05185094e-005</R00>
										<R01>-9.31379418e-010</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-3.05185094e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>9.31350996e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Ball</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20949">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.70000005</X>
											<Y>1.29999995</Y>
											<Z>0.800000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20950">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>6.49999809</X>
										<Y>196.700851</Y>
										<Z>7.40001678</Z>
										<R00>3.05185094e-005</R00>
										<R01>-9.31379418e-010</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-3.05185094e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>9.31350996e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Ball</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20951">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.70000005</X>
											<Y>1.29999995</Y>
											<Z>0.800000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20952">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20953">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20954">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>7.49999809</X>
										<Y>196.700867</Y>
										<Z>7.40002441</Z>
										<R00>3.05185094e-005</R00>
										<R01>-9.31379418e-010</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-3.05185094e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>9.31350996e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Ball</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20955">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.70000005</X>
											<Y>1.29999995</Y>
											<Z>0.800000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20956">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>7.50000191</X>
										<Y>194.900497</Y>
										<Z>4.47002411</Z>
										<R00>-1</R00>
										<R01>-3.80434758e-005</R01>
										<R02>2.03729305e-005</R02>
										<R10>2.03718591e-005</R10>
										<R11>-0.832321942</R11>
										<R12>-0.5542925</R12>
										<R20>3.8044047e-005</R20>
										<R21>-0.55429244</R21>
										<R22>0.832321942</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20957">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>10</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20958">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>6.99993896</X>
										<Y>198.685532</Y>
										<Z>6.71331787</Z>
										<R00>-5.51939011e-005</R00>
										<R01>3.66568565e-005</R01>
										<R02>-1.00000644</R02>
										<R10>-0.279017329</R10>
										<R11>0.960286319</R11>
										<R12>4.87864017e-005</R12>
										<R20>0.960292757</R20>
										<R21>0.279017329</R21>
										<R22>-4.30345535e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX20959">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20960">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20961">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>7</X>
										<Y>195.699997</Y>
										<Z>6.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Ball</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20962">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.70000005</X>
											<Y>3</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20963">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>7.49999428</X>
										<Y>196.200256</Y>
										<Z>4.47021484</Z>
										<R00>-1</R00>
										<R01>-4.09787353e-005</R01>
										<R02>1.35398332e-005</R02>
										<R10>1.35394757e-005</R10>
										<R11>-0.59577316</R11>
										<R12>-0.80315274</R12>
										<R20>4.09788518e-005</R20>
										<R21>-0.80315274</R21>
										<R22>0.59577316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20964">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20965">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>6.99996948</X>
										<Y>198.300247</Y>
										<Z>6.79991913</Z>
										<R00>-1</R00>
										<R01>2.64529281e-005</R01>
										<R02>3.40963961e-005</R02>
										<R10>3.40960141e-005</R10>
										<R11>0.968632758</R11>
										<R12>0.248496726</R12>
										<R20>-2.64534192e-005</R20>
										<R21>0.248496726</R21>
										<R22>-0.968632758</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>1.20000005</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX20966">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20967">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20968">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>7.99996376</X>
										<Y>194.400452</Y>
										<Z>4.47003174</Z>
										<R00>-1</R00>
										<R01>-3.80434758e-005</R01>
										<R02>2.03729305e-005</R02>
										<R10>2.03718591e-005</R10>
										<R11>-0.832321942</R11>
										<R12>-0.5542925</R12>
										<R20>3.8044047e-005</R20>
										<R21>-0.55429244</R21>
										<R22>0.832321942</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20969">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>7</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20970">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>5.39997673</X>
										<Y>196.800507</Y>
										<Z>6.99998474</Z>
										<R00>0.383686244</R00>
										<R01>0.590027332</R01>
										<R02>0.710389078</R02>
										<R10>-0.916097045</R10>
										<R11>0.146221459</R11>
										<R12>0.373343587</R12>
										<R20>0.116408773</R20>
										<R21>-0.794032156</R21>
										<R22>0.596625447</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.79999995</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX20971">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>1.10000002</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX20972">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX20973">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20974">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20975">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20976">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>6.99996376</X>
										<Y>195.200516</Y>
										<Z>4.47003937</Z>
										<R00>-1</R00>
										<R01>-3.80434758e-005</R01>
										<R02>2.03729305e-005</R02>
										<R10>2.03718591e-005</R10>
										<R11>-0.832321942</R11>
										<R12>-0.5542925</R12>
										<R20>3.8044047e-005</R20>
										<R21>-0.55429244</R21>
										<R22>0.832321942</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20977">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>7</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20978">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>4.39992714</X>
										<Y>198.861053</Y>
										<Z>5.03794098</Z>
										<R00>-5.49548095e-005</R00>
										<R01>1</R01>
										<R02>-8.41816018e-006</R02>
										<R10>-0.968658924</R10>
										<R11>-5.53234968e-005</R11>
										<R12>-0.248394489</R12>
										<R20>-0.248394489</R20>
										<R21>-5.49614697e-006</R21>
										<R22>0.968658984</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20979">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20980">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>9.99996758</X>
										<Y>198.28212</Y>
										<Z>6.80648804</Z>
										<R00>9.71591289e-005</R00>
										<R01>7.75240551e-006</R01>
										<R02>-1</R02>
										<R10>-0.968640924</R10>
										<R11>-0.248464659</R11>
										<R12>-9.60385078e-005</R12>
										<R20>-0.248464644</R20>
										<R21>0.968640983</R21>
										<R22>-1.6631313e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20981">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>3</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20982">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20983">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20984">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>3.99996948</X>
										<Y>198.273941</Y>
										<Z>6.86517334</Z>
										<R00>-2.38412886e-005</R00>
										<R01>-5.52417279e-010</R01>
										<R02>1</R02>
										<R10>0.96864289</R10>
										<R11>-0.248457134</R11>
										<R12>2.30935548e-005</R12>
										<R20>0.248457149</R20>
										<R21>0.96864289</R21>
										<R22>5.92407241e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20985">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>3</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20986">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>4.39997482</X>
										<Y>196.200638</Y>
										<Z>11.0700531</Z>
										<R00>0.0615743585</R00>
										<R01>-0.611907423</R01>
										<R02>-0.788528919</R02>
										<R10>-0.985638142</R10>
										<R11>-0.161742166</R11>
										<R12>0.0485476144</R12>
										<R20>-0.15724504</R20>
										<R21>0.774214923</R21>
										<R22>-0.613078475</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20987">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.899999976</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20988">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20989">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20990">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>9.56991005</X>
										<Y>198.859192</Y>
										<Z>4.96421051</Z>
										<R00>4.2321346e-005</R00>
										<R01>-1</R01>
										<R02>-5.62392197e-005</R02>
										<R10>0.96030879</R10>
										<R11>5.63288813e-005</R11>
										<R12>-0.278939277</R12>
										<R20>0.278939307</R20>
										<R21>-4.22019293e-005</R21>
										<R22>0.960308731</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20991">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20992">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>9.52998352</X>
										<Y>196.71048</Y>
										<Z>7.8401947</Z>
										<R00>0.223072812</R00>
										<R01>-0.774108469</R01>
										<R02>0.592447996</R02>
										<R10>-0.906084836</R10>
										<R11>0.059487287</R11>
										<R12>0.418893278</R12>
										<R20>-0.359511942</R20>
										<R21>-0.630251825</R21>
										<R22>-0.688137949</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.79999995</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX20993">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>1.95000005</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX20994">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX20995">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX20996">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX20997">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20998">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>8.60004234</X>
										<Y>196.800491</Y>
										<Z>7.1000061</Z>
										<R00>0.242145926</R00>
										<R01>-0.782278955</R01>
										<R02>0.573938072</R02>
										<R10>-0.86884284</R10>
										<R11>0.0884489045</R11>
										<R12>0.487123102</R12>
										<R20>-0.431830376</R20>
										<R21>-0.616616845</R21>
										<R22>-0.658259988</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.79999995</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX20999">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>1.10000002</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX21000">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX21001">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21002">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21003">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
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										<Y>196.510513</Y>
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										<R22>0.596599102</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
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									<float name="LeftParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX21005">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>1.95000005</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX21006">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX21007">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<R02>0</R02>
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											<R20>0</R20>
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											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21008">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21009">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX21010">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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									<R02>0</R02>
									<R10>0</R10>
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									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX21011">
								<Properties>
									<bool name="Anchored">true</bool>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>5.5</X>
										<Y>193.699997</Y>
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										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX21012">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX21013">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>6.5</X>
										<Y>191.699997</Y>
										<Z>6.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
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										<Y>2</Y>
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										<Y>0</Y>
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										<X>2</X>
										<Y>2.79999995</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX21015">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.800000012</Y>
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										</Vector3>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX21016">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
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												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
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												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
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												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX21017">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
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											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
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											<R20>0</R20>
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											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<Y>0</Y>
											<Z>0</Z>
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											<R20>0</R20>
											<R21>0</R21>
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										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21018">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21019">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21020">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>5.20001411</X>
										<Y>194.20047</Y>
										<Z>6.50002289</Z>
										<R00>3.05185094e-005</R00>
										<R01>-9.31379418e-010</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-3.05185094e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>9.31350996e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Ball</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21021">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21022">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21023">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21024">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>4.4999752</X>
										<Y>191.200684</Y>
										<Z>6.50002289</Z>
										<R00>3.05185094e-005</R00>
										<R01>-9.31379418e-010</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-3.05185094e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>9.31350996e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Ball</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21025">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.29999995</X>
											<Y>2.29999995</Y>
											<Z>0.899999976</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21026">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21027">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21028">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>4.89997101</X>
										<Y>191.200699</Y>
										<Z>7.60005188</Z>
										<R00>3.05166468e-005</R00>
										<R01>-9.31265731e-010</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>-3.05166468e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-9.31294153e-010</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="FrontSurface">0</token>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21029">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.5</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21030">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
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										<Y>191.200699</Y>
										<Z>7.60005951</Z>
										<R00>3.05166468e-005</R00>
										<R01>-9.31265731e-010</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>-3.05166468e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-9.31294153e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21031">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.5</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX21032">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Cresselia</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX21033">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX21034">
								<Properties>
									<bool name="Anchored">true</bool>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>19.0999985</X>
										<Y>193.699997</Y>
										<Z>6.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
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									<float name="FrontParamA">-0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX21035">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX21036">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
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											<Y>0</Y>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61566821</url></Content>
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									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
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									<Vector3 name="Velocity">
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								</Properties>
								<Item class="SpecialMesh" referent="RBX21102">
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								<Item class="Fire" referent="RBX21103">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21104">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX21105">
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
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										<X>0</X>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
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								</Properties>
								<Item class="Fire" referent="RBX21106">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21107">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<X>4</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX21109">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21110">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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										<X>0</X>
										<Y>0</Y>
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										<X>2</X>
										<Y>2</Y>
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								</Properties>
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										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21113">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21114">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">26</int>
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										<Z>-380.214996</Z>
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										<R20>-0.999435246</R20>
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									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">26</int>
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										<Y>101.934227</Y>
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									<float name="Elasticity">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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								</Item>
								<Item class="Fire" referent="RBX21120">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX21121">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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									<int name="BrickColor">26</int>
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										<R00>-0.072149992</R00>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX21123">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
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								<Item class="Fire" referent="RBX21124">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
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										<X>0</X>
										<Y>0</Y>
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										<X>4</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX21127">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX21128">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>0.400000006</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="Fire" referent="RBX21130">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX21131">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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								</Properties>
								<Item class="Fire" referent="RBX21133">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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									</Properties>
									<Item class="Script" referent="RBX21134">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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							</Item>
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									<int name="BrickColor">1003</int>
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										<Y>103.039101</Y>
										<Z>-378.331543</Z>
										<R00>-0.778584063</R00>
										<R01>-0.0328910574</R01>
										<R02>0.626677811</R02>
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									<float name="Elasticity">0.5</float>
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									<float name="LeftParamA">-0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<Y>0.400000006</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX21136">
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										<token name="LODY">2</token>
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										</Vector3>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21137">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21138">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
							</Item>
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										<X>-348.248932</X>
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										<Z>-372.22876</Z>
										<R00>-0.069495745</R00>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21140">
									<Properties>
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										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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											<X>0.5</X>
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								</Item>
								<Item class="Fire" referent="RBX21141">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21142">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<float name="BottomParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
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										<R00>-0.0581756756</R00>
										<R01>0.831504583</R01>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX21144">
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										<token name="LODX">2</token>
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								</Item>
								<Item class="Fire" referent="RBX21145">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="Fire" referent="RBX21148">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
								<Item class="Fire" referent="RBX21152">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<int name="BrickColor">21</int>
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										<Y>108.637367</Y>
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										<R01>0.831692219</R01>
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										<R22>-0.713854671</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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								</Properties>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>0</Y>
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											<X>0.5</X>
											<Y>1.5</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21156">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21157">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">26</int>
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										<Z>-379.709442</Z>
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										<R22>-0.0327577852</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX21159">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21160">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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									<float name="Friction">0.300000012</float>
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										<X>0</X>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
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										<Y>1.20000005</Y>
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								<Item class="SpecialMesh" referent="RBX21162">
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										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21163">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21164">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1.19999313</X>
										<Y>1.20000005</Y>
										<Z>1.20000005</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX21166">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21167">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">26</int>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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									<int name="BrickColor">26</int>
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								<Item class="Fire" referent="RBX21174">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Properties>
								<Item class="Fire" referent="RBX21177">
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										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21181">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>2</Y>
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								</Item>
								<Item class="Fire" referent="RBX21185">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX21188">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21189">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX21190">
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										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61566402</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21191">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-349.354614</X>
										<Y>102.248459</Y>
										<Z>-384.686554</Z>
										<R00>0.835233808</R00>
										<R01>-0.549519777</R01>
										<R02>0.0203081407</R02>
										<R10>0.279376507</R10>
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										<R12>0.845066011</R12>
										<R20>-0.473638266</R20>
										<R21>-0.700154066</R21>
										<R22>0.534276187</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
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									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21192">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9755615</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>1.20000005</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21193">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21194">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21195">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>-350.024902</X>
										<Y>102.621658</Y>
										<Z>-384.72818</Z>
										<R00>0.542596161</R00>
										<R01>-0.559347034</R01>
										<R02>0.626673996</R02>
										<R10>-0.422131658</R10>
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										<R20>-0.726219237</R20>
										<R21>-0.687292218</R21>
										<R22>0.0153331114</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX21196">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21197">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
								<Item class="Decal" referent="RBX21198">
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										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565660</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21199">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>-348.471649</X>
										<Y>102.519753</Y>
										<Z>-384.917328</Z>
										<R00>-0.271548897</R00>
										<R01>0.854758084</R01>
										<R02>-0.442323238</R02>
										<R10>0.81870836</R10>
										<R11>0.446763188</R11>
										<R12>0.360720456</R12>
										<R20>0.505942464</R20>
										<R21>-0.264180511</R21>
										<R22>-0.821115613</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX21200">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21201">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX21202">
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										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61566522</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21203">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>-350.570374</X>
										<Y>103.192711</Y>
										<Z>-382.97467</Z>
										<R00>-0.626716793</R00>
										<R01>-0.744580925</R01>
										<R02>0.229837745</R02>
										<R10>-0.779094994</R10>
										<R11>0.604547024</R11>
										<R12>-0.165933266</R12>
										<R20>-0.0153970039</R20>
										<R21>-0.283058614</R21>
										<R22>-0.958979011</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX21204">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21205">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX21206">
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										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61566267</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21207">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-350.489288</X>
										<Y>107.279526</Y>
										<Z>-372.221161</Z>
										<R00>0.586810768</R00>
										<R01>-0.78513974</R01>
										<R02>-0.19801186</R02>
										<R10>-0.385982692</R10>
										<R11>-0.486201644</R11>
										<R12>0.783980429</R12>
										<R20>-0.711807907</R20>
										<R21>-0.38361901</R21>
										<R22>-0.5883587</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX21208">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>3.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX21209">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX21210">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21211">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21212">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX21213">
									<Properties>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565185</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX21214">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565185</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21215">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-351.609131</X>
										<Y>106.189255</Y>
										<Z>-372.7948</Z>
										<R00>0.709181905</R00>
										<R01>-0.441660851</R01>
										<R02>-0.549542189</R02>
										<R10>-0.188513815</R10>
										<R11>-0.869873762</R11>
										<R12>0.455831349</R12>
										<R20>-0.679355204</R20>
										<R21>-0.219671071</R21>
										<R22>-0.70015794</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="RotateP" referent="RBX21216">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21217">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21218">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="CylinderMesh" referent="RBX21219">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.29999995</X>
											<Y>2.8499999</Y>
											<Z>2.29999995</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX21220">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21221">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-351.481445</X>
										<Y>102.614601</Y>
										<Z>-375.065796</Z>
										<R00>-0.626776159</R00>
										<R01>-0.304784775</R01>
										<R02>-0.717117786</R02>
										<R10>-0.779047966</R10>
										<R11>0.226974726</R11>
										<R12>0.584437132</R12>
										<R20>-0.0153599167</R20>
										<R21>0.924980402</R21>
										<R22>-0.379704326</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX21222">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.29999995</X>
											<Y>2.8499999</Y>
											<Z>2.29999995</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX21223">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX21224">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21225">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21226">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21227">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-351.924255</X>
										<Y>103.982155</Y>
										<Z>-373.627411</Z>
										<R00>0.801342905</R00>
										<R01>0.131685987</R01>
										<R02>-0.583530903</R02>
										<R10>0.352569401</R10>
										<R11>-0.892008305</R11>
										<R12>0.282871008</R12>
										<R20>-0.483264297</R20>
										<R21>-0.43241182</R21>
										<R22>-0.761232972</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="RotateP" referent="RBX21228">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21229">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21230">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX21231">
									<Properties>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565185</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX21232">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565185</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX21233">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.46000004</X>
											<Y>4.69999981</Y>
											<Z>1.46000004</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX21234">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21235">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-350.91394</X>
										<Y>102.708191</Y>
										<Z>-376.932281</Z>
										<R00>-0.583145916</R00>
										<R01>-0.232055873</R01>
										<R02>-0.778518438</R02>
										<R10>-0.740081489</R10>
										<R11>-0.243428737</R11>
										<R12>0.626914561</R12>
										<R20>-0.334992975</R20>
										<R21>0.941749692</R21>
										<R22>-0.0297857784</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX21236">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.46000004</X>
											<Y>4.0999999</Y>
											<Z>1.46000004</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX21237">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX21238">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21239">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21240">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX21241">
									<Properties>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565185</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX21242">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=61565185</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21243">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
										<X>-348.332458</X>
										<Y>101.939835</Y>
										<Z>-384.689911</Z>
										<R00>-0.552536845</R00>
										<R01>0.549485564</R01>
										<R02>0.626712561</R02>
										<R10>0.430354923</R10>
										<R11>-0.455851346</R11>
										<R12>0.779098332</R12>
										<R20>0.713791132</R20>
										<R21>0.700189292</R21>
										<R22>0.0154008567</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Lava</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1.19999313</X>
										<Y>1.20000005</Y>
										<Z>1.20000005</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21244">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>1</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21245">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21246">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21247">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-351.46814</X>
										<Y>103.272293</Y>
										<Z>-379.674957</Z>
										<R00>-0.066816926</R00>
										<R01>-0.99722892</R01>
										<R02>0.032850951</R02>
										<R10>-0.997759879</R10>
										<R11>0.0666243434</R11>
										<R12>-0.00666737929</R12>
										<R20>0.00446007121</R20>
										<R21>-0.0332226828</R21>
										<R22>-0.99944663</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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								</Properties>
								<Item class="Fire" referent="RBX21267">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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									</Properties>
									<Item class="Script" referent="RBX21268">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>0.200000003</X>
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								</Properties>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21271">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<X>0.200000003</X>
										<Y>1.20000005</Y>
										<Z>0.200000003</Z>
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								<Item class="SpecialMesh" referent="RBX21274">
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										<token name="LODX">2</token>
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								<Item class="Fire" referent="RBX21275">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<X>0</X>
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										<Y>1.20000005</Y>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<X>0</X>
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21282">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.5</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21283">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21284">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21285">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-346.350342</X>
										<Y>103.868904</Y>
										<Z>-381.7211</Z>
										<R00>0.0707235336</R00>
										<R01>0.731712997</R01>
										<R02>0.677930772</R02>
										<R10>-0.886246622</R10>
										<R11>0.357996821</R11>
										<R12>-0.29394269</R12>
										<R20>-0.457778275</R20>
										<R21>-0.580027163</R21>
										<R22>0.673799753</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0.0700000003</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>1.20000005</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21286">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.5</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21287">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21288">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21289">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-350.188019</X>
										<Y>102.748581</Y>
										<Z>-382.557007</Z>
										<R00>-0.626767814</R00>
										<R01>-0.303481311</R01>
										<R02>-0.717677653</R02>
										<R10>-0.779054999</R10>
										<R11>0.225925624</R11>
										<R12>0.584834158</R12>
										<R20>-0.0153444549</R20>
										<R21>0.925665557</R21>
										<R22>-0.378031552</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX21290">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>4</Y>
											<Z>1.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX21291">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX21292">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21293">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21294">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21295">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-350.711334</X>
										<Y>100.145584</Y>
										<Z>-380.650299</Z>
										<R00>-0.996592045</R00>
										<R01>0.0707068965</R01>
										<R02>-0.0424838029</R02>
										<R10>-0.0432191901</R10>
										<R11>-0.886255682</R11>
										<R12>-0.461175621</R12>
										<R20>-0.0702598095</R20>
										<R21>-0.457767814</R21>
										<R22>0.886291265</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX21296">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX21297">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX21298">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21299">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21300">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21301">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-347.37204</X>
										<Y>103.624611</Y>
										<Z>-380.863617</Z>
										<R00>-0.269148767</R00>
										<R01>0.726316214</R01>
										<R02>0.632474244</R02>
										<R10>-0.946996152</R10>
										<R11>-0.0799991712</R11>
										<R12>-0.311124414</R12>
										<R20>-0.17537728</R20>
										<R21>-0.682689428</R21>
										<R22>0.709350407</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX21302">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX21303">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX21304">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21305">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21306">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21307">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-351.093262</X>
										<Y>101.632149</Y>
										<Z>-380.143524</Z>
										<R00>-0.94077903</R00>
										<R01>-0.337425023</R01>
										<R02>0.0328496844</R02>
										<R10>-0.337807089</R10>
										<R11>0.941191494</R11>
										<R12>-0.00670514768</R12>
										<R20>-0.0286553577</R20>
										<R21>-0.0174049176</R21>
										<R22>-0.999437809</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX21308">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX21309">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX21310">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21311">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21312">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21313">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-348.921509</X>
										<Y>103.830978</Y>
										<Z>-380.221649</Z>
										<R00>-0.0365173817</R00>
										<R01>0.99902308</R01>
										<R02>0.02509927</R02>
										<R10>-0.987607002</R10>
										<R11>-0.0322402716</R11>
										<R12>-0.153634638</R12>
										<R20>-0.152674675</R20>
										<R21>-0.0303976089</R21>
										<R22>0.987808943</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX21314">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX21315">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX21316">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21317">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21318">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX21319">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
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									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21456">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>2</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21457">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21458">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21459">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>138.528076</X>
										<Y>185.816605</Y>
										<Z>-569.839661</Z>
										<R00>0.855452359</R00>
										<R01>0.517873406</R01>
										<R02>-0.00289009162</R02>
										<R10>0.187249571</R10>
										<R11>-0.314502805</R11>
										<R12>-0.930604935</R12>
										<R20>-0.482844472</R20>
										<R21>0.795547068</R21>
										<R22>-0.366013765</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21460">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>2</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21461">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21462">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21463">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>137.79248</X>
										<Y>185.102646</Y>
										<Z>-570.461609</Z>
										<R00>0.2786659</R00>
										<R01>5.31780825e-005</R01>
										<R02>-0.960388124</R02>
										<R10>0.960388064</R10>
										<R11>-6.3997777e-006</R11>
										<R12>0.2786659</R12>
										<R20>8.6726468e-006</R20>
										<R21>-0.99999994</R21>
										<R22>-5.28550008e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX21464">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.200000003</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21465">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21466">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21467">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>138.133911</X>
										<Y>185.118652</Y>
										<Z>-570.461609</Z>
										<R00>-0.291472226</R00>
										<R01>5.80694687e-005</R01>
										<R02>-0.956579268</R02>
										<R10>0.956579328</R10>
										<R11>8.31633315e-006</R11>
										<R12>-0.291472226</R12>
										<R20>-8.97040536e-006</R20>
										<R21>-1</R21>
										<R22>-5.7972029e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX21468">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.200000003</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21469">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21470">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21471">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>137.986633</X>
										<Y>185.102875</Y>
										<Z>-570.461609</Z>
										<R00>0.0325381346</R00>
										<R01>6.07085094e-005</R01>
										<R02>-0.999470472</R02>
										<R10>0.999470532</R10>
										<R11>-9.92381388e-007</R11>
										<R12>0.0325381383</R12>
										<R20>9.83486302e-007</R20>
										<R21>-0.99999994</R21>
										<R22>-6.07086586e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX21472">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.200000003</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21473">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21474">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21475">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>138</X>
										<Y>187.399231</Y>
										<Z>-570.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21476">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1051558</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21477">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21478">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21479">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>138.319702</X>
										<Y>186.546844</Y>
										<Z>-569.600342</Z>
										<R00>-1</R00>
										<R01>-3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX21480">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21481">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21482">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21483">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">9</int>
									<CoordinateFrame name="CFrame">
										<X>138.021912</X>
										<Y>186.188324</Y>
										<Z>-570.539368</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21484">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21485">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21486">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21487">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>137.715759</X>
										<Y>186.560791</Y>
										<Z>-569.60498</Z>
										<R00>-1</R00>
										<R01>-3.0107858e-005</R01>
										<R02>3.09170136e-005</R02>
										<R10>3.09170573e-005</R10>
										<R11>-0.999648392</R11>
										<R12>0.0265156664</R12>
										<R20>3.01078126e-005</R20>
										<R21>0.0265156645</R21>
										<R22>0.999648392</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX21488">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21489">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21490">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21491">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>138.029419</X>
										<Y>186.483047</Y>
										<Z>-569.973511</Z>
										<R00>-3.05175781e-005</R00>
										<R01>1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21492">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21493">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21494">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX21495">
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								<CoordinateFrame name="ModelInPrimary">
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX21496">
								<Properties>
									<bool name="Anchored">true</bool>
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									<float name="BottomParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
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										<Y>187.399231</Y>
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										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
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									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<string name="Name">Middle</string>
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									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX21497">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX21498">
								<Properties>
									<bool name="Anchored">true</bool>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>136.5</X>
										<Y>187.399231</Y>
										<Z>-570.599976</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX21499">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX21500">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>138.5</X>
										<Y>185.399231</Y>
										<Z>-570.599976</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
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										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
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									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX21501">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX21502">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
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									<CoordinateFrame name="CFrame">
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										<Y>185.399231</Y>
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										<R02>0</R02>
										<R10>0</R10>
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										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
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										<Y>0</Y>
										<Z>0</Z>
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										<Y>0</Y>
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										<X>1</X>
										<Y>2</Y>
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									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX21503">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Spiritomb</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX21504">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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									<R21>0</R21>
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								</CoordinateFrame>
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							</Properties>
							<Item class="Part" referent="RBX21505">
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									<CoordinateFrame name="CFrame">
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										<Z>-399.5</Z>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="Transparency">1</float>
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										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
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								</Properties>
							</Item>
						</Item>
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							<Properties>
								<CoordinateFrame name="ModelInPrimary">
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							</Properties>
							<Item class="Part" referent="RBX21507">
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX21508">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX21509">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-322.5</X>
										<Y>103</Y>
										<Z>-401</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
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										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX21510">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1021</int>
									<CoordinateFrame name="CFrame">
										<X>-322.620819</X>
										<Y>102.636208</Y>
										<Z>-401.600006</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21511">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.300000012</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21512">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21513">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21514">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1021</int>
									<CoordinateFrame name="CFrame">
										<X>-322.769165</X>
										<Y>102.803474</Y>
										<Z>-400.5</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21515">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.300000012</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21516">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21517">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21518">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1021</int>
									<CoordinateFrame name="CFrame">
										<X>-322.651764</X>
										<Y>101.592613</Y>
										<Z>-401.899994</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21519">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.300000012</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21520">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21521">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21522">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1016</int>
									<CoordinateFrame name="CFrame">
										<X>-322.600006</X>
										<Y>101.900002</Y>
										<Z>-401</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.400000006</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21523">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.29999995</X>
											<Y>1.29999995</Y>
											<Z>1.29999995</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21524">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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									<int name="BrickColor">104</int>
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										<R01>-1</R01>
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										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.300000012</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX21527">
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Decal" referent="RBX21528">
									<Properties>
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										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=45020755</url></Content>
										<float name="Transparency">0.100000001</float>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21529">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21530">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX21531">
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">217</int>
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										<X>-321.954834</X>
										<Y>101.037025</Y>
										<Z>-401.000031</Z>
										<R00>4.30957698e-005</R00>
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										<R02>0.965933979</R02>
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										<R11>0.965933979</R11>
										<R12>0.258788615</R12>
										<R20>-1</R20>
										<R21>-5.2478088e-005</R21>
										<R22>3.05559588e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21532">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>1</X>
											<Y>1</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21533">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21534">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21535">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">153</int>
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										<Y>101.055977</Y>
										<Z>-401.200012</Z>
										<R00>0.483012944</R00>
										<R01>-0.836494923</R01>
										<R02>-0.258794516</R02>
										<R10>0.129387811</R10>
										<R11>-0.224128067</R11>
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										<R20>-0.866000652</R20>
										<R21>-0.500042737</R21>
										<R22>-2.45177471e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX21536">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.300000012</X>
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											<Z>0.300000012</Z>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21537">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">153</int>
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										<Y>101.011147</Y>
										<Z>-401.000031</Z>
										<R00>4.30957698e-005</R00>
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										<R10>-4.27828345e-005</R10>
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										<R12>0.258788615</R12>
										<R20>-1</R20>
										<R21>-5.2478088e-005</R21>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21540">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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											<Y>0.899999976</Y>
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										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21541">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">153</int>
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										<Y>101.055977</Y>
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										<R21>0.500014365</R21>
										<R22>2.61141467e-005</R22>
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									<float name="FrontParamB">0.5</float>
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									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX21544">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.699999988</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21545">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21546">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21547">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1021</int>
									<CoordinateFrame name="CFrame">
										<X>-322.696594</X>
										<Y>101.373528</Y>
										<Z>-400.100006</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21548">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.300000012</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX21549">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX21550">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21551">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-322.619171</X>
										<Y>101.903496</Y>
										<Z>-401</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
										<R20>0</R20>
										<R21>-4.3159529e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">sho</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX21552">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1016</int>
									<CoordinateFrame name="CFrame">
										<X>-322.619171</X>
										<Y>100.510994</Y>
										<Z>-401.144653</Z>
										<R00>4.17236552e-005</R00>
										<R01>-1</R01>
										<R02>1.93088763e-005</R02>
										<R10>-0.103287742</R10>
										<R11>-2.35151456e-005</R11>
										<R12>-0.994651496</R12>
										<R20>0.994651496</R20>
										<R21>3.95061252e-005</R21>
										<R22>-0.103287742</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.400000006</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX21553">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">i = 0 
dist = 1.4
spd = .1
angle = 0--how far the planet is tilted in it&apos;s orbit.
while true do 
i=i+1 
wait() 
script.Parent.CFrame = game.Workspace.Spirit.sho.CFrame*CFrame.fromEulerAnglesXYZ(angle,i*spd,0)*CFrame.new(0,0,dist) 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX21554">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0.200000003</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21555">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1016</int>
									<CoordinateFrame name="CFrame">
										<X>-322.619171</X>
										<Y>101.798332</Y>
										<Z>-399.603973</Z>
										<R00>1.96103447e-005</R00>
										<R01>-0.99999994</R01>
										<R02>-4.48080755e-005</R02>
										<R10>0.997173667</R10>
										<R11>2.29213802e-005</R11>
										<R12>-0.0751306415</R12>
										<R20>0.0751306415</R20>
										<R21>-4.3208096e-005</R21>
										<R22>0.997173727</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.400000006</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX21556">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">i = 0 
dist = 1.4
spd = .1
angle = 0--how far the planet is tilted in it&apos;s orbit.
while true do 
i=i+1 
wait() 
script.Parent.CFrame = game.Workspace.Spirit.sho.CFrame*CFrame.fromEulerAnglesXYZ(angle,i*spd,0)*CFrame.new(0,0,dist) 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX21557">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0.200000003</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21558">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1016</int>
									<CoordinateFrame name="CFrame">
										<X>-322.619171</X>
										<Y>102.319572</Y>
										<Z>-402.336761</Z>
										<R00>3.54645053e-005</R00>
										<R01>-1</R01>
										<R02>-8.6406626e-006</R02>
										<R10>-0.954819322</R10>
										<R11>-3.64300868e-005</R11>
										<R12>0.297186941</R12>
										<R20>-0.297186941</R20>
										<R21>-2.28931435e-006</R21>
										<R22>-0.954819322</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.400000006</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX21559">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">i = 0 
dist = 1.4
spd = .1
angle = 0--how far the planet is tilted in it&apos;s orbit.
while true do 
i=i+1 
wait() 
script.Parent.CFrame = game.Workspace.Spirit.sho.CFrame*CFrame.fromEulerAnglesXYZ(angle,i*spd,0)*CFrame.new(0,0,dist) 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX21560">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0.200000003</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX21561">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1016</int>
									<CoordinateFrame name="CFrame">
										<X>-322.619171</X>
										<Y>103.280067</Y>
										<Z>-400.745026</Z>
										<R00>7.56419249e-005</R00>
										<R01>-1</R01>
										<R02>1.40640004e-005</R02>
										<R10>0.182072446</R10>
										<R11>2.76012361e-005</R11>
										<R12>0.983285129</R12>
										<R20>-0.983285069</R20>
										<R21>-7.18169176e-005</R21>
										<R22>0.182072461</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.400000006</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX21562">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">i = 0 
dist = 1.4
spd = .1
angle = 0--how far the planet is tilted in it&apos;s orbit.
while true do 
i=i+1 
wait() 
script.Parent.CFrame = game.Workspace.Spirit.sho.CFrame*CFrame.fromEulerAnglesXYZ(angle,i*spd,0)*CFrame.new(0,0,dist) 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX21563">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0.200000003</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX21564">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX21565">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-322.5</X>
										<Y>103</Y>
										<Z>-402.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX21566">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX21567">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-322.5</X>
										<Y>101</Y>
										<Z>-401.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX21568">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">DeoxysS</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX21569">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
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								<Properties>
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									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
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										<Y>70.9998779</Y>
										<Z>-386.699951</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
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										<R21>0</R21>
										<R22>0</R22>
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									<float name="Friction">0.300000012</float>
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									<token name="FrontSurfaceInput">0</token>
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									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
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										<Y>0</Y>
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									<Vector3 name="Velocity">
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									<Vector3 name="size">
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										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX21571">
								<Properties>
									<bool name="Anchored">true</bool>
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									<CoordinateFrame name="CFrame">
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										<Y>71.3993073</Y>
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										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.80000019</Y>
										<Z>0.600000024</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21572">
									<Properties>
										<token name="LODX">2</token>
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										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
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											<Y>1.5</Y>
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							</Item>
							<Item class="Part" referent="RBX21573">
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									<int name="BrickColor">1019</int>
									<CoordinateFrame name="CFrame">
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										<Y>71.7993469</Y>
										<Z>-386.717957</Z>
										<R00>-4.02927399e-005</R00>
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										<R02>-1.00000095</R02>
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									<float name="Friction">0.300000012</float>
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									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22093">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>722.800049</X>
										<Y>3</Y>
										<Z>-1503.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX22094">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>722.819763</X>
										<Y>2.45240521</Y>
										<Z>-1503.60034</Z>
										<R00>-3.26636837e-005</R00>
										<R01>-4.31590452e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>-1</R11>
										<R12>4.31590452e-005</R12>
										<R20>-0.99999994</R20>
										<R21>4.80220141e-010</R21>
										<R22>3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22095">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1051558</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22096">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22097">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22098">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>722.5</X>
										<Y>1.60000002</Y>
										<Z>-1504.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX22099">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22100">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22101">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22102">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>722.827576</X>
										<Y>1.24146569</Y>
										<Z>-1503.56104</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22103">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22104">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22105">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22106">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>723.104004</X>
										<Y>1.61394429</Y>
										<Z>-1504.49548</Z>
										<R00>1</R00>
										<R01>3.09194074e-005</R01>
										<R02>3.01120217e-005</R02>
										<R10>3.01119799e-005</R10>
										<R11>-0.999650002</R11>
										<R12>0.0264548007</R12>
										<R20>3.09194511e-005</R20>
										<R21>-0.0264548007</R21>
										<R22>-0.999650002</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX22107">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22108">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22109">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22110">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
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										<R00>-3.05157155e-005</R00>
										<R01>-1</R01>
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										<R11>-9.15490091e-005</R11>
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										<R21>-3.05129215e-005</R21>
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									<token name="LeftSurfaceInput">0</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">199</int>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="BlockMesh" referent="RBX22115">
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										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
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											<Y>1</Y>
											<Z>1</Z>
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								</Item>
								<Item class="Fire" referent="RBX22116">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
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										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
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								</Item>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="BlockMesh" referent="RBX22123">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
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										<string name="Name">Mesh</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
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								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22178">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>696.5</X>
										<Y>2.80000019</Y>
										<Z>-1505.00012</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22179">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22180">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>695.5</X>
										<Y>0.799999952</Y>
										<Z>-1505.00012</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX22181">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Glalie</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX22182">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22183">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>686.5</X>
										<Y>3</Y>
										<Z>-1505.1001</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22184">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22185">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>687.5</X>
										<Y>1</Y>
										<Z>-1505.1001</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22186">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22187">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>688</X>
										<Y>3</Y>
										<Z>-1505.1001</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX22188">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>689.087646</X>
										<Y>3.65342951</Y>
										<Z>-1504.90002</Z>
										<R00>0.912826538</R00>
										<R01>0.407745719</R01>
										<R02>-0.0221187919</R02>
										<R10>-0.408345222</R10>
										<R11>0.911488831</R11>
										<R12>-0.0493997447</R12>
										<R20>1.82520598e-005</R20>
										<R21>0.0541255511</R21>
										<R22>0.998534143</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">cone</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22189">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.850000024</X>
											<Y>4</Y>
											<Z>0.850000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22190">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22191">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22192">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">45</int>
									<CoordinateFrame name="CFrame">
										<X>688</X>
										<Y>2</Y>
										<Z>-1505</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>4</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22193">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22194">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22195">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX22196">
									<Properties>
										<token name="Face">0</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=64975114</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX22197">
									<Properties>
										<token name="Face">3</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=64975114</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX22198">
									<Properties>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=64975105</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX22199">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=64975105</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX22200">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=64975105</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX22201">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=64975619</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22202">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>687.048096</X>
										<Y>3.60860682</Y>
										<Z>-1505</Z>
										<R00>0.911406696</R00>
										<R01>-0.41149348</R01>
										<R02>-3.62560095e-005</R02>
										<R10>0.41149348</R10>
										<R11>0.911406696</R11>
										<R12>2.34100808e-005</R12>
										<R20>2.34100808e-005</R20>
										<R21>-3.62560095e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">cone</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22203">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.850000024</X>
											<Y>4</Y>
											<Z>0.850000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22204">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22205">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>689.5</X>
										<Y>3</Y>
										<Z>-1505.1001</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22206">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22207">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>688.5</X>
										<Y>1</Y>
										<Z>-1505.1001</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX22208">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Mothim</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX22209">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22210">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>706.5</X>
										<Y>3.29999971</Y>
										<Z>-1505.59998</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ManualWeld" referent="RBX22211">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-1</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1</X>
											<Y>-2.40000057</Y>
											<Z>-0.400024414</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Middle-to-Dough Brick Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX22212">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-1</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1</X>
											<Y>-0.699684381</Y>
											<Z>-0.400024414</Z>
											<R00>-3.26636837e-005</R00>
											<R01>4.31581502e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>1</R11>
											<R12>4.31581502e-005</R12>
											<R20>0.99999994</R20>
											<R21>4.80190998e-010</R21>
											<R22>-3.26636873e-005</R22>
										</CoordinateFrame>
										<string name="Name">Middle-to-Dough Brick Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX22213">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-1</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.00665283</X>
											<Y>0.830046415</Y>
											<Z>0.395751953</Z>
											<R00>5.34659193e-005</R00>
											<R01>4.31590452e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>-1</R11>
											<R12>-4.31590452e-005</R12>
											<R20>-0.99999994</R20>
											<R21>1.37802481e-009</R21>
											<R22>-5.3465923e-005</R22>
										</CoordinateFrame>
										<string name="Name">Middle-to-Dough Brick Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22214">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22215">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>707.5</X>
										<Y>1.30000007</Y>
										<Z>-1505.59998</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ManualWeld" referent="RBX22216">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-1</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>-1.90200806</Y>
											<Z>-1.2722168</Z>
											<R00>-3.62401006e-005</R00>
											<R01>3.60010818e-005</R01>
											<R02>-1</R02>
											<R10>-0.303562254</R10>
											<R11>0.952811658</R11>
											<R12>4.53033717e-005</R12>
											<R20>0.952811599</R20>
											<R21>0.303562254</R21>
											<R22>-2.36014166e-005</R22>
										</CoordinateFrame>
										<string name="Name">Middle-to-Smooth Block Model Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22217">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22218">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>708</X>
										<Y>3.29999971</Y>
										<Z>-1505.59998</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX22219">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">133</int>
									<CoordinateFrame name="CFrame">
										<X>706.455139</X>
										<Y>3.74847722</Y>
										<Z>-1505.68896</Z>
										<R00>-0.746541977</R00>
										<R01>7.04025006e-005</R01>
										<R02>-0.665338278</R02>
										<R10>0.665338218</R10>
										<R11>4.14120004e-005</R11>
										<R12>-0.746542037</R12>
										<R20>-2.50054418e-005</R20>
										<R21>-1</R21>
										<R22>-7.77572714e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22220">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22221">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22222">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22223">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>708.686035</X>
										<Y>6.73253202</Y>
										<Z>-1505.22388</Z>
										<R00>6.13937664e-006</R00>
										<R01>6.00820385e-005</R01>
										<R02>-1</R02>
										<R10>0.947101653</R10>
										<R11>0.32093364</R11>
										<R12>2.50969606e-005</R12>
										<R20>0.32093364</R20>
										<R21>-0.947101653</R21>
										<R22>-5.49334654e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22224">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22225">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22226">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22227">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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										<R01>-8.40570829e-006</R01>
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										<R11>-3.92040529e-005</R11>
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									<float name="Elasticity">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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								</Properties>
								<Item class="BlockMesh" referent="RBX22228">
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										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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										<token name="LODY">2</token>
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								</Item>
								<Item class="Fire" referent="RBX22229">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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									<float name="BottomParamB">0.5</float>
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										<Y>5.28802252</Y>
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										<R01>-3.06539405e-005</R01>
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										<R10>0.513053775</R10>
										<R11>-7.36472066e-005</R11>
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										<R20>1.14729664e-005</R20>
										<R21>1</R21>
										<R22>7.89426776e-005</R22>
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									<float name="Elasticity">0.5</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="BlockMesh" referent="RBX22232">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22233">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>4.75764322</Y>
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										<Y>0</Y>
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										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="BlockMesh" referent="RBX22236">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<Y>0.400000006</Y>
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											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX22237">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">133</int>
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										<X>705.28479</X>
										<Y>1.72892654</Y>
										<Z>-1505.58057</Z>
										<R00>-0.770054817</R00>
										<R01>0</R01>
										<R02>-0.637983203</R02>
										<R10>-0.637983203</R10>
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										<R12>0.77005285</R12>
										<R20>0</R20>
										<R21>1.00000191</R21>
										<R22>-1.90734863e-006</R22>
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									<float name="Elasticity">0.5</float>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="BlockMesh" referent="RBX22240">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>0</Y>
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											<Y>0.400000006</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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								<Item class="Fire" referent="RBX22241">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>5.60088396</Y>
										<Z>-1505.56177</Z>
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										<R10>-0.991474688</R10>
										<R11>-4.04775506e-007</R11>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<Y>0.400000006</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="BlockMesh" referent="RBX22244">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.400000006</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22245">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22246">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22247">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">133</int>
									<CoordinateFrame name="CFrame">
										<X>706.343201</X>
										<Y>2.32868528</Y>
										<Z>-1505.65112</Z>
										<R00>-0.770177782</R00>
										<R01>-4.09380518e-005</R01>
										<R02>0.637829304</R02>
										<R10>-0.637829244</R10>
										<R11>-3.70125745e-005</R11>
										<R12>-0.770177782</R12>
										<R20>5.51372796e-005</R20>
										<R21>-1</R21>
										<R22>2.39477663e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22248">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22249">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22250">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22251">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>706.222961</X>
										<Y>2.37903786</Y>
										<Z>-1505.58105</Z>
										<R00>-0.770177782</R00>
										<R01>-4.09380518e-005</R01>
										<R02>0.637829304</R02>
										<R10>-0.637829244</R10>
										<R11>-3.70125745e-005</R11>
										<R12>-0.770177782</R12>
										<R20>5.51372796e-005</R20>
										<R21>-1</R21>
										<R22>2.39477663e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22252">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22253">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22254">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22255">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">133</int>
									<CoordinateFrame name="CFrame">
										<X>710.742798</X>
										<Y>1.88294923</Y>
										<Z>-1505.60266</Z>
										<R00>-0.871785402</R00>
										<R01>0.0203532279</R01>
										<R02>-0.489456892</R02>
										<R10>0.489304453</R10>
										<R11>-0.0122333765</R11>
										<R12>-0.872024775</R12>
										<R20>-0.0237373561</R20>
										<R21>-0.999715805</R21>
										<R22>0.000709950924</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX22256">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.400000006</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22257">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22258">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22259">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>709.716553</X>
										<Y>2.27194405</Y>
										<Z>-1505.59729</Z>
										<R00>0.924782634</R00>
										<R01>2.14781194e-005</R01>
										<R02>-0.380495936</R02>
										<R10>-0.380495936</R10>
										<R11>5.22018454e-005</R11>
										<R12>-0.924782574</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>5.64476941e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22260">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22261">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22262">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22263">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>708.192627</X>
										<Y>2.44835734</Y>
										<Z>-1505.66541</Z>
										<R00>-0.31837818</R00>
										<R01>-0.0452549458</R01>
										<R02>-0.946882963</R02>
										<R10>0.945507586</R10>
										<R11>0.0566986948</R11>
										<R12>-0.320625514</R12>
										<R20>0.0681969225</R20>
										<R21>-0.997365177</R21>
										<R22>0.0247372668</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<Y>0.400000006</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="BlockMesh" referent="RBX22264">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX22265">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22266">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">26</int>
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										<Y>2.43071055</Y>
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										<R00>-0.327944875</R00>
										<R01>0.00796629488</R01>
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										<R10>-0.944544613</R10>
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										<R22>0.0143186161</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00142580376</X>
										<Y>0.00136216916</Y>
										<Z>0.00132661383</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00118701952</X>
										<Y>0.00628213724</Y>
										<Z>2.23086536e-005</Z>
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										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="BlockMesh" referent="RBX22268">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.400000006</X>
											<Y>0.400000006</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22269">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22270">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
							</Item>
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									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
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										<Y>2.4984839</Y>
										<Z>-1505.73474</Z>
										<R00>-1</R00>
										<R01>2.54634451e-005</R01>
										<R02>3.48410467e-005</R02>
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										<R20>-2.54641254e-005</R20>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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									<token name="shape">1</token>
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										<X>1</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22272">
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										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22273">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<Y>2.51926184</Y>
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										<R01>2.49586847e-005</R01>
										<R02>3.52080315e-005</R02>
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									<float name="LeftParamB">0.5</float>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22276">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>0.200000003</X>
											<Y>0.300000012</Y>
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										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22277">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">133</int>
									<CoordinateFrame name="CFrame">
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										<Y>2.39892578</Y>
										<Z>-1505.60266</Z>
										<R00>-0.962650657</R00>
										<R01>0.0203688331</R01>
										<R02>0.269979209</R02>
										<R10>-0.270254731</R10>
										<R11>-0.0122163892</R11>
										<R12>-0.962711334</R12>
										<R20>-0.0163111351</R20>
										<R21>-0.999717891</R21>
										<R22>0.0172648896</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX22280">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.400000006</Y>
											<Z>0.600000024</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22281">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22282">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22300">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22301">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22302">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22303">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">133</int>
									<CoordinateFrame name="CFrame">
										<X>711.766785</X>
										<Y>5.38739729</Y>
										<Z>-1505.5249</Z>
										<R00>0.754680157</R00>
										<R01>0.0204745233</R01>
										<R02>-0.655771732</R02>
										<R10>0.656049371</R10>
										<R11>-0.012245059</R11>
										<R12>0.754613042</R12>
										<R20>0.00741767883</R20>
										<R21>-0.999711156</R21>
										<R22>-0.0226724148</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX22304">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.400000006</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22305">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22306">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22307">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">133</int>
									<CoordinateFrame name="CFrame">
										<X>711.278381</X>
										<Y>5.49769735</Y>
										<Z>-1505.53601</Z>
										<R00>-0.0244858339</R00>
										<R01>0.0204744451</R01>
										<R02>-0.999490499</R02>
										<R10>0.999619484</R10>
										<R11>-0.0121991504</R11>
										<R12>-0.0247388929</R12>
										<R20>-0.0126994494</R20>
										<R21>-0.999715924</R21>
										<R22>-0.0201679487</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX22308">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.400000006</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22309">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22310">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22311">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>708.236816</X>
										<Y>6.30000067</Y>
										<Z>-1505.38062</Z>
										<R00>-1</R00>
										<R01>2.46184172e-005</R01>
										<R02>3.54451768e-005</R02>
										<R10>3.54448421e-005</R10>
										<R11>0.937066078</R11>
										<R12>0.349152148</R12>
										<R20>-2.46189011e-005</R20>
										<R21>0.349152148</R21>
										<R22>-0.937066019</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.79999995</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22312">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>1</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22313">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22314">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22315">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">133</int>
									<CoordinateFrame name="CFrame">
										<X>711.766785</X>
										<Y>4.76300669</Y>
										<Z>-1505.52258</Z>
										<R00>0.848424673</R00>
										<R01>0.0204071514</R01>
										<R02>0.528922677</R02>
										<R10>-0.528780282</R10>
										<R11>-0.0122769792</R11>
										<R12>0.848669946</R12>
										<R20>0.0238125082</R20>
										<R21>-0.999716341</R21>
										<R22>0.000374807249</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Eye</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX22316">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>0.400000006</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22317">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22318">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22319">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>708</X>
										<Y>4.70000029</Y>
										<Z>-1505.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22320">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22321">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22322">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22323">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>707.860229</X>
										<Y>6.30000067</Y>
										<Z>-1505.4397</Z>
										<R00>-1</R00>
										<R01>2.51467827e-005</R01>
										<R02>3.50738956e-005</R02>
										<R10>3.50737391e-005</R10>
										<R11>0.947091639</R11>
										<R12>0.320963264</R12>
										<R20>-2.51469974e-005</R20>
										<R21>0.320963264</R21>
										<R22>-0.947091639</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.79999995</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22324">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>1</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22325">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22326">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX22327">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">133</int>
									<CoordinateFrame name="CFrame">
										<X>708.492859</X>
										<Y>4.72255182</Y>
										<Z>-1505.77649</Z>
										<R00>3.15914585e-005</R00>
										<R01>-0.109153859</R01>
										<R02>-0.994024873</R02>
										<R10>1</R10>
										<R11>3.44832893e-006</R11>
										<R12>3.14026947e-005</R12>
										<R20>0</R20>
										<R21>-0.994024873</R21>
										<R22>0.109153859</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22328">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22329">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22330">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">133</int>
									<CoordinateFrame name="CFrame">
										<X>707.609009</X>
										<Y>4.70493174</Y>
										<Z>-1505.77161</Z>
										<R00>6.91413879e-006</R00>
										<R01>0.297245771</R01>
										<R02>-0.954793751</R02>
										<R10>0.999993086</R10>
										<R11>6.91413879e-006</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-0.954793751</R21>
										<R22>-0.297238827</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22332">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22333">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22334">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22335">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>707.531799</X>
										<Y>4.82077742</Y>
										<Z>-1505.95813</Z>
										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.26622794e-005</R22>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22336">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.300000012</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22337">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22338">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<Properties>
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										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<bool name="Enabled">false</bool>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<Properties>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
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									<Item class="Script" referent="RBX22358">
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<bool name="Locked">false</bool>
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										<X>0</X>
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										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
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									<Properties>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>2.4000001</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22364">
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								</Item>
								<Item class="Fire" referent="RBX22365">
									<Properties>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<Y>2.4000001</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22368">
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										<Vector3 name="Offset">
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											<Y>0</Y>
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								<Item class="Fire" referent="RBX22369">
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										<bool name="Enabled">false</bool>
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										<float name="size_xml">30</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R11>1</R11>
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										<R21>0</R21>
										<R22>1</R22>
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
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								</Properties>
								<Item class="ManualWeld" referent="RBX22373">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-1</Y>
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										<int name="Surface1">3</int>
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								<Item class="ManualWeld" referent="RBX22374">
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										<CoordinateFrame name="C0">
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											<Y>-1</Y>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22418">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22419">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>700.999878</X>
										<Y>1</Y>
										<Z>-1504.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX22420">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">WormadamSand</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX22421">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22422">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>715.999878</X>
										<Y>3</Y>
										<Z>-1504.8999</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22423">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22424">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>716.999878</X>
										<Y>1</Y>
										<Z>-1504.8999</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22425">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22426">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>717.499878</X>
										<Y>3</Y>
										<Z>-1504.8999</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX22427">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1007</int>
									<CoordinateFrame name="CFrame">
										<X>717.204956</X>
										<Y>1.25086248</Y>
										<Z>-1505.66113</Z>
										<R00>-0.0551148169</R00>
										<R01>0.645472288</R01>
										<R02>0.761792541</R02>
										<R10>-0.997398198</R10>
										<R11>-8.47400661e-005</R11>
										<R12>-0.0720888153</R12>
										<R20>-0.0464667827</R20>
										<R21>-0.763783693</R21>
										<R22>0.643797576</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22428">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22429">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22430">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22431">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>717.572754</X>
										<Y>6.71803713</Y>
										<Z>-1504.9021</Z>
										<R00>-3.05166468e-005</R00>
										<R01>9.31265731e-010</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>-6.10332936e-005</R11>
										<R12>-3.05166468e-005</R12>
										<R20>6.10332936e-005</R20>
										<R21>-1</R21>
										<R22>2.79388246e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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								</Item>
								<Item class="Fire" referent="RBX22433">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22434">
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">26</int>
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										<X>717.5</X>
										<Y>6.24776125</Y>
										<Z>-1504.96777</Z>
										<R00>-3.05166468e-005</R00>
										<R01>9.31265731e-010</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>-6.10332936e-005</R11>
										<R12>-3.05166468e-005</R12>
										<R20>6.10332936e-005</R20>
										<R21>-1</R21>
										<R22>2.79388246e-009</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22436">
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22437">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22438">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
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										<X>717.5</X>
										<Y>4.48826456</Y>
										<Z>-1504.95715</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
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										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="LeftParamA">-0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<Y>2.79999995</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22440">
									<Properties>
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										<token name="LODY">2</token>
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											<Y>0</Y>
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											<Y>1</Y>
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											<Y>1</Y>
											<Z>1</Z>
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							<Item class="Part" referent="RBX22441">
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										<R20>6.10332936e-005</R20>
										<R21>-1</R21>
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									<float name="Elasticity">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
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										<Z>0</Z>
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										<X>1</X>
										<Y>0.800000012</Y>
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								<Item class="SpecialMesh" referent="RBX22442">
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											<Y>0</Y>
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											<X>1</X>
											<Y>1</Y>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22443">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22444">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX22445">
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										<R02>1</R02>
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										<R12>-3.05166468e-005</R12>
										<R20>6.10332936e-005</R20>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>0.800000012</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22446">
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										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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								</Item>
								<Item class="Fire" referent="RBX22447">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22448">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<token name="BottomSurface">0</token>
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										<Y>3.69474626</Y>
										<Z>-1505.00134</Z>
										<R00>-3.05166468e-005</R00>
										<R01>9.31265731e-010</R01>
										<R02>1</R02>
										<R10>-1</R10>
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										<R12>-3.05166468e-005</R12>
										<R20>6.10332936e-005</R20>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22450">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22451">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22452">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22453">
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									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>716.75531</X>
										<Y>3.66648698</Y>
										<Z>-1504.95325</Z>
										<R00>-9.15499404e-005</R00>
										<R01>2.79379719e-009</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>9.15499404e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>2.79388246e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22454">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22455">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22456">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22457">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>716.256104</X>
										<Y>3.98136735</Y>
										<Z>-1504.93958</Z>
										<R00>-9.15499404e-005</R00>
										<R01>2.79379719e-009</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>9.15499404e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>2.79388246e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22458">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22459">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22460">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX22461">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>717.248352</X>
										<Y>3.35777116</Y>
										<Z>-1505.50391</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>-3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX22462">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22463">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22464">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX22465">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>717.797302</X>
										<Y>3.36643815</Y>
										<Z>-1505.47815</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>-3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX22466">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22467">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22468">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22469">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1007</int>
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										<Z>-1507.12769</Z>
										<R00>-9.15499404e-005</R00>
										<R01>2.79379719e-009</R01>
										<R02>-1</R02>
										<R10>-1</R10>
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										<R12>9.15499404e-005</R12>
										<R20>0</R20>
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
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										<token name="LODY">2</token>
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										</Vector3>
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											<X>1</X>
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								</Item>
								<Item class="Fire" referent="RBX22471">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">26</int>
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										<X>717.510681</X>
										<Y>3.40293717</Y>
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										<R00>-1</R00>
										<R01>-4.31590415e-005</R01>
										<R02>4.8021076e-010</R02>
										<R10>9.29522848e-010</R10>
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										<R12>-1</R12>
										<R20>4.31590452e-005</R20>
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										<R22>3.26636873e-005</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22474">
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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										<string name="Name">Mesh</string>
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										</Vector3>
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											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22475">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22476">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22478">
									<Properties>
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										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>0</Y>
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											<X>1</X>
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											<X>1</X>
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								</Item>
								<Item class="Fire" referent="RBX22479">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
							<Item class="Part" referent="RBX22481">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
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										<Y>2.39586949</Y>
										<Z>-1504.97571</Z>
										<R00>-9.15499404e-005</R00>
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										<R02>-1</R02>
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										<R12>9.15499404e-005</R12>
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										<R22>-8.38164738e-009</R22>
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									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>3</X>
										<Y>1.60000002</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22482">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX22483">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<R10>9.15532e-005</R10>
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										<R21>-3.05189751e-005</R21>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<Y>2.4000001</Y>
										<Z>2</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22486">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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								</Item>
								<Item class="Fire" referent="RBX22487">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22488">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1007</int>
									<CoordinateFrame name="CFrame">
										<X>718.12146</X>
										<Y>2.1458087</Y>
										<Z>-1505.50256</Z>
										<R00>-3.05166468e-005</R00>
										<R01>9.31265731e-010</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>-6.10332936e-005</R11>
										<R12>-3.05166468e-005</R12>
										<R20>6.10332936e-005</R20>
										<R21>-1</R21>
										<R22>2.79388246e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
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										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22491">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22492">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>715.881775</X>
										<Y>4.45683146</Y>
										<Z>-1504.97253</Z>
										<R00>-9.15499404e-005</R00>
										<R01>2.79379719e-009</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>9.15499404e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>2.79388246e-009</R22>
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									<float name="Elasticity">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22494">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22495">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22496">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>717.486511</X>
										<Y>1.51783025</Y>
										<Z>-1505</Z>
										<R00>-0.000205271717</R00>
										<R01>-1</R01>
										<R02>2.320522e-009</R02>
										<R10>-1</R10>
										<R11>0.000205271717</R11>
										<R12>4.315767e-005</R12>
										<R20>-4.315767e-005</R20>
										<R21>6.53852705e-009</R21>
										<R22>-1</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
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									<Vector3 name="size">
										<X>3</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22498">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22499">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
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									<R20>0</R20>
									<R21>0</R21>
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								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22502">
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										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
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									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
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								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22503">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
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										<R01>0</R01>
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										<X>0</X>
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										<Y>0</Y>
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										<X>1</X>
										<Y>2</Y>
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								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX22505">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">GiratinaA</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX22506">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22507">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-1131.19995</X>
										<Y>137.999512</Y>
										<Z>140</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22508">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22509">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-1132.19995</X>
										<Y>135.999512</Y>
										<Z>140</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX22510">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.51001</X>
										<Y>135.899475</Y>
										<Z>141.900009</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>-3.05161811e-005</R02>
										<R10>-3.05161811e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>-3.05161811e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX22511">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX22512">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22513">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22514">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22515">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1134.91003</X>
										<Y>135.89949</Y>
										<Z>139.899994</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>-3.05161811e-005</R02>
										<R10>-3.05161811e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>-3.05161811e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX22516">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX22517">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22518">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22519">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22520">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1134.70996</X>
										<Y>137.099258</Y>
										<Z>139.899994</Z>
										<R00>0.84280324</R00>
										<R01>0.538223267</R01>
										<R02>-2.07380763e-005</R02>
										<R10>-0.538223267</R10>
										<R11>0.84280324</R11>
										<R12>3.78495279e-005</R12>
										<R20>3.78495279e-005</R20>
										<R21>-2.07380763e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX22521">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
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										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX22522">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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											<Y>0.100000001</Y>
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										</Vector3>
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											<X>2</X>
											<Y>3</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22523">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22524">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22525">
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.87</X>
										<Y>137.099258</Y>
										<Z>141.899994</Z>
										<R00>0.752478123</R00>
										<R01>-0.658609033</R01>
										<R02>-3.93024129e-005</R02>
										<R10>0.658609033</R10>
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										<R20>1.78304435e-005</R20>
										<R21>-3.93024129e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<Y>0.400000006</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="Weld" referent="RBX22526">
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										<CoordinateFrame name="C0">
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											<Y>0.5</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX22527">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>3</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22528">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22529">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22530">
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.51001</X>
										<Y>135.899353</Y>
										<Z>137.899994</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>-3.05161811e-005</R02>
										<R10>-3.05161811e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>-3.05161811e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
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										<Y>0.400000006</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="Weld" referent="RBX22531">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0.5</Y>
											<Z>0</Z>
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											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX22532">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22533">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22534">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22535">
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.87</X>
										<Y>137.099136</Y>
										<Z>137.900009</Z>
										<R00>0.752478123</R00>
										<R01>-0.658609033</R01>
										<R02>-3.93024129e-005</R02>
										<R10>0.658609033</R10>
										<R11>0.752478123</R11>
										<R12>1.78304435e-005</R12>
										<R20>1.78304435e-005</R20>
										<R21>-3.93024129e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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								</Properties>
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										<CoordinateFrame name="C0">
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											<R00>1</R00>
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											<R02>0</R02>
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											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
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											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX22537">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>3</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22538">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22539">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22540">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.10999</X>
										<Y>134.989258</Y>
										<Z>142.559998</Z>
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										<R01>3.52847783e-005</R01>
										<R02>-0.336904883</R02>
										<R10>2.48494016e-005</R10>
										<R11>1</R11>
										<R12>3.52862335e-005</R12>
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										<R21>2.48514698e-005</R21>
										<R22>-0.941538692</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22541">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
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											<X>0</X>
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										</Vector3>
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											<X>0.75</X>
											<Y>1.5</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22542">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22543">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22544">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.35999</X>
										<Y>136.199249</Y>
										<Z>141.800003</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22545">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1.79999995</X>
											<Y>1.70000005</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22546">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22547">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX22548">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">199</int>
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										<Y>136.699127</Y>
										<Z>137.900009</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
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										<R12>4.31581502e-005</R12>
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										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<bool name="Locked">false</bool>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22549">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22550">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22552">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.35999</X>
										<Y>136.199142</Y>
										<Z>137.800003</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22553">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.79999995</X>
											<Y>1.70000005</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22554">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22556">
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">24</int>
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										<Y>134.999237</Y>
										<Z>140.479996</Z>
										<R00>-0.95154506</R00>
										<R01>2.5394309e-005</R01>
										<R02>0.307509333</R02>
										<R10>3.4894616e-005</R10>
										<R11>1</R11>
										<R12>2.53959461e-005</R12>
										<R20>-0.307509333</R20>
										<R21>3.48958092e-005</R21>
										<R22>-0.95154506</R22>
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									<float name="Elasticity">0.5</float>
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									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22557">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22558">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22559">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22560">
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1134.96997</X>
										<Y>134.999435</Y>
										<Z>140.679993</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22561">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>2</Y>
											<Z>1.70000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22562">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22563">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22564">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1135.06006</X>
										<Y>136.199234</Y>
										<Z>139.900009</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22565">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.79999995</X>
											<Y>1.70000005</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22566">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22567">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22568">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.53003</X>
										<Y>136.699234</Y>
										<Z>141.899994</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22569">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22570">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22571">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22572">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
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										<Y>134.989273</Y>
										<Z>140.559998</Z>
										<R00>-0.941538632</R00>
										<R01>3.52847783e-005</R01>
										<R02>-0.336904883</R02>
										<R10>2.48494016e-005</R10>
										<R11>1</R11>
										<R12>3.52862335e-005</R12>
										<R20>0.336904883</R20>
										<R21>2.48514698e-005</R21>
										<R22>-0.941538692</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22573">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22574">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22575">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22576">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1134.93005</X>
										<Y>136.699234</Y>
										<Z>139.900009</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22577">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22578">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22579">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22580">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.10999</X>
										<Y>134.989136</Y>
										<Z>138.559998</Z>
										<R00>-0.941538632</R00>
										<R01>3.52847783e-005</R01>
										<R02>-0.336904883</R02>
										<R10>2.48494016e-005</R10>
										<R11>1</R11>
										<R12>3.52862335e-005</R12>
										<R20>0.336904883</R20>
										<R21>2.48514698e-005</R21>
										<R22>-0.941538692</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22581">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22582">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22583">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22584">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-1131.21997</X>
										<Y>137.499313</Y>
										<Z>137.899994</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22585">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22586">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22587">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22588">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.57007</X>
										<Y>134.999252</Y>
										<Z>142.680008</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22589">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>2</Y>
											<Z>1.70000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22590">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22591">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22592">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.94995</X>
										<Y>134.999115</Y>
										<Z>138.479996</Z>
										<R00>-0.95154506</R00>
										<R01>2.5394309e-005</R01>
										<R02>0.307509333</R02>
										<R10>3.4894616e-005</R10>
										<R11>1</R11>
										<R12>2.53959461e-005</R12>
										<R20>-0.307509333</R20>
										<R21>3.48958092e-005</R21>
										<R22>-0.95154506</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22593">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22594">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22595">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22596">
								<Properties>
									<bool name="Anchored">true</bool>
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									<int name="BrickColor">1003</int>
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										<Z>139.899994</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
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										<token name="LODY">2</token>
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										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
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										<Vector3 name="VertexColor">
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22598">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22599">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22600">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">24</int>
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										<Y>134.999222</Y>
										<Z>142.479996</Z>
										<R00>-0.95154506</R00>
										<R01>2.5394309e-005</R01>
										<R02>0.307509333</R02>
										<R10>3.4894616e-005</R10>
										<R11>1</R11>
										<R12>2.53959461e-005</R12>
										<R20>-0.307509333</R20>
										<R21>3.48958092e-005</R21>
										<R22>-0.95154506</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22601">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22602">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22603">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">24</int>
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										<Y>134.99913</Y>
										<Z>138.680008</Z>
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										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
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										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22605">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.75</X>
											<Y>2</Y>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22606">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX22608">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
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										<Y>137.499435</Y>
										<Z>141.899979</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22609">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22610">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">24</int>
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										<Y>136.699234</Y>
										<Z>141.899994</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22613">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.79999995</X>
											<Y>1.70000005</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22614">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22615">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22616">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1134.66003</X>
										<Y>136.699234</Y>
										<Z>139.800003</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22617">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.79999995</X>
											<Y>1.70000005</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22618">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22619">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX22620">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.399999619</X>
											<Y>-0.500174999</Y>
											<Z>-0.159958899</Z>
											<R00>-1</R00>
											<R01>-1.40958167e-009</R01>
											<R02>4.31562585e-005</R02>
											<R10>4.31562585e-005</R10>
											<R11>-3.26622794e-005</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>3.26622794e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22621">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22622">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-1132.69995</X>
										<Y>137.999512</Y>
										<Z>140</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX22623">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-1132.80994</X>
										<Y>138.099686</Y>
										<Z>142.800018</Z>
										<R00>1</R00>
										<R01>2.89086929e-005</R01>
										<R02>-3.2044507e-005</R02>
										<R10>-3.2044507e-005</R10>
										<R11>0.994720757</R11>
										<R12>-0.102616377</R12>
										<R20>2.89086929e-005</R20>
										<R21>0.102616377</R21>
										<R22>0.994720757</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX22624">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>1</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX22625">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX22626">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22627">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22628">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22629">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-1132.81995</X>
										<Y>138.299423</Y>
										<Z>137.900009</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22630">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>1.70000005</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22631">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22632">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22633">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-1129.77307</X>
										<Y>140.650467</Y>
										<Z>141.700012</Z>
										<R00>0.996815979</R00>
										<R01>-1.17967147e-006</R01>
										<R02>0.0797370449</R02>
										<R10>0.0797370449</R10>
										<R11>1.47474138e-005</R11>
										<R12>-0.99681592</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>1.47945202e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22634">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>1.5</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22635">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX22636">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22637">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-1127.10278</X>
										<Y>143.189713</Y>
										<Z>141.200012</Z>
										<R00>0.804244637</R00>
										<R01>0.0212325174</R01>
										<R02>0.59391892</R02>
										<R10>-0.593711972</R10>
										<R11>-0.0156777855</R11>
										<R12>0.804524899</R12>
										<R20>0.0263934247</R20>
										<R21>-0.999651611</R21>
										<R22>-2.77484082e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX22638">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22639">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22640">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-1128.59436</X>
										<Y>144.169327</Y>
										<Z>141.260788</Z>
										<R00>0.724599898</R00>
										<R01>-0.68884325</R01>
										<R02>-0.02121488</R02>
										<R10>0.689154685</R10>
										<R11>0.724444687</R11>
										<R12>0.0156761501</R12>
										<R20>0.00457059778</R20>
										<R21>-0.0259792712</R21>
										<R22>0.999652028</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22641">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>2.5</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22642">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX22643">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22644">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-1127.99561</X>
										<Y>142.379898</Y>
										<Z>141.200012</Z>
										<R00>0.58039701</R00>
										<R01>3.9407656e-005</R01>
										<R02>0.814333677</R02>
										<R10>-0.814333618</R10>
										<R11>-4.34619396e-005</R11>
										<R12>0.58039701</R12>
										<R20>5.82646098e-005</R20>
										<R21>-1</R21>
										<R22>6.86580097e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX22645">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22646">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22647">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-1128.43066</X>
										<Y>141.324448</Y>
										<Z>141.900009</Z>
										<R00>0.96264714</R00>
										<R01>-5.09580195e-006</R01>
										<R02>0.270759046</R02>
										<R10>0.270759046</R10>
										<R11>1.81174346e-005</R11>
										<R12>-0.96264714</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>1.88204322e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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								</Item>
								<Item class="Fire" referent="RBX22665">
									<Properties>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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								</Item>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
								<Item class="Fire" referent="RBX22677">
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										<Color3 name="Color">4294901760</Color3>
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										<float name="size_xml">30</float>
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								</Item>
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											<Z>0</Z>
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											<R22>1</R22>
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							</Item>
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										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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								</Properties>
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
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								<Item class="Fire" referent="RBX22685">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Properties>
								<Item class="Fire" referent="RBX22688">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX22689">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
								<Item class="Fire" referent="RBX22692">
									<Properties>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>1</Y>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22699">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>4</X>
											<Y>1.70000005</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22700">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22701">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX22702">
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									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1132.81006</X>
										<Y>139.299469</Y>
										<Z>141.899994</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22703">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>8</X>
											<Y>3.5</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22704">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22705">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22706">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-1132.80994</X>
										<Y>139.39949</Y>
										<Z>142.399994</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
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										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22707">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>7.5</X>
											<Y>3</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22708">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22709">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22710">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1132.81995</X>
										<Y>137.399414</Y>
										<Z>136.300018</Z>
										<R00>1</R00>
										<R01>4.31581466e-005</R01>
										<R02>4.80200768e-010</R02>
										<R10>9.29503585e-010</R10>
										<R11>-3.26636837e-005</R11>
										<R12>1</R12>
										<R20>4.31581502e-005</R20>
										<R21>-0.99999994</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
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									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22711">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>10</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22712">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX22713">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22714">
								<Properties>
									<bool name="Anchored">true</bool>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
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										<Y>137.999496</Y>
										<Z>142.180038</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22715">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>3.4000001</X>
											<Y>1</Y>
											<Z>5</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22716">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22717">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;
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&#9;
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&#9;end
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script.Parent.Parent.Touched:connect(Spread)
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									<Properties>
										<token name="LODX">2</token>
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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								</Item>
								<Item class="Fire" referent="RBX22735">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX22736">
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										<CoordinateFrame name="C0">
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								</Item>
								<Item class="Fire" referent="RBX22739">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
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								</Item>
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							</Item>
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										<R21>-1</R21>
										<R22>-4.11125939e-006</R22>
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										<X>2</X>
										<Y>0.400000006</Y>
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								</Properties>
								<Item class="Fire" referent="RBX22742">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<float name="LeftParamB">0.5</float>
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										<Y>1</Y>
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								</Properties>
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											<Z>0</Z>
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											<Y>1.5</Y>
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										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22746">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
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										<CoordinateFrame name="C0">
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											<Z>0</Z>
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											<R02>0</R02>
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											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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										</CoordinateFrame>
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							</Item>
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										<R20>4.01903744e-005</R20>
										<R21>1.57258582e-005</R21>
										<R22>-1</R22>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="TopSurfaceInput">0</token>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22749">
									<Properties>
										<token name="LODX">2</token>
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										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
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											<Y>2.5</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
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											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22750">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX22751">
									<Properties>
										<float name="BaseAngle">0</float>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="size_xml">30</float>
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								</Item>
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&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
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script.Parent.Parent.Touched:connect(Spread)
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22784">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>2.5</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22785">
									<Properties>
										<Color3 name="Color">4294901760</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294940979</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX22786">
									<Properties>
										<float name="BaseAngle">0</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">rayan11968</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22787">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
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										<R01>3.3667824e-005</R01>
										<R02>-2.70022465e-005</R02>
										<R10>-2.70022465e-005</R10>
										<R11>0.976146877</R11>
										<R12>0.21711117</R12>
										<R20>3.3667824e-005</R20>
										<R21>-0.21711117</R21>
										<R22>0.976146877</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX22788">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>1</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX22789">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX22790">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22791">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22792">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22793">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-1132.80005</X>
										<Y>139.699509</Y>
										<Z>143</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX22794">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>1</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX22795">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX22796">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22797">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22798">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22799">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-1132.80994</X>
										<Y>136.999496</Y>
										<Z>142.300003</Z>
										<R00>-0.00211549294</R00>
										<R01>0.000832097547</R01>
										<R02>0.999997437</R02>
										<R10>0.350507289</R10>
										<R11>0.936559975</R11>
										<R12>-3.78138466e-005</R12>
										<R20>-0.936557651</R20>
										<R21>0.350506246</R21>
										<R22>-0.00227294234</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Round Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX22800">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>1</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX22801">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Virus</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="RotateP" referent="RBX22802">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22803">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22804">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22805">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22806">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-1134.19995</X>
										<Y>137.999512</Y>
										<Z>140</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22807">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22808">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-1133.19995</X>
										<Y>135.999512</Y>
										<Z>140</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX22809">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1134.91003</X>
										<Y>135.899475</Y>
										<Z>137.900009</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>-3.05161811e-005</R02>
										<R10>-3.05161811e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>-3.05161811e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX22810">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX22811">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22812">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22813">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22814">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1134.91003</X>
										<Y>135.899475</Y>
										<Z>141.900009</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>-3.05161811e-005</R02>
										<R10>-3.05161811e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>-3.05161811e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Trim</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX22815">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>-0.800000012</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX22816">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22817">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22818">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22819">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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								</Properties>
								<Item class="Weld" referent="RBX22820">
									<Properties>
										<CoordinateFrame name="C0">
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											<Y>0.5</Y>
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											<R02>0</R02>
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											<R20>0</R20>
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										</CoordinateFrame>
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											<R20>0</R20>
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										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX22821">
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										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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											<X>1</X>
											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX22822">
									<Properties>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
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										<X>-1134.70996</X>
										<Y>137.099243</Y>
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										<R02>-2.07380763e-005</R02>
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									<bool name="Locked">false</bool>
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								</Properties>
								<Item class="Weld" referent="RBX22825">
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											<R02>0</R02>
											<R10>0</R10>
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										</CoordinateFrame>
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											<R01>0</R01>
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											<R20>0</R20>
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										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX22826">
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										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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										<token name="LODY">2</token>
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										<Vector3 name="Offset">
											<X>0</X>
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										</Vector3>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22827">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX22828">
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
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											<R22>1</R22>
										</CoordinateFrame>
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											<X>0</X>
											<Y>-0.800000012</Y>
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											<R00>1</R00>
											<R01>0</R01>
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											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX22831">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
											<Z>0</Z>
										</Vector3>
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											<X>2</X>
											<Y>3</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22832">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22833">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
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									<CoordinateFrame name="CFrame">
										<X>-1130.87</X>
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										<Z>139.899994</Z>
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										<R10>0.658609033</R10>
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										<R20>1.78304435e-005</R20>
										<R21>-3.93024129e-005</R21>
										<R22>1</R22>
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									<token name="LeftSurface">0</token>
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										<X>0</X>
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											<R22>1</R22>
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											<R21>0</R21>
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										</CoordinateFrame>
										<string name="Name">HeadWeld</string>
										<Ref name="Part0">null</Ref>
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									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX22836">
									<Properties>
										<float name="Bevel">0.100000001</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0.100000001</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>3</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22837">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22838">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22839">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.66003</X>
										<Y>136.699173</Y>
										<Z>139.899994</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22840">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.79999995</X>
											<Y>1.70000005</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22841">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22842">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22843">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1135.34998</X>
										<Y>134.999298</Y>
										<Z>138.479996</Z>
										<R00>-0.95154506</R00>
										<R01>2.5394309e-005</R01>
										<R02>0.307509333</R02>
										<R10>3.4894616e-005</R10>
										<R11>1</R11>
										<R12>2.53959461e-005</R12>
										<R20>-0.307509333</R20>
										<R21>3.48958092e-005</R21>
										<R22>-0.95154506</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22844">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22845">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22846">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22847">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.53003</X>
										<Y>136.699188</Y>
										<Z>139.899994</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22848">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22849">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22850">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22851">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.10999</X>
										<Y>134.989212</Y>
										<Z>140.559998</Z>
										<R00>-0.941538632</R00>
										<R01>3.52847783e-005</R01>
										<R02>-0.336904883</R02>
										<R10>2.48494016e-005</R10>
										<R11>1</R11>
										<R12>3.52862335e-005</R12>
										<R20>0.336904883</R20>
										<R21>2.48514698e-005</R21>
										<R22>-0.941538692</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22852">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22853">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22854">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22855">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1135.06006</X>
										<Y>136.199295</Y>
										<Z>141.899994</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
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								</Properties>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22857">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<int name="BrickColor">24</int>
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										<Y>134.999283</Y>
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										<R01>2.5394309e-005</R01>
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										<R10>3.4894616e-005</R10>
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										<R21>3.48958092e-005</R21>
										<R22>-0.95154506</R22>
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									<bool name="Locked">false</bool>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22860">
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											<X>0.75</X>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22861">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22864">
									<Properties>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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											<X>0.75</X>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22865">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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										<Z>138.679993</Z>
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										<R10>3.05180438e-005</R10>
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										<R20>-3.05171125e-005</R20>
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									<token name="FrontSurfaceInput">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22868">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>0.75</X>
											<Y>2</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22869">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22872">
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										<token name="LODX">2</token>
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											<Y>0</Y>
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											<Y>1.70000005</Y>
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									</Properties>
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								<Item class="Fire" referent="RBX22873">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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							</Item>
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										<R12>4.31581502e-005</R12>
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										<R22>-3.26636873e-005</R22>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
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										<Vector3 name="VertexColor">
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								</Item>
								<Item class="Fire" referent="RBX22877">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22878">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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										<Z>137.900009</Z>
										<R00>3.05175781e-005</R00>
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										<R10>-3.05175781e-005</R10>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22880">
									<Properties>
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
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										<string name="Name">Mesh</string>
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											<Y>0</Y>
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										<Content name="TextureId"><null></null></Content>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22881">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<R02>-0.336904883</R02>
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX22884">
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											<Y>0</Y>
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											<X>0.75</X>
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								<Item class="Fire" referent="RBX22885">
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										<bool name="Enabled">false</bool>
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										<float name="heat_xml">25</float>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
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								<Item class="Fire" referent="RBX22889">
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										<bool name="Enabled">false</bool>
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										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22892">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22893">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22894">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22895">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">24</int>
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										<Y>134.989243</Y>
										<Z>138.559998</Z>
										<R00>-0.941538632</R00>
										<R01>3.52847783e-005</R01>
										<R02>-0.336904883</R02>
										<R10>2.48494016e-005</R10>
										<R11>1</R11>
										<R12>3.52862335e-005</R12>
										<R20>0.336904883</R20>
										<R21>2.48514698e-005</R21>
										<R22>-0.941538692</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22896">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22897">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22898">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22899">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.94995</X>
										<Y>134.999176</Y>
										<Z>140.480011</Z>
										<R00>-0.95154506</R00>
										<R01>2.5394309e-005</R01>
										<R02>0.307509333</R02>
										<R10>3.4894616e-005</R10>
										<R11>1</R11>
										<R12>2.53959461e-005</R12>
										<R20>-0.307509333</R20>
										<R21>3.48958092e-005</R21>
										<R22>-0.95154506</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22900">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22901">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22902">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22903">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
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										<Y>136.699234</Y>
										<Z>137.800003</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22904">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.79999995</X>
											<Y>1.70000005</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22905">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22906">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22907">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-1134.31995</X>
										<Y>137.699417</Y>
										<Z>137.900009</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22908">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22909">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22910">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22911">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1134.66003</X>
										<Y>136.699295</Y>
										<Z>141.800003</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22912">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1.79999995</X>
											<Y>1.70000005</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22913">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22914">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22915">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1130.57007</X>
										<Y>134.999207</Y>
										<Z>140.680008</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22916">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>2</Y>
											<Z>1.70000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22917">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22918">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX22919">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-1131.21997</X>
										<Y>137.499359</Y>
										<Z>139.899979</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22920">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX22921">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX22922">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX22923">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.980063438</X>
											<Y>-1.00014472</Y>
											<Z>0.600013733</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Middle Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX22924">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Skorupi</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX22925">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
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									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22926">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-1120.90002</X>
										<Y>138.349503</Y>
										<Z>141.349991</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX22927">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
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									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX22928">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-1121.90002</X>
										<Y>136.349503</Y>
										<Z>141.349991</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
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										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
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										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
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								</Properties>
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										<string name="Name">Mesh</string>
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											<X>1</X>
											<Y>2.5</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23361">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23362">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
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										<Y>193.801712</Y>
										<Z>63.5</Z>
										<R00>5.34659193e-005</R00>
										<R01>-0.99999994</R01>
										<R02>4.80205653e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-5.34659193e-005</R11>
										<R12>-4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>1.82730864e-009</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23364">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>8</X>
											<Y>4.25</Y>
											<Z>450</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23365">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23366">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
								<Item class="ManualWeld" referent="RBX23367">
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											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
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										<CoordinateFrame name="C1">
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											<Y>0.599998474</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>-3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>-1</R11>
											<R12>3.05171125e-005</R12>
											<R20>3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
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										<string name="Name">Part-to-Part Strong Joint</string>
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										<int name="Surface1">5</int>
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									<float name="BackParamB">0.5</float>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
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										<Y>194.301727</Y>
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										<R00>-9.15471464e-005</R00>
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										<R10>3.05157155e-005</R10>
										<R11>-9.15452838e-005</R11>
										<R12>1</R12>
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										<R22>-3.05073336e-005</R22>
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									<float name="Friction">0.300000012</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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								</Properties>
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										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12221344</url></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>7.19999981</X>
											<Y>1</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23370">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23371">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>5.90000534</X>
										<Y>194.10173</Y>
										<Z>63.5</Z>
										<R00>-9.15471464e-005</R00>
										<R01>1</R01>
										<R02>9.15480778e-005</R02>
										<R10>3.05157155e-005</R10>
										<R11>-9.15452838e-005</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>9.15499404e-005</R21>
										<R22>-3.05073336e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">ThinTube</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX23373">
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										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12221344</url></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>7.19999981</X>
											<Y>1</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23374">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23375">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX23376">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>6.841259</X>
										<Y>194.098373</Y>
										<Z>59.4599915</Z>
										<R00>7.08725129e-005</R00>
										<R01>-0.965926051</R01>
										<R02>-0.258818388</R02>
										<R10>-2.62866106e-005</R10>
										<R11>-0.258818418</R11>
										<R12>0.965925992</R12>
										<R20>-0.99999994</R20>
										<R21>-6.16541438e-005</R21>
										<R22>-4.37340277e-005</R22>
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									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23377">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.5</X>
											<Y>3</Y>
											<Z>50</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23378">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23379">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23380">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>4.49924469</X>
										<Y>193.906265</Y>
										<Z>60.6899872</Z>
										<R00>-1</R00>
										<R01>4.31590415e-005</R01>
										<R02>1.37801526e-009</R02>
										<R10>9.29522848e-010</R10>
										<R11>5.34659193e-005</R11>
										<R12>-1</R12>
										<R20>-4.31590452e-005</R20>
										<R21>-0.99999994</R21>
										<R22>-5.3465923e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23381">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>2</Y>
											<Z>50</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23382">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23383">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23384">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>6.83657074</X>
										<Y>194.10257</Y>
										<Z>67.149971</Z>
										<R00>2.38412895e-006</R00>
										<R01>-0.965912938</R01>
										<R02>0.258867145</R02>
										<R10>3.42420535e-005</R10>
										<R11>-0.258867115</R11>
										<R12>-0.965912938</R12>
										<R20>1</R20>
										<R21>1.11670015e-005</R21>
										<R22>3.24576649e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23385">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.5</X>
											<Y>3</Y>
											<Z>50</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23386">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23387">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23388">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>6.33660126</X>
										<Y>193.902527</Y>
										<Z>66.5099792</Z>
										<R00>2.38412895e-006</R00>
										<R01>-0.965912938</R01>
										<R02>0.258867145</R02>
										<R10>3.42420535e-005</R10>
										<R11>-0.258867115</R11>
										<R12>-0.965912938</R12>
										<R20>1</R20>
										<R21>1.11670015e-005</R21>
										<R22>3.24576649e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23389">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.5</X>
											<Y>1.5</Y>
											<Z>50</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23390">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23391">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23392">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>4.98221588</X>
										<Y>193.90535</Y>
										<Z>59.6899872</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23393">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>2.5</Y>
											<Z>50</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23394">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23395">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
							</Item>
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										<R11>-9.15490091e-005</R11>
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										<R21>-3.05129215e-005</R21>
										<R22>3.05185094e-005</R22>
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									<float name="Friction">0.300000012</float>
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									<float name="LeftParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
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								</Properties>
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								</Item>
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									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<int name="BrickColor">21</int>
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										<Z>60.0999908</Z>
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										<R01>-0.965926051</R01>
										<R02>-0.258818388</R02>
										<R10>-2.62866106e-005</R10>
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										<R12>0.965925992</R12>
										<R20>-0.99999994</R20>
										<R21>-6.16541438e-005</R21>
										<R22>-4.37340277e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
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								</Properties>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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											<X>2.5</X>
											<Y>1.5</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23402">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">21</int>
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										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
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										<R11>-3.26622794e-005</R11>
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										<R22>3.26622794e-005</R22>
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>0.800000012</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX23405">
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											<Y>0</Y>
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											<X>1.5</X>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23406">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
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										<Z>63.5</Z>
										<R00>-1</R00>
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										<R10>0</R10>
										<R11>-1</R11>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="shape">1</token>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX23409">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>2</X>
											<Y>2.29999995</Y>
											<Z>360</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23410">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								<Item class="ManualWeld" referent="RBX23412">
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										<CoordinateFrame name="C0">
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											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
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											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>-0.599998474</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>4.31581466e-005</R01>
											<R02>4.80200768e-010</R02>
											<R10>9.29503585e-010</R10>
											<R11>-3.26636837e-005</R11>
											<R12>1</R12>
											<R20>4.31581502e-005</R20>
											<R21>-0.99999994</R21>
											<R22>-3.26636873e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-ThinTube Strong Joint</string>
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										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23413">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>5.48658752</X>
										<Y>193.001724</Y>
										<Z>63.5</Z>
										<R00>-1</R00>
										<R01>-3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23414">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>3.20000005</Y>
											<Z>459</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23415">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23416">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23417">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>-0.613414764</Y>
											<Z>0.500000477</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-ThinTube Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23418">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>4.35658264</X>
										<Y>193.501724</Y>
										<Z>63.5000153</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1.20000005</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23419">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-9</X>
											<Y>-5</Y>
											<Z>-487</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23420">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23421">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23422">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>4.5</X>
										<Y>191.900009</Y>
										<Z>63.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23423">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>6.3499999</X>
											<Y>0.200000003</Y>
											<Z>459</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23424">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23425">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23426">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>4.5</X>
										<Y>194.199997</Y>
										<Z>63.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23427">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>6.3499999</X>
											<Y>0.200000003</Y>
											<Z>459</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23428">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23429">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23430">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.100000143</X>
											<Y>-0.356594086</Y>
											<Z>-0.5</Z>
											<R00>5.34682295e-005</R00>
											<R01>-1</R01>
											<R02>-4.3159529e-005</R02>
											<R10>1</R10>
											<R11>5.34682331e-005</R11>
											<R12>2.30766362e-009</R12>
											<R20>0</R20>
											<R21>-4.3159529e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23431">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>5.68659592</X>
										<Y>191.701614</Y>
										<Z>61.6999817</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23432">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-1.29999995</X>
											<Y>-0.600000024</Y>
											<Z>-0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23433">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23434">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23435">
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>5.68659592</X>
										<Y>191.701614</Y>
										<Z>61.6999817</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23436">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>0.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX23437">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>-0.599998474</Y>
											<Z>-0.5</Z>
											<R00>-3.26636837e-005</R00>
											<R01>4.31581502e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>1</R11>
											<R12>4.31581502e-005</R12>
											<R20>0.99999994</R20>
											<R21>4.80190998e-010</R21>
											<R22>-3.26636873e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23438">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23439">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23440">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>5.68658829</X>
										<Y>191.70166</Y>
										<Z>65.3000183</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23441">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-1.29999995</X>
											<Y>-0.600000024</Y>
											<Z>-0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23442">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23443">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23444">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>5.68658829</X>
										<Y>191.70166</Y>
										<Z>65.3000183</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23445">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>0.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX23446">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
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											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
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											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>-0.599998474</Y>
											<Z>-0.5</Z>
											<R00>-3.26636837e-005</R00>
											<R01>4.31581502e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>1</R11>
											<R12>4.31581502e-005</R12>
											<R20>0.99999994</R20>
											<R21>4.80190998e-010</R21>
											<R22>-3.26636873e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23447">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23448">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23449">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>3.086586</X>
										<Y>191.701645</Y>
										<Z>65.3000183</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23450">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>-1.29999995</X>
											<Y>-0.600000024</Y>
											<Z>-0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23451">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23452">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23453">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>3.08658981</X>
										<Y>191.701599</Y>
										<Z>61.6999817</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23454">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-1.29999995</X>
											<Y>-0.600000024</Y>
											<Z>-0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23455">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23456">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23457">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>3.086586</X>
										<Y>191.701645</Y>
										<Z>65.3000183</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23458">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>0.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX23459">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>-0.599998474</Y>
											<Z>-0.5</Z>
											<R00>-3.26636837e-005</R00>
											<R01>4.31581502e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>1</R11>
											<R12>4.31581502e-005</R12>
											<R20>0.99999994</R20>
											<R21>4.80190998e-010</R21>
											<R22>-3.26636873e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23460">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23461">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23462">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>3.08658981</X>
										<Y>191.701599</Y>
										<Z>61.6999817</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX23463">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>0.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX23464">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>-0.599998474</Y>
											<Z>-0.5</Z>
											<R00>-3.26636837e-005</R00>
											<R01>4.31581502e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>1</R11>
											<R12>4.31581502e-005</R12>
											<R20>0.99999994</R20>
											<R21>4.80190998e-010</R21>
											<R22>-3.26636873e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23465">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23466">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23467">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>5.82660294</X>
										<Y>195.00238</Y>
										<Z>62.8000031</Z>
										<R00>-6.29399074e-005</R00>
										<R01>1</R01>
										<R02>7.32226763e-005</R02>
										<R10>0.500025868</R10>
										<R11>-3.19400206e-005</R11>
										<R12>0.866010487</R12>
										<R20>0.866010487</R20>
										<R21>9.11198513e-005</R21>
										<R22>-0.500025868</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<Y>0.400000006</Y>
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								</Properties>
								<Item class="Decal" referent="RBX23468">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=48208734</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23469">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23470">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>6.03660202</X>
										<Y>195.002594</Y>
										<Z>62.7998962</Z>
										<R00>1.83582306e-005</R00>
										<R01>-0.999992847</R01>
										<R02>-4.17530537e-005</R02>
										<R10>0.866012454</R10>
										<R11>-4.05311584e-006</R11>
										<R12>0.500008225</R12>
										<R20>-0.500008225</R20>
										<R21>-4.17530537e-005</R21>
										<R22>0.866019607</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23472">
									<Properties>
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
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											<Y>0.100000001</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23473">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23474">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX23475">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>6.03660202</X>
										<Y>195.002731</Y>
										<Z>64.1002045</Z>
										<R00>-4.05311584e-006</R00>
										<R01>-0.999992847</R01>
										<R02>-4.17530537e-005</R02>
										<R10>0.866012454</R10>
										<R11>1.83582306e-005</R11>
										<R12>-0.500008225</R12>
										<R20>0.500008225</R20>
										<R21>-4.17530537e-005</R21>
										<R22>0.866019607</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23476">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.449999988</X>
											<Y>0.100000001</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23477">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX23479">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
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										<Y>195.002396</Y>
										<Z>64.0999908</Z>
										<R00>-1.96687215e-005</R00>
										<R01>1</R01>
										<R02>1.68273391e-006</R02>
										<R10>0.500025868</R10>
										<R11>1.12921371e-005</R11>
										<R12>-0.866010487</R12>
										<R20>-0.866010487</R20>
										<R21>-1.61919106e-005</R21>
										<R22>-0.500025868</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX23480">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=48208734</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23481">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23482">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX23483">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>4.39657211</X>
										<Y>196.502472</Y>
										<Z>63.5</Z>
										<R00>5.34659193e-005</R00>
										<R01>4.31590452e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>-1</R11>
										<R12>-4.31590452e-005</R12>
										<R20>-0.99999994</R20>
										<R21>1.37802481e-009</R21>
										<R22>-5.3465923e-005</R22>
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									<float name="Friction">0.300000012</float>
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									<token name="FrontSurfaceInput">0</token>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">1</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23484">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>-1.20000005</X>
											<Y>-2.70000005</Y>
											<Z>-1.20000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23485">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23486">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>5.70111084</X>
										<Y>192.091431</Y>
										<Z>50.4893723</Z>
										<R00>0.000139953161</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>-2.7958158e-009</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>-3.24430394e-009</R21>
										<R22>0.000139953176</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX23526">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">FsRotom</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX23527">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX23528">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>3.5</X>
										<Y>194</Y>
										<Z>34.9999924</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX23529">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX23530">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>3.5</X>
										<Y>192</Y>
										<Z>35.9999924</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX23531">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX23532">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>3.5</X>
										<Y>194</Y>
										<Z>36.4999924</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX23533">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>3.47000885</X>
										<Y>196.107056</Y>
										<Z>40.3137436</Z>
										<R00>1</R00>
										<R01>3.37758611e-005</R01>
										<R02>-2.68662716e-005</R02>
										<R10>-2.68662716e-005</R10>
										<R11>0.974368513</R11>
										<R12>0.224955425</R12>
										<R20>3.37758611e-005</R20>
										<R21>-0.224955425</R21>
										<R22>0.974368513</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">0</float>
									<float name="LeftParamB">0</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.5</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23534">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>1.79999995</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23535">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23536">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23537">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>3.4000001</X>
										<Y>194.199997</Y>
										<Z>36.5</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23538">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>10.25</X>
											<Y>6</Y>
											<Z>450</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23539">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23540">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23541">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.600000024</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
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										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>0.400000006</Y>
											<Z>-0.5</Z>
											<R00>1</R00>
											<R01>3.05180438e-005</R01>
											<R02>-3.05171125e-005</R02>
											<R10>-3.05171125e-005</R10>
											<R11>1</R11>
											<R12>3.05180438e-005</R12>
											<R20>3.05180438e-005</R20>
											<R21>-3.05171125e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23542">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>3.3999939</X>
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										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX23543">
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										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
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											<Y>2</Y>
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										<Content name="TextureId"><url>http://www.rolox.com/asset/?id=1028594</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
									<Item class="Script" referent="RBX23544">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">m = script.Parent
s = m.Parent
function n(p)
if p == &quot;Size&quot; then
m.Scale = Vector3.new((s.Size.x/10)*5,(s.Size.y/44)*59,(s.Size.z/10)*5)
end
end
s.Changed:connect(n)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Fire" referent="RBX23545">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23546">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23547">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>5.20000839</X>
										<Y>192.601608</Y>
										<Z>36.5</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23548">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1.29999995</Y>
											<Z>455</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23549">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23550">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23551">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.600000024</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-1.80000067</X>
											<Y>-0.999992371</Y>
											<Z>-0.5</Z>
											<R00>1</R00>
											<R01>3.05180438e-005</R01>
											<R02>-3.05171125e-005</R02>
											<R10>-3.05171125e-005</R10>
											<R11>1</R11>
											<R12>3.05180438e-005</R12>
											<R20>3.05180438e-005</R20>
											<R21>-3.05171125e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23552">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
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										<Y>194.001617</Y>
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										<R00>-3.26636837e-005</R00>
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										<R02>1.37800094e-009</R02>
										<R10>-0.99999994</R10>
										<R11>3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>-4.31585977e-005</R20>
										<R21>3.17178471e-011</R21>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX23553">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>5</X>
											<Y>1.29999995</Y>
											<Z>50</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23554">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23555">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23556">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.600000024</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.599999428</X>
											<Y>0.200012207</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>-3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>-1</R11>
											<R12>3.05171125e-005</R12>
											<R20>3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX23557">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.600000024</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R21>0</R21>
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											<R20>0</R20>
											<R21>0</R21>
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										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
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										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">5</int>
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							</Item>
							<Item class="Part" referent="RBX23558">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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										<R02>4.80205764e-010</R02>
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
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								<Item class="Fire" referent="RBX23560">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<R01>3.05180438e-005</R01>
											<R02>-3.05171125e-005</R02>
											<R10>-3.05171125e-005</R10>
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											<R21>-3.05171125e-005</R21>
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										<int name="Surface1">5</int>
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									<token name="LeftSurfaceInput">0</token>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<token name="LODY">2</token>
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								</Item>
								<Item class="Fire" referent="RBX23565">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">106</int>
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								</Item>
								<Item class="Fire" referent="RBX23569">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<R12>1.40958167e-009</R12>
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										<X>0</X>
										<Y>0</Y>
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											<Y>0</Y>
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										<bool name="Enabled">false</bool>
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										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">1003</int>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23576">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>400</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23577">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23578">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23579">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>3.4000001</X>
										<Y>193.800003</Y>
										<Z>36.5</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23580">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-11</X>
											<Y>-6.5</Y>
											<Z>-487</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23581">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23582">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23583">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>5.6500206</X>
										<Y>195.902466</Y>
										<Z>35.7999039</Z>
										<R00>1.83582306e-005</R00>
										<R01>-0.999992847</R01>
										<R02>-4.17530537e-005</R02>
										<R10>0.866012454</R10>
										<R11>-4.05311584e-006</R11>
										<R12>0.500008225</R12>
										<R20>-0.500008225</R20>
										<R21>-4.17530537e-005</R21>
										<R22>0.866019607</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23584">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.449999988</X>
											<Y>0.100000001</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23585">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23586">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23587">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>5.44002914</X>
										<Y>195.902267</Y>
										<Z>37.0999985</Z>
										<R00>-1.96687215e-005</R00>
										<R01>1</R01>
										<R02>1.68273391e-006</R02>
										<R10>0.500025868</R10>
										<R11>1.12921371e-005</R11>
										<R12>-0.866010487</R12>
										<R20>-0.866010487</R20>
										<R21>-1.61919106e-005</R21>
										<R22>-0.500025868</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX23588">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=48208734</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23589">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23590">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23591">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>5.44002151</X>
										<Y>195.902252</Y>
										<Z>35.8000031</Z>
										<R00>-6.29399074e-005</R00>
										<R01>1</R01>
										<R02>7.32226763e-005</R02>
										<R10>0.500025868</R10>
										<R11>-3.19400206e-005</R11>
										<R12>0.866010487</R12>
										<R20>0.866010487</R20>
										<R21>9.11198513e-005</R21>
										<R22>-0.500025868</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX23592">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=48208734</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23593">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23594">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23595">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>5.6500206</X>
										<Y>195.902649</Y>
										<Z>37.1002274</Z>
										<R00>-4.05311584e-006</R00>
										<R01>-0.999992847</R01>
										<R02>-4.17530537e-005</R02>
										<R10>0.866012454</R10>
										<R11>1.83582306e-005</R11>
										<R12>-0.500008225</R12>
										<R20>0.500008225</R20>
										<R21>-4.17530537e-005</R21>
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									<float name="Elasticity">0.5</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX23596">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23597">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23598">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">104</int>
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										<Y>197.300964</Y>
										<Z>36.5000381</Z>
										<R00>-3.26636837e-005</R00>
										<R01>-4.31590452e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>-1</R11>
										<R12>4.31590452e-005</R12>
										<R20>-0.99999994</R20>
										<R21>4.80220141e-010</R21>
										<R22>3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX23600">
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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											<X>-1</X>
											<Y>-2.25</Y>
											<Z>-1</Z>
										</Vector3>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23601">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23602">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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										<R01>2.68648e-005</R01>
										<R02>3.37743804e-005</R02>
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										<X>0</X>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23604">
									<Properties>
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										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23605">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23607">
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									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
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										<Y>194.899323</Y>
										<Z>33.4037933</Z>
										<R00>-3.30213006e-005</R00>
										<R01>-0.99999994</R01>
										<R02>7.12000656e-006</R02>
										<R10>-0.974358737</R10>
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										<R20>-0.225000128</R20>
										<R21>4.92356207e-007</R21>
										<R22>-0.974358737</R22>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.5</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23608">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>3</X>
											<Y>1</Y>
											<Z>50</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23609">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX23611">
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									<int name="BrickColor">104</int>
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										<Y>194.503174</Y>
										<Z>34.1000061</Z>
										<R00>1.20405448e-005</R00>
										<R01>-0.99999994</R01>
										<R02>-6.66354972e-005</R02>
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										<R11>6.37286066e-005</R11>
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										<R20>0.866032124</R20>
										<R21>-2.28894769e-005</R21>
										<R22>0.499988437</R22>
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									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23612">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
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											<X>0</X>
											<Y>0</Y>
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											<X>5</X>
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											<Z>50</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23613">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
								<Item class="Fire" referent="RBX23617">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX23620">
									<Properties>
										<token name="LODX">2</token>
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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											<X>5</X>
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23621">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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										<R00>0</R00>
										<R01>0</R01>
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										<R10>0</R10>
										<R11>1</R11>
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										<R22>0</R22>
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								</Properties>
							</Item>
						</Item>
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						</Properties>
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							<Properties>
								<CoordinateFrame name="ModelInPrimary">
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								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX23631">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>3.56337357</X>
										<Y>192.06044</Y>
										<Z>43.0777664</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX23632">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX23633">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>3.56338787</X>
										<Y>194.060425</Y>
										<Z>43.5778351</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX23634">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>4.60000229</X>
										<Y>192.766357</Y>
										<Z>44.0763474</Z>
										<R00>-4.05311584e-006</R00>
										<R01>-0.999992847</R01>
										<R02>-4.17530537e-005</R02>
										<R10>0.866012454</R10>
										<R11>1.83582306e-005</R11>
										<R12>-0.500008225</R12>
										<R20>0.500008225</R20>
										<R21>-4.17530537e-005</R21>
										<R22>0.866019607</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23635">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.449999988</X>
											<Y>0.100000001</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23636">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23637">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23638">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>3.56347084</X>
										<Y>194.764145</Y>
										<Z>44.3776245</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
										<R20>0</R20>
										<R21>-4.3159529e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23639">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>1</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23640">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1009</int>
									<CoordinateFrame name="CFrame">
										<X>3.5633688</X>
										<Y>193.46431</Y>
										<Z>43.5778008</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">ThinTube</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23641">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12221344</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-1.10000002</X>
											<Y>-1.10000002</Y>
											<Z>-0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23642">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23643">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23644">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1009</int>
									<CoordinateFrame name="CFrame">
										<X>3.5734663</X>
										<Y>195.264145</Y>
										<Z>43.5776024</Z>
										<R00>-3.26636837e-005</R00>
										<R01>-0.99999994</R01>
										<R02>1.37800094e-009</R02>
										<R10>-0.99999994</R10>
										<R11>3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>-4.31585977e-005</R20>
										<R21>3.17178471e-011</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>4</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX23645">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
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										<Vector3 name="Scale">
											<X>-5.19999981</X>
											<Y>-1.29999995</Y>
											<Z>-5.19999981</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23646">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23647">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23648">
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>3.56347942</X>
										<Y>196.164017</Y>
										<Z>43.5776215</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
										<R20>0</R20>
										<R21>-4.3159529e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23649">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>1</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23650">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23651">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23652">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>3.56347179</X>
										<Y>195.264221</Y>
										<Z>43.5775642</Z>
										<R00>-3.05166468e-005</R00>
										<R01>9.31265731e-010</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>-6.10332936e-005</R11>
										<R12>-3.05166468e-005</R12>
										<R20>6.10332936e-005</R20>
										<R21>-1</R21>
										<R22>2.79388246e-009</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23653">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>3</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23654">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23655">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23656">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>3.56346798</X>
										<Y>194.764221</Y>
										<Z>42.7775459</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
										<R20>0</R20>
										<R21>-4.3159529e-005</R21>
										<R22>1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23657">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>1</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23658">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23659">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23660">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
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									<float name="BottomParamA">-0.5</float>
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									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>4.20347118</X>
										<Y>195.264236</Y>
										<Z>43.5775871</Z>
										<R00>-9.15471464e-005</R00>
										<R01>1</R01>
										<R02>9.15480778e-005</R02>
										<R10>3.05157155e-005</R10>
										<R11>-9.15452838e-005</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>9.15499404e-005</R21>
										<R22>-3.05073336e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23661">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>2</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23662">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23663">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23664">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>3.55346394</X>
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										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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										<Y>0</Y>
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
								<Item class="Fire" referent="RBX23670">
									<Properties>
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										<bool name="Enabled">false</bool>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
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										<X>2</X>
										<Y>2</Y>
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								</Properties>
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								<Item class="Fire" referent="RBX23678">
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23682">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1009</int>
									<CoordinateFrame name="CFrame">
										<X>3.5634346</X>
										<Y>191.723984</Y>
										<Z>43.577549</Z>
										<R00>-3.26636837e-005</R00>
										<R01>-0.99999994</R01>
										<R02>1.37800094e-009</R02>
										<R10>-0.99999994</R10>
										<R11>3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>-4.31585977e-005</R20>
										<R21>3.17178471e-011</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>4</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23685">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-1.70000005</X>
											<Y>-1.5</Y>
											<Z>-1.70000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23686">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23687">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23688">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>3.56343269</X>
										<Y>191.663971</Y>
										<Z>43.5775528</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
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									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23689">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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								</Item>
							</Item>
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								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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										<R02>-4.17530537e-005</R02>
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										<R11>-4.05311584e-006</R11>
										<R12>0.500008225</R12>
										<R20>-0.500008225</R20>
										<R21>-4.17530537e-005</R21>
										<R22>0.866019607</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="FrontSurfaceInput">0</token>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>4</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23691">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>-1.20000005</X>
											<Y>-1.29999995</Y>
											<Z>-4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23692">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23693">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<float name="BackParamA">-0.5</float>
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									<int name="BrickColor">1009</int>
									<CoordinateFrame name="CFrame">
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										<Y>191.671509</Y>
										<Z>41.7576523</Z>
										<R00>4.30957698e-005</R00>
										<R01>-1</R01>
										<R02>-3.30877301e-005</R02>
										<R10>0.965931475</R10>
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										<R20>-0.258797973</R20>
										<R21>-4.31135777e-005</R21>
										<R22>0.965931475</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>4</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23695">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>-1.20000005</X>
											<Y>-1.29999995</Y>
											<Z>-2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23696">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23697">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">23</int>
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										<X>4.38999462</X>
										<Y>192.76506</Y>
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										<R00>-1.96687215e-005</R00>
										<R01>1</R01>
										<R02>1.68273391e-006</R02>
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										<R20>-0.866010487</R20>
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										<X>0</X>
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										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=48208734</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23700">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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									<int name="BrickColor">24</int>
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										<Y>192.767792</Y>
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										<R22>0.866019607</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="TopParamB">0.5</float>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX23703">
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										<token name="LODY">2</token>
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											<Y>0</Y>
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23704">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">23</int>
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										<R22>-0.500025868</R22>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
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									<float name="Transparency">1</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX23707">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=48208734</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23708">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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									<R00>1</R00>
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									<R02>0</R02>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
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								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX23711">
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									<int name="BrickColor">106</int>
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										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX23712">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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									<R02>0</R02>
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									<R20>0</R20>
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							</Properties>
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										<R12>4.31581502e-005</R12>
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										<R21>4.80190998e-010</R21>
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										<Y>0</Y>
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								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX23714">
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							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
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								<R02>0</R02>
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								<R20>0</R20>
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							</CoordinateFrame>
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							<Ref name="PrimaryPart">null</Ref>
						</Properties>
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								<CoordinateFrame name="ModelInPrimary">
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX23718">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>2.49999619</X>
										<Y>191.992493</Y>
										<Z>55.0000229</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX23719">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX23720">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>2.50000954</X>
										<Y>193.992554</Y>
										<Z>55.4999924</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX23721">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>5.5184288</X>
										<Y>191.696365</Y>
										<Z>55.8906326</Z>
										<R00>9.15611163e-005</R00>
										<R01>-0.000183130614</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>1.67653411e-008</R11>
										<R12>-9.15611163e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0.000183130614</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">0</float>
									<float name="LeftParamB">0</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.25</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23722">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-0.200000003</X>
											<Y>-1</Y>
											<Z>-1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23723">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23724">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23725">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>4.5999999</X>
										<Y>193.900009</Y>
										<Z>55.5</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">ThinTube</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23726">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12221344</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23727">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23728">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23729">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>5.45004654</X>
										<Y>192.404037</Y>
										<Z>54.8960228</Z>
										<R00>1.83582306e-005</R00>
										<R01>-0.999992847</R01>
										<R02>-4.17530537e-005</R02>
										<R10>0.866012454</R10>
										<R11>-4.05311584e-006</R11>
										<R12>0.500008225</R12>
										<R20>-0.500008225</R20>
										<R21>-4.17530537e-005</R21>
										<R22>0.866019607</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23730">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.449999988</X>
											<Y>0.100000001</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23731">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23732">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23733">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>5.45005417</X>
										<Y>192.397415</Y>
										<Z>56.2002716</Z>
										<R00>-4.05311584e-006</R00>
										<R01>-0.999992847</R01>
										<R02>-4.17530537e-005</R02>
										<R10>0.866012454</R10>
										<R11>1.83582306e-005</R11>
										<R12>-0.500008225</R12>
										<R20>0.500008225</R20>
										<R21>-4.17530537e-005</R21>
										<R22>0.866019607</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23734">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.449999988</X>
											<Y>0.100000001</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23735">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23736">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23737">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>5.24006271</X>
										<Y>192.397064</Y>
										<Z>56.2000122</Z>
										<R00>-1.96687215e-005</R00>
										<R01>1</R01>
										<R02>1.68273391e-006</R02>
										<R10>0.500025868</R10>
										<R11>1.12921371e-005</R11>
										<R12>-0.866010487</R12>
										<R20>-0.866010487</R20>
										<R21>-1.61919106e-005</R21>
										<R22>-0.500025868</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX23738">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=48208734</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23739">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23740">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23741">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>5.24006271</X>
										<Y>192.400101</Y>
										<Z>54.898262</Z>
										<R00>-6.29399074e-005</R00>
										<R01>1</R01>
										<R02>7.32226763e-005</R02>
										<R10>0.500025868</R10>
										<R11>-3.19400206e-005</R11>
										<R12>0.866010487</R12>
										<R20>0.866010487</R20>
										<R21>9.11198513e-005</R21>
										<R22>-0.500025868</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX23742">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=48208734</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23743">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23744">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23745">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>4.60019875</X>
										<Y>194.196411</Y>
										<Z>55.5110321</Z>
										<R00>-0.000213623047</R00>
										<R01>1</R01>
										<R02>3.05175781e-005</R02>
										<R10>3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>0.000213623047</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">ThinTube</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23746">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12221344</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-1.20000005</X>
											<Y>-1.20000005</Y>
											<Z>-0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23747">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23748">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23749">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>4.59018898</X>
										<Y>193.896439</Y>
										<Z>55.5091782</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23750">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.349999994</X>
											<Y>2.0999999</Y>
											<Z>0.349999994</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23751">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23752">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23753">
								<Properties>
									<bool name="Anchored">true</bool>
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									<int name="BrickColor">106</int>
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										<Y>194.896423</Y>
										<Z>55.5110321</Z>
										<R00>0.000213636085</R00>
										<R01>1</R01>
										<R02>3.05147878e-005</R02>
										<R10>-3.05194408e-005</R10>
										<R11>3.05213034e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0.000213635154</R21>
										<R22>3.05259564e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23754">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
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											<X>2</X>
											<Y>1</Y>
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										<Vector3 name="VertexColor">
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23755">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23756">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23757">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
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									<int name="BrickColor">37</int>
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										<Y>193.896454</Y>
										<Z>55.5100403</Z>
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										<R01>4.31590597e-005</R01>
										<R02>-1</R02>
										<R10>4.65848116e-009</R10>
										<R11>-1</R11>
										<R12>-4.31590597e-005</R12>
										<R20>-1</R20>
										<R21>5.11447507e-009</R21>
										<R22>-0.000226440447</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23758">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>-0.550000012</X>
											<Y>-2.29999995</Y>
											<Z>-0.550000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23759">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23760">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX23761">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
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										<Z>55.5110321</Z>
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										<R02>3.05147878e-005</R02>
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										<R22>3.05259564e-005</R22>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23762">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>-2.20000005</X>
											<Y>-1.20000005</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23763">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23765">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
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										<X>7.82381821</X>
										<Y>191.696396</Y>
										<Z>55.2775803</Z>
										<R00>-3.26622794e-005</R00>
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										<R02>0.000215788343</R02>
										<R10>1</R10>
										<R11>3.26622794e-005</R11>
										<R12>7.04813896e-009</R12>
										<R20>0</R20>
										<R21>0.000215788343</R21>
										<R22>-1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.25</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23766">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.119999997</X>
											<Y>0.699999988</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23767">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<token name="BottomSurface">2</token>
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									<int name="BrickColor">37</int>
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										<Y>191.696396</Y>
										<Z>55.7775726</Z>
										<R00>-3.26622794e-005</R00>
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										<R02>0.000215788343</R02>
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										<R11>3.26622794e-005</R11>
										<R12>7.04813896e-009</R12>
										<R20>0</R20>
										<R21>0.000215788343</R21>
										<R22>-1</R22>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.25</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23770">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.119999997</X>
											<Y>0.699999988</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23771">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23772">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23773">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>7.82361984</X>
										<Y>191.696396</Y>
										<Z>56.2775803</Z>
										<R00>-3.26622794e-005</R00>
										<R01>1</R01>
										<R02>0.000215788343</R02>
										<R10>1</R10>
										<R11>3.26622794e-005</R11>
										<R12>7.04813896e-009</R12>
										<R20>0</R20>
										<R21>0.000215788343</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.25</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23774">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.119999997</X>
											<Y>0.699999988</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23775">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23776">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23777">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>6.8237114</X>
										<Y>191.696365</Y>
										<Z>55.7774315</Z>
										<R00>9.15611163e-005</R00>
										<R01>-0.000183130614</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>1.67653411e-008</R11>
										<R12>-9.15611163e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0.000183130614</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.25</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23778">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>2</Y>
											<Z>175</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23779">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23780">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23781">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>1.89986706</X>
										<Y>192.796371</Y>
										<Z>57.210556</Z>
										<R00>9.15611163e-005</R00>
										<R01>-0.000183130614</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>1.67653411e-008</R11>
										<R12>-9.15611163e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0.000183130614</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23782">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4.75</X>
											<Y>0.5</Y>
											<Z>350</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23783">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23784">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23785">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>0.495310783</X>
										<Y>192.796387</Y>
										<Z>55.6983757</Z>
										<R00>-3.42119019e-005</R00>
										<R01>1</R01>
										<R02>0.000215864275</R02>
										<R10>0.999997497</R10>
										<R11>3.37273741e-005</R11>
										<R12>0.00224420335</R12>
										<R20>0.0022441959</R20>
										<R21>0.000215940527</R21>
										<R22>-0.999997437</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23786">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4.75</X>
											<Y>0.5</Y>
											<Z>350</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23787">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23788">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23789">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.600000024</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.498877525</X>
											<Y>-1.00485229</Y>
											<Z>0.310798645</Z>
											<R00>-0.00219201623</R00>
											<R01>-4.84373714e-008</R01>
											<R02>0.999997616</R02>
											<R10>-4.31594781e-005</R10>
											<R11>1</R11>
											<R12>-4.61690206e-008</R12>
											<R20>-0.999997556</R20>
											<R21>-4.31594781e-005</R21>
											<R22>-0.00219201623</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23790">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>1.80018139</X>
										<Y>191.896378</Y>
										<Z>55.5105515</Z>
										<R00>1</R00>
										<R01>3.05143185e-005</R01>
										<R02>0.000213623513</R02>
										<R10>3.05208378e-005</R10>
										<R11>-1</R11>
										<R12>-3.05143185e-005</R12>
										<R20>0.000213622581</R20>
										<R21>3.05208378e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23791">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>6.5</X>
											<Y>0.5</Y>
											<Z>350</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23792">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23793">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23794">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>1.80018139</X>
										<Y>192.196396</Y>
										<Z>55.5105362</Z>
										<R00>1</R00>
										<R01>3.05143185e-005</R01>
										<R02>0.000213623513</R02>
										<R10>3.05208378e-005</R10>
										<R11>-1</R11>
										<R12>-3.05143185e-005</R12>
										<R20>0.000213622581</R20>
										<R21>3.05208378e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23795">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>6.5</X>
											<Y>0.5</Y>
											<Z>350</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23796">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23797">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23798">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>0.900187492</X>
										<Y>192.796402</Y>
										<Z>55.5103569</Z>
										<R00>-3.26622794e-005</R00>
										<R01>1</R01>
										<R02>0.000215788343</R02>
										<R10>1</R10>
										<R11>3.26622794e-005</R11>
										<R12>7.04813896e-009</R12>
										<R20>0</R20>
										<R21>0.000215788343</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23799">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4.75</X>
											<Y>0.5</Y>
											<Z>350</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23800">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23801">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23802">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.600000024</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>-0.599998474</Y>
											<Z>0.5</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23803">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>1.90047646</X>
										<Y>192.796417</Y>
										<Z>53.9105225</Z>
										<R00>3.05185094e-005</R00>
										<R01>0.000244147144</R01>
										<R02>-0.99999994</R02>
										<R10>1</R10>
										<R11>-7.45080797e-009</R11>
										<R12>3.05185094e-005</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>-0.000244147144</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23804">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4.75</X>
											<Y>0.5</Y>
											<Z>350</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23805">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23806">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23807">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>0.600000024</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.50034523</X>
											<Y>0.599998474</Y>
											<Z>-0.5</Z>
											<R00>-0.999999881</R00>
											<R01>-0.000388431334</R01>
											<R02>4.32007585e-009</R02>
											<R10>8.36752356e-009</R10>
											<R11>-3.26636837e-005</R11>
											<R12>-1</R12>
											<R20>0.000388431334</R20>
											<R21>-0.999999881</R21>
											<R22>3.26636873e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">1</int>
										<int name="Surface1">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23808">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>1.89988232</X>
										<Y>192.996384</Y>
										<Z>57.2105408</Z>
										<R00>9.15611163e-005</R00>
										<R01>-0.000183130614</R01>
										<R02>1</R02>
										<R10>1</R10>
										<R11>1.67653411e-008</R11>
										<R12>-9.15611163e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0.000183130614</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23809">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
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										</Vector3>
										<Vector3 name="Scale">
											<X>-5.25</X>
											<Y>-0.699999988</Y>
											<Z>-380</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23810">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23811">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23812">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>1.9007206</X>
										<Y>192.996597</Y>
										<Z>53.910511</Z>
										<R00>0.000457745919</R00>
										<R01>-0.000183164113</R01>
										<R02>0.999999881</R02>
										<R10>0.999999881</R10>
										<R11>5.40434861e-008</R11>
										<R12>-0.000457745889</R12>
										<R20>2.98050473e-008</R20>
										<R21>1</R21>
										<R22>0.000183164128</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23813">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-5.25</X>
											<Y>-0.699999988</Y>
											<Z>-380</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23814">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23815">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23816">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>0.400202751</X>
										<Y>192.996429</Y>
										<Z>55.5102463</Z>
										<R00>-3.26622794e-005</R00>
										<R01>1</R01>
										<R02>0.000215788343</R02>
										<R10>1</R10>
										<R11>3.26622794e-005</R11>
										<R12>7.04813896e-009</R12>
										<R20>0</R20>
										<R21>0.000215788343</R21>
										<R22>-1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23817">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-5.25</X>
											<Y>-0.699999988</Y>
											<Z>-380</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23818">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23819">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23820">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>2.40018845</X>
										<Y>191.796371</Y>
										<Z>55.5106697</Z>
										<R00>1</R00>
										<R01>3.05143185e-005</R01>
										<R02>0.000213623513</R02>
										<R10>3.05208378e-005</R10>
										<R11>-1</R11>
										<R12>-3.05143185e-005</R12>
										<R20>0.000213622581</R20>
										<R21>3.05208378e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23821">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-5.25</X>
											<Y>-0.699999988</Y>
											<Z>-380</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23822">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23823">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23824">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>4.50017929</X>
										<Y>192.296387</Y>
										<Z>55.5110435</Z>
										<R00>0.000213636085</R00>
										<R01>1</R01>
										<R02>3.05147878e-005</R02>
										<R10>-3.05194408e-005</R10>
										<R11>3.05213034e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0.000213635154</R21>
										<R22>3.05259564e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23825">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-5.25</X>
											<Y>-3.25</Y>
											<Z>-3.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23826">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23827">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23828">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>4.40018845</X>
										<Y>192.296371</Y>
										<Z>55.5110245</Z>
										<R00>0.000213636085</R00>
										<R01>1</R01>
										<R02>3.05147878e-005</R02>
										<R10>-3.05194408e-005</R10>
										<R11>3.05213034e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0.000213635154</R21>
										<R22>3.05259564e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23829">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>5</X>
											<Y>3</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23830">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23831">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23832">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>0.600000024</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.100001037</X>
											<Y>0.120613098</Y>
											<Z>-0.518295288</Z>
											<R00>5.34682295e-005</R00>
											<R01>-1</R01>
											<R02>-4.3159529e-005</R02>
											<R10>1</R10>
											<R11>5.34682331e-005</R11>
											<R12>2.30766362e-009</R12>
											<R20>0</R20>
											<R21>-4.3159529e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">1</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23833">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>4.40052414</X>
										<Y>192.296432</Y>
										<Z>53.7109528</Z>
										<R00>0.000213636085</R00>
										<R01>1</R01>
										<R02>3.05147878e-005</R02>
										<R10>-3.05194408e-005</R10>
										<R11>3.05213034e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0.000213635154</R21>
										<R22>3.05259564e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23834">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-1.29999995</X>
											<Y>-2.70000005</Y>
											<Z>-2.70000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23835">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23836">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23837">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>4.40052414</X>
										<Y>192.296402</Y>
										<Z>53.7109871</Z>
										<R00>0.000213636085</R00>
										<R01>1</R01>
										<R02>3.05147878e-005</R02>
										<R10>-3.05194408e-005</R10>
										<R11>3.05213034e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0.000213635154</R21>
										<R22>3.05259564e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23838">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23839">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23840">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23841">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.600000024</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>-0.599998474</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX23842">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.600000024</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.500015259</X>
											<Y>-0.599998474</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23843">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>4.40052414</X>
										<Y>192.296432</Y>
										<Z>53.7109604</Z>
										<R00>0.000213636085</R00>
										<R01>1</R01>
										<R02>3.05147878e-005</R02>
										<R10>-3.05194408e-005</R10>
										<R11>3.05213034e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0.000213635154</R21>
										<R22>3.05259564e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23844">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2.5</Y>
											<Z>2.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23845">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23846">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23847">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.600000024</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>-0.599998474</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23848">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>4.39985275</X>
										<Y>192.296387</Y>
										<Z>57.3110123</Z>
										<R00>0.000213636085</R00>
										<R01>1</R01>
										<R02>3.05147878e-005</R02>
										<R10>-3.05194408e-005</R10>
										<R11>3.05213034e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0.000213635154</R21>
										<R22>3.05259564e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23849">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2.5</Y>
											<Z>2.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23850">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23851">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23852">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.600000024</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>-0.599998474</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23853">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>4.39985275</X>
										<Y>192.296387</Y>
										<Z>57.3110008</Z>
										<R00>0.000213636085</R00>
										<R01>1</R01>
										<R02>3.05147878e-005</R02>
										<R10>-3.05194408e-005</R10>
										<R11>3.05213034e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0.000213635154</R21>
										<R22>3.05259564e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23854">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-1.29999995</X>
											<Y>-2.70000005</Y>
											<Z>-2.70000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23855">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23856">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23857">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>4.39985275</X>
										<Y>192.296402</Y>
										<Z>57.3110275</Z>
										<R00>0.000213636085</R00>
										<R01>1</R01>
										<R02>3.05147878e-005</R02>
										<R10>-3.05194408e-005</R10>
										<R11>3.05213034e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0.000213635154</R21>
										<R22>3.05259564e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23858">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23859">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23860">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23861">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.600000024</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>-0.599998474</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">1012</int>
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								<Item class="Fire" referent="RBX23878">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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								</Properties>
								<Item class="Fire" referent="RBX23881">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
								<Item class="Fire" referent="RBX23885">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX23889">
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX23896">
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										<bool name="Enabled">false</bool>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Properties>
								<Item class="Fire" referent="RBX23899">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<string name="Name">Decal</string>
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										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=48208734</url></Content>
										<float name="Transparency">0</float>
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								</Item>
								<Item class="Fire" referent="RBX23903">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX23907">
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX23911">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23912">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23913">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>19.5099716</X>
										<Y>194.401993</Y>
										<Z>64.4903107</Z>
										<R00>-1</R00>
										<R01>-4.31590415e-005</R01>
										<R02>4.8021076e-010</R02>
										<R10>9.29522848e-010</R10>
										<R11>-3.26636837e-005</R11>
										<R12>-1</R12>
										<R20>4.31590452e-005</R20>
										<R21>-0.99999994</R21>
										<R22>3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX23914">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>0.200000003</Y>
											<Z>1.10000002</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23915">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23916">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23917">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>21.2099686</X>
										<Y>198.102127</Y>
										<Z>62.9000092</Z>
										<R00>1.83585653e-005</R00>
										<R01>-1.67968681e-010</R01>
										<R02>1</R02>
										<R10>0.499975562</R10>
										<R11>0.866039515</R11>
										<R12>-9.17869056e-006</R12>
										<R20>-0.866039455</R20>
										<R21>0.499975622</R21>
										<R22>1.58993262e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">100</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX23918">
									<Properties>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=48208734</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23919">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23920">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23921">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>21.7091713</X>
										<Y>198.072861</Y>
										<Z>62.8590698</Z>
										<R00>0.999995947</R00>
										<R01>-0.00136582588</R01>
										<R02>0.00249990821</R02>
										<R10>0.00245738123</R10>
										<R11>0.857499003</R11>
										<R12>-0.514462411</R12>
										<R20>-0.00144093635</R20>
										<R21>0.514466465</R21>
										<R22>0.857498884</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>4</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23922">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.100000001</X>
											<Y>0.270000011</Y>
											<Z>0.550000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23923">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23924">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23925">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>19.5099792</X>
										<Y>194.401962</Y>
										<Z>66.0902786</Z>
										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
										<R02>4.31562585e-005</R02>
										<R10>4.31562585e-005</R10>
										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.26622794e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX23926">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>0.200000003</Y>
											<Z>1.10000002</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23927">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23928">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23929">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>19.5099716</X>
										<Y>195.101974</Y>
										<Z>65.6903</Z>
										<R00>5.53161699e-005</R00>
										<R01>-2.65094213e-009</R01>
										<R02>1</R02>
										<R10>0.866013408</R10>
										<R11>0.500020862</R11>
										<R12>-4.79032169e-005</R12>
										<R20>-0.500020862</R20>
										<R21>0.866013408</R21>
										<R22>2.76615301e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.600000024</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">1012</int>
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										<X>19.2599487</X>
										<Y>196.602112</Y>
										<Z>65.2003784</Z>
										<R00>-6.2938554e-005</R00>
										<R01>-3.42848394e-009</R01>
										<R02>1</R02>
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										<R12>5.45049079e-005</R12>
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										<R21>0.866029203</R21>
										<R22>3.14718309e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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								</Properties>
								<Item class="Fire" referent="RBX23933">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23934">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R00>-1</R00>
										<R01>-1.40958167e-009</R01>
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										<R11>-3.26622794e-005</R11>
										<R12>1</R12>
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										<R21>1</R21>
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									<bool name="CanCollide">true</bool>
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									<bool name="Locked">false</bool>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX23936">
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										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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											<Y>1</Y>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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								</Item>
								<Item class="Decal" referent="RBX23937">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=49350426</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23938">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23939">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<int name="BrickColor">1012</int>
									<CoordinateFrame name="CFrame">
										<X>19.2599449</X>
										<Y>195.13858</Y>
										<Z>66.6957245</Z>
										<R00>1.83585653e-005</R00>
										<R01>-1.67968681e-010</R01>
										<R02>1</R02>
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										<R12>-9.17869056e-006</R12>
										<R20>-0.866039455</R20>
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										<R22>1.58993262e-005</R22>
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										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX23941">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<Y>195.301971</Y>
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										<R11>-9.15452838e-005</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>9.15499404e-005</R21>
										<R22>-3.05073336e-005</R22>
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										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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											<X>1</X>
											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX23945">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX23946">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<X>0.200000003</X>
										<Y>1.20000005</Y>
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								</Properties>
								<Item class="Fire" referent="RBX23948">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23949">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>19.5699272</X>
										<Y>196.001968</Y>
										<Z>61.8503113</Z>
										<R00>-3.26636837e-005</R00>
										<R01>-0.99999994</R01>
										<R02>1.37800094e-009</R02>
										<R10>-0.99999994</R10>
										<R11>3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>-4.31585977e-005</R20>
										<R21>3.17178471e-011</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23951">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id= 35577280</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>10.25</X>
											<Y>5.5</Y>
											<Z>450</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23952">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23953">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23954">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>21.5699043</X>
										<Y>195.301971</Y>
										<Z>61.8503036</Z>
										<R00>-3.05166468e-005</R00>
										<R01>9.31265731e-010</R01>
										<R02>1</R02>
										<R10>-1</R10>
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										<R12>-3.05166468e-005</R12>
										<R20>-6.10332936e-005</R20>
										<R21>-1</R21>
										<R22>-9.31294153e-010</R22>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
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									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX23955">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3</X>
											<Y>3</Y>
											<Z>3</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX23956">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX23958">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.600000024</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.699996948</X>
											<Y>-0.200000763</Y>
											<Z>0.500000477</Z>
											<R00>-9.15471464e-005</R00>
											<R01>-1</R01>
											<R02>-3.05147842e-005</R02>
											<R10>3.05157155e-005</R10>
											<R11>-3.05175781e-005</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>9.15462151e-005</R21>
											<R22>3.05185094e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX23959">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
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										<Y>195.901978</Y>
										<Z>61.8503342</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
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										<Y>0.200000003</Y>
										<Z>3.19999981</Z>
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								</Properties>
								<Item class="Fire" referent="RBX23960">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX23961">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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										<Y>195.601974</Y>
										<Z>61.8503189</Z>
										<R00>-3.26636837e-005</R00>
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										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
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									<float name="Friction">0.300000012</float>
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									<token name="LeftSurface">0</token>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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							</Item>
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										<R01>-3.05171125e-005</R01>
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										<R20>3.05171125e-005</R20>
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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s = m.Parent
function n(p)
if p == &quot;Size&quot; then
m.Scale = Vector3.new((s.Size.x/10)*5,(s.Size.y/44)*59,(s.Size.z/10)*5)
end
end
s.Changed:connect(n)</ProtectedString>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<Content name="LinkedSource"><null></null></Content>
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s = m.Parent
function n(p)
if p == &quot;Size&quot; then
m.Scale = Vector3.new((s.Size.x/10)*5,(s.Size.y/44)*59,(s.Size.z/10)*5)
end
end
s.Changed:connect(n)</ProtectedString>
										</Properties>
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										<bool name="Enabled">false</bool>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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s = m.Parent
function n(p)
if p == &quot;Size&quot; then
m.Scale = Vector3.new((s.Size.x/10)*5,(s.Size.y/44)*59,(s.Size.z/10)*5)
end
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s.Changed:connect(n)</ProtectedString>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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&#9;
&#9;&#9;elseif check ~= nil then
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						</Item>
					</Item>
					<Item class="Model" referent="RBX24003">
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Manaphy</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX24004">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
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									<R02>0</R02>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24005">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-485.224731</X>
										<Y>92.496376</Y>
										<Z>-416.849976</Z>
										<R00>-4.78029251e-005</R00>
										<R01>0.173656374</R01>
										<R02>-0.984811127</R02>
										<R10>3.7625432e-006</R10>
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										<R12>0.173656374</R12>
										<R20>1.00000477</R20>
										<R21>3.7625432e-006</R21>
										<R22>-4.78029251e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
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										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24006">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
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									<Z>0</Z>
									<R00>1</R00>
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									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24009">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
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										<Z>-415.849976</Z>
										<R00>-4.78029251e-005</R00>
										<R01>0.173656374</R01>
										<R02>-0.984811127</R02>
										<R10>3.7625432e-006</R10>
										<R11>0.984806359</R11>
										<R12>0.173656374</R12>
										<R20>1.00000477</R20>
										<R21>3.7625432e-006</R21>
										<R22>-4.78029251e-005</R22>
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									<bool name="CanCollide">true</bool>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24010">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24011">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
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										<R00>-4.78029251e-005</R00>
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										<R20>1.00000477</R20>
										<R21>3.7625432e-006</R21>
										<R22>-4.78029251e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
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										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24012">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24013">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24014">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
										<X>-485.225616</X>
										<Y>92.9081192</Y>
										<Z>-415.349976</Z>
										<R00>-0.9848032</R00>
										<R01>0.173674166</R01>
										<R02>3.30597068e-005</R02>
										<R10>0.173674166</R10>
										<R11>0.98480314</R11>
										<R12>2.77419622e-005</R12>
										<R20>-2.77392373e-005</R20>
										<R21>3.30619914e-005</R21>
										<R22>-1</R22>
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									<bool name="CanCollide">true</bool>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24015">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.5</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24016">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24017">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24018">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
										<X>-485.271973</X>
										<Y>93.2209244</Y>
										<Z>-415.349976</Z>
										<R00>0.984811783</R00>
										<R01>-0.173623651</R01>
										<R02>-3.30605944e-005</R02>
										<R10>0.173623651</R10>
										<R11>0.984811783</R11>
										<R12>2.77417312e-005</R12>
										<R20>2.77417312e-005</R20>
										<R21>-3.30605944e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24019">
									<Properties>
										<float name="Bevel">0.660000026</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0.5</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24020">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24021">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24022">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
										<X>-486.158325</X>
										<Y>94.2116776</Y>
										<Z>-415.449982</Z>
										<R00>0.965918124</R00>
										<R01>0.258842885</R01>
										<R02>-2.62720805e-005</R02>
										<R10>-0.258842885</R10>
										<R11>0.965918124</R11>
										<R12>3.4239667e-005</R12>
										<R20>3.4239667e-005</R20>
										<R21>-2.62720805e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24023">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13425802</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0.25</Y>
											<Z>1.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24024">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24025">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24026">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.299995422</X>
											<Y>-0.300000191</Y>
											<Z>0.300003052</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24027">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
										<X>-486.158325</X>
										<Y>94.2116776</Y>
										<Z>-415.149963</Z>
										<R00>0.965918124</R00>
										<R01>0.258842885</R01>
										<R02>-2.62720805e-005</R02>
										<R10>-0.258842885</R10>
										<R11>0.965918124</R11>
										<R12>3.4239667e-005</R12>
										<R20>3.4239667e-005</R20>
										<R21>-2.62720805e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24028">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13425802</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0.25</Y>
											<Z>1.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24029">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24030">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24031">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.299995422</X>
											<Y>-0.299999237</Y>
											<Z>7.62939453e-006</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24032">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
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										<Y>94.2921524</Y>
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										<R00>-0.965920568</R00>
										<R01>0.258838743</R01>
										<R02>3.4239154e-005</R02>
										<R10>0.258838743</R10>
										<R11>0.965920508</R11>
										<R12>2.62732028e-005</R12>
										<R20>-2.62717786e-005</R20>
										<R21>3.42402454e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600000024</X>
										<Y>0.600000024</Y>
										<Z>0.600000024</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24033">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24034">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24035">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24036">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
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										<Y>94.2921524</Y>
										<Z>-415.199951</Z>
										<R00>-0.965920568</R00>
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										<R02>3.4239154e-005</R02>
										<R10>0.258838743</R10>
										<R11>0.965920508</R11>
										<R12>2.62732028e-005</R12>
										<R20>-2.62717786e-005</R20>
										<R21>3.42402454e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<X>0.600000024</X>
										<Y>0.600000024</Y>
										<Z>0.600000024</Z>
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								</Properties>
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									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24038">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24039">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24040">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
										<X>-485.399231</X>
										<Y>91.923317</Y>
										<Z>-415.349976</Z>
										<R00>0.984801114</R00>
										<R01>0.173684463</R01>
										<R02>-2.77407999e-005</R02>
										<R10>-0.173684463</R10>
										<R11>0.984801114</R11>
										<R12>3.30615258e-005</R12>
										<R20>3.30615258e-005</R20>
										<R21>-2.77407999e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24041">
									<Properties>
										<float name="Bevel">0.660000026</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0.5</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24042">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24043">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24044">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.699966431</X>
											<Y>0.5</Y>
											<Z>-0.500007629</Z>
											<R00>-1</R00>
											<R01>4.31590415e-005</R01>
											<R02>1.37801526e-009</R02>
											<R10>9.29522848e-010</R10>
											<R11>5.34659193e-005</R11>
											<R12>-1</R12>
											<R20>-4.31590452e-005</R20>
											<R21>-0.99999994</R21>
											<R22>-5.3465923e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">1</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX24045">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.299995422</X>
											<Y>-0.400000095</Y>
											<Z>0.799999237</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX24046">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.500007629</X>
											<Y>-0.499999523</Y>
											<Z>0.300033569</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24047">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
										<X>-485.451324</X>
										<Y>91.6278458</Y>
										<Z>-415.349976</Z>
										<R00>-0.9848032</R00>
										<R01>0.173674166</R01>
										<R02>3.30597068e-005</R02>
										<R10>0.173674166</R10>
										<R11>0.98480314</R11>
										<R12>2.77419622e-005</R12>
										<R20>-2.77392373e-005</R20>
										<R21>3.30619914e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24048">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.25</X>
											<Y>1.25</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24049">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24050">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24051">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.299964905</X>
											<Y>-0.700000763</Y>
											<Z>0.800006866</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX24052">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>-0.800000191</Y>
											<Z>0.300003052</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24053">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
										<X>-485.057404</X>
										<Y>91.5583878</Y>
										<Z>-416.349976</Z>
										<R00>-0.790778518</R00>
										<R01>0.447896183</R01>
										<R02>0.417203039</R02>
										<R10>0.201691762</R10>
										<R11>0.834191203</R11>
										<R12>-0.513269424</R12>
										<R20>-0.57791853</R20>
										<R21>-0.321736038</R21>
										<R22>-0.749997437</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600000024</X>
										<Y>0.800000012</Y>
										<Z>1.60000014</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24054">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.25</X>
											<Y>1.25</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24055">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24056">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
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										<Y>91.4599075</Y>
										<Z>-414.149963</Z>
										<R00>-0.914501786</R00>
										<R01>0.313952953</R01>
										<R02>-0.255186349</R02>
										<R10>0.142955244</R10>
										<R11>0.840802073</R11>
										<R12>0.522126138</R12>
										<R20>0.378484249</R20>
										<R21>0.441005081</R21>
										<R22>-0.813796163</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
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										<X>0.600000024</X>
										<Y>0.800000012</Y>
										<Z>1.60000014</Z>
									</Vector3>
								</Properties>
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									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.25</X>
											<Y>1.25</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24059">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24060">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24061">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-484.700012</X>
										<Y>91.8000031</Y>
										<Z>-415.300018</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.5</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600000024</X>
										<Y>0.800000012</Y>
										<Z>0.600000024</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24062">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24063">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24064">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24065">
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										<CoordinateFrame name="C0">
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											<Y>-0.400000006</Y>
											<Z>-0.300000012</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>-0.699999809</Y>
											<Z>0.199989319</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24066">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
										<X>-485.439697</X>
										<Y>91.1180801</Y>
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										<R01>0.173674166</R01>
										<R02>3.30597068e-005</R02>
										<R10>0.173674166</R10>
										<R11>0.98480314</R11>
										<R12>2.77419622e-005</R12>
										<R20>-2.77392373e-005</R20>
										<R21>3.30619914e-005</R21>
										<R22>-1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24067">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24068">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24069">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24070">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">11</int>
									<CoordinateFrame name="CFrame">
										<X>-485.439697</X>
										<Y>91.1180801</Y>
										<Z>-415.049988</Z>
										<R00>-0.9848032</R00>
										<R01>0.173674166</R01>
										<R02>3.30597068e-005</R02>
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										<R11>0.98480314</R11>
										<R12>2.77419622e-005</R12>
										<R20>-2.77392373e-005</R20>
										<R21>3.30619914e-005</R21>
										<R22>-1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
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										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24072">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24073">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24074">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>-485.002319</X>
										<Y>91.2948074</Y>
										<Z>-415.299988</Z>
										<R00>-0.9848032</R00>
										<R01>0.173674166</R01>
										<R02>3.30597068e-005</R02>
										<R10>0.173674166</R10>
										<R11>0.98480314</R11>
										<R12>2.77419622e-005</R12>
										<R20>-2.77392373e-005</R20>
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								<Item class="Fire" referent="RBX24076">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">11</int>
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										<R22>-0.336837798</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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								</Properties>
								<Item class="Fire" referent="RBX24079">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24080">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Content name="Texture"><url>http://www.roblox.com/asset/?id=70337384</url></Content>
										<float name="Transparency">0</float>
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									<int name="BrickColor">11</int>
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									<float name="Friction">0.300000012</float>
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										<X>0</X>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
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										<X>1</X>
										<Y>1.4000001</Y>
										<Z>0.399999857</Z>
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								</Properties>
								<Item class="Fire" referent="RBX24083">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24084">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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										<Content name="Texture"><url>http://www.roblox.com/asset/?id=70337384</url></Content>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24087">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0</Y>
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										<Content name="TextureId"><null></null></Content>
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								</Item>
								<Item class="Fire" referent="RBX24088">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								<string name="Name">Arm2</string>
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
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										<X>1</X>
										<Y>2</Y>
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								</Properties>
								<Item class="Fire" referent="RBX24092">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24095">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-485.572021</X>
										<Y>90.5268021</Y>
										<Z>-414.849976</Z>
										<R00>-4.78029251e-005</R00>
										<R01>0.173656374</R01>
										<R02>-0.984811127</R02>
										<R10>3.7625432e-006</R10>
										<R11>0.984806359</R11>
										<R12>0.173656374</R12>
										<R20>1.00000477</R20>
										<R21>3.7625432e-006</R21>
										<R22>-4.78029251e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX24096">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Regigigas</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX24097">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24098">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>159.5</X>
										<Y>153.5</Y>
										<Z>-573.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24099">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24100">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24101">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24102">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>158.5</X>
										<Y>151.5</Y>
										<Z>-573.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24103">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24104">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24105">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24106">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>158</X>
										<Y>153.5</Y>
										<Z>-573.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24107">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24108">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24109">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>157.899963</X>
										<Y>157.901016</Y>
										<Z>-573.320007</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24110">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4.75</X>
											<Y>3</Y>
											<Z>6</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24111">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24112">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24113">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
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									<bool name="CanCollide">true</bool>
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									<token name="LeftSurfaceInput">0</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX24114">
									<Properties>
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										<float name="Bevel Roundness">0</float>
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										<token name="LODY">2</token>
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								<Item class="Fire" referent="RBX24115">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">1001</int>
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										<Y>155.0495</Y>
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										<R00>-0.349113703</R00>
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									<float name="Elasticity">0.5</float>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
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											<X>0.5</X>
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										<Vector3 name="VertexColor">
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								</Item>
								<Item class="Fire" referent="RBX24119">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>1</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24122">
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											<Y>0</Y>
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											<X>0.5</X>
											<Y>2</Y>
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											<Y>1</Y>
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								<Item class="Fire" referent="RBX24123">
									<Properties>
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<token name="BottomSurface">0</token>
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										<X>152.126892</X>
										<Y>155.615189</Y>
										<Z>-569.693787</Z>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24126">
									<Properties>
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										<token name="LODY">2</token>
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											<Y>0</Y>
											<Z>0</Z>
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											<X>0.5</X>
											<Y>2</Y>
											<Z>0.5</Z>
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										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX24127">
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										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>158.324219</Y>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
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										<token name="LODX">2</token>
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											<Y>0</Y>
											<Z>0</Z>
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											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.75</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24131">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24132">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24133">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>153.64032</X>
										<Y>157.334259</Y>
										<Z>-573.264648</Z>
										<R00>-0.939687967</R00>
										<R01>0.342054188</R01>
										<R02>-6.21378422e-006</R02>
										<R10>0.241882324</R10>
										<R11>0.664477587</R11>
										<R12>-0.707081974</R12>
										<R20>-0.241855323</R20>
										<R21>-0.664432824</R21>
										<R22>-0.707140565</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24134">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24135">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24136">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24137">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>153.340332</X>
										<Y>157.546402</Y>
										<Z>-572.486816</Z>
										<R00>-4.2677344e-005</R00>
										<R01>0.342068613</R01>
										<R02>-0.939674973</R02>
										<R10>0.707111359</R10>
										<R11>0.664456606</R11>
										<R12>0.24184911</R12>
										<R20>0.707102239</R20>
										<R21>-0.664444506</R21>
										<R22>-0.241908953</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24138">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24139">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24140">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24141">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>1</R00>
											<R01>3.05171125e-005</R01>
											<R02>-3.05161811e-005</R02>
											<R10>-3.05161811e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>3.05171125e-005</R20>
											<R21>-3.05161811e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24142">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>153.612122</X>
										<Y>158.058365</Y>
										<Z>-572.998779</Z>
										<R00>-5.37620072e-005</R00>
										<R01>0.866050899</R01>
										<R02>-0.499955773</R02>
										<R10>0.707124829</R10>
										<R11>0.353546023</R11>
										<R12>0.612355828</R12>
										<R20>0.707088709</R20>
										<R21>-0.35349825</R21>
										<R22>-0.612425148</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24143">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24144">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24145">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24146">
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										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.069393158</X>
											<Y>0.0688819885</Y>
											<Z>-0.5</Z>
											<R00>0.766082764</R00>
											<R01>-0.642741919</R01>
											<R02>-3.91131834e-005</R02>
											<R10>0.642741919</R10>
											<R11>0.766082764</R11>
											<R12>1.8241175e-005</R12>
											<R20>1.82395688e-005</R20>
											<R21>-3.91139329e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24147">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
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										<Y>158.341232</Y>
										<Z>-573.281616</Z>
										<R00>-5.37620072e-005</R00>
										<R01>0.866050899</R01>
										<R02>-0.499955773</R02>
										<R10>0.707124829</R10>
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										<R21>-0.35349825</R21>
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									<float name="Elasticity">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX24148">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.5</Y>
											<Z>2</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24149">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24150">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24151">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>153.040344</X>
										<Y>157.122131</Y>
										<Z>-572.062561</Z>
										<R00>-4.2677344e-005</R00>
										<R01>0.342068613</R01>
										<R02>-0.939674973</R02>
										<R10>0.707111359</R10>
										<R11>0.664456606</R11>
										<R12>0.24184911</R12>
										<R20>0.707102239</R20>
										<R21>-0.664444506</R21>
										<R22>-0.241908953</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24152">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24153">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24154">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24155">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.423305511</X>
											<Y>-1.16641426</Y>
											<Z>-0.5</Z>
											<R00>1</R00>
											<R01>3.05171125e-005</R01>
											<R02>-3.05161811e-005</R02>
											<R10>-3.05161811e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>3.05171125e-005</R20>
											<R21>-3.05161811e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24156">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>152.840332</X>
										<Y>156.627167</Y>
										<Z>-571.567566</Z>
										<R00>-4.2677344e-005</R00>
										<R01>0.342068613</R01>
										<R02>-0.939674973</R02>
										<R10>0.707111359</R10>
										<R11>0.664456606</R11>
										<R12>0.24184911</R12>
										<R20>0.707102239</R20>
										<R21>-0.664444506</R21>
										<R22>-0.241908953</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24157">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24158">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24159">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24160">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>152.296021</X>
										<Y>155.692795</Y>
										<Z>-570.633179</Z>
										<R00>0.0593469143</R00>
										<R01>0.336869031</R01>
										<R02>-0.939683139</R02>
										<R10>0.811742902</R10>
										<R11>0.531591177</R11>
										<R12>0.241842657</R12>
										<R20>0.580998003</R20>
										<R21>-0.777131677</R21>
										<R22>-0.241903424</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24161">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.5</X>
											<Y>0.5</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24162">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24163">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24164">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>152.437988</X>
										<Y>155.862289</Y>
										<Z>-570.802673</Z>
										<R00>-0.939687967</R00>
										<R01>0.342054188</R01>
										<R02>-6.21378422e-006</R02>
										<R10>0.241882324</R10>
										<R11>0.664477587</R11>
										<R12>-0.707081974</R12>
										<R20>-0.241855323</R20>
										<R21>-0.664432824</R21>
										<R22>-0.707140565</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24165">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16659502</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>3</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24166">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24167">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24168">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>152.880066</X>
										<Y>156.809586</Y>
										<Z>-571.75</Z>
										<R00>-4.2677344e-005</R00>
										<R01>0.342068613</R01>
										<R02>-0.939674973</R02>
										<R10>0.707111359</R10>
										<R11>0.664456606</R11>
										<R12>0.24184911</R12>
										<R20>0.707102239</R20>
										<R21>-0.664444506</R21>
										<R22>-0.241908953</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24169">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>3</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24170">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24171">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24172">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>0.499998093</Y>
											<Z>-0.5</Z>
											<R00>-3.05157155e-005</R00>
											<R01>1</R01>
											<R02>-3.05147842e-005</R02>
											<R10>3.05157155e-005</R10>
											<R11>-3.05138528e-005</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>-3.05166468e-005</R21>
											<R22>-3.05147842e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24173">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>153.446045</X>
										<Y>157.87027</Y>
										<Z>-572.810669</Z>
										<R00>3.1829677e-005</R00>
										<R01>-0.500009239</R01>
										<R02>0.866020083</R02>
										<R10>-0.707135499</R10>
										<R11>0.612332523</R11>
										<R12>0.353565097</R12>
										<R20>-0.707078099</R20>
										<R21>-0.612404704</R21>
										<R22>-0.353554785</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24174">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24175">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24176">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24177">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>0.5</Y>
											<Z>-0.5</Z>
											<R00>1</R00>
											<R01>2.30753994e-009</R01>
											<R02>-4.31572189e-005</R02>
											<R10>-4.31572189e-005</R10>
											<R11>5.34682295e-005</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">1</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX24178">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.647144318</X>
											<Y>0.528165817</Y>
											<Z>-0.5</Z>
											<R00>0.642779112</R00>
											<R01>0.76605165</R01>
											<R02>-1.47613828e-005</R02>
											<R10>-0.76605165</R10>
											<R11>0.642779112</R11>
											<R12>4.05551982e-005</R12>
											<R20>4.05556821e-005</R20>
											<R21>-1.47600531e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24179">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>154.612061</X>
										<Y>158.36525</Y>
										<Z>-573.305664</Z>
										<R00>7.08709267e-005</R00>
										<R01>-0.866012871</R01>
										<R02>-0.500021696</R02>
										<R10>-0.707136512</R10>
										<R11>-0.353597283</R11>
										<R12>0.612312734</R12>
										<R20>-0.707077026</R20>
										<R21>0.353540242</R21>
										<R22>-0.61241436</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24180">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>3</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24181">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24182">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24183">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>159.349976</X>
										<Y>159.300995</Y>
										<Z>-573.400024</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24184">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.75</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24185">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24186">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>159.349976</X>
										<Y>158.201004</Y>
										<Z>-573.400024</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
										<R20>0</R20>
										<R21>-4.3159529e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24188">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>3.75</X>
											<Y>0.5</Y>
											<Z>3.75</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24189">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24190">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>156.349976</X>
										<Y>158.201004</Y>
										<Z>-573.400024</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
										<R11>5.34682331e-005</R11>
										<R12>2.30766362e-009</R12>
										<R20>0</R20>
										<R21>-4.3159529e-005</R21>
										<R22>1</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24192">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>3.75</X>
											<Y>0.5</Y>
											<Z>3.75</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24193">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							<Item class="Part" referent="RBX24195">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>156.399963</X>
										<Y>155.300995</Y>
										<Z>-574.799988</Z>
										<R00>0.64283663</R00>
										<R01>-0.76600337</R01>
										<R02>-4.05543469e-005</R02>
										<R10>0.76600337</R10>
										<R11>0.64283663</R11>
										<R12>1.47632509e-005</R12>
										<R20>1.47611199e-005</R20>
										<R21>-4.05551255e-005</R21>
										<R22>1</R22>
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									<float name="Elasticity">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24196">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24197">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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									<int name="BrickColor">1003</int>
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										<Y>155.300995</Y>
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										<R21>-4.05551255e-005</R21>
										<R22>1</R22>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24200">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<token name="MeshType">3</token>
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										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>0.75</X>
											<Y>1.5</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24201">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">1003</int>
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										<Y>155.401001</Y>
										<Z>-572.200012</Z>
										<R00>0.766037285</R00>
										<R01>0.642796099</R01>
										<R02>-1.82396325e-005</R02>
										<R10>-0.642796099</R10>
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										<R12>3.9114173e-005</R12>
										<R20>3.9114675e-005</R20>
										<R21>-1.82385502e-005</R21>
										<R22>1</R22>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
									<token name="formFactorRaw">3</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24204">
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										<token name="LODY">2</token>
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											<X>0.75</X>
											<Y>1.5</Y>
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										</Vector3>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24205">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24206">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
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										<Y>155.401001</Y>
										<Z>-574.599976</Z>
										<R00>0.766037285</R00>
										<R01>0.642796099</R01>
										<R02>-1.82396325e-005</R02>
										<R10>-0.642796099</R10>
										<R11>0.766037285</R11>
										<R12>3.9114173e-005</R12>
										<R20>3.9114675e-005</R20>
										<R21>-1.82385502e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24208">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24209">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24210">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24211">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>156.699951</X>
										<Y>155.600998</Y>
										<Z>-573.400024</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24212">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>3.25</X>
											<Y>0.5</Y>
											<Z>3.25</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24213">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>159.099976</X>
										<Y>155.700989</Y>
										<Z>-573.400024</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
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										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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									<float name="Elasticity">0.5</float>
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									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24216">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3.25</X>
											<Y>0.5</Y>
											<Z>3.25</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24217">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24218">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24219">
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>157.900024</X>
										<Y>158.701035</Y>
										<Z>-571.139954</Z>
										<R00>1</R00>
										<R01>3.30615258e-005</R01>
										<R02>-2.77407999e-005</R02>
										<R10>-2.77407999e-005</R10>
										<R11>0.984801114</R11>
										<R12>0.173684463</R12>
										<R20>3.30615258e-005</R20>
										<R21>-0.173684463</R21>
										<R22>0.984801114</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">3</token>
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									<Vector3 name="size">
										<X>1.80000019</X>
										<Y>4.4000001</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24220">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24221">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX24222">
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										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=70339435</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24223">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>159.349976</X>
										<Y>157.901001</Y>
										<Z>-573.400024</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
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										<X>0</X>
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								<Item class="Fire" referent="RBX24225">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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									<int name="BrickColor">1001</int>
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										<Y>157.901016</Y>
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										<R01>0</R01>
										<R02>-1</R02>
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									<float name="Elasticity">0.5</float>
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									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
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										<X>1</X>
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										<Content name="MeshId"><null></null></Content>
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											<X>4</X>
											<Y>4</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24229">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX24230">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">23</int>
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										<Z>-571.5</Z>
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										<R01>3.30615258e-005</R01>
										<R02>-0.173684463</R02>
										<R10>-2.77407999e-005</R10>
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										<R12>3.30615258e-005</R12>
										<R20>0.173684463</R20>
										<R21>-2.77407999e-005</R21>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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										<Y>3.4000001</Y>
										<Z>0.200000003</Z>
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								</Properties>
								<Item class="Fire" referent="RBX24232">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX24233">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<float name="Transparency">0</float>
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										<Z>-571.5</Z>
										<R00>0.984811783</R00>
										<R01>2.77417312e-005</R01>
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										<R21>-3.30605944e-005</R21>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>3.4000001</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24236">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24237">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=70339431</url></Content>
										<float name="Transparency">0</float>
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										<R01>0.500062585</R01>
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										<X>0</X>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24240">
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
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										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24241">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								<Item class="ManualWeld" referent="RBX24243">
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										<CoordinateFrame name="C0">
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											<Y>-0.5</Y>
											<Z>-0.5</Z>
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											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>0.5</Y>
											<Z>-0.5</Z>
											<R00>1</R00>
											<R01>2.30753994e-009</R01>
											<R02>-4.31572189e-005</R02>
											<R10>-4.31572189e-005</R10>
											<R11>5.34682295e-005</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">1</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX24244">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.647144318</X>
											<Y>0.528165817</Y>
											<Z>-0.5</Z>
											<R00>0.642779112</R00>
											<R01>0.76605165</R01>
											<R02>-1.47613828e-005</R02>
											<R10>-0.76605165</R10>
											<R11>0.642779112</R11>
											<R12>4.05551982e-005</R12>
											<R20>4.05556821e-005</R20>
											<R21>-1.47600531e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24245">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>162.932068</X>
										<Y>157.042419</Y>
										<Z>-571.700012</Z>
										<R00>2.30083751e-005</R00>
										<R01>-0.342012823</R01>
										<R02>0.939695299</R02>
										<R10>-0.707147658</R10>
										<R11>0.664420903</R11>
										<R12>0.241840914</R12>
										<R20>-0.70706594</R20>
										<R21>-0.66450882</R21>
										<R22>-0.241838276</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24246">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>3</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24247">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24248">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24249">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>0.499998093</Y>
											<Z>-0.5</Z>
											<R00>-3.05157155e-005</R00>
											<R01>1</R01>
											<R02>-3.05147842e-005</R02>
											<R10>3.05157155e-005</R10>
											<R11>-3.05138528e-005</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>-3.05166468e-005</R21>
											<R22>-3.05147842e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24250">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>163.374084</X>
										<Y>156.095108</Y>
										<Z>-570.752686</Z>
										<R00>0.939710498</R00>
										<R01>-0.341970891</R01>
										<R02>-4.24148457e-005</R02>
										<R10>0.241836697</R10>
										<R11>0.664461732</R11>
										<R12>0.707110763</R12>
										<R20>-0.241783068</R20>
										<R21>-0.664489746</R21>
										<R22>0.707102776</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24251">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16659502</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>3</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24252">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24253">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24254">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>163.516113</X>
										<Y>155.925629</Y>
										<Z>-570.583191</Z>
										<R00>-0.0593726635</R00>
										<R01>-0.33680135</R01>
										<R02>0.939701974</R02>
										<R10>-0.581026316</R10>
										<R11>0.777129471</R11>
										<R12>0.241822615</R12>
										<R20>-0.811716318</R20>
										<R21>-0.531633914</R21>
										<R22>-0.241830677</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24255">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2.5</X>
											<Y>0.5</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24256">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24257">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24258">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>162.971802</X>
										<Y>156.860001</Y>
										<Z>-571.517578</Z>
										<R00>2.30083751e-005</R00>
										<R01>-0.342012823</R01>
										<R02>0.939695299</R02>
										<R10>-0.707147658</R10>
										<R11>0.664420903</R11>
										<R12>0.241840914</R12>
										<R20>-0.70706594</R20>
										<R21>-0.66450882</R21>
										<R22>-0.241838276</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24259">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24260">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24261">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24262">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>162.77179</X>
										<Y>157.354965</Y>
										<Z>-572.012573</Z>
										<R00>2.30083751e-005</R00>
										<R01>-0.342012823</R01>
										<R02>0.939695299</R02>
										<R10>-0.707147658</R10>
										<R11>0.664420903</R11>
										<R12>0.241840914</R12>
										<R20>-0.70706594</R20>
										<R21>-0.66450882</R21>
										<R22>-0.241838276</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24263">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24264">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24265">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24266">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.423305511</X>
											<Y>-1.16641426</Y>
											<Z>-0.5</Z>
											<R00>1</R00>
											<R01>3.05171125e-005</R01>
											<R02>-3.05161811e-005</R02>
											<R10>-3.05161811e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>3.05171125e-005</R20>
											<R21>-3.05161811e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24267">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>161.400024</X>
										<Y>158.574051</Y>
										<Z>-573.231628</Z>
										<R00>-5.37624364e-005</R00>
										<R01>-0.866018236</R01>
										<R02>0.500012398</R02>
										<R10>-0.707082093</R10>
										<R11>0.353607446</R11>
										<R12>0.612369776</R12>
										<R20>-0.707131505</R20>
										<R21>-0.353516906</R21>
										<R22>-0.612365007</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24268">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24269">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24270">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24271">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>162.200012</X>
										<Y>158.291214</Y>
										<Z>-572.94873</Z>
										<R00>-5.37624364e-005</R00>
										<R01>-0.866018236</R01>
										<R02>0.500012398</R02>
										<R10>-0.707082093</R10>
										<R11>0.353607446</R11>
										<R12>0.612369776</R12>
										<R20>-0.707131505</R20>
										<R21>-0.353516906</R21>
										<R22>-0.612365007</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24272">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24273">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24274">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24275">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.069393158</X>
											<Y>0.0688819885</Y>
											<Z>-0.5</Z>
											<R00>0.766082764</R00>
											<R01>-0.642741919</R01>
											<R02>-3.91131834e-005</R02>
											<R10>0.642741919</R10>
											<R11>0.766082764</R11>
											<R12>1.8241175e-005</R12>
											<R20>1.82395688e-005</R20>
											<R21>-3.91139329e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24276">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>162.471802</X>
										<Y>157.779251</Y>
										<Z>-572.436829</Z>
										<R00>2.30083751e-005</R00>
										<R01>-0.342012823</R01>
										<R02>0.939695299</R02>
										<R10>-0.707147658</R10>
										<R11>0.664420903</R11>
										<R12>0.241840914</R12>
										<R20>-0.70706594</R20>
										<R21>-0.66450882</R21>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
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										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX24277">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.5</Y>
											<Z>2</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24278">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24279">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								<Item class="ManualWeld" referent="RBX24280">
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											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>1</R00>
											<R01>3.05171125e-005</R01>
											<R02>-3.05161811e-005</R02>
											<R10>-3.05161811e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>3.05171125e-005</R20>
											<R21>-3.05161811e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
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										<Ref name="Part1">null</Ref>
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										<int name="Surface1">5</int>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
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										<Y>158.557083</Y>
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										<R01>-0.341970891</R01>
										<R02>-4.24148457e-005</R02>
										<R10>0.241836697</R10>
										<R11>0.664461732</R11>
										<R12>0.707110763</R12>
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										<R22>0.707102776</R22>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24282">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24283">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24284">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24285">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>162.171814</X>
										<Y>157.567108</Y>
										<Z>-573.2146</Z>
										<R00>0.939710498</R00>
										<R01>-0.341970891</R01>
										<R02>-4.24148457e-005</R02>
										<R10>0.241836697</R10>
										<R11>0.664461732</R11>
										<R12>0.707110763</R12>
										<R20>-0.241783068</R20>
										<R21>-0.664489746</R21>
										<R22>0.707102776</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24286">
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24287">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24288">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24289">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
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										<Y>155.178177</Y>
										<Z>-570.258545</Z>
										<R00>-0.35534519</R00>
										<R01>-0.00507208845</R01>
										<R02>0.93472141</R02>
										<R10>0.646539509</R10>
										<R11>-0.723525286</R11>
										<R12>0.2418634</R12>
										<R20>0.675067782</R20>
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									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24290">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>2</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24291">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24292">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BackParamA">-0.5</float>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>163.746643</X>
										<Y>155.743866</Y>
										<Z>-569.768616</Z>
										<R00>-0.35534519</R00>
										<R01>-0.00507208845</R01>
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										<R10>0.646539509</R10>
										<R11>-0.723525286</R11>
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										<R20>0.675067782</R20>
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										<R22>0.260380536</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24294">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>2</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24295">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24296">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24297">
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									<float name="BackParamA">-0.5</float>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>163.053833</X>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Properties>
								<Item class="Fire" referent="RBX24302">
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>0</Y>
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										<Y>0</Y>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24316">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>156.5</X>
										<Y>154.100998</Y>
										<Z>-573.400024</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24318">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>0.5</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24319">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24320">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>156.599976</X>
										<Y>153.901001</Y>
										<Z>-573.5</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
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									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX24322">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>3</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24323">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>156.599976</X>
										<Y>151.981003</Y>
										<Z>-573.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24326">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>1.25</X>
											<Y>2</Y>
											<Z>1.25</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24327">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>156.5</X>
										<Y>151</Y>
										<Z>-573.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
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										<R10>0</R10>
										<R11>1</R11>
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										<R21>0</R21>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24330">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
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											<Y>0</Y>
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											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
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										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24331">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<int name="BrickColor">1001</int>
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										<X>159.399963</X>
										<Y>153.901001</Y>
										<Z>-573.5</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
										<X>0</X>
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX24347">
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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						</Item>
					</Item>
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							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
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						</Properties>
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							</Properties>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
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										<Y>151.800003</Y>
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										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
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										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>1</X>
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								</Properties>
								<Item class="Fire" referent="RBX24356">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">1029</int>
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										<Z>-559.700012</Z>
										<R00>3.18298917e-005</R00>
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										<R02>1</R02>
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										<R12>8.23857317e-006</R12>
										<R20>-0.965920448</R20>
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										<R22>3.07452101e-005</R22>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24359">
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											<X>1</X>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24360">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24361">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Z>-559.599976</Z>
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										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24363">
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										<token name="LODY">2</token>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>3</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24364">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								</Item>
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>156</X>
										<Y>151.200745</Y>
										<Z>-559.700012</Z>
										<R00>3.18298917e-005</R00>
										<R01>2.61815181e-010</R01>
										<R02>1</R02>
										<R10>-0.258839309</R10>
										<R11>0.965920329</R11>
										<R12>8.23857317e-006</R12>
										<R20>-0.965920448</R20>
										<R21>-0.258839309</R21>
										<R22>3.07452101e-005</R22>
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									<float name="Elasticity">0.5</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24367">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.75</Y>
											<Z>0.75</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24368">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
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										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>156</X>
										<Y>152.100754</Y>
										<Z>-558.799988</Z>
										<R00>-1</R00>
										<R01>1.11681438e-005</R01>
										<R02>4.16867588e-005</R02>
										<R10>4.16865296e-005</R10>
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										<R12>0.86605525</R12>
										<R20>-1.11689951e-005</R20>
										<R21>0.86605525</R21>
										<R22>-0.499948293</R22>
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									<float name="Elasticity">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24371">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.75</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24372">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24373">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>156</X>
										<Y>152.100754</Y>
										<Z>-558.899963</Z>
										<R00>-1</R00>
										<R01>1.11681438e-005</R01>
										<R02>4.16867588e-005</R02>
										<R10>4.16865296e-005</R10>
										<R11>0.499948323</R11>
										<R12>0.86605525</R12>
										<R20>-1.11689951e-005</R20>
										<R21>0.86605525</R21>
										<R22>-0.499948293</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24375">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.75</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24376">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24377">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24378">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>154</X>
										<Y>153.600739</Y>
										<Z>-557.400024</Z>
										<R00>3.18298917e-005</R00>
										<R01>2.61815181e-010</R01>
										<R02>1</R02>
										<R10>-0.258839309</R10>
										<R11>0.965920329</R11>
										<R12>8.23857317e-006</R12>
										<R20>-0.965920448</R20>
										<R21>-0.258839309</R21>
										<R22>3.07452101e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24379">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24380">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
								<Item class="ManualWeld" referent="RBX24382">
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										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.867416382</X>
											<Y>-1.28786469</Y>
											<Z>-0.499992371</Z>
											<R00>1</R00>
											<R01>3.05180438e-005</R01>
											<R02>-3.05171125e-005</R02>
											<R10>-3.05171125e-005</R10>
											<R11>1</R11>
											<R12>3.05180438e-005</R12>
											<R20>3.05180438e-005</R20>
											<R21>-3.05171125e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24383">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>154</X>
										<Y>152.400742</Y>
										<Z>-557.299988</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24384">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>3</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24385">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24386">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24387">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>154</X>
										<Y>151.200745</Y>
										<Z>-557.400024</Z>
										<R00>3.18298917e-005</R00>
										<R01>2.61815181e-010</R01>
										<R02>1</R02>
										<R10>-0.258839309</R10>
										<R11>0.965920329</R11>
										<R12>8.23857317e-006</R12>
										<R20>-0.965920448</R20>
										<R21>-0.258839309</R21>
										<R22>3.07452101e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24388">
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										<token name="LODY">2</token>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.75</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24389">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24390">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24391">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>154</X>
										<Y>152.100754</Y>
										<Z>-556.5</Z>
										<R00>-1</R00>
										<R01>1.11681438e-005</R01>
										<R02>4.16867588e-005</R02>
										<R10>4.16865296e-005</R10>
										<R11>0.499948323</R11>
										<R12>0.86605525</R12>
										<R20>-1.11689951e-005</R20>
										<R21>0.86605525</R21>
										<R22>-0.499948293</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24392">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.75</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24393">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24394">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24395">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>154</X>
										<Y>152.100754</Y>
										<Z>-556.599976</Z>
										<R00>-1</R00>
										<R01>1.11681438e-005</R01>
										<R02>4.16867588e-005</R02>
										<R10>4.16865296e-005</R10>
										<R11>0.499948323</R11>
										<R12>0.86605525</R12>
										<R20>-1.11689951e-005</R20>
										<R21>0.86605525</R21>
										<R22>-0.499948293</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24396">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.75</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24397">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24398">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24399">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24400">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>154.5</X>
										<Y>151.800003</Y>
										<Z>-558.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24401">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24402">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24403">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>156</X>
										<Y>153.600754</Y>
										<Z>-557.400024</Z>
										<R00>3.18298917e-005</R00>
										<R01>2.61815181e-010</R01>
										<R02>1</R02>
										<R10>-0.258839309</R10>
										<R11>0.965920329</R11>
										<R12>8.23857317e-006</R12>
										<R20>-0.965920448</R20>
										<R21>-0.258839309</R21>
										<R22>3.07452101e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24404">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24405">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24406">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24407">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.132583618</X>
											<Y>-1.28786278</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24408">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
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										<Y>152.400742</Y>
										<Z>-557.299988</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24409">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>3</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24410">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24411">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24412">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>156</X>
										<Y>151.200745</Y>
										<Z>-557.400024</Z>
										<R00>3.18298917e-005</R00>
										<R01>2.61815181e-010</R01>
										<R02>1</R02>
										<R10>-0.258839309</R10>
										<R11>0.965920329</R11>
										<R12>8.23857317e-006</R12>
										<R20>-0.965920448</R20>
										<R21>-0.258839309</R21>
										<R22>3.07452101e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24413">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.75</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24414">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24415">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24416">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>156</X>
										<Y>152.100754</Y>
										<Z>-556.5</Z>
										<R00>-1</R00>
										<R01>1.11681438e-005</R01>
										<R02>4.16867588e-005</R02>
										<R10>4.16865296e-005</R10>
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										<R12>0.86605525</R12>
										<R20>-1.11689951e-005</R20>
										<R21>0.86605525</R21>
										<R22>-0.499948293</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24417">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.75</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24418">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24419">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24420">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>156</X>
										<Y>152.100754</Y>
										<Z>-556.599976</Z>
										<R00>-1</R00>
										<R01>1.11681438e-005</R01>
										<R02>4.16867588e-005</R02>
										<R10>4.16865296e-005</R10>
										<R11>0.499948323</R11>
										<R12>0.86605525</R12>
										<R20>-1.11689951e-005</R20>
										<R21>0.86605525</R21>
										<R22>-0.499948293</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24421">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.75</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24422">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24423">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24424">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>154</X>
										<Y>153.600739</Y>
										<Z>-559.700012</Z>
										<R00>3.18298917e-005</R00>
										<R01>2.61815181e-010</R01>
										<R02>1</R02>
										<R10>-0.258839309</R10>
										<R11>0.965920329</R11>
										<R12>8.23857317e-006</R12>
										<R20>-0.965920448</R20>
										<R21>-0.258839309</R21>
										<R22>3.07452101e-005</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24425">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24426">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24427">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24428">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>154</X>
										<Y>152.400742</Y>
										<Z>-559.599976</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24429">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>3</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24430">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24431">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24432">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>154</X>
										<Y>151.200745</Y>
										<Z>-559.700012</Z>
										<R00>3.18298917e-005</R00>
										<R01>2.61815181e-010</R01>
										<R02>1</R02>
										<R10>-0.258839309</R10>
										<R11>0.965920329</R11>
										<R12>8.23857317e-006</R12>
										<R20>-0.965920448</R20>
										<R21>-0.258839309</R21>
										<R22>3.07452101e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24433">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.75</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24434">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24435">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24436">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>154</X>
										<Y>152.100754</Y>
										<Z>-558.799988</Z>
										<R00>-1</R00>
										<R01>1.11681438e-005</R01>
										<R02>4.16867588e-005</R02>
										<R10>4.16865296e-005</R10>
										<R11>0.499948323</R11>
										<R12>0.86605525</R12>
										<R20>-1.11689951e-005</R20>
										<R21>0.86605525</R21>
										<R22>-0.499948293</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24437">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.75</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24438">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24439">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24440">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>154</X>
										<Y>152.100754</Y>
										<Z>-558.899963</Z>
										<R00>-1</R00>
										<R01>1.11681438e-005</R01>
										<R02>4.16867588e-005</R02>
										<R10>4.16865296e-005</R10>
										<R11>0.499948323</R11>
										<R12>0.86605525</R12>
										<R20>-1.11689951e-005</R20>
										<R21>0.86605525</R21>
										<R22>-0.499948293</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24441">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.75</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24442">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24443">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24444">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24445">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>155</X>
										<Y>153.800003</Y>
										<Z>-558.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<string name="Name">Middle</string>
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										<X>2</X>
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								<Item class="Fire" referent="RBX24446">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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										<float name="heat_xml">25</float>
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									</Properties>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<R00>3.18298917e-005</R00>
										<R01>2.61815181e-010</R01>
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										<R12>8.23857317e-006</R12>
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										<R22>3.07452101e-005</R22>
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									<float name="TopParamB">0.5</float>
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											<X>2.75</X>
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										<Vector3 name="VertexColor">
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								</Item>
								<Item class="Fire" referent="RBX24450">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<X>4</X>
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								<Item class="Fire" referent="RBX24454">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Z>-560.442139</Z>
										<R00>2.74181366e-006</R00>
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										<X>0</X>
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										<Y>0</Y>
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										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
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										<token name="LODY">2</token>
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											<Y>0</Y>
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											<X>3</X>
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								<Item class="Fire" referent="RBX24458">
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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								<Item class="Fire" referent="RBX24463">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24464">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
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									<int name="BrickColor">1029</int>
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										<X>154.5</X>
										<Y>156.448761</Y>
										<Z>-561.307983</Z>
										<R00>-0.93971777</R00>
										<R01>-0.341951102</R01>
										<R02>1.66747645e-006</R02>
										<R10>-0.330302507</R10>
										<R11>0.907704949</R11>
										<R12>-0.258789569</R12>
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										<R21>-0.243189707</R21>
										<R22>-0.96593374</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24466">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.25</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24467">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24468">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24469">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">101</int>
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										<X>154.569946</X>
										<Y>156.248764</Y>
										<Z>-561.328003</Z>
										<R00>-0.93971777</R00>
										<R01>-0.341951102</R01>
										<R02>1.66747645e-006</R02>
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										<R12>-0.258789569</R12>
										<R20>0.0884918645</R20>
										<R21>-0.243189707</R21>
										<R22>-0.96593374</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24470">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.25</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24471">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24472">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24473">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>155.53894</X>
										<Y>156.346848</Y>
										<Z>-561.307983</Z>
										<R00>-0.898054659</R00>
										<R01>0.400023907</R01>
										<R02>-0.18297185</R02>
										<R10>0.430891603</R10>
										<R11>0.883657873</R11>
										<R12>-0.182978645</R12>
										<R20>0.0884886831</R20>
										<R21>-0.243165851</R21>
										<R22>-0.965939999</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24474">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1.25</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
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											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24475">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24476">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24477">
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										<Y>156.15593</Y>
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									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24478">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<Y>1.25</Y>
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											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24479">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24480">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24481">
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									<token name="BottomSurface">2</token>
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										<Y>156.48996</Y>
										<Z>-562.373962</Z>
										<R00>-1</R00>
										<R01>3.98730444e-005</R01>
										<R02>1.65178499e-005</R02>
										<R10>1.65175752e-005</R10>
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										<R12>-0.707054317</R12>
										<R20>-3.98731609e-005</R20>
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									<float name="Friction">0.300000012</float>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24482">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>1.5</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24483">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24484">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24485">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>155</X>
										<Y>156.882828</Y>
										<Z>-560.034973</Z>
										<R00>8.23207956e-005</R00>
										<R01>-4.79150986e-009</R01>
										<R02>1</R02>
										<R10>0.707109749</R10>
										<R11>0.707103848</R11>
										<R12>-5.82064422e-005</R12>
										<R20>-0.707103848</R20>
										<R21>0.70710969</R21>
										<R22>5.82127432e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24486">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24487">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24488">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24489">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>155</X>
										<Y>156.982819</Y>
										<Z>-560.034973</Z>
										<R00>8.23207956e-005</R00>
										<R01>-4.79150986e-009</R01>
										<R02>1</R02>
										<R10>0.707109749</R10>
										<R11>0.707103848</R11>
										<R12>-5.82064422e-005</R12>
										<R20>-0.707103848</R20>
										<R21>0.70710969</R21>
										<R22>5.82127432e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24490">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24491">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24492">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24493">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>155</X>
										<Y>155.782822</Y>
										<Z>-559.934998</Z>
										<R00>8.23207956e-005</R00>
										<R01>-4.79150986e-009</R01>
										<R02>1</R02>
										<R10>0.707109749</R10>
										<R11>0.707103848</R11>
										<R12>-5.82064422e-005</R12>
										<R20>-0.707103848</R20>
										<R21>0.70710969</R21>
										<R22>5.82127432e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24494">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24495">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24496">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24497">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>155</X>
										<Y>155.882828</Y>
										<Z>-559.934998</Z>
										<R00>8.23207956e-005</R00>
										<R01>-4.79150986e-009</R01>
										<R02>1</R02>
										<R10>0.707109749</R10>
										<R11>0.707103848</R11>
										<R12>-5.82064422e-005</R12>
										<R20>-0.707103848</R20>
										<R21>0.70710969</R21>
										<R22>5.82127432e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24498">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24499">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24500">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
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							</Item>
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									<int name="BrickColor">24</int>
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										<R01>-1.62305377e-010</R01>
										<R02>1</R02>
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										<R12>-9.64120409e-006</R12>
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										<R22>1.37689012e-005</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
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									<Properties>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24503">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24504">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<int name="BrickColor">21</int>
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										<X>155</X>
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										<Z>-559.534973</Z>
										<R00>1.68087918e-005</R00>
										<R01>-1.62305377e-010</R01>
										<R02>1</R02>
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										<R12>-9.64120409e-006</R12>
										<R20>-0.819143355</R20>
										<R21>0.573588908</R21>
										<R22>1.37689012e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24506">
									<Properties>
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											<X>0</X>
											<Y>0</Y>
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											<X>0.75</X>
											<Y>1.5</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24507">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24508">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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										<R02>1</R02>
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										<R22>4.84512602e-005</R22>
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									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24510">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.75</X>
											<Y>1.5</Y>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24511">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24513">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
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										<Y>154.774368</Y>
										<Z>-559.029175</Z>
										<R00>5.15606735e-005</R00>
										<R01>-9.08149889e-010</R01>
										<R02>1</R02>
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										<R12>-1.76345984e-005</R12>
										<R20>-0.939687908</R20>
										<R21>0.342032939</R21>
										<R22>4.84512602e-005</R22>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24514">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24515">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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										<Y>154.874359</Y>
										<Z>-558.329163</Z>
										<R00>3.82676481e-005</R00>
										<R01>-2.53753546e-010</R01>
										<R02>1</R02>
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										<R12>-6.64528034e-006</R12>
										<R20>-0.984805822</R20>
										<R21>0.17365925</R21>
										<R22>3.76862408e-005</R22>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24518">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24519">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24520">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24521">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>155</X>
										<Y>154.970963</Y>
										<Z>-558.355042</Z>
										<R00>3.82676481e-005</R00>
										<R01>-2.53753546e-010</R01>
										<R02>1</R02>
										<R10>0.173659265</R10>
										<R11>0.984805822</R11>
										<R12>-6.64528034e-006</R12>
										<R20>-0.984805822</R20>
										<R21>0.17365925</R21>
										<R22>3.76862408e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24522">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24523">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24524">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24525">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>155</X>
										<Y>154.874374</Y>
										<Z>-557.929199</Z>
										<R00>5.15606735e-005</R00>
										<R01>-9.08149889e-010</R01>
										<R02>1</R02>
										<R10>0.342032939</R10>
										<R11>0.939687967</R11>
										<R12>-1.76345984e-005</R12>
										<R20>-0.939687908</R20>
										<R21>0.342032939</R21>
										<R22>4.84512602e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24526">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24527">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24528">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24529">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>155</X>
										<Y>154.970963</Y>
										<Z>-557.955078</Z>
										<R00>5.15606735e-005</R00>
										<R01>-9.08149889e-010</R01>
										<R02>1</R02>
										<R10>0.342032939</R10>
										<R11>0.939687967</R11>
										<R12>-1.76345984e-005</R12>
										<R20>-0.939687908</R20>
										<R21>0.342032939</R21>
										<R22>4.84512602e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24530">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24531">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24532">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24533">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>155</X>
										<Y>154.970963</Y>
										<Z>-557.555054</Z>
										<R00>1.83585653e-005</R00>
										<R01>-1.67968681e-010</R01>
										<R02>1</R02>
										<R10>0.499975562</R10>
										<R11>0.866039515</R11>
										<R12>-9.17869056e-006</R12>
										<R20>-0.866039455</R20>
										<R21>0.499975622</R21>
										<R22>1.58993262e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24534">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24535">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24536">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24537">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>155</X>
										<Y>154.874374</Y>
										<Z>-557.529175</Z>
										<R00>1.83585653e-005</R00>
										<R01>-1.67968681e-010</R01>
										<R02>1</R02>
										<R10>0.499975562</R10>
										<R11>0.866039515</R11>
										<R12>-9.17869056e-006</R12>
										<R20>-0.866039455</R20>
										<R21>0.499975622</R21>
										<R22>1.58993262e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24538">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
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											<X>0</X>
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											<X>0.75</X>
											<Y>1.5</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24539">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24540">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24541">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">21</int>
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										<X>155</X>
										<Y>154.774368</Y>
										<Z>-557.429199</Z>
										<R00>8.20823407e-005</R00>
										<R01>-5.16172705e-009</R01>
										<R02>1</R02>
										<R10>0.766031325</R10>
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										<R12>-6.28743219e-005</R12>
										<R20>-0.642803371</R20>
										<R21>0.766031265</R21>
										<R22>5.27667471e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24542">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
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										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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											<X>0.75</X>
											<Y>1.5</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24543">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24544">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">24</int>
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										<Z>-557.455078</Z>
										<R00>8.20823407e-005</R00>
										<R01>-5.16172705e-009</R01>
										<R02>1</R02>
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										<R12>-6.28743219e-005</R12>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
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									<float name="Transparency">0</float>
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										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24546">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.75</X>
											<Y>1.5</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24547">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24549">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
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										<Y>155.082825</Y>
										<Z>-556.134949</Z>
										<R00>0.000108492219</R00>
										<R01>-1.06673914e-008</R01>
										<R02>1</R02>
										<R10>0.906302512</R10>
										<R11>0.422629446</R11>
										<R12>-9.83222635e-005</R12>
										<R20>-0.422629416</R20>
										<R21>0.906302571</R21>
										<R22>4.58616669e-005</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24550">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24551">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24553">
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">21</int>
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										<Y>154.982819</Y>
										<Z>-556.134949</Z>
										<R00>0.000108492219</R00>
										<R01>-1.06673914e-008</R01>
										<R02>1</R02>
										<R10>0.906302512</R10>
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										<R12>-9.83222635e-005</R12>
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										<R21>0.906302571</R21>
										<R22>4.58616669e-005</R22>
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									<float name="Friction">0.300000012</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24554">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>1</X>
											<Y>2</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24555">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24556">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<Y>0</Y>
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									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24558">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>153.5</X>
										<Y>153.800003</Y>
										<Z>-558.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24559">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24560">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24561">
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								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24562">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>156.5</X>
										<Y>153.800003</Y>
										<Z>-558.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24563">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24564">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
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						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Ponyta</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX24566">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24567">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>158.5</X>
										<Y>153.900009</Y>
										<Z>-559.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24568">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24569">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24570">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24571">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>159.5</X>
										<Y>151.900009</Y>
										<Z>-559.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24572">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24573">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
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										<Y>153.101303</Y>
										<Z>-560.400024</Z>
										<R00>1.36496492e-005</R00>
										<R01>4.2102908e-011</R01>
										<R02>1</R02>
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										<R12>3.0757617e-006</R12>
										<R20>-0.974280298</R20>
										<R21>-0.225339308</R21>
										<R22>1.32985951e-005</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24575">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX24576">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>0.499999762</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">1</int>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24577">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24578">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24579">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>159.199951</X>
										<Y>152.20134</Y>
										<Z>-560.400024</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24580">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>2.5</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24581">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24582">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24583">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>159.199951</X>
										<Y>151.001328</Y>
										<Z>-560.299988</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24584">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24585">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24586">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24587">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>158.603455</X>
										<Y>153.326569</Y>
										<Z>-559.816101</Z>
										<R00>-0.159346953</R00>
										<R01>-0.688908637</R01>
										<R02>-0.707116306</R02>
										<R10>-0.974294722</R10>
										<R11>0.225277036</R11>
										<R12>7.86351666e-005</R12>
										<R20>0.159242883</R20>
										<R21>0.688952208</R21>
										<R22>-0.707097292</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24588">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24589">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24590">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24591">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>158.603455</X>
										<Y>153.426559</Y>
										<Z>-559.816101</Z>
										<R00>-0.159346953</R00>
										<R01>-0.688908637</R01>
										<R02>-0.707116306</R02>
										<R10>-0.974294722</R10>
										<R11>0.225277036</R11>
										<R12>7.86351666e-005</R12>
										<R20>0.159242883</R20>
										<R21>0.688952208</R21>
										<R22>-0.707097292</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24592">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24593">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24594">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24595">
								<Properties>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>160.799988</X>
										<Y>153.101303</Y>
										<Z>-558.5</Z>
										<R00>1.36496492e-005</R00>
										<R01>4.2102908e-011</R01>
										<R02>1</R02>
										<R10>-0.225339293</R10>
										<R11>0.974280357</R11>
										<R12>3.0757617e-006</R12>
										<R20>-0.974280298</R20>
										<R21>-0.225339308</R21>
										<R22>1.32985951e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24596">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX24597">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
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											<R00>1</R00>
											<R01>0</R01>
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											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">1</int>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24598">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24599">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
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										<Y>152.20134</Y>
										<Z>-558.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24601">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>2.5</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24602">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24603">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24604">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>160.799988</X>
										<Y>151.001328</Y>
										<Z>-558.400024</Z>
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										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24605">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24606">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24607">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>161.015686</X>
										<Y>153.326553</Y>
										<Z>-557.814575</Z>
										<R00>0.0582375899</R00>
										<R01>0.252181917</R01>
										<R02>-0.965925813</R02>
										<R10>-0.974303365</R10>
										<R11>0.225239977</R11>
										<R12>6.24996101e-005</R12>
										<R20>0.21758087</R20>
										<R21>0.941101074</R21>
										<R22>0.258819103</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24609">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24610">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24611">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24612">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>161.015686</X>
										<Y>153.426559</Y>
										<Z>-557.814575</Z>
										<R00>0.0582375899</R00>
										<R01>0.252181917</R01>
										<R02>-0.965925813</R02>
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										<R12>6.24996101e-005</R12>
										<R20>0.21758087</R20>
										<R21>0.941101074</R21>
										<R22>0.258819103</R22>
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									<float name="Friction">0.300000012</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24613">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24614">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24615">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24616">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24617">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>160</X>
										<Y>153.900009</Y>
										<Z>-559.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24618">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24619">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24620">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>160.000061</X>
										<Y>154.340347</Y>
										<Z>-557.80188</Z>
										<R00>-1</R00>
										<R01>1.29741065e-005</R01>
										<R02>4.1158517e-005</R02>
										<R10>4.11579604e-005</R10>
										<R11>0.573498607</R11>
										<R12>0.819206536</R12>
										<R20>-1.29758828e-005</R20>
										<R21>0.819206536</R21>
										<R22>-0.573498607</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24621">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.25</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24622">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24623">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24624">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>160.599976</X>
										<Y>155.671097</Y>
										<Z>-562.299072</Z>
										<R00>5.53140999e-005</R00>
										<R01>-1</R01>
										<R02>-6.2148797e-006</R02>
										<R10>-0.500039577</R10>
										<R11>-3.30413386e-005</R11>
										<R12>0.86600256</R12>
										<R20>-0.866002619</R20>
										<R21>-4.47944658e-005</R21>
										<R22>-0.500039518</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600000024</X>
										<Y>0.200000003</Y>
										<Z>0.400000036</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24625">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24626">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX24627">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=70396419</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24628">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>159.400024</X>
										<Y>155.771103</Y>
										<Z>-562.299072</Z>
										<R00>5.53140999e-005</R00>
										<R01>-1</R01>
										<R02>-6.2148797e-006</R02>
										<R10>-0.500039577</R10>
										<R11>-3.30413386e-005</R11>
										<R12>0.86600256</R12>
										<R20>-0.866002619</R20>
										<R21>-4.47944658e-005</R21>
										<R22>-0.500039518</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600000024</X>
										<Y>0.200000003</Y>
										<Z>0.400000036</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24629">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24630">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX24631">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=70396329</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24632">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">101</int>
									<CoordinateFrame name="CFrame">
										<X>160.446411</X>
										<Y>155.889221</Y>
										<Z>-561.775391</Z>
										<R00>-6.52024974e-005</R00>
										<R01>1</R01>
										<R02>3.5687774e-006</R02>
										<R10>0.866029859</R10>
										<R11>5.82516659e-005</R11>
										<R12>-0.499992341</R12>
										<R20>-0.499992371</R20>
										<R21>-2.95100836e-005</R21>
										<R22>-0.866029799</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24633">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.400000006</X>
											<Y>1</Y>
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											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24634">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24635">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24636">
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									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
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									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
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										<Y>155.889206</Y>
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										<R00>-6.52024974e-005</R00>
										<R01>1</R01>
										<R02>3.5687774e-006</R02>
										<R10>0.866029859</R10>
										<R11>5.82516659e-005</R11>
										<R12>-0.499992341</R12>
										<R20>-0.499992371</R20>
										<R21>-2.95100836e-005</R21>
										<R22>-0.866029799</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24637">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.400000006</X>
											<Y>1</Y>
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										</Vector3>
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										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24638">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24639">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">101</int>
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										<Y>155.967331</Y>
										<Z>-561.5</Z>
										<R00>-1.96698838e-005</R00>
										<R01>-1</R01>
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										<R11>4.194957e-005</R11>
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										<R21>1.5087295e-006</R21>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24641">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.400000006</X>
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											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24642">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24644">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
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										<X>159.300049</X>
										<Y>155.967331</Y>
										<Z>-561.399963</Z>
										<R00>-1.96698838e-005</R00>
										<R01>-1</R01>
										<R02>-3.70828566e-005</R02>
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										<R11>4.194957e-005</R11>
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										<R20>0.866002619</R20>
										<R21>1.5087295e-006</R21>
										<R22>-0.500039518</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24645">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.400000006</X>
											<Y>1</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
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											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24646">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24647">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">24</int>
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										<Y>154.653519</Y>
										<Z>-555.843262</Z>
										<R00>-5.01876311e-005</R00>
										<R01>7.95677897e-006</R01>
										<R02>-1</R02>
										<R10>-0.965925694</R10>
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										<R12>5.05368953e-005</R12>
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										<R21>0.965925813</R21>
										<R22>-5.30387797e-006</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24649">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>0.75</X>
											<Y>1</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24650">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX24651">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
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										<R12>1.79691306e-005</R12>
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										<R22>5.78497456e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
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									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24653">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24654">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24655">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>-1.40958167e-009</R01>
											<R02>4.31562585e-005</R02>
											<R10>4.31562585e-005</R10>
											<R11>-3.26622794e-005</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>3.26622794e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">4</int>
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									<float name="BackParamA">-0.5</float>
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										<R00>-5.01876311e-005</R00>
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										<R21>0.965925813</R21>
										<R22>-5.30387797e-006</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="Fire" referent="RBX24658">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24659">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
								<Item class="SpecialMesh" referent="RBX24660">
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										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24661">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>160.000061</X>
										<Y>154.094727</Y>
										<Z>-557.509155</Z>
										<R00>2.38421057e-006</R00>
										<R01>-6.05293317e-005</R01>
										<R02>-1</R02>
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										<R12>1.79691306e-005</R12>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24662">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24663">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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											<Y>-0.5</Y>
											<Z>0.5</Z>
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											<R02>4.31562585e-005</R02>
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											<R11>-3.26622794e-005</R11>
											<R12>1</R12>
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											<R21>1</R21>
											<R22>3.26622794e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">4</int>
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
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							</Item>
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										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
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								<Item class="Fire" referent="RBX24668">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24669">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24670">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>160</X>
										<Y>154.8013</Y>
										<Z>-561</Z>
										<R00>-4.05311584e-006</R00>
										<R01>0</R01>
										<R02>1.00000405</R02>
										<R10>-0.500049949</R10>
										<R11>0.865997195</R11>
										<R12>0</R12>
										<R20>-0.866001248</R20>
										<R21>-0.500049949</R21>
										<R22>-4.05311584e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24671">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.25</X>
											<Y>3.5</Y>
											<Z>1.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24672">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24673">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24674">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>0.5</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.500001907</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>-9.15499404e-005</R00>
											<R01>2.79379719e-009</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>9.15499404e-005</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>2.79388246e-009</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">1</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24675">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>160</X>
										<Y>155.567322</Y>
										<Z>-561.899963</Z>
										<R00>-2.92054247e-005</R00>
										<R01>8.00726985e-010</R01>
										<R02>1</R02>
										<R10>-0.939673543</R10>
										<R11>-0.342072546</R11>
										<R12>-2.74432914e-005</R12>
										<R20>0.342072546</R20>
										<R21>-0.939673543</R21>
										<R22>9.99112581e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24676">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>2.25</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24677">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24678">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24679">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>160</X>
										<Y>156.507019</Y>
										<Z>-561.342041</Z>
										<R00>6.65232146e-005</R00>
										<R01>-1.5146715e-009</R01>
										<R02>1</R02>
										<R10>0.341953099</R10>
										<R11>0.939717054</R11>
										<R12>-2.27463952e-005</R12>
										<R20>-0.939717114</R20>
										<R21>0.341953099</R21>
										<R22>6.25135071e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24680">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24681">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24682">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24683">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>160</X>
										<Y>156.507019</Y>
										<Z>-561.442017</Z>
										<R00>6.65232146e-005</R00>
										<R01>-1.5146715e-009</R01>
										<R02>1</R02>
										<R10>0.341953099</R10>
										<R11>0.939717054</R11>
										<R12>-2.27463952e-005</R12>
										<R20>-0.939717114</R20>
										<R21>0.341953099</R21>
										<R22>6.25135071e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24684">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24685">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24686">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24687">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>160.000061</X>
										<Y>155.701309</Y>
										<Z>-560.633972</Z>
										<R00>-1</R00>
										<R01>1.47599976e-005</R01>
										<R02>4.05551182e-005</R02>
										<R10>4.05549763e-005</R10>
										<R11>0.642766356</R11>
										<R12>0.76606226</R12>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24688">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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											<X>0.25</X>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX24689">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<int name="BrickColor">24</int>
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										<Z>-560.733948</Z>
										<R00>-1</R00>
										<R01>1.47599976e-005</R01>
										<R02>4.05551182e-005</R02>
										<R10>4.05549763e-005</R10>
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										<R22>-0.642766356</R22>
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									<bool name="CanCollide">true</bool>
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									<token name="LeftSurface">0</token>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24692">
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											<X>0</X>
											<Y>0</Y>
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											<X>0.25</X>
											<Y>0.25</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24693">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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							</Item>
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										<X>0</X>
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										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24696">
									<Properties>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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											<X>0.25</X>
											<Y>0.25</Y>
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										<Content name="TextureId"><null></null></Content>
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24697">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">21</int>
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										<Y>155.3013</Y>
										<Z>-560.333984</Z>
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										<R01>1.47599976e-005</R01>
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										<R20>-1.47603878e-005</R20>
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										<R22>-0.642766356</R22>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24700">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>0.25</X>
											<Y>0.25</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24701">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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										<R02>2.91577217e-005</R02>
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									<bool name="Locked">false</bool>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24704">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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											<X>0.25</X>
											<Y>0.25</Y>
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										</Vector3>
										<Content name="TextureId"><null></null></Content>
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24705">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24706">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24707">
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>160.000061</X>
										<Y>155.240341</Y>
										<Z>-559.80188</Z>
										<R00>-1</R00>
										<R01>3.18185521e-005</R01>
										<R02>2.91577217e-005</R02>
										<R10>2.91577489e-005</R10>
										<R11>0.996198893</R11>
										<R12>-0.0871076584</R12>
										<R20>-3.18185303e-005</R20>
										<R21>-0.0871076584</R21>
										<R22>-0.996198893</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24708">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.25</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24709">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24710">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24711">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
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										<X>160.000061</X>
										<Y>155.14035</Y>
										<Z>-559.201904</Z>
										<R00>-1</R00>
										<R01>2.91555334e-005</R01>
										<R02>3.18200873e-005</R02>
										<R10>3.18200509e-005</R10>
										<R11>0.996188223</R11>
										<R12>0.0872294977</R12>
										<R20>-2.91555752e-005</R20>
										<R21>0.0872294903</R21>
										<R22>-0.996188223</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24712">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.25</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24713">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24714">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24715">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>160.000061</X>
										<Y>155.14035</Y>
										<Z>-559.343323</Z>
										<R00>-1</R00>
										<R01>2.91555334e-005</R01>
										<R02>3.18200873e-005</R02>
										<R10>3.18200509e-005</R10>
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										<R12>0.0872294977</R12>
										<R20>-2.91555752e-005</R20>
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										<R22>-0.996188223</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24716">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.25</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24717">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24718">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24719">
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									<bool name="Anchored">true</bool>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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									<int name="BrickColor">21</int>
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										<Y>155.040344</Y>
										<Z>-558.701904</Z>
										<R00>-1</R00>
										<R01>2.31846989e-005</R01>
										<R02>3.63974978e-005</R02>
										<R10>3.63969048e-005</R10>
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										<R20>-2.31856266e-005</R20>
										<R21>0.422703713</R21>
										<R22>-0.906267941</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24720">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.25</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24721">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24722">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24723">
								<Properties>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>160.000061</X>
										<Y>155.040344</Y>
										<Z>-558.843323</Z>
										<R00>-1</R00>
										<R01>2.31846989e-005</R01>
										<R02>3.63974978e-005</R02>
										<R10>3.63969048e-005</R10>
										<R11>0.906267941</R11>
										<R12>0.422703743</R12>
										<R20>-2.31856266e-005</R20>
										<R21>0.422703713</R21>
										<R22>-0.906267941</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24724">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.25</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24725">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24726">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24727">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>160.000061</X>
										<Y>154.740356</Y>
										<Z>-558.201904</Z>
										<R00>-1</R00>
										<R01>1.99244496e-005</R01>
										<R02>3.82799881e-005</R02>
										<R10>3.8279366e-005</R10>
										<R11>0.819102764</R11>
										<R12>0.573646784</R12>
										<R20>-1.99256465e-005</R20>
										<R21>0.573646784</R21>
										<R22>-0.819102824</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24728">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.25</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24729">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24730">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24731">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>160.000061</X>
										<Y>154.740356</Y>
										<Z>-558.343323</Z>
										<R00>-1</R00>
										<R01>1.99244496e-005</R01>
										<R02>3.82799881e-005</R02>
										<R10>3.8279366e-005</R10>
										<R11>0.819102764</R11>
										<R12>0.573646784</R12>
										<R20>-1.99256465e-005</R20>
										<R21>0.573646784</R21>
										<R22>-0.819102824</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24732">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.25</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24733">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24734">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24735">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>160.000061</X>
										<Y>154.340347</Y>
										<Z>-557.943359</Z>
										<R00>-1</R00>
										<R01>1.29741065e-005</R01>
										<R02>4.1158517e-005</R02>
										<R10>4.11579604e-005</R10>
										<R11>0.573498607</R11>
										<R12>0.819206536</R12>
										<R20>-1.29758828e-005</R20>
										<R21>0.819206536</R21>
										<R22>-0.573498607</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24736">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>0.25</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24737">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24738">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24739">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24740">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>161.5</X>
										<Y>153.900009</Y>
										<Z>-559.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24741">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24742">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24743">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24744">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>160.5</X>
										<Y>151.900009</Y>
										<Z>-559.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24745">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24746">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24747">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>159.199951</X>
										<Y>153.101303</Y>
										<Z>-558.5</Z>
										<R00>1.36496492e-005</R00>
										<R01>4.2102908e-011</R01>
										<R02>1</R02>
										<R10>-0.225339293</R10>
										<R11>0.974280357</R11>
										<R12>3.0757617e-006</R12>
										<R20>-0.974280298</R20>
										<R21>-0.225339308</R21>
										<R22>1.32985951e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24748">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX24749">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>0.499999762</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">1</int>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24750">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24751">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24752">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>159.199951</X>
										<Y>152.20134</Y>
										<Z>-558.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24753">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>2.5</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24754">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24755">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24756">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>159.199951</X>
										<Y>151.001328</Y>
										<Z>-558.400024</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24757">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24758">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24759">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24760">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>159.004761</X>
										<Y>153.326553</Y>
										<Z>-557.752258</Z>
										<R00>-0.0583239011</R00>
										<R01>-0.252168268</R01>
										<R02>-0.965924144</R02>
										<R10>-0.974301696</R10>
										<R11>0.22524704</R11>
										<R12>2.58057007e-005</R12>
										<R20>0.217565045</R20>
										<R21>0.941103101</R21>
										<R22>-0.258825243</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24761">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24762">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24763">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24764">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>159.004761</X>
										<Y>153.426559</Y>
										<Z>-557.752258</Z>
										<R00>-0.0583239011</R00>
										<R01>-0.252168268</R01>
										<R02>-0.965924144</R02>
										<R10>-0.974301696</R10>
										<R11>0.22524704</R11>
										<R12>2.58057007e-005</R12>
										<R20>0.217565045</R20>
										<R21>0.941103101</R21>
										<R22>-0.258825243</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24765">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24766">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24767">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24768">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>160.799988</X>
										<Y>153.101303</Y>
										<Z>-560.400024</Z>
										<R00>1.36496492e-005</R00>
										<R01>4.2102908e-011</R01>
										<R02>1</R02>
										<R10>-0.225339293</R10>
										<R11>0.974280357</R11>
										<R12>3.0757617e-006</R12>
										<R20>-0.974280298</R20>
										<R21>-0.225339308</R21>
										<R22>1.32985951e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24769">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX24770">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>0.499999762</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">1</int>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24771">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24772">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24773">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1029</int>
									<CoordinateFrame name="CFrame">
										<X>160.799988</X>
										<Y>152.20134</Y>
										<Z>-560.400024</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24774">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>2.5</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24775">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24776">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24777">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>160.799988</X>
										<Y>151.001328</Y>
										<Z>-560.299988</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24778">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9944765</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24779">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24780">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
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									<int name="BrickColor">24</int>
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										<R12>5.55950537e-005</R12>
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									<bool name="CanCollide">true</bool>
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									<float name="Friction">0.300000012</float>
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									<token name="FrontSurfaceInput">0</token>
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									<bool name="Locked">false</bool>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>1</X>
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								</Properties>
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									<Properties>
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										<token name="LODY">2</token>
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											<X>0.75</X>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
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								</Item>
								<Item class="Fire" referent="RBX24783">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24784">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<int name="BrickColor">21</int>
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										<Y>153.426559</Y>
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										<R12>5.55950537e-005</R12>
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										<R22>0.707084656</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24786">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25212400</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24787">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24788">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
						</Item>
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								<R20>0</R20>
								<R21>0</R21>
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							</CoordinateFrame>
							<string name="Name">Jirachi</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX24790">
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								<CoordinateFrame name="ModelInPrimary">
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							</Properties>
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									<float name="BottomParamB">0.5</float>
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										<R22>-0.733029664</R22>
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									<float name="Elasticity">0.5</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
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								</Properties>
								<Item class="Fire" referent="RBX24792">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
						</Item>
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									<Y>0</Y>
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									<R00>1</R00>
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								<string name="Name">Leg1</string>
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							</Properties>
							<Item class="Part" referent="RBX24795">
								<Properties>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">106</int>
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										<X>143.484207</X>
										<Y>171.772629</Y>
										<Z>-559.293335</Z>
										<R00>-0.696870625</R00>
										<R01>0.31017822</R01>
										<R02>0.646653473</R02>
										<R10>0.227384657</R10>
										<R11>0.950678408</R11>
										<R12>-0.210966229</R12>
										<R20>-0.680196643</R20>
										<R21>2.29082798e-005</R21>
										<R22>-0.733029664</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="Fire" referent="RBX24796">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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									<Item class="Script" referent="RBX24797">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24798">
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									<X>0</X>
									<Y>0</Y>
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									<R02>0</R02>
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									<R21>0</R21>
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								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24799">
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									<int name="BrickColor">106</int>
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										<X>143.756195</X>
										<Y>173.787704</Y>
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										<R12>-0.210966229</R12>
										<R20>-0.680196643</R20>
										<R21>2.29082798e-005</R21>
										<R22>-0.733029664</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24800">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24801">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24802">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>143.665634</X>
										<Y>174.351547</Y>
										<Z>-558.899841</Z>
										<R00>-0.926441789</R00>
										<R01>-0.369318455</R01>
										<R02>0.0728661641</R02>
										<R10>0.0300371107</R10>
										<R11>0.120424859</R11>
										<R12>0.992267907</R12>
										<R20>-0.375237733</R20>
										<R21>0.921467125</R21>
										<R22>-0.100473367</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.400000036</X>
										<Y>0.200000003</Y>
										<Z>0.600000024</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24803">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24804">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX24805">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=70458176</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24806">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>143.910431</X>
										<Y>174.260132</Y>
										<Z>-559.633423</Z>
										<R00>-0.646697938</R00>
										<R01>0.310201049</R01>
										<R02>-0.696819246</R02>
										<R10>0.210971385</R10>
										<R11>0.950670958</R11>
										<R12>0.227411017</R12>
										<R20>0.732988954</R20>
										<R21>5.73127872e-005</R21>
										<R22>-0.680240512</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24807">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.75</X>
											<Y>1.75</Y>
											<Z>1.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX24808">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>0.5</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">1</int>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24809">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24810">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24811">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>143.973618</X>
										<Y>174.344742</Y>
										<Z>-559.670105</Z>
										<R00>-0.646697938</R00>
										<R01>0.310201049</R01>
										<R02>-0.696819246</R02>
										<R10>0.210971385</R10>
										<R11>0.950670958</R11>
										<R12>0.227411017</R12>
										<R20>0.732988954</R20>
										<R21>5.73127872e-005</R21>
										<R22>-0.680240512</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24812">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.75</X>
											<Y>1.75</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24813">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24814">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24815">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>144.375671</X>
										<Y>175.686142</Y>
										<Z>-559.633423</Z>
										<R00>0.696812332</R00>
										<R01>0.310219198</R01>
										<R02>-0.646705508</R02>
										<R10>-0.2273812</R10>
										<R11>0.95066601</R11>
										<R12>0.2110302</R12>
										<R20>0.680265903</R20>
										<R21>-3.74019146e-006</R21>
										<R22>0.732972264</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24816">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>2</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24817">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24818">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24819">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
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										<Y>174.154724</Y>
										<Z>-558.74939</Z>
										<R00>-0.310187966</R00>
										<R01>0.696862996</R01>
										<R02>-0.646657109</R02>
										<R10>-0.950675249</R10>
										<R11>-0.227339849</R11>
										<R12>0.211028799</R12>
										<R20>4.72372085e-005</R20>
										<R21>0.680219471</R21>
										<R22>0.733008504</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24820">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>2</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24821">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24822">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24823">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>143.066299</X>
										<Y>174.745956</Y>
										<Z>-560.517761</Z>
										<R00>0.3101843</R00>
										<R01>-0.696830451</R01>
										<R02>-0.646693885</R02>
										<R10>0.950676382</R10>
										<R11>0.227349862</R11>
										<R12>0.211012676</R12>
										<R20>-1.42757208e-005</R20>
										<R21>-0.680249453</R21>
										<R22>0.732980669</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24824">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>2</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24825">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24826">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24827">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>143.879425</X>
										<Y>174.165115</Y>
										<Z>-559.633423</Z>
										<R00>-0.646697938</R00>
										<R01>0.310201049</R01>
										<R02>-0.696819246</R02>
										<R10>0.210971385</R10>
										<R11>0.950670958</R11>
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										<R20>0.732988954</R20>
										<R21>5.73127872e-005</R21>
										<R22>-0.680240512</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24828">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24829">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24830">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24831">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>143.414154</X>
										<Y>172.73909</Y>
										<Z>-559.633423</Z>
										<R00>-0.646697938</R00>
										<R01>0.310201049</R01>
										<R02>-0.696819246</R02>
										<R10>0.210971385</R10>
										<R11>0.950670958</R11>
										<R12>0.227411017</R12>
										<R20>0.732988954</R20>
										<R21>5.73127872e-005</R21>
										<R22>-0.680240512</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24832">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.75</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24833">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24834">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24835">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>144.033646</X>
										<Y>172.747345</Y>
										<Z>-559.089233</Z>
										<R00>-0.646706879</R00>
										<R01>-0.273406059</R01>
										<R02>-0.712052941</R02>
										<R10>0.210963637</R10>
										<R11>0.833012223</R11>
										<R12>-0.511453807</R12>
										<R20>0.732983351</R20>
										<R21>-0.480977982</R21>
										<R22>-0.481035978</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24836">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.75</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24837">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24838">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24839">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>142.918579</X>
										<Y>173.11116</Y>
										<Z>-560.177673</Z>
										<R00>-0.646716416</R00>
										<R01>0.712064683</R01>
										<R02>-0.273352891</R02>
										<R10>0.210995004</R10>
										<R11>0.511419594</R11>
										<R12>0.833025277</R12>
										<R20>0.732965887</R20>
										<R21>0.481055021</R21>
										<R22>-0.480985552</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24840">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>1.75</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24841">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24842">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24843">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>142.991592</X>
										<Y>172.035477</Y>
										<Z>-559.803528</Z>
										<R00>0.592808068</R00>
										<R01>-0.479961455</R01>
										<R02>0.646695852</R02>
										<R10>-0.465633929</R10>
										<R11>-0.85944885</R11>
										<R12>-0.211027741</R12>
										<R20>0.657087207</R20>
										<R21>-0.176024586</R21>
										<R22>-0.732974589</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24844">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24845">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24846">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24847">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>143.339951</X>
										<Y>171.921783</Y>
										<Z>-559.46344</Z>
										<R00>0.753373086</R00>
										<R01>-0.119218737</R01>
										<R02>0.64669615</R02>
										<R10>0.0264749471</R10>
										<R11>-0.97713238</R11>
										<R12>-0.210977018</R12>
										<R20>0.657060146</R20>
										<R21>0.176065654</R21>
										<R22>-0.732988954</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24848">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>3.00000003e+015</X>
											<Y>2.99999995e+031</Y>
											<Z>3.00000003e+015</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24849">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24850">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24851">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">107</int>
									<CoordinateFrame name="CFrame">
										<X>144.810638</X>
										<Y>173.440536</Y>
										<Z>-558.330505</Z>
										<R00>0.740121186</R00>
										<R01>-0.646659613</R01>
										<R02>-0.184531853</R02>
										<R10>-0.0588931926</R10>
										<R11>0.211023793</R11>
										<R12>-0.975705147</R12>
										<R20>0.669889748</R20>
										<R21>0.733007729</R21>
										<R22>0.118099317</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600001931</X>
										<Y>0.200000003</Y>
										<Z>1.39999986</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24852">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24853">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX24854">
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">107</int>
									<CoordinateFrame name="CFrame">
										<X>142.510971</X>
										<Y>174.190826</Y>
										<Z>-560.575256</Z>
										<R00>0.510486782</R00>
										<R01>-0.746649146</R01>
										<R02>-0.426518768</R02>
										<R10>-0.346446365</R10>
										<R11>0.275388449</R11>
										<R12>-0.896736383</R12>
										<R20>0.787005723</R20>
										<R21>0.605537951</R21>
										<R22>-0.118091732</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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								<Item class="Fire" referent="RBX24855">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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									<int name="BrickColor">107</int>
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										<R01>-0.501546264</R01>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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								</Properties>
								<Item class="Fire" referent="RBX24858">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24859">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>1</X>
										<Y>1</Y>
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											<Y>1</Y>
											<Z>1</Z>
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								</Item>
								<Item class="Fire" referent="RBX24862">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24863">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
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									<float name="Transparency">0</float>
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										<X>0</X>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24865">
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											<Y>0</Y>
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											<X>0.5</X>
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								<Item class="Fire" referent="RBX24866">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<Y>172.61496</Y>
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										<X>0</X>
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										<X>0</X>
										<Y>0</Y>
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										<token name="LODX">2</token>
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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								<Item class="Fire" referent="RBX24870">
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										<bool name="Enabled">false</bool>
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										<float name="size_xml">30</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										<X>0</X>
										<Y>0</Y>
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										<X>0</X>
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								<Item class="SpecialMesh" referent="RBX24873">
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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									</Properties>
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								<Item class="Fire" referent="RBX24874">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
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										<Y>172.960663</Y>
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										<R01>0.512640238</R01>
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									<bool name="Locked">false</bool>
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							</Item>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
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								</Properties>
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									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
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										<string name="Name">Mesh</string>
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								</Item>
								<Item class="Fire" referent="RBX24880">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24881">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
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										<R20>-0.769976735</R20>
										<R21>0.603800416</R21>
										<R22>0.206302986</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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										<X>0</X>
										<Y>0</Y>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0.400000036</X>
										<Y>0.200000003</Y>
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									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24883">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24884">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX24885">
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										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=70458176</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
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							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
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							</Properties>
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									<CoordinateFrame name="CFrame">
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										<Y>174.128677</Y>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24888">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24889">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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								</Item>
							</Item>
						</Item>
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								<CoordinateFrame name="ModelInPrimary">
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									<Y>0</Y>
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									<R00>1</R00>
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									<R02>0</R02>
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									<R21>0</R21>
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								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24891">
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									<int name="BrickColor">106</int>
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										<R12>-0.210966229</R12>
										<R20>-0.680196643</R20>
										<R21>2.29082798e-005</R21>
										<R22>-0.733029664</R22>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24892">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24893">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX24894">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Accelgor</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX24895">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24896">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
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										<Y>168.376953</Y>
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										<R20>-1</R20>
										<R21>-8.63644964e-005</R21>
										<R22>3.00529045e-005</R22>
									</CoordinateFrame>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Middle</string>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24897">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24898">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>151.231873</X>
										<Y>166.962708</Y>
										<Z>-557.792908</Z>
										<R00>8.23194277e-005</R00>
										<R01>-0.707104981</R01>
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										<R10>-3.98185221e-005</R10>
										<R11>0.707108617</R11>
										<R12>0.707104921</R12>
										<R20>-1</R20>
										<R21>-8.63644964e-005</R21>
										<R22>3.00529045e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24899">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24900">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>149.817657</X>
										<Y>168.376953</Y>
										<Z>-558.292908</Z>
										<R00>8.23194277e-005</R00>
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										<R10>-3.98185221e-005</R10>
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										<R12>0.707104921</R12>
										<R20>-1</R20>
										<R21>-8.63644964e-005</R21>
										<R22>3.00529045e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX24901">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>149.888336</X>
										<Y>170.427567</Y>
										<Z>-557.392883</Z>
										<R00>-0.021359453</R00>
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										<R10>0.780326247</R10>
										<R11>0.573265553</R11>
										<R12>0.249915019</R12>
										<R20>-0.625007749</R20>
										<R21>0.728539944</R21>
										<R22>0.280347615</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="FrontSurfaceInput">0</token>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Point</string>
									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>0.400000006</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24902">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
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											<Y>3</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
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									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24903">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
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									<CoordinateFrame name="CFrame">
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										<Y>170.215424</Y>
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										<R00>-0.707121372</R00>
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										<R02>1.65155561e-005</R02>
										<R10>-0.707092166</R10>
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										<R12>3.98730008e-005</R12>
										<R20>-3.9872386e-005</R20>
										<R21>1.65170313e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>0.200000003</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX24904">
									<Properties>
										<token name="LODX">2</token>
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1038653</url></Content>
										<token name="MeshType">5</token>
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										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>1.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24905">
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									<bool name="Anchored">true</bool>
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										<Z>-558.392883</Z>
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										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2.5</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24966">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24967">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>146.292877</X>
										<Y>154.800003</Y>
										<Z>-558.414185</Z>
										<R00>-0.707093179</R00>
										<R01>1.65139136e-005</R01>
										<R02>0.707120419</R02>
										<R10>3.98717275e-005</R10>
										<R11>1</R11>
										<R12>1.65164383e-005</R12>
										<R20>-0.707120419</R20>
										<R21>3.98727716e-005</R21>
										<R22>-0.707093179</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24968">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24969">
								<Properties>
									<bool name="Anchored">true</bool>
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									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>146.999985</X>
										<Y>152.800003</Y>
										<Z>-557.707092</Z>
										<R00>-0.707093179</R00>
										<R01>1.65139136e-005</R01>
										<R02>0.707120419</R02>
										<R10>3.98717275e-005</R10>
										<R11>1</R11>
										<R12>1.65164383e-005</R12>
										<R20>-0.707120419</R20>
										<R21>3.98727716e-005</R21>
										<R22>-0.707093179</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX24970">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Celebi</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX24971">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24972">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>138.5</X>
										<Y>173.900009</Y>
										<Z>-562.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24973">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24974">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>137.5</X>
										<Y>171.900009</Y>
										<Z>-562.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX24975">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1028</int>
									<CoordinateFrame name="CFrame">
										<X>135.5</X>
										<Y>173.400009</Y>
										<Z>-562.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">0</float>
									<float name="LeftParamB">0</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24976">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24977">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24978">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">29</int>
									<CoordinateFrame name="CFrame">
										<X>137.5</X>
										<Y>171.400009</Y>
										<Z>-562.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">0</float>
									<float name="LeftParamB">0</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24979">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24980">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX24981">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX24982">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX24983">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>137</X>
										<Y>173.900009</Y>
										<Z>-562.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX24984">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1028</int>
									<CoordinateFrame name="CFrame">
										<X>137</X>
										<Y>174.600525</Y>
										<Z>-563.900024</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.39999998</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24985">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24986">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24987">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24988">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1028</int>
									<CoordinateFrame name="CFrame">
										<X>136.200012</X>
										<Y>176.000519</Y>
										<Z>-562.200012</Z>
										<R00>-0.866032839</R00>
										<R01>-1.55628495e-005</R01>
										<R02>0.499987066</R02>
										<R10>-0.499987036</R10>
										<R11>-7.89567785e-005</R11>
										<R12>-0.866032898</R12>
										<R20>5.29553035e-005</R20>
										<R21>-1</R21>
										<R22>6.0597944e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.400000036</X>
										<Y>0.400000036</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24989">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24990">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24991">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24992">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>137.799988</X>
										<Y>173.300522</Y>
										<Z>-563.600037</Z>
										<R00>-0.766038954</R00>
										<R01>1.8238663e-005</R01>
										<R02>0.642794132</R02>
										<R10>3.9114213e-005</R10>
										<R11>1</R11>
										<R12>1.82396616e-005</R12>
										<R20>-0.642794132</R20>
										<R21>3.91146787e-005</R21>
										<R22>-0.766038954</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.400000036</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX24993">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX24994">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24995">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
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									<Properties>
										<bool name="Enabled">true</bool>
										<string name="Name">Sparkles</string>
										<Color3 name="SparkleColor">4281584691</Color3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX24997">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1028</int>
									<CoordinateFrame name="CFrame">
										<X>137</X>
										<Y>172.900009</Y>
										<Z>-562.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">0</float>
									<float name="LeftParamB">0</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX24998">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX24999">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX25000">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1</X>
											<Y>-1</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1</X>
											<Y>0.600006104</Y>
											<Z>-0.699999809</Z>
											<R00>1</R00>
											<R01>3.05180438e-005</R01>
											<R02>-3.05171125e-005</R02>
											<R10>-3.05171125e-005</R10>
											<R11>1</R11>
											<R12>3.05180438e-005</R12>
											<R20>3.05180438e-005</R20>
											<R21>-3.05171125e-005</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Torso-to-Torso Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">4</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX25001">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1</X>
											<Y>-1</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">0</int>
										<int name="Surface1">3</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX25002">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1</X>
											<Y>-1</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>-0.5</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">3</int>
										<int name="Surface1">0</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX25003">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1</X>
											<Y>1</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-1.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">1</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX25004">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1</X>
											<Y>1</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>-0.5</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">1</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX25005">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1</X>
											<Y>-1</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.300003052</X>
											<Y>-1</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX25006">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1</X>
											<Y>-1</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.70000076</X>
											<Y>-0.999999762</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25007">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1028</int>
									<CoordinateFrame name="CFrame">
										<X>137</X>
										<Y>174.60051</Y>
										<Z>-562.400024</Z>
										<R00>1</R00>
										<R01>4.31581466e-005</R01>
										<R02>4.80200768e-010</R02>
										<R10>9.29503585e-010</R10>
										<R11>-3.26636837e-005</R11>
										<R12>1</R12>
										<R20>4.31581502e-005</R20>
										<R21>-0.99999994</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">0</float>
									<float name="LeftParamB">0</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1.4000001</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX25008">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25009">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX25010">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1</X>
											<Y>-1</Y>
											<Z>-0.700000048</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.300003052</X>
											<Y>-0.999999523</Y>
											<Z>-0.100006104</Z>
											<R00>-1</R00>
											<R01>-1.40958167e-009</R01>
											<R02>4.31562585e-005</R02>
											<R10>4.31562585e-005</R10>
											<R11>-3.26622794e-005</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>3.26622794e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX25011">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1</X>
											<Y>-1</Y>
											<Z>-0.700000048</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.70000076</X>
											<Y>-0.999999285</Y>
											<Z>-0.100006104</Z>
											<R00>-1</R00>
											<R01>-1.40958167e-009</R01>
											<R02>4.31562585e-005</R02>
											<R10>4.31562585e-005</R10>
											<R11>-3.26622794e-005</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>3.26622794e-005</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">4</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX25012">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1</X>
											<Y>-1</Y>
											<Z>0.700000048</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.200000763</X>
											<Y>-0.799995422</Y>
											<Z>1</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
								<Item class="ManualWeld" referent="RBX25013">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1</X>
											<Y>-1</Y>
											<Z>0.700000048</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.59999847</X>
											<Y>-0.799995422</Y>
											<Z>1</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
										<int name="Surface1">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25014">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">29</int>
									<CoordinateFrame name="CFrame">
										<X>137</X>
										<Y>172.200516</Y>
										<Z>-562.47998</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">0</float>
									<float name="LeftParamB">0</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600000024</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX25015">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25016">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25017">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">29</int>
									<CoordinateFrame name="CFrame">
										<X>137.700012</X>
										<Y>172.900513</Y>
										<Z>-562.480042</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">0</float>
									<float name="LeftParamB">0</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600000024</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX25018">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25019">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX25020">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.300000012</X>
											<Y>-1</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.70000005</X>
											<Y>-1</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>-0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25021">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>137</X>
										<Y>175.21051</Y>
										<Z>-564.400024</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.200000003</Y>
										<Z>0.200000033</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25022">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25023">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25024">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25025">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1028</int>
									<CoordinateFrame name="CFrame">
										<X>137.599976</X>
										<Y>176.000519</Y>
										<Z>-562.200012</Z>
										<R00>-0.866032839</R00>
										<R01>-6.79389705e-005</R01>
										<R02>-0.499987066</R02>
										<R10>0.499987096</R10>
										<R11>-5.65556111e-005</R11>
										<R12>-0.866032839</R12>
										<R20>3.05603062e-005</R20>
										<R21>-1</R21>
										<R22>8.29476267e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.400000036</X>
										<Y>0.400000036</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25026">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25027">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25028">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25029">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>136.300049</X>
										<Y>173.300522</Y>
										<Z>-563.600037</Z>
										<R00>-0.766067266</R00>
										<R01>3.91145659e-005</R01>
										<R02>-0.642760515</R02>
										<R10>1.82404383e-005</R10>
										<R11>1</R11>
										<R12>3.91143585e-005</R12>
										<R20>0.642760515</R20>
										<R21>1.82399945e-005</R21>
										<R22>-0.766067207</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.400000036</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25030">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25031">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25032">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Sparkles" referent="RBX25033">
									<Properties>
										<bool name="Enabled">true</bool>
										<string name="Name">Sparkles</string>
										<Color3 name="SparkleColor">4281584691</Color3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25034">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">29</int>
									<CoordinateFrame name="CFrame">
										<X>136.299988</X>
										<Y>172.900513</Y>
										<Z>-562.480042</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">0</float>
									<float name="LeftParamB">0</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.600000024</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX25035">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25036">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ManualWeld" referent="RBX25037">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0.300000012</X>
											<Y>-1</Y>
											<Z>-0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.70000052</X>
											<Y>0.399997711</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>-0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Part-to-Part Strong Joint</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">5</int>
										<int name="Surface1">5</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25038">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25039">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>135.5</X>
										<Y>173.900009</Y>
										<Z>-562.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25040">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25041">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>136.5</X>
										<Y>171.900009</Y>
										<Z>-562.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX25042">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1028</int>
									<CoordinateFrame name="CFrame">
										<X>138.5</X>
										<Y>173.400009</Y>
										<Z>-562.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">0</float>
									<float name="LeftParamB">0</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX25043">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25044">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25045">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">29</int>
									<CoordinateFrame name="CFrame">
										<X>136.5</X>
										<Y>171.400009</Y>
										<Z>-562.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">0</float>
									<float name="LeftParamB">0</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX25046">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25047">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX25048">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Klink</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX25049">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25050">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>173.5</X>
										<Y>153.588928</Y>
										<Z>-548.299805</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25051">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25052">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>173.5</X>
										<Y>151.588928</Y>
										<Z>-549.299805</Z>
										<R00>0</R00>
										<R01>0</R01>
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										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25053">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25054">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>173.5</X>
										<Y>153.588928</Y>
										<Z>-549.799805</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX25055">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>173.5</X>
										<Y>151.891296</Y>
										<Z>-548.399902</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX25056">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25057">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">153</int>
									<CoordinateFrame name="CFrame">
										<X>173.465027</X>
										<Y>153.761292</Y>
										<Z>-550.419922</Z>
										<R00>5.34682222e-005</R00>
										<R01>-0.99999994</R01>
										<R02>-0.00012946011</R02>
										<R10>0.99999994</R10>
										<R11>5.34235151e-005</R11>
										<R12>0.00034528313</R12>
										<R20>-0.000345276203</R20>
										<R21>-0.000129478562</R21>
										<R22>0.99999994</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">512</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000048</X>
										<Y>0.730000556</Y>
										<Z>0.320000052</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX25058">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">&quot;&quot;&apos;&apos;&quot;&quot;&apos;&apos;&quot;&quot;&#229;|`&#231;</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

function Hit(hit)
&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if human ~= nil then
&#9;&#9;human.Health =  human.Health -10
&#9;end
end

larm.Touched:connect(Hit)
rarm.Touched:connect(Hit)

while true do
&#9;wait(0.1)
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Zombie:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
									<Item class="Script" referent="RBX25059">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Fear Made This!!</string>
											<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

function Hit(hit)
&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if human ~= nil then
&#9;&#9;human.Health =  human.Health -10
&#9;end
end

larm.Touched:connect(Hit)
rarm.Touched:connect(Hit)

while true do
&#9;wait(0.1)
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Zombie:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX25060">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">INSERT USER HERE</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Weld" referent="RBX25061">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">INSERT USER HERE</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25062">
									<Properties>
										<Color3 name="Color">4294944256</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX25063">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=33042121</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="BlockMesh" referent="RBX25064">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3.20000005</X>
											<Y>0.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25065">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">153</int>
									<CoordinateFrame name="CFrame">
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										<Y>153.776306</Y>
										<Z>-551.399902</Z>
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										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">512</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.839999497</X>
										<Y>0.910000145</Y>
										<Z>0.829999924</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX25066">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">INSERT USER HERE</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX25067">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=35459388</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="BlockMesh" referent="RBX25068">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.600000024</X>
											<Y>0.5</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25069">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">153</int>
									<CoordinateFrame name="CFrame">
										<X>173.494995</X>
										<Y>153.1763</Y>
										<Z>-548.879883</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">512</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.839999497</X>
										<Y>0.910000145</Y>
										<Z>0.829999924</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX25070">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">INSERT USER HERE</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX25071">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=35459388</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="BlockMesh" referent="RBX25072">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.600000024</X>
											<Y>0.5</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25073">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">153</int>
									<CoordinateFrame name="CFrame">
										<X>173.465027</X>
										<Y>153.161301</Y>
										<Z>-547.919922</Z>
										<R00>5.34682222e-005</R00>
										<R01>-0.99999994</R01>
										<R02>-0.00012946011</R02>
										<R10>0.99999994</R10>
										<R11>5.34235151e-005</R11>
										<R12>0.00034528313</R12>
										<R20>-0.000345276203</R20>
										<R21>-0.000129478562</R21>
										<R22>0.99999994</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">512</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000048</X>
										<Y>0.730000556</Y>
										<Z>0.320000052</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX25074">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">&quot;&quot;&apos;&apos;&quot;&quot;&apos;&apos;&quot;&quot;&#229;|`&#231;</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

function Hit(hit)
&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if human ~= nil then
&#9;&#9;human.Health =  human.Health -10
&#9;end
end

larm.Touched:connect(Hit)
rarm.Touched:connect(Hit)

while true do
&#9;wait(0.1)
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Zombie:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
									<Item class="Script" referent="RBX25075">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Fear Made This!!</string>
											<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

function Hit(hit)
&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if human ~= nil then
&#9;&#9;human.Health =  human.Health -10
&#9;end
end

larm.Touched:connect(Hit)
rarm.Touched:connect(Hit)

while true do
&#9;wait(0.1)
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Zombie:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX25076">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">INSERT USER HERE</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Weld" referent="RBX25077">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">INSERT USER HERE</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25078">
									<Properties>
										<Color3 name="Color">4294944256</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX25079">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=33042121</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="BlockMesh" referent="RBX25080">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3.20000005</X>
											<Y>0.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25081">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25118">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>173.5</X>
										<Y>151.588928</Y>
										<Z>-550.299805</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX25119">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Klang</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX25120">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25121">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>173.5</X>
										<Y>153.600006</Y>
										<Z>-555.5</Z>
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										<R01>0</R01>
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										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
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										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25122">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
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									<R20>0</R20>
									<R21>0</R21>
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								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25123">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>173.5</X>
										<Y>151.600006</Y>
										<Z>-556.5</Z>
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										<R01>0</R01>
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										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25124">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25125">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>173.5</X>
										<Y>153.600006</Y>
										<Z>-557</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX25126">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>173.5</X>
										<Y>152.991302</Y>
										<Z>-559.799927</Z>
										<R00>-1</R00>
										<R01>1.11681438e-005</R01>
										<R02>4.16867588e-005</R02>
										<R10>4.16865296e-005</R10>
										<R11>0.499948323</R11>
										<R12>0.86605525</R12>
										<R20>-1.11689951e-005</R20>
										<R21>0.86605525</R21>
										<R22>-0.499948293</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX25127">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25128">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">153</int>
									<CoordinateFrame name="CFrame">
										<X>173.465027</X>
										<Y>153.761307</Y>
										<Z>-558.419922</Z>
										<R00>5.34682222e-005</R00>
										<R01>-0.99999994</R01>
										<R02>-0.00012946011</R02>
										<R10>0.99999994</R10>
										<R11>5.34235151e-005</R11>
										<R12>0.00034528313</R12>
										<R20>-0.000345276203</R20>
										<R21>-0.000129478562</R21>
										<R22>0.99999994</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">512</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000048</X>
										<Y>0.730000556</Y>
										<Z>0.320000052</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX25129">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">&quot;&quot;&apos;&apos;&quot;&quot;&apos;&apos;&quot;&quot;&#229;|`&#231;</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

function Hit(hit)
&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if human ~= nil then
&#9;&#9;human.Health =  human.Health -10
&#9;end
end

larm.Touched:connect(Hit)
rarm.Touched:connect(Hit)

while true do
&#9;wait(0.1)
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Zombie:MoveTo(target.Position, target)
&#9;end
end
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											<string name="Name">Fear Made This!!</string>
											<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

function Hit(hit)
&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if human ~= nil then
&#9;&#9;human.Health =  human.Health -10
&#9;end
end

larm.Touched:connect(Hit)
rarm.Touched:connect(Hit)

while true do
&#9;wait(0.1)
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Zombie:MoveTo(target.Position, target)
&#9;end
end
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										<Vector3 name="Scale">
											<X>0.296999991</X>
											<Y>1.39999998</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25207">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">153</int>
									<CoordinateFrame name="CFrame">
										<X>173.494995</X>
										<Y>153.776306</Y>
										<Z>-567.379883</Z>
										<R00>3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
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										<R12>1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">512</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.839999497</X>
										<Y>0.910000145</Y>
										<Z>0.829999924</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX25208">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">INSERT USER HERE</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX25209">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=35459388</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="BlockMesh" referent="RBX25210">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.600000024</X>
											<Y>0.5</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25211">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>173.5</X>
										<Y>153.391296</Y>
										<Z>-565.299927</Z>
										<R00>-1</R00>
										<R01>-1.11698482e-005</R01>
										<R02>4.16863004e-005</R02>
										<R10>4.16865296e-005</R10>
										<R11>-0.499983728</R11>
										<R12>0.866034806</R12>
										<R20>1.11689951e-005</R20>
										<R21>0.866034806</R21>
										<R22>0.499983728</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX25212">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>1</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25213">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">153</int>
									<CoordinateFrame name="CFrame">
										<X>173.465027</X>
										<Y>153.761307</Y>
										<Z>-566.419922</Z>
										<R00>5.34682222e-005</R00>
										<R01>-0.99999994</R01>
										<R02>-0.00012946011</R02>
										<R10>0.99999994</R10>
										<R11>5.34235151e-005</R11>
										<R12>0.00034528313</R12>
										<R20>-0.000345276203</R20>
										<R21>-0.000129478562</R21>
										<R22>0.99999994</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">512</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000048</X>
										<Y>0.730000556</Y>
										<Z>0.320000052</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX25214">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">&quot;&quot;&apos;&apos;&quot;&quot;&apos;&apos;&quot;&quot;&#229;|`&#231;</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

function Hit(hit)
&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if human ~= nil then
&#9;&#9;human.Health =  human.Health -10
&#9;end
end

larm.Touched:connect(Hit)
rarm.Touched:connect(Hit)

while true do
&#9;wait(0.1)
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Zombie:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
									<Item class="Script" referent="RBX25215">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Fear Made This!!</string>
											<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

function Hit(hit)
&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if human ~= nil then
&#9;&#9;human.Health =  human.Health -10
&#9;end
end

larm.Touched:connect(Hit)
rarm.Touched:connect(Hit)

while true do
&#9;wait(0.1)
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Zombie:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX25216">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">INSERT USER HERE</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Weld" referent="RBX25217">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">INSERT USER HERE</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25218">
									<Properties>
										<Color3 name="Color">4294944256</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX25219">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=33042121</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="BlockMesh" referent="RBX25220">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>3.20000005</X>
											<Y>0.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25221">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>173.5</X>
										<Y>152.991302</Y>
										<Z>-567.799927</Z>
										<R00>-1</R00>
										<R01>1.11681438e-005</R01>
										<R02>4.16867588e-005</R02>
										<R10>4.16865296e-005</R10>
										<R11>0.499948323</R11>
										<R12>0.86605525</R12>
										<R20>-1.11689951e-005</R20>
										<R21>0.86605525</R21>
										<R22>-0.499948293</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX25294">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25295">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25296">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>173.800049</X>
										<Y>153.588928</Y>
										<Z>-565.900146</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25297">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25298">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>173.800049</X>
										<Y>151.588928</Y>
										<Z>-564.900146</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX25299">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BurmyP</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX25300">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25301">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>133.5</X>
										<Y>185.999237</Y>
										<Z>-570.599976</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">8</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">8</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25302">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25303">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>132</X>
										<Y>185.999237</Y>
										<Z>-570.599976</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX25304">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>130.974976</X>
										<Y>184.290817</Y>
										<Z>-570.249573</Z>
										<R00>-0.910041511</R00>
										<R01>0.0887000039</R01>
										<R02>0.404915631</R02>
										<R10>-0.0821771249</R10>
										<R11>-0.996054471</R11>
										<R12>0.0335018747</R12>
										<R20>0.406289637</R20>
										<R21>-0.0027867083</R21>
										<R22>0.913740098</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25305">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25306">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25307">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25308">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>130.796692</X>
										<Y>185.345306</Y>
										<Z>-570.643127</Z>
										<R00>-0.923674345</R00>
										<R01>-0.0549130328</R01>
										<R02>-0.379223257</R02>
										<R10>-0.0278400648</R10>
										<R11>-0.977444828</R11>
										<R12>0.209347934</R12>
										<R20>-0.38216576</R20>
										<R21>0.203926921</R21>
										<R22>0.901311934</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25309">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25310">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25311">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25312">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>131.501465</X>
										<Y>183.804764</Y>
										<Z>-570.583435</Z>
										<R00>0.960893691</R00>
										<R01>-0.276917517</R01>
										<R02>5.00718961e-005</R02>
										<R10>-0.276825428</R10>
										<R11>-0.96057874</R11>
										<R12>-0.0256156977</R12>
										<R20>0.00714153377</R20>
										<R21>0.0246001016</R21>
										<R22>-0.999671876</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25313">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>2</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25314">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25315">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25316">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>132.319702</X>
										<Y>183.791</Y>
										<Z>-570.535889</Z>
										<R00>0.963697731</R00>
										<R01>0.266995549</R01>
										<R02>4.24395803e-005</R02>
										<R10>0.266990066</R10>
										<R11>-0.963678956</R11>
										<R12>0.0062572984</R12>
										<R20>0.00171156903</R20>
										<R21>-0.00601881323</R21>
										<R22>-0.99998045</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25317">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>2</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25318">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25319">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25320">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>133.048401</X>
										<Y>184.168427</Y>
										<Z>-570.039368</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>-3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25321">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25322">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25323">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25324">
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									<bool name="Anchored">true</bool>
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									<token name="BottomSurface">4</token>
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									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>133.048401</X>
										<Y>184.102676</Y>
										<Z>-571.187012</Z>
										<R00>0.814304829</R00>
										<R01>3.83650986e-005</R01>
										<R02>-0.580437481</R02>
										<R10>1.97675745e-005</R10>
										<R11>-1</R11>
										<R12>-3.83646293e-005</R12>
										<R20>-0.580437481</R20>
										<R21>1.97666632e-005</R21>
										<R22>-0.814304829</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25325">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25326">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25327">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25328">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>131.386597</X>
										<Y>184.318161</Y>
										<Z>-569.613281</Z>
										<R00>7.15255737e-007</R00>
										<R01>0</R01>
										<R02>0.999999285</R02>
										<R10>-0.72143507</R10>
										<R11>-0.692480326</R11>
										<R12>0</R12>
										<R20>0.692481041</R20>
										<R21>-0.72143507</R21>
										<R22>7.15255737e-007</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25329">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25330">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25331">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25332">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>132.526428</X>
										<Y>184.373611</Y>
										<Z>-569.650818</Z>
										<R00>7.15255737e-007</R00>
										<R01>0</R01>
										<R02>0.999999285</R02>
										<R10>-0.72143507</R10>
										<R11>-0.692480326</R11>
										<R12>0</R12>
										<R20>0.692481041</R20>
										<R21>-0.72143507</R21>
										<R22>7.15255737e-007</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25333">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25334">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25335">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25336">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>131.966187</X>
										<Y>184.388428</Y>
										<Z>-569.613281</Z>
										<R00>7.15255737e-007</R00>
										<R01>0</R01>
										<R02>0.999999285</R02>
										<R10>-0.72143507</R10>
										<R11>-0.692480326</R11>
										<R12>0</R12>
										<R20>0.692481041</R20>
										<R21>-0.72143507</R21>
										<R22>7.15255737e-007</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25337">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25338">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25339">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25340">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>133.048401</X>
										<Y>184.280548</Y>
										<Z>-570.58136</Z>
										<R00>0.957411647</R00>
										<R01>3.46442866e-005</R01>
										<R02>-0.28872633</R02>
										<R10>2.57383726e-005</R10>
										<R11>-1</R11>
										<R12>-3.46420347e-005</R12>
										<R20>-0.2887263</R20>
										<R21>2.57353422e-005</R21>
										<R22>-0.957411647</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25341">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25342">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25343">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25344">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>131.086487</X>
										<Y>184.101257</Y>
										<Z>-571.268127</Z>
										<R00>-0.68012172</R00>
										<R01>-0.0549308434</R01>
										<R02>-0.731038332</R02>
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									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25345">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
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										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25346">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25347">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25348">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>130.796692</X>
										<Y>184.196136</Y>
										<Z>-570.643127</Z>
										<R00>-0.923674345</R00>
										<R01>-0.0549130328</R01>
										<R02>-0.379223257</R02>
										<R10>-0.0278400648</R10>
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										<R12>0.209347934</R12>
										<R20>-0.38216576</R20>
										<R21>0.203926921</R21>
										<R22>0.901311934</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25349">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
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										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25350">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25351">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25352">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>131.086487</X>
										<Y>185.241043</Y>
										<Z>-571.268127</Z>
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25353">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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											<X>2</X>
											<Y>2</Y>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25354">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25356">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
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									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>131.691162</X>
										<Y>185.180481</Y>
										<Z>-571.526489</Z>
										<R00>-0.0781100988</R00>
										<R01>-0.0549469069</R01>
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										<R10>-0.199348599</R10>
										<R11>-0.977460504</R11>
										<R12>0.0695966184</R12>
										<R20>-0.976814151</R20>
										<R21>0.203873456</R21>
										<R22>0.0653891563</R22>
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									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25357">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25358">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25359">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
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									<token name="BottomSurface">4</token>
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										<Y>185.109344</Y>
										<Z>-571.532288</Z>
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										<R01>-0.054847654</R01>
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										<R12>-5.37322921e-005</R12>
										<R20>-0.943831503</R20>
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									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25361">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
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										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25362">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25363">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25364">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>130.974976</X>
										<Y>185.201111</Y>
										<Z>-570.249573</Z>
										<R00>-0.910041511</R00>
										<R01>0.0887000039</R01>
										<R02>0.404915631</R02>
										<R10>-0.0821771249</R10>
										<R11>-0.996054471</R11>
										<R12>0.0335018747</R12>
										<R20>0.406289637</R20>
										<R21>-0.0027867083</R21>
										<R22>0.913740098</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25365">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25366">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25367">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25368">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>131.691162</X>
										<Y>185.039307</Y>
										<Z>-571.526489</Z>
										<R00>-0.0781100988</R00>
										<R01>-0.0549469069</R01>
										<R02>-0.995432854</R02>
										<R10>-0.199348599</R10>
										<R11>-0.977460504</R11>
										<R12>0.0695966184</R12>
										<R20>-0.976814151</R20>
										<R21>0.203873456</R21>
										<R22>0.0653891563</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25369">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25370">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25371">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25372">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>132.029419</X>
										<Y>184.983032</Y>
										<Z>-569.973511</Z>
										<R00>-3.05175781e-005</R00>
										<R01>1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>-3.05175781e-005</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25373">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25374">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25375">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25376">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>133.048401</X>
										<Y>185.008133</Y>
										<Z>-571.187012</Z>
										<R00>0.814304829</R00>
										<R01>3.83650986e-005</R01>
										<R02>-0.580437481</R02>
										<R10>1.97675745e-005</R10>
										<R11>-1</R11>
										<R12>-3.83646293e-005</R12>
										<R20>-0.580437481</R20>
										<R21>1.97666632e-005</R21>
										<R22>-0.814304829</R22>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25377">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25378">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25379">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25380">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>133.048401</X>
										<Y>184.790573</Y>
										<Z>-571.187012</Z>
										<R00>0.814304829</R00>
										<R01>3.83650986e-005</R01>
										<R02>-0.580437481</R02>
										<R10>1.97675745e-005</R10>
										<R11>-1</R11>
										<R12>-3.83646293e-005</R12>
										<R20>-0.580437481</R20>
										<R21>1.97666632e-005</R21>
										<R22>-0.814304829</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25381">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25382">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25383">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25384">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
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									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
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										<Y>184.794403</Y>
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										<R00>-0.68012172</R00>
										<R01>-0.0549308434</R01>
										<R02>-0.731038332</R02>
										<R10>-0.112895884</R10>
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										<R12>0.178478807</R12>
										<R20>-0.724354148</R20>
										<R21>0.203918532</R21>
										<R22>0.658580482</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25385">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25386">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25387">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25388">
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									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
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									<CoordinateFrame name="CFrame">
										<X>132.451782</X>
										<Y>184.82637</Y>
										<Z>-571.532288</Z>
										<R00>0.254190058</R00>
										<R01>-0.054847654</R01>
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										<R12>-5.37322921e-005</R12>
										<R20>-0.943831503</R20>
										<R21>0.203865856</R21>
										<R22>-0.260040075</R22>
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									<float name="Elasticity">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="TopSurface">3</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25389">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
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										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25390">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25392">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>130.974976</X>
										<Y>184.921982</Y>
										<Z>-570.249573</Z>
										<R00>-0.910041511</R00>
										<R01>0.0887000039</R01>
										<R02>0.404915631</R02>
										<R10>-0.0821771249</R10>
										<R11>-0.996054471</R11>
										<R12>0.0335018747</R12>
										<R20>0.406289637</R20>
										<R21>-0.0027867083</R21>
										<R22>0.913740098</R22>
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									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25393">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25394">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25395">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25396">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
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										<Y>184.828125</Y>
										<Z>-570.643127</Z>
										<R00>-0.923674345</R00>
										<R01>-0.0549130328</R01>
										<R02>-0.379223257</R02>
										<R10>-0.0278400648</R10>
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										<R12>0.209347934</R12>
										<R20>-0.38216576</R20>
										<R21>0.203926921</R21>
										<R22>0.901311934</R22>
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									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25397">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25398">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25399">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25400">
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>133.048401</X>
										<Y>184.888306</Y>
										<Z>-570.039368</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>-3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25401">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25402">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25403">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25404">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>131.691162</X>
										<Y>184.215988</Y>
										<Z>-571.526489</Z>
										<R00>-0.0781100988</R00>
										<R01>-0.0549469069</R01>
										<R02>-0.995432854</R02>
										<R10>-0.199348599</R10>
										<R11>-0.977460504</R11>
										<R12>0.0695966184</R12>
										<R20>-0.976814151</R20>
										<R21>0.203873456</R21>
										<R22>0.0653891563</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25405">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25406">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25407">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25408">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>133.048401</X>
										<Y>184.933578</Y>
										<Z>-570.58136</Z>
										<R00>0.957411647</R00>
										<R01>3.46442866e-005</R01>
										<R02>-0.28872633</R02>
										<R10>2.57383726e-005</R10>
										<R11>-1</R11>
										<R12>-3.46420347e-005</R12>
										<R20>-0.2887263</R20>
										<R21>2.57353422e-005</R21>
										<R22>-0.957411647</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25409">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25410">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25411">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25412">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
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										<Y>185.190689</Y>
										<Z>-570.58136</Z>
										<R00>0.957411647</R00>
										<R01>3.46442866e-005</R01>
										<R02>-0.28872633</R02>
										<R10>2.57383726e-005</R10>
										<R11>-1</R11>
										<R12>-3.46420347e-005</R12>
										<R20>-0.2887263</R20>
										<R21>2.57353422e-005</R21>
										<R22>-0.957411647</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25413">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25414">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25415">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX25416">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
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									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>133.048401</X>
										<Y>185.237503</Y>
										<Z>-570.039368</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>-3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25417">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25418">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25419">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25420">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>132.451782</X>
										<Y>184.169907</Y>
										<Z>-571.532288</Z>
										<R00>0.254190058</R00>
										<R01>-0.054847654</R01>
										<R02>-0.965597808</R02>
										<R10>-0.211115018</R10>
										<R11>-0.977461219</R11>
										<R12>-5.37322921e-005</R12>
										<R20>-0.943831503</R20>
										<R21>0.203865856</R21>
										<R22>-0.260040075</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">LeafPart</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25421">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48100239</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">leaf</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48047287</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25422">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25423">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25424">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>132</X>
										<Y>185.899231</Y>
										<Z>-570.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25425">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1051558</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25426">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25427">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25428">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>132.319702</X>
										<Y>185.046844</Y>
										<Z>-569.600342</Z>
										<R00>-1</R00>
										<R01>-3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>-1</R11>
										<R12>3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX25429">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25430">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25431">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25432">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>131.992188</X>
										<Y>184.688309</Y>
										<Z>-570.539368</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Dough Brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX25433">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25434">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25435">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX25436">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">226</int>
									<CoordinateFrame name="CFrame">
										<X>131.715759</X>
										<Y>185.060776</Y>
										<Z>-569.60498</Z>
										<R00>-1</R00>
										<R01>-3.0107858e-005</R01>
										<R02>3.09170136e-005</R02>
										<R10>3.09170573e-005</R10>
										<R11>-0.999648392</R11>
										<R12>0.0265156664</R12>
										<R20>3.01078126e-005</R20>
										<R21>0.0265156645</R21>
										<R22>0.999648392</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX25437">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.200000003</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25438">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX25439">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25440">
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								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25441">
								<Properties>
									<bool name="Anchored">true</bool>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>130.5</X>
										<Y>185.999237</Y>
										<Z>-570.599976</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
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									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25442">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25443">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>132.5</X>
										<Y>183.999237</Y>
										<Z>-570.599976</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Middle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25444">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Leg2</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25445">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>131.5</X>
										<Y>183.999237</Y>
										<Z>-570.599976</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX25446">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Magikarp</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX25447">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX25448">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-6820.5</X>
										<Y>9</Y>
										<Z>-4.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
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										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
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										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25449">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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									<R02>0</R02>
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									<R20>0</R20>
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								<string name="Name">Leg1</string>
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							</Properties>
							<Item class="Part" referent="RBX25450">
								<Properties>
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									<CoordinateFrame name="CFrame">
										<X>-6821.5</X>
										<Y>7</Y>
										<Z>-4.5</Z>
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									</CoordinateFrame>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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									<string name="Name">Middle</string>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX25451">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
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										<X>2</X>
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								<Item class="Fire" referent="RBX25973">
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										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Spread</string>
											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
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							</Item>
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								</Item>
							</Item>
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								<Properties>
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										<Y>0</Y>
										<Z>0</Z>
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										<Y>0</Y>
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								</Properties>
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							</Item>
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							</Item>
							<Item class="Part" referent="RBX25986">
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									<int name="BrickColor">208</int>
									<CoordinateFrame name="CFrame">
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									<CoordinateFrame name="CFrame">
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										<bool name="Enabled">false</bool>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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											<Y>0.200000003</Y>
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										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX25996">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">1001</int>
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										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX25999">
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										<token name="LODY">2</token>
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								</Item>
								<Item class="Fire" referent="RBX26000">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
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											<Content name="LinkedSource"><null></null></Content>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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									<int name="BrickColor">1003</int>
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									<bool name="Locked">false</bool>
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									<float name="TopParamB">0.5</float>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX26003">
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX26004">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
									<Item class="Script" referent="RBX26005">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
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											<ProtectedString name="Source">function Spread(part)
&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
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										</Properties>
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								</Item>
							</Item>
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										<X>0</X>
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										<Y>0</Y>
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										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX26007">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<Vector3 name="Offset">
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											<Y>0</Y>
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											<Y>0.340000004</Y>
											<Z>0.239999995</Z>
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										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="Fire" referent="RBX26008">
									<Properties>
										<Color3 name="Color">4294946048</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
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&#9;check = part:findFirstChild(&quot;Fire&quot;)
&#9;&#9;if check == nil then 
&#9;script.Parent:Clone().Parent = part
&#9;
&#9;&#9;elseif check ~= nil then
&#9;check.Size = check.Size + 1000000
&#9;check.Heat = check.Heat  +1000000
&#9;end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										</Properties>
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							</Item>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">208</int>
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									<token name="FrontSurfaceInput">0</token>
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									<token name="LeftSurface">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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										<Y>0.400000006</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX26011">
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											<Y>0</Y>
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											<Y>1</Y>
											<Z>0.300000012</Z>
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										<Content name="TextureId"><null></null></Content>
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							</Item>
						</Item>
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										<Y>0</Y>
										<Z>0</Z>
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										<X>0</X>
										<Y>0</Y>
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								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX26014">
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								<CoordinateFrame name="ModelInPrimary">
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									<R02>0</R02>
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							</Properties>
							<Item class="Part" referent="RBX26015">
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								<Item class="SpecialMesh" referent="RBX27666">
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										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<int name="Surface0">2</int>
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								</Item>
							</Item>
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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										<Y>0</Y>
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									<float name="TopParamB">0.5</float>
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								<Item class="BlockMesh" referent="RBX27669">
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										<float name="Bevel Roundness">0</float>
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										<string name="Name">Mesh</string>
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								</Item>
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="LeftParamB">0.5</float>
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										<Y>0</Y>
										<Z>0</Z>
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										<Y>0</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX27671">
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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										<string name="Name">Mesh</string>
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											<X>0</X>
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											<X>-0.200000003</X>
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											<X>-1</X>
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											<Z>-1</Z>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">m = script.Parent
s = m.Parent
function n(p)
if p == &quot;Size&quot; then
m.Scale = Vector3.new((s.Size.x/10)*5,(s.Size.y/44)*59,(s.Size.z/10)*5)
end
end
s.Changed:connect(n)</ProtectedString>
										</Properties>
									</Item>
								</Item>
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							<Item class="Part" referent="RBX27673">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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										<Y>562.20874</Y>
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									<float name="Elasticity">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spike</string>
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									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
										<Z>0</Z>
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									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX27674">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>-0.200000003</X>
											<Y>-1</Y>
											<Z>-0.200000003</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>-1</X>
											<Y>-1</Y>
											<Z>-1</Z>
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									</Properties>
									<Item class="Script" referent="RBX27675">
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">m = script.Parent
s = m.Parent
function n(p)
if p == &quot;Size&quot; then
m.Scale = Vector3.new((s.Size.x/10)*5,(s.Size.y/44)*59,(s.Size.z/10)*5)
end
end
s.Changed:connect(n)</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX27676">
								<Properties>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX27760">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.49999976</X>
											<Y>1.19999993</Y>
											<Z>0.999999881</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX27761">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>220</X>
							<Y>332.293945</Y>
							<Z>-3525.5</Z>
							<R00>1</R00>
							<R01>3.05180438e-005</R01>
							<R02>-3.05171125e-005</R02>
							<R10>-3.05171125e-005</R10>
							<R11>1</R11>
							<R12>3.05180438e-005</R12>
							<R20>3.05180438e-005</R20>
							<R21>-3.05171125e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sand</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX27762">
						<Properties>
							<Color3 name="Color">4294954086</Color3>
							<bool name="Enabled">true</bool>
							<string name="Name">Smoke</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">5</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX27763">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(8)
script.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27764">
					<Properties>
						<string name="Name">Accelgor</string>
					</Properties>
					<Item class="ImageButton" referent="RBX27765">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68032411</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX27766">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">900</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27767">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27768">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Accelgor</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27769">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">BugBuzz</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX27770">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2


debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX27771">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Accelgor</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27772">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">GigaDrain</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27773">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">DoubleEdge</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27774">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(ES)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27775">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.Everstone
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27776">
					<Properties>
						<string name="Name">Aggron</string>
					</Properties>
					<Item class="ImageButton" referent="RBX27777">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67006224</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX27778">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1400</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27779">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">35</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27780">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Aggron</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27781">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">IronHead</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX27782">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX27783">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Aggron</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27784">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">HeavySlam</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27785">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">DoubleEdge</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27786">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(42)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27787">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 42

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27788">
					<Properties>
						<string name="Name">Altaria</string>
					</Properties>
					<Item class="TextButton" referent="RBX27789">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(35)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27790">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 35

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="ImageButton" referent="RBX27791">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=11258771</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX27792">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">750</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27793">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27794">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Altaria</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27795">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">DragonPulse</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX27796">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Haxorus</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27797">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">DragonClaw</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27798">
							<Properties>
								<string name="Name">Evolve</string>
								<string name="Value">None</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX27799">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting:findFirstChild(script.Parent.Evolve.Value)
local t = script.Parent.Parent.Parent.Parent.stats


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
t.Type.Value = script.Parent.Type1.Value
t.Type2.Value = script.Parent.Type2.Value

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27800">
							<Properties>
								<string name="Name">Type2</string>
								<string name="Value">1</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27801">
							<Properties>
								<string name="Name">Type1</string>
								<string name="Value">10</string>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27802">
					<Properties>
						<string name="Name">Archeops</string>
					</Properties>
					<Item class="ImageButton" referent="RBX27803">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68132344</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX27804">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Archeops</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27805">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1400</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27806">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">70</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27807">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Archeops</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX27808">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27809">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">AncientPower</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27810">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Arobatics</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27811">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">RockSlide</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27812">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(37)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27813">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 37

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27814">
					<Properties>
						<string name="Name">Ariados</string>
					</Properties>
					<Item class="ImageButton" referent="RBX27815">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=69607853</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX27816">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Ariados</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27817">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1400</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27818">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27819">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Ariados</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX27820">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27821">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">SuckerPunch</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27822">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">HyperBeam</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27823">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">Psychic</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27824">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(22)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27825">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 22

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27826">
					<Properties>
						<string name="Name">Bastiodon</string>
					</Properties>
					<Item class="ImageButton" referent="RBX27827">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68970025</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX27828">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Bastiodon</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27829">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1500</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27830">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27831">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Bastiodon</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX27832">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27833">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">RockTomb</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27834">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">IronHead</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27835">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">HeavySlam</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27836">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(30)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27837">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 30

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27838">
					<Properties>
						<string name="Name">Bayleef</string>
					</Properties>
					<Item class="ImageButton" referent="RBX27839">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=27154276</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX27840">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">600</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27841">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">33</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27842">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Bayleef</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27843">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Solorbeam</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX27844">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 30
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX27845">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Bayleef</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27846">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(16)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27847">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 16

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27848">
					<Properties>
						<string name="Name">Beedrill</string>
					</Properties>
					<Item class="ImageButton" referent="RBX27849">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=69763503</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX27850">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">800</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27851">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27852">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Beedrill</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27853">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">TwinNeedle</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX27854">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX27855">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Beedrill</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27856">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Assurance</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27857">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">Pursuit</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27858">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(10)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27859">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 10

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="GuiMain" referent="RBX27860">
					<Properties>
						<string name="Name">Blastoise</string>
					</Properties>
					<Item class="ImageButton" referent="RBX27861">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=17590973</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX27862">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">790</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27863">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27864">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Blastoise</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27865">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">HydroPump</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX27866">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 40
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX27867">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Blastoise</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27868">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(36)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27869">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 36

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27870">
					<Properties>
						<string name="Name">Blaziken</string>
					</Properties>
					<Item class="ImageButton" referent="RBX27871">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65663109</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX27872">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1200</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27873">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27874">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Blaziken</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27875">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">BraveBird</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX27876">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX27877">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Blaziken</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27878">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">FlareBlizt</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27879">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">FlameCharge</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27880">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(36)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27881">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 36

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27882">
					<Properties>
						<string name="Name">Bronzong</string>
					</Properties>
					<Item class="ImageButton" referent="RBX27883">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=66915948</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX27884">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Bronzong</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27885">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">900</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX27886">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">45</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27887">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Bronzong</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX27888">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27889">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">GyroBall</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27890">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">FaintAttack</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX27891">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">HeavySlam</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27892">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(33)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27893">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 33

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27894">
					<Properties>
						<string name="Name">BurmyPGUI</string>
					</Properties>
					<Item class="Frame" referent="RBX27895">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>181</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>700</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageButton" referent="RBX27896">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=70652930</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">WormadamPlant</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX27897">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1000</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX27898">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">30</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27899">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">WormadamP</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27900">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">MagicalLeaf</string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX27901">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Wormadam(SandCloak)</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27902">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Psychic</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27903">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">LeafStorm</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX27904">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.Level.Value &gt;= 20 then
wait(0.1)
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.Level.Value &gt;= 20 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 6

debounce = false
Me.Speed.Value = 25
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX27905">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=69865325</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Mothim</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX27906">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">900</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX27907">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">45</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27908">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Mothim</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27909">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">BugBuzz</string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX27910">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Mothim</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27911">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Posionpowder</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27912">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Psychic</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX27913">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.Level.Value &gt;= 20 then
wait(0.1)
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.Level.Value &gt;= 20 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 6

debounce = false
Me.Speed.Value = 45
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27914">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27915">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">f = script.Parent.Parent.Pokemon
function oc()
if f.Visible == true then
f.Visible = false
elseif 
f.Visible == false then
f.Visible = true
end
end 
script.Parent.MouseButton1Click:connect(oc)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27916">
					<Properties>
						<string name="Name">BurmySGUI</string>
					</Properties>
					<Item class="Frame" referent="RBX27917">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>181</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>700</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageButton" referent="RBX27918">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=69865322</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">WormadamSand</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX27919">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1000</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX27920">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">25</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27921">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">WormadamSand</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27922">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">Harden</string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX27923">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Wormadam(SandCloak)</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27924">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Psychic</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27925">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Fissure</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX27926">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.Level.Value &gt;= 20 then
wait(0.1)
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.Level.Value &gt;= 20 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 6

debounce = false
Me.Speed.Value = 25
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX27927">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=69865325</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Mothim</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX27928">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">900</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX27929">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">45</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27930">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Mothim</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27931">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">BugBuzz</string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX27932">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Mothim</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27933">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Posionpowder</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27934">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Psychic</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX27935">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.Level.Value &gt;= 20 then
wait(0.1)
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.Level.Value &gt;= 20 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 6

debounce = false
Me.Speed.Value = 45
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27936">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27937">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">f = script.Parent.Parent.Pokemon
function oc()
if f.Visible == true then
f.Visible = false
elseif 
f.Visible == false then
f.Visible = true
end
end 
script.Parent.MouseButton1Click:connect(oc)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27938">
					<Properties>
						<string name="Name">BurmyTGUI</string>
					</Properties>
					<Item class="Frame" referent="RBX27939">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>181</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>700</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageButton" referent="RBX27940">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=70652940</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">WormadamTrash</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX27941">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1000</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX27942">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">30</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27943">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">WormadamT</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27944">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">Psyshock</string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX27945">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Wormadam(TrashCloak)</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27946">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Psychic</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27947">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">IronHead</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX27948">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.Level.Value &gt;= 20 then
wait(0.1)
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.Level.Value &gt;= 20 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 6

debounce = false
Me.Speed.Value = 25
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX27949">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=69865325</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Mothim</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX27950">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">900</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX27951">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">45</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27952">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Mothim</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27953">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">BugBuzz</string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX27954">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Mothim</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27955">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Posionpowder</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27956">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Psychic</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX27957">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.Level.Value &gt;= 20 then
wait(0.1)
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.Level.Value &gt;= 20 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 6

debounce = false
Me.Speed.Value = 45
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27958">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27959">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">f = script.Parent.Parent.Pokemon
function oc()
if f.Visible == true then
f.Visible = false
elseif 
f.Visible == false then
f.Visible = true
end
end 
script.Parent.MouseButton1Click:connect(oc)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27960">
					<Properties>
						<string name="Name">CastformGui</string>
					</Properties>
					<Item class="Frame" referent="RBX27961">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageButton" referent="RBX27962">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=67773887</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">WCastform</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>1</YS>
									<YO>220</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX27963">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">500</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX27964">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">90</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27965">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">WCastform</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27966">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">SilverWind</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27967">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">IcyWind</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27968">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">OminousWind</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX27969">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="IntValue" referent="RBX27970">
							<Properties>
								<string name="Name">Glitch</string>
								<int name="Value">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX27971">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=67773865</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">OCastform</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>220</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX27972">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">600</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX27973">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">30</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27974">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">OCastform</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27975">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">Tackle</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX27976">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27977">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Headbutt</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27978">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">ShadowBall</string>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX27979">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=67773870</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">RCastform</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>380</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX27980">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">800</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX27981">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">20</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27982">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">RCastform</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27983">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">WaterGun</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27984">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">WaterPulse</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27985">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">HydroPump</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX27986">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX27987">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=67773877</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">SCastform</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX27988">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">500</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX27989">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">75</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27990">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">SCastform</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27991">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">Ember</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27992">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Flamethrower</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX27993">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">FireBlast</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX27994">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX27995">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Castform</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX27996">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">f = script.Parent.Parent.Frame
function oc()
if f.Visible == true then
f.Visible = false
elseif 
f.Visible == false then
f.Visible = true
end
end 
script.Parent.MouseButton1Click:connect(oc)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX27997">
					<Properties>
						<string name="Name">Charizard</string>
					</Properties>
					<Item class="ImageButton" referent="RBX27998">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=35597898</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX27999">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">780</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28000">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28001">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Charizard</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28002">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">FireSpin</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28003">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28004">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Charizard</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28005">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Flamethrower</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28006">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(36)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28007">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 36

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28008">
					<Properties>
						<string name="Name">Charmeleon</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28009">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=17590963</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28010">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">580</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28011">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28012">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Charmeleon</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28013">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">DragonRage</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28014">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Charizard

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 40
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28015">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Charmeleon</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28016">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(16)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28017">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 16

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28018">
					<Properties>
						<string name="Name">Claydol</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28019">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68782864</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX28020">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Claydol</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28021">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1000</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28022">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28023">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Claydol</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28024">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28025">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">EarthPower</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28026">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">HyperBeam</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28027">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">SandStorm</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28028">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(36)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28029">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 36

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28030">
					<Properties>
						<string name="Name">Combusken</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28031">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=27180480</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28032">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">600</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28033">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">55</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28034">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Combusken</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28035">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">FirePunch</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28036">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Blaziken

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = 55
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28037">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Combusken</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28038">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Overheat</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28039">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(16)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28040">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 16

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28041">
					<Properties>
						<string name="Name">DeoxysGui</string>
					</Properties>
					<Item class="Frame" referent="RBX28042">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageButton" referent="RBX28043">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=51605761</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">DeoxysS</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>1</YS>
									<YO>220</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28044">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1200</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28045">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">90</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28046">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">DeoxysS</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28047">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">Psychic</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28048">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28049">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">PsychoBoost</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28050">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">ExtremeSpeed</string>
								</Properties>
							</Item>
						</Item>
						<Item class="IntValue" referent="RBX28051">
							<Properties>
								<string name="Name">Glitch</string>
								<int name="Value">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX28052">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=51608127</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">DeoxysA</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>220</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28053">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1500</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28054">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">75</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28055">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">DeoxysA</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28056">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">HyperBeam</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28057">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28058">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Psychic</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28059">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">PsychoBoost</string>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX28060">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=51602912</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">DeoxysD</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>380</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28061">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1800</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28062">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">30</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28063">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">DeoxysD</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28064">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">HyperBeam</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28065">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Psychic</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28066">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Discharge</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28067">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX28068">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=51566142</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">DeoxysN</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28069">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">500</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28070">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">75</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28071">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">DeoxysN</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28072">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">HyperBeam</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28073">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Psychic</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28074">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">ZapCannon</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28075">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28076">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Deoxys</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28077">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">f = script.Parent.Parent.Frame
function oc()
if f.Visible == true then
f.Visible = false
elseif 
f.Visible == false then
f.Visible = true
end
end 
script.Parent.MouseButton1Click:connect(oc)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28078">
					<Properties>
						<string name="Name">Dewott</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28079">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68396656</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28080">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">900</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28081">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">45</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28082">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Dewott</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28083">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">RazorShell</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28084">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Samurott

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









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						</Item>
						<Item class="TextLabel" referent="RBX28085">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
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									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
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									<YS>0</YS>
									<YO>0</YO>
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								<token name="SizeConstraint">0</token>
								<string name="Text">Dewott</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28086">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">WaterPulse</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28087">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(17)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
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							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28088">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 17

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28089">
					<Properties>
						<string name="Name">Donate</string>
					</Properties>
					<Item class="Frame" referent="RBX28090">
						<Properties>
							<bool name="Active">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Donate</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>400</XO>
								<YS>0</YS>
								<YO>250</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>150</XO>
								<YS>0</YS>
								<YO>115</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX28091">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4292335575</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>15</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>53</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
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								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28092">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onClicked(GUI)
script.Parent.Parent.Parent.Donate.Visible = false

end
script.Parent.MouseButton1Click:connect(onClicked)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28093">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4292335575</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Okay</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>83</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>53</XO>
									<YS>0</YS>
									<YO>20</YO>
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								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Okay</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
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								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
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							</Properties>
							<Item class="Script" referent="RBX28094">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onClicked(GUI)
p = script.Parent.Parent.Parent.Parent.Parent
amount = script.Parent.Parent.Amount.Text
if string.find(amount, &quot;%a+&quot;) == nil then
script.Parent.Parent.TextLabel2.Text = &quot;Friendship - &quot;..amount
script.Parent.Parent.Parent.Leaderboard.Visible = true
else
script.Parent.Parent.Parent.NumbersOnly.Visible = true
script.Parent.Parent.Parent.NumbersOnly.TextLabel2.Text = amount..&quot; : Is not a number&quot;
end
end
script.Parent.MouseButton1Click:connect(onClicked)
</ProtectedString>
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						<Item class="TextBox" referent="RBX28095">
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								<int name="BorderSizePixel">1</int>
								<bool name="ClearTextOnFocus">true</bool>
								<bool name="ClipsDescendants">false</bool>
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								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="MultiLine">false</bool>
								<string name="Name">Amount</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>5</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<UDim2 name="Size">
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									<XO>140</XO>
									<YS>0</YS>
									<YO>20</YO>
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						</Item>
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								<Color3 name="BackgroundColor3">4290099126</Color3>
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								<UDim2 name="Size">
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								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Donating - 0</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX28098">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Drag</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>-15</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>150</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Click to Drag</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="LocalScript" referent="RBX28099">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">LocalScript</string>
									<ProtectedString name="Source">frame = script.Parent.Parent
X = frame.Position.X.Offset
Y = frame.Position.Y.Offset

function Button1Down(posX,posY)
down = true
X = frame.Position.X.Offset
Y = frame.Position.Y.Offset
DposX = posX - X
DposY = posY - Y
print(&quot;&quot;..DposX..&quot;,&quot;..DposY..&quot;&quot;)
end

function Stop()
down = false
end

function Move(posX,posY)
if down then
frame.Position = UDim2.new(0,posX - DposX,0,posY - DposY)
end
end

script.Parent.MouseButton1Down:connect(Button1Down)
script.Parent.MouseButton1Up:connect(Stop)
script.Parent.MouseLeave:connect(Stop)
script.Parent.MouseMoved:connect(Move)

</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX28100">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Leaderboard</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>350</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>271</XO>
								<YS>0</YS>
								<YO>300</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28101">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function update()
&#9;c = script.Parent:GetChildren()
&#9;for i = 1,#c do
&#9;&#9;if string.sub(c[i].Name, 1, 11) == &quot;PlayerLabel&quot; then
&#9;&#9;&#9;c[i].Visible = false
&#9;&#9;end
&#9;end
&#9;for i = 1,#plr do
&#9;&#9;item = script.Parent:findFirstChild(&quot;PlayerLabel&quot; .. tostring(i))
&#9;&#9;if (item~=nil) then
&#9;&#9;&#9;item.Visible = true
&#9;&#9;&#9;item.Text = plr[i].Name
&#9;&#9;end
&#9;end
end

function getNumber(obj)
&#9;for i = 1,#plr do
&#9;&#9;if plr[i]==obj then
&#9;&#9;&#9;return i
&#9;&#9;end
&#9;end
end

plr = {}
p = game.Players:GetChildren()

for i = 1,#p do
&#9;table.insert(plr, p[i])
end

update()
game.Players.ChildAdded:connect(function (guy) table.insert(plr, guy) update() end)
game.Players.ChildRemoved:connect(function (guy) table.remove(plr, getNumber(guy)) update() end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX28102">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4292335575</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">PlayerLabel1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>250</XO>
									<YS>0</YS>
									<YO>18</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0.300000012</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28103">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Click</string>
									<ProtectedString name="Source">function onClicked(GUI)
Cash = &quot;Friendship&quot; --Change &quot;Money&quot; to what you&apos;re using on your leaderboard.

pname = script.Parent.Parent.Parent.Parent.Parent.Name
dname = script.Parent.Text
pmoney = tonumber(script.Parent.Parent.Parent.Donate.Amount.Text)
dmoney = game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value 
bmoney = game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value 

if pname == dname then
return
end

if dmoney &lt; pmoney then
return
end

game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value = &quot;&quot;..dmoney - pmoney 
game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value = &quot;&quot;..bmoney + pmoney 

end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28104">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4292335575</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>107</XO>
									<YS>0</YS>
									<YO>250</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>53</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28105">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onClicked(GUI)
script.Parent.Parent.Parent.Leaderboard.Visible = false

end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28106">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4279069110</Color3>
								<float name="BackgroundTransparency">0.400000006</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">TopBar</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>250</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Select a player</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0.400000006</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28107">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bar = script.Parent
vals = {}
c = bar.Parent:GetChildren()
for i = 1,#c do
&#9;if c[i].className ~= &quot;Script&quot; then
&#9;&#9;tab = {
&#9;&#9;xs = c[i].Position.X.Scale,
&#9;&#9;xo = c[i].Position.X.Offset,
&#9;&#9;ys = c[i].Position.Y.Scale,
&#9;&#9;yo = c[i].Position.X.Offset}
&#9;&#9;vals[c[i].Name] = tab
&#9;end
end
held = false

function startDrag(xpos, ypos)
&#9;print(xpos, ypos)
&#9;for i = 1,#c do
&#9;&#9;if c[i].className ~= &quot;Script&quot; then
&#9;&#9;&#9;xoish = xpos - c[i].Position.X.Offset
&#9;&#9;&#9;yoish = ypos - c[i].Position.Y.Offset
&#9;&#9;&#9;print(xoish, yoish)
&#9;&#9;&#9;vals[c[i].Name].xo = xoish
&#9;&#9;&#9;vals[c[i].Name].yo = yoish
&#9;&#9;end
&#9;end
&#9;held = true
end

function move(xpos, ypos)
&#9;if held then
&#9;&#9;for i = 1,#c do
&#9;&#9;&#9;if c[i].className ~= &quot;Script&quot; then
&#9;&#9;&#9;&#9;c[i].Position = UDim2.new(vals[c[i].Name].xs, xpos-vals[c[i].Name].xo, vals[c[i].Name].ys, ypos-vals[c[i].Name].yo)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function stopDrag()
&#9;held = false
end

bar.MouseButton1Down:connect(startDrag)
bar.MouseButton1Up:connect(stopDrag)
bar.MouseMoved:connect(move)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28108">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Drag</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>271</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Click to Drag</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="LocalScript" referent="RBX28109">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">LocalScript</string>
									<ProtectedString name="Source">frame = script.Parent.Parent
X = frame.Position.X.Offset
Y = frame.Position.Y.Offset

function Button1Down(posX,posY)
down = true
X = frame.Position.X.Offset
Y = frame.Position.Y.Offset
DposX = posX - X
DposY = posY - Y
print(&quot;&quot;..DposX..&quot;,&quot;..DposY..&quot;&quot;)
end

function Stop()
down = false
end

function Move(posX,posY)
if down then
frame.Position = UDim2.new(0,posX - DposX,0,posY - DposY)
end
end

script.Parent.MouseButton1Down:connect(Button1Down)
script.Parent.MouseButton1Up:connect(Stop)
script.Parent.MouseLeave:connect(Stop)
script.Parent.MouseMoved:connect(Move)

</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28110">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4292335575</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">PlayerLabel2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>78</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>250</XO>
									<YS>0</YS>
									<YO>18</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0.300000012</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28111">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Click</string>
									<ProtectedString name="Source">function onClicked(GUI)
Cash = &quot;Friendship&quot; --Change &quot;Money&quot; to what you&apos;re using on your leaderboard.

pname = script.Parent.Parent.Parent.Parent.Parent.Name
dname = script.Parent.Text
pmoney = tonumber(script.Parent.Parent.Parent.Donate.Amount.Text)
dmoney = game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value 
bmoney = game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value 

if pname == dname then
return
end

if dmoney &lt; pmoney then
return
end

game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value = &quot;&quot;..dmoney - pmoney 
game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value = &quot;&quot;..bmoney + pmoney 

end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28112">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4292335575</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">PlayerLabel3</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>96</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>250</XO>
									<YS>0</YS>
									<YO>18</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0.300000012</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28113">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Click</string>
									<ProtectedString name="Source">function onClicked(GUI)
Cash = &quot;Friendship&quot; --Change &quot;Money&quot; to what you&apos;re using on your leaderboard.

pname = script.Parent.Parent.Parent.Parent.Parent.Name
dname = script.Parent.Text
pmoney = tonumber(script.Parent.Parent.Parent.Donate.Amount.Text)
dmoney = game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value 
bmoney = game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value 

if pname == dname then
return
end

if dmoney &lt; pmoney then
return
end

game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value = &quot;&quot;..dmoney - pmoney 
game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value = &quot;&quot;..bmoney + pmoney 

end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28114">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4292335575</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">PlayerLabel4</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>114</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>250</XO>
									<YS>0</YS>
									<YO>18</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0.300000012</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28115">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Click</string>
									<ProtectedString name="Source">function onClicked(GUI)
Cash = &quot;Friendship&quot; --Change &quot;Money&quot; to what you&apos;re using on your leaderboard.

pname = script.Parent.Parent.Parent.Parent.Parent.Name
dname = script.Parent.Text
pmoney = tonumber(script.Parent.Parent.Parent.Donate.Amount.Text)
dmoney = game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value 
bmoney = game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value 

if pname == dname then
return
end

if dmoney &lt; pmoney then
return
end

game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value = &quot;&quot;..dmoney - pmoney 
game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value = &quot;&quot;..bmoney + pmoney 

end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28116">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4292335575</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">PlayerLabel5</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>132</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>250</XO>
									<YS>0</YS>
									<YO>18</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0.300000012</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28117">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Click</string>
									<ProtectedString name="Source">function onClicked(GUI)
Cash = &quot;Friendship&quot; --Change &quot;Money&quot; to what you&apos;re using on your leaderboard.

pname = script.Parent.Parent.Parent.Parent.Parent.Name
dname = script.Parent.Text
pmoney = tonumber(script.Parent.Parent.Parent.Donate.Amount.Text)
dmoney = game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value 
bmoney = game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value 

if pname == dname then
return
end

if dmoney &lt; pmoney then
return
end

game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value = &quot;&quot;..dmoney - pmoney 
game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value = &quot;&quot;..bmoney + pmoney 

end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28118">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4292335575</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">PlayerLabel6</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>150</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>250</XO>
									<YS>0</YS>
									<YO>18</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0.300000012</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28119">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Click</string>
									<ProtectedString name="Source">function onClicked(GUI)
Cash = &quot;Friendship&quot; --Change &quot;Money&quot; to what you&apos;re using on your leaderboard.

pname = script.Parent.Parent.Parent.Parent.Parent.Name
dname = script.Parent.Text
pmoney = tonumber(script.Parent.Parent.Parent.Donate.Amount.Text)
dmoney = game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value 
bmoney = game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value 

if pname == dname then
return
end

if dmoney &lt; pmoney then
return
end

game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value = &quot;&quot;..dmoney - pmoney 
game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value = &quot;&quot;..bmoney + pmoney 

end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28120">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4292335575</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">PlayerLabel7</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>168</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>250</XO>
									<YS>0</YS>
									<YO>18</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0.300000012</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28121">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Click</string>
									<ProtectedString name="Source">function onClicked(GUI)
Cash = &quot;Friendship&quot; --Change &quot;Money&quot; to what you&apos;re using on your leaderboard.

pname = script.Parent.Parent.Parent.Parent.Parent.Name
dname = script.Parent.Text
pmoney = tonumber(script.Parent.Parent.Parent.Donate.Amount.Text)
dmoney = game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value 
bmoney = game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value 

if pname == dname then
return
end

if dmoney &lt; pmoney then
return
end

game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value = &quot;&quot;..dmoney - pmoney 
game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value = &quot;&quot;..bmoney + pmoney 

end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28122">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4292335575</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">PlayerLabel8</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>186</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>250</XO>
									<YS>0</YS>
									<YO>18</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0.300000012</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28123">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Click</string>
									<ProtectedString name="Source">function onClicked(GUI)
Cash = &quot;Friendship&quot; --Change &quot;Money&quot; to what you&apos;re using on your leaderboard.

pname = script.Parent.Parent.Parent.Parent.Parent.Name
dname = script.Parent.Text
pmoney = tonumber(script.Parent.Parent.Parent.Donate.Amount.Text)
dmoney = game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value 
bmoney = game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value 

if pname == dname then
return
end

if dmoney &lt; pmoney then
return
end

game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value = &quot;&quot;..dmoney - pmoney 
game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value = &quot;&quot;..bmoney + pmoney 

end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28124">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4292335575</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">PlayerLabel9</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>204</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>250</XO>
									<YS>0</YS>
									<YO>18</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0.300000012</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28125">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Click</string>
									<ProtectedString name="Source">function onClicked(GUI)
Cash = &quot;Friendship&quot; --Change &quot;Money&quot; to what you&apos;re using on your leaderboard.

pname = script.Parent.Parent.Parent.Parent.Parent.Name
dname = script.Parent.Text
pmoney = tonumber(script.Parent.Parent.Parent.Donate.Amount.Text)
dmoney = game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value 
bmoney = game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value 

if pname == dname then
return
end

if dmoney &lt; pmoney then
return
end

game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value = &quot;&quot;..dmoney - pmoney 
game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value = &quot;&quot;..bmoney + pmoney 

end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28126">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4292335575</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">PlayerLabel10</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>222</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>250</XO>
									<YS>0</YS>
									<YO>18</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0.300000012</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28127">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Click</string>
									<ProtectedString name="Source">function onClicked(GUI)
Cash = &quot;Friendship&quot; --Change &quot;Money&quot; to what you&apos;re using on your leaderboard.

pname = script.Parent.Parent.Parent.Parent.Parent.Name
dname = script.Parent.Text
pmoney = tonumber(script.Parent.Parent.Parent.Donate.Amount.Text)
dmoney = game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value 
bmoney = game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value 

if pname == dname then
return
end

if dmoney &lt; pmoney then
return
end

game.Players:findFirstChild(&quot;&quot;..pname).stats:findFirstChild(Cash).Value = &quot;&quot;..dmoney - pmoney 
game.Players:findFirstChild(&quot;&quot;..dname).stats:findFirstChild(Cash).Value = &quot;&quot;..bmoney + pmoney 

end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX28128">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">NumbersOnly</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>355</XO>
								<YS>0</YS>
								<YO>250</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>250</XO>
								<YS>0</YS>
								<YO>90</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">5</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX28129">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4290099126</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">TextLabel2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>125</XO>
									<YS>0</YS>
									<YO>45</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">: Is not a number</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX28130">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">TextButton</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>30</XO>
									<YS>0</YS>
									<YO>55</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>190</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28131">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onClicked(GUI)
script.Parent.Parent.Parent.NumbersOnly.Visible = false

end
script.Parent.MouseButton1Click:connect(onClicked)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28132">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294914816</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">TextButton</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>25</XO>
									<YS>0</YS>
									<YO>15</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Error:</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="LocalScript" referent="RBX28133">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">LocalScript</string>
									<ProtectedString name="Source">frame = script.Parent.Parent
X = frame.Position.X.Offset
Y = frame.Position.Y.Offset

function Button1Down(posX,posY)
down = true
X = frame.Position.X.Offset
Y = frame.Position.Y.Offset
DposX = posX - X
DposY = posY - Y
print(&quot;&quot;..DposX..&quot;,&quot;..DposY..&quot;&quot;)
end

function Stop()
down = false
end

function Move(posX,posY)
if down then
frame.Position = UDim2.new(0,posX - DposX,0,posY - DposY)
end
end

script.Parent.MouseButton1Down:connect(Button1Down)
script.Parent.MouseButton1Up:connect(Stop)
script.Parent.MouseLeave:connect(Stop)
script.Parent.MouseMoved:connect(Move)

</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX28134">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Button</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>355</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX28135">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.400000006</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">TextButton</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>65</XO>
									<YS>0</YS>
									<YO>35</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Friendship</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0.400000006</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28136">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onClicked(GUI)
script.Parent.Parent.Parent.Donate.Visible = true

end
script.Parent.MouseButton1Click:connect(onClicked)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28137">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Drag</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>-15</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>65</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Click to Drag</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="LocalScript" referent="RBX28138">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">LocalScript</string>
									<ProtectedString name="Source">frame = script.Parent.Parent
X = frame.Position.X.Offset
Y = frame.Position.Y.Offset

function Button1Down(posX,posY)
down = true
X = frame.Position.X.Offset
Y = frame.Position.Y.Offset
DposX = posX - X
DposY = posY - Y
print(&quot;&quot;..DposX..&quot;,&quot;..DposY..&quot;&quot;)
end

function Stop()
down = false
end

function Move(posX,posY)
if down then
frame.Position = UDim2.new(0,posX - DposX,0,posY - DposY)
end
end

script.Parent.MouseButton1Down:connect(Button1Down)
script.Parent.MouseButton1Up:connect(Stop)
script.Parent.MouseLeave:connect(Stop)
script.Parent.MouseMoved:connect(Move)

</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28139">
					<Properties>
						<string name="Name">Donphan</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28140">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65193364</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28141">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">800</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28142">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28143">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Donphan</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28144">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">IronHead</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28145">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2


debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28146">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Donphan</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28147">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Earthquake</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28148">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">GigaImpact</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28149">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(25)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28150">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 25

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28151">
					<Properties>
						<string name="Name">Dragonair</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28152">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65655323</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28153">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">950</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28154">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28155">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Dragonair</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28156">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">DragonTail</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28157">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Dragonite

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28158">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Dragonair</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28159">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">DragonRush</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28160">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(30)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28161">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 30

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28162">
					<Properties>
						<string name="Name">Dragonite</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28163">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65655327</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28164">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1250</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28165">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28166">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Dragonite</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28167">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">WingAttack</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28168">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28169">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Dragonite</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28170">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Outrage</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28171">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">Hurricane</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28172">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(55)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28173">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 55

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28174">
					<Properties>
						<string name="Name">Drapion</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28175">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=70004887</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX28176">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Drapion</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28177">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1200</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28178">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28179">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Drapion</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28180">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28181">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">PoisonFang</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28182">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">BugBite</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28183">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">Crunch</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28184">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(40)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28185">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 40

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28186">
					<Properties>
						<string name="Name">Duosion</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28187">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67228068</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28188">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">700</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28189">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">18</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28190">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Duosion</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28191">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Rollout</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28192">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Duosion</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28193">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Psyshock</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28194">
							<Properties>
								<string name="Name">Evolve</string>
								<string name="Value">Reuniclus</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28195">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting:findFirstChild(script.Parent.Evolve.Value)


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28196">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(32)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28197">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = script.Parent.Level.Value

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28198">
							<Properties>
								<string name="Name">Level</string>
								<double name="Value">32</double>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28199">
					<Properties>
						<string name="Name">EeveeGui</string>
					</Properties>
					<Item class="Frame" referent="RBX28200">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>181</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>700</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageButton" referent="RBX28201">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=11655644</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Vaporeon</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28202">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1300</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28203">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">32</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28204">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Vaporeon</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28205">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">WaterGun</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28206">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.WaterStone.Value &gt;= 1 then
wait(0.1)
w.WaterStone.Value = w.WaterStone.Value - 1
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.WaterStone.Value &gt;= 1 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 3

debounce = false
Me.Speed.Value = 32
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX28207">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Vaporeon</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28208">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">WaterPulse</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28209">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">HydroPump</string>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX28210">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=30295094</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Jolteon</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28211">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">650</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28212">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">65</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28213">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Jolteon</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28214">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">ThunderWave</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28215">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.ThunderStone.Value &gt;= 1 then
wait(0.1)
w.ThunderStone.Value = w.ThunderStone.Value - 1
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.ThunderStone.Value &gt;= 1 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 4

debounce = false
Me.Speed.Value = 65
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX28216">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Jolteon</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28217">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Thunder</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28218">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Tackle</string>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX28219">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=11655630</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Flareon</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28220">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">650</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28221">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">32</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28222">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Flareon</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28223">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">FireSpin</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28224">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.FireStone.Value &gt;= 1 then
wait(0.1)
w.FireStone.Value = w.FireStone.Value - 1
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.FireStone.Value &gt;= 1 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 2

debounce = false
Me.Speed.Value = 32
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX28225">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Flareon</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28226">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Ember</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28227">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Tackle</string>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX28228">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=65208640</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Leafeon</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28229">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">700</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28230">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">35</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28231">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Leafeon</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28232">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">RazorLeaf</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28233">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.MossRock.Value &gt;= 1 then
wait(0.1)
w.MossRock.Value = w.MossRock.Value - 1
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.MossRock.Value &gt;= 1 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 2

debounce = false
Me.Speed.Value = 35
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX28234">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Leafeon</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28235">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Solorbeam</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28236">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">EnergyBall</string>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX28237">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=65208670</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Glaceon</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28238">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">700</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28239">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">35</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28240">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Glaceon</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28241">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">IceFang</string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX28242">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Glaceon</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28243">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Blizzard</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28244">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">HyperBeam</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28245">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.IceRock.Value &gt;= 1 then
wait(0.1)
w.IceRock.Value = w.IceRock.Value - 1
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.IceRock.Value &gt;= 1 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 2

debounce = false
Me.Speed.Value = 35
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX28246">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=65484827</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Espeon</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28247">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">800</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28248">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">40</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28249">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Espeon</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28250">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">Psychic</string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX28251">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Espeon</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28252">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Confusion</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28253">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">HyperBeam</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28254">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.SunStone.Value &gt;= 1 then
wait(0.1)
w.SunStone.Value = w.SunStone.Value - 1
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.SunStone.Value &gt;= 1 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 2

debounce = false
Me.Speed.Value = 40
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX28255">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=65484823</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Umbreon</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>600</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28256">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">800</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28257">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">40</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28258">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Umbreon</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28259">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">FaintAttack</string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX28260">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Umbreon</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28261">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Pursuit</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28262">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Assurance</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28263">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.MoonStone.Value &gt;= 1 then
wait(0.1)
w.MoonStone.Value = w.MoonStone.Value - 1
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.MoonStone.Value &gt;= 1 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 2

debounce = false
Me.Speed.Value = 40
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28264">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28265">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">f = script.Parent.Parent.Pokemon
function oc()
if f.Visible == true then
f.Visible = false
elseif 
f.Visible == false then
f.Visible = true
end
end 
script.Parent.MouseButton1Click:connect(oc)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28266">
					<Properties>
						<string name="Name">Electabuzz</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28267">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67338868</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28268">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1300</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28269">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28270">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Electabuzz</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28271">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">LowKick</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28272">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Electabuzz</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28273">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">ThunderPunch</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28274">
							<Properties>
								<string name="Name">Evolve</string>
								<string name="Value">Electivire</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28275">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting:findFirstChild(script.Parent.Evolve.Value)


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28276">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(30)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28277">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = script.Parent.Level.Value

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28278">
							<Properties>
								<string name="Name">Level</string>
								<double name="Value">30</double>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28279">
					<Properties>
						<string name="Name">Electivire</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28280">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67962515</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28281">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1800</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28282">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">60</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28283">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Electivire</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28284">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Electivire</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28285">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Discharge</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28286">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Thunder</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28287">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local Weapon4 = game.Lighting:findFirstChild(script.Parent.Weapon4.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.None


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
Weapon4:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28288">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">ElectroBall</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28289">
							<Properties>
								<string name="Name">Weapon4</string>
								<string name="Value">ZapCannon</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28290">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(ER)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28291">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.Electirizer
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28292">
					<Properties>
						<string name="Name">Escavalier</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28293">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65107801</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28294">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">750</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28295">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28296">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Escavalier</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28297">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">IronHead</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28298">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2


debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28299">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Escavalier</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28300">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Reversal</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28301">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">GigaImpact</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28302">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(ES)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28303">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.Everstone
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28304">
					<Properties>
						<string name="Name">Ferrothorn</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28305">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65483275</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX28306">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Ferrothorn</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28307">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1000</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28308">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28309">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Ferrothorn</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28310">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28311">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">MetalClaw</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28312">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">IronHead</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28313">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">FlashCannon</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28314">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(40)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28315">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 40

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28316">
					<Properties>
						<string name="Name">Flygon</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28317">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65576485</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28318">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1150</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28319">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">60</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28320">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Flygon</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28321">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">DragonRush</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28322">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28323">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Flygon</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28324">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">SandStorm</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28325">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">DragonTail</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28326">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(45)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28327">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 45

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28328">
					<Properties>
						<string name="Name">Fraxure</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28329">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=43048657</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28330">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">660</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28331">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">33</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28332">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Fraxure</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28333">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">DragonClaw</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28334">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting:findFirstChild(script.Parent.Evolve.Value)


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 33
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28335">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Fraxure</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28336">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">DragonPulse</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28337">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">DracoMeteor</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28338">
							<Properties>
								<string name="Name">Evolve</string>
								<string name="Value">Haxorus</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28339">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(38)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28340">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 38

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28341">
					<Properties>
						<string name="Name">Gabite</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28342">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65042457</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28343">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">950</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28344">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28345">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Gabite</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28346">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">SandTomb</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28347">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Garchomp

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 40
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28348">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Gabite</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28349">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(24)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28350">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 24

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28351">
					<Properties>
						<string name="Name">Garchomp</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28352">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65042461</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28353">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1250</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28354">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28355">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Garchomp</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28356">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">DualChop</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28357">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28358">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Garchomp</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28359">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">DragonClaw</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28360">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">DragonRush</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28361">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(48)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28362">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 48

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28363">
					<Properties>
						<string name="Name">Gengar</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28364">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68032431</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28365">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1550</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28366">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">55</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28367">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Gengar</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28368">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Gengar</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28369">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">ShadowBall</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28370">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">ShadowClaw</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28371">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local Weapon4 = game.Lighting:findFirstChild(script.Parent.Weapon4.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.None


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
Weapon4:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28372">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">Hex</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28373">
							<Properties>
								<string name="Name">Weapon4</string>
								<string name="Value">GigaImpact</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28374">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(LC)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28375">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.LinkCable
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28376">
					<Properties>
						<string name="Name">GiratinaGUI</string>
					</Properties>
					<Item class="Frame" referent="RBX28377">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="IntValue" referent="RBX28378">
							<Properties>
								<string name="Name">Glitch</string>
								<int name="Value">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX28379">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=68191778</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">GiratinaO</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28380">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1800</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28381">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">75</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28382">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">GiratinaO</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28383">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">ShadowForce</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28384">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">ShadowSneak</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28385">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Hex</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28386">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX28387">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=30302961</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">GiratinaA</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>380</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28388">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">2000</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28389">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">50</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28390">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">GiratinaA</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28391">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">AncientPower</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28392">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">ShadowSneak</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28393">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Hex</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28394">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28395">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Giratina</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28396">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">f = script.Parent.Parent.Frame
function oc()
if f.Visible == true then
f.Visible = false
elseif 
f.Visible == false then
f.Visible = true
end
end 
script.Parent.MouseButton1Click:connect(oc)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28397">
					<Properties>
						<string name="Name">Golbat</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28398">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=69607890</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX28399">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Golbat</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28400">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">900</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28401">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28402">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Golbat</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28403">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28404">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Acrobatics</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28405">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Haze</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28406">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">AerialAce</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28407">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(22)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28408">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 22

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28409">
					<Properties>
						<string name="Name">Golem</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28410">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68115281</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28411">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">2100</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28412">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">35</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28413">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Golem</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28414">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Golem</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28415">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Earthquake</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28416">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">RockTomb</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28417">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28418">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">Bulldoze</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28419">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(LC)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28420">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.LinkCable
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28421">
					<Properties>
						<string name="Name">Graveler</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28422">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68115275</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX28423">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Graveler</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28424">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1400</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28425">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28426">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Graveler</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28427">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Rollout</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28428">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">RockBlast</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28429">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">RockSlide</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28430">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Golem


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28431">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(25)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28432">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 25

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28433">
					<Properties>
						<string name="Name">Grotle</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28434">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=27231462</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28435">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">750</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28436">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">18</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28437">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Grotle</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28438">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">LeechSeed</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28439">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Grotle</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28440">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Solorbeam</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28441">
							<Properties>
								<string name="Name">Evolve</string>
								<string name="Value">None</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28442">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting:findFirstChild(script.Parent.Evolve.Value)


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28443">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(18)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28444">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = script.Parent.Level.Value

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28445">
							<Properties>
								<string name="Name">Level</string>
								<double name="Value">18</double>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28446">
					<Properties>
						<string name="Name">Grovyle</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28447">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=27154671</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28448">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">500</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28449">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">47</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28450">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Grovyle</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28451">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">LeafBlade</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28452">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Sceptile

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 47
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28453">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Grovyle</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28454">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(16)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28455">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 16

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28456">
					<Properties>
						<string name="Name">Gyarados</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28457">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65578482</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX28458">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Gyarados</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28459">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">700</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28460">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">35</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28461">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Gyarados</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28462">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28463">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">HydroPump</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28464">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(20)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28465">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 20

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28466">
					<Properties>
						<string name="Name">Haunter</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28467">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68032421</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28468">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">600</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28469">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">45</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28470">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Haunter</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28471">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">NightShade</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28472">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Haunter</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28473">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">ShadowPunch</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28474">
							<Properties>
								<string name="Name">Evolve</string>
								<string name="Value">Gengar</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28475">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting:findFirstChild(script.Parent.Evolve.Value)


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28476">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(25)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28477">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = script.Parent.Level.Value

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28478">
							<Properties>
								<string name="Name">Level</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28479">
					<Properties>
						<string name="Name">Haxorus</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28480">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=46261667</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28481">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">760</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28482">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">48.5</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28483">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Haxorus</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28484">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Outrage</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28485">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Haxorus</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28486">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">GigaImpact</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28487">
							<Properties>
								<string name="Name">Evolve</string>
								<string name="Value">None</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28488">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting:findFirstChild(script.Parent.Evolve.Value)


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28489">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(48)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28490">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 48

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28491">
					<Properties>
						<string name="Name">Hydreigon</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28492">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65042461</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28493">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1100</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28494">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28495">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Hydreigon</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28496">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">DragonPulse</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28497">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28498">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Hydreigon</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28499">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">DragonRush</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28500">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">Outrage</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28501">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(64)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28502">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 64

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28503">
					<Properties>
						<string name="Name">Infernape</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28504">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=70209083</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28505">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1300</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28506">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">65</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28507">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Infernape</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28508">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">CloseCombat</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28509">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28510">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Infernape</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28511">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">BlastBurn</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28512">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(36)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28513">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 36

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28514">
					<Properties>
						<string name="Name">Ivysaur</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28515">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=27153999</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28516">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">600</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28517">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">30</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28518">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Ivysaur</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28519">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">RazorLeaf</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28520">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Venusaur

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 30
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28521">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Ivysaur</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28522">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(16)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28523">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 16

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28524">
					<Properties>
						<string name="Name">Iwaparesu</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28525">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=41052435</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX28526">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Bayleef</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28527">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">700</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28528">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">22</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28529">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Iwaparesu</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28530">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 30
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28531">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">RockSlide</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28532">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(34)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28533">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 34

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28534">
					<Properties>
						<string name="Name">Kabutops</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28535">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=69166129</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX28536">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Kabutops</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28537">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1000</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28538">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28539">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Kabutops</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28540">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28541">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">AncientPower</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28542">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">RockTomb</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28543">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">SandStorm</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28544">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(40)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28545">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 40

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28546">
					<Properties>
						<string name="Name">Kakuna</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28547">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=69763501</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28548">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">600</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28549">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">30</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28550">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Kakuna</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28551">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Harden</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28552">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Beedrill

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 30
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28553">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Kakuna</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28554">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(7)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28555">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 7

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28556">
					<Properties>
						<string name="Name">Klang</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28557">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=70867946</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28558">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1080</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28559">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">38</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28560">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Klang</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28561">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Thunder</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28562">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Klinklang

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28563">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Klang</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28564">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">ThunderWave</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28565">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(38)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28566">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 38

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28567">
					<Properties>
						<string name="Name">Klinklang</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28568">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=70867950</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28569">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1500</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28570">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28571">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Klinklang</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28572">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">ZapCannon</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28573">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28574">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Samurott</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28575">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">HyperBeam</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28576">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">FlashCannon</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28577">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(49)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28578">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 49

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28579">
					<Properties>
						<string name="Name">Lairon</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28580">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67006139</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28581">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">900</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28582">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">30</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28583">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Lairon</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28584">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">MetalClaw</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28585">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Aggron

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28586">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Lairon</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28587">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">TakeDown</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28588">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(32)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28589">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 32

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28590">
					<Properties>
						<string name="Name">Lucario</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28591">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65112424</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28592">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1000</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28593">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28594">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Lucario</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28595">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Lucario</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28596">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">AuraSphere</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28597">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">FocusBlast</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28598">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.None


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28599">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">ForcePalm</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28600">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(15 FS)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28601">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.Friendship
price = 15

function buy()
if money.Value &gt;= price then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28602">
					<Properties>
						<string name="Name">Machamp</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28603">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68191775</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28604">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1200</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28605">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28606">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Machamp</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28607">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Machamp</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28608">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">CrossChop</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28609">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">BrickBreak</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28610">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.None


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28611">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">Submission</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28612">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(LC)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28613">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.LinkCable
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28614">
					<Properties>
						<string name="Name">Machoke</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28615">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=11954904</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28616">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">800</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28617">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">22</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28618">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Machoke</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28619">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Dynamicpunch</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28620">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Machamp


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 22
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28621">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Machoke</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28622">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(28)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28623">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 28

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28624">
					<Properties>
						<string name="Name">Magcargo</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28625">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65112479</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX28626">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Magcargo</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28627">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">800</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28628">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28629">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Magcargo</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28630">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28631">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">AncientPower</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28632">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">RockTomb</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28633">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(38)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28634">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 38

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28635">
					<Properties>
						<string name="Name">Magmar</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28636">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65099206</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28637">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1000</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28638">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">35</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28639">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Magmar</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28640">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Incinerate</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28641">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Magmortar

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 30
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28642">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Magmar</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28643">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(30)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28644">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 30

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28645">
					<Properties>
						<string name="Name">Magmortar</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28646">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65099213</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28647">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1300</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28648">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">45</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28649">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Magmortar</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28650">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Magmortar</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28651">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Flamethrower</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28652">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">FireBlast</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28653">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.None


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28654">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">HyperBeam</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28655">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(MR)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28656">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.Magmarizer
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28657">
					<Properties>
						<string name="Name">Magneton</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28658">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=69155732</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28659">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1100</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28660">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28661">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Magneton</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28662">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Spark</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28663">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Magneton</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28664">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">ElectroBall</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28665">
							<Properties>
								<string name="Name">Evolve</string>
								<string name="Value">Magnezone</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28666">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting:findFirstChild(script.Parent.Evolve.Value)


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28667">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(30)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28668">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = script.Parent.Level.Value

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28669">
							<Properties>
								<string name="Name">Level</string>
								<double name="Value">30</double>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28670">
					<Properties>
						<string name="Name">Magnezone</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28671">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=69155738</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28672">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1600</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28673">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28674">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Magnezone</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28675">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Magnezone</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28676">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Discharge</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28677">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">GyroBall</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28678">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local Weapon4 = game.Lighting:findFirstChild(script.Parent.Weapon4.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.None


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
Weapon4:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28679">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">ZapCannon</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28680">
							<Properties>
								<string name="Name">Weapon4</string>
								<string name="Value">FlashCannon</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28681">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(LT)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28682">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.Location
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28683">
					<Properties>
						<string name="Name">Mamoswine</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28684">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68032384</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28685">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">2000</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28686">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28687">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Mamoswine</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28688">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Mamoswine</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28689">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Blizzard</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28690">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">IceBeam</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28691">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28692">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">Earthquake</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28693">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(LC)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28694">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.LinkCable
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28695">
					<Properties>
						<string name="Name">Marshtomp</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28696">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=27181380</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28697">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">700</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28698">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28699">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Marshtomp</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28700">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">TakeDown</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28701">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = 25
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28702">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Marshtomp</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28703">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">MudShot</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28704">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(16)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28705">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 16

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28706">
					<Properties>
						<string name="Name">Metagross</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28707">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=66912895</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28708">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1600</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28709">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28710">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Metagross</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28711">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Pursuit</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28712">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28713">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Metagross</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28714">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">FlashCannon</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28715">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">HyperBeam</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28716">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(45)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28717">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 45

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28718">
					<Properties>
						<string name="Name">Metang</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28719">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=66912892</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28720">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1200</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28721">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">35</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28722">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Metang</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28723">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Psychic</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28724">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Metagross

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28725">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Metang</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28726">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Confusion</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28727">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(20)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28728">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 20

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28729">
					<Properties>
						<string name="Name">Mightyena</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28730">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65429396</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28731">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">700</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28732">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28733">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Mightyena</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28734">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Crunch</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28735">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2


debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28736">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Mightyena</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28737">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Assurance</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28738">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">SuckerPunch</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28739">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(18)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28740">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 18

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28741">
					<Properties>
						<string name="Name">Monferno</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28742">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=53690838</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28743">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">900</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28744">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">45</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28745">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Monferno</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28746">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">MachPunch</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28747">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Infernape

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 45
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28748">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Monferno</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28749">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(14)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28750">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 14

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28751">
					<Properties>
						<string name="Name">None</string>
					</Properties>
					<Item class="TextButton" referent="RBX28752">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">None or NF</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28753">
					<Properties>
						<string name="Name">Pelipper</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28754">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67180672</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX28755">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Pelipper</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28756">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">750</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28757">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">55</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28758">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Pelipper</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28759">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)

function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28760">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">HydroPump</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28761">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Hurricane</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28762">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(25)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28763">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 30

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28764">
					<Properties>
						<string name="Name">Pikachu</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28765">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=32593106</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28766">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">350</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28767">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">45</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28768">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Pikachu</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28769">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Pikachu</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28770">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Thunder</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28771">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">VoltTackle</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28772">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Raichu


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28773">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(15 FS)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28774">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.Friendship
price = 15

function buy()
if money.Value &gt;= price then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28775">
					<Properties>
						<string name="Name">Piloswine</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28776">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68032378</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Piloswine</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28777">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1200</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28778">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">30</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28779">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Piloswine</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28780">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">IcyWind</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28781">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Mamoswine


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 25
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28782">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Piloswine</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28783">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">IceFang</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28784">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">AncientPower</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28785">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(33)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28786">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.Level
price = 33

function buy()
if money.Value &gt;= price then
script.Parent.Parent.Piloswine.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28787">
					<Properties>
						<string name="Name">PokeDex</string>
					</Properties>
					<Item class="Frame" referent="RBX28788">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>300</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>500</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX28789">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4281545727</Color3>
								<float name="BackgroundTransparency">0.5</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><null></null></Content>
								<string name="Name">Picture</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28790">
							<Properties>
								<string name="Name">Pokemon</string>
								<string name="Value"></string>
							</Properties>
							<Item class="StringValue" referent="RBX28791">
								<Properties>
									<string name="Name">bulbasaur</string>
									<string name="Value"></string>
								</Properties>
								<Item class="IntValue" referent="RBX28792">
									<Properties>
										<string name="Name">HP</string>
										<int name="Value">45</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28793">
									<Properties>
										<string name="Name">Attack</string>
										<int name="Value">49</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28794">
									<Properties>
										<string name="Name">Defence</string>
										<int name="Value">49</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28795">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">45</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28796">
									<Properties>
										<string name="Name">Image</string>
										<string name="Value">http://www.roblox.com/asset/?id=17590951</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28797">
									<Properties>
										<string name="Name">Type</string>
										<string name="Value">Grass/Posion</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28798">
									<Properties>
										<string name="Name">N</string>
										<string name="Value">Bulbasaur</string>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX28799">
								<Properties>
									<string name="Name">charmander</string>
									<string name="Value"></string>
								</Properties>
								<Item class="IntValue" referent="RBX28800">
									<Properties>
										<string name="Name">HP</string>
										<int name="Value">39</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28801">
									<Properties>
										<string name="Name">Attack</string>
										<int name="Value">52</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28802">
									<Properties>
										<string name="Name">Defence</string>
										<int name="Value">43</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28803">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">65</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28804">
									<Properties>
										<string name="Name">Image</string>
										<string name="Value">http://www.roblox.com/asset/?id=17590960</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28805">
									<Properties>
										<string name="Name">Type</string>
										<string name="Value">Fire</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28806">
									<Properties>
										<string name="Name">N</string>
										<string name="Value">Charmander</string>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX28807">
								<Properties>
									<string name="Name">squirtle</string>
									<string name="Value"></string>
								</Properties>
								<Item class="IntValue" referent="RBX28808">
									<Properties>
										<string name="Name">HP</string>
										<int name="Value">44</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28809">
									<Properties>
										<string name="Name">Attack</string>
										<int name="Value">48</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28810">
									<Properties>
										<string name="Name">Defence</string>
										<int name="Value">65</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28811">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">43</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28812">
									<Properties>
										<string name="Name">Image</string>
										<string name="Value">http://www.roblox.com/asset/?id=17590967</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28813">
									<Properties>
										<string name="Name">Type</string>
										<string name="Value">Water</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28814">
									<Properties>
										<string name="Name">N</string>
										<string name="Value">Squirtle</string>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX28815">
								<Properties>
									<string name="Name">pikachu</string>
									<string name="Value"></string>
								</Properties>
								<Item class="IntValue" referent="RBX28816">
									<Properties>
										<string name="Name">HP</string>
										<int name="Value">35</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28817">
									<Properties>
										<string name="Name">Attack</string>
										<int name="Value">55</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28818">
									<Properties>
										<string name="Name">Defence</string>
										<int name="Value">30</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28819">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">90</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28820">
									<Properties>
										<string name="Name">Image</string>
										<string name="Value">http://www.roblox.com/asset/?id=32593106</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28821">
									<Properties>
										<string name="Name">Type</string>
										<string name="Value">Electric</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28822">
									<Properties>
										<string name="Name">N</string>
										<string name="Value">Pikachu</string>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX28823">
								<Properties>
									<string name="Name">ivysaur</string>
									<string name="Value"></string>
								</Properties>
								<Item class="IntValue" referent="RBX28824">
									<Properties>
										<string name="Name">HP</string>
										<int name="Value">60</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28825">
									<Properties>
										<string name="Name">Attack</string>
										<int name="Value">62</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28826">
									<Properties>
										<string name="Name">Defence</string>
										<int name="Value">63</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28827">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">60</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28828">
									<Properties>
										<string name="Name">Image</string>
										<string name="Value">http://www.roblox.com/asset/?id=27153999</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28829">
									<Properties>
										<string name="Name">Type</string>
										<string name="Value">Grass/Posion</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28830">
									<Properties>
										<string name="Name">N</string>
										<string name="Value">Ivysaur</string>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX28831">
								<Properties>
									<string name="Name">venusaur</string>
									<string name="Value"></string>
								</Properties>
								<Item class="IntValue" referent="RBX28832">
									<Properties>
										<string name="Name">HP</string>
										<int name="Value">80</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28833">
									<Properties>
										<string name="Name">Attack</string>
										<int name="Value">82</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28834">
									<Properties>
										<string name="Name">Defence</string>
										<int name="Value">83</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28835">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">80</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28836">
									<Properties>
										<string name="Name">Image</string>
										<string name="Value">http://www.roblox.com/asset/?id=27154121</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28837">
									<Properties>
										<string name="Name">Type</string>
										<string name="Value">Grass/Posion</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28838">
									<Properties>
										<string name="Name">N</string>
										<string name="Value">Venusaur</string>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX28839">
								<Properties>
									<string name="Name">charmeleon</string>
									<string name="Value"></string>
								</Properties>
								<Item class="IntValue" referent="RBX28840">
									<Properties>
										<string name="Name">HP</string>
										<int name="Value">58</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28841">
									<Properties>
										<string name="Name">Attack</string>
										<int name="Value">64</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28842">
									<Properties>
										<string name="Name">Defence</string>
										<int name="Value">58</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28843">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">80</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28844">
									<Properties>
										<string name="Name">Image</string>
										<string name="Value">http://www.roblox.com/asset/?id=17590963</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28845">
									<Properties>
										<string name="Name">Type</string>
										<string name="Value">Fire</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28846">
									<Properties>
										<string name="Name">N</string>
										<string name="Value">Charmeleon</string>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX28847">
								<Properties>
									<string name="Name">charizard</string>
									<string name="Value"></string>
								</Properties>
								<Item class="IntValue" referent="RBX28848">
									<Properties>
										<string name="Name">HP</string>
										<int name="Value">78</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28849">
									<Properties>
										<string name="Name">Attack</string>
										<int name="Value">84</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28850">
									<Properties>
										<string name="Name">Defence</string>
										<int name="Value">78</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28851">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">100</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28852">
									<Properties>
										<string name="Name">Image</string>
										<string name="Value">http://www.roblox.com/asset/?id=35597898</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28853">
									<Properties>
										<string name="Name">Type</string>
										<string name="Value">Fire/Fly</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28854">
									<Properties>
										<string name="Name">N</string>
										<string name="Value">Charizard</string>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX28855">
								<Properties>
									<string name="Name">wartortle</string>
									<string name="Value"></string>
								</Properties>
								<Item class="IntValue" referent="RBX28856">
									<Properties>
										<string name="Name">HP</string>
										<int name="Value">59</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28857">
									<Properties>
										<string name="Name">Attack</string>
										<int name="Value">63</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28858">
									<Properties>
										<string name="Name">Defence</string>
										<int name="Value">80</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28859">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">58</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28860">
									<Properties>
										<string name="Name">Image</string>
										<string name="Value">http://www.roblox.com/asset/?id=12110433</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28861">
									<Properties>
										<string name="Name">Type</string>
										<string name="Value">Water</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28862">
									<Properties>
										<string name="Name">N</string>
										<string name="Value">Wartorle</string>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX28863">
								<Properties>
									<string name="Name">blastoise</string>
									<string name="Value"></string>
								</Properties>
								<Item class="IntValue" referent="RBX28864">
									<Properties>
										<string name="Name">HP</string>
										<int name="Value">79</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28865">
									<Properties>
										<string name="Name">Attack</string>
										<int name="Value">83</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28866">
									<Properties>
										<string name="Name">Defence</string>
										<int name="Value">100</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX28867">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">78</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28868">
									<Properties>
										<string name="Name">Image</string>
										<string name="Value">http://www.roblox.com/asset/?id=17590973</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28869">
									<Properties>
										<string name="Name">Type</string>
										<string name="Value">Water</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX28870">
									<Properties>
										<string name="Name">N</string>
										<string name="Value">Blastoise</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Script" referent="RBX28871">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">View</string>
								<ProtectedString name="Source">local p = script.Parent.Pokemon
while true do
script.Parent.Picture.Image = script.Parent.Pokemon:findFirstChild(p.Value).Image.Value
script.Parent.N.Text = &quot;Name : &quot; .. script.Parent.Pokemon:findFirstChild(p.Value).N.Value .. &quot;&quot;
script.Parent.Type.Text = &quot;Type : &quot; .. script.Parent.Pokemon:findFirstChild(p.Value).Type.Value .. &quot;&quot;
script.Parent.Attack.Text = &quot;Attack : &quot; .. script.Parent.Pokemon:findFirstChild(p.Value).Attack.Value .. &quot;&quot;
script.Parent.Defence.Text = &quot;Defence : &quot; .. script.Parent.Pokemon:findFirstChild(p.Value).Defence.Value .. &quot;&quot;
script.Parent.HP.Text = &quot;HP : &quot; .. script.Parent.Pokemon:findFirstChild(p.Value).HP.Value .. &quot;&quot;
script.Parent.Speed.Text = &quot;Speed : &quot; .. script.Parent.Pokemon:findFirstChild(p.Value).Speed.Value .. &quot;&quot;
wait(0.1)
end </ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28872">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Type</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>180</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Type :</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28873">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">HP</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">HP :</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28874">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">N</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Name :</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28875">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Attack</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Attack :</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28876">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Defence</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Defence :</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28877">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Speed</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Speed :</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextBox" referent="RBX28878">
							<Properties>
								<bool name="Active">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClearTextOnFocus">true</bool>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="MultiLine">false</bool>
								<string name="Name">Typing</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>80</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX28879">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Search</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>80</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>80</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Search</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28880">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function OnClicked()
script.Parent.Parent.Pokemon.Value = script.Parent.Parent.Typing.Text
wait(0.1)
script.Parent.Parent.View.Disabled = false
script.Parent.Parent.Typing.Text = &quot;&quot;
wait(1)
script.Parent.Parent.View.Disabled = true
end

script.Parent.MouseButton1Down:connect(OnClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX28881">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">9</token>
								<string name="Name">PokeDex</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>350</XO>
									<YS>0</YS>
									<YO>150</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">PokeDex</string>
								<Color3 name="TextColor3">4294914816</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28882">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open+Close</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>300</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX28883">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294914816</Color3>
								<float name="BackgroundTransparency">0.5</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28884">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function die()
script.Parent.Visible = false
script.Parent.Parent.Open.Visible = true
script.Parent.Parent.Parent.Pokemon.Visible = false
wait()
end
script.Parent.MouseButton1Down:connect(die)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX28885">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.5</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Open</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">PokeDex</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX28886">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function die()
script.Parent.Visible = false
script.Parent.Parent.Close.Visible = true
script.Parent.Parent.Parent.Pokemon.Visible = true
wait()
end
script.Parent.MouseButton1Down:connect(die)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28887">
					<Properties>
						<string name="Name">Porygon2</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28888">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67978495</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28889">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">850</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28890">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">30</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28891">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Porygon2</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28892">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Porygon2</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28893">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">SignalBeam</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28894">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">GigaImpact</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28895">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.PorygonZ


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28896">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(UG)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28897">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.Upgrade
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28898">
					<Properties>
						<string name="Name">PorygonZ</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28899">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67978502</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28900">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1250</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28901">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">45</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28902">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">PorygonZ</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28903">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">PorygonZ</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28904">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">HyperBeam</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28905">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Thunder</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28906">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local Weapon4 = game.Lighting:findFirstChild(script.Parent.Weapon4.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.None


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
Weapon4:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28907">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">Blizzard</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28908">
							<Properties>
								<string name="Name">Weapon4</string>
								<string name="Value">Psychic</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28909">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(DD)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28910">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.DubiousDisc
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28911">
					<Properties>
						<string name="Name">Pupitar</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28912">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68619123</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28913">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1200</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28914">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28915">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Pupitar</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28916">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">SandStorm</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28917">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Pupitar</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28918">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">RockSlide</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28919">
							<Properties>
								<string name="Name">Evolve</string>
								<string name="Value">Tyranitar</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28920">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting:findFirstChild(script.Parent.Evolve.Value)


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28921">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">DarkPulse</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28922">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(30)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28923">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = script.Parent.Level.Value

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28924">
							<Properties>
								<string name="Name">Level</string>
								<double name="Value">30</double>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28925">
					<Properties>
						<string name="Name">Raichu</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28926">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=17591049</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28927">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">600</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28928">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28929">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Raichu</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28930">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">ThunderPunch</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28931">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28932">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Raichu</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28933">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(TS)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28934">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.ThunderStone
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28935">
					<Properties>
						<string name="Name">Rapidash</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28936">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=70395923</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX28937">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Rapidash</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28938">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">900</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28939">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28940">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Rapidash</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28941">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28942">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">FireBlast</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28943">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">MegaHorn</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28944">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">FlareBlizt</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28945">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(40)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28946">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 40

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28947">
					<Properties>
						<string name="Name">Reuniclus</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28948">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67228070</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28949">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">820</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28950">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">36</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28951">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Reuniclus</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28952">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">HyperBeam</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28953">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28954">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Reuniclus</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28955">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">FlashCannon</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28956">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(41)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28957">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 41

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28958">
					<Properties>
						<string name="Name">Rhydon</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28959">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68284924</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28960">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1300</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28961">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28962">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Rhydon</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28963">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">HammerArm</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28964">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Rhydon</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28965">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Bulldoze</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28966">
							<Properties>
								<string name="Name">Evolve</string>
								<string name="Value">Rhyperior</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28967">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)


function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting:findFirstChild(script.Parent.Evolve.Value)


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28968">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(42)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28969">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = script.Parent.Level.Value

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28970">
							<Properties>
								<string name="Name">Level</string>
								<double name="Value">42</double>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28971">
					<Properties>
						<string name="Name">Rhyperior</string>
					</Properties>
					<Item class="ImageButton" referent="RBX28972">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68284936</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX28973">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">2000</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX28974">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28975">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Rhyperior</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX28976">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Rhyperior</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28977">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">DrillRun</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28978">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Earthquake</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX28979">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local Weapon4 = game.Lighting:findFirstChild(script.Parent.Weapon4.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.None


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
Weapon4:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28980">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">MegaHorn</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX28981">
							<Properties>
								<string name="Name">Weapon4</string>
								<string name="Value">RockWrecker</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX28982">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(PT)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX28983">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.Protector
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX28984">
					<Properties>
						<string name="Name">RotomGui</string>
					</Properties>
					<Item class="Frame" referent="RBX28985">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageButton" referent="RBX28986">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=70277528</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">MRotom</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>340</XO>
									<YS>1</YS>
									<YO>380</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28987">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">750</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28988">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">75</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28989">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">MRotom</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28990">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">LeafStorm</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX28991">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28992">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Thunder</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28993">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Discharge</string>
								</Properties>
							</Item>
						</Item>
						<Item class="IntValue" referent="RBX28994">
							<Properties>
								<string name="Name">Glitch</string>
								<int name="Value">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX28995">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=70277541</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">FRotom</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>220</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX28996">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1000</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX28997">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">50</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28998">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">FRotom</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX28999">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">AirSlash</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX29000">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29001">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Thunder</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29002">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Discharge</string>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX29003">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=70277518</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Rotom</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX29004">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">900</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX29005">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">30</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29006">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Rotom</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29007">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">SignalBeam</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29008">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Thunder</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29009">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Discharge</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX29010">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX29011">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=70277539</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">FsRotom</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>380</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX29012">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1200</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX29013">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">40</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29014">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">FsRotom</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29015">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">Blizzard</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX29016">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29017">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Thunder</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29018">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Discharge</string>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX29019">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=70277530</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">HRotom</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>260</XO>
									<YS>1</YS>
									<YO>380</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX29020">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1500</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX29021">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">35</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29022">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">HRotom</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29023">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">Overheat</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX29024">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29025">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Thunder</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29026">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Discharge</string>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX29027">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=70277514</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">WRotom</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>1</YS>
									<YO>460</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX29028">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1800</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX29029">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">30</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29030">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">WRotom</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29031">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">HydroPump</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29032">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">Thunder</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29033">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Discharge</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX29034">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29035">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Rotom</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29036">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">f = script.Parent.Parent.Frame
function oc()
if f.Visible == true then
f.Visible = false
elseif 
f.Visible == false then
f.Visible = true
end
end 
script.Parent.MouseButton1Click:connect(oc)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29037">
					<Properties>
						<string name="Name">Salamence</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29038">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67789610</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX29039">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1500</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29040">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29041">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Salamence</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29042">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Crunch</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29043">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX29044">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Salamence</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29045">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">DragonClaw</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29046">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">DragonTail</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29047">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(50)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29048">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 50

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29049">
					<Properties>
						<string name="Name">Samurott</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29050">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68396671</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX29051">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1200</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29052">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">60</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29053">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Samurott</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29054">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">AquaJet</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29055">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX29056">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Samurott</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29057">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Surf</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29058">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">HydroPump</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29059">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(36)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29060">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 36

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29061">
					<Properties>
						<string name="Name">Sanhslash</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29062">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68049836</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX29063">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Sanhslash</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29064">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1200</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29065">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">30</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29066">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Sanhslash</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29067">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29068">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">GyroBall</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29069">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">SandTomb</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29070">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">SandStorm</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29071">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(22)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29072">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 22

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29073">
					<Properties>
						<string name="Name">Sceptile</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29074">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65663115</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX29075">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1300</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29076">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29077">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Sceptile</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29078">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Pursuit</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29079">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX29080">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Sceptile</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29081">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Slam</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29082">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">LeafStorm</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29083">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(36)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29084">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 36

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29085">
					<Properties>
						<string name="Name">Scrafty</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29086">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68983551</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX29087">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Scrafty</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29088">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1600</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29089">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29090">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Scrafty</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29091">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29092">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Crunch</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29093">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">RockBlast</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29094">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">BrickBreak</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29095">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(39)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29096">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 39

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29097">
					<Properties>
						<string name="Name">Seaking</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29098">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67773906</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX29099">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Bronzong</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29100">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">900</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29101">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29102">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Seaking</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29103">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29104">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">WaterPulse</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29105">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">HydroPump</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29106">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">Surf</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29107">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(33)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29108">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 33

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29109">
					<Properties>
						<string name="Name">Serperior</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29110">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=69761313</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX29111">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1500</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29112">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29113">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Serperior</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29114">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">GigaDrain</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29115">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX29116">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Serperior</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29117">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">LeafStorm</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29118">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">MagicalLeaf</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29119">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(36)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29120">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 36

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29121">
					<Properties>
						<string name="Name">Servine</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29122">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=69760724</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX29123">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1200</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29124">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">30</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29125">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Servine</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29126">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">MegaDrain</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29127">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Serperior

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX29128">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Servine</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29129">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">LeafBlade</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29130">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(17)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29131">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 17

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29132">
					<Properties>
						<string name="Name">ShayminGUI</string>
					</Properties>
					<Item class="Frame" referent="RBX29133">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="IntValue" referent="RBX29134">
							<Properties>
								<string name="Name">Glitch</string>
								<int name="Value">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX29135">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=69387612</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">ShayminSky</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX29136">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1200</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX29137">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">50</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29138">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">ShayminSky</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29139">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">MagicalLeaf</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29140">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">EnergyBall</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29141">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">SeedFlare</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX29142">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX29143">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=69387608</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Shaymin</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>380</XO>
									<YS>1</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX29144">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1000</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX29145">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">25</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29146">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Shaymin</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29147">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">MagicalLeaf</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29148">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">LeafStorm</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29149">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">SeedFlare</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX29150">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(5,5,5) 
bul.BrickColor = BrickColor.new(21) 
bul.Transparency = 0.3
bul.Reflectance = 0
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local tools = Me2:GetChildren()
for i = 1,#tools do
if (tools[i].className == &quot;HopperBin&quot;) then
tools[i]:remove()
end
end

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
end

end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29151">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Shaymin</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29152">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">f = script.Parent.Parent.Frame
function oc()
if f.Visible == true then
f.Visible = false
elseif 
f.Visible == false then
f.Visible = true
end
end 
script.Parent.MouseButton1Click:connect(oc)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29153">
					<Properties>
						<string name="Name">Shelgon</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29154">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67789602</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX29155">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1000</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29156">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29157">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Shelgon</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29158">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">DragonBreath</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29159">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Salamence

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX29160">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Shelgon</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29161">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">ZenHeadbutt</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29162">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(30)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29163">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 30

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29164">
					<Properties>
						<string name="Name">ShopGui</string>
					</Properties>
					<Item class="Frame" referent="RBX29165">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">ShopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>800</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX29166">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">HyperBeam</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">HyperBeam</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29167">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
t = player.stats.Type
upgradeStuff = game.Lighting.HyperBeam
function buy()

if player.Backpack:findFirstChild(&quot;HyperBeam&quot;) == nil --[[and t.Value == 1]] then
if KOs.Value &gt;= 10 then
KOs.Value = KOs.Value - 10
local a = upgradeStuff:clone()
a.Parent = player.Backpack
end
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX29168">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">TextButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>30</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>60</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">10 Cash</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX29169">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">TextLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>-20</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Cash</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29170">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Display</string>
									<ProtectedString name="Source">while true do
script.Parent.Text = &quot;Cash : &quot; .. script.Parent.Parent.Parent.Parent.Parent.stats.Cash.Value ..&quot;&quot;
wait(.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX29171">
								<Properties>
									<string name="Name">IncreaseSpeed</string>
									<double name="Value">15</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX29172">
								<Properties>
									<string name="Name">MoneyIncreaseValue</string>
									<double name="Value">1</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX29173">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Increase</string>
									<ProtectedString name="Source">while true do 
script.Parent.Parent.Parent.Parent.Parent.stats.Cash.Value = script.Parent.Parent.Parent.Parent.Parent.stats.Cash.Value +script.Parent.MoneyIncreaseValue.Value
wait(script.Parent.IncreaseSpeed.Value)
end </ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX29174">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">RareCandy</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>130</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">RareCandy</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29175">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
function buy()

if KOs.Value &gt;= 10 then
KOs.Value = KOs.Value - 10
local t = player.stats.Level
t.Value = t.Value + 1
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX29176">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">TextButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>30</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>60</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">10 Cash</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX29177">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">LeafStorm</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">LeafStorm</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29178">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
t = player.stats.Type
upgradeStuff = game.Lighting.LeafStorm
function buy()

if player.Backpack:findFirstChild(&quot;LeafStorm&quot;) == nil and t.Value == 1 then
if KOs.Value &gt;= 10 then
KOs.Value = KOs.Value - 10
local a = upgradeStuff:clone()
a.Parent = player.Backpack
end
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX29179">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">TextButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>30</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>60</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">10 Cash</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX29180">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Potion</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>130</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Potion</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29181">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
i = player.stats.Potion
function buy()

if KOs.Value &gt;= 5 then
KOs.Value = KOs.Value - 5
i.Value = i.Value + 1
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX29182">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">TextButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>30</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>60</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">5 Cash</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX29183">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Overheat</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Overheat</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29184">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
t = player.stats.Type
upgradeStuff = game.Lighting.Overheat
function buy()

if player.Backpack:findFirstChild(&quot;Overheat&quot;) == nil and t.Value == 2 then
if KOs.Value &gt;= 10 then
KOs.Value = KOs.Value - 10
local a = upgradeStuff:clone()
a.Parent = player.Backpack
end
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX29185">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">TextButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>30</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>60</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">10 Cash</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX29186">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">IceBeam</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>130</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">IceBeam</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29187">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
t = player.stats.Type
upgradeStuff = game.Lighting.IceBeam
function buy()

if player.Backpack:findFirstChild(&quot;IceBeam&quot;) == nil and t.Value == 3 then
if KOs.Value &gt;= 10 then
KOs.Value = KOs.Value - 10
local a = upgradeStuff:clone()
a.Parent = player.Backpack
end
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX29188">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">TextButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>30</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>60</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">10 Cash</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX29189">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">BulletSeed</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">BulletSeed</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29190">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
t = player.stats.Type
upgradeStuff = game.Lighting.BulletSeed
function buy()

if player.Backpack:findFirstChild(&quot;BulletSeed&quot;) == nil and t.Value == 1 then
if KOs.Value &gt;= 5 then
KOs.Value = KOs.Value - 5
local a = upgradeStuff:clone()
a.Parent = player.Backpack
end
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX29191">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">TextButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>30</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>60</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">5 Cash</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX29192">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">EnergyBall</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>130</XO>
									<YS>0</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">EnergyBall</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29193">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
t = player.stats.Type
upgradeStuff = game.Lighting.EnergyBall
function buy()

if player.Backpack:findFirstChild(&quot;EnergyBall&quot;) == nil and t.Value == 1 then
if KOs.Value &gt;= 5 then
KOs.Value = KOs.Value - 5
local a = upgradeStuff:clone()
a.Parent = player.Backpack
end
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX29194">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">TextButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>30</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>60</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">5 Cash</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX29195">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">HydroCannon</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>240</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">HydroCannon</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29196">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
t = player.stats.Type
upgradeStuff = game.Lighting.HydroCannon
function buy()

if player.Backpack:findFirstChild(&quot;HydroCannon&quot;) == nil and t.Value == 3 then
if KOs.Value &gt;= 10 then
KOs.Value = KOs.Value - 10
local a = upgradeStuff:clone()
a.Parent = player.Backpack
end
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX29197">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">TextButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>30</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>60</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">10 Cash</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX29198">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Friendship</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>240</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Friendship</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29199">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
i = player.stats.Friendship
function buy()

if KOs.Value &gt;= 5 then
KOs.Value = KOs.Value - 5
i.Value = i.Value + 1
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX29200">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">TextButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>30</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>60</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">5 Cash</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX29201">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">FlameWheel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>240</XO>
									<YS>0</YS>
									<YO>300</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">FlameWheel</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29202">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
t = player.stats.Type
upgradeStuff = game.Lighting.FlameWheel
function buy()

if player.Backpack:findFirstChild(&quot;FlameWheel&quot;) == nil and t.Value == 2 then
if KOs.Value &gt;= 5 then
KOs.Value = KOs.Value - 5
local a = upgradeStuff:clone()
a.Parent = player.Backpack
end
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX29203">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">TextButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>30</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>60</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">5 Cash</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29204">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">TextButton</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX29205">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Open</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Open Shop</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29206">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function die()
script.Parent.Visible = false
script.Parent.Parent.Close.Visible = true
script.Parent.Parent.Parent.ShopFrame.Visible = true
wait()
end
script.Parent.MouseButton1Down:connect(die)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX29207">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4278716424</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX29208">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function die()
script.Parent.Visible = false
script.Parent.Parent.Open.Visible = true
script.Parent.Parent.Parent.ShopFrame.Visible = false
wait()
end
script.Parent.MouseButton1Down:connect(die)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29209">
					<Properties>
						<string name="Name">Snorlax</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29210">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67353863</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX29211">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">3200</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29212">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">16</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29213">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Snorlax</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX29214">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Snorlax</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29215">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Blizzard</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29216">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">GigaImpact</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29217">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.None


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29218">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(15 FS)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29219">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.Friendship
price = 15

function buy()
if money.Value &gt;= price then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29220">
					<Properties>
						<string name="Name">SnoruntGui</string>
					</Properties>
					<Item class="Frame" referent="RBX29221">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>181</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>700</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageButton" referent="RBX29222">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=69865724</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Froslass</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX29223">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1400</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX29224">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">35</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29225">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Froslass</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29226">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">IcyWind</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX29227">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local ds = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if ds.DawnStone.Value &gt;= 1 then
wait(0.1)
ds.DawnStone.Value = ds.DawnStone.Value - 1
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if ds.DawnStone.Value &gt;= 1 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 3

debounce = false
Me.Speed.Value = 32
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX29228">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Froslass</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29229">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">OminousWind</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29230">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Blizzard</string>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX29231">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=69865722</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Glalie</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="NumberValue" referent="RBX29232">
								<Properties>
									<string name="Name">Health</string>
									<double name="Value">1800</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX29233">
								<Properties>
									<string name="Name">Speed</string>
									<double name="Value">30</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29234">
								<Properties>
									<string name="Name">Suit</string>
									<string name="Value">Glalie</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29235">
								<Properties>
									<string name="Name">Weapon</string>
									<string name="Value">IceFang</string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX29236">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Glalie</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29237">
								<Properties>
									<string name="Name">Weapon2</string>
									<string name="Value">IceBeam</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX29238">
								<Properties>
									<string name="Name">Weapon3</string>
									<string name="Value">Blizzard</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX29239">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SuitMorph</string>
									<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local w = script.Parent.Parent.Parent.Parent.Parent.stats

function Click(mouse)
if w.Level.Value &gt;= 42 then
wait(0.1)
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open:remove()
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
end
end
end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Parent.Backpack
local t = script.Parent.Parent.Parent.Parent.Parent.stats

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)
if w.Level.Value &gt;= 42 then
local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
t.Type.Value = 6

debounce = false
Me.Speed.Value = 30
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end

end
end

script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29240">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29241">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">f = script.Parent.Parent.Pokemon
function oc()
if f.Visible == true then
f.Visible = false
elseif 
f.Visible == false then
f.Visible = true
end
end 
script.Parent.MouseButton1Click:connect(oc)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29242">
					<Properties>
						<string name="Name">Steelix</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29243">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=69321681</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>45</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX29244">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1600</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29245">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29246">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Steelix</string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX29247">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Steelix</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29248">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">IronHead</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29249">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">SandStorm</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29250">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)
local Weapon4 = game.Lighting:findFirstChild(script.Parent.Weapon4.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.None


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2
Weapon4:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29251">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">DragonBreath</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29252">
							<Properties>
								<string name="Name">Weapon4</string>
								<string name="Value">Earthquake</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29253">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(SC)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29254">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.stats.SteelCoat
price = 1

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29255">
					<Properties>
						<string name="Name">Tentacruel</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29256">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=67890882</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX29257">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Tentalcruel</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29258">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">900</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29259">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">30</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29260">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Tentacruel</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29261">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29262">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">WaterPulse</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29263">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">HydroPump</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29264">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">Hex</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29265">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(30)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29266">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 30

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29267">
					<Properties>
						<string name="Name">Tyranitar</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29268">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68619131</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX29269">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Tyranitar</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29270">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1500</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29271">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29272">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Tyranitar</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29273">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29274">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Crunch</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29275">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">Earthquake</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29276">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">HyperBeam</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29277">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(55)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29278">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 55

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29279">
					<Properties>
						<string name="Name">Venusaur</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29280">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=27154121</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX29281">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">800</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29282">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">40</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29283">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Venusaur</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29284">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Solorbeam</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29285">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(6,6,6) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 40
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX29286">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Venusaur</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29287">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(32)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29288">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 32

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29289">
					<Properties>
						<string name="Name">Vibrava</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29290">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65576477</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX29291">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">850</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29292">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29293">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Vibrava</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29294">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">DragonClaw</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29295">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Flygon

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2

debounce = false
Me.Speed.Value = 50
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX29296">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Vibrava</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29297">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">DragonBreath</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29298">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(35)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29299">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 35

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29300">
					<Properties>
						<string name="Name">Volcanora</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29301">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=68996686</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX29302">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Volcanora</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29303">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1800</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29304">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">45</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29305">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Volcanora</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29306">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)
local Weapon2 = game.Lighting:findFirstChild(script.Parent.Weapon2.Value)
local Weapon3 = game.Lighting:findFirstChild(script.Parent.Weapon3.Value)


function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2
Weapon2:clone().Parent = Me2
Weapon3:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29307">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Hurricane</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29308">
							<Properties>
								<string name="Name">Weapon2</string>
								<string name="Value">BugBuzz</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29309">
							<Properties>
								<string name="Name">Weapon3</string>
								<string name="Value">FieryDance</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29310">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(59)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29311">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 59

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29312">
					<Properties>
						<string name="Name">Wailord</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29313">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=34650047</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX29314">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Waillord</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29315">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">1700</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29316">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">30</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29317">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Wailord</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29318">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29319">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">HydroPump</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29320">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(40)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29321">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 40

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29322">
					<Properties>
						<string name="Name">Wartortle</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29323">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=12110433</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>1</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX29324">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">590</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29325">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">30</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29326">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Wartortle</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29327">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">WaterPulse</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29328">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Blastoise


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 30
Me.Head.Transparency = 0.98
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX29329">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Wartortle</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29330">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(16)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29331">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 16

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29332">
					<Properties>
						<string name="Name">Zoroark</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29333">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=41802679</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX29334">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Zoroark</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29335">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">600</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29336">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">52.5</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29337">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Zoroark</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29338">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack


function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = script.Parent.Speed.Value
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29339">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">HyperBeam</string>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29340">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(30)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29341">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 30

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX29342">
					<Properties>
						<string name="Name">Zweilous</string>
					</Properties>
					<Item class="ImageButton" referent="RBX29343">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=65103628</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Pokemon</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="NumberValue" referent="RBX29344">
							<Properties>
								<string name="Name">Health</string>
								<double name="Value">800</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX29345">
							<Properties>
								<string name="Name">Speed</string>
								<double name="Value">35</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29346">
							<Properties>
								<string name="Name">Suit</string>
								<string name="Value">Zweilous</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX29347">
							<Properties>
								<string name="Name">Weapon</string>
								<string name="Value">Slam</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX29348">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SuitMorph</string>
								<ProtectedString name="Source">local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
local Me = script.Parent.Parent.Parent.Parent.Character
local Weapon = game.Lighting:findFirstChild(script.Parent.Weapon.Value)

function Click(mouse)
script.Parent.Visible = false
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil then
Me:findFirstChild(&quot;Arm1&quot;):remove()
Me:findFirstChild(&quot;Arm2&quot;):remove()
Me:findFirstChild(&quot;Leg1&quot;):remove()
Me:findFirstChild(&quot;Leg2&quot;):remove()
Me:findFirstChild(&quot;Chest&quot;):remove()
Me.Torso.Anchored = true
local bul = Instance.new(&quot;Part&quot;) 
bul.formFactor = &quot;Symmetric&quot;
bul.Shape = &quot;Ball&quot; 
bul.Size = Vector3.new(4,4,4) 
bul.BrickColor = BrickColor.new(&quot;White&quot;) 
bul.Transparency = 0
bul.Reflectance = 0.5
bul.CanCollide = false 
bul.Anchored = true
bul.TopSurface = 0 
bul.BottomSurface = 0 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
bul.Parent = Me
local bulm = Instance.new(&quot;SpecialMesh&quot;) 
bulm.Scale = Vector3.new(1, 1, 1)
bulm.Parent = bul 
bulm.MeshType = &quot;Sphere&quot; 
game:GetService(&quot;Debris&quot;):AddItem(bul, 1.5) 
for i = 1 , 10 do
bul.Size = bul.Size + Vector3.new(1,0,1) 
bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) 
wait(0.001)
end
Me.Torso.Anchored = false
&#9;&#9;local g = Suit.Arm1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = Suit.Arm2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = Suit.Leg1:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = Suit.Leg2:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
         h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if Me:findFirstChild(&quot;Humanoid&quot;) ~= nil and Me:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = Suit.Chest:clone()
&#9;&#9;g.Parent = Me
&#9;&#9;local C = g:GetChildren()
                local R = Me:GetChildren()
&#9;&#9;for i=1, #R do
&#9;&#9;&#9;if R[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;R[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = Me.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.MouseButton1Down:connect(Click)

















local debounce = false
local Me2 = script.Parent.Parent.Parent.Parent.Backpack
local evolve = game.Lighting.Hydreigon

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 



function Click2(mouse)

local human = Me:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

evolve:clone().Parent = Me2.Parent.PlayerGui
Weapon:clone().Parent = Me2

debounce = false
Me.Speed.Value = 35
wait(0.1)
human.WalkSpeed = script.Parent.Speed.Value
human.MaxHealth = script.Parent.Health.Value
human.Health = script.Parent.Health.Value
Me.Shirt:remove()
Me.Pants:remove()
end


end


script.Parent.MouseButton1Down:connect(Click2)









</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX29349">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Zweilous</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX29350">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>105</XO>
								<YS>0</YS>
								<YO>377</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Evolve(50)</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX29351">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
level = player.stats.Level
evolve = 50

function change()
if level.Value &gt;= evolve then
script.Parent.Parent.Pokemon.Visible = true
wait(0.1)
script.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(change)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="TextButton" referent="RBX29352">
					<Properties>
						<bool name="Active">true</bool>
						<bool name="AutoButtonColor">true</bool>
						<Color3 name="BackgroundColor3">4278190080</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4294967295</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">0</token>
						<token name="FontSize">0</token>
						<bool name="Modal">false</bool>
						<string name="Name">DuskStone</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>350</XO>
							<YS>0</YS>
							<YO>100</YO>
						</UDim2>
						<bool name="Selected">false</bool>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>60</XO>
							<YS>0</YS>
							<YO>30</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<string name="Text">WaterrStone</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Script" referent="RBX29353">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Main</string>
							<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
function buy()

if KOs.Value &gt;= 15 then
KOs.Value = KOs.Value - 15
local t = player.stats.DuskStone
t.Value = t.Value + 1
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX29354">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4284874854</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">TextButton</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>30</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>15</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">15 Cash</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="TextButton" referent="RBX29355">
					<Properties>
						<bool name="Active">true</bool>
						<bool name="AutoButtonColor">true</bool>
						<Color3 name="BackgroundColor3">4278190080</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4294967295</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">0</token>
						<token name="FontSize">0</token>
						<bool name="Modal">false</bool>
						<string name="Name">Everstone</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>240</XO>
							<YS>0</YS>
							<YO>280</YO>
						</UDim2>
						<bool name="Selected">false</bool>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>60</XO>
							<YS>0</YS>
							<YO>30</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<string name="Text">Everstone</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Script" referent="RBX29356">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Main</string>
							<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
function buy()

if KOs.Value &gt;= 15 then
KOs.Value = KOs.Value - 15
local t = player.stats.LeafStone
t.Value = t.Value + 1
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX29357">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4283256141</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">TextButton</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>30</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>15</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">15 Cash</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="TextButton" referent="RBX29358">
					<Properties>
						<bool name="Active">true</bool>
						<bool name="AutoButtonColor">true</bool>
						<Color3 name="BackgroundColor3">4278190080</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4294967295</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">0</token>
						<token name="FontSize">0</token>
						<bool name="Modal">false</bool>
						<string name="Name">FireStone</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>350</XO>
							<YS>0</YS>
							<YO>10</YO>
						</UDim2>
						<bool name="Selected">false</bool>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>60</XO>
							<YS>0</YS>
							<YO>30</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<string name="Text">FireStone</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Script" referent="RBX29359">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Main</string>
							<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
function buy()

if KOs.Value &gt;= 15 then
KOs.Value = KOs.Value - 15
local t = player.stats.FireStone
t.Value = t.Value + 1
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX29360">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294914816</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">TextButton</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>30</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>15</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">15 Cash</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="TextButton" referent="RBX29361">
					<Properties>
						<bool name="Active">true</bool>
						<bool name="AutoButtonColor">true</bool>
						<Color3 name="BackgroundColor3">4278190080</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4294967295</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">0</token>
						<token name="FontSize">0</token>
						<bool name="Modal">false</bool>
						<string name="Name">IceRock</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>240</XO>
							<YS>0</YS>
							<YO>190</YO>
						</UDim2>
						<bool name="Selected">false</bool>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>60</XO>
							<YS>0</YS>
							<YO>30</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<string name="Text">WaterrStone</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Script" referent="RBX29362">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Main</string>
							<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
KOs = player.stats.Cash
function buy()

if KOs.Value &gt;= 15 then
KOs.Value = KOs.Value - 15
local t = player.stats.SunStone
t.Value = t.Value + 1
end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX29363">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294914816</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">TextButton</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>30</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>60</XO>
								<YS>0</YS>
								<YO>15</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">15 Cash</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX29364">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
	</Item>
	<Item class="StarterGui" referent="RBX29365">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX29366">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX29367">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX29368">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX29369">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX29370">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX29371">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX29372">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX29373">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX29374">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX29375">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX29376">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX29377">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX29378">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX29379">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX29380">
		<Properties>
			<Color3 name="Ambient">4286611584</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX29381">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
</roblox>